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ekrctb 2021-06-16 14:01:12 +09:00
parent df16d4bacc
commit 73e443a0d9
2 changed files with 10 additions and 0 deletions

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@ -7,6 +7,12 @@ using osuTK;
namespace osu.Game.Rulesets.Catch.UI
{
/// <summary>
/// A trail of the catcher.
/// It also represents a hyper dash afterimage.
/// </summary>
// TODO: Trails shouldn't be animated when the skin has an animated catcher.
// The animation should be frozen at the animation frame at the time of the trail generation.
public class CatcherTrail : PoolableDrawable
{
public CatcherAnimationState AnimationState

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@ -10,6 +10,10 @@ using osuTK;
namespace osu.Game.Rulesets.Catch.UI
{
/// <summary>
/// The visual representation of the <see cref="Catcher"/>.
/// It includes the body part of the catcher and the catcher plate.
/// </summary>
public class SkinnableCatcher : SkinnableDrawable
{
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