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Make current state bindable protected
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@ -80,7 +80,7 @@ namespace osu.Game.Rulesets.Catch.UI
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private readonly Container<CaughtObject> droppedObjectTarget;
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[Cached]
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public readonly Bindable<CatcherAnimationState> CurrentStateBindable = new Bindable<CatcherAnimationState>();
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protected readonly Bindable<CatcherAnimationState> CurrentStateBindable = new Bindable<CatcherAnimationState>();
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public CatcherAnimationState CurrentState => CurrentStateBindable.Value;
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