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Merge pull request #13554 from nekodex/more-ui-sfx

Add more UI sounds
This commit is contained in:
Dean Herbert 2021-06-19 00:00:12 +09:00 committed by GitHub
commit 6ac35a05ad
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13 changed files with 83 additions and 20 deletions

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@ -7,6 +7,7 @@ using osu.Framework.Graphics;
using osu.Framework.Input.Events;
using osuTK.Graphics;
using System.Collections.Generic;
using osu.Game.Graphics.UserInterface;
namespace osu.Game.Graphics.Containers
{
@ -20,7 +21,8 @@ namespace osu.Game.Graphics.Containers
protected virtual IEnumerable<Drawable> EffectTargets => new[] { Content };
public OsuHoverContainer()
public OsuHoverContainer(HoverSampleSet sampleSet = HoverSampleSet.Default)
: base(sampleSet)
{
Enabled.ValueChanged += e =>
{

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@ -13,13 +13,13 @@ namespace osu.Game.Graphics.UserInterface
[Description("button")]
Button,
[Description("softer")]
Soft,
[Description("toolbar")]
Toolbar,
[Description("songselect")]
SongSelect
[Description("tabselect")]
TabSelect,
[Description("scrolltotop")]
ScrollToTop
}
}

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@ -4,6 +4,8 @@
using System.Linq;
using osuTK.Graphics;
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Audio.Sample;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
@ -57,6 +59,9 @@ namespace osu.Game.Graphics.UserInterface
{
public override bool HandleNonPositionalInput => State == MenuState.Open;
private Sample sampleOpen;
private Sample sampleClose;
// todo: this uses the same styling as OsuMenu. hopefully we can just use OsuMenu in the future with some refactoring
public OsuDropdownMenu()
{
@ -69,9 +74,30 @@ namespace osu.Game.Graphics.UserInterface
ItemsContainer.Padding = new MarginPadding(5);
}
[BackgroundDependencyLoader]
private void load(AudioManager audio)
{
sampleOpen = audio.Samples.Get(@"UI/dropdown-open");
sampleClose = audio.Samples.Get(@"UI/dropdown-close");
}
// todo: this shouldn't be required after https://github.com/ppy/osu-framework/issues/4519 is fixed.
private bool wasOpened;
// todo: this uses the same styling as OsuMenu. hopefully we can just use OsuMenu in the future with some refactoring
protected override void AnimateOpen() => this.FadeIn(300, Easing.OutQuint);
protected override void AnimateClose() => this.FadeOut(300, Easing.OutQuint);
protected override void AnimateOpen()
{
wasOpened = true;
this.FadeIn(300, Easing.OutQuint);
sampleOpen?.Play();
}
protected override void AnimateClose()
{
this.FadeOut(300, Easing.OutQuint);
if (wasOpened)
sampleClose?.Play();
}
// todo: this uses the same styling as OsuMenu. hopefully we can just use OsuMenu in the future with some refactoring
protected override void UpdateSize(Vector2 newSize)
@ -155,7 +181,7 @@ namespace osu.Game.Graphics.UserInterface
nonAccentSelectedColour = Color4.Black.Opacity(0.5f);
updateColours();
AddInternal(new HoverClickSounds(HoverSampleSet.Soft));
AddInternal(new HoverSounds());
}
protected override void UpdateForegroundColour()
@ -262,7 +288,7 @@ namespace osu.Game.Graphics.UserInterface
},
};
AddInternal(new HoverClickSounds());
AddInternal(new HoverSounds());
}
[BackgroundDependencyLoader]

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@ -172,7 +172,7 @@ namespace osu.Game.Graphics.UserInterface
Origin = Anchor.BottomLeft,
Anchor = Anchor.BottomLeft,
},
new HoverClickSounds()
new HoverClickSounds(HoverSampleSet.TabSelect)
};
}

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@ -4,6 +4,8 @@
using osuTK;
using osuTK.Graphics;
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Audio.Sample;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
@ -43,6 +45,8 @@ namespace osu.Game.Graphics.UserInterface
}
private const float transition_length = 500;
private Sample sampleChecked;
private Sample sampleUnchecked;
public OsuTabControlCheckbox()
{
@ -77,8 +81,7 @@ namespace osu.Game.Graphics.UserInterface
Colour = Color4.White,
Origin = Anchor.BottomLeft,
Anchor = Anchor.BottomLeft,
},
new HoverClickSounds()
}
};
Current.ValueChanged += selected =>
@ -91,10 +94,13 @@ namespace osu.Game.Graphics.UserInterface
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
private void load(OsuColour colours, AudioManager audio)
{
if (accentColour == null)
AccentColour = colours.Blue;
sampleChecked = audio.Samples.Get(@"UI/check-on");
sampleUnchecked = audio.Samples.Get(@"UI/check-off");
}
protected override bool OnHover(HoverEvent e)
@ -111,6 +117,16 @@ namespace osu.Game.Graphics.UserInterface
base.OnHoverLost(e);
}
protected override void OnUserChange(bool value)
{
base.OnUserChange(value);
if (value)
sampleChecked?.Play();
else
sampleUnchecked?.Play();
}
private void updateFade()
{
box.FadeTo(Current.Value || IsHovered ? 1 : 0, transition_length, Easing.OutQuint);

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@ -76,7 +76,7 @@ namespace osu.Game.Graphics.UserInterface
Origin = Anchor.BottomLeft,
Anchor = Anchor.BottomLeft,
},
new HoverClickSounds()
new HoverClickSounds(HoverSampleSet.TabSelect)
};
Active.BindValueChanged(active => Text.Font = Text.Font.With(Typeface.Torus, weight: active.NewValue ? FontWeight.Bold : FontWeight.Medium), true);

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@ -2,6 +2,8 @@
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Audio.Sample;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics;
using osu.Framework.Bindables;
@ -66,6 +68,8 @@ namespace osu.Game.Overlays.Comments
public readonly BindableBool Checked = new BindableBool();
private readonly SpriteIcon checkboxIcon;
private Sample sampleChecked;
private Sample sampleUnchecked;
public ShowDeletedButton()
{
@ -93,6 +97,13 @@ namespace osu.Game.Overlays.Comments
});
}
[BackgroundDependencyLoader]
private void load(AudioManager audio)
{
sampleChecked = audio.Samples.Get(@"UI/check-on");
sampleUnchecked = audio.Samples.Get(@"UI/check-off");
}
protected override void LoadComplete()
{
Checked.BindValueChanged(isChecked => checkboxIcon.Icon = isChecked.NewValue ? FontAwesome.Solid.CheckSquare : FontAwesome.Regular.Square, true);
@ -102,6 +113,12 @@ namespace osu.Game.Overlays.Comments
protected override bool OnClick(ClickEvent e)
{
Checked.Value = !Checked.Value;
if (Checked.Value)
sampleChecked?.Play();
else
sampleUnchecked?.Play();
return true;
}
}

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@ -6,7 +6,6 @@ using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Input.Events;
using osu.Game.Graphics.UserInterface;
namespace osu.Game.Overlays.Comments
{
@ -39,7 +38,6 @@ namespace osu.Game.Overlays.Comments
Origin = Anchor.Centre,
Margin = new MarginPadding { Horizontal = 10 }
},
new HoverClickSounds(),
});
}

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@ -302,7 +302,7 @@ namespace osu.Game.Overlays.Mods
Anchor = Anchor.TopCentre,
Font = OsuFont.GetFont(size: 18)
},
new HoverClickSounds(buttons: new[] { MouseButton.Left, MouseButton.Right })
new HoverSounds()
};
Mod = mod;

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@ -11,6 +11,7 @@ using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Input.Events;
using osu.Game.Graphics.Containers;
using osu.Game.Graphics.UserInterface;
using osuTK;
using osuTK.Graphics;
@ -84,6 +85,7 @@ namespace osu.Game.Overlays
private readonly Box background;
public ScrollToTopButton()
: base(HoverSampleSet.ScrollToTop)
{
Size = new Vector2(50);
Alpha = 0;

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@ -148,6 +148,8 @@ namespace osu.Game.Overlays
}
}
});
AddInternal(new HoverClickSounds());
}
protected override void LoadComplete()

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@ -99,7 +99,7 @@ namespace osu.Game.Overlays
ExpandedSize = 5f,
CollapsedSize = 0
},
new HoverClickSounds()
new HoverClickSounds(HoverSampleSet.TabSelect)
};
}

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@ -66,7 +66,7 @@ namespace osu.Game.Screens.Select
private readonly Box light;
public FooterButton()
: base(HoverSampleSet.SongSelect)
: base(HoverSampleSet.Button)
{
AutoSizeAxes = Axes.Both;
Shear = SHEAR;