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allow skinned 'applause' sample to override results screen sfx
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commit
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@ -116,12 +116,14 @@ namespace osu.Game.Screens.Ranking.Expanded.Accuracy
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private DrawableSample swooshUpSound;
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private DrawableSample rankImpactSound;
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private DrawableSample rankApplauseSound;
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private DrawableSample legacySkinApplauseSound;
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private Bindable<double> tickPlaybackRate = new Bindable<double>();
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private double lastTickPlaybackTime;
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private bool isTicking;
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private readonly bool sfxEnabled;
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private bool legacySkin => legacySkinApplauseSound != null;
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public AccuracyCircle(ScoreInfo score, bool sfxEnabled = false)
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{
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@ -252,52 +254,62 @@ namespace osu.Game.Screens.Ranking.Expanded.Accuracy
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if (sfxEnabled)
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{
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tickPlaybackRate = new Bindable<double>(sfx_score_tick_debounce_rate_start);
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Drawable legacySkinApplause = skin.GetDrawableComponent(new GameplaySkinComponent<GameplaySkinSamples>(GameplaySkinSamples.Applause));
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switch (score.Rank)
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if (legacySkinApplause != null)
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{
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case ScoreRank.D:
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rankImpactSound = skin.GetDrawableComponent(new GameplaySkinComponent<GameplaySkinSamples>(GameplaySkinSamples.ResultRank_D)) as DrawableSample;
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rankApplauseSound = skin.GetDrawableComponent(new GameplaySkinComponent<GameplaySkinSamples>(GameplaySkinSamples.ResultApplause_D)) as DrawableSample;
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break;
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case ScoreRank.C:
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rankImpactSound = skin.GetDrawableComponent(new GameplaySkinComponent<GameplaySkinSamples>(GameplaySkinSamples.ResultRank_C)) as DrawableSample;
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rankApplauseSound = skin.GetDrawableComponent(new GameplaySkinComponent<GameplaySkinSamples>(GameplaySkinSamples.ResultApplause_C)) as DrawableSample;
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break;
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case ScoreRank.B:
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rankImpactSound = skin.GetDrawableComponent(new GameplaySkinComponent<GameplaySkinSamples>(GameplaySkinSamples.ResultRank_B)) as DrawableSample;
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rankApplauseSound = skin.GetDrawableComponent(new GameplaySkinComponent<GameplaySkinSamples>(GameplaySkinSamples.ResultApplause_B)) as DrawableSample;
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break;
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case ScoreRank.A:
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rankImpactSound = skin.GetDrawableComponent(new GameplaySkinComponent<GameplaySkinSamples>(GameplaySkinSamples.ResultRank_A)) as DrawableSample;
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rankApplauseSound = skin.GetDrawableComponent(new GameplaySkinComponent<GameplaySkinSamples>(GameplaySkinSamples.ResultApplause_A)) as DrawableSample;
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break;
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case ScoreRank.S:
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case ScoreRank.SH:
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rankImpactSound = skin.GetDrawableComponent(new GameplaySkinComponent<GameplaySkinSamples>(GameplaySkinSamples.ResultRank_S)) as DrawableSample;
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rankApplauseSound = skin.GetDrawableComponent(new GameplaySkinComponent<GameplaySkinSamples>(GameplaySkinSamples.ResultApplause_S)) as DrawableSample;
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break;
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case ScoreRank.X:
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case ScoreRank.XH:
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rankImpactSound = skin.GetDrawableComponent(new GameplaySkinComponent<GameplaySkinSamples>(GameplaySkinSamples.ResultRank_SS)) as DrawableSample;
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rankApplauseSound = skin.GetDrawableComponent(new GameplaySkinComponent<GameplaySkinSamples>(GameplaySkinSamples.ResultApplause_SS)) as DrawableSample;
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break;
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AddInternal(legacySkinApplause);
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legacySkinApplauseSound = legacySkinApplause as DrawableSample;
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}
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AddRangeInternal(new Drawable[]
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else
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{
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rankImpactSound,
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rankApplauseSound,
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scoreTickSound = skin.GetDrawableComponent(new GameplaySkinComponent<GameplaySkinSamples>(GameplaySkinSamples.ResultScoreTick)) as DrawableSample,
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badgeTickSound = skin.GetDrawableComponent(new GameplaySkinComponent<GameplaySkinSamples>(GameplaySkinSamples.ResultBadgeTick)) as DrawableSample,
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badgeMaxSound = skin.GetDrawableComponent(new GameplaySkinComponent<GameplaySkinSamples>(GameplaySkinSamples.ResultBadgeTickMax)) as DrawableSample,
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swooshUpSound = skin.GetDrawableComponent(new GameplaySkinComponent<GameplaySkinSamples>(GameplaySkinSamples.ResultSwooshUp)) as DrawableSample
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});
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tickPlaybackRate = new Bindable<double>(sfx_score_tick_debounce_rate_start);
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switch (score.Rank)
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{
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case ScoreRank.D:
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rankImpactSound = skin.GetDrawableComponent(new GameplaySkinComponent<GameplaySkinSamples>(GameplaySkinSamples.ResultRank_D)) as DrawableSample;
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rankApplauseSound = skin.GetDrawableComponent(new GameplaySkinComponent<GameplaySkinSamples>(GameplaySkinSamples.ResultApplause_D)) as DrawableSample;
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break;
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case ScoreRank.C:
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rankImpactSound = skin.GetDrawableComponent(new GameplaySkinComponent<GameplaySkinSamples>(GameplaySkinSamples.ResultRank_C)) as DrawableSample;
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rankApplauseSound = skin.GetDrawableComponent(new GameplaySkinComponent<GameplaySkinSamples>(GameplaySkinSamples.ResultApplause_C)) as DrawableSample;
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break;
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case ScoreRank.B:
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rankImpactSound = skin.GetDrawableComponent(new GameplaySkinComponent<GameplaySkinSamples>(GameplaySkinSamples.ResultRank_B)) as DrawableSample;
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rankApplauseSound = skin.GetDrawableComponent(new GameplaySkinComponent<GameplaySkinSamples>(GameplaySkinSamples.ResultApplause_B)) as DrawableSample;
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break;
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case ScoreRank.A:
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rankImpactSound = skin.GetDrawableComponent(new GameplaySkinComponent<GameplaySkinSamples>(GameplaySkinSamples.ResultRank_A)) as DrawableSample;
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rankApplauseSound = skin.GetDrawableComponent(new GameplaySkinComponent<GameplaySkinSamples>(GameplaySkinSamples.ResultApplause_A)) as DrawableSample;
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break;
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case ScoreRank.S:
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case ScoreRank.SH:
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rankImpactSound = skin.GetDrawableComponent(new GameplaySkinComponent<GameplaySkinSamples>(GameplaySkinSamples.ResultRank_S)) as DrawableSample;
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rankApplauseSound = skin.GetDrawableComponent(new GameplaySkinComponent<GameplaySkinSamples>(GameplaySkinSamples.ResultApplause_S)) as DrawableSample;
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break;
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case ScoreRank.X:
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case ScoreRank.XH:
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rankImpactSound = skin.GetDrawableComponent(new GameplaySkinComponent<GameplaySkinSamples>(GameplaySkinSamples.ResultRank_SS)) as DrawableSample;
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rankApplauseSound = skin.GetDrawableComponent(new GameplaySkinComponent<GameplaySkinSamples>(GameplaySkinSamples.ResultApplause_SS)) as DrawableSample;
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break;
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}
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AddRangeInternal(new Drawable[]
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{
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rankImpactSound,
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rankApplauseSound,
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scoreTickSound = skin.GetDrawableComponent(new GameplaySkinComponent<GameplaySkinSamples>(GameplaySkinSamples.ResultScoreTick)) as DrawableSample,
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badgeTickSound = skin.GetDrawableComponent(new GameplaySkinComponent<GameplaySkinSamples>(GameplaySkinSamples.ResultBadgeTick)) as DrawableSample,
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badgeMaxSound = skin.GetDrawableComponent(new GameplaySkinComponent<GameplaySkinSamples>(GameplaySkinSamples.ResultBadgeTickMax)) as DrawableSample,
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swooshUpSound = skin.GetDrawableComponent(new GameplaySkinComponent<GameplaySkinSamples>(GameplaySkinSamples.ResultSwooshUp)) as DrawableSample
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});
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}
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}
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}
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@ -329,7 +341,7 @@ namespace osu.Game.Screens.Ranking.Expanded.Accuracy
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this.ScaleTo(0).Then().ScaleTo(1, APPEAR_DURATION, Easing.OutQuint);
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if (sfxEnabled)
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if (sfxEnabled && !legacySkin)
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{
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this.Delay(sfx_swoosh_pre_delay).Schedule(() =>
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{
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@ -347,7 +359,7 @@ namespace osu.Game.Screens.Ranking.Expanded.Accuracy
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accuracyCircle.FillTo(targetAccuracy, ACCURACY_TRANSFORM_DURATION, ACCURACY_TRANSFORM_EASING);
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if (sfxEnabled)
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if (sfxEnabled && !legacySkin)
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{
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Schedule(() =>
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{
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@ -370,7 +382,7 @@ namespace osu.Game.Screens.Ranking.Expanded.Accuracy
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{
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badge.Appear();
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if (sfxEnabled)
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if (sfxEnabled && !legacySkin)
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{
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Schedule(() =>
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{
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@ -389,6 +401,10 @@ namespace osu.Game.Screens.Ranking.Expanded.Accuracy
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if (!sfxEnabled) return;
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legacySkinApplauseSound?.Play();
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if (legacySkin) return;
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Schedule(() =>
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{
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isTicking = false;
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