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Merge branch 'master' into beatmap-listing-enum-localisation

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Bartłomiej Dach 2021-06-16 17:44:16 +02:00 committed by GitHub
commit 191f47f5ee
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8 changed files with 174 additions and 2 deletions

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@ -0,0 +1,12 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Game.Tests.Visual;
namespace osu.Game.Rulesets.Taiko.Tests.Mods
{
public abstract class TaikoModTestScene : ModTestScene
{
protected sealed override Ruleset CreatePlayerRuleset() => new TaikoRuleset();
}
}

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@ -0,0 +1,24 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using NUnit.Framework;
using osu.Game.Rulesets.Taiko.Mods;
namespace osu.Game.Rulesets.Taiko.Tests.Mods
{
public class TestSceneTaikoModHidden : TaikoModTestScene
{
[Test]
public void TestDefaultBeatmapTest() => CreateModTest(new ModTestData
{
Mod = new TaikoModHidden(),
Autoplay = true,
PassCondition = checkSomeAutoplayHits
});
private bool checkSomeAutoplayHits()
=> Player.ScoreProcessor.JudgedHits >= 4
&& Player.Results.All(result => result.Type == result.Judgement.MaxResult);
}
}

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@ -1,23 +1,93 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.Taiko.Objects.Drawables;
namespace osu.Game.Rulesets.Taiko.Mods
{
public class TaikoModHidden : ModHidden
public class TaikoModHidden : ModHidden, IApplicableToDifficulty
{
public override string Description => @"Beats fade out before you hit them!";
public override double ScoreMultiplier => 1.06;
public override bool HasImplementation => false;
/// <summary>
/// In osu-stable, the hit position is 160, so the active playfield is essentially 160 pixels shorter
/// than the actual screen width. The normalized playfield height is 480, so on a 4:3 screen the
/// playfield ratio of the active area up to the hit position will actually be (640 - 160) / 480 = 1.
/// For custom resolutions/aspect ratios (x:y), the screen width given the normalized height becomes 480 * x / y instead,
/// and the playfield ratio becomes (480 * x / y - 160) / 480 = x / y - 1/3.
/// This constant is equal to the playfield ratio on 4:3 screens divided by the playfield ratio on 16:9 screens.
/// </summary>
private const double hd_sv_scale = (4.0 / 3.0 - 1.0 / 3.0) / (16.0 / 9.0 - 1.0 / 3.0);
private double originalSliderMultiplier;
private ControlPointInfo controlPointInfo;
protected override void ApplyIncreasedVisibilityState(DrawableHitObject hitObject, ArmedState state)
{
ApplyNormalVisibilityState(hitObject, state);
}
protected double MultiplierAt(double position)
{
double beatLength = controlPointInfo.TimingPointAt(position).BeatLength;
double speedMultiplier = controlPointInfo.DifficultyPointAt(position).SpeedMultiplier;
return originalSliderMultiplier * speedMultiplier * TimingControlPoint.DEFAULT_BEAT_LENGTH / beatLength;
}
protected override void ApplyNormalVisibilityState(DrawableHitObject hitObject, ArmedState state)
{
switch (hitObject)
{
case DrawableDrumRollTick _:
case DrawableHit _:
double preempt = 10000 / MultiplierAt(hitObject.HitObject.StartTime);
double start = hitObject.HitObject.StartTime - preempt * 0.6;
double duration = preempt * 0.3;
using (hitObject.BeginAbsoluteSequence(start))
{
hitObject.FadeOut(duration);
// DrawableHitObject sets LifetimeEnd to LatestTransformEndTime if it isn't manually changed.
// in order for the object to not be killed before its actual end time (as the latest transform ends earlier), set lifetime end explicitly.
hitObject.LifetimeEnd = state == ArmedState.Idle || !hitObject.AllJudged
? hitObject.HitObject.GetEndTime() + hitObject.HitObject.HitWindows.WindowFor(HitResult.Miss)
: hitObject.HitStateUpdateTime;
}
break;
}
}
public void ReadFromDifficulty(BeatmapDifficulty difficulty)
{
}
public void ApplyToDifficulty(BeatmapDifficulty difficulty)
{
// needs to be read after all processing has been run (TaikoBeatmapConverter applies an adjustment which would otherwise be omitted).
originalSliderMultiplier = difficulty.SliderMultiplier;
// osu-stable has an added playfield cover that essentially forces a 4:3 playfield ratio, by cutting off all objects past that size.
// This is not yet implemented; instead a playfield adjustment container is present which maintains a 16:9 ratio.
// For now, increase the slider multiplier proportionally so that the notes stay on the screen for the same amount of time as on stable.
// Note that this means that the notes will scroll faster as they have a longer distance to travel on the screen in that same amount of time.
difficulty.SliderMultiplier /= hd_sv_scale;
}
public override void ApplyToBeatmap(IBeatmap beatmap)
{
controlPointInfo = beatmap.ControlPointInfo;
}
}
}

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@ -4,6 +4,7 @@
using System;
using System.Collections.Generic;
using System.Linq;
using JetBrains.Annotations;
using Newtonsoft.Json;
using osu.Framework.Bindables;
using osu.Framework.Lists;
@ -66,6 +67,7 @@ namespace osu.Game.Beatmaps.ControlPoints
/// </summary>
/// <param name="time">The time to find the difficulty control point at.</param>
/// <returns>The difficulty control point.</returns>
[NotNull]
public DifficultyControlPoint DifficultyPointAt(double time) => binarySearchWithFallback(DifficultyPoints, time, DifficultyControlPoint.DEFAULT);
/// <summary>
@ -73,6 +75,7 @@ namespace osu.Game.Beatmaps.ControlPoints
/// </summary>
/// <param name="time">The time to find the effect control point at.</param>
/// <returns>The effect control point.</returns>
[NotNull]
public EffectControlPoint EffectPointAt(double time) => binarySearchWithFallback(EffectPoints, time, EffectControlPoint.DEFAULT);
/// <summary>
@ -80,6 +83,7 @@ namespace osu.Game.Beatmaps.ControlPoints
/// </summary>
/// <param name="time">The time to find the sound control point at.</param>
/// <returns>The sound control point.</returns>
[NotNull]
public SampleControlPoint SamplePointAt(double time) => binarySearchWithFallback(SamplePoints, time, SamplePoints.Count > 0 ? SamplePoints[0] : SampleControlPoint.DEFAULT);
/// <summary>
@ -87,6 +91,7 @@ namespace osu.Game.Beatmaps.ControlPoints
/// </summary>
/// <param name="time">The time to find the timing control point at.</param>
/// <returns>The timing control point.</returns>
[NotNull]
public TimingControlPoint TimingPointAt(double time) => binarySearchWithFallback(TimingPoints, time, TimingPoints.Count > 0 ? TimingPoints[0] : TimingControlPoint.DEFAULT);
/// <summary>

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@ -53,6 +53,7 @@ using osu.Game.Database;
using osu.Game.Extensions;
using osu.Game.IO;
using osu.Game.Localisation;
using osu.Game.Performance;
using osu.Game.Skinning.Editor;
namespace osu.Game
@ -488,6 +489,8 @@ namespace osu.Game
protected virtual UpdateManager CreateUpdateManager() => new UpdateManager();
protected virtual HighPerformanceSession CreateHighPerformanceSession() => new HighPerformanceSession();
protected override Container CreateScalingContainer() => new ScalingContainer(ScalingMode.Everything);
#region Beatmap progression
@ -756,6 +759,8 @@ namespace osu.Game
loadComponentSingleFile(new AccountCreationOverlay(), topMostOverlayContent.Add, true);
loadComponentSingleFile(new DialogOverlay(), topMostOverlayContent.Add, true);
loadComponentSingleFile(CreateHighPerformanceSession(), Add);
chatOverlay.State.ValueChanged += state => channelManager.HighPollRate.Value = state.NewValue == Visibility.Visible;
Add(difficultyRecommender);

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Runtime;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
namespace osu.Game.Performance
{
public class HighPerformanceSession : Component
{
private readonly IBindable<bool> localUserPlaying = new Bindable<bool>();
private GCLatencyMode originalGCMode;
[BackgroundDependencyLoader]
private void load(OsuGame game)
{
localUserPlaying.BindTo(game.LocalUserPlaying);
}
protected override void LoadComplete()
{
base.LoadComplete();
localUserPlaying.BindValueChanged(playing =>
{
if (playing.NewValue)
EnableHighPerformanceSession();
else
DisableHighPerformanceSession();
}, true);
}
protected virtual void EnableHighPerformanceSession()
{
originalGCMode = GCSettings.LatencyMode;
GCSettings.LatencyMode = GCLatencyMode.LowLatency;
}
protected virtual void DisableHighPerformanceSession()
{
if (GCSettings.LatencyMode == GCLatencyMode.LowLatency)
GCSettings.LatencyMode = originalGCMode;
}
}
}

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@ -18,6 +18,8 @@ namespace osu.Game.Skinning
private readonly BindableList<ISkinnableDrawable> components = new BindableList<ISkinnableDrawable>();
public bool ComponentsLoaded { get; private set; }
public SkinnableTargetContainer(SkinnableTarget target)
{
Target = target;
@ -30,6 +32,7 @@ namespace osu.Game.Skinning
{
ClearInternal();
components.Clear();
ComponentsLoaded = false;
content = CurrentSkin.GetDrawableComponent(new SkinnableTargetComponent(Target)) as SkinnableTargetComponentsContainer;
@ -39,8 +42,11 @@ namespace osu.Game.Skinning
{
AddInternal(wrapper);
components.AddRange(wrapper.Children.OfType<ISkinnableDrawable>());
ComponentsLoaded = true;
});
}
else
ComponentsLoaded = true;
}
/// <inheritdoc cref="ISkinnableTarget"/>

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@ -1,6 +1,7 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Extensions.IEnumerableExtensions;
@ -47,6 +48,8 @@ namespace osu.Game.Tests.Visual
LegacySkin.ResetDrawableTarget(t);
t.Reload();
}));
AddUntilStep("wait for components to load", () => this.ChildrenOfType<SkinnableTargetContainer>().All(t => t.ComponentsLoaded));
}
public class SkinProvidingPlayer : TestPlayer