mirror of
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Merge branch 'master' into more-ui-sfx
This commit is contained in:
commit
b1fd812805
@ -12,12 +12,10 @@ using osu.Game.Rulesets.Catch.UI;
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namespace osu.Game.Rulesets.Catch.Skinning.Default
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{
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public class DefaultCatcher : CompositeDrawable, ICatcherSprite
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public class DefaultCatcher : CompositeDrawable
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{
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public Bindable<CatcherAnimationState> CurrentState { get; } = new Bindable<CatcherAnimationState>();
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public Texture CurrentTexture => sprite.Texture;
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private readonly Sprite sprite;
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private readonly Dictionary<CatcherAnimationState, Texture> textures = new Dictionary<CatcherAnimationState, Texture>();
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|
@ -1,12 +0,0 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Graphics.Textures;
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namespace osu.Game.Rulesets.Catch.Skinning
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{
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public interface ICatcherSprite
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{
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Texture CurrentTexture { get; }
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}
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}
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@ -9,21 +9,17 @@ using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Animations;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.Textures;
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using osu.Game.Rulesets.Catch.UI;
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using osu.Game.Skinning;
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using osuTK;
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namespace osu.Game.Rulesets.Catch.Skinning.Legacy
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{
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public class LegacyCatcherNew : CompositeDrawable, ICatcherSprite
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public class LegacyCatcherNew : CompositeDrawable
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{
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[Resolved]
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private Bindable<CatcherAnimationState> currentState { get; set; }
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public Texture CurrentTexture => (currentDrawable as TextureAnimation)?.CurrentFrame ?? (currentDrawable as Sprite)?.Texture;
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private readonly Dictionary<CatcherAnimationState, Drawable> drawables = new Dictionary<CatcherAnimationState, Drawable>();
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private Drawable currentDrawable;
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|
@ -3,19 +3,14 @@
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Animations;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.Textures;
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using osu.Game.Skinning;
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using osuTK;
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namespace osu.Game.Rulesets.Catch.Skinning.Legacy
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{
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public class LegacyCatcherOld : CompositeDrawable, ICatcherSprite
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public class LegacyCatcherOld : CompositeDrawable
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{
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public Texture CurrentTexture => (InternalChild as TextureAnimation)?.CurrentFrame ?? (InternalChild as Sprite)?.Texture;
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public LegacyCatcherOld()
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{
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RelativeSizeAxes = Axes.Both;
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|
@ -9,7 +9,6 @@ using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Pooling;
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using osu.Framework.Graphics.Textures;
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using osu.Framework.Utils;
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using osu.Game.Beatmaps;
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using osu.Game.Configuration;
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@ -17,7 +16,6 @@ using osu.Game.Rulesets.Catch.Judgements;
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using osu.Game.Rulesets.Catch.Objects;
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using osu.Game.Rulesets.Catch.Objects.Drawables;
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using osu.Game.Rulesets.Catch.Skinning;
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using osu.Game.Rulesets.Catch.Skinning.Default;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Skinning;
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using osuTK;
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@ -83,18 +81,17 @@ namespace osu.Game.Rulesets.Catch.UI
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/// </summary>
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private readonly Container<CaughtObject> droppedObjectTarget;
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[Cached]
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protected readonly Bindable<CatcherAnimationState> CurrentStateBindable = new Bindable<CatcherAnimationState>();
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public CatcherAnimationState CurrentState => CurrentStateBindable.Value;
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public CatcherAnimationState CurrentState
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{
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get => body.AnimationState.Value;
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private set => body.AnimationState.Value = value;
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}
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/// <summary>
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/// The width of the catcher which can receive fruit. Equivalent to "catchMargin" in osu-stable.
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/// </summary>
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public const float ALLOWED_CATCH_RANGE = 0.8f;
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internal Texture CurrentTexture => ((ICatcherSprite)currentCatcher.Drawable).CurrentTexture;
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private bool dashing;
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public bool Dashing
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@ -121,7 +118,7 @@ namespace osu.Game.Rulesets.Catch.UI
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/// </summary>
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private readonly float catchWidth;
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private readonly SkinnableDrawable currentCatcher;
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private readonly SkinnableCatcher body;
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private Color4 hyperDashColour = DEFAULT_HYPER_DASH_COLOUR;
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private Color4 hyperDashEndGlowColour = DEFAULT_HYPER_DASH_COLOUR;
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@ -161,13 +158,7 @@ namespace osu.Game.Rulesets.Catch.UI
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Anchor = Anchor.TopCentre,
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Origin = Anchor.BottomCentre,
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},
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currentCatcher = new SkinnableDrawable(
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new CatchSkinComponent(CatchSkinComponents.Catcher),
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_ => new DefaultCatcher())
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{
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Anchor = Anchor.TopCentre,
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OriginPosition = new Vector2(0.5f, 0.06f) * CatcherArea.CATCHER_SIZE
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},
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body = new SkinnableCatcher(),
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hitExplosionContainer = new HitExplosionContainer
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{
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Anchor = Anchor.TopCentre,
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@ -268,17 +259,16 @@ namespace osu.Game.Rulesets.Catch.UI
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SetHyperDashState();
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if (result.IsHit)
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updateState(hitObject.Kiai ? CatcherAnimationState.Kiai : CatcherAnimationState.Idle);
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CurrentState = hitObject.Kiai ? CatcherAnimationState.Kiai : CatcherAnimationState.Idle;
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else if (!(hitObject is Banana))
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updateState(CatcherAnimationState.Fail);
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CurrentState = CatcherAnimationState.Fail;
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}
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public void OnRevertResult(DrawableCatchHitObject drawableObject, JudgementResult result)
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{
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var catchResult = (CatchJudgementResult)result;
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if (CurrentState != catchResult.CatcherAnimationState)
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updateState(catchResult.CatcherAnimationState);
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CurrentState = catchResult.CatcherAnimationState;
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if (HyperDashing != catchResult.CatcherHyperDash)
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{
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@ -373,14 +363,6 @@ namespace osu.Game.Rulesets.Catch.UI
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}
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}
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private void updateState(CatcherAnimationState state)
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{
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if (CurrentState == state)
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return;
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CurrentStateBindable.Value = state;
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}
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private void placeCaughtObject(DrawablePalpableCatchHitObject drawableObject, Vector2 position)
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{
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var caughtObject = getCaughtObject(drawableObject.HitObject);
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|
43
osu.Game.Rulesets.Catch/UI/CatcherTrail.cs
Normal file
43
osu.Game.Rulesets.Catch/UI/CatcherTrail.cs
Normal file
@ -0,0 +1,43 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Pooling;
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using osu.Framework.Timing;
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using osuTK;
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namespace osu.Game.Rulesets.Catch.UI
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{
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/// <summary>
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/// A trail of the catcher.
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/// It also represents a hyper dash afterimage.
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/// </summary>
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public class CatcherTrail : PoolableDrawable
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{
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public CatcherAnimationState AnimationState
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{
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set => body.AnimationState.Value = value;
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||||
}
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||||
private readonly SkinnableCatcher body;
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||||
public CatcherTrail()
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{
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Size = new Vector2(CatcherArea.CATCHER_SIZE);
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Origin = Anchor.TopCentre;
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Blending = BlendingParameters.Additive;
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InternalChild = body = new SkinnableCatcher
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{
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// Using a frozen clock because trails should not be animated when the skin has an animated catcher.
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// TODO: The animation should be frozen at the animation frame at the time of the trail generation.
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Clock = new FramedClock(new ManualClock()),
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};
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}
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protected override void FreeAfterUse()
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{
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ClearTransforms();
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base.FreeAfterUse();
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||||
}
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||||
}
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}
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@ -19,11 +19,11 @@ namespace osu.Game.Rulesets.Catch.UI
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{
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private readonly Catcher catcher;
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private readonly DrawablePool<CatcherTrailSprite> trailPool;
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private readonly DrawablePool<CatcherTrail> trailPool;
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private readonly Container<CatcherTrailSprite> dashTrails;
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private readonly Container<CatcherTrailSprite> hyperDashTrails;
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private readonly Container<CatcherTrailSprite> endGlowSprites;
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private readonly Container<CatcherTrail> dashTrails;
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private readonly Container<CatcherTrail> hyperDashTrails;
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private readonly Container<CatcherTrail> endGlowSprites;
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private Color4 hyperDashTrailsColour = Catcher.DEFAULT_HYPER_DASH_COLOUR;
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@ -83,10 +83,10 @@ namespace osu.Game.Rulesets.Catch.UI
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InternalChildren = new Drawable[]
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{
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trailPool = new DrawablePool<CatcherTrailSprite>(30),
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dashTrails = new Container<CatcherTrailSprite> { RelativeSizeAxes = Axes.Both },
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hyperDashTrails = new Container<CatcherTrailSprite> { RelativeSizeAxes = Axes.Both, Colour = Catcher.DEFAULT_HYPER_DASH_COLOUR },
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endGlowSprites = new Container<CatcherTrailSprite> { RelativeSizeAxes = Axes.Both, Colour = Catcher.DEFAULT_HYPER_DASH_COLOUR },
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trailPool = new DrawablePool<CatcherTrail>(30),
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dashTrails = new Container<CatcherTrail> { RelativeSizeAxes = Axes.Both },
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hyperDashTrails = new Container<CatcherTrail> { RelativeSizeAxes = Axes.Both, Colour = Catcher.DEFAULT_HYPER_DASH_COLOUR },
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endGlowSprites = new Container<CatcherTrail> { RelativeSizeAxes = Axes.Both, Colour = Catcher.DEFAULT_HYPER_DASH_COLOUR },
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};
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}
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@ -116,15 +116,12 @@ namespace osu.Game.Rulesets.Catch.UI
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Scheduler.AddDelayed(displayTrail, catcher.HyperDashing ? 25 : 50);
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}
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private CatcherTrailSprite createTrailSprite(Container<CatcherTrailSprite> target)
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private CatcherTrail createTrailSprite(Container<CatcherTrail> target)
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{
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CatcherTrailSprite sprite = trailPool.Get();
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CatcherTrail sprite = trailPool.Get();
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||||
|
||||
sprite.Texture = catcher.CurrentTexture;
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||||
sprite.Anchor = catcher.Anchor;
|
||||
sprite.AnimationState = catcher.CurrentState;
|
||||
sprite.Scale = catcher.Scale;
|
||||
sprite.Blending = BlendingParameters.Additive;
|
||||
sprite.RelativePositionAxes = catcher.RelativePositionAxes;
|
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sprite.Position = catcher.Position;
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|
||||
target.Add(sprite);
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|
@ -1,40 +0,0 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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||||
// See the LICENCE file in the repository root for full licence text.
|
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|
||||
using osu.Framework.Graphics;
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||||
using osu.Framework.Graphics.Pooling;
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||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Graphics.Textures;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.UI
|
||||
{
|
||||
public class CatcherTrailSprite : PoolableDrawable
|
||||
{
|
||||
public Texture Texture
|
||||
{
|
||||
set => sprite.Texture = value;
|
||||
}
|
||||
|
||||
private readonly Sprite sprite;
|
||||
|
||||
public CatcherTrailSprite()
|
||||
{
|
||||
InternalChild = sprite = new Sprite
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both
|
||||
};
|
||||
|
||||
Size = new Vector2(CatcherArea.CATCHER_SIZE);
|
||||
|
||||
// Sets the origin roughly to the centre of the catcher's plate to allow for correct scaling.
|
||||
OriginPosition = new Vector2(0.5f, 0.06f) * CatcherArea.CATCHER_SIZE;
|
||||
}
|
||||
|
||||
protected override void FreeAfterUse()
|
||||
{
|
||||
ClearTransforms();
|
||||
base.FreeAfterUse();
|
||||
}
|
||||
}
|
||||
}
|
33
osu.Game.Rulesets.Catch/UI/SkinnableCatcher.cs
Normal file
33
osu.Game.Rulesets.Catch/UI/SkinnableCatcher.cs
Normal file
@ -0,0 +1,33 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Rulesets.Catch.Skinning.Default;
|
||||
using osu.Game.Skinning;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.UI
|
||||
{
|
||||
/// <summary>
|
||||
/// The visual representation of the <see cref="Catcher"/>.
|
||||
/// It includes the body part of the catcher and the catcher plate.
|
||||
/// </summary>
|
||||
public class SkinnableCatcher : SkinnableDrawable
|
||||
{
|
||||
/// <summary>
|
||||
/// This is used by skin elements to determine which texture of the catcher is used.
|
||||
/// </summary>
|
||||
[Cached]
|
||||
public readonly Bindable<CatcherAnimationState> AnimationState = new Bindable<CatcherAnimationState>();
|
||||
|
||||
public SkinnableCatcher()
|
||||
: base(new CatchSkinComponent(CatchSkinComponents.Catcher), _ => new DefaultCatcher())
|
||||
{
|
||||
Anchor = Anchor.TopCentre;
|
||||
// Sets the origin roughly to the centre of the catcher's plate to allow for correct scaling.
|
||||
OriginPosition = new Vector2(0.5f, 0.06f) * CatcherArea.CATCHER_SIZE;
|
||||
}
|
||||
}
|
||||
}
|
12
osu.Game.Rulesets.Osu/Mods/IMutateApproachCircles.cs
Normal file
12
osu.Game.Rulesets.Osu/Mods/IMutateApproachCircles.cs
Normal file
@ -0,0 +1,12 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Mods
|
||||
{
|
||||
/// <summary>
|
||||
/// Any mod which affects the animation or visibility of approach circles. Should be used for incompatibility purposes.
|
||||
/// </summary>
|
||||
public interface IMutateApproachCircles
|
||||
{
|
||||
}
|
||||
}
|
@ -1,6 +1,7 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
@ -11,7 +12,7 @@ using osu.Game.Rulesets.Osu.Objects.Drawables;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Mods
|
||||
{
|
||||
public class OsuModApproachDifferent : Mod, IApplicableToDrawableHitObject
|
||||
public class OsuModApproachDifferent : Mod, IApplicableToDrawableHitObject, IMutateApproachCircles
|
||||
{
|
||||
public override string Name => "Approach Different";
|
||||
public override string Acronym => "AD";
|
||||
@ -19,6 +20,8 @@ namespace osu.Game.Rulesets.Osu.Mods
|
||||
public override double ScoreMultiplier => 1;
|
||||
public override IconUsage? Icon { get; } = FontAwesome.Regular.Circle;
|
||||
|
||||
public override Type[] IncompatibleMods => new[] { typeof(IMutateApproachCircles) };
|
||||
|
||||
[SettingSource("Initial size", "Change the initial size of the approach circle, relative to hit circles.", 0)]
|
||||
public BindableFloat Scale { get; } = new BindableFloat(4)
|
||||
{
|
||||
|
@ -14,12 +14,12 @@ using osu.Game.Rulesets.Osu.Objects;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Mods
|
||||
{
|
||||
public class OsuModHidden : ModHidden
|
||||
public class OsuModHidden : ModHidden, IMutateApproachCircles
|
||||
{
|
||||
public override string Description => @"Play with no approach circles and fading circles/sliders.";
|
||||
public override double ScoreMultiplier => 1.06;
|
||||
|
||||
public override Type[] IncompatibleMods => new[] { typeof(OsuModTraceable), typeof(OsuModSpinIn) };
|
||||
public override Type[] IncompatibleMods => new[] { typeof(IMutateApproachCircles) };
|
||||
|
||||
private const double fade_in_duration_multiplier = 0.4;
|
||||
private const double fade_out_duration_multiplier = 0.3;
|
||||
|
@ -14,7 +14,7 @@ namespace osu.Game.Rulesets.Osu.Mods
|
||||
/// <summary>
|
||||
/// Adjusts the size of hit objects during their fade in animation.
|
||||
/// </summary>
|
||||
public abstract class OsuModObjectScaleTween : ModWithVisibilityAdjustment
|
||||
public abstract class OsuModObjectScaleTween : ModWithVisibilityAdjustment, IMutateApproachCircles
|
||||
{
|
||||
public override ModType Type => ModType.Fun;
|
||||
|
||||
@ -24,7 +24,7 @@ namespace osu.Game.Rulesets.Osu.Mods
|
||||
|
||||
protected virtual float EndScale => 1;
|
||||
|
||||
public override Type[] IncompatibleMods => new[] { typeof(OsuModSpinIn), typeof(OsuModTraceable) };
|
||||
public override Type[] IncompatibleMods => new[] { typeof(IMutateApproachCircles) };
|
||||
|
||||
protected override void ApplyIncreasedVisibilityState(DrawableHitObject hitObject, ArmedState state)
|
||||
{
|
||||
|
@ -12,7 +12,7 @@ using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Mods
|
||||
{
|
||||
public class OsuModSpinIn : ModWithVisibilityAdjustment
|
||||
public class OsuModSpinIn : ModWithVisibilityAdjustment, IMutateApproachCircles
|
||||
{
|
||||
public override string Name => "Spin In";
|
||||
public override string Acronym => "SI";
|
||||
@ -22,7 +22,7 @@ namespace osu.Game.Rulesets.Osu.Mods
|
||||
public override double ScoreMultiplier => 1;
|
||||
|
||||
// todo: this mod should be able to be compatible with hidden with a bit of further implementation.
|
||||
public override Type[] IncompatibleMods => new[] { typeof(OsuModObjectScaleTween), typeof(OsuModHidden), typeof(OsuModTraceable) };
|
||||
public override Type[] IncompatibleMods => new[] { typeof(IMutateApproachCircles) };
|
||||
|
||||
private const int rotate_offset = 360;
|
||||
private const float rotate_starting_width = 2;
|
||||
|
@ -11,7 +11,7 @@ using osu.Game.Rulesets.Osu.Skinning.Default;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Mods
|
||||
{
|
||||
public class OsuModTraceable : ModWithVisibilityAdjustment
|
||||
public class OsuModTraceable : ModWithVisibilityAdjustment, IMutateApproachCircles
|
||||
{
|
||||
public override string Name => "Traceable";
|
||||
public override string Acronym => "TC";
|
||||
@ -19,7 +19,7 @@ namespace osu.Game.Rulesets.Osu.Mods
|
||||
public override string Description => "Put your faith in the approach circles...";
|
||||
public override double ScoreMultiplier => 1;
|
||||
|
||||
public override Type[] IncompatibleMods => new[] { typeof(OsuModHidden), typeof(OsuModSpinIn), typeof(OsuModObjectScaleTween) };
|
||||
public override Type[] IncompatibleMods => new[] { typeof(IMutateApproachCircles) };
|
||||
|
||||
protected override void ApplyIncreasedVisibilityState(DrawableHitObject hitObject, ArmedState state)
|
||||
{
|
||||
|
@ -21,6 +21,14 @@ namespace osu.Game.Tests.Mods
|
||||
Assert.That(ModUtils.CheckCompatibleSet(new[] { mod.Object }));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestModIsCompatibleByItselfWithIncompatibleInterface()
|
||||
{
|
||||
var mod = new Mock<CustomMod1>();
|
||||
mod.Setup(m => m.IncompatibleMods).Returns(new[] { typeof(IModCompatibilitySpecification) });
|
||||
Assert.That(ModUtils.CheckCompatibleSet(new[] { mod.Object }));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestIncompatibleThroughTopLevel()
|
||||
{
|
||||
@ -34,6 +42,20 @@ namespace osu.Game.Tests.Mods
|
||||
Assert.That(ModUtils.CheckCompatibleSet(new Mod[] { mod2.Object, mod1.Object }), Is.False);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestIncompatibleThroughInterface()
|
||||
{
|
||||
var mod1 = new Mock<CustomMod1>();
|
||||
var mod2 = new Mock<CustomMod2>();
|
||||
|
||||
mod1.Setup(m => m.IncompatibleMods).Returns(new[] { typeof(IModCompatibilitySpecification) });
|
||||
mod2.Setup(m => m.IncompatibleMods).Returns(new[] { typeof(IModCompatibilitySpecification) });
|
||||
|
||||
// Test both orderings.
|
||||
Assert.That(ModUtils.CheckCompatibleSet(new Mod[] { mod1.Object, mod2.Object }), Is.False);
|
||||
Assert.That(ModUtils.CheckCompatibleSet(new Mod[] { mod2.Object, mod1.Object }), Is.False);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestMultiModIncompatibleWithTopLevel()
|
||||
{
|
||||
@ -149,11 +171,15 @@ namespace osu.Game.Tests.Mods
|
||||
Assert.That(invalid.Select(t => t.GetType()), Is.EquivalentTo(expectedInvalid));
|
||||
}
|
||||
|
||||
public abstract class CustomMod1 : Mod
|
||||
public abstract class CustomMod1 : Mod, IModCompatibilitySpecification
|
||||
{
|
||||
}
|
||||
|
||||
public abstract class CustomMod2 : Mod
|
||||
public abstract class CustomMod2 : Mod, IModCompatibilitySpecification
|
||||
{
|
||||
}
|
||||
|
||||
public interface IModCompatibilitySpecification
|
||||
{
|
||||
}
|
||||
}
|
||||
|
@ -190,20 +190,29 @@ namespace osu.Game
|
||||
|
||||
AddFont(Resources, @"Fonts/osuFont");
|
||||
|
||||
AddFont(Resources, @"Fonts/Torus-Regular");
|
||||
AddFont(Resources, @"Fonts/Torus-Light");
|
||||
AddFont(Resources, @"Fonts/Torus-SemiBold");
|
||||
AddFont(Resources, @"Fonts/Torus-Bold");
|
||||
AddFont(Resources, @"Fonts/Torus/Torus-Regular");
|
||||
AddFont(Resources, @"Fonts/Torus/Torus-Light");
|
||||
AddFont(Resources, @"Fonts/Torus/Torus-SemiBold");
|
||||
AddFont(Resources, @"Fonts/Torus/Torus-Bold");
|
||||
|
||||
AddFont(Resources, @"Fonts/Noto-Basic");
|
||||
AddFont(Resources, @"Fonts/Noto-Hangul");
|
||||
AddFont(Resources, @"Fonts/Noto-CJK-Basic");
|
||||
AddFont(Resources, @"Fonts/Noto-CJK-Compatibility");
|
||||
AddFont(Resources, @"Fonts/Noto-Thai");
|
||||
AddFont(Resources, @"Fonts/Inter/Inter-Regular");
|
||||
AddFont(Resources, @"Fonts/Inter/Inter-RegularItalic");
|
||||
AddFont(Resources, @"Fonts/Inter/Inter-Light");
|
||||
AddFont(Resources, @"Fonts/Inter/Inter-LightItalic");
|
||||
AddFont(Resources, @"Fonts/Inter/Inter-SemiBold");
|
||||
AddFont(Resources, @"Fonts/Inter/Inter-SemiBoldItalic");
|
||||
AddFont(Resources, @"Fonts/Inter/Inter-Bold");
|
||||
AddFont(Resources, @"Fonts/Inter/Inter-BoldItalic");
|
||||
|
||||
AddFont(Resources, @"Fonts/Venera-Light");
|
||||
AddFont(Resources, @"Fonts/Venera-Bold");
|
||||
AddFont(Resources, @"Fonts/Venera-Black");
|
||||
AddFont(Resources, @"Fonts/Noto/Noto-Basic");
|
||||
AddFont(Resources, @"Fonts/Noto/Noto-Hangul");
|
||||
AddFont(Resources, @"Fonts/Noto/Noto-CJK-Basic");
|
||||
AddFont(Resources, @"Fonts/Noto/Noto-CJK-Compatibility");
|
||||
AddFont(Resources, @"Fonts/Noto/Noto-Thai");
|
||||
|
||||
AddFont(Resources, @"Fonts/Venera/Venera-Light");
|
||||
AddFont(Resources, @"Fonts/Venera/Venera-Bold");
|
||||
AddFont(Resources, @"Fonts/Venera/Venera-Black");
|
||||
|
||||
Audio.Samples.PlaybackConcurrency = SAMPLE_CONCURRENCY;
|
||||
|
||||
|
@ -12,7 +12,7 @@ namespace osu.Game.Overlays.Mods
|
||||
base.OnModSelected(mod);
|
||||
|
||||
foreach (var section in ModSectionsContainer.Children)
|
||||
section.DeselectTypes(mod.IncompatibleMods, true);
|
||||
section.DeselectTypes(mod.IncompatibleMods, true, mod);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -159,12 +159,16 @@ namespace osu.Game.Overlays.Mods
|
||||
/// </summary>
|
||||
/// <param name="modTypes">The types of <see cref="Mod"/>s which should be deselected.</param>
|
||||
/// <param name="immediate">Whether the deselection should happen immediately. Should only be used when required to ensure correct selection flow.</param>
|
||||
public void DeselectTypes(IEnumerable<Type> modTypes, bool immediate = false)
|
||||
/// <param name="newSelection">If this deselection is triggered by a user selection, this should contain the newly selected type. This type will never be deselected, even if it matches one provided in <paramref name="modTypes"/>.</param>
|
||||
public void DeselectTypes(IEnumerable<Type> modTypes, bool immediate = false, Mod newSelection = null)
|
||||
{
|
||||
foreach (var button in Buttons)
|
||||
{
|
||||
if (button.SelectedMod == null) continue;
|
||||
|
||||
if (button.SelectedMod == newSelection)
|
||||
continue;
|
||||
|
||||
foreach (var type in modTypes)
|
||||
{
|
||||
if (type.IsInstanceOfType(button.SelectedMod))
|
||||
|
@ -96,13 +96,25 @@ namespace osu.Game.Rulesets
|
||||
|
||||
context.SaveChanges();
|
||||
|
||||
// add any other modes
|
||||
var existingRulesets = context.RulesetInfo.ToList();
|
||||
|
||||
// add any other rulesets which have assemblies present but are not yet in the database.
|
||||
foreach (var r in instances.Where(r => !(r is ILegacyRuleset)))
|
||||
{
|
||||
if (existingRulesets.FirstOrDefault(ri => ri.InstantiationInfo.Equals(r.RulesetInfo.InstantiationInfo, StringComparison.Ordinal)) == null)
|
||||
context.RulesetInfo.Add(r.RulesetInfo);
|
||||
{
|
||||
var existingSameShortName = existingRulesets.FirstOrDefault(ri => ri.ShortName == r.RulesetInfo.ShortName);
|
||||
|
||||
if (existingSameShortName != null)
|
||||
{
|
||||
// even if a matching InstantiationInfo was not found, there may be an existing ruleset with the same ShortName.
|
||||
// this generally means the user or ruleset provider has renamed their dll but the underlying ruleset is *likely* the same one.
|
||||
// in such cases, update the instantiation info of the existing entry to point to the new one.
|
||||
existingSameShortName.InstantiationInfo = r.RulesetInfo.InstantiationInfo;
|
||||
}
|
||||
else
|
||||
context.RulesetInfo.Add(r.RulesetInfo);
|
||||
}
|
||||
}
|
||||
|
||||
context.SaveChanges();
|
||||
|
@ -4,6 +4,7 @@
|
||||
using System;
|
||||
using System.Diagnostics;
|
||||
using System.Linq;
|
||||
using System.Threading.Tasks;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Screens;
|
||||
@ -54,9 +55,9 @@ namespace osu.Game.Screens.OnlinePlay.Playlists
|
||||
return new PlaylistsResultsScreen(score, RoomId.Value.Value, PlaylistItem, true);
|
||||
}
|
||||
|
||||
protected override void PrepareScoreForResults(Score score)
|
||||
protected override async Task PrepareScoreForResultsAsync(Score score)
|
||||
{
|
||||
base.PrepareScoreForResults(score);
|
||||
await base.PrepareScoreForResultsAsync(score).ConfigureAwait(false);
|
||||
|
||||
Score.ScoreInfo.TotalScore = (int)Math.Round(ScoreProcessor.GetStandardisedScore());
|
||||
}
|
||||
|
@ -295,12 +295,12 @@ namespace osu.Game.Screens.Play
|
||||
|
||||
DimmableStoryboard.HasStoryboardEnded.ValueChanged += storyboardEnded =>
|
||||
{
|
||||
if (storyboardEnded.NewValue && resultsDisplayDelegate == null)
|
||||
updateCompletionState();
|
||||
if (storyboardEnded.NewValue)
|
||||
progressToResults(true);
|
||||
};
|
||||
|
||||
// Bind the judgement processors to ourselves
|
||||
ScoreProcessor.HasCompleted.BindValueChanged(_ => updateCompletionState());
|
||||
ScoreProcessor.HasCompleted.BindValueChanged(scoreCompletionChanged);
|
||||
HealthProcessor.Failed += onFail;
|
||||
|
||||
foreach (var mod in Mods.Value.OfType<IApplicableToScoreProcessor>())
|
||||
@ -374,7 +374,7 @@ namespace osu.Game.Screens.Play
|
||||
},
|
||||
skipOutroOverlay = new SkipOverlay(Beatmap.Value.Storyboard.LatestEventTime ?? 0)
|
||||
{
|
||||
RequestSkip = () => updateCompletionState(true),
|
||||
RequestSkip = () => progressToResults(false),
|
||||
Alpha = 0
|
||||
},
|
||||
FailOverlay = new FailOverlay
|
||||
@ -626,7 +626,7 @@ namespace osu.Game.Screens.Play
|
||||
|
||||
/// <summary>
|
||||
/// This delegate, when set, means the results screen has been queued to appear.
|
||||
/// The display of the results screen may be delayed by any work being done in <see cref="PrepareScoreForResults"/> and <see cref="PrepareScoreForResultsAsync"/>.
|
||||
/// The display of the results screen may be delayed by any work being done in <see cref="PrepareScoreForResultsAsync"/>.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// Once set, this can *only* be cancelled by rewinding, ie. if <see cref="JudgementProcessor.HasCompleted">ScoreProcessor.HasCompleted</see> becomes <see langword="false"/>.
|
||||
@ -643,9 +643,8 @@ namespace osu.Game.Screens.Play
|
||||
/// <summary>
|
||||
/// Handles changes in player state which may progress the completion of gameplay / this screen's lifetime.
|
||||
/// </summary>
|
||||
/// <param name="skipStoryboardOutro">If in a state where a storyboard outro is to be played, offers the choice of skipping beyond it.</param>
|
||||
/// <exception cref="InvalidOperationException">Thrown if this method is called more than once without changing state.</exception>
|
||||
private void updateCompletionState(bool skipStoryboardOutro = false)
|
||||
private void scoreCompletionChanged(ValueChangedEvent<bool> completed)
|
||||
{
|
||||
// If this player instance is in the middle of an exit, don't attempt any kind of state update.
|
||||
if (!this.IsCurrentScreen())
|
||||
@ -656,7 +655,7 @@ namespace osu.Game.Screens.Play
|
||||
// Currently, even if this scenario is hit, prepareScoreForDisplay has already been queued (and potentially run).
|
||||
// In scenarios where rewinding is possible (replay, spectating) this is a non-issue as no submission/import work is done,
|
||||
// but it still doesn't feel right that this exists here.
|
||||
if (!ScoreProcessor.HasCompleted.Value)
|
||||
if (!completed.NewValue)
|
||||
{
|
||||
resultsDisplayDelegate?.Cancel();
|
||||
resultsDisplayDelegate = null;
|
||||
@ -666,9 +665,6 @@ namespace osu.Game.Screens.Play
|
||||
return;
|
||||
}
|
||||
|
||||
if (resultsDisplayDelegate != null)
|
||||
throw new InvalidOperationException(@$"{nameof(updateCompletionState)} should never be fired more than once.");
|
||||
|
||||
// Only show the completion screen if the player hasn't failed
|
||||
if (HealthProcessor.HasFailed)
|
||||
return;
|
||||
@ -683,32 +679,27 @@ namespace osu.Game.Screens.Play
|
||||
if (!Configuration.ShowResults)
|
||||
return;
|
||||
|
||||
// Asynchronously run score preparation operations (database import, online submission etc.).
|
||||
prepareScoreForDisplayTask ??= Task.Run(prepareScoreForResults);
|
||||
|
||||
if (skipStoryboardOutro)
|
||||
{
|
||||
scheduleCompletion();
|
||||
return;
|
||||
}
|
||||
|
||||
bool storyboardHasOutro = DimmableStoryboard.ContentDisplayed && !DimmableStoryboard.HasStoryboardEnded.Value;
|
||||
|
||||
if (storyboardHasOutro)
|
||||
{
|
||||
// if the current beatmap has a storyboard, the progression to results will be handled by the storyboard ending
|
||||
// or the user pressing the skip outro button.
|
||||
skipOutroOverlay.Show();
|
||||
return;
|
||||
}
|
||||
|
||||
using (BeginDelayedSequence(RESULTS_DISPLAY_DELAY))
|
||||
scheduleCompletion();
|
||||
progressToResults(true);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Asynchronously run score preparation operations (database import, online submission etc.).
|
||||
/// </summary>
|
||||
/// <returns>The final score.</returns>
|
||||
private async Task<ScoreInfo> prepareScoreForResults()
|
||||
{
|
||||
// ReSharper disable once MethodHasAsyncOverload
|
||||
PrepareScoreForResults(Score);
|
||||
|
||||
try
|
||||
{
|
||||
await PrepareScoreForResultsAsync(Score).ConfigureAwait(false);
|
||||
@ -730,18 +721,44 @@ namespace osu.Game.Screens.Play
|
||||
return Score.ScoreInfo;
|
||||
}
|
||||
|
||||
private void scheduleCompletion() => resultsDisplayDelegate = Schedule(() =>
|
||||
/// <summary>
|
||||
/// Queue the results screen for display.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// A final display will only occur once all work is completed in <see cref="PrepareScoreForResultsAsync"/>. This means that even after calling this method, the results screen will never be shown until <see cref="JudgementProcessor.HasCompleted">ScoreProcessor.HasCompleted</see> becomes <see langword="true"/>.
|
||||
///
|
||||
/// Calling this method multiple times will have no effect.
|
||||
/// </remarks>
|
||||
/// <param name="withDelay">Whether a minimum delay (<see cref="RESULTS_DISPLAY_DELAY"/>) should be added before the screen is displayed.</param>
|
||||
private void progressToResults(bool withDelay)
|
||||
{
|
||||
if (!prepareScoreForDisplayTask.IsCompleted)
|
||||
{
|
||||
scheduleCompletion();
|
||||
if (resultsDisplayDelegate != null)
|
||||
// Note that if progressToResults is called one withDelay=true and then withDelay=false, this no-delay timing will not be
|
||||
// accounted for. shouldn't be a huge concern (a user pressing the skip button after a results progression has already been queued
|
||||
// may take x00 more milliseconds than expected in the very rare edge case).
|
||||
//
|
||||
// If required we can handle this more correctly by rescheduling here.
|
||||
return;
|
||||
}
|
||||
|
||||
// screen may be in the exiting transition phase.
|
||||
if (this.IsCurrentScreen())
|
||||
double delay = withDelay ? RESULTS_DISPLAY_DELAY : 0;
|
||||
|
||||
resultsDisplayDelegate = new ScheduledDelegate(() =>
|
||||
{
|
||||
if (prepareScoreForDisplayTask?.IsCompleted != true)
|
||||
// If the asynchronous preparation has not completed, keep repeating this delegate.
|
||||
return;
|
||||
|
||||
resultsDisplayDelegate?.Cancel();
|
||||
|
||||
if (!this.IsCurrentScreen())
|
||||
// This player instance may already be in the process of exiting.
|
||||
return;
|
||||
|
||||
this.Push(CreateResults(prepareScoreForDisplayTask.Result));
|
||||
});
|
||||
}, Time.Current + delay, 50);
|
||||
|
||||
Scheduler.Add(resultsDisplayDelegate);
|
||||
}
|
||||
|
||||
protected override bool OnScroll(ScrollEvent e) => mouseWheelDisabled.Value && !GameplayClockContainer.IsPaused.Value;
|
||||
|
||||
@ -939,14 +956,6 @@ namespace osu.Game.Screens.Play
|
||||
{
|
||||
screenSuspension?.Expire();
|
||||
|
||||
// if the results screen is prepared to be displayed, forcefully show it on an exit request.
|
||||
// usually if a user has completed a play session they do want to see results. and if they don't they can hit the same key a second time.
|
||||
if (resultsDisplayDelegate != null && !resultsDisplayDelegate.Cancelled && !resultsDisplayDelegate.Completed)
|
||||
{
|
||||
resultsDisplayDelegate.RunTask();
|
||||
return true;
|
||||
}
|
||||
|
||||
// EndPlaying() is typically called from ReplayRecorder.Dispose(). Disposal is currently asynchronous.
|
||||
// To resolve test failures, forcefully end playing synchronously when this screen exits.
|
||||
// Todo: Replace this with a more permanent solution once osu-framework has a synchronous cleanup method.
|
||||
@ -1007,22 +1016,15 @@ namespace osu.Game.Screens.Play
|
||||
/// <summary>
|
||||
/// Prepare the <see cref="Scoring.Score"/> for display at results.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// This is run synchronously before <see cref="PrepareScoreForResultsAsync"/> is run.
|
||||
/// </remarks>
|
||||
/// <param name="score">The <see cref="Scoring.Score"/> to prepare.</param>
|
||||
protected virtual void PrepareScoreForResults(Score score)
|
||||
/// <returns>A task that prepares the provided score. On completion, the score is assumed to be ready for display.</returns>
|
||||
protected virtual Task PrepareScoreForResultsAsync(Score score)
|
||||
{
|
||||
// perform one final population to ensure everything is up-to-date.
|
||||
ScoreProcessor.PopulateScore(score.ScoreInfo);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Prepare the <see cref="Scoring.Score"/> for display at results.
|
||||
/// </summary>
|
||||
/// <param name="score">The <see cref="Scoring.Score"/> to prepare.</param>
|
||||
/// <returns>A task that prepares the provided score. On completion, the score is assumed to be ready for display.</returns>
|
||||
protected virtual Task PrepareScoreForResultsAsync(Score score) => Task.CompletedTask;
|
||||
return Task.CompletedTask;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Creates the <see cref="ResultsScreen"/> for a <see cref="ScoreInfo"/>.
|
||||
|
@ -25,7 +25,7 @@ namespace osu.Game.Storyboards.Drawables
|
||||
/// </summary>
|
||||
public IBindable<bool> HasStoryboardEnded => hasStoryboardEnded;
|
||||
|
||||
private readonly BindableBool hasStoryboardEnded = new BindableBool();
|
||||
private readonly BindableBool hasStoryboardEnded = new BindableBool(true);
|
||||
|
||||
protected override Container<DrawableStoryboardLayer> Content { get; }
|
||||
|
||||
|
@ -60,6 +60,9 @@ namespace osu.Game.Utils
|
||||
{
|
||||
foreach (var invalid in combination.Where(m => type.IsInstanceOfType(m)))
|
||||
{
|
||||
if (invalid == mod)
|
||||
continue;
|
||||
|
||||
invalidMods ??= new List<Mod>();
|
||||
invalidMods.Add(invalid);
|
||||
}
|
||||
|
Loading…
x
Reference in New Issue
Block a user