mirror of
https://github.com/ppy/osu.git
synced 2024-11-11 14:57:52 +08:00
Merge branch 'master' into beatmap-listing-enum-localisation
This commit is contained in:
commit
69a474e4ab
@ -14,8 +14,8 @@
|
||||
"jb"
|
||||
]
|
||||
},
|
||||
"nvika": {
|
||||
"version": "2.0.0",
|
||||
"smoogipoo.nvika": {
|
||||
"version": "1.0.1",
|
||||
"commands": [
|
||||
"nvika"
|
||||
]
|
||||
|
93
.github/workflows/ci.yml
vendored
Normal file
93
.github/workflows/ci.yml
vendored
Normal file
@ -0,0 +1,93 @@
|
||||
on: [push, pull_request]
|
||||
name: Continuous Integration
|
||||
|
||||
jobs:
|
||||
test:
|
||||
name: Test
|
||||
runs-on: ${{matrix.os.fullname}}
|
||||
env:
|
||||
OSU_EXECUTION_MODE: ${{matrix.threadingMode}}
|
||||
strategy:
|
||||
fail-fast: false
|
||||
matrix:
|
||||
os:
|
||||
- { prettyname: Windows, fullname: windows-latest }
|
||||
- { prettyname: macOS, fullname: macos-latest }
|
||||
- { prettyname: Linux, fullname: ubuntu-latest }
|
||||
threadingMode: ['SingleThread', 'MultiThreaded']
|
||||
steps:
|
||||
- name: Checkout
|
||||
uses: actions/checkout@v2
|
||||
|
||||
- name: Install .NET 5.0.x
|
||||
uses: actions/setup-dotnet@v1
|
||||
with:
|
||||
dotnet-version: "5.0.x"
|
||||
|
||||
# FIXME: libavformat is not included in Ubuntu. Let's fix that.
|
||||
# https://github.com/ppy/osu-framework/issues/4349
|
||||
# Remove this once https://github.com/actions/virtual-environments/issues/3306 has been resolved.
|
||||
- name: Install libavformat-dev
|
||||
if: ${{matrix.os.fullname == 'ubuntu-latest'}}
|
||||
run: |
|
||||
sudo apt-get update && \
|
||||
sudo apt-get -y install libavformat-dev
|
||||
|
||||
- name: Compile
|
||||
run: dotnet build -c Debug -warnaserror osu.Desktop.slnf
|
||||
|
||||
- name: Test
|
||||
run: dotnet test $pwd/*.Tests/bin/Debug/*/*.Tests.dll --logger "trx;LogFileName=TestResults-${{matrix.os.prettyname}}-${{matrix.threadingMode}}.trx"
|
||||
shell: pwsh
|
||||
|
||||
# Attempt to upload results even if test fails.
|
||||
# https://docs.github.com/en/actions/reference/context-and-expression-syntax-for-github-actions#always
|
||||
- name: Upload Test Results
|
||||
uses: actions/upload-artifact@v2
|
||||
if: ${{ always() }}
|
||||
with:
|
||||
name: osu-test-results-${{matrix.os.prettyname}}-${{matrix.threadingMode}}
|
||||
path: ${{github.workspace}}/TestResults/TestResults-${{matrix.os.prettyname}}-${{matrix.threadingMode}}.trx
|
||||
|
||||
inspect-code:
|
||||
name: Code Quality
|
||||
runs-on: ubuntu-latest
|
||||
steps:
|
||||
- name: Checkout
|
||||
uses: actions/checkout@v2
|
||||
|
||||
# FIXME: Tools won't run in .NET 5.0 unless you install 3.1.x LTS side by side.
|
||||
# https://itnext.io/how-to-support-multiple-net-sdks-in-github-actions-workflows-b988daa884e
|
||||
- name: Install .NET 3.1.x LTS
|
||||
uses: actions/setup-dotnet@v1
|
||||
with:
|
||||
dotnet-version: "3.1.x"
|
||||
|
||||
- name: Install .NET 5.0.x
|
||||
uses: actions/setup-dotnet@v1
|
||||
with:
|
||||
dotnet-version: "5.0.x"
|
||||
|
||||
- name: Restore Tools
|
||||
run: dotnet tool restore
|
||||
|
||||
- name: Restore Packages
|
||||
run: dotnet restore
|
||||
|
||||
- name: CodeFileSanity
|
||||
run: |
|
||||
# TODO: Add ignore filters and GitHub Workflow Command Reporting in CFS. That way we don't have to do this workaround.
|
||||
# FIXME: Suppress warnings from templates project
|
||||
dotnet codefilesanity | while read -r line; do
|
||||
echo "::warning::$line"
|
||||
done
|
||||
|
||||
# Temporarily disabled due to test failures, but it won't work anyway until the tool is upgraded.
|
||||
# - name: .NET Format (Dry Run)
|
||||
# run: dotnet format --dry-run --check
|
||||
|
||||
- name: InspectCode
|
||||
run: dotnet jb inspectcode $(pwd)/osu.Desktop.slnf --output=$(pwd)/inspectcodereport.xml --cachesDir=$(pwd)/inspectcode --verbosity=WARN
|
||||
|
||||
- name: NVika
|
||||
run: dotnet nvika parsereport "${{github.workspace}}/inspectcodereport.xml" --treatwarningsaserrors
|
31
.github/workflows/report-nunit.yml
vendored
Normal file
31
.github/workflows/report-nunit.yml
vendored
Normal file
@ -0,0 +1,31 @@
|
||||
# This is a workaround to allow PRs to report their coverage. This will run inside the base repository.
|
||||
# See:
|
||||
# * https://github.com/dorny/test-reporter#recommended-setup-for-public-repositories
|
||||
# * https://docs.github.com/en/actions/reference/authentication-in-a-workflow#permissions-for-the-github_token
|
||||
name: Annotate CI run with test results
|
||||
on:
|
||||
workflow_run:
|
||||
workflows: ["Continuous Integration"]
|
||||
types:
|
||||
- completed
|
||||
jobs:
|
||||
annotate:
|
||||
name: Annotate CI run with test results
|
||||
runs-on: ubuntu-latest
|
||||
if: ${{ github.event.workflow_run.conclusion != 'cancelled' }}
|
||||
strategy:
|
||||
fail-fast: false
|
||||
matrix:
|
||||
os:
|
||||
- { prettyname: Windows }
|
||||
- { prettyname: macOS }
|
||||
- { prettyname: Linux }
|
||||
threadingMode: ['SingleThread', 'MultiThreaded']
|
||||
steps:
|
||||
- name: Annotate CI run with test results
|
||||
uses: dorny/test-reporter@v1.4.2
|
||||
with:
|
||||
artifact: osu-test-results-${{matrix.os.prettyname}}-${{matrix.threadingMode}}
|
||||
name: Test Results (${{matrix.os.prettyname}}, ${{matrix.threadingMode}})
|
||||
path: "*.trx"
|
||||
reporter: dotnet-trx
|
102
osu.Game.Rulesets.Osu/Mods/OsuModApproachDifferent.cs
Normal file
102
osu.Game.Rulesets.Osu/Mods/OsuModApproachDifferent.cs
Normal file
@ -0,0 +1,102 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Collections.Generic;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Extensions.IEnumerableExtensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Osu.Objects.Drawables;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Mods
|
||||
{
|
||||
public class OsuModApproachDifferent : Mod, IApplicableToDrawableHitObjects
|
||||
{
|
||||
public override string Name => "Approach Different";
|
||||
public override string Acronym => "AD";
|
||||
public override string Description => "Never trust the approach circles...";
|
||||
public override double ScoreMultiplier => 1;
|
||||
public override IconUsage? Icon { get; } = FontAwesome.Regular.Circle;
|
||||
|
||||
[SettingSource("Initial size", "Change the initial size of the approach circle, relative to hit circles.", 0)]
|
||||
public BindableFloat Scale { get; } = new BindableFloat(4)
|
||||
{
|
||||
Precision = 0.1f,
|
||||
MinValue = 2,
|
||||
MaxValue = 10,
|
||||
};
|
||||
|
||||
[SettingSource("Style", "Change the animation style of the approach circles.", 1)]
|
||||
public Bindable<AnimationStyle> Style { get; } = new Bindable<AnimationStyle>();
|
||||
|
||||
public void ApplyToDrawableHitObjects(IEnumerable<DrawableHitObject> drawables)
|
||||
{
|
||||
drawables.ForEach(drawable =>
|
||||
{
|
||||
drawable.ApplyCustomUpdateState += (drawableObject, state) =>
|
||||
{
|
||||
if (!(drawableObject is DrawableHitCircle drawableHitCircle)) return;
|
||||
|
||||
var hitCircle = drawableHitCircle.HitObject;
|
||||
|
||||
drawableHitCircle.ApproachCircle.ClearTransforms(targetMember: nameof(Scale));
|
||||
|
||||
using (drawableHitCircle.BeginAbsoluteSequence(hitCircle.StartTime - hitCircle.TimePreempt))
|
||||
drawableHitCircle.ApproachCircle.ScaleTo(Scale.Value).ScaleTo(1f, hitCircle.TimePreempt, getEasing(Style.Value));
|
||||
};
|
||||
});
|
||||
}
|
||||
|
||||
private Easing getEasing(AnimationStyle style)
|
||||
{
|
||||
switch (style)
|
||||
{
|
||||
default:
|
||||
return Easing.None;
|
||||
|
||||
case AnimationStyle.Accelerate1:
|
||||
return Easing.In;
|
||||
|
||||
case AnimationStyle.Accelerate2:
|
||||
return Easing.InCubic;
|
||||
|
||||
case AnimationStyle.Accelerate3:
|
||||
return Easing.InQuint;
|
||||
|
||||
case AnimationStyle.Gravity:
|
||||
return Easing.InBack;
|
||||
|
||||
case AnimationStyle.Decelerate1:
|
||||
return Easing.Out;
|
||||
|
||||
case AnimationStyle.Decelerate2:
|
||||
return Easing.OutCubic;
|
||||
|
||||
case AnimationStyle.Decelerate3:
|
||||
return Easing.OutQuint;
|
||||
|
||||
case AnimationStyle.InOut1:
|
||||
return Easing.InOutCubic;
|
||||
|
||||
case AnimationStyle.InOut2:
|
||||
return Easing.InOutQuint;
|
||||
}
|
||||
}
|
||||
|
||||
public enum AnimationStyle
|
||||
{
|
||||
Gravity,
|
||||
InOut1,
|
||||
InOut2,
|
||||
Accelerate1,
|
||||
Accelerate2,
|
||||
Accelerate3,
|
||||
Decelerate1,
|
||||
Decelerate2,
|
||||
Decelerate3,
|
||||
}
|
||||
}
|
||||
}
|
@ -187,6 +187,7 @@ namespace osu.Game.Rulesets.Osu
|
||||
new MultiMod(new ModWindUp(), new ModWindDown()),
|
||||
new OsuModTraceable(),
|
||||
new OsuModBarrelRoll(),
|
||||
new OsuModApproachDifferent(),
|
||||
};
|
||||
|
||||
case ModType.System:
|
||||
|
@ -161,15 +161,18 @@ namespace osu.Game.Tests.Visual.Background
|
||||
|
||||
private void loadNextBackground()
|
||||
{
|
||||
SeasonalBackground previousBackground = null;
|
||||
SeasonalBackground background = null;
|
||||
|
||||
AddStep("create next background", () =>
|
||||
{
|
||||
previousBackground = (SeasonalBackground)backgroundContainer.SingleOrDefault();
|
||||
background = backgroundLoader.LoadNextBackground();
|
||||
LoadComponentAsync(background, bg => backgroundContainer.Child = bg);
|
||||
});
|
||||
|
||||
AddUntilStep("background loaded", () => background.IsLoaded);
|
||||
AddAssert("background is different", () => !background.Equals(previousBackground));
|
||||
}
|
||||
|
||||
private void assertAnyBackground()
|
||||
|
@ -101,10 +101,20 @@ namespace osu.Game.Beatmaps
|
||||
/// Rulesets ordered descending by their respective recommended difficulties.
|
||||
/// The currently selected ruleset will always be first.
|
||||
/// </returns>
|
||||
private IEnumerable<RulesetInfo> orderedRulesets =>
|
||||
recommendedDifficultyMapping
|
||||
.OrderByDescending(pair => pair.Value).Select(pair => pair.Key).Where(r => !r.Equals(ruleset.Value))
|
||||
.Prepend(ruleset.Value);
|
||||
private IEnumerable<RulesetInfo> orderedRulesets
|
||||
{
|
||||
get
|
||||
{
|
||||
if (LoadState < LoadState.Ready || ruleset.Value == null)
|
||||
return Enumerable.Empty<RulesetInfo>();
|
||||
|
||||
return recommendedDifficultyMapping
|
||||
.OrderByDescending(pair => pair.Value)
|
||||
.Select(pair => pair.Key)
|
||||
.Where(r => !r.Equals(ruleset.Value))
|
||||
.Prepend(ruleset.Value);
|
||||
}
|
||||
}
|
||||
|
||||
private void onlineStateChanged(ValueChangedEvent<APIState> state) => Schedule(() =>
|
||||
{
|
||||
|
33
osu.Game/Extensions/LanguageExtensions.cs
Normal file
33
osu.Game/Extensions/LanguageExtensions.cs
Normal file
@ -0,0 +1,33 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Globalization;
|
||||
using osu.Game.Localisation;
|
||||
|
||||
namespace osu.Game.Extensions
|
||||
{
|
||||
/// <summary>
|
||||
/// Conversion utilities for the <see cref="Language"/> enum.
|
||||
/// </summary>
|
||||
public static class LanguageExtensions
|
||||
{
|
||||
/// <summary>
|
||||
/// Returns the culture code of the <see cref="CultureInfo"/> that corresponds to the supplied <paramref name="language"/>.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// This is required as enum member names are not allowed to contain hyphens.
|
||||
/// </remarks>
|
||||
public static string ToCultureCode(this Language language)
|
||||
=> language.ToString().Replace("_", "-");
|
||||
|
||||
/// <summary>
|
||||
/// Attempts to parse the supplied <paramref name="cultureCode"/> to a <see cref="Language"/> value.
|
||||
/// </summary>
|
||||
/// <param name="cultureCode">The code of the culture to parse.</param>
|
||||
/// <param name="language">The parsed <see cref="Language"/>. Valid only if the return value of the method is <see langword="true" />.</param>
|
||||
/// <returns>Whether the parsing succeeded.</returns>
|
||||
public static bool TryParseCultureCode(string cultureCode, out Language language)
|
||||
=> Enum.TryParse(cultureCode.Replace("-", "_"), out language);
|
||||
}
|
||||
}
|
@ -99,5 +99,14 @@ namespace osu.Game.Graphics.Backgrounds
|
||||
// ensure we're not loading in without a transition.
|
||||
this.FadeInFromZero(200, Easing.InOutSine);
|
||||
}
|
||||
|
||||
public override bool Equals(Background other)
|
||||
{
|
||||
if (ReferenceEquals(null, other)) return false;
|
||||
if (ReferenceEquals(this, other)) return true;
|
||||
|
||||
return other.GetType() == GetType()
|
||||
&& ((SeasonalBackground)other).url == url;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -10,7 +10,104 @@ namespace osu.Game.Localisation
|
||||
[Description(@"English")]
|
||||
en,
|
||||
|
||||
// TODO: Requires Arabic glyphs to be added to resources (and possibly also RTL support).
|
||||
// [Description(@"اَلْعَرَبِيَّةُ")]
|
||||
// ar,
|
||||
|
||||
// TODO: Some accented glyphs are missing. Revisit when adding Inter.
|
||||
// [Description(@"Беларуская мова")]
|
||||
// be,
|
||||
|
||||
[Description(@"Български")]
|
||||
bg,
|
||||
|
||||
[Description(@"Česky")]
|
||||
cs,
|
||||
|
||||
[Description(@"Dansk")]
|
||||
da,
|
||||
|
||||
[Description(@"Deutsch")]
|
||||
de,
|
||||
|
||||
// TODO: Some accented glyphs are missing. Revisit when adding Inter.
|
||||
// [Description(@"Ελληνικά")]
|
||||
// el,
|
||||
|
||||
[Description(@"español")]
|
||||
es,
|
||||
|
||||
[Description(@"Suomi")]
|
||||
fi,
|
||||
|
||||
[Description(@"français")]
|
||||
fr,
|
||||
|
||||
[Description(@"Magyar")]
|
||||
hu,
|
||||
|
||||
[Description(@"Bahasa Indonesia")]
|
||||
id,
|
||||
|
||||
[Description(@"Italiano")]
|
||||
it,
|
||||
|
||||
[Description(@"日本語")]
|
||||
ja
|
||||
ja,
|
||||
|
||||
[Description(@"한국어")]
|
||||
ko,
|
||||
|
||||
[Description(@"Nederlands")]
|
||||
nl,
|
||||
|
||||
[Description(@"Norsk")]
|
||||
no,
|
||||
|
||||
[Description(@"polski")]
|
||||
pl,
|
||||
|
||||
[Description(@"Português")]
|
||||
pt,
|
||||
|
||||
[Description(@"Português (Brasil)")]
|
||||
pt_br,
|
||||
|
||||
[Description(@"Română")]
|
||||
ro,
|
||||
|
||||
[Description(@"Русский")]
|
||||
ru,
|
||||
|
||||
[Description(@"Slovenčina")]
|
||||
sk,
|
||||
|
||||
[Description(@"Svenska")]
|
||||
sv,
|
||||
|
||||
[Description(@"ไทย")]
|
||||
th,
|
||||
|
||||
[Description(@"Tagalog")]
|
||||
tl,
|
||||
|
||||
[Description(@"Türkçe")]
|
||||
tr,
|
||||
|
||||
// TODO: Some accented glyphs are missing. Revisit when adding Inter.
|
||||
// [Description(@"Українська мова")]
|
||||
// uk,
|
||||
|
||||
[Description(@"Tiếng Việt")]
|
||||
vi,
|
||||
|
||||
[Description(@"简体中文")]
|
||||
zh,
|
||||
|
||||
[Description(@"繁體中文(香港)")]
|
||||
zh_hk,
|
||||
|
||||
[Description(@"繁體中文(台灣)")]
|
||||
zh_tw
|
||||
}
|
||||
}
|
||||
|
@ -50,6 +50,7 @@ using osu.Game.Updater;
|
||||
using osu.Game.Utils;
|
||||
using LogLevel = osu.Framework.Logging.LogLevel;
|
||||
using osu.Game.Database;
|
||||
using osu.Game.Extensions;
|
||||
using osu.Game.IO;
|
||||
using osu.Game.Localisation;
|
||||
using osu.Game.Skinning.Editor;
|
||||
@ -426,9 +427,12 @@ namespace osu.Game
|
||||
{
|
||||
// The given ScoreInfo may have missing properties if it was retrieved from online data. Re-retrieve it from the database
|
||||
// to ensure all the required data for presenting a replay are present.
|
||||
var databasedScoreInfo = score.OnlineScoreID != null
|
||||
? ScoreManager.Query(s => s.OnlineScoreID == score.OnlineScoreID)
|
||||
: ScoreManager.Query(s => s.Hash == score.Hash);
|
||||
ScoreInfo databasedScoreInfo = null;
|
||||
|
||||
if (score.OnlineScoreID != null)
|
||||
databasedScoreInfo = ScoreManager.Query(s => s.OnlineScoreID == score.OnlineScoreID);
|
||||
|
||||
databasedScoreInfo ??= ScoreManager.Query(s => s.Hash == score.Hash);
|
||||
|
||||
if (databasedScoreInfo == null)
|
||||
{
|
||||
@ -577,7 +581,7 @@ namespace osu.Game
|
||||
|
||||
foreach (var language in Enum.GetValues(typeof(Language)).OfType<Language>())
|
||||
{
|
||||
var cultureCode = language.ToString();
|
||||
var cultureCode = language.ToCultureCode();
|
||||
Localisation.AddLanguage(cultureCode, new ResourceManagerLocalisationStore(cultureCode));
|
||||
}
|
||||
|
||||
@ -712,7 +716,6 @@ namespace osu.Game
|
||||
PostNotification = n => notifications.Post(n),
|
||||
}, Add, true);
|
||||
|
||||
loadComponentSingleFile(difficultyRecommender, Add);
|
||||
loadComponentSingleFile(stableImportManager, Add);
|
||||
|
||||
loadComponentSingleFile(screenshotManager, Add);
|
||||
@ -755,6 +758,7 @@ namespace osu.Game
|
||||
|
||||
chatOverlay.State.ValueChanged += state => channelManager.HighPollRate.Value = state.NewValue == Visibility.Visible;
|
||||
|
||||
Add(difficultyRecommender);
|
||||
Add(externalLinkOpener = new ExternalLinkOpener());
|
||||
Add(new MusicKeyBindingHandler());
|
||||
|
||||
|
@ -18,6 +18,7 @@ using JetBrains.Annotations;
|
||||
using System;
|
||||
using osu.Framework.Extensions;
|
||||
using osu.Framework.Localisation;
|
||||
using osu.Game.Resources.Localisation.Web;
|
||||
|
||||
namespace osu.Game.Overlays
|
||||
{
|
||||
@ -54,7 +55,7 @@ namespace osu.Game.Overlays
|
||||
Anchor = Anchor.CentreLeft,
|
||||
Origin = Anchor.CentreLeft,
|
||||
Font = OsuFont.GetFont(size: 12, weight: FontWeight.SemiBold),
|
||||
Text = @"Sort by"
|
||||
Text = SortStrings.Default
|
||||
},
|
||||
CreateControl().With(c =>
|
||||
{
|
||||
|
@ -1,11 +1,11 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Configuration;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Extensions;
|
||||
using osu.Game.Localisation;
|
||||
|
||||
namespace osu.Game.Overlays.Settings.Sections.General
|
||||
@ -35,11 +35,11 @@ namespace osu.Game.Overlays.Settings.Sections.General
|
||||
},
|
||||
};
|
||||
|
||||
if (!Enum.TryParse<Language>(frameworkLocale.Value, out var locale))
|
||||
if (!LanguageExtensions.TryParseCultureCode(frameworkLocale.Value, out var locale))
|
||||
locale = Language.en;
|
||||
languageSelection.Current.Value = locale;
|
||||
|
||||
languageSelection.Current.BindValueChanged(val => frameworkLocale.Value = val.NewValue.ToString());
|
||||
languageSelection.Current.BindValueChanged(val => frameworkLocale.Value = val.NewValue.ToCultureCode());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -19,6 +19,8 @@ namespace osu.Game.Overlays.Settings
|
||||
Margin = new MarginPadding { Top = 5 };
|
||||
RelativeSizeAxes = Axes.X;
|
||||
}
|
||||
|
||||
protected override DropdownMenu CreateMenu() => base.CreateMenu().With(m => m.MaxHeight = 200);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -69,7 +69,7 @@ namespace osu.Game.Rulesets.UI.Scrolling
|
||||
/// </remarks>
|
||||
public double TimeAtPosition(float localPosition, double currentTime)
|
||||
{
|
||||
float scrollPosition = axisInverted ? scrollLength - localPosition : localPosition;
|
||||
float scrollPosition = axisInverted ? -localPosition : localPosition;
|
||||
return scrollingInfo.Algorithm.TimeAt(scrollPosition, currentTime, timeRange.Value, scrollLength);
|
||||
}
|
||||
|
||||
@ -81,8 +81,10 @@ namespace osu.Game.Rulesets.UI.Scrolling
|
||||
/// </remarks>
|
||||
public double TimeAtScreenSpacePosition(Vector2 screenSpacePosition)
|
||||
{
|
||||
Vector2 localPosition = ToLocalSpace(screenSpacePosition);
|
||||
return TimeAtPosition(scrollingAxis == Direction.Horizontal ? localPosition.X : localPosition.Y, Time.Current);
|
||||
Vector2 pos = ToLocalSpace(screenSpacePosition);
|
||||
float localPosition = scrollingAxis == Direction.Horizontal ? pos.X : pos.Y;
|
||||
localPosition -= axisInverted ? scrollLength : 0;
|
||||
return TimeAtPosition(localPosition, Time.Current);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@ -91,7 +93,7 @@ namespace osu.Game.Rulesets.UI.Scrolling
|
||||
public float PositionAtTime(double time, double currentTime)
|
||||
{
|
||||
float scrollPosition = scrollingInfo.Algorithm.PositionAt(time, currentTime, timeRange.Value, scrollLength);
|
||||
return axisInverted ? scrollLength - scrollPosition : scrollPosition;
|
||||
return axisInverted ? -scrollPosition : scrollPosition;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@ -106,6 +108,7 @@ namespace osu.Game.Rulesets.UI.Scrolling
|
||||
public Vector2 ScreenSpacePositionAtTime(double time)
|
||||
{
|
||||
float localPosition = PositionAtTime(time, Time.Current);
|
||||
localPosition += axisInverted ? scrollLength : 0;
|
||||
return scrollingAxis == Direction.Horizontal
|
||||
? ToScreenSpace(new Vector2(localPosition, DrawHeight / 2))
|
||||
: ToScreenSpace(new Vector2(DrawWidth / 2, localPosition));
|
||||
@ -236,14 +239,10 @@ namespace osu.Game.Rulesets.UI.Scrolling
|
||||
{
|
||||
float position = PositionAtTime(hitObject.HitObject.StartTime, currentTime);
|
||||
|
||||
// The position returned from `PositionAtTime` is assuming the `TopLeft` anchor.
|
||||
// A correction is needed because the hit objects are using a different anchor for each direction (e.g. `BottomCentre` for `Bottom` direction).
|
||||
float anchorCorrection = axisInverted ? scrollLength : 0;
|
||||
|
||||
if (scrollingAxis == Direction.Horizontal)
|
||||
hitObject.X = position - anchorCorrection;
|
||||
hitObject.X = position;
|
||||
else
|
||||
hitObject.Y = position - anchorCorrection;
|
||||
hitObject.Y = position;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -350,7 +350,7 @@ namespace osu.Game.Tests.Visual
|
||||
if (CurrentTime >= Length)
|
||||
{
|
||||
Stop();
|
||||
RaiseCompleted();
|
||||
// `RaiseCompleted` is not called here to prevent transitioning to the next song.
|
||||
}
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user