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Merge pull request #13443 from peppy/timing-screen-layout-fixes
Fix negative offsets incorrectly wrapping in timing screen
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commit
1e5dc7aac6
@ -26,7 +26,7 @@ namespace osu.Game.Screens.Edit.Timing
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[Resolved]
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private EditorClock clock { get; set; }
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public const float TIMING_COLUMN_WIDTH = 220;
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public const float TIMING_COLUMN_WIDTH = 230;
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public IEnumerable<ControlPointGroup> ControlGroups
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{
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@ -91,7 +91,7 @@ namespace osu.Game.Screens.Edit.Timing
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{
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Text = group.Time.ToEditorFormattedString(),
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Font = OsuFont.GetFont(size: TEXT_SIZE, weight: FontWeight.Bold),
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Width = 60,
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Width = 70,
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Anchor = Anchor.CentreLeft,
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Origin = Anchor.CentreLeft,
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},
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