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add sound to dropdowns
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4feb7c848f
commit
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@ -13,9 +13,6 @@ namespace osu.Game.Graphics.UserInterface
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[Description("button")]
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Button,
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[Description("softer")]
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Soft,
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[Description("toolbar")]
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Toolbar,
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@ -4,6 +4,8 @@
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using System.Linq;
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using osuTK.Graphics;
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using osu.Framework.Allocation;
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using osu.Framework.Audio;
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using osu.Framework.Audio.Sample;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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@ -57,6 +59,9 @@ namespace osu.Game.Graphics.UserInterface
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{
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public override bool HandleNonPositionalInput => State == MenuState.Open;
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private Sample sampleOpen;
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private Sample sampleClose;
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// todo: this uses the same styling as OsuMenu. hopefully we can just use OsuMenu in the future with some refactoring
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public OsuDropdownMenu()
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{
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@ -69,9 +74,25 @@ namespace osu.Game.Graphics.UserInterface
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ItemsContainer.Padding = new MarginPadding(5);
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}
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[BackgroundDependencyLoader]
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private void load(AudioManager audio)
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{
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sampleOpen = audio.Samples.Get(@"UI/dropdown-open");
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sampleClose = audio.Samples.Get(@"UI/dropdown-close");
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}
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// todo: this uses the same styling as OsuMenu. hopefully we can just use OsuMenu in the future with some refactoring
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protected override void AnimateOpen() => this.FadeIn(300, Easing.OutQuint);
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protected override void AnimateClose() => this.FadeOut(300, Easing.OutQuint);
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protected override void AnimateOpen()
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{
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this.FadeIn(300, Easing.OutQuint);
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sampleOpen?.Play();
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}
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protected override void AnimateClose()
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{
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this.FadeOut(300, Easing.OutQuint);
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sampleClose?.Play();
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}
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// todo: this uses the same styling as OsuMenu. hopefully we can just use OsuMenu in the future with some refactoring
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protected override void UpdateSize(Vector2 newSize)
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@ -155,7 +176,7 @@ namespace osu.Game.Graphics.UserInterface
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nonAccentSelectedColour = Color4.Black.Opacity(0.5f);
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updateColours();
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AddInternal(new HoverClickSounds(HoverSampleSet.Soft));
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AddInternal(new HoverSounds());
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}
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protected override void UpdateForegroundColour()
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@ -262,7 +283,7 @@ namespace osu.Game.Graphics.UserInterface
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},
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};
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AddInternal(new HoverClickSounds());
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AddInternal(new HoverSounds());
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}
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[BackgroundDependencyLoader]
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