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Move const
s closer to usage
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@ -76,33 +76,6 @@ namespace osu.Game.Screens.Ranking.Expanded.Accuracy
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/// </summary>
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public static readonly Easing ACCURACY_TRANSFORM_EASING = Easing.OutPow10;
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#region Sound Effect Playback Parameters
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// swoosh-up
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private const double sfx_swoosh_pre_delay = 443f;
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private const double sfx_swoosh_volume = 0.4f;
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// score ticks
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private const double sfx_score_tick_debounce_rate_start = 18f;
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private const double sfx_score_tick_debounce_rate_end = 300f;
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private const Easing sfx_score_tick_debounce_rate_easing = Easing.OutSine;
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private const double sfx_score_tick_volume_start = 0.6f;
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private const double sfx_score_tick_volume_end = 1.0f;
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private const Easing sfx_score_tick_volume_easing = Easing.OutSine;
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private const Easing sfx_score_tick_pitch_easing = Easing.OutSine;
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// badge dinks
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private const double sfx_badge_dink_volume = 1f;
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// impact
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private const double sfx_rank_impact_volume = 1.0f;
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// applause
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private const double sfx_applause_pre_delay = 545f;
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private const double sfx_applause_volume = 0.8f;
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#endregion
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private readonly ScoreInfo score;
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private SmoothCircularProgress accuracyCircle;
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@ -117,7 +90,7 @@ namespace osu.Game.Screens.Ranking.Expanded.Accuracy
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private PoolableSkinnableSample rankImpactSound;
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private PoolableSkinnableSample rankApplauseSound;
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private readonly Bindable<double> tickPlaybackRate = new Bindable<double>(sfx_score_tick_debounce_rate_start);
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private readonly Bindable<double> tickPlaybackRate = new Bindable<double>();
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private double lastTickPlaybackTime;
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private bool isTicking;
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@ -287,9 +260,12 @@ namespace osu.Game.Screens.Ranking.Expanded.Accuracy
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if (withFlair)
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{
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this.Delay(sfx_swoosh_pre_delay).Schedule(() =>
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const double swoosh_pre_delay = 443f;
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const double swoosh_volume = 0.4f;
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this.Delay(swoosh_pre_delay).Schedule(() =>
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{
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swooshUpSound.VolumeTo(sfx_swoosh_volume);
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swooshUpSound.VolumeTo(swoosh_volume);
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swooshUpSound.Play();
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});
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}
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@ -307,9 +283,16 @@ namespace osu.Game.Screens.Ranking.Expanded.Accuracy
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{
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Schedule(() =>
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{
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scoreTickSound.FrequencyTo(1 + targetAccuracy, ACCURACY_TRANSFORM_DURATION, sfx_score_tick_pitch_easing);
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scoreTickSound.VolumeTo(sfx_score_tick_volume_start).Then().VolumeTo(sfx_score_tick_volume_end, ACCURACY_TRANSFORM_DURATION, sfx_score_tick_volume_easing);
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this.TransformBindableTo(tickPlaybackRate, sfx_score_tick_debounce_rate_end, ACCURACY_TRANSFORM_DURATION, sfx_score_tick_debounce_rate_easing);
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const double score_tick_debounce_rate_start = 18f;
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const double score_tick_debounce_rate_end = 300f;
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const double score_tick_volume_start = 0.6f;
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const double score_tick_volume_end = 1.0f;
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this.TransformBindableTo(tickPlaybackRate, score_tick_debounce_rate_start);
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this.TransformBindableTo(tickPlaybackRate, score_tick_debounce_rate_end, ACCURACY_TRANSFORM_DURATION, Easing.OutSine);
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scoreTickSound.FrequencyTo(1 + targetAccuracy, ACCURACY_TRANSFORM_DURATION, Easing.OutSine);
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scoreTickSound.VolumeTo(score_tick_volume_start).Then().VolumeTo(score_tick_volume_end, ACCURACY_TRANSFORM_DURATION, Easing.OutSine);
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isTicking = true;
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});
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@ -333,7 +316,6 @@ namespace osu.Game.Screens.Ranking.Expanded.Accuracy
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var dink = badgeNum < badges.Count - 1 ? badgeTickSound : badgeMaxSound;
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dink.FrequencyTo(1 + badgeNum++ * 0.05);
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dink.VolumeTo(sfx_badge_dink_volume);
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dink.Play();
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});
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}
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@ -349,15 +331,17 @@ namespace osu.Game.Screens.Ranking.Expanded.Accuracy
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Schedule(() =>
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{
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isTicking = false;
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rankImpactSound.VolumeTo(sfx_rank_impact_volume);
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rankImpactSound.Play();
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});
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using (BeginDelayedSequence(sfx_applause_pre_delay))
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const double applause_pre_delay = 545f;
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const double applause_volume = 0.8f;
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using (BeginDelayedSequence(applause_pre_delay))
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{
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Schedule(() =>
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{
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rankApplauseSound.VolumeTo(sfx_applause_volume);
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rankApplauseSound.VolumeTo(applause_volume);
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rankApplauseSound.Play();
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});
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}
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