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@ -7,6 +7,12 @@ using osuTK;
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namespace osu.Game.Rulesets.Catch.UI
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{
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/// <summary>
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/// A trail of the catcher.
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/// It also represents a hyper dash afterimage.
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/// </summary>
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// TODO: Trails shouldn't be animated when the skin has an animated catcher.
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// The animation should be frozen at the animation frame at the time of the trail generation.
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public class CatcherTrail : PoolableDrawable
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{
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public CatcherAnimationState AnimationState
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@ -10,6 +10,10 @@ using osuTK;
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namespace osu.Game.Rulesets.Catch.UI
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{
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/// <summary>
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/// The visual representation of the <see cref="Catcher"/>.
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/// It includes the body part of the catcher and the catcher plate.
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/// </summary>
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public class SkinnableCatcher : SkinnableDrawable
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{
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[Cached]
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