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Remove unnecessary (and no longer correct) exception
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2bf855fcca
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7ef8eac773
@ -665,9 +665,6 @@ namespace osu.Game.Screens.Play
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return;
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}
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if (resultsDisplayDelegate != null)
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throw new InvalidOperationException(@$"{nameof(scoreCompletionChanged)} should never be fired more than once.");
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// Only show the completion screen if the player hasn't failed
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if (HealthProcessor.HasFailed)
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return;
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@ -703,6 +700,7 @@ namespace osu.Game.Screens.Play
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/// </summary>
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/// <remarks>
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/// A final display will only occur once all work is completed in <see cref="PrepareScoreForResultsAsync"/>.
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/// This means that even after calling this method, the results screen will never be shown until <see cref="JudgementProcessor.HasCompleted">ScoreProcessor.HasCompleted</see> becomes <see langword="true"/>.
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/// </remarks>
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/// <param name="withDelay">Whether a minimum delay (<see cref="RESULTS_DISPLAY_DELAY"/>) should be added before the screen is displayed.</param>
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private void progressToResults(bool withDelay)
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@ -756,30 +754,6 @@ namespace osu.Game.Screens.Play
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return Score.ScoreInfo;
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}
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private void scheduleCompletion() => resultsDisplayDelegate = Schedule(() =>
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{
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if (!prepareScoreForDisplayTask.IsCompleted)
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{
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resultsDisplayDelegate = Schedule(() =>
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{
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if (!prepareScoreForDisplayTask.IsCompleted)
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{
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scheduleCompletion();
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return;
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}
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// screen may be in the exiting transition phase.
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if (this.IsCurrentScreen())
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this.Push(CreateResults(prepareScoreForDisplayTask.Result));
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});
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return;
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}
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// screen may be in the exiting transition phase.
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if (this.IsCurrentScreen())
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this.Push(CreateResults(prepareScoreForDisplayTask.Result));
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});
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protected override bool OnScroll(ScrollEvent e) => mouseWheelDisabled.Value && !GameplayClockContainer.IsPaused.Value;
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#region Fail Logic
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