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move result screen samples to DefaultSkin
This commit is contained in:
parent
63e5bc4543
commit
8dc595d201
@ -36,7 +36,6 @@ using osuTK;
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namespace osu.Game.Tests.Visual.SoundDesign
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{
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[Serializable]
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public class TestSceneAccuracyCircle : OsuTestScene
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{
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[Resolved]
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@ -845,7 +844,7 @@ namespace osu.Game.Tests.Visual.SoundDesign
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Size = new Vector2(230),
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};
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newAccuracyCircle.BindAudioSettings(settings);
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// newAccuracyCircle.BindAudioSettings(settings);
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return newAccuracyCircle;
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}
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@ -966,4 +965,165 @@ namespace osu.Game.Tests.Visual.SoundDesign
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}
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};
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}
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[Serializable]
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public class AccuracyCircleAudioSettings
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{
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[SettingSource("setting")]
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public Bindable<bool> PlayTicks { get; } = new Bindable<bool>(true);
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[SettingSource("setting")]
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public Bindable<string> TickSampleName { get; } = new Bindable<string>("score-tick");
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[SettingSource("setting")]
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public Bindable<bool> PlayBadgeSounds { get; } = new Bindable<bool>(true);
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[SettingSource("setting")]
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public Bindable<string> BadgeSampleName { get; } = new Bindable<string>("badge-dink");
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[SettingSource("setting")]
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public Bindable<string> BadgeMaxSampleName { get; } = new Bindable<string>("badge-dink-max");
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[SettingSource("setting")]
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public Bindable<bool> PlaySwooshSound { get; } = new Bindable<bool>(true);
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[SettingSource("setting")]
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public Bindable<string> SwooshSampleName { get; } = new Bindable<string>("swoosh-up");
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[SettingSource("setting")]
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public Bindable<bool> PlayImpact { get; } = new Bindable<bool>(true);
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[SettingSource("setting")]
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public Bindable<string> ImpactGradeDSampleName { get; } = new Bindable<string>("rank-impact-fail-d");
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[SettingSource("setting")]
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public Bindable<string> ImpactGradeCSampleName { get; } = new Bindable<string>("rank-impact-fail");
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[SettingSource("setting")]
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public Bindable<string> ImpactGradeBSampleName { get; } = new Bindable<string>("rank-impact-fail");
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[SettingSource("setting")]
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public Bindable<string> ImpactGradeASampleName { get; } = new Bindable<string>("rank-impact-pass");
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[SettingSource("setting")]
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public Bindable<string> ImpactGradeSSampleName { get; } = new Bindable<string>("rank-impact-pass");
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[SettingSource("setting")]
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public Bindable<string> ImpactGradeSSSampleName { get; } = new Bindable<string>("rank-impact-pass-ss");
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[SettingSource("setting")]
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public Bindable<bool> PlayApplause { get; } = new Bindable<bool>(true);
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[SettingSource("setting")]
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public BindableDouble ApplauseVolume { get; } = new BindableDouble(0.8)
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{
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MinValue = 0,
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MaxValue = 1,
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Precision = 0.1
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};
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[SettingSource("setting")]
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public BindableDouble ApplauseDelay { get; } = new BindableDouble(545)
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{
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MinValue = 0,
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MaxValue = 10000,
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Precision = 1
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};
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[SettingSource("setting")]
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public Bindable<string> ApplauseGradeDSampleName { get; } = new Bindable<string>("applause-d");
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[SettingSource("setting")]
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public Bindable<string> ApplauseGradeCSampleName { get; } = new Bindable<string>("applause-c");
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[SettingSource("setting")]
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public Bindable<string> ApplauseGradeBSampleName { get; } = new Bindable<string>("applause-b");
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[SettingSource("setting")]
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public Bindable<string> ApplauseGradeASampleName { get; } = new Bindable<string>("applause-a");
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[SettingSource("setting")]
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public Bindable<string> ApplauseGradeSSampleName { get; } = new Bindable<string>("applause-s");
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[SettingSource("setting")]
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public Bindable<string> ApplauseGradeSSSampleName { get; } = new Bindable<string>("applause-s");
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[SettingSource("setting")]
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public BindableDouble TickPitchFactor { get; } = new BindableDouble(1)
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{
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MinValue = 0,
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MaxValue = 3,
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Precision = 0.1
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};
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[SettingSource("setting")]
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public BindableDouble TickDebounceStart { get; } = new BindableDouble(18)
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{
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MinValue = 1,
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MaxValue = 100
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};
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[SettingSource("setting")]
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public BindableDouble TickDebounceEnd { get; } = new BindableDouble(300)
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{
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MinValue = 100,
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MaxValue = 1000
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};
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[SettingSource("setting")]
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public BindableDouble SwooshPreDelay { get; } = new BindableDouble(443)
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{
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MinValue = -1000,
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MaxValue = 1000
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};
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[SettingSource("setting")]
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public Bindable<Easing> TickRateEasing { get; } = new Bindable<Easing>(Easing.OutSine);
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[SettingSource("setting")]
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public Bindable<Easing> TickPitchEasing { get; } = new Bindable<Easing>(Easing.OutSine);
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[SettingSource("setting")]
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public Bindable<Easing> TickVolumeEasing { get; } = new Bindable<Easing>(Easing.OutSine);
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[SettingSource("setting")]
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public BindableDouble TickVolumeStart { get; } = new BindableDouble(0.6)
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{
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MinValue = 0,
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MaxValue = 1,
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Precision = 0.1
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};
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[SettingSource("setting")]
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public BindableDouble TickVolumeEnd { get; } = new BindableDouble(1.0)
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{
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MinValue = 0,
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MaxValue = 1,
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Precision = 0.1
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};
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[SettingSource("setting")]
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public BindableDouble ImpactVolume { get; } = new BindableDouble(1.0)
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{
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MinValue = 0,
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MaxValue = 1,
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Precision = 0.1
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};
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[SettingSource("setting")]
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public BindableDouble BadgeDinkVolume { get; } = new BindableDouble(1)
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{
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MinValue = 0,
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MaxValue = 1,
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Precision = 0.1
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};
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[SettingSource("setting")]
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public BindableDouble SwooshVolume { get; } = new BindableDouble(0.4)
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{
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MinValue = 0,
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MaxValue = 1,
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Precision = 0.1
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};
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}
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}
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@ -3,7 +3,6 @@
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using System;
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using System.Linq;
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using JetBrains.Annotations;
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using osu.Framework.Allocation;
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using osu.Framework.Audio;
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using osu.Framework.Bindables;
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@ -12,12 +11,13 @@ using osu.Framework.Graphics;
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using osu.Framework.Graphics.Audio;
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using osu.Framework.Graphics.Colour;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Logging;
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using osu.Framework.Platform;
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using osu.Framework.Utils;
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using osu.Game.Configuration;
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using osu.Game.Graphics;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Scoring;
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using osu.Game.Skinning;
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using osuTK;
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namespace osu.Game.Screens.Ranking.Expanded.Accuracy
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@ -77,6 +77,27 @@ namespace osu.Game.Screens.Ranking.Expanded.Accuracy
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/// </summary>
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public static readonly Easing ACCURACY_TRANSFORM_EASING = Easing.OutPow10;
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// audio sfx parameters
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public bool PlayTicks = true;
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public bool PlayBadgeSounds = true;
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public bool PlaySwooshSound = true;
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public bool PlayImpact = true;
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public bool PlayApplause = true;
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public double ApplauseVolume = 0.8f;
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public double ApplauseDelay = 545f;
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public double TickPitchFactor = 1f;
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public double TickDebounceStart = 18f;
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public double TickDebounceEnd = 300f;
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public double SwooshPreDelay = 443f;
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public Easing TickRateEasing = Easing.OutSine;
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public Easing TickPitchEasing = Easing.OutSine;
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public Easing TickVolumeEasing = Easing.OutSine;
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public double TickVolumeStart = 0.6f;
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public double TickVolumeEnd = 1.0f;
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public double ImpactVolume = 1.0f;
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public double BadgeDinkVolume = 1f;
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public double SwooshVolume = 0.4f;
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private readonly ScoreInfo score;
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private SmoothCircularProgress accuracyCircle;
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@ -107,8 +128,6 @@ namespace osu.Game.Screens.Ranking.Expanded.Accuracy
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private AudioManager audioManager;
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public AccuracyCircleAudioSettings AudioSettings = new AccuracyCircleAudioSettings();
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private readonly bool withFlair;
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public AccuracyCircle(ScoreInfo score, bool withFlair)
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@ -117,33 +136,8 @@ namespace osu.Game.Screens.Ranking.Expanded.Accuracy
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this.withFlair = withFlair;
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}
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public void BindAudioSettings(AccuracyCircleAudioSettings audioSettings)
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{
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foreach (var (_, prop) in audioSettings.GetSettingsSourceProperties())
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{
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var targetBindable = (IBindable)prop.GetValue(AudioSettings);
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var sourceBindable = (IBindable)prop.GetValue(audioSettings);
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targetBindable?.BindTo(sourceBindable);
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}
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}
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private void loadSample(ref DrawableSample target, string sampleName, [CanBeNull] BindableDouble volumeBindable = null)
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{
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if (IsDisposed) return;
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target?.Expire();
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AddInternal(target = new DrawableSample(audioManager.Samples.Get($"Results/{sampleName}"))
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{
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Frequency = { Value = 1.0 }
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});
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if (volumeBindable != null)
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target.Volume.BindTarget = volumeBindable;
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}
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[BackgroundDependencyLoader]
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private void load(AudioManager audio, GameHost host)
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private void load(AudioManager audio, GameHost host, ISkinSource skin)
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{
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audioManager = audio;
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@ -267,31 +261,27 @@ namespace osu.Game.Screens.Ranking.Expanded.Accuracy
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if (withFlair)
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{
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tickPlaybackRate = new Bindable<double>(AudioSettings.TickDebounceStart.Value);
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tickPlaybackRate = new Bindable<double>(TickDebounceStart);
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// score ticks
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AudioSettings.TickSampleName.BindValueChanged(sample => loadSample(ref scoreTickSound, sample.NewValue), true);
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AudioSettings.SwooshSampleName.BindValueChanged(sample => loadSample(ref swooshUpSound, sample.NewValue, AudioSettings.SwooshVolume), true);
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// badge sounds
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AudioSettings.BadgeSampleName.BindValueChanged(sample => loadSample(ref badgeTickSound, sample.NewValue, AudioSettings.BadgeDinkVolume), true);
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AudioSettings.BadgeMaxSampleName.BindValueChanged(sample => loadSample(ref badgeMaxSound, sample.NewValue, AudioSettings.BadgeDinkVolume), true);
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// impacts
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AudioSettings.ImpactGradeDSampleName.BindValueChanged(sample => loadSample(ref rankDImpactSound, sample.NewValue, AudioSettings.ImpactVolume), true);
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AudioSettings.ImpactGradeCSampleName.BindValueChanged(sample => loadSample(ref rankCImpactSound, sample.NewValue, AudioSettings.ImpactVolume), true);
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AudioSettings.ImpactGradeBSampleName.BindValueChanged(sample => loadSample(ref rankBImpactSound, sample.NewValue, AudioSettings.ImpactVolume), true);
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AudioSettings.ImpactGradeASampleName.BindValueChanged(sample => loadSample(ref rankAImpactSound, sample.NewValue, AudioSettings.ImpactVolume), true);
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AudioSettings.ImpactGradeSSampleName.BindValueChanged(sample => loadSample(ref rankSImpactSound, sample.NewValue, AudioSettings.ImpactVolume), true);
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AudioSettings.ImpactGradeSSSampleName.BindValueChanged(sample => loadSample(ref rankSSImpactSound, sample.NewValue, AudioSettings.ImpactVolume), true);
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// applause
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AudioSettings.ApplauseGradeDSampleName.BindValueChanged(sample => loadSample(ref rankDApplauseSound, sample.NewValue, AudioSettings.ApplauseVolume), true);
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AudioSettings.ApplauseGradeCSampleName.BindValueChanged(sample => loadSample(ref rankCApplauseSound, sample.NewValue, AudioSettings.ApplauseVolume), true);
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AudioSettings.ApplauseGradeBSampleName.BindValueChanged(sample => loadSample(ref rankBApplauseSound, sample.NewValue, AudioSettings.ApplauseVolume), true);
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AudioSettings.ApplauseGradeASampleName.BindValueChanged(sample => loadSample(ref rankAApplauseSound, sample.NewValue, AudioSettings.ApplauseVolume), true);
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AudioSettings.ApplauseGradeSSampleName.BindValueChanged(sample => loadSample(ref rankSApplauseSound, sample.NewValue, AudioSettings.ApplauseVolume), true);
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AudioSettings.ApplauseGradeSSSampleName.BindValueChanged(sample => loadSample(ref rankSSApplauseSound, sample.NewValue, AudioSettings.ApplauseVolume), true);
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AddRangeInternal(new Drawable[]
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{
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scoreTickSound = skin.GetDrawableComponent(new GameplaySkinComponent<GameplaySkinSamples>(GameplaySkinSamples.ResultScoreTick)) as DrawableSample,
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badgeTickSound = skin.GetDrawableComponent(new GameplaySkinComponent<GameplaySkinSamples>(GameplaySkinSamples.ResultBadgeTick)) as DrawableSample,
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badgeMaxSound = skin.GetDrawableComponent(new GameplaySkinComponent<GameplaySkinSamples>(GameplaySkinSamples.ResultBadgeTickMax)) as DrawableSample,
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swooshUpSound = skin.GetDrawableComponent(new GameplaySkinComponent<GameplaySkinSamples>(GameplaySkinSamples.ResultSwooshUp)) as DrawableSample,
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rankDImpactSound = skin.GetDrawableComponent(new GameplaySkinComponent<GameplaySkinSamples>(GameplaySkinSamples.ResultRank_D)) as DrawableSample,
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rankBImpactSound = skin.GetDrawableComponent(new GameplaySkinComponent<GameplaySkinSamples>(GameplaySkinSamples.ResultRank_B)) as DrawableSample,
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rankCImpactSound = skin.GetDrawableComponent(new GameplaySkinComponent<GameplaySkinSamples>(GameplaySkinSamples.ResultRank_C)) as DrawableSample,
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rankAImpactSound = skin.GetDrawableComponent(new GameplaySkinComponent<GameplaySkinSamples>(GameplaySkinSamples.ResultRank_A)) as DrawableSample,
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rankSImpactSound = skin.GetDrawableComponent(new GameplaySkinComponent<GameplaySkinSamples>(GameplaySkinSamples.ResultRank_S)) as DrawableSample,
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rankSSImpactSound = skin.GetDrawableComponent(new GameplaySkinComponent<GameplaySkinSamples>(GameplaySkinSamples.ResultRank_SS)) as DrawableSample,
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rankDApplauseSound = skin.GetDrawableComponent(new GameplaySkinComponent<GameplaySkinSamples>(GameplaySkinSamples.ResultApplause_D)) as DrawableSample,
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rankBApplauseSound = skin.GetDrawableComponent(new GameplaySkinComponent<GameplaySkinSamples>(GameplaySkinSamples.ResultApplause_B)) as DrawableSample,
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rankCApplauseSound = skin.GetDrawableComponent(new GameplaySkinComponent<GameplaySkinSamples>(GameplaySkinSamples.ResultApplause_C)) as DrawableSample,
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rankAApplauseSound = skin.GetDrawableComponent(new GameplaySkinComponent<GameplaySkinSamples>(GameplaySkinSamples.ResultApplause_A)) as DrawableSample,
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rankSApplauseSound = skin.GetDrawableComponent(new GameplaySkinComponent<GameplaySkinSamples>(GameplaySkinSamples.ResultApplause_S)) as DrawableSample,
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rankSSApplauseSound = skin.GetDrawableComponent(new GameplaySkinComponent<GameplaySkinSamples>(GameplaySkinSamples.ResultApplause_SS)) as DrawableSample
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});
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}
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}
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@ -307,13 +297,13 @@ namespace osu.Game.Screens.Ranking.Expanded.Accuracy
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{
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base.Update();
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if (!AudioSettings.PlayTicks.Value || !isTicking) return;
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if (!PlayTicks || !isTicking) return;
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bool enoughTimePassedSinceLastPlayback = Clock.CurrentTime - lastTickPlaybackTime >= tickPlaybackRate.Value;
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if (!enoughTimePassedSinceLastPlayback) return;
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scoreTickSound?.Play();
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Schedule(() => scoreTickSound?.Play());
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lastTickPlaybackTime = Clock.CurrentTime;
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}
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@ -323,28 +313,35 @@ namespace osu.Game.Screens.Ranking.Expanded.Accuracy
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this.ScaleTo(0).Then().ScaleTo(1, APPEAR_DURATION, Easing.OutQuint);
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if (AudioSettings.PlaySwooshSound.Value)
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this.Delay(AudioSettings.SwooshPreDelay.Value).Schedule(() => swooshUpSound?.Play());
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if (PlaySwooshSound && swooshUpSound != null)
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{
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this.Delay(SwooshPreDelay).Schedule(() =>
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{
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swooshUpSound.Volume.Value = SwooshVolume;
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swooshUpSound.Play();
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});
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}
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using (BeginDelayedSequence(RANK_CIRCLE_TRANSFORM_DELAY, true))
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using (BeginDelayedSequence(RANK_CIRCLE_TRANSFORM_DELAY))
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innerMask.FillTo(1f, RANK_CIRCLE_TRANSFORM_DURATION, ACCURACY_TRANSFORM_EASING);
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using (BeginDelayedSequence(ACCURACY_TRANSFORM_DELAY, true))
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using (BeginDelayedSequence(ACCURACY_TRANSFORM_DELAY))
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{
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double targetAccuracy = score.Rank == ScoreRank.X || score.Rank == ScoreRank.XH ? 1 : Math.Min(1 - virtual_ss_percentage, score.Accuracy);
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accuracyCircle.FillTo(targetAccuracy, ACCURACY_TRANSFORM_DURATION, ACCURACY_TRANSFORM_EASING);
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if (AudioSettings.PlayTicks.Value)
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{
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scoreTickSound?.FrequencyTo(1 + (targetAccuracy * AudioSettings.TickPitchFactor.Value), ACCURACY_TRANSFORM_DURATION, AudioSettings.TickPitchEasing.Value);
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scoreTickSound?.VolumeTo(AudioSettings.TickVolumeStart.Value).Then().VolumeTo(AudioSettings.TickVolumeEnd.Value, ACCURACY_TRANSFORM_DURATION, AudioSettings.TickVolumeEasing.Value);
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this.TransformBindableTo(tickPlaybackRate, AudioSettings.TickDebounceEnd.Value, ACCURACY_TRANSFORM_DURATION, AudioSettings.TickRateEasing.Value);
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}
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Schedule(() =>
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{
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if (!AudioSettings.PlayTicks.Value) return;
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if (!PlayTicks) return;
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if (scoreTickSound != null)
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{
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// doesn't work
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scoreTickSound.FrequencyTo(1).Then().FrequencyTo(1 + targetAccuracy * TickPitchFactor, ACCURACY_TRANSFORM_DURATION, TickPitchEasing);
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scoreTickSound.VolumeTo(TickVolumeStart).Then().VolumeTo(TickVolumeEnd, ACCURACY_TRANSFORM_DURATION, TickVolumeEasing);
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this.TransformBindableTo(tickPlaybackRate, TickDebounceEnd, ACCURACY_TRANSFORM_DURATION, TickRateEasing);
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}
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isTicking = true;
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});
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@ -359,98 +356,107 @@ namespace osu.Game.Screens.Ranking.Expanded.Accuracy
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using (BeginDelayedSequence(inverseEasing(ACCURACY_TRANSFORM_EASING, Math.Min(1 - virtual_ss_percentage, badge.Accuracy) / targetAccuracy) * ACCURACY_TRANSFORM_DURATION, true))
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{
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badge.Appear();
|
||||
|
||||
if (!PlayBadgeSounds) return;
|
||||
|
||||
Schedule(() =>
|
||||
{
|
||||
if (badgeTickSound == null || badgeMaxSound == null || !AudioSettings.PlayBadgeSounds.Value) return;
|
||||
|
||||
if (badgeNum < (badges.Count - 1))
|
||||
{
|
||||
badgeTickSound.Frequency.Value = 1 + (badgeNum++ * 0.05);
|
||||
badgeTickSound?.Play();
|
||||
}
|
||||
else
|
||||
{
|
||||
badgeMaxSound.Frequency.Value = 1 + (badgeNum++ * 0.05);
|
||||
badgeMaxSound?.Play();
|
||||
isTicking = false;
|
||||
}
|
||||
DrawableSample dink = badgeNum < badges.Count - 1 ? badgeTickSound : badgeMaxSound;
|
||||
dink.FrequencyTo(1 + badgeNum++ * 0.05);
|
||||
dink.VolumeTo(BadgeDinkVolume);
|
||||
dink.Play();
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
using (BeginDelayedSequence(TEXT_APPEAR_DELAY, true))
|
||||
using (BeginDelayedSequence(TEXT_APPEAR_DELAY))
|
||||
{
|
||||
rankText.Appear();
|
||||
|
||||
Schedule(() =>
|
||||
{
|
||||
isTicking = false;
|
||||
|
||||
if (!AudioSettings.PlayImpact.Value) return;
|
||||
if (!PlayImpact) return;
|
||||
|
||||
DrawableSample impact = null;
|
||||
|
||||
switch (score.Rank)
|
||||
{
|
||||
case ScoreRank.D:
|
||||
rankDImpactSound?.Play();
|
||||
impact = rankDImpactSound;
|
||||
break;
|
||||
|
||||
case ScoreRank.C:
|
||||
rankCImpactSound?.Play();
|
||||
impact = rankCImpactSound;
|
||||
break;
|
||||
|
||||
case ScoreRank.B:
|
||||
rankBImpactSound?.Play();
|
||||
impact = rankBImpactSound;
|
||||
break;
|
||||
|
||||
case ScoreRank.A:
|
||||
rankAImpactSound?.Play();
|
||||
impact = rankAImpactSound;
|
||||
break;
|
||||
|
||||
case ScoreRank.S:
|
||||
case ScoreRank.SH:
|
||||
rankSImpactSound?.Play();
|
||||
impact = rankSImpactSound;
|
||||
break;
|
||||
|
||||
case ScoreRank.X:
|
||||
case ScoreRank.XH:
|
||||
rankSSImpactSound?.Play();
|
||||
impact = rankSSImpactSound;
|
||||
break;
|
||||
}
|
||||
|
||||
if (impact == null) return;
|
||||
|
||||
impact.Volume.Value = ImpactVolume;
|
||||
impact.Play();
|
||||
});
|
||||
|
||||
using (BeginDelayedSequence(AudioSettings.ApplauseDelay.Value))
|
||||
using (BeginDelayedSequence(ApplauseDelay))
|
||||
{
|
||||
if (!AudioSettings.PlayApplause.Value) return;
|
||||
if (!PlayApplause) return;
|
||||
|
||||
Schedule(() =>
|
||||
{
|
||||
DrawableSample applause = null;
|
||||
|
||||
switch (score.Rank)
|
||||
{
|
||||
case ScoreRank.D:
|
||||
rankDApplauseSound?.Play();
|
||||
applause = rankDApplauseSound;
|
||||
break;
|
||||
|
||||
case ScoreRank.C:
|
||||
rankCApplauseSound?.Play();
|
||||
applause = rankCApplauseSound;
|
||||
break;
|
||||
|
||||
case ScoreRank.B:
|
||||
rankBApplauseSound?.Play();
|
||||
applause = rankBApplauseSound;
|
||||
break;
|
||||
|
||||
case ScoreRank.A:
|
||||
rankAApplauseSound?.Play();
|
||||
applause = rankAApplauseSound;
|
||||
break;
|
||||
|
||||
case ScoreRank.S:
|
||||
case ScoreRank.SH:
|
||||
rankSApplauseSound?.Play();
|
||||
applause = rankSApplauseSound;
|
||||
break;
|
||||
|
||||
case ScoreRank.X:
|
||||
case ScoreRank.XH:
|
||||
rankSSApplauseSound?.Play();
|
||||
applause = rankSSApplauseSound;
|
||||
break;
|
||||
}
|
||||
|
||||
if (applause == null) return;
|
||||
|
||||
applause.Volume.Value = ApplauseVolume;
|
||||
applause.Play();
|
||||
});
|
||||
}
|
||||
}
|
||||
@ -476,164 +482,4 @@ namespace osu.Game.Screens.Ranking.Expanded.Accuracy
|
||||
return test;
|
||||
}
|
||||
}
|
||||
|
||||
public class AccuracyCircleAudioSettings
|
||||
{
|
||||
[SettingSource("setting")]
|
||||
public Bindable<bool> PlayTicks { get; } = new Bindable<bool>(true);
|
||||
|
||||
[SettingSource("setting")]
|
||||
public Bindable<string> TickSampleName { get; } = new Bindable<string>("score-tick");
|
||||
|
||||
[SettingSource("setting")]
|
||||
public Bindable<bool> PlayBadgeSounds { get; } = new Bindable<bool>(true);
|
||||
|
||||
[SettingSource("setting")]
|
||||
public Bindable<string> BadgeSampleName { get; } = new Bindable<string>("badge-dink");
|
||||
|
||||
[SettingSource("setting")]
|
||||
public Bindable<string> BadgeMaxSampleName { get; } = new Bindable<string>("badge-dink-max");
|
||||
|
||||
[SettingSource("setting")]
|
||||
public Bindable<bool> PlaySwooshSound { get; } = new Bindable<bool>(true);
|
||||
|
||||
[SettingSource("setting")]
|
||||
public Bindable<string> SwooshSampleName { get; } = new Bindable<string>("swoosh-up");
|
||||
|
||||
[SettingSource("setting")]
|
||||
public Bindable<bool> PlayImpact { get; } = new Bindable<bool>(true);
|
||||
|
||||
[SettingSource("setting")]
|
||||
public Bindable<string> ImpactGradeDSampleName { get; } = new Bindable<string>("rank-impact-fail-d");
|
||||
|
||||
[SettingSource("setting")]
|
||||
public Bindable<string> ImpactGradeCSampleName { get; } = new Bindable<string>("rank-impact-fail");
|
||||
|
||||
[SettingSource("setting")]
|
||||
public Bindable<string> ImpactGradeBSampleName { get; } = new Bindable<string>("rank-impact-fail");
|
||||
|
||||
[SettingSource("setting")]
|
||||
public Bindable<string> ImpactGradeASampleName { get; } = new Bindable<string>("rank-impact-pass");
|
||||
|
||||
[SettingSource("setting")]
|
||||
public Bindable<string> ImpactGradeSSampleName { get; } = new Bindable<string>("rank-impact-pass");
|
||||
|
||||
[SettingSource("setting")]
|
||||
public Bindable<string> ImpactGradeSSSampleName { get; } = new Bindable<string>("rank-impact-pass-ss");
|
||||
|
||||
[SettingSource("setting")]
|
||||
public Bindable<bool> PlayApplause { get; } = new Bindable<bool>(true);
|
||||
|
||||
[SettingSource("setting")]
|
||||
public BindableDouble ApplauseVolume { get; } = new BindableDouble(0.8)
|
||||
{
|
||||
MinValue = 0,
|
||||
MaxValue = 1,
|
||||
Precision = 0.1
|
||||
};
|
||||
|
||||
[SettingSource("setting")]
|
||||
public BindableDouble ApplauseDelay { get; } = new BindableDouble(545)
|
||||
{
|
||||
MinValue = 0,
|
||||
MaxValue = 10000,
|
||||
Precision = 1
|
||||
};
|
||||
|
||||
[SettingSource("setting")]
|
||||
public Bindable<string> ApplauseGradeDSampleName { get; } = new Bindable<string>("applause-d");
|
||||
|
||||
[SettingSource("setting")]
|
||||
public Bindable<string> ApplauseGradeCSampleName { get; } = new Bindable<string>("applause-c");
|
||||
|
||||
[SettingSource("setting")]
|
||||
public Bindable<string> ApplauseGradeBSampleName { get; } = new Bindable<string>("applause-b");
|
||||
|
||||
[SettingSource("setting")]
|
||||
public Bindable<string> ApplauseGradeASampleName { get; } = new Bindable<string>("applause-a");
|
||||
|
||||
[SettingSource("setting")]
|
||||
public Bindable<string> ApplauseGradeSSampleName { get; } = new Bindable<string>("applause-s");
|
||||
|
||||
[SettingSource("setting")]
|
||||
public Bindable<string> ApplauseGradeSSSampleName { get; } = new Bindable<string>("applause-s");
|
||||
|
||||
[SettingSource("setting")]
|
||||
public BindableDouble TickPitchFactor { get; } = new BindableDouble(1)
|
||||
{
|
||||
MinValue = 0,
|
||||
MaxValue = 3,
|
||||
Precision = 0.1
|
||||
};
|
||||
|
||||
[SettingSource("setting")]
|
||||
public BindableDouble TickDebounceStart { get; } = new BindableDouble(18)
|
||||
{
|
||||
MinValue = 1,
|
||||
MaxValue = 100
|
||||
};
|
||||
|
||||
[SettingSource("setting")]
|
||||
public BindableDouble TickDebounceEnd { get; } = new BindableDouble(300)
|
||||
{
|
||||
MinValue = 100,
|
||||
MaxValue = 1000
|
||||
};
|
||||
|
||||
[SettingSource("setting")]
|
||||
public BindableDouble SwooshPreDelay { get; } = new BindableDouble(443)
|
||||
{
|
||||
MinValue = -1000,
|
||||
MaxValue = 1000
|
||||
};
|
||||
|
||||
[SettingSource("setting")]
|
||||
public Bindable<Easing> TickRateEasing { get; } = new Bindable<Easing>(Easing.OutSine);
|
||||
|
||||
[SettingSource("setting")]
|
||||
public Bindable<Easing> TickPitchEasing { get; } = new Bindable<Easing>(Easing.OutSine);
|
||||
|
||||
[SettingSource("setting")]
|
||||
public Bindable<Easing> TickVolumeEasing { get; } = new Bindable<Easing>(Easing.OutSine);
|
||||
|
||||
[SettingSource("setting")]
|
||||
public BindableDouble TickVolumeStart { get; } = new BindableDouble(0.6)
|
||||
{
|
||||
MinValue = 0,
|
||||
MaxValue = 1,
|
||||
Precision = 0.1
|
||||
};
|
||||
|
||||
[SettingSource("setting")]
|
||||
public BindableDouble TickVolumeEnd { get; } = new BindableDouble(1.0)
|
||||
{
|
||||
MinValue = 0,
|
||||
MaxValue = 1,
|
||||
Precision = 0.1
|
||||
};
|
||||
|
||||
[SettingSource("setting")]
|
||||
public BindableDouble ImpactVolume { get; } = new BindableDouble(1.0)
|
||||
{
|
||||
MinValue = 0,
|
||||
MaxValue = 1,
|
||||
Precision = 0.1
|
||||
};
|
||||
|
||||
[SettingSource("setting")]
|
||||
public BindableDouble BadgeDinkVolume { get; } = new BindableDouble(1)
|
||||
{
|
||||
MinValue = 0,
|
||||
MaxValue = 1,
|
||||
Precision = 0.1
|
||||
};
|
||||
|
||||
[SettingSource("setting")]
|
||||
public BindableDouble SwooshVolume { get; } = new BindableDouble(0.4)
|
||||
{
|
||||
MinValue = 0,
|
||||
MaxValue = 1,
|
||||
Precision = 0.1
|
||||
};
|
||||
}
|
||||
}
|
||||
|
@ -7,6 +7,7 @@ using JetBrains.Annotations;
|
||||
using osu.Framework.Audio.Sample;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Audio;
|
||||
using osu.Framework.Graphics.OpenGL.Textures;
|
||||
using osu.Framework.Graphics.Textures;
|
||||
using osu.Game.Audio;
|
||||
@ -58,6 +59,60 @@ namespace osu.Game.Skinning
|
||||
|
||||
switch (component)
|
||||
{
|
||||
case GameplaySkinComponent<GameplaySkinSamples> sample:
|
||||
switch (sample.Component)
|
||||
{
|
||||
case GameplaySkinSamples.ResultScoreTick:
|
||||
return new DrawableSample(GetSample(new SampleInfo("Results/score-tick")));
|
||||
|
||||
case GameplaySkinSamples.ResultBadgeTick:
|
||||
return new DrawableSample(GetSample(new SampleInfo("Results/badge-dink")));
|
||||
|
||||
case GameplaySkinSamples.ResultBadgeTickMax:
|
||||
return new DrawableSample(GetSample(new SampleInfo("Results/badge-dink-max")));
|
||||
|
||||
case GameplaySkinSamples.ResultSwooshUp:
|
||||
return new DrawableSample(GetSample(new SampleInfo("Results/swoosh-up")));
|
||||
|
||||
case GameplaySkinSamples.ResultRank_D:
|
||||
return new DrawableSample(GetSample(new SampleInfo("Results/rank-impact-fail-d")));
|
||||
|
||||
case GameplaySkinSamples.ResultRank_B:
|
||||
return new DrawableSample(GetSample(new SampleInfo("Results/rank-impact-fail")));
|
||||
|
||||
case GameplaySkinSamples.ResultRank_C:
|
||||
return new DrawableSample(GetSample(new SampleInfo("Results/rank-impact-fail")));
|
||||
|
||||
case GameplaySkinSamples.ResultRank_A:
|
||||
return new DrawableSample(GetSample(new SampleInfo("Results/rank-impact-pass")));
|
||||
|
||||
case GameplaySkinSamples.ResultRank_S:
|
||||
return new DrawableSample(GetSample(new SampleInfo("Results/rank-impact-pass")));
|
||||
|
||||
case GameplaySkinSamples.ResultRank_SS:
|
||||
return new DrawableSample(GetSample(new SampleInfo("Results/rank-impact-pass-ss")));
|
||||
|
||||
case GameplaySkinSamples.ResultApplause_D:
|
||||
return new DrawableSample(GetSample(new SampleInfo("Results/applause-d")));
|
||||
|
||||
case GameplaySkinSamples.ResultApplause_B:
|
||||
return new DrawableSample(GetSample(new SampleInfo("Results/applause-b")));
|
||||
|
||||
case GameplaySkinSamples.ResultApplause_C:
|
||||
return new DrawableSample(GetSample(new SampleInfo("Results/applause-c")));
|
||||
|
||||
case GameplaySkinSamples.ResultApplause_A:
|
||||
return new DrawableSample(GetSample(new SampleInfo("Results/applause-a")));
|
||||
|
||||
case GameplaySkinSamples.ResultApplause_S:
|
||||
return new DrawableSample(GetSample(new SampleInfo("Results/applause-s")));
|
||||
|
||||
case GameplaySkinSamples.ResultApplause_SS:
|
||||
return new DrawableSample(GetSample(new SampleInfo("Results/applause-s")));
|
||||
}
|
||||
|
||||
break;
|
||||
|
||||
case SkinnableTargetComponent target:
|
||||
switch (target.Target)
|
||||
{
|
||||
|
29
osu.Game/Skinning/GameplaySkinSamples.cs
Normal file
29
osu.Game/Skinning/GameplaySkinSamples.cs
Normal file
@ -0,0 +1,29 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
namespace osu.Game.Skinning
|
||||
{
|
||||
public enum GameplaySkinSamples
|
||||
{
|
||||
// legacy
|
||||
Applause,
|
||||
|
||||
// results screen
|
||||
ResultScoreTick,
|
||||
ResultBadgeTick,
|
||||
ResultBadgeTickMax,
|
||||
ResultSwooshUp,
|
||||
ResultRank_D,
|
||||
ResultRank_B,
|
||||
ResultRank_C,
|
||||
ResultRank_A,
|
||||
ResultRank_S,
|
||||
ResultRank_SS,
|
||||
ResultApplause_D,
|
||||
ResultApplause_B,
|
||||
ResultApplause_C,
|
||||
ResultApplause_A,
|
||||
ResultApplause_S,
|
||||
ResultApplause_SS
|
||||
}
|
||||
}
|
@ -10,6 +10,7 @@ using JetBrains.Annotations;
|
||||
using osu.Framework.Audio.Sample;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Audio;
|
||||
using osu.Framework.Graphics.OpenGL.Textures;
|
||||
using osu.Framework.Graphics.Textures;
|
||||
using osu.Framework.IO.Stores;
|
||||
@ -395,6 +396,43 @@ namespace osu.Game.Skinning
|
||||
|
||||
return null;
|
||||
|
||||
case GameplaySkinComponent<GameplaySkinSamples> sampleComponent:
|
||||
var applause = GetSample(new SampleInfo("applause"));
|
||||
|
||||
switch (sampleComponent.Component)
|
||||
{
|
||||
case GameplaySkinSamples.Applause:
|
||||
if (applause != null)
|
||||
return new DrawableSample(applause);
|
||||
|
||||
break;
|
||||
|
||||
case GameplaySkinSamples.ResultScoreTick:
|
||||
case GameplaySkinSamples.ResultBadgeTick:
|
||||
case GameplaySkinSamples.ResultBadgeTickMax:
|
||||
case GameplaySkinSamples.ResultSwooshUp:
|
||||
case GameplaySkinSamples.ResultRank_D:
|
||||
case GameplaySkinSamples.ResultRank_B:
|
||||
case GameplaySkinSamples.ResultRank_C:
|
||||
case GameplaySkinSamples.ResultRank_A:
|
||||
case GameplaySkinSamples.ResultRank_S:
|
||||
case GameplaySkinSamples.ResultRank_SS:
|
||||
case GameplaySkinSamples.ResultApplause_D:
|
||||
case GameplaySkinSamples.ResultApplause_B:
|
||||
case GameplaySkinSamples.ResultApplause_C:
|
||||
case GameplaySkinSamples.ResultApplause_A:
|
||||
case GameplaySkinSamples.ResultApplause_S:
|
||||
case GameplaySkinSamples.ResultApplause_SS:
|
||||
if (applause != null)
|
||||
// Legacy skins don't have sounds for the result screen, but may instead have an 'applause' sound.
|
||||
// This lets a legacy skin's applause sound play instead of result screen sounds (as to not play over each other)
|
||||
return Drawable.Empty();
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
break;
|
||||
|
||||
case HUDSkinComponent hudComponent:
|
||||
{
|
||||
if (!this.HasFont(LegacyFont.Score))
|
||||
|
Loading…
Reference in New Issue
Block a user