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mirror of https://github.com/ppy/osu.git synced 2026-05-14 22:33:32 +08:00

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403 Commits

309 changed files with 3137 additions and 2123 deletions
+3 -3
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@@ -41,7 +41,7 @@
"request": "launch",
"program": "dotnet",
"args": [
"${workspaceRoot}/osu.Desktop/bin/Debug/netcoreapp2.1/osu!.dll",
"${workspaceRoot}/osu.Desktop/bin/Debug/netcoreapp2.1/osu!.dll"
],
"cwd": "${workspaceRoot}",
"preLaunchTask": "Build osu! (Debug)",
@@ -58,7 +58,7 @@
"request": "launch",
"program": "dotnet",
"args": [
"${workspaceRoot}/osu.Desktop/bin/Release/netcoreapp2.1/osu!.dll",
"${workspaceRoot}/osu.Desktop/bin/Release/netcoreapp2.1/osu!.dll"
],
"cwd": "${workspaceRoot}",
"preLaunchTask": "Build osu! (Release)",
@@ -70,4 +70,4 @@
"console": "internalConsole"
}
]
}
}
+20 -6
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@@ -1,18 +1,32 @@
# osu! [![Build status](https://ci.appveyor.com/api/projects/status/u2p01nx7l6og8buh?svg=true)](https://ci.appveyor.com/project/peppy/osu) [![CodeFactor](https://www.codefactor.io/repository/github/ppy/osu/badge)](https://www.codefactor.io/repository/github/ppy/osu) [![dev chat](https://discordapp.com/api/guilds/188630481301012481/widget.png?style=shield)](https://discord.gg/ppy)
Rhythm is just a *click* away. The future of [osu!](https://osu.ppy.sh) and the beginning of an open era!
Rhythm is just a *click* away. The future of [osu!](https://osu.ppy.sh) and the beginning of an open era! Commonly known by the codename "osu!lazer". Pew pew.
# Status
This is still heavily under development and is not intended for end-user use. This repository is intended for developer collaboration. You're welcome to try and use it but please do not submit bug reports without a patch. Please do not ask for help building or using this software.
This project is still heavily under development, but is in a state where users are encouraged to try it out and keep it installed alongside the stable osu! client. It will continue to evolve over the coming months and hopefully bring some new unique features to the table.
We are accepting bug reports (please report with as much detail as possible). Feature requests are welcome as long as you read and understand the contribution guidelines listed below.
# Requirements
- A desktop platform that can compile .NET 4.7.1. We recommend using [Visual Studio Community Edition](https://www.visualstudio.com/) (Windows), [Visual Studio for Mac](https://www.visualstudio.com/vs/visual-studio-mac/) (macOS) or [MonoDevelop](http://www.monodevelop.com/download/) (Linux), all of which are free. [Visual Studio Code](https://code.visualstudio.com/) may also be used but requires further setup steps which are not covered here.
- A desktop platform with the [.NET Core SDK 2.1](https://www.microsoft.com/net/learn/get-started) or higher installed.
- When working with the codebase, we recommend using an IDE with intellisense and syntax highlighting, such as [Visual Studio Community Edition](https://www.visualstudio.com/) (Windows), [Visual Studio Code](https://code.visualstudio.com/) (with the C# plugin installed) or [Jetbrains Rider](https://www.jetbrains.com/rider/) (commercial).
# Getting Started
- Clone the repository including submodules (`git clone --recurse-submodules https://github.com/ppy/osu`)
- Build in your IDE of choice (recommended IDEs automatically restore nuget packages; if you are using an alternative make sure to `nuget restore`)
# Building and running
If you are not interested in developing the game, please head over to the [releases](https://github.com/ppy/osu/releases) to download a precompiled build with automatic updating enabled (download and run the install executable for your platform).
Clone the repository including submodules
`git clone --recurse-submodules https://github.com/ppy/osu`
Build and run
- Using Visual Studio 2017, Rider or Visual Studio Code (configurations are included)
- From command line using `dotnet run --project osu.Desktop`
If you run into issues building you may need to restore nuget packages (commonly via `dotnet restore`). Visual Studio Code users must run `Restore` task from debug tab before attempt to build.
# Contributing
+6 -5
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@@ -2,20 +2,21 @@ clone_depth: 1
version: '{branch}-{build}'
image: Visual Studio 2017
configuration: Debug
cache:
- C:\ProgramData\chocolatey\bin -> appveyor.yml
- C:\ProgramData\chocolatey\lib -> appveyor.yml
install:
- cmd: git submodule update --init --recursive --depth=5
- cmd: choco install resharper-clt -y
- cmd: choco install nvika -y
- cmd: appveyor DownloadFile https://github.com/peppy/CodeFileSanity/releases/download/v0.2.5/CodeFileSanity.exe
- cmd: dotnet tool install CodeFileSanity --version 0.0.16 --global
before_build:
- cmd: CodeFileSanity.exe
- cmd: CodeFileSanity
- cmd: nuget restore -verbosity quiet
environment:
TargetFramework: net471
build:
project: osu.sln
parallel: true
verbosity: minimal
after_build:
- cmd: inspectcode --o="inspectcodereport.xml" --projects:osu.Game* --caches-home="inspectcode" osu.sln > NUL
- cmd: NVika parsereport "inspectcodereport.xml" --treatwarningsaserrors
- cmd: NVika parsereport "inspectcodereport.xml" --treatwarningsaserrors
+3 -5
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@@ -16,17 +16,15 @@ build_script:
- cd osu-deploy
- nuget restore -verbosity quiet
- msbuild osu.Desktop.Deploy.csproj
- cmd: ..\appveyor-tools\secure-file -decrypt ..\fdc6f19b04.enc -secret %decode_secret% -out bin\Debug\net471\osu.Desktop.Deploy.exe.config
- cd bin\Debug\net471\
- osu.Desktop.Deploy.exe %code_signing_password% %APPVEYOR_REPO_TAG_NAME%
- cmd: ..\appveyor-tools\secure-file -decrypt ..\fdc6f19b04.enc -secret %decode_secret% -out bin\Debug\netcoreapp2.1\osu.Desktop.Deploy.dll.config
- dotnet bin/Debug/netcoreapp2.1/osu.Desktop.Deploy.dll %code_signing_password% %APPVEYOR_REPO_TAG_NAME%
environment:
TargetFramework: net471
decode_secret:
secure: i67IC2xj6DjjxmA6Oj2jing3+MwzLkq6CbGsjfZ7rdY=
code_signing_password:
secure: 34tLNqvjmmZEi97MLKfrnQ==
artifacts:
- path: 'Releases\*'
- path: 'osu-deploy/releases/*'
deploy:
- provider: Environment
name: github
+47 -40
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@@ -12,6 +12,8 @@ using osu.Framework.Platform;
using osu.Game;
using OpenTK.Input;
using Microsoft.Win32;
using osu.Desktop.Updater;
using osu.Framework;
using osu.Framework.Platform.Windows;
namespace osu.Desktop
@@ -38,6 +40,51 @@ namespace osu.Desktop
}
}
protected override void LoadComplete()
{
base.LoadComplete();
if (!noVersionOverlay)
{
LoadComponentAsync(new VersionManager { Depth = int.MinValue }, v =>
{
Add(v);
v.State = Visibility.Visible;
});
if (RuntimeInfo.OS == RuntimeInfo.Platform.Windows)
Add(new SquirrelUpdateManager());
else
Add(new SimpleUpdateManager());
}
}
public override void SetHost(GameHost host)
{
base.SetHost(host);
var desktopWindow = host.Window as DesktopGameWindow;
if (desktopWindow != null)
{
desktopWindow.CursorState |= CursorState.Hidden;
desktopWindow.SetIconFromStream(Assembly.GetExecutingAssembly().GetManifestResourceStream(GetType(), "lazer.ico"));
desktopWindow.Title = Name;
desktopWindow.FileDrop += fileDrop;
}
}
private void fileDrop(object sender, FileDropEventArgs e)
{
var filePaths = new[] { e.FileName };
var firstExtension = Path.GetExtension(filePaths.First());
if (filePaths.Any(f => Path.GetExtension(f) != firstExtension)) return;
Task.Factory.StartNew(() => Import(filePaths), TaskCreationOptions.LongRunning);
}
/// <summary>
/// A method of accessing an osu-stable install in a controlled fashion.
/// </summary>
@@ -77,45 +124,5 @@ namespace osu.Desktop
{
}
}
protected override void LoadComplete()
{
base.LoadComplete();
if (!noVersionOverlay)
{
LoadComponentAsync(new VersionManager { Depth = int.MinValue }, v =>
{
Add(v);
v.State = Visibility.Visible;
});
}
}
public override void SetHost(GameHost host)
{
base.SetHost(host);
var desktopWindow = host.Window as DesktopGameWindow;
if (desktopWindow != null)
{
desktopWindow.CursorState |= CursorState.Hidden;
desktopWindow.SetIconFromStream(Assembly.GetExecutingAssembly().GetManifestResourceStream(GetType(), "lazer.ico"));
desktopWindow.Title = Name;
desktopWindow.FileDrop += fileDrop;
}
}
private void fileDrop(object sender, FileDropEventArgs e)
{
var filePaths = new[] { e.FileName };
var firstExtension = Path.GetExtension(filePaths.First());
if (filePaths.Any(f => Path.GetExtension(f) != firstExtension)) return;
Task.Factory.StartNew(() => Import(filePaths), TaskCreationOptions.LongRunning);
}
}
}
-4
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@@ -91,10 +91,6 @@ namespace osu.Desktop.Overlays
}
}
};
#if NET_FRAMEWORK
Add(new SquirrelUpdateManager());
#endif
}
protected override void LoadComplete()
-17
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@@ -7,9 +7,6 @@ using System.Linq;
using osu.Framework;
using osu.Framework.Platform;
using osu.Game.IPC;
#if NET_FRAMEWORK
using System.Runtime;
#endif
namespace osu.Desktop
{
@@ -18,11 +15,6 @@ namespace osu.Desktop
[STAThread]
public static int Main(string[] args)
{
// required to initialise native SQLite libraries on some platforms.
if (!RuntimeInfo.IsMono)
useMulticoreJit();
// Back up the cwd before DesktopGameHost changes it
var cwd = Environment.CurrentDirectory;
@@ -53,14 +45,5 @@ namespace osu.Desktop
return 0;
}
}
private static void useMulticoreJit()
{
#if NET_FRAMEWORK
var directory = Directory.CreateDirectory(Path.Combine(AppDomain.CurrentDomain.BaseDirectory, "Profiles"));
ProfileOptimization.SetProfileRoot(directory.FullName);
ProfileOptimization.StartProfile("Startup.Profile");
#endif
}
}
}
+103
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@@ -0,0 +1,103 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using Newtonsoft.Json;
using osu.Framework;
using osu.Framework.Allocation;
using osu.Framework.Graphics.Containers;
using osu.Framework.IO.Network;
using osu.Framework.Platform;
using osu.Game;
using osu.Game.Graphics;
using osu.Game.Overlays;
using osu.Game.Overlays.Notifications;
namespace osu.Desktop.Updater
{
/// <summary>
/// An update manager that shows notifications if a newer release is detected.
/// Installation is left up to the user.
/// </summary>
internal class SimpleUpdateManager : CompositeDrawable
{
private NotificationOverlay notificationOverlay;
private string version;
private GameHost host;
[BackgroundDependencyLoader]
private void load(NotificationOverlay notification, OsuGameBase game, GameHost host)
{
notificationOverlay = notification;
this.host = host;
version = game.Version;
if (game.IsDeployedBuild)
Schedule(() => Task.Run(() => checkForUpdateAsync()));
}
private async void checkForUpdateAsync()
{
var releases = new JsonWebRequest<GitHubRelease>("https://api.github.com/repos/ppy/osu/releases/latest");
await releases.PerformAsync();
var latest = releases.ResponseObject;
if (latest.TagName != version)
{
notificationOverlay.Post(new SimpleNotification
{
Text = $"A newer release of osu! has been found ({version} → {latest.TagName}).\n\n"
+ "Click here to download the new version, which can be installed over the top of your existing installation",
Icon = FontAwesome.fa_upload,
Activated = () =>
{
host.OpenUrlExternally(getBestUrl(latest));
return true;
}
});
}
}
private string getBestUrl(GitHubRelease release)
{
GitHubAsset bestAsset = null;
switch (RuntimeInfo.OS)
{
case RuntimeInfo.Platform.Windows:
bestAsset = release.Assets?.FirstOrDefault(f => f.Name.EndsWith(".exe"));
break;
case RuntimeInfo.Platform.MacOsx:
bestAsset = release.Assets?.FirstOrDefault(f => f.Name.EndsWith(".app.zip"));
break;
}
return bestAsset?.BrowserDownloadUrl ?? release.HtmlUrl;
}
public class GitHubRelease
{
[JsonProperty("html_url")]
public string HtmlUrl { get; set; }
[JsonProperty("tag_name")]
public string TagName { get; set; }
[JsonProperty("assets")]
public List<GitHubAsset> Assets { get; set; }
}
public class GitHubAsset
{
[JsonProperty("name")]
public string Name { get; set; }
[JsonProperty("browser_download_url")]
public string BrowserDownloadUrl { get; set; }
}
}
}
@@ -1,8 +1,8 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
#if NET_FRAMEWORK
using System;
using System.Threading.Tasks;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Colour;
@@ -16,7 +16,7 @@ using OpenTK;
using OpenTK.Graphics;
using Squirrel;
namespace osu.Desktop.Overlays
namespace osu.Desktop.Updater
{
public class SquirrelUpdateManager : Component
{
@@ -35,7 +35,7 @@ namespace osu.Desktop.Overlays
notificationOverlay = notification;
if (game.IsDeployedBuild)
Schedule(() => checkForUpdateAsync());
Schedule(() => Task.Run(() => checkForUpdateAsync()));
}
private async void checkForUpdateAsync(bool useDeltaPatching = true, UpdateProgressNotification notification = null)
@@ -161,4 +161,3 @@ namespace osu.Desktop.Overlays
}
}
}
#endif
+4 -6
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@@ -1,7 +1,7 @@
<Project Sdk="Microsoft.NET.Sdk">
<Import Project="..\osu.Game.props" />
<PropertyGroup Label="Project">
<TargetFrameworks>net471;netcoreapp2.1</TargetFrameworks>
<TargetFramework>netcoreapp2.1</TargetFramework>
<OutputType>WinExe</OutputType>
<PlatformTarget>AnyCPU</PlatformTarget>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
@@ -13,9 +13,6 @@
<Version>0.0.0</Version>
<FileVersion>0.0.0</FileVersion>
</PropertyGroup>
<PropertyGroup Label="Defines">
<DefineConstants Condition="'$(TargetFramework)' == 'net471'">$(DefineConstants);NET_FRAMEWORK</DefineConstants>
</PropertyGroup>
<PropertyGroup>
<StartupObject>osu.Desktop.Program</StartupObject>
</PropertyGroup>
@@ -29,11 +26,12 @@
<PackageReference Include="Microsoft.Win32.Registry" Version="4.5.0" />
</ItemGroup>
<ItemGroup Label="Package References">
<PackageReference Include="System.IO.Packaging" Version="4.5.0" />
<PackageReference Include="ppy.squirrel.windows" Version="1.8.0.3" />
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="2.1.1" />
<PackageReference Include="Microsoft.EntityFrameworkCore.Design" Version="2.1.1" />
<PackageReference Include="squirrel.windows" Version="1.8.0" Condition="'$(TargetFramework)' == 'net471'" />
</ItemGroup>
<ItemGroup Label="Resources">
<EmbeddedResource Include="lazer.ico" />
</ItemGroup>
</Project>
</Project>
+1 -1
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@@ -3,7 +3,7 @@
<metadata>
<id>osulazer</id>
<version>0.0.0</version>
<title>osulazer</title>
<title>osu!lazer</title>
<authors>ppy Pty Ltd</authors>
<owners>Dean Herbert</owners>
<projectUrl>https://osu.ppy.sh/</projectUrl>
+4 -32
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@@ -2,35 +2,7 @@
"version": "0.2.0",
"configurations": [
{
"name": "VisualTests (Debug, net471)",
"windows": {
"type": "clr"
},
"type": "mono",
"request": "launch",
"program": "${workspaceRoot}/bin/Debug/net471/osu.Game.Rulesets.Catch.Tests.exe",
"cwd": "${workspaceRoot}",
"preLaunchTask": "Build (Debug, msbuild)",
"runtimeExecutable": null,
"env": {},
"console": "internalConsole"
},
{
"name": "VisualTests (Release, net471)",
"windows": {
"type": "clr"
},
"type": "mono",
"request": "launch",
"program": "${workspaceRoot}/bin/Release/net471/osu.Game.Rulesets.Catch.Tests.exe",
"cwd": "${workspaceRoot}",
"preLaunchTask": "Build (Release, msbuild)",
"runtimeExecutable": null,
"env": {},
"console": "internalConsole"
},
{
"name": "VisualTests (Debug, netcoreapp2.1)",
"name": "VisualTests (Debug)",
"type": "coreclr",
"request": "launch",
"program": "dotnet",
@@ -38,12 +10,12 @@
"${workspaceRoot}/bin/Debug/netcoreapp2.1/osu.Game.Rulesets.Catch.Tests.dll"
],
"cwd": "${workspaceRoot}",
"preLaunchTask": "Build (Debug, dotnet)",
"preLaunchTask": "Build (Debug)",
"env": {},
"console": "internalConsole"
},
{
"name": "VisualTests (Release, netcoreapp2.1)",
"name": "VisualTests (Release)",
"type": "coreclr",
"request": "launch",
"program": "dotnet",
@@ -51,7 +23,7 @@
"${workspaceRoot}/bin/Release/netcoreapp2.1/osu.Game.Rulesets.Catch.Tests.dll"
],
"cwd": "${workspaceRoot}",
"preLaunchTask": "Build (Release, dotnet)",
"preLaunchTask": "Build (Release)",
"env": {},
"console": "internalConsole"
}
+3 -43
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@@ -4,43 +4,13 @@
"version": "2.0.0",
"tasks": [
{
"label": "Build (Debug, msbuild)",
"type": "shell",
"command": "msbuild",
"args": [
"osu.Game.Rulesets.Catch.Tests.csproj",
"/p:TargetFramework=net471",
"/p:GenerateFullPaths=true",
"/m",
"/verbosity:m"
],
"group": "build",
"problemMatcher": "$msCompile"
},
{
"label": "Build (Release, msbuild)",
"type": "shell",
"command": "msbuild",
"args": [
"osu.Game.Rulesets.Catch.Tests.csproj",
"/p:Configuration=Release",
"/p:TargetFramework=net471",
"/p:GenerateFullPaths=true",
"/m",
"/verbosity:m"
],
"group": "build",
"problemMatcher": "$msCompile"
},
{
"label": "Build (Debug, dotnet)",
"label": "Build (Debug)",
"type": "shell",
"command": "dotnet",
"args": [
"build",
"--no-restore",
"osu.Game.Rulesets.Catch.Tests.csproj",
"/p:TargetFramework=netcoreapp2.1",
"/p:GenerateFullPaths=true",
"/m",
"/verbosity:m"
@@ -49,14 +19,13 @@
"problemMatcher": "$msCompile"
},
{
"label": "Build (Release, dotnet)",
"label": "Build (Release)",
"type": "shell",
"command": "dotnet",
"args": [
"build",
"--no-restore",
"osu.Game.Rulesets.Catch.Tests.csproj",
"/p:TargetFramework=netcoreapp2.1",
"/p:Configuration=Release",
"/p:GenerateFullPaths=true",
"/m",
@@ -66,16 +35,7 @@
"problemMatcher": "$msCompile"
},
{
"label": "Restore (net471)",
"type": "shell",
"command": "nuget",
"args": [
"restore"
],
"problemMatcher": []
},
{
"label": "Restore (netcoreapp2.1)",
"label": "Restore",
"type": "shell",
"command": "dotnet",
"args": [
@@ -28,18 +28,20 @@ namespace osu.Game.Rulesets.Catch.Tests
protected override IEnumerable<ConvertValue> CreateConvertValue(HitObject hitObject)
{
if (hitObject is JuiceStream stream)
switch (hitObject)
{
foreach (var nested in stream.NestedHitObjects)
yield return new ConvertValue((CatchHitObject)nested);
case JuiceStream stream:
foreach (var nested in stream.NestedHitObjects)
yield return new ConvertValue((CatchHitObject)nested);
break;
case BananaShower shower:
foreach (var nested in shower.NestedHitObjects)
yield return new ConvertValue((CatchHitObject)nested);
break;
default:
yield return new ConvertValue((CatchHitObject)hitObject);
break;
}
else if (hitObject is BananaShower shower)
{
foreach (var nested in shower.NestedHitObjects)
yield return new ConvertValue((CatchHitObject)nested);
}
else
yield return new ConvertValue((CatchHitObject)hitObject);
}
protected override Ruleset CreateRuleset() => new CatchRuleset();
@@ -55,7 +55,7 @@ namespace osu.Game.Rulesets.Catch.Tests
{
}
public void ToggleHyperDash(bool status) => MovableCatcher.SetHyperdashState(status ? 2 : 1);
public void ToggleHyperDash(bool status) => MovableCatcher.SetHyperDashState(status ? 2 : 1);
}
}
}
@@ -8,9 +8,9 @@ using osu.Game.Rulesets.Catch.Objects;
namespace osu.Game.Rulesets.Catch.Tests
{
[TestFixture]
public class TestCaseHyperdash : Game.Tests.Visual.TestCasePlayer
public class TestCaseHyperDash : Game.Tests.Visual.TestCasePlayer
{
public TestCaseHyperdash()
public TestCaseHyperDash()
: base(new CatchRuleset())
{
}
@@ -1,8 +1,14 @@
<Project Sdk="Microsoft.NET.Sdk">
<Import Project="..\osu.TestProject.props" />
<ItemGroup Label="Package References">
<PackageReference Include="Appveyor.TestLogger" Version="2.0.0" />
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="15.8.0" />
<PackageReference Include="NUnit" Version="3.10.1" />
<PackageReference Include="NUnit3TestAdapter" Version="3.10.0" />
</ItemGroup>
<PropertyGroup Label="Project">
<OutputType>WinExe</OutputType>
<TargetFrameworks>netcoreapp2.1;net471</TargetFrameworks>
<TargetFramework>netcoreapp2.1</TargetFramework>
</PropertyGroup>
<ItemGroup Label="Project References">
<ProjectReference Include="..\osu.Game.Rulesets.Catch\osu.Game.Rulesets.Catch.csproj" />
@@ -46,13 +46,16 @@ namespace osu.Game.Rulesets.Catch.Difficulty
foreach (var hitObject in beatmap.HitObjects)
{
// We want to only consider fruits that contribute to the combo. Droplets are addressed as accuracy and spinners are not relevant for "skill" calculations.
if (hitObject is Fruit)
switch (hitObject)
{
difficultyHitObjects.Add(new CatchDifficultyHitObject((CatchHitObject)hitObject, halfCatchWidth));
// We want to only consider fruits that contribute to the combo. Droplets are addressed as accuracy and spinners are not relevant for "skill" calculations.
case Fruit fruit:
difficultyHitObjects.Add(new CatchDifficultyHitObject(fruit, halfCatchWidth));
break;
case JuiceStream _:
difficultyHitObjects.AddRange(hitObject.NestedHitObjects.OfType<CatchHitObject>().Where(o => !(o is TinyDroplet)).Select(o => new CatchDifficultyHitObject(o, halfCatchWidth)));
break;
}
if (hitObject is JuiceStream)
difficultyHitObjects.AddRange(hitObject.NestedHitObjects.OfType<CatchHitObject>().Where(o => !(o is TinyDroplet)).Select(o => new CatchDifficultyHitObject(o, halfCatchWidth)));
}
difficultyHitObjects.Sort((a, b) => a.BaseHitObject.StartTime.CompareTo(b.BaseHitObject.StartTime));
@@ -61,12 +64,12 @@ namespace osu.Game.Rulesets.Catch.Difficulty
return new CatchDifficultyAttributes(mods, 0);
// this is the same as osu!, so there's potential to share the implementation... maybe
double preEmpt = BeatmapDifficulty.DifficultyRange(beatmap.BeatmapInfo.BaseDifficulty.ApproachRate, 1800, 1200, 450) / timeRate;
double preempt = BeatmapDifficulty.DifficultyRange(beatmap.BeatmapInfo.BaseDifficulty.ApproachRate, 1800, 1200, 450) / timeRate;
double starRating = Math.Sqrt(calculateDifficulty(difficultyHitObjects, timeRate)) * star_scaling_factor;
return new CatchDifficultyAttributes(mods, starRating)
{
ApproachRate = preEmpt > 1200.0 ? -(preEmpt - 1800.0) / 120.0 : -(preEmpt - 1200.0) / 150.0 + 5.0,
ApproachRate = preempt > 1200.0 ? -(preempt - 1800.0) / 120.0 : -(preempt - 1200.0) / 150.0 + 5.0,
MaxCombo = difficultyHitObjects.Count
};
}
@@ -2,7 +2,7 @@
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Collections.Generic;
using osu.Framework.Input;
using osu.Framework.Input.StateChanges;
using osu.Framework.MathUtils;
using osu.Game.Rulesets.Replays;
+3 -1
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@@ -23,8 +23,10 @@ namespace osu.Game.Rulesets.Catch.UI
private readonly CatcherArea catcherArea;
public CatchPlayfield(BeatmapDifficulty difficulty, Func<CatchHitObject, DrawableHitObject<CatchHitObject>> getVisualRepresentation)
: base(ScrollingDirection.Down, BASE_WIDTH)
: base(BASE_WIDTH)
{
Direction.Value = ScrollingDirection.Down;
Container explodingFruitContainer;
Anchor = Anchor.TopCentre;
+16 -13
View File
@@ -52,6 +52,9 @@ namespace osu.Game.Rulesets.Catch.UI
{
void runAfterLoaded(Action action)
{
if (lastPlateableFruit == null)
return;
// this is required to make this run after the last caught fruit runs UpdateState at least once.
// TODO: find a better alternative
if (lastPlateableFruit.IsLoaded)
@@ -255,11 +258,11 @@ namespace osu.Game.Rulesets.Catch.UI
double positionDifference = target.X * CatchPlayfield.BASE_WIDTH - catcherPosition;
double velocity = positionDifference / Math.Max(1.0, timeDifference - 1000.0 / 60.0);
SetHyperdashState(Math.Abs(velocity), target.X);
SetHyperDashState(Math.Abs(velocity), target.X);
}
else
{
SetHyperdashState();
SetHyperDashState();
}
return validCatch;
@@ -270,18 +273,18 @@ namespace osu.Game.Rulesets.Catch.UI
private float hyperDashTargetPosition;
/// <summary>
/// Whether we are hypderdashing or not.
/// Whether we are hyper-dashing or not.
/// </summary>
public bool HyperDashing => hyperDashModifier != 1;
/// <summary>
/// Set hyperdash state.
/// Set hyper-dash state.
/// </summary>
/// <param name="modifier">The speed multiplier. If this is less or equals to 1, this catcher will be non-hyperdashing state.</param>
/// <param name="targetPosition">When this catcher crosses this position, this catcher ends hyperdashing.</param>
public void SetHyperdashState(double modifier = 1, float targetPosition = -1)
/// <param name="modifier">The speed multiplier. If this is less or equals to 1, this catcher will be non-hyper-dashing state.</param>
/// <param name="targetPosition">When this catcher crosses this position, this catcher ends hyper-dashing.</param>
public void SetHyperDashState(double modifier = 1, float targetPosition = -1)
{
const float hyperdash_transition_length = 180;
const float hyper_dash_transition_length = 180;
bool previouslyHyperDashing = HyperDashing;
if (modifier <= 1 || X == targetPosition)
@@ -291,8 +294,8 @@ namespace osu.Game.Rulesets.Catch.UI
if (previouslyHyperDashing)
{
this.FadeColour(Color4.White, hyperdash_transition_length, Easing.OutQuint);
this.FadeTo(1, hyperdash_transition_length, Easing.OutQuint);
this.FadeColour(Color4.White, hyper_dash_transition_length, Easing.OutQuint);
this.FadeTo(1, hyper_dash_transition_length, Easing.OutQuint);
}
}
else
@@ -303,8 +306,8 @@ namespace osu.Game.Rulesets.Catch.UI
if (!previouslyHyperDashing)
{
this.FadeColour(Color4.OrangeRed, hyperdash_transition_length, Easing.OutQuint);
this.FadeTo(0.2f, hyperdash_transition_length, Easing.OutQuint);
this.FadeColour(Color4.OrangeRed, hyper_dash_transition_length, Easing.OutQuint);
this.FadeTo(0.2f, hyper_dash_transition_length, Easing.OutQuint);
Trail = true;
}
}
@@ -370,7 +373,7 @@ namespace osu.Game.Rulesets.Catch.UI
hyperDashDirection < 0 && hyperDashTargetPosition > X)
{
X = hyperDashTargetPosition;
SetHyperdashState();
SetHyperDashState();
}
}
+4 -32
View File
@@ -2,35 +2,7 @@
"version": "0.2.0",
"configurations": [
{
"name": "VisualTests (Debug, net471)",
"windows": {
"type": "clr"
},
"type": "mono",
"request": "launch",
"program": "${workspaceRoot}/bin/Debug/net471/osu.Game.Rulesets.Mania.Tests.exe",
"cwd": "${workspaceRoot}",
"preLaunchTask": "Build (Debug, msbuild)",
"runtimeExecutable": null,
"env": {},
"console": "internalConsole"
},
{
"name": "VisualTests (Release, net471)",
"windows": {
"type": "clr"
},
"type": "mono",
"request": "launch",
"program": "${workspaceRoot}/bin/Release/net471/osu.Game.Rulesets.Mania.Tests.exe",
"cwd": "${workspaceRoot}",
"preLaunchTask": "Build (Release, msbuild)",
"runtimeExecutable": null,
"env": {},
"console": "internalConsole"
},
{
"name": "VisualTests (Debug, netcoreapp2.1)",
"name": "VisualTests (Debug)",
"type": "coreclr",
"request": "launch",
"program": "dotnet",
@@ -38,12 +10,12 @@
"${workspaceRoot}/bin/Debug/netcoreapp2.1/osu.Game.Rulesets.Mania.Tests.dll"
],
"cwd": "${workspaceRoot}",
"preLaunchTask": "Build (Debug, dotnet)",
"preLaunchTask": "Build (Debug)",
"env": {},
"console": "internalConsole"
},
{
"name": "VisualTests (Release, netcoreapp2.1)",
"name": "VisualTests (Release)",
"type": "coreclr",
"request": "launch",
"program": "dotnet",
@@ -51,7 +23,7 @@
"${workspaceRoot}/bin/Release/netcoreapp2.1/osu.Game.Rulesets.Mania.Tests.dll"
],
"cwd": "${workspaceRoot}",
"preLaunchTask": "Build (Release, dotnet)",
"preLaunchTask": "Build (Release)",
"env": {},
"console": "internalConsole"
}
+3 -43
View File
@@ -4,43 +4,13 @@
"version": "2.0.0",
"tasks": [
{
"label": "Build (Debug, msbuild)",
"type": "shell",
"command": "msbuild",
"args": [
"osu.Game.Rulesets.Mania.Tests.csproj",
"/p:TargetFramework=net471",
"/p:GenerateFullPaths=true",
"/m",
"/verbosity:m"
],
"group": "build",
"problemMatcher": "$msCompile"
},
{
"label": "Build (Release, msbuild)",
"type": "shell",
"command": "msbuild",
"args": [
"osu.Game.Rulesets.Mania.Tests.csproj",
"/p:Configuration=Release",
"/p:TargetFramework=net471",
"/p:GenerateFullPaths=true",
"/m",
"/verbosity:m"
],
"group": "build",
"problemMatcher": "$msCompile"
},
{
"label": "Build (Debug, dotnet)",
"label": "Build (Debug)",
"type": "shell",
"command": "dotnet",
"args": [
"build",
"--no-restore",
"osu.Game.Rulesets.Mania.Tests.csproj",
"/p:TargetFramework=netcoreapp2.1",
"/p:GenerateFullPaths=true",
"/m",
"/verbosity:m"
@@ -49,14 +19,13 @@
"problemMatcher": "$msCompile"
},
{
"label": "Build (Release, dotnet)",
"label": "Build (Release)",
"type": "shell",
"command": "dotnet",
"args": [
"build",
"--no-restore",
"osu.Game.Rulesets.Mania.Tests.csproj",
"/p:TargetFramework=netcoreapp2.1",
"/p:Configuration=Release",
"/p:GenerateFullPaths=true",
"/m",
@@ -66,16 +35,7 @@
"problemMatcher": "$msCompile"
},
{
"label": "Restore (net471)",
"type": "shell",
"command": "nuget",
"args": [
"restore"
],
"problemMatcher": []
},
{
"label": "Restore (netcoreapp2.1)",
"label": "Restore",
"type": "shell",
"command": "dotnet",
"args": [
@@ -5,6 +5,8 @@ using System;
using System.Collections.Generic;
using NUnit.Framework;
using osu.Framework.MathUtils;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Mania.Beatmaps;
using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Types;
@@ -13,11 +15,10 @@ using osu.Game.Tests.Beatmaps;
namespace osu.Game.Rulesets.Mania.Tests
{
[TestFixture]
public class ManiaBeatmapConversionTest : BeatmapConversionTest<ConvertValue>
public class ManiaBeatmapConversionTest : BeatmapConversionTest<ManiaConvertMapping, ConvertValue>
{
protected override string ResourceAssembly => "osu.Game.Rulesets.Mania";
[NonParallelizable]
[TestCase("basic")]
public new void Test(string name)
{
@@ -34,9 +35,35 @@ namespace osu.Game.Rulesets.Mania.Tests
};
}
protected override ManiaConvertMapping CreateConvertMapping() => new ManiaConvertMapping(Converter);
protected override Ruleset CreateRuleset() => new ManiaRuleset();
}
public class ManiaConvertMapping : ConvertMapping<ConvertValue>, IEquatable<ManiaConvertMapping>
{
public uint RandomW;
public uint RandomX;
public uint RandomY;
public uint RandomZ;
public ManiaConvertMapping()
{
}
public ManiaConvertMapping(IBeatmapConverter converter)
{
var maniaConverter = (ManiaBeatmapConverter)converter;
RandomW = maniaConverter.Random.W;
RandomX = maniaConverter.Random.X;
RandomY = maniaConverter.Random.Y;
RandomZ = maniaConverter.Random.Z;
}
public bool Equals(ManiaConvertMapping other) => other != null && RandomW == other.RandomW && RandomX == other.RandomX && RandomY == other.RandomY && RandomZ == other.RandomZ;
public override bool Equals(ConvertMapping<ConvertValue> other) => base.Equals(other) && Equals(other as ManiaConvertMapping);
}
public struct ConvertValue : IEquatable<ConvertValue>
{
/// <summary>
@@ -21,9 +21,9 @@ namespace osu.Game.Rulesets.Mania.Tests
this.direction = direction;
}
protected override IReadOnlyDependencyContainer CreateLocalDependencies(IReadOnlyDependencyContainer parent)
protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent)
{
var dependencies = new DependencyContainer(base.CreateLocalDependencies(parent));
var dependencies = new DependencyContainer(base.CreateChildDependencies(parent));
dependencies.CacheAs<IScrollingInfo>(new ScrollingInfo { Direction = { Value = direction }});
return dependencies;
}
@@ -86,7 +86,7 @@ namespace osu.Game.Rulesets.Mania.Tests
private Drawable createColumn(ScrollingDirection direction, ManiaAction action)
{
var column = new Column(direction)
var column = new Column
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
@@ -62,7 +62,7 @@ namespace osu.Game.Rulesets.Mania.Tests
return new ScrollingTestContainer(direction)
{
AutoSizeAxes = Axes.Both,
Child = new NoteContainer(direction, $"note, scrolling {direction.ToString().ToLower()}")
Child = new NoteContainer(direction, $"note, scrolling {direction.ToString().ToLowerInvariant()}")
{
Child = new DrawableNote(note) { AccentColour = Color4.OrangeRed }
}
@@ -77,7 +77,7 @@ namespace osu.Game.Rulesets.Mania.Tests
return new ScrollingTestContainer(direction)
{
AutoSizeAxes = Axes.Both,
Child = new NoteContainer(direction, $"hold note, scrolling {direction.ToString().ToLower()}")
Child = new NoteContainer(direction, $"hold note, scrolling {direction.ToString().ToLowerInvariant()}")
{
Child = new DrawableHoldNote(note)
{
@@ -137,9 +137,9 @@ namespace osu.Game.Rulesets.Mania.Tests
};
}
protected override IReadOnlyDependencyContainer CreateLocalDependencies(IReadOnlyDependencyContainer parent)
protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent)
{
var dependencies = new DependencyContainer(base.CreateLocalDependencies(parent));
var dependencies = new DependencyContainer(base.CreateChildDependencies(parent));
dependencies.CacheAs<IBindable<ManiaAction>>(new Bindable<ManiaAction>());
return dependencies;
}
@@ -105,7 +105,7 @@ namespace osu.Game.Rulesets.Mania.Tests
{
var specialAction = ManiaAction.Special1;
var stage = new ManiaStage(direction, 0, new StageDefinition { Columns = 2 }, ref action, ref specialAction) { VisibleTimeRange = { Value = 2000 } };
var stage = new ManiaStage(0, new StageDefinition { Columns = 2 }, ref action, ref specialAction) { VisibleTimeRange = { Value = 2000 } };
stages.Add(stage);
return new ScrollingTestContainer(direction)
@@ -1,8 +1,14 @@
<Project Sdk="Microsoft.NET.Sdk">
<Import Project="..\osu.TestProject.props" />
<ItemGroup Label="Package References">
<PackageReference Include="Appveyor.TestLogger" Version="2.0.0" />
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="15.8.0" />
<PackageReference Include="NUnit" Version="3.10.1" />
<PackageReference Include="NUnit3TestAdapter" Version="3.10.0" />
</ItemGroup>
<PropertyGroup Label="Project">
<OutputType>WinExe</OutputType>
<TargetFrameworks>netcoreapp2.1;net471</TargetFrameworks>
<TargetFramework>netcoreapp2.1</TargetFramework>
</PropertyGroup>
<ItemGroup Label="Project References">
<ProjectReference Include="..\osu.Game.Rulesets.Mania\osu.Game.Rulesets.Mania.csproj" />
@@ -5,6 +5,7 @@ using osu.Game.Rulesets.Mania.Objects;
using System;
using System.Linq;
using System.Collections.Generic;
using osu.Framework.MathUtils;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Types;
@@ -28,8 +29,10 @@ namespace osu.Game.Rulesets.Mania.Beatmaps
public int TargetColumns;
public readonly bool IsForCurrentRuleset;
// Internal for testing purposes
internal FastRandom Random { get; private set; }
private Pattern lastPattern = new Pattern();
private FastRandom random;
private ManiaBeatmap beatmap;
@@ -62,7 +65,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps
BeatmapDifficulty difficulty = original.BeatmapInfo.BaseDifficulty;
int seed = (int)Math.Round(difficulty.DrainRate + difficulty.CircleSize) * 20 + (int)(difficulty.OverallDifficulty * 41.2) + (int)Math.Round(difficulty.ApproachRate);
random = new FastRandom(seed);
Random = new FastRandom(seed);
return base.ConvertBeatmap(original);
}
@@ -100,7 +103,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps
private double lastTime;
private Vector2 lastPosition;
private PatternType lastStair;
private PatternType lastStair = PatternType.Stair;
private void recordNote(double time, Vector2 position)
{
lastTime = time;
@@ -115,12 +118,15 @@ namespace osu.Game.Rulesets.Mania.Beatmaps
/// <returns>The hit objects generated.</returns>
private IEnumerable<ManiaHitObject> generateSpecific(HitObject original, IBeatmap originalBeatmap)
{
var generator = new SpecificBeatmapPatternGenerator(random, original, beatmap, lastPattern, originalBeatmap);
var generator = new SpecificBeatmapPatternGenerator(Random, original, beatmap, lastPattern, originalBeatmap);
Pattern newPattern = generator.Generate();
lastPattern = newPattern;
foreach (var newPattern in generator.Generate())
{
lastPattern = newPattern;
return newPattern.HitObjects;
foreach (var obj in newPattern.HitObjects)
yield return obj;
}
}
/// <summary>
@@ -138,27 +144,44 @@ namespace osu.Game.Rulesets.Mania.Beatmaps
Patterns.PatternGenerator conversion = null;
if (distanceData != null)
conversion = new DistanceObjectPatternGenerator(random, original, beatmap, lastPattern, originalBeatmap);
{
var generator = new DistanceObjectPatternGenerator(Random, original, beatmap, lastPattern, originalBeatmap);
conversion = generator;
for (double time = original.StartTime; !Precision.DefinitelyBigger(time, generator.EndTime); time += generator.SegmentDuration)
{
recordNote(time, positionData?.Position ?? Vector2.Zero);
computeDensity(time);
}
}
else if (endTimeData != null)
conversion = new EndTimeObjectPatternGenerator(random, original, beatmap, originalBeatmap);
{
conversion = new EndTimeObjectPatternGenerator(Random, original, beatmap, originalBeatmap);
recordNote(endTimeData.EndTime, new Vector2(256, 192));
computeDensity(endTimeData.EndTime);
}
else if (positionData != null)
{
computeDensity(original.StartTime);
conversion = new HitObjectPatternGenerator(random, original, beatmap, lastPattern, lastTime, lastPosition, density, lastStair, originalBeatmap);
conversion = new HitObjectPatternGenerator(Random, original, beatmap, lastPattern, lastTime, lastPosition, density, lastStair, originalBeatmap);
recordNote(original.StartTime, positionData.Position);
}
if (conversion == null)
return null;
yield break;
Pattern newPattern = conversion.Generate();
foreach (var newPattern in conversion.Generate())
{
lastPattern = conversion is EndTimeObjectPatternGenerator ? lastPattern : newPattern;
lastStair = (conversion as HitObjectPatternGenerator)?.StairType ?? lastStair;
lastPattern = conversion is EndTimeObjectPatternGenerator ? lastPattern : newPattern;
lastStair = (conversion as HitObjectPatternGenerator)?.StairType ?? lastStair;
foreach (var obj in newPattern.HitObjects)
yield return obj;
return newPattern.HitObjects;
}
}
/// <summary>
@@ -171,7 +194,12 @@ namespace osu.Game.Rulesets.Mania.Beatmaps
{
}
public override Pattern Generate()
public override IEnumerable<Pattern> Generate()
{
yield return generate();
}
private Pattern generate()
{
var endTimeData = HitObject as IHasEndTime;
var positionData = HitObject as IHasXPosition;
@@ -4,6 +4,7 @@
using System;
using System.Collections.Generic;
using System.Linq;
using osu.Framework.MathUtils;
using osu.Game.Audio;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Mania.MathUtils;
@@ -24,8 +25,9 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
/// </summary>
private const float osu_base_scoring_distance = 100;
private readonly double endTime;
private readonly double segmentDuration;
public readonly double EndTime;
public readonly double SegmentDuration;
private readonly int spanCount;
private PatternType convertType;
@@ -52,77 +54,105 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
// The duration of the osu! hit object
double osuDuration = distance / osuVelocity;
endTime = hitObject.StartTime + osuDuration;
segmentDuration = (endTime - HitObject.StartTime) / spanCount;
EndTime = hitObject.StartTime + osuDuration;
SegmentDuration = (EndTime - HitObject.StartTime) / spanCount;
}
public override Pattern Generate()
public override IEnumerable<Pattern> Generate()
{
var originalPattern = generate();
if (originalPattern.HitObjects.Count() == 1)
{
yield return originalPattern;
yield break;
}
// We need to split the intermediate pattern into two new patterns:
// 1. A pattern containing all objects that do not end at our EndTime.
// 2. A pattern containing all objects that end at our EndTime. This will be used for further pattern generation.
var intermediatePattern = new Pattern();
var endTimePattern = new Pattern();
foreach (var obj in originalPattern.HitObjects)
{
if (!Precision.AlmostEquals(EndTime, (obj as IHasEndTime)?.EndTime ?? obj.StartTime))
intermediatePattern.Add(obj);
else
endTimePattern.Add(obj);
}
yield return intermediatePattern;
yield return endTimePattern;
}
private Pattern generate()
{
if (TotalColumns == 1)
{
var pattern = new Pattern();
addToPattern(pattern, 0, HitObject.StartTime, endTime);
addToPattern(pattern, 0, HitObject.StartTime, EndTime);
return pattern;
}
if (spanCount > 1)
{
if (segmentDuration <= 90)
if (SegmentDuration <= 90)
return generateRandomHoldNotes(HitObject.StartTime, 1);
if (segmentDuration <= 120)
if (SegmentDuration <= 120)
{
convertType |= PatternType.ForceNotStack;
return generateRandomNotes(HitObject.StartTime, spanCount + 1);
}
if (segmentDuration <= 160)
if (SegmentDuration <= 160)
return generateStair(HitObject.StartTime);
if (segmentDuration <= 200 && ConversionDifficulty > 3)
if (SegmentDuration <= 200 && ConversionDifficulty > 3)
return generateRandomMultipleNotes(HitObject.StartTime);
double duration = endTime - HitObject.StartTime;
double duration = EndTime - HitObject.StartTime;
if (duration >= 4000)
return generateNRandomNotes(HitObject.StartTime, 0.23, 0, 0);
if (segmentDuration > 400 && spanCount < TotalColumns - 1 - RandomStart)
if (SegmentDuration > 400 && spanCount < TotalColumns - 1 - RandomStart)
return generateTiledHoldNotes(HitObject.StartTime);
return generateHoldAndNormalNotes(HitObject.StartTime);
}
if (segmentDuration <= 110)
if (SegmentDuration <= 110)
{
if (PreviousPattern.ColumnWithObjects < TotalColumns)
convertType |= PatternType.ForceNotStack;
else
convertType &= ~PatternType.ForceNotStack;
return generateRandomNotes(HitObject.StartTime, segmentDuration < 80 ? 1 : 2);
return generateRandomNotes(HitObject.StartTime, SegmentDuration < 80 ? 1 : 2);
}
if (ConversionDifficulty > 6.5)
{
if ((convertType & PatternType.LowProbability) > 0)
if (convertType.HasFlag(PatternType.LowProbability))
return generateNRandomNotes(HitObject.StartTime, 0.78, 0.3, 0);
return generateNRandomNotes(HitObject.StartTime, 0.85, 0.36, 0.03);
}
if (ConversionDifficulty > 4)
{
if ((convertType & PatternType.LowProbability) > 0)
if (convertType.HasFlag(PatternType.LowProbability))
return generateNRandomNotes(HitObject.StartTime, 0.43, 0.08, 0);
return generateNRandomNotes(HitObject.StartTime, 0.56, 0.18, 0);
}
if (ConversionDifficulty > 2.5)
{
if ((convertType & PatternType.LowProbability) > 0)
if (convertType.HasFlag(PatternType.LowProbability))
return generateNRandomNotes(HitObject.StartTime, 0.3, 0, 0);
return generateNRandomNotes(HitObject.StartTime, 0.37, 0.08, 0);
}
if ((convertType & PatternType.LowProbability) > 0)
if (convertType.HasFlag(PatternType.LowProbability))
return generateNRandomNotes(HitObject.StartTime, 0.17, 0, 0);
return generateNRandomNotes(HitObject.StartTime, 0.27, 0, 0);
}
@@ -148,7 +178,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
{
while (pattern.ColumnHasObject(nextColumn) || PreviousPattern.ColumnHasObject(nextColumn)) //find available column
nextColumn = Random.Next(RandomStart, TotalColumns);
addToPattern(pattern, nextColumn, startTime, endTime);
addToPattern(pattern, nextColumn, startTime, EndTime);
}
// This is can't be combined with the above loop due to RNG
@@ -156,7 +186,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
{
while (pattern.ColumnHasObject(nextColumn))
nextColumn = Random.Next(RandomStart, TotalColumns);
addToPattern(pattern, nextColumn, startTime, endTime);
addToPattern(pattern, nextColumn, startTime, EndTime);
}
return pattern;
@@ -179,7 +209,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
var pattern = new Pattern();
int nextColumn = GetColumn((HitObject as IHasXPosition)?.X ?? 0, true);
if ((convertType & PatternType.ForceNotStack) > 0 && PreviousPattern.ColumnWithObjects < TotalColumns)
if (convertType.HasFlag(PatternType.ForceNotStack) && PreviousPattern.ColumnWithObjects < TotalColumns)
{
while (PreviousPattern.ColumnHasObject(nextColumn))
nextColumn = Random.Next(RandomStart, TotalColumns);
@@ -193,7 +223,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
nextColumn = Random.Next(RandomStart, TotalColumns);
lastColumn = nextColumn;
startTime += segmentDuration;
startTime += SegmentDuration;
}
return pattern;
@@ -223,7 +253,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
for (int i = 0; i <= spanCount; i++)
{
addToPattern(pattern, column, startTime, startTime);
startTime += segmentDuration;
startTime += SegmentDuration;
// Check if we're at the borders of the stage, and invert the pattern if so
if (increasing)
@@ -284,7 +314,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
addToPattern(pattern, nextColumn, startTime, startTime);
nextColumn = Random.Next(RandomStart, TotalColumns);
startTime += segmentDuration;
startTime += SegmentDuration;
}
return pattern;
@@ -331,7 +361,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
bool isDoubleSample(SampleInfo sample) => sample.Name == SampleInfo.HIT_CLAP || sample.Name == SampleInfo.HIT_FINISH;
bool canGenerateTwoNotes = (convertType & PatternType.LowProbability) == 0;
bool canGenerateTwoNotes = !convertType.HasFlag(PatternType.LowProbability);
canGenerateTwoNotes &= HitObject.Samples.Any(isDoubleSample) || sampleInfoListAt(HitObject.StartTime).Any(isDoubleSample);
if (canGenerateTwoNotes)
@@ -361,7 +391,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
int columnRepeat = Math.Min(spanCount, TotalColumns);
int nextColumn = GetColumn((HitObject as IHasXPosition)?.X ?? 0, true);
if ((convertType & PatternType.ForceNotStack) > 0 && PreviousPattern.ColumnWithObjects < TotalColumns)
if (convertType.HasFlag(PatternType.ForceNotStack) && PreviousPattern.ColumnWithObjects < TotalColumns)
{
while (PreviousPattern.ColumnHasObject(nextColumn))
nextColumn = Random.Next(RandomStart, TotalColumns);
@@ -372,8 +402,8 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
while (pattern.ColumnHasObject(nextColumn))
nextColumn = Random.Next(RandomStart, TotalColumns);
addToPattern(pattern, nextColumn, startTime, endTime);
startTime += segmentDuration;
addToPattern(pattern, nextColumn, startTime, EndTime);
startTime += SegmentDuration;
}
return pattern;
@@ -395,14 +425,14 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
var pattern = new Pattern();
int holdColumn = GetColumn((HitObject as IHasXPosition)?.X ?? 0, true);
if ((convertType & PatternType.ForceNotStack) > 0 && PreviousPattern.ColumnWithObjects < TotalColumns)
if (convertType.HasFlag(PatternType.ForceNotStack) && PreviousPattern.ColumnWithObjects < TotalColumns)
{
while (PreviousPattern.ColumnHasObject(holdColumn))
holdColumn = Random.Next(RandomStart, TotalColumns);
}
// Create the hold note
addToPattern(pattern, holdColumn, startTime, endTime);
addToPattern(pattern, holdColumn, startTime, EndTime);
int nextColumn = Random.Next(RandomStart, TotalColumns);
int noteCount;
@@ -434,7 +464,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
pattern.Add(rowPattern);
rowPattern.Clear();
startTime += segmentDuration;
startTime += SegmentDuration;
}
return pattern;
@@ -452,7 +482,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
if (curveData == null)
return HitObject.Samples;
double segmentTime = (endTime - HitObject.StartTime) / spanCount;
double segmentTime = (EndTime - HitObject.StartTime) / spanCount;
int index = (int)(segmentTime == 0 ? 0 : (time - HitObject.StartTime) / segmentTime);
return curveData.RepeatSamples[index];
@@ -19,26 +19,33 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
public EndTimeObjectPatternGenerator(FastRandom random, HitObject hitObject, ManiaBeatmap beatmap, IBeatmap originalBeatmap)
: base(random, hitObject, beatmap, new Pattern(), originalBeatmap)
{
var endtimeData = HitObject as IHasEndTime;
endTime = endtimeData?.EndTime ?? 0;
endTime = (HitObject as IHasEndTime)?.EndTime ?? 0;
}
public override Pattern Generate()
public override IEnumerable<Pattern> Generate()
{
yield return generate();
}
private Pattern generate()
{
var pattern = new Pattern();
bool generateHold = endTime - HitObject.StartTime >= 100;
if (TotalColumns == 8)
switch (TotalColumns)
{
if (HitObject.Samples.Any(s => s.Name == SampleInfo.HIT_FINISH) && endTime - HitObject.StartTime < 1000)
case 8 when HitObject.Samples.Any(s => s.Name == SampleInfo.HIT_FINISH) && endTime - HitObject.StartTime < 1000:
addToPattern(pattern, 0, generateHold);
else
break;
case 8:
addToPattern(pattern, getNextRandomColumn(RandomStart), generateHold);
break;
default:
if (TotalColumns > 0)
addToPattern(pattern, getNextRandomColumn(0), generateHold);
break;
}
else if (TotalColumns > 0)
addToPattern(pattern, getNextRandomColumn(0), generateHold);
return pattern;
}
@@ -2,6 +2,7 @@
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using System.Linq;
using OpenTK;
using osu.Game.Audio;
@@ -20,7 +21,8 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
private readonly PatternType convertType;
public HitObjectPatternGenerator(FastRandom random, HitObject hitObject, ManiaBeatmap beatmap, Pattern previousPattern, double previousTime, Vector2 previousPosition, double density, PatternType lastStair, IBeatmap originalBeatmap)
public HitObjectPatternGenerator(FastRandom random, HitObject hitObject, ManiaBeatmap beatmap, Pattern previousPattern, double previousTime, Vector2 previousPosition, double density,
PatternType lastStair, IBeatmap originalBeatmap)
: base(random, hitObject, beatmap, previousPattern, originalBeatmap)
{
if (previousTime > hitObject.StartTime) throw new ArgumentOutOfRangeException(nameof(previousTime));
@@ -78,131 +80,137 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
else
convertType |= PatternType.LowProbability;
if ((convertType & PatternType.KeepSingle) == 0)
if (!convertType.HasFlag(PatternType.KeepSingle))
{
if (HitObject.Samples.Any(s => s.Name == SampleInfo.HIT_FINISH) && TotalColumns != 8)
convertType |= PatternType.Mirror;
else
else if (HitObject.Samples.Any(s => s.Name == SampleInfo.HIT_CLAP))
convertType |= PatternType.Gathered;
}
}
public override Pattern Generate()
public override IEnumerable<Pattern> Generate()
{
if (TotalColumns == 1)
yield return generate();
}
private Pattern generate()
{
var pattern = new Pattern();
try
{
var pattern = new Pattern();
addToPattern(pattern, 0);
return pattern;
}
int lastColumn = PreviousPattern.HitObjects.FirstOrDefault()?.Column ?? 0;
if ((convertType & PatternType.Reverse) > 0 && PreviousPattern.HitObjects.Any())
{
// Generate a new pattern by copying the last hit objects in reverse-column order
var pattern = new Pattern();
for (int i = RandomStart; i < TotalColumns; i++)
if (PreviousPattern.ColumnHasObject(i))
addToPattern(pattern, RandomStart + TotalColumns - i - 1);
return pattern;
}
if ((convertType & PatternType.Cycle) > 0 && PreviousPattern.HitObjects.Count() == 1
// If we convert to 7K + 1, let's not overload the special key
&& (TotalColumns != 8 || lastColumn != 0)
// Make sure the last column was not the centre column
&& (TotalColumns % 2 == 0 || lastColumn != TotalColumns / 2))
{
// Generate a new pattern by cycling backwards (similar to Reverse but for only one hit object)
var pattern = new Pattern();
int column = RandomStart + TotalColumns - lastColumn - 1;
addToPattern(pattern, column);
return pattern;
}
if ((convertType & PatternType.ForceStack) > 0 && PreviousPattern.HitObjects.Any())
{
// Generate a new pattern by placing on the already filled columns
var pattern = new Pattern();
for (int i = RandomStart; i < TotalColumns; i++)
if (PreviousPattern.ColumnHasObject(i))
addToPattern(pattern, i);
return pattern;
}
if ((convertType & PatternType.Stair) > 0 && PreviousPattern.HitObjects.Count() == 1)
{
// Generate a new pattern by placing on the next column, cycling back to the start if there is no "next"
var pattern = new Pattern();
int targetColumn = lastColumn + 1;
if (targetColumn == TotalColumns)
if (TotalColumns == 1)
{
targetColumn = RandomStart;
StairType = PatternType.ReverseStair;
addToPattern(pattern, 0);
return pattern;
}
addToPattern(pattern, targetColumn);
return pattern;
}
int lastColumn = PreviousPattern.HitObjects.FirstOrDefault()?.Column ?? 0;
if ((convertType & PatternType.ReverseStair) > 0 && PreviousPattern.HitObjects.Count() == 1)
{
// Generate a new pattern by placing on the previous column, cycling back to the end if there is no "previous"
var pattern = new Pattern();
int targetColumn = lastColumn - 1;
if (targetColumn == RandomStart - 1)
if (convertType.HasFlag(PatternType.Reverse) && PreviousPattern.HitObjects.Any())
{
targetColumn = TotalColumns - 1;
StairType = PatternType.Stair;
// Generate a new pattern by copying the last hit objects in reverse-column order
for (int i = RandomStart; i < TotalColumns; i++)
if (PreviousPattern.ColumnHasObject(i))
addToPattern(pattern, RandomStart + TotalColumns - i - 1);
return pattern;
}
addToPattern(pattern, targetColumn);
return pattern;
}
if (convertType.HasFlag(PatternType.Cycle) && PreviousPattern.HitObjects.Count() == 1
// If we convert to 7K + 1, let's not overload the special key
&& (TotalColumns != 8 || lastColumn != 0)
// Make sure the last column was not the centre column
&& (TotalColumns % 2 == 0 || lastColumn != TotalColumns / 2))
{
// Generate a new pattern by cycling backwards (similar to Reverse but for only one hit object)
int column = RandomStart + TotalColumns - lastColumn - 1;
addToPattern(pattern, column);
if ((convertType & PatternType.KeepSingle) > 0)
return generateRandomNotes(1);
return pattern;
}
if (convertType.HasFlag(PatternType.ForceStack) && PreviousPattern.HitObjects.Any())
{
// Generate a new pattern by placing on the already filled columns
for (int i = RandomStart; i < TotalColumns; i++)
if (PreviousPattern.ColumnHasObject(i))
addToPattern(pattern, i);
return pattern;
}
if (PreviousPattern.HitObjects.Count() == 1)
{
if (convertType.HasFlag(PatternType.Stair))
{
// Generate a new pattern by placing on the next column, cycling back to the start if there is no "next"
int targetColumn = lastColumn + 1;
if (targetColumn == TotalColumns)
targetColumn = RandomStart;
addToPattern(pattern, targetColumn);
return pattern;
}
if (convertType.HasFlag(PatternType.ReverseStair))
{
// Generate a new pattern by placing on the previous column, cycling back to the end if there is no "previous"
int targetColumn = lastColumn - 1;
if (targetColumn == RandomStart - 1)
targetColumn = TotalColumns - 1;
addToPattern(pattern, targetColumn);
return pattern;
}
}
if (convertType.HasFlag(PatternType.KeepSingle))
return pattern = generateRandomNotes(1);
if (convertType.HasFlag(PatternType.Mirror))
{
if (ConversionDifficulty > 6.5)
return pattern = generateRandomPatternWithMirrored(0.12, 0.38, 0.12);
if (ConversionDifficulty > 4)
return pattern = generateRandomPatternWithMirrored(0.12, 0.17, 0);
return pattern = generateRandomPatternWithMirrored(0.12, 0, 0);
}
if ((convertType & PatternType.Mirror) > 0)
{
if (ConversionDifficulty > 6.5)
return generateRandomPatternWithMirrored(0.12, 0.38, 0.12);
{
if (convertType.HasFlag(PatternType.LowProbability))
return pattern = generateRandomPattern(0.78, 0.42, 0, 0);
return pattern = generateRandomPattern(1, 0.62, 0, 0);
}
if (ConversionDifficulty > 4)
return generateRandomPatternWithMirrored(0.12, 0.17, 0);
return generateRandomPatternWithMirrored(0.12, 0, 0);
}
{
if (convertType.HasFlag(PatternType.LowProbability))
return pattern = generateRandomPattern(0.35, 0.08, 0, 0);
return pattern = generateRandomPattern(0.52, 0.15, 0, 0);
}
if (ConversionDifficulty > 6.5)
if (ConversionDifficulty > 2)
{
if (convertType.HasFlag(PatternType.LowProbability))
return pattern = generateRandomPattern(0.18, 0, 0, 0);
return pattern = generateRandomPattern(0.45, 0, 0, 0);
}
return pattern = generateRandomPattern(0, 0, 0, 0);
}
finally
{
if ((convertType & PatternType.LowProbability) > 0)
return generateRandomPattern(0.78, 0.42, 0, 0);
return generateRandomPattern(1, 0.62, 0, 0);
foreach (var obj in pattern.HitObjects)
{
if (convertType.HasFlag(PatternType.Stair) && obj.Column == TotalColumns - 1)
StairType = PatternType.ReverseStair;
if (convertType.HasFlag(PatternType.ReverseStair) && obj.Column == RandomStart)
StairType = PatternType.Stair;
}
}
if (ConversionDifficulty > 4)
{
if ((convertType & PatternType.LowProbability) > 0)
return generateRandomPattern(0.35, 0.08, 0, 0);
return generateRandomPattern(0.52, 0.15, 0, 0);
}
if (ConversionDifficulty > 2)
{
if ((convertType & PatternType.LowProbability) > 0)
return generateRandomPattern(0.18, 0, 0, 0);
return generateRandomPattern(0.45, 0, 0, 0);
}
return generateRandomPattern(0, 0, 0, 0);
}
/// <summary>
@@ -218,7 +226,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
{
var pattern = new Pattern();
bool allowStacking = (convertType & PatternType.ForceNotStack) == 0;
bool allowStacking = !convertType.HasFlag(PatternType.ForceNotStack);
if (!allowStacking)
noteCount = Math.Min(noteCount, TotalColumns - RandomStart - PreviousPattern.ColumnWithObjects);
@@ -228,7 +236,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
{
while (pattern.ColumnHasObject(nextColumn) || PreviousPattern.ColumnHasObject(nextColumn) && !allowStacking)
{
if ((convertType & PatternType.Gathered) > 0)
if (convertType.HasFlag(PatternType.Gathered))
{
nextColumn++;
if (nextColumn == TotalColumns)
@@ -360,7 +368,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
{
addToCentre = false;
if ((convertType & PatternType.ForceNotStack) > 0)
if (convertType.HasFlag(PatternType.ForceNotStack))
return getRandomNoteCount(1 / 2f + p2 / 2, p2, (p2 + p3) / 2, p3);
switch (TotalColumns)
@@ -103,17 +103,14 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
HitObject lastObject = OriginalBeatmap.HitObjects.LastOrDefault();
HitObject firstObject = OriginalBeatmap.HitObjects.FirstOrDefault();
double drainTime = (lastObject?.StartTime ?? 0) - (firstObject?.StartTime ?? 0);
drainTime -= OriginalBeatmap.TotalBreakTime;
// Drain time in seconds
int drainTime = (int)(((lastObject?.StartTime ?? 0) - (firstObject?.StartTime ?? 0) - OriginalBeatmap.TotalBreakTime) / 1000);
if (drainTime == 0)
drainTime = 10000000;
// We need this in seconds
drainTime /= 1000;
drainTime = 10000;
BeatmapDifficulty difficulty = OriginalBeatmap.BeatmapInfo.BaseDifficulty;
conversionDifficulty = ((difficulty.DrainRate + MathHelper.Clamp(difficulty.ApproachRate, 4, 7)) / 1.5 + OriginalBeatmap.HitObjects.Count() / drainTime * 9f) / 38f * 5f / 1.15;
conversionDifficulty = ((difficulty.DrainRate + MathHelper.Clamp(difficulty.ApproachRate, 4, 7)) / 1.5 + (double)OriginalBeatmap.HitObjects.Count() / drainTime * 9f) / 38f * 5f / 1.15;
conversionDifficulty = Math.Min(conversionDifficulty.Value, 12);
return conversionDifficulty.Value;
@@ -2,6 +2,7 @@
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using osu.Game.Rulesets.Objects;
namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns
@@ -42,9 +43,9 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns
}
/// <summary>
/// Generates the pattern for <see cref="HitObject"/>, filled with hit objects.
/// Generates the patterns for <see cref="HitObject"/>, each filled with hit objects.
/// </summary>
/// <returns>The <see cref="Pattern"/> containing the hit objects.</returns>
public abstract Pattern Generate();
/// <returns>The <see cref="Pattern"/>s containing the hit objects.</returns>
public abstract IEnumerable<Pattern> Generate();
}
}
@@ -19,14 +19,14 @@ namespace osu.Game.Rulesets.Mania
}
[BackgroundDependencyLoader]
private void load(ManiaConfigManager config)
private void load()
{
Children = new Drawable[]
{
new SettingsEnumDropdown<ManiaScrollingDirection>
{
LabelText = "Scrolling direction",
Bindable = config.GetBindable<ManiaScrollingDirection>(ManiaSetting.ScrollDirection)
Bindable = ((ManiaConfigManager)Config).GetBindable<ManiaScrollingDirection>(ManiaSetting.ScrollDirection)
}
};
}
@@ -15,11 +15,15 @@ namespace osu.Game.Rulesets.Mania.MathUtils
private const uint y = 842502087;
private const uint z = 3579807591;
private const uint w = 273326509;
private uint _x, _y = y, _z = z, _w = w;
internal uint X { get; private set; }
internal uint Y { get; private set; } = y;
internal uint Z { get; private set; } = z;
internal uint W { get; private set; } = w;
public FastRandom(int seed)
{
_x = (uint)seed;
X = (uint)seed;
}
public FastRandom()
@@ -33,11 +37,11 @@ namespace osu.Game.Rulesets.Mania.MathUtils
/// <returns>The random value.</returns>
public uint NextUInt()
{
uint t = _x ^ _x << 11;
_x = _y;
_y = _z;
_z = _w;
return _w = _w ^ _w >> 19 ^ t ^ t >> 8;
uint t = X ^ X << 11;
X = Y;
Y = Z;
Z = W;
return W = W ^ W >> 19 ^ t ^ t >> 8;
}
/// <summary>
@@ -56,10 +56,15 @@ namespace osu.Game.Rulesets.Mania.Replays
{
foreach (var point in group)
{
if (point is HitPoint)
actions.Add(columnActions[point.Column]);
if (point is ReleasePoint)
actions.Remove(columnActions[point.Column]);
switch (point)
{
case HitPoint _:
actions.Add(columnActions[point.Column]);
break;
case ReleasePoint _:
actions.Remove(columnActions[point.Column]);
break;
}
}
Replay.Frames.Add(new ManiaReplayFrame(group.First().Time, actions.ToArray()));
@@ -3,7 +3,7 @@
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Input;
using osu.Framework.Input.StateChanges;
using osu.Game.Rulesets.Replays;
namespace osu.Game.Rulesets.Mania.Replays
@@ -1,103 +1,132 @@
{
"Mappings": [{
"StartTime": 500,
"Objects": [{
"StartTime": 500,
"EndTime": 2500,
"Column": 0
},
{
"StartTime": 1500,
"EndTime": 2500,
"Column": 1
}
]
},
{
"StartTime": 3000,
"Objects": [{
"StartTime": 3000,
"EndTime": 4000,
"Column": 2
}]
},
{
"StartTime": 4500,
"Objects": [{
"StartTime": 4500,
"EndTime": 5500,
"Column": 4
}]
},
{
"StartTime": 6000,
"Objects": [{
"StartTime": 6000,
"EndTime": 6500,
"Column": 2
}]
},
{
"StartTime": 7000,
"Objects": [{
"StartTime": 7000,
"EndTime": 8000,
"Column": 2
}]
},
{
"StartTime": 8500,
"Objects": [{
"StartTime": 8500,
"EndTime": 11000,
"Column": 0
}]
},
{
"StartTime": 11500,
"Objects": [{
"StartTime": 11500,
"EndTime": 12000,
"Column": 1
}]
},
{
"StartTime": 12500,
"Objects": [{
"StartTime": 12500,
"EndTime": 16500,
"Column": 4
}]
},
{
"StartTime": 17000,
"Objects": [{
"StartTime": 17000,
"EndTime": 18000,
"Column": 2
}]
},
{
"StartTime": 18500,
"Objects": [{
"StartTime": 18500,
"EndTime": 19450,
"Column": 0
}]
},
{
"StartTime": 19875,
"Objects": [{
"StartTime": 19875,
"EndTime": 23875,
"Column": 1
},
{
"StartTime": 19875,
"EndTime": 23875,
"Column": 0
}
]
}
]
"RandomW": 2659373485,
"RandomX": 3579807591,
"RandomY": 273326509,
"RandomZ": 272969173,
"StartTime": 500.0,
"Objects": [{
"StartTime": 500.0,
"EndTime": 2500.0,
"Column": 0
}, {
"StartTime": 1500.0,
"EndTime": 2500.0,
"Column": 1
}]
}, {
"RandomW": 3083803045,
"RandomX": 273326509,
"RandomY": 272969173,
"RandomZ": 2659373485,
"StartTime": 3000.0,
"Objects": [{
"StartTime": 3000.0,
"EndTime": 4000.0,
"Column": 2
}]
}, {
"RandomW": 4073554232,
"RandomX": 272969173,
"RandomY": 2659373485,
"RandomZ": 3083803045,
"StartTime": 4500.0,
"Objects": [{
"StartTime": 4500.0,
"EndTime": 5500.0,
"Column": 4
}]
}, {
"RandomW": 3420401969,
"RandomX": 2659373485,
"RandomY": 3083803045,
"RandomZ": 4073554232,
"StartTime": 6000.0,
"Objects": [{
"StartTime": 6000.0,
"EndTime": 6500.0,
"Column": 2
}]
}, {
"RandomW": 1129881182,
"RandomX": 3083803045,
"RandomY": 4073554232,
"RandomZ": 3420401969,
"StartTime": 7000.0,
"Objects": [{
"StartTime": 7000.0,
"EndTime": 8000.0,
"Column": 2
}]
}, {
"RandomW": 315568458,
"RandomX": 3420401969,
"RandomY": 1129881182,
"RandomZ": 2358617505,
"StartTime": 8500.0,
"Objects": [{
"StartTime": 8500.0,
"EndTime": 11000.0,
"Column": 0
}]
}, {
"RandomW": 548134043,
"RandomX": 1129881182,
"RandomY": 2358617505,
"RandomZ": 315568458,
"StartTime": 11500.0,
"Objects": [{
"StartTime": 11500.0,
"EndTime": 12000.0,
"Column": 1
}]
}, {
"RandomW": 3979422122,
"RandomX": 548134043,
"RandomY": 2810584254,
"RandomZ": 2250186050,
"StartTime": 12500.0,
"Objects": [{
"StartTime": 12500.0,
"EndTime": 16500.0,
"Column": 4
}]
}, {
"RandomW": 2466283411,
"RandomX": 2810584254,
"RandomY": 2250186050,
"RandomZ": 3979422122,
"StartTime": 17000.0,
"Objects": [{
"StartTime": 17000.0,
"EndTime": 18000.0,
"Column": 2
}]
}, {
"RandomW": 83157665,
"RandomX": 2250186050,
"RandomY": 3979422122,
"RandomZ": 2466283411,
"StartTime": 18500.0,
"Objects": [{
"StartTime": 18500.0,
"EndTime": 19450.0,
"Column": 0
}]
}, {
"RandomW": 2383087700,
"RandomX": 83157665,
"RandomY": 2055150192,
"RandomZ": 510071020,
"StartTime": 19875.0,
"Objects": [{
"StartTime": 19875.0,
"EndTime": 23875.0,
"Column": 1
}, {
"StartTime": 19875.0,
"EndTime": 23875.0,
"Column": 0
}]
}]
}
+4 -5
View File
@@ -32,8 +32,7 @@ namespace osu.Game.Rulesets.Mania.UI
protected override Container<Drawable> Content => hitObjectArea;
public Column(ScrollingDirection direction)
: base(direction)
public Column()
{
RelativeSizeAxes = Axes.Y;
Width = column_width;
@@ -118,9 +117,9 @@ namespace osu.Game.Rulesets.Mania.UI
}
}
protected override IReadOnlyDependencyContainer CreateLocalDependencies(IReadOnlyDependencyContainer parent)
protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent)
{
var dependencies = new DependencyContainer(base.CreateLocalDependencies(parent));
var dependencies = new DependencyContainer(base.CreateChildDependencies(parent));
dependencies.CacheAs<IBindable<ManiaAction>>(Action);
return dependencies;
}
@@ -139,7 +138,7 @@ namespace osu.Game.Rulesets.Mania.UI
internal void OnJudgement(DrawableHitObject judgedObject, Judgement judgement)
{
if (!judgement.IsHit || !judgedObject.DisplayJudgement)
if (!judgement.IsHit || !judgedObject.DisplayJudgement || !DisplayJudgements)
return;
explosionContainer.Add(new HitExplosion(judgedObject)
+2 -10
View File
@@ -8,11 +8,9 @@ using System;
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Allocation;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Mania.Beatmaps;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Mania.Configuration;
using osu.Game.Rulesets.UI.Scrolling;
namespace osu.Game.Rulesets.Mania.UI
{
@@ -21,8 +19,7 @@ namespace osu.Game.Rulesets.Mania.UI
public List<Column> Columns => stages.SelectMany(x => x.Columns).ToList();
private readonly List<ManiaStage> stages = new List<ManiaStage>();
public ManiaPlayfield(ScrollingDirection direction, List<StageDefinition> stageDefinitions)
: base(direction)
public ManiaPlayfield(List<StageDefinition> stageDefinitions)
{
if (stageDefinitions == null)
throw new ArgumentNullException(nameof(stageDefinitions));
@@ -42,7 +39,7 @@ namespace osu.Game.Rulesets.Mania.UI
int firstColumnIndex = 0;
for (int i = 0; i < stageDefinitions.Count; i++)
{
var newStage = new ManiaStage(direction, firstColumnIndex, stageDefinitions[i], ref normalColumnAction, ref specialColumnAction);
var newStage = new ManiaStage(firstColumnIndex, stageDefinitions[i], ref normalColumnAction, ref specialColumnAction);
newStage.VisibleTimeRange.BindTo(VisibleTimeRange);
playfieldGrid.Content[0][i] = newStage;
@@ -76,10 +73,5 @@ namespace osu.Game.Rulesets.Mania.UI
{
maniaConfig.BindWith(ManiaSetting.ScrollTime, VisibleTimeRange);
}
internal void OnJudgement(DrawableHitObject judgedObject, Judgement judgement)
{
getStageByColumn(((ManiaHitObject)judgedObject.HitObject).Column).OnJudgement(judgedObject, judgement);
}
}
}
@@ -70,24 +70,24 @@ namespace osu.Game.Rulesets.Mania.UI
}
[BackgroundDependencyLoader]
private void load(ManiaConfigManager config)
private void load()
{
BarLines.ForEach(Playfield.Add);
config.BindWith(ManiaSetting.ScrollDirection, configDirection);
((ManiaConfigManager)Config).BindWith(ManiaSetting.ScrollDirection, configDirection);
configDirection.BindValueChanged(d => scrollingInfo.Direction.Value = (ScrollingDirection)d, true);
}
private DependencyContainer dependencies;
protected override IReadOnlyDependencyContainer CreateLocalDependencies(IReadOnlyDependencyContainer parent)
protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent)
{
dependencies = new DependencyContainer(base.CreateLocalDependencies(parent));
dependencies = new DependencyContainer(base.CreateChildDependencies(parent));
dependencies.CacheAs<IScrollingInfo>(scrollingInfo = new ScrollingInfo());
return dependencies;
}
protected sealed override Playfield CreatePlayfield() => new ManiaPlayfield(scrollingInfo.Direction, Beatmap.Stages)
protected sealed override Playfield CreatePlayfield() => new ManiaPlayfield(Beatmap.Stages)
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
@@ -11,11 +11,6 @@ namespace osu.Game.Rulesets.Mania.UI
{
private readonly IBindable<ScrollingDirection> direction = new Bindable<ScrollingDirection>();
public ManiaScrollingPlayfield(ScrollingDirection direction)
: base(direction)
{
}
[BackgroundDependencyLoader]
private void load(IScrollingInfo scrollingInfo)
{
+3 -4
View File
@@ -43,8 +43,7 @@ namespace osu.Game.Rulesets.Mania.UI
private readonly int firstColumnIndex;
public ManiaStage(ScrollingDirection direction, int firstColumnIndex, StageDefinition definition, ref ManiaAction normalColumnStartAction, ref ManiaAction specialColumnStartAction)
: base(direction)
public ManiaStage(int firstColumnIndex, StageDefinition definition, ref ManiaAction normalColumnStartAction, ref ManiaAction specialColumnStartAction)
{
this.firstColumnIndex = firstColumnIndex;
@@ -124,7 +123,7 @@ namespace osu.Game.Rulesets.Mania.UI
for (int i = 0; i < definition.Columns; i++)
{
var isSpecial = definition.IsSpecialColumn(i);
var column = new Column(direction)
var column = new Column
{
IsSpecial = isSpecial,
Action = { Value = isSpecial ? specialColumnStartAction++ : normalColumnStartAction++ }
@@ -164,7 +163,7 @@ namespace osu.Game.Rulesets.Mania.UI
internal void OnJudgement(DrawableHitObject judgedObject, Judgement judgement)
{
if (!judgedObject.DisplayJudgement)
if (!judgedObject.DisplayJudgement || !DisplayJudgements)
return;
judgements.Clear();
+4 -32
View File
@@ -2,35 +2,7 @@
"version": "0.2.0",
"configurations": [
{
"name": "VisualTests (Debug, net471)",
"windows": {
"type": "clr"
},
"type": "mono",
"request": "launch",
"program": "${workspaceRoot}/bin/Debug/net471/osu.Game.Rulesets.Osu.Tests.exe",
"cwd": "${workspaceRoot}",
"preLaunchTask": "Build (Debug, msbuild)",
"runtimeExecutable": null,
"env": {},
"console": "internalConsole"
},
{
"name": "VisualTests (Release, net471)",
"windows": {
"type": "clr"
},
"type": "mono",
"request": "launch",
"program": "${workspaceRoot}/bin/Release/net471/osu.Game.Rulesets.Osu.Tests.exe",
"cwd": "${workspaceRoot}",
"preLaunchTask": "Build (Release, msbuild)",
"runtimeExecutable": null,
"env": {},
"console": "internalConsole"
},
{
"name": "VisualTests (Debug, netcoreapp2.1)",
"name": "VisualTests (Debug)",
"type": "coreclr",
"request": "launch",
"program": "dotnet",
@@ -38,12 +10,12 @@
"${workspaceRoot}/bin/Debug/netcoreapp2.1/osu.Game.Rulesets.Osu.Tests.dll"
],
"cwd": "${workspaceRoot}",
"preLaunchTask": "Build (Debug, dotnet)",
"preLaunchTask": "Build (Debug)",
"env": {},
"console": "internalConsole"
},
{
"name": "VisualTests (Release, netcoreapp2.1)",
"name": "VisualTests (Release)",
"type": "coreclr",
"request": "launch",
"program": "dotnet",
@@ -51,7 +23,7 @@
"${workspaceRoot}/bin/Release/netcoreapp2.1/osu.Game.Rulesets.Osu.Tests.dll"
],
"cwd": "${workspaceRoot}",
"preLaunchTask": "Build (Release, dotnet)",
"preLaunchTask": "Build (Release)",
"env": {},
"console": "internalConsole"
}
+3 -43
View File
@@ -4,43 +4,13 @@
"version": "2.0.0",
"tasks": [
{
"label": "Build (Debug, msbuild)",
"type": "shell",
"command": "msbuild",
"args": [
"osu.Game.Rulesets.Osu.Tests.csproj",
"/p:TargetFramework=net471",
"/p:GenerateFullPaths=true",
"/m",
"/verbosity:m"
],
"group": "build",
"problemMatcher": "$msCompile"
},
{
"label": "Build (Release, msbuild)",
"type": "shell",
"command": "msbuild",
"args": [
"osu.Game.Rulesets.Osu.Tests.csproj",
"/p:Configuration=Release",
"/p:TargetFramework=net471",
"/p:GenerateFullPaths=true",
"/m",
"/verbosity:m"
],
"group": "build",
"problemMatcher": "$msCompile"
},
{
"label": "Build (Debug, dotnet)",
"label": "Build (Debug)",
"type": "shell",
"command": "dotnet",
"args": [
"build",
"--no-restore",
"osu.Game.Rulesets.Osu.Tests.csproj",
"/p:TargetFramework=netcoreapp2.1",
"/p:GenerateFullPaths=true",
"/m",
"/verbosity:m"
@@ -49,14 +19,13 @@
"problemMatcher": "$msCompile"
},
{
"label": "Build (Release, dotnet)",
"label": "Build (Release)",
"type": "shell",
"command": "dotnet",
"args": [
"build",
"--no-restore",
"osu.Game.Rulesets.Osu.Tests.csproj",
"/p:TargetFramework=netcoreapp2.1",
"/p:Configuration=Release",
"/p:GenerateFullPaths=true",
"/m",
@@ -66,16 +35,7 @@
"problemMatcher": "$msCompile"
},
{
"label": "Restore (net471)",
"type": "shell",
"command": "nuget",
"args": [
"restore"
],
"problemMatcher": []
},
{
"label": "Restore (netcoreapp2.1)",
"label": "Restore",
"type": "shell",
"command": "dotnet",
"args": [
@@ -54,7 +54,7 @@ namespace osu.Game.Rulesets.Osu.Tests
public struct ConvertValue : IEquatable<ConvertValue>
{
/// <summary>
/// A sane value to account for osu!stable using ints everwhere.
/// A sane value to account for osu!stable using <see cref="int"/>s everywhere.
/// </summary>
private const double conversion_lenience = 2;
@@ -1,8 +1,14 @@
<Project Sdk="Microsoft.NET.Sdk">
<Import Project="..\osu.TestProject.props" />
<ItemGroup Label="Package References">
<PackageReference Include="Appveyor.TestLogger" Version="2.0.0" />
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="15.8.0" />
<PackageReference Include="NUnit" Version="3.10.1" />
<PackageReference Include="NUnit3TestAdapter" Version="3.10.0" />
</ItemGroup>
<PropertyGroup Label="Project">
<OutputType>WinExe</OutputType>
<TargetFrameworks>netcoreapp2.1;net471</TargetFrameworks>
<TargetFramework>netcoreapp2.1</TargetFramework>
</PropertyGroup>
<ItemGroup Label="Project References">
<ProjectReference Include="..\osu.Game.Rulesets.Osu\osu.Game.Rulesets.Osu.csproj" />
@@ -61,19 +61,19 @@ namespace osu.Game.Rulesets.Osu.Difficulty
double speedRating = Math.Sqrt(skills[1].DifficultyValue()) * difficulty_multiplier;
double starRating = aimRating + speedRating + Math.Abs(aimRating - speedRating) / 2;
// Todo: These int casts are temporary to achieve 1:1 results with osu!stable, and should be remoevd in the future
// Todo: These int casts are temporary to achieve 1:1 results with osu!stable, and should be removed in the future
double hitWindowGreat = (int)(beatmap.HitObjects.First().HitWindows.Great / 2) / timeRate;
double preEmpt = (int)BeatmapDifficulty.DifficultyRange(beatmap.BeatmapInfo.BaseDifficulty.ApproachRate, 1800, 1200, 450) / timeRate;
double preempt = (int)BeatmapDifficulty.DifficultyRange(beatmap.BeatmapInfo.BaseDifficulty.ApproachRate, 1800, 1200, 450) / timeRate;
int maxCombo = beatmap.HitObjects.Count();
// Add the ticks + tail of the slider. 1 is subtracted because the "headcircle" would be counted twice (once for the slider itself in the line above)
// Add the ticks + tail of the slider. 1 is subtracted because the head circle would be counted twice (once for the slider itself in the line above)
maxCombo += beatmap.HitObjects.OfType<Slider>().Sum(s => s.NestedHitObjects.Count - 1);
return new OsuDifficultyAttributes(mods, starRating)
{
AimStrain = aimRating,
SpeedStrain = speedRating,
ApproachRate = preEmpt > 1200 ? (1800 - preEmpt) / 120 : (1200 - preEmpt) / 150 + 5,
ApproachRate = preempt > 1200 ? (1800 - preempt) / 120 : (1200 - preempt) / 150 + 5,
OverallDifficulty = (80 - hitWindowGreat) / 6,
MaxCombo = maxCombo
};
@@ -1,12 +0,0 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Rulesets.Osu.UI;
namespace osu.Game.Rulesets.Osu.Edit
{
public class OsuEditPlayfield : OsuPlayfield
{
protected override bool DisplayJudgements => false;
}
}
@@ -4,7 +4,6 @@
using osu.Framework.Graphics.Cursor;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Osu.UI;
using osu.Game.Rulesets.UI;
using OpenTK;
namespace osu.Game.Rulesets.Osu.Edit
@@ -16,8 +15,6 @@ namespace osu.Game.Rulesets.Osu.Edit
{
}
protected override Playfield CreatePlayfield() => new OsuEditPlayfield();
protected override Vector2 PlayfieldArea => Vector2.One;
protected override CursorContainer CreateCursor() => null;
+2 -2
View File
@@ -22,7 +22,7 @@ namespace osu.Game.Rulesets.Osu.Mods
public override void ApplyToDrawableHitObjects(IEnumerable<DrawableHitObject> drawables)
{
void adjustFadeIn(OsuHitObject h) => h.TimeFadein = h.TimePreempt * fade_in_duration_multiplier;
void adjustFadeIn(OsuHitObject h) => h.TimeFadeIn = h.TimePreempt * fade_in_duration_multiplier;
foreach (var d in drawables.OfType<DrawableOsuHitObject>())
{
@@ -41,7 +41,7 @@ namespace osu.Game.Rulesets.Osu.Mods
var h = d.HitObject;
var fadeOutStartTime = h.StartTime - h.TimePreempt + h.TimeFadein;
var fadeOutStartTime = h.StartTime - h.TimePreempt + h.TimeFadeIn;
var fadeOutDuration = h.TimePreempt * fade_out_duration_multiplier;
// new duration from completed fade in to end (before fading out)
@@ -7,6 +7,7 @@ using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Game.Skinning;
namespace osu.Game.Rulesets.Osu.Objects.Drawables.Connections
{
@@ -20,27 +21,26 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Connections
{
Origin = Anchor.Centre;
Masking = true;
AutoSizeAxes = Axes.Both;
CornerRadius = width / 2;
EdgeEffect = new EdgeEffectParameters
Child = new SkinnableDrawable("Play/osu/followpoint", _ => new Container
{
Type = EdgeEffectType.Glow,
Colour = Color4.White.Opacity(0.2f),
Radius = 4,
};
Children = new Drawable[]
{
new Box
Masking = true,
AutoSizeAxes = Axes.Both,
CornerRadius = width / 2,
EdgeEffect = new EdgeEffectParameters
{
Type = EdgeEffectType.Glow,
Colour = Color4.White.Opacity(0.2f),
Radius = 4,
},
Child = new Box
{
Size = new Vector2(width),
Blending = BlendingMode.Additive,
Origin = Anchor.Centre,
Anchor = Anchor.Centre,
Alpha = 0.5f,
},
};
}
}, restrictSize: false);
}
}
}
@@ -73,7 +73,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Connections
Vector2 distanceVector = endPosition - startPosition;
int distance = (int)distanceVector.Length;
float rotation = (float)Math.Atan2(distanceVector.Y, distanceVector.X);
float rotation = (float)(Math.Atan2(distanceVector.Y, distanceVector.X) * (180 / Math.PI));
double duration = endTime - startTime;
for (int d = (int)(PointDistance * 1.5); d < distance - PointDistance; d += PointDistance)
@@ -96,12 +96,12 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Connections
using (fp.BeginAbsoluteSequence(fadeInTime))
{
fp.FadeIn(currHitObject.TimeFadein);
fp.ScaleTo(1, currHitObject.TimeFadein, Easing.Out);
fp.FadeIn(currHitObject.TimeFadeIn);
fp.ScaleTo(1, currHitObject.TimeFadeIn, Easing.Out);
fp.MoveTo(pointEndPosition, currHitObject.TimeFadein, Easing.Out);
fp.MoveTo(pointEndPosition, currHitObject.TimeFadeIn, Easing.Out);
fp.Delay(fadeOutTime - fadeInTime).FadeOut(currHitObject.TimeFadein);
fp.Delay(fadeOutTime - fadeInTime).FadeOut(currHitObject.TimeFadeIn);
}
fp.Expire(true);
@@ -100,7 +100,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
{
base.UpdatePreemptState();
ApproachCircle.FadeIn(Math.Min(HitObject.TimeFadein * 2, HitObject.TimePreempt));
ApproachCircle.FadeIn(Math.Min(HitObject.TimeFadeIn * 2, HitObject.TimePreempt));
ApproachCircle.ScaleTo(1.1f, HitObject.TimePreempt);
}
@@ -1,11 +1,13 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.ComponentModel;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Framework.Graphics;
using System.Linq;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Scoring;
using osu.Game.Skinning;
using OpenTK.Graphics;
@@ -32,7 +34,9 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
{
UpdatePreemptState();
using (BeginDelayedSequence(HitObject.TimePreempt + (Judgements.FirstOrDefault()?.TimeOffset ?? 0), true))
var judgementOffset = Math.Min(HitObject.HitWindows.HalfWindowFor(HitResult.Miss), Judgements.FirstOrDefault()?.TimeOffset ?? 0);
using (BeginDelayedSequence(HitObject.TimePreempt + judgementOffset, true))
UpdateCurrentState(state);
}
}
@@ -45,7 +49,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
AccentColour = skin.GetValue<SkinConfiguration, Color4>(s => s.ComboColours.Count > 0 ? s.ComboColours[combo.ComboIndex % s.ComboColours.Count] : (Color4?)null) ?? Color4.White;
}
protected virtual void UpdatePreemptState() => this.FadeIn(HitObject.TimeFadein);
protected virtual void UpdatePreemptState() => this.FadeIn(HitObject.TimeFadeIn);
protected virtual void UpdateCurrentState(ArmedState state)
{
@@ -10,6 +10,7 @@ using OpenTK;
using osu.Game.Graphics;
using osu.Game.Rulesets.Osu.Judgements;
using osu.Game.Rulesets.Scoring;
using osu.Game.Skinning;
namespace osu.Game.Rulesets.Osu.Objects.Drawables
{
@@ -33,11 +34,11 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
InternalChildren = new Drawable[]
{
new SpriteIcon
new SkinnableDrawable("Play/osu/reversearrow", _ => new SpriteIcon
{
RelativeSizeAxes = Axes.Both,
Icon = FontAwesome.fa_chevron_right
}
}, restrictSize: false)
};
}
@@ -74,6 +75,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
}
}
private bool hasRotation;
public void UpdateSnakingPosition(Vector2 start, Vector2 end)
{
bool isRepeatAtEnd = repeatPoint.RepeatIndex % 2 == 0;
@@ -87,15 +90,33 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
int searchStart = isRepeatAtEnd ? curve.Count - 1 : 0;
int direction = isRepeatAtEnd ? -1 : 1;
Vector2 aimRotationVector = Vector2.Zero;
// find the next vector2 in the curve which is not equal to our current position to infer a rotation.
for (int i = searchStart; i >= 0 && i < curve.Count; i += direction)
{
if (Precision.AlmostEquals(curve[i], Position))
continue;
Rotation = MathHelper.RadiansToDegrees((float)Math.Atan2(curve[i].Y - Position.Y, curve[i].X - Position.X));
aimRotationVector = curve[i];
break;
}
float aimRotation = MathHelper.RadiansToDegrees((float)Math.Atan2(aimRotationVector.Y - Position.Y, aimRotationVector.X - Position.X));
while (Math.Abs(aimRotation - Rotation) > 180)
aimRotation += aimRotation < Rotation ? 360 : -360;
if (!hasRotation)
{
Rotation = aimRotation;
hasRotation = true;
}
else
{
// If we're already snaking, interpolate to smooth out sharp curves (linear sliders, mainly).
Rotation = Interpolation.ValueAt(MathHelper.Clamp(Clock.ElapsedFrameTime, 0, 100), Rotation, aimRotation, 0, 50, Easing.OutQuint);
}
}
}
}
@@ -8,6 +8,8 @@ using OpenTK.Graphics;
using osu.Framework.Graphics.Shapes;
using osu.Game.Rulesets.Osu.Judgements;
using osu.Game.Rulesets.Scoring;
using osu.Game.Skinning;
using osu.Framework.Graphics.Containers;
namespace osu.Game.Rulesets.Osu.Objects.Drawables
{
@@ -22,23 +24,27 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
public DrawableSliderTick(SliderTick sliderTick) : base(sliderTick)
{
Size = new Vector2(16) * sliderTick.Scale;
Masking = true;
CornerRadius = Size.X / 2;
Origin = Anchor.Centre;
BorderThickness = 2;
BorderColour = Color4.White;
InternalChildren = new Drawable[]
{
new Box
new SkinnableDrawable("Play/osu/sliderscorepoint", _ => new Container
{
Masking = true,
RelativeSizeAxes = Axes.Both,
Colour = AccentColour,
Alpha = 0.3f,
}
Origin = Anchor.Centre,
CornerRadius = Size.X / 2,
BorderThickness = 2,
BorderColour = Color4.White,
Child = new Box
{
RelativeSizeAxes = Axes.Both,
Colour = AccentColour,
Alpha = 0.3f,
}
}, restrictSize: false)
};
}
@@ -167,7 +167,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
{
Disc.Tracking = OsuActionInputManager.PressedActions.Any(x => x == OsuAction.LeftButton || x == OsuAction.RightButton);
if (!spmCounter.IsPresent && Disc.Tracking)
spmCounter.FadeIn(HitObject.TimeFadein);
spmCounter.FadeIn(HitObject.TimeFadeIn);
base.Update();
}
@@ -5,10 +5,12 @@ using System.Linq;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Input;
using osu.Framework.Input.EventArgs;
using osu.Framework.Input.States;
using osu.Game.Rulesets.Objects.Types;
using OpenTK;
using OpenTK.Graphics;
using osu.Game.Skinning;
namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
{
@@ -17,6 +19,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
private const float width = 128;
private Color4 accentColour = Color4.Black;
/// <summary>
/// The colour that is used for the slider ball.
/// </summary>
@@ -26,14 +29,14 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
set
{
accentColour = value;
if (ball != null)
ball.Colour = value;
if (drawableBall != null)
drawableBall.Colour = value;
}
}
private readonly Slider slider;
public readonly Box FollowCircle;
private readonly Box ball;
public readonly Drawable FollowCircle;
private Drawable drawableBall;
public SliderBall(Slider slider)
{
@@ -42,19 +45,30 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
AutoSizeAxes = Axes.Both;
Blending = BlendingMode.Additive;
Origin = Anchor.Centre;
BorderThickness = 10;
BorderColour = Color4.Orange;
Children = new Drawable[]
Children = new[]
{
FollowCircle = new Box
FollowCircle = new Container
{
Origin = Anchor.Centre,
Anchor = Anchor.Centre,
Colour = Color4.Orange,
Width = width,
Height = width,
Alpha = 0,
Child = new SkinnableDrawable("Play/osu/sliderfollowcircle", _ => new CircularContainer
{
RelativeSizeAxes = Axes.Both,
Masking = true,
BorderThickness = 5,
BorderColour = Color4.Orange,
Blending = BlendingMode.Additive,
Child = new Box
{
Colour = Color4.Orange,
RelativeSizeAxes = Axes.Both,
Alpha = 0.2f,
}
}),
},
new CircularContainer
{
@@ -62,18 +76,26 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
AutoSizeAxes = Axes.Both,
Origin = Anchor.Centre,
Anchor = Anchor.Centre,
BorderThickness = 10,
BorderColour = Color4.White,
Alpha = 1,
Children = new[]
Child = new Container
{
ball = new Box
Width = width,
Height = width,
// TODO: support skin filename animation (sliderb0, sliderb1...)
Child = new SkinnableDrawable("Play/osu/sliderb", _ => new CircularContainer
{
Colour = AccentColour,
Alpha = 0.4f,
Width = width,
Height = width,
},
Masking = true,
RelativeSizeAxes = Axes.Both,
BorderThickness = 10,
BorderColour = Color4.White,
Alpha = 1,
Child = drawableBall = new Box
{
Colour = AccentColour,
RelativeSizeAxes = Axes.Both,
Alpha = 0.4f,
}
}),
}
}
};
@@ -110,6 +132,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
}
private bool tracking;
public bool Tracking
{
get { return tracking; }
@@ -119,8 +142,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
return;
tracking = value;
FollowCircle.ScaleTo(tracking ? 2.8f : 1, 300, Easing.OutQuint);
FollowCircle.FadeTo(tracking ? 0.2f : 0, 300, Easing.OutQuint);
FollowCircle.ScaleTo(tracking ? 2f : 1, 300, Easing.OutQuint);
FollowCircle.FadeTo(tracking ? 1f : 0, 300, Easing.OutQuint);
}
}
@@ -212,7 +212,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
var spanProgress = slider.ProgressAt(completionProgress);
double start = 0;
double end = SnakingIn ? MathHelper.Clamp((Time.Current - (slider.StartTime - slider.TimePreempt)) / slider.TimeFadein, 0, 1) : 1;
double end = SnakingIn ? MathHelper.Clamp((Time.Current - (slider.StartTime - slider.TimePreempt)) / slider.TimeFadeIn, 0, 1) : 1;
if (span >= slider.SpanCount() - 1)
{
@@ -4,7 +4,7 @@
using System;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Input;
using osu.Framework.Input.States;
using osu.Game.Graphics;
using OpenTK;
using OpenTK.Graphics;
@@ -18,7 +18,7 @@ namespace osu.Game.Rulesets.Osu.Objects
public event Action<Vector2> PositionChanged;
public double TimePreempt = 600;
public double TimeFadein = 400;
public double TimeFadeIn = 400;
private Vector2 position;
@@ -65,7 +65,7 @@ namespace osu.Game.Rulesets.Osu.Objects
base.ApplyDefaultsToSelf(controlPointInfo, difficulty);
TimePreempt = (float)BeatmapDifficulty.DifficultyRange(difficulty.ApproachRate, 1800, 1200, 450);
TimeFadein = (float)BeatmapDifficulty.DifficultyRange(difficulty.ApproachRate, 1200, 800, 300);
TimeFadeIn = (float)BeatmapDifficulty.DifficultyRange(difficulty.ApproachRate, 1200, 800, 300);
Scale = (1.0f - 0.7f * (difficulty.CircleSize - 5) / 5) / 2;
}
@@ -16,6 +16,9 @@ namespace osu.Game.Rulesets.Osu.Objects
{
base.ApplyDefaultsToSelf(controlPointInfo, difficulty);
// Out preempt should be one span early to give the user ample warning.
TimePreempt += SpanDuration;
// We want to show the first RepeatPoint as the TimePreempt dictates but on short (and possibly fast) sliders
// we may need to cut down this time on following RepeatPoints to only show up to two RepeatPoints at any given time.
if (RepeatIndex > 0)
+1 -1
View File
@@ -22,7 +22,7 @@ namespace osu.Game.Rulesets.Osu.Objects
// This is so on repeats ticks don't appear too late to be visually processed by the player.
offset = 200;
else
offset = TimeFadein * 0.66f;
offset = TimeFadeIn * 0.66f;
TimePreempt = (StartTime - SpanStartTime) / 2 + offset;
}
+2 -2
View File
@@ -31,8 +31,8 @@ namespace osu.Game.Rulesets.Osu
public override IEnumerable<KeyBinding> GetDefaultKeyBindings(int variant = 0) => new[]
{
new KeyBinding(InputKey.Z, OsuAction.LeftButton),
new KeyBinding(InputKey.X, OsuAction.RightButton),
new KeyBinding(InputKey.A, OsuAction.LeftButton),
new KeyBinding(InputKey.S, OsuAction.RightButton),
new KeyBinding(InputKey.MouseLeft, OsuAction.LeftButton),
new KeyBinding(InputKey.MouseRight, OsuAction.RightButton),
};
@@ -285,44 +285,45 @@ namespace osu.Game.Rulesets.Osu.Replays
AddFrameToReplay(startFrame);
// We add intermediate frames for spinning / following a slider here.
if (h is Spinner)
switch (h)
{
Spinner s = h as Spinner;
Vector2 difference = startPosition - SPINNER_CENTRE;
float radius = difference.Length;
float angle = radius == 0 ? 0 : (float)Math.Atan2(difference.Y, difference.X);
double t;
for (double j = h.StartTime + FrameDelay; j < s.EndTime; j += FrameDelay)
// We add intermediate frames for spinning / following a slider here.
case Spinner spinner:
{
t = ApplyModsToTime(j - h.StartTime) * spinnerDirection;
Vector2 difference = startPosition - SPINNER_CENTRE;
Vector2 pos = SPINNER_CENTRE + CirclePosition(t / 20 + angle, SPIN_RADIUS);
AddFrameToReplay(new OsuReplayFrame((int)j, new Vector2(pos.X, pos.Y), action));
float radius = difference.Length;
float angle = radius == 0 ? 0 : (float)Math.Atan2(difference.Y, difference.X);
double t;
for (double j = h.StartTime + FrameDelay; j < spinner.EndTime; j += FrameDelay)
{
t = ApplyModsToTime(j - h.StartTime) * spinnerDirection;
Vector2 pos = SPINNER_CENTRE + CirclePosition(t / 20 + angle, SPIN_RADIUS);
AddFrameToReplay(new OsuReplayFrame((int)j, new Vector2(pos.X, pos.Y), action));
}
t = ApplyModsToTime(spinner.EndTime - h.StartTime) * spinnerDirection;
Vector2 endPosition = SPINNER_CENTRE + CirclePosition(t / 20 + angle, SPIN_RADIUS);
AddFrameToReplay(new OsuReplayFrame(spinner.EndTime, new Vector2(endPosition.X, endPosition.Y), action));
endFrame.Position = endPosition;
break;
}
t = ApplyModsToTime(s.EndTime - h.StartTime) * spinnerDirection;
Vector2 endPosition = SPINNER_CENTRE + CirclePosition(t / 20 + angle, SPIN_RADIUS);
AddFrameToReplay(new OsuReplayFrame(s.EndTime, new Vector2(endPosition.X, endPosition.Y), action));
endFrame.Position = endPosition;
}
else if (h is Slider)
{
Slider s = h as Slider;
for (double j = FrameDelay; j < s.Duration; j += FrameDelay)
case Slider slider:
{
Vector2 pos = s.StackedPositionAt(j / s.Duration);
AddFrameToReplay(new OsuReplayFrame(h.StartTime + j, new Vector2(pos.X, pos.Y), action));
}
for (double j = FrameDelay; j < slider.Duration; j += FrameDelay)
{
Vector2 pos = slider.StackedPositionAt(j / slider.Duration);
AddFrameToReplay(new OsuReplayFrame(h.StartTime + j, new Vector2(pos.X, pos.Y), action));
}
AddFrameToReplay(new OsuReplayFrame(s.EndTime, new Vector2(s.StackedEndPosition.X, s.StackedEndPosition.Y), action));
AddFrameToReplay(new OsuReplayFrame(slider.EndTime, new Vector2(slider.StackedEndPosition.X, slider.StackedEndPosition.Y), action));
break;
}
}
// We only want to let go of our button if we are at the end of the current replay. Otherwise something is still going on after us so we need to keep the button pressed!
@@ -3,7 +3,7 @@
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Input;
using osu.Framework.Input.StateChanges;
using osu.Framework.MathUtils;
using osu.Game.Rulesets.Replays;
using OpenTK;
@@ -12,6 +12,7 @@ using osu.Framework.Graphics.Primitives;
using osu.Framework.Graphics.Shaders;
using osu.Framework.Graphics.Textures;
using osu.Framework.Input;
using osu.Framework.Input.States;
using osu.Framework.Timing;
using OpenTK;
using OpenTK.Graphics;
@@ -39,6 +39,11 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
private int downCount;
private const float pressed_scale = 1.2f;
private const float released_scale = 1f;
private float targetScale => downCount > 0 ? pressed_scale : released_scale;
public bool OnPressed(OsuAction action)
{
switch (action)
@@ -46,7 +51,7 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
case OsuAction.LeftButton:
case OsuAction.RightButton:
downCount++;
ActiveCursor.ScaleTo(1).ScaleTo(1.2f, 100, Easing.OutQuad);
ActiveCursor.ScaleTo(released_scale).ScaleTo(targetScale, 100, Easing.OutQuad);
break;
}
@@ -60,7 +65,7 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
case OsuAction.LeftButton:
case OsuAction.RightButton:
if (--downCount == 0)
ActiveCursor.ScaleTo(1, 200, Easing.OutQuad);
ActiveCursor.ScaleTo(targetScale, 200, Easing.OutQuad);
break;
}
@@ -72,13 +77,13 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
protected override void PopIn()
{
fadeContainer.FadeTo(1, 300, Easing.OutQuint);
ActiveCursor.ScaleTo(1, 400, Easing.OutQuint);
ActiveCursor.ScaleTo(targetScale, 400, Easing.OutQuint);
}
protected override void PopOut()
{
fadeContainer.FadeTo(0.05f, 450, Easing.OutQuint);
ActiveCursor.ScaleTo(0.8f, 450, Easing.OutQuint);
ActiveCursor.ScaleTo(targetScale * 0.8f, 450, Easing.OutQuint);
}
public class OsuCursor : Container
-2
View File
@@ -20,8 +20,6 @@ namespace osu.Game.Rulesets.Osu.UI
private readonly JudgementContainer<DrawableOsuJudgement> judgementLayer;
private readonly ConnectionRenderer<OsuHitObject> connectionLayer;
protected virtual bool DisplayJudgements => true;
public static readonly Vector2 BASE_SIZE = new Vector2(512, 384);
public OsuPlayfield()
@@ -1,6 +1,7 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Linq;
using osu.Framework.Graphics.Cursor;
using osu.Framework.Input;
using OpenTK;
@@ -33,19 +34,30 @@ namespace osu.Game.Rulesets.Osu.UI
protected override DrawableHitObject<OsuHitObject> GetVisualRepresentation(OsuHitObject h)
{
if (h is HitCircle circle)
return new DrawableHitCircle(circle);
switch (h)
{
case HitCircle circle:
return new DrawableHitCircle(circle);
case Slider slider:
return new DrawableSlider(slider);
case Spinner spinner:
return new DrawableSpinner(spinner);
}
if (h is Slider slider)
return new DrawableSlider(slider);
if (h is Spinner spinner)
return new DrawableSpinner(spinner);
return null;
}
protected override ReplayInputHandler CreateReplayInputHandler(Replay replay) => new OsuReplayInputHandler(replay);
public override double GameplayStartTime
{
get
{
var first = (OsuHitObject)Objects.First();
return first.StartTime - first.TimePreempt;
}
}
protected override Vector2 GetAspectAdjustedSize()
{
var aspectSize = DrawSize.X * 0.75f < DrawSize.Y ? new Vector2(DrawSize.X, DrawSize.X * 0.75f) : new Vector2(DrawSize.Y * 4f / 3f, DrawSize.Y);
+4 -32
View File
@@ -2,35 +2,7 @@
"version": "0.2.0",
"configurations": [
{
"name": "VisualTests (Debug, net471)",
"windows": {
"type": "clr"
},
"type": "mono",
"request": "launch",
"program": "${workspaceRoot}/bin/Debug/net471/osu.Game.Rulesets.Taiko.Tests.exe",
"cwd": "${workspaceRoot}",
"preLaunchTask": "Build (Debug, msbuild)",
"runtimeExecutable": null,
"env": {},
"console": "internalConsole"
},
{
"name": "VisualTests (Release, net471)",
"windows": {
"type": "clr"
},
"type": "mono",
"request": "launch",
"program": "${workspaceRoot}/bin/Release/net471/osu.Game.Rulesets.Taiko.Tests.exe",
"cwd": "${workspaceRoot}",
"preLaunchTask": "Build (Release, msbuild)",
"runtimeExecutable": null,
"env": {},
"console": "internalConsole"
},
{
"name": "VisualTests (Debug, netcoreapp2.1)",
"name": "VisualTests (Debug)",
"type": "coreclr",
"request": "launch",
"program": "dotnet",
@@ -38,12 +10,12 @@
"${workspaceRoot}/bin/Debug/netcoreapp2.1/osu.Game.Rulesets.Taiko.Tests.dll"
],
"cwd": "${workspaceRoot}",
"preLaunchTask": "Build (Debug, dotnet)",
"preLaunchTask": "Build (Debug)",
"env": {},
"console": "internalConsole"
},
{
"name": "VisualTests (Release, netcoreapp2.1)",
"name": "VisualTests (Release)",
"type": "coreclr",
"request": "launch",
"program": "dotnet",
@@ -51,7 +23,7 @@
"${workspaceRoot}/bin/Release/netcoreapp2.1/osu.Game.Rulesets.Taiko.Tests.dll"
],
"cwd": "${workspaceRoot}",
"preLaunchTask": "Build (Release, dotnet)",
"preLaunchTask": "Build (Release)",
"env": {},
"console": "internalConsole"
}
+3 -43
View File
@@ -4,43 +4,13 @@
"version": "2.0.0",
"tasks": [
{
"label": "Build (Debug, msbuild)",
"type": "shell",
"command": "msbuild",
"args": [
"osu.Game.Rulesets.Taiko.Tests.csproj",
"/p:TargetFramework=net471",
"/p:GenerateFullPaths=true",
"/m",
"/verbosity:m"
],
"group": "build",
"problemMatcher": "$msCompile"
},
{
"label": "Build (Release, msbuild)",
"type": "shell",
"command": "msbuild",
"args": [
"osu.Game.Rulesets.Taiko.Tests.csproj",
"/p:Configuration=Release",
"/p:TargetFramework=net471",
"/p:GenerateFullPaths=true",
"/m",
"/verbosity:m"
],
"group": "build",
"problemMatcher": "$msCompile"
},
{
"label": "Build (Debug, dotnet)",
"label": "Build (Debug)",
"type": "shell",
"command": "dotnet",
"args": [
"build",
"--no-restore",
"osu.Game.Rulesets.Taiko.Tests.csproj",
"/p:TargetFramework=netcoreapp2.1",
"/p:GenerateFullPaths=true",
"/m",
"/verbosity:m"
@@ -49,14 +19,13 @@
"problemMatcher": "$msCompile"
},
{
"label": "Build (Release, dotnet)",
"label": "Build (Release)",
"type": "shell",
"command": "dotnet",
"args": [
"build",
"--no-restore",
"osu.Game.Rulesets.Taiko.Tests.csproj",
"/p:TargetFramework=netcoreapp2.1",
"/p:Configuration=Release",
"/p:GenerateFullPaths=true",
"/m",
@@ -66,16 +35,7 @@
"problemMatcher": "$msCompile"
},
{
"label": "Restore (net471)",
"type": "shell",
"command": "nuget",
"args": [
"restore"
],
"problemMatcher": []
},
{
"label": "Restore (netcoreapp2.1)",
"label": "Restore",
"type": "shell",
"command": "dotnet",
"args": [
@@ -1,8 +1,14 @@
<Project Sdk="Microsoft.NET.Sdk">
<Import Project="..\osu.TestProject.props" />
<ItemGroup Label="Package References">
<PackageReference Include="Appveyor.TestLogger" Version="2.0.0" />
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="15.8.0" />
<PackageReference Include="NUnit" Version="3.10.1" />
<PackageReference Include="NUnit3TestAdapter" Version="3.10.0" />
</ItemGroup>
<PropertyGroup Label="Project">
<OutputType>WinExe</OutputType>
<TargetFrameworks>netcoreapp2.1;net471</TargetFrameworks>
<TargetFramework>netcoreapp2.1</TargetFramework>
</PropertyGroup>
<ItemGroup Label="Project References">
<ProjectReference Include="..\osu.Game.Rulesets.Taiko\osu.Game.Rulesets.Taiko.csproj" />
@@ -4,7 +4,7 @@
using osu.Game.Rulesets.Replays;
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Input;
using osu.Framework.Input.StateChanges;
namespace osu.Game.Rulesets.Taiko.Replays
{
@@ -80,30 +80,31 @@ namespace osu.Game.Rulesets.Taiko.Scoring
foreach (var obj in beatmap.HitObjects)
{
if (obj is Hit)
switch (obj)
{
AddJudgement(new TaikoJudgement { Result = HitResult.Great });
if (obj.IsStrong)
AddJudgement(new TaikoStrongHitJudgement());
}
else if (obj is DrumRoll)
{
for (int i = 0; i < ((DrumRoll)obj).NestedHitObjects.OfType<DrumRollTick>().Count(); i++)
{
AddJudgement(new TaikoDrumRollTickJudgement { Result = HitResult.Great });
case Hit _:
AddJudgement(new TaikoJudgement { Result = HitResult.Great });
if (obj.IsStrong)
AddJudgement(new TaikoStrongHitJudgement());
break;
case DrumRoll drumRoll:
var count = drumRoll.NestedHitObjects.OfType<DrumRollTick>().Count();
for (int i = 0; i < count; i++)
{
AddJudgement(new TaikoDrumRollTickJudgement { Result = HitResult.Great });
if (obj.IsStrong)
AddJudgement(new TaikoStrongHitJudgement());
}
AddJudgement(new TaikoJudgement { Result = HitResult.Great });
if (obj.IsStrong)
AddJudgement(new TaikoStrongHitJudgement());
}
AddJudgement(new TaikoJudgement { Result = HitResult.Great });
if (obj.IsStrong)
AddJudgement(new TaikoStrongHitJudgement());
}
else if (obj is Swell)
{
AddJudgement(new TaikoJudgement { Result = HitResult.Great });
break;
case Swell _:
AddJudgement(new TaikoJudgement { Result = HitResult.Great });
break;
}
}
}
+14 -8
View File
@@ -58,8 +58,9 @@ namespace osu.Game.Rulesets.Taiko.UI
private readonly Box background;
public TaikoPlayfield(ControlPointInfo controlPoints)
: base(ScrollingDirection.Left)
{
Direction.Value = ScrollingDirection.Left;
AddRangeInternal(new Drawable[]
{
backgroundContainer = new Container
@@ -212,17 +213,22 @@ namespace osu.Game.Rulesets.Taiko.UI
base.Add(h);
var barline = h as DrawableBarLine;
if (barline != null)
barlineContainer.Add(barline.CreateProxy());
var taikoObject = h as DrawableTaikoHitObject;
if (taikoObject != null)
topLevelHitContainer.Add(taikoObject.CreateProxiedContent());
switch (h)
{
case DrawableBarLine barline:
barlineContainer.Add(barline.CreateProxy());
break;
case DrawableTaikoHitObject taikoObject:
topLevelHitContainer.Add(taikoObject.CreateProxiedContent());
break;
}
}
internal void OnJudgement(DrawableHitObject judgedObject, Judgement judgement)
{
if (!DisplayJudgements)
return;
if (judgedObject.DisplayJudgement && judgementContainer.FirstOrDefault(j => j.JudgedObject == judgedObject) == null)
{
judgementContainer.Add(new DrawableTaikoJudgement(judgement, judgedObject)
@@ -98,32 +98,22 @@ namespace osu.Game.Rulesets.Taiko.UI
protected override DrawableHitObject<TaikoHitObject> GetVisualRepresentation(TaikoHitObject h)
{
var centreHit = h as CentreHit;
if (centreHit != null)
switch (h)
{
if (h.IsStrong)
case CentreHit centreHit when h.IsStrong:
return new DrawableCentreHitStrong(centreHit);
return new DrawableCentreHit(centreHit);
}
var rimHit = h as RimHit;
if (rimHit != null)
{
if (h.IsStrong)
case CentreHit centreHit:
return new DrawableCentreHit(centreHit);
case RimHit rimHit when h.IsStrong:
return new DrawableRimHitStrong(rimHit);
return new DrawableRimHit(rimHit);
case RimHit rimHit:
return new DrawableRimHit(rimHit);
case DrumRoll drumRoll:
return new DrawableDrumRoll(drumRoll);
case Swell swell:
return new DrawableSwell(swell);
}
var drumRoll = h as DrumRoll;
if (drumRoll != null)
{
return new DrawableDrumRoll(drumRoll);
}
var swell = h as Swell;
if (swell != null)
return new DrawableSwell(swell);
return null;
}
@@ -214,39 +214,56 @@ namespace osu.Game.Tests.Beatmaps.Formats
}
[Test]
public void TestDecodeCustomSamples()
public void TestDecodeControlPointCustomSampleBank()
{
var decoder = new LegacyBeatmapDecoder { ApplyOffsets = false };
using (var resStream = Resource.OpenResource("custom-samples.osu"))
using (var resStream = Resource.OpenResource("controlpoint-custom-samplebank.osu"))
using (var stream = new StreamReader(resStream))
{
var hitObjects = decoder.Decode(stream).HitObjects;
Assert.AreEqual("hitnormal", getTestableSampleInfo(hitObjects[0]).Name);
Assert.AreEqual("hitnormal", getTestableSampleInfo(hitObjects[1]).Name);
Assert.AreEqual("hitnormal2", getTestableSampleInfo(hitObjects[2]).Name);
Assert.AreEqual("hitnormal", getTestableSampleInfo(hitObjects[3]).Name);
Assert.AreEqual("normal-hitnormal", getTestableSampleInfo(hitObjects[0]).LookupNames.First());
Assert.AreEqual("normal-hitnormal", getTestableSampleInfo(hitObjects[1]).LookupNames.First());
Assert.AreEqual("normal-hitnormal2", getTestableSampleInfo(hitObjects[2]).LookupNames.First());
Assert.AreEqual("normal-hitnormal", getTestableSampleInfo(hitObjects[3]).LookupNames.First());
}
SampleInfo getTestableSampleInfo(HitObject hitObject) => hitObject.SampleControlPoint.ApplyTo(new SampleInfo { Name = "hitnormal" });
SampleInfo getTestableSampleInfo(HitObject hitObject) => hitObject.SampleControlPoint.ApplyTo(hitObject.Samples[0]);
}
[Test]
public void TestDecodeCustomHitObjectSamples()
public void TestDecodeHitObjectCustomSampleBank()
{
var decoder = new LegacyBeatmapDecoder { ApplyOffsets = false };
using (var resStream = Resource.OpenResource("custom-hitobject-samples.osu"))
using (var resStream = Resource.OpenResource("hitobject-custom-samplebank.osu"))
using (var stream = new StreamReader(resStream))
{
var hitObjects = decoder.Decode(stream).HitObjects;
Assert.AreEqual("hit_1.wav", hitObjects[0].Samples[0].LookupNames.First());
Assert.AreEqual("hit_2.wav", hitObjects[1].Samples[0].LookupNames.First());
Assert.AreEqual("hitnormal2", getTestableSampleInfo(hitObjects[2]).Name);
Assert.AreEqual("hit_1.wav", hitObjects[3].Samples[0].LookupNames.First());
Assert.AreEqual("normal-hitnormal", getTestableSampleInfo(hitObjects[0]).LookupNames.First());
Assert.AreEqual("normal-hitnormal2", getTestableSampleInfo(hitObjects[1]).LookupNames.First());
Assert.AreEqual("normal-hitnormal3", getTestableSampleInfo(hitObjects[2]).LookupNames.First());
}
SampleInfo getTestableSampleInfo(HitObject hitObject) => hitObject.SampleControlPoint.ApplyTo(new SampleInfo { Name = "hitnormal" });
SampleInfo getTestableSampleInfo(HitObject hitObject) => hitObject.SampleControlPoint.ApplyTo(hitObject.Samples[0]);
}
[Test]
public void TestDecodeHitObjectFileSamples()
{
var decoder = new LegacyBeatmapDecoder { ApplyOffsets = false };
using (var resStream = Resource.OpenResource("hitobject-file-samples.osu"))
using (var stream = new StreamReader(resStream))
{
var hitObjects = decoder.Decode(stream).HitObjects;
Assert.AreEqual("hit_1.wav", getTestableSampleInfo(hitObjects[0]).LookupNames.First());
Assert.AreEqual("hit_2.wav", getTestableSampleInfo(hitObjects[1]).LookupNames.First());
Assert.AreEqual("normal-hitnormal2", getTestableSampleInfo(hitObjects[2]).LookupNames.First());
Assert.AreEqual("hit_1.wav", getTestableSampleInfo(hitObjects[3]).LookupNames.First());
}
SampleInfo getTestableSampleInfo(HitObject hitObject) => hitObject.SampleControlPoint.ApplyTo(hitObject.Samples[0]);
}
}
}
@@ -0,0 +1,13 @@
osu file format v14
[General]
SampleSet: Normal
[TimingPoints]
2170,468.75,4,1,0,40,1,0
3107,-100,4,1,2,40,0,0
[HitObjects]
255,193,2170,1,0,0:0:0:0:
256,191,3107,5,0,0:0:0:0:
255,193,4000,1,0,0:0:3:70:
@@ -530,7 +530,7 @@ namespace osu.Game.Tests.Visual
{
public new List<DrawableCarouselItem> Items => base.Items;
public bool PendingFilterTask => FilterTask != null;
public bool PendingFilterTask => PendingFilter != null;
}
}
}
@@ -110,8 +110,8 @@ namespace osu.Game.Tests.Visual
private void testInfoLabels(int expectedCount)
{
AddAssert("check infolabels exists", () => infoWedge.Info.InfoLabelContainer.Children.Any());
AddAssert("check infolabels count", () => infoWedge.Info.InfoLabelContainer.Children.Count == expectedCount);
AddAssert("check info labels exists", () => infoWedge.Info.InfoLabelContainer.Children.Any());
AddAssert("check info labels count", () => infoWedge.Info.InfoLabelContainer.Children.Count == expectedCount);
}
private void testNullBeatmap()
@@ -121,7 +121,7 @@ namespace osu.Game.Tests.Visual
AddAssert("check default title", () => infoWedge.Info.TitleLabel.Text == Beatmap.Default.BeatmapInfo.Metadata.Title);
AddAssert("check default artist", () => infoWedge.Info.ArtistLabel.Text == Beatmap.Default.BeatmapInfo.Metadata.Artist);
AddAssert("check empty author", () => !infoWedge.Info.MapperContainer.Children.Any());
AddAssert("check no infolabels", () => !infoWedge.Info.InfoLabelContainer.Children.Any());
AddAssert("check no info labels", () => !infoWedge.Info.InfoLabelContainer.Children.Any());
}
private void selectBeatmap(IBeatmap b)
@@ -1,6 +1,9 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Colour;
@@ -13,6 +16,13 @@ namespace osu.Game.Tests.Visual
[TestFixture]
public class TestCaseButtonSystem : OsuTestCase
{
public override IReadOnlyList<Type> RequiredTypes => new[]
{
typeof(ButtonSystem),
typeof(ButtonArea),
typeof(Button)
};
public TestCaseButtonSystem()
{
OsuLogo logo;
@@ -30,6 +40,9 @@ namespace osu.Game.Tests.Visual
};
buttons.SetOsuLogo(logo);
foreach (var s in Enum.GetValues(typeof(ButtonSystemState)).OfType<ButtonSystemState>().Skip(1))
AddStep($"State to {s}", () => buttons.State = s);
}
}
}
+1 -1
View File
@@ -7,7 +7,7 @@ using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Cursor;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Input;
using osu.Framework.Input.States;
using osu.Framework.MathUtils;
using osu.Game.Graphics.Cursor;
using osu.Game.Graphics.Sprites;
@@ -0,0 +1,28 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Shapes;
using osu.Game.Screens.Menu;
using OpenTK.Graphics;
namespace osu.Game.Tests.Visual
{
public class TestCaseDisclaimer : OsuTestCase
{
[BackgroundDependencyLoader]
private void load()
{
Children = new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = Color4.Black,
},
new Disclaimer()
};
}
}
}
@@ -8,7 +8,7 @@ using System.Linq;
using OpenTK.Input;
using osu.Framework.Allocation;
using osu.Framework.Graphics.Containers;
using osu.Framework.Input;
using osu.Framework.Input.EventArgs;
using osu.Framework.Logging;
using osu.Game.Screens.Play;
+10 -5
View File
@@ -25,11 +25,7 @@ namespace osu.Game.Tests.Visual
Children = new[]
{
new NamedIconButton("No change", new IconButton()),
new NamedIconButton("Background colours", new IconButton
{
FlashColour = Color4.DarkGreen,
HoverColour = Color4.Green,
}),
new NamedIconButton("Background colours", new ColouredIconButton()),
new NamedIconButton("Full-width", new IconButton { ButtonSize = new Vector2(200, 30) }),
new NamedIconButton("Unchanging size", new IconButton(), false),
new NamedIconButton("Icon colours", new IconButton
@@ -41,6 +37,15 @@ namespace osu.Game.Tests.Visual
};
}
private class ColouredIconButton : IconButton
{
public ColouredIconButton()
{
FlashColour = Color4.DarkGreen;
HoverColour = Color4.Green;
}
}
private class NamedIconButton : Container
{
public NamedIconButton(string name, IconButton button, bool allowSizeChange = true)
@@ -18,7 +18,6 @@ namespace osu.Game.Tests.Visual
{
Origin = Anchor.Centre,
Anchor = Anchor.Centre,
IsCounting = true,
Children = new KeyCounter[]
{
new KeyCounterKeyboard(Key.Z),
@@ -0,0 +1,41 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Screens.Edit.Screens.Setup.Components.LabelledComponents;
using System;
using System.Collections.Generic;
namespace osu.Game.Tests.Visual
{
[TestFixture]
public class TestCaseLabelledTextBox : OsuTestCase
{
public override IReadOnlyList<Type> RequiredTypes => new[]
{
typeof(LabelledTextBox),
};
[BackgroundDependencyLoader]
private void load()
{
Child = new Container
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.X,
Padding = new MarginPadding { Left = 150, Right = 150 },
Child = new LabelledTextBox
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
LabelText = "Testing text",
PlaceholderText = "This is definitely working as intended",
}
};
}
}
}
+2 -2
View File
@@ -114,7 +114,7 @@ namespace osu.Game.Tests.Visual
testMultiplierTextColour(noFailMod, modSelect.LowMultiplierColour);
testMultiplierTextColour(hiddenMod, modSelect.HighMultiplierColour);
testUnimplmentedMod(autoPilotMod);
testUnimplementedMod(autoPilotMod);
}
private void testManiaMods(ManiaRuleset ruleset)
@@ -154,7 +154,7 @@ namespace osu.Game.Tests.Visual
checkNotSelected(mod);
}
private void testUnimplmentedMod(Mod mod)
private void testUnimplementedMod(Mod mod)
{
selectNext(mod);
checkNotSelected(mod);
@@ -88,7 +88,7 @@ namespace osu.Game.Tests.Visual
private class TestOnScreenDisplay : OnScreenDisplay
{
protected override void Display(Drawable toDisplay) => toDisplay.FadeIn().ResizeHeightTo(110);
protected override void DisplayTemporarily(Drawable toDisplay) => toDisplay.FadeIn().ResizeHeightTo(110);
}
}
}
+8 -13
View File
@@ -6,7 +6,6 @@ using System.Collections.Generic;
using NUnit.Framework;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Timing;
using osu.Game.Screens;
using osu.Game.Screens.Menu;
using OpenTK.Graphics;
@@ -23,19 +22,15 @@ namespace osu.Game.Tests.Visual
public TestCaseOsuGame()
{
var rateAdjustClock = new StopwatchClock(true);
var framedClock = new FramedClock(rateAdjustClock);
framedClock.ProcessFrame();
Add(new Box
Children = new Drawable[]
{
RelativeSizeAxes = Axes.Both,
Colour = Color4.Black,
});
Add(new Loader());
AddSliderStep("Playback speed", 0.0, 2.0, 1, v => rateAdjustClock.Rate = v);
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = Color4.Black,
},
new Loader()
};
}
}
}
+106 -72
View File
@@ -16,7 +16,6 @@ using osu.Game.Rulesets;
using osu.Game.Screens.Select;
using osu.Game.Screens.Select.Carousel;
using osu.Game.Screens.Select.Filter;
using osu.Game.Tests.Platform;
namespace osu.Game.Tests.Visual
{
@@ -28,6 +27,7 @@ namespace osu.Game.Tests.Visual
private RulesetStore rulesets;
private WorkingBeatmap defaultBeatmap;
private DatabaseContextFactory factory;
public override IReadOnlyList<Type> RequiredTypes => new[]
{
@@ -54,58 +54,63 @@ namespace osu.Game.Tests.Visual
public new BeatmapCarousel Carousel => base.Carousel;
}
private TestSongSelect songSelect;
protected override void Dispose(bool isDisposing)
{
factory.ResetDatabase();
base.Dispose(isDisposing);
}
[BackgroundDependencyLoader]
private void load()
{
TestSongSelect songSelect = null;
factory = new DatabaseContextFactory(LocalStorage);
factory.ResetDatabase();
var storage = new TestStorage(@"TestCasePlaySongSelect");
using (var usage = factory.Get())
usage.Migrate();
// this is by no means clean. should be replacing inside of OsuGameBase somehow.
IDatabaseContextFactory factory = new SingletonContextFactory(new OsuDbContext());
factory.ResetDatabase();
using (var usage = factory.Get())
usage.Migrate();
Dependencies.Cache(rulesets = new RulesetStore(factory));
Dependencies.Cache(manager = new BeatmapManager(storage, factory, rulesets, null, null)
Dependencies.Cache(manager = new BeatmapManager(LocalStorage, factory, rulesets, null, null)
{
DefaultBeatmap = defaultBeatmap = Beatmap.Default
});
void loadNewSongSelect(bool deleteMaps = false) => AddStep("reload song select", () =>
{
if (deleteMaps)
{
manager.Delete(manager.GetAllUsableBeatmapSets());
Beatmap.SetDefault();
}
Beatmap.SetDefault();
}
if (songSelect != null)
{
Remove(songSelect);
songSelect.Dispose();
}
Add(songSelect = new TestSongSelect());
});
loadNewSongSelect(true);
AddWaitStep(3);
[SetUp]
public virtual void SetUp()
{
manager?.Delete(manager.GetAllUsableBeatmapSets());
Child = songSelect = new TestSongSelect();
}
[Test]
public void TestDummy()
{
AddAssert("dummy selected", () => songSelect.CurrentBeatmap == defaultBeatmap);
AddAssert("dummy shown on wedge", () => songSelect.CurrentBeatmapDetailsBeatmap == defaultBeatmap);
AddStep("import test maps", () =>
{
for (int i = 0; i < 100; i += 10)
manager.Import(createTestBeatmapSet(i));
});
addManyTestMaps();
AddWaitStep(3);
AddAssert("random map selected", () => songSelect.CurrentBeatmap != defaultBeatmap);
}
loadNewSongSelect();
[Test]
public void TestSorting()
{
addManyTestMaps();
AddWaitStep(3);
AddAssert("random map selected", () => songSelect.CurrentBeatmap != defaultBeatmap);
AddStep(@"Sort by Artist", delegate { songSelect.FilterControl.Sort = SortMode.Artist; });
@@ -114,55 +119,84 @@ namespace osu.Game.Tests.Visual
AddStep(@"Sort by Difficulty", delegate { songSelect.FilterControl.Sort = SortMode.Difficulty; });
}
private BeatmapSetInfo createTestBeatmapSet(int i)
[Test]
[Ignore("needs fixing")]
public void ImportUnderDifferentRuleset()
{
changeRuleset(2);
importForRuleset(0);
AddUntilStep(() => songSelect.Carousel.SelectedBeatmap == null, "no selection");
}
[Test]
public void ImportUnderCurrentRuleset()
{
changeRuleset(2);
importForRuleset(2);
importForRuleset(1);
AddUntilStep(() => songSelect.Carousel.SelectedBeatmap.RulesetID == 2, "has selection");
changeRuleset(1);
AddUntilStep(() => songSelect.Carousel.SelectedBeatmap.RulesetID == 1, "has selection");
changeRuleset(0);
AddUntilStep(() => songSelect.Carousel.SelectedBeatmap == null, "no selection");
}
private void importForRuleset(int id) => AddStep($"import test map for ruleset {id}", () => manager.Import(createTestBeatmapSet(getImportId(), rulesets.AvailableRulesets.Where(r => r.ID == id).ToArray())));
private static int importId;
private int getImportId() => ++importId;
private void changeRuleset(int id) => AddStep($"change ruleset to {id}", () => Ruleset.Value = rulesets.AvailableRulesets.First(r => r.ID == id));
private void addManyTestMaps()
{
AddStep("import test maps", () =>
{
var usableRulesets = rulesets.AvailableRulesets.Where(r => r.ID != 2).ToArray();
for (int i = 0; i < 100; i += 10)
manager.Import(createTestBeatmapSet(i, usableRulesets));
});
}
private BeatmapSetInfo createTestBeatmapSet(int setId, RulesetInfo[] rulesets)
{
int j = 0;
RulesetInfo getRuleset() => rulesets[j++ % rulesets.Length];
var beatmaps = new List<BeatmapInfo>();
for (int i = 0; i < 6; i++)
{
int beatmapId = setId * 10 + i;
beatmaps.Add(new BeatmapInfo
{
Ruleset = getRuleset(),
OnlineBeatmapID = beatmapId,
Path = "normal.osu",
Version = $"{beatmapId}",
BaseDifficulty = new BeatmapDifficulty
{
OverallDifficulty = 3.5f,
}
});
}
return new BeatmapSetInfo
{
OnlineBeatmapSetID = 1234 + i,
OnlineBeatmapSetID = setId,
Hash = new MemoryStream(Encoding.UTF8.GetBytes(Guid.NewGuid().ToString())).ComputeMD5Hash(),
Metadata = new BeatmapMetadata
{
// Create random metadata, then we can check if sorting works based on these
Artist = "MONACA " + RNG.Next(0, 9),
Title = "Black Song " + RNG.Next(0, 9),
Artist = "Some Artist " + RNG.Next(0, 9),
Title = $"Some Song (set id {setId})",
AuthorString = "Some Guy " + RNG.Next(0, 9),
},
Beatmaps = new List<BeatmapInfo>(new[]
{
new BeatmapInfo
{
OnlineBeatmapID = 1234 + i,
Ruleset = rulesets.AvailableRulesets.First(),
Path = "normal.osu",
Version = "Normal",
BaseDifficulty = new BeatmapDifficulty
{
OverallDifficulty = 3.5f,
}
},
new BeatmapInfo
{
OnlineBeatmapID = 1235 + i,
Ruleset = rulesets.AvailableRulesets.First(),
Path = "hard.osu",
Version = "Hard",
BaseDifficulty = new BeatmapDifficulty
{
OverallDifficulty = 5,
}
},
new BeatmapInfo
{
OnlineBeatmapID = 1236 + i,
Ruleset = rulesets.AvailableRulesets.First(),
Path = "insane.osu",
Version = "Insane",
BaseDifficulty = new BeatmapDifficulty
{
OverallDifficulty = 7,
}
},
}),
Beatmaps = beatmaps
};
}
}
@@ -14,9 +14,9 @@ namespace osu.Game.Tests.Visual
{
private readonly PreviewTrackManager trackManager = new TestPreviewTrackManager();
protected override IReadOnlyDependencyContainer CreateLocalDependencies(IReadOnlyDependencyContainer parent)
protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent)
{
var dependencies = new DependencyContainer(base.CreateLocalDependencies(parent));
var dependencies = new DependencyContainer(base.CreateChildDependencies(parent));
dependencies.CacheAs(trackManager);
dependencies.CacheAs<IPreviewTrackOwner>(this);
return dependencies;
@@ -101,9 +101,9 @@ namespace osu.Game.Tests.Visual
AddInternal(track);
}
protected override IReadOnlyDependencyContainer CreateLocalDependencies(IReadOnlyDependencyContainer parent)
protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent)
{
var dependencies = new DependencyContainer(base.CreateLocalDependencies(parent));
var dependencies = new DependencyContainer(base.CreateChildDependencies(parent));
dependencies.CacheAs<IPreviewTrackOwner>(this);
return dependencies;
}
@@ -54,11 +54,11 @@ namespace osu.Game.Tests.Visual
breadcrumbs.Current.TriggerChange();
assertCurrent();
waitForCurrent();
pushNext();
assertCurrent();
waitForCurrent();
pushNext();
assertCurrent();
waitForCurrent();
AddStep(@"make start current", () =>
{
@@ -66,8 +66,9 @@ namespace osu.Game.Tests.Visual
currentScreen = startScreen;
});
assertCurrent();
waitForCurrent();
pushNext();
waitForCurrent();
AddAssert(@"only 2 items", () => breadcrumbs.Items.Count() == 2);
AddStep(@"exit current", () => changedScreen.Exit());
AddAssert(@"current screen is first", () => startScreen == changedScreen);
@@ -80,7 +81,7 @@ namespace osu.Game.Tests.Visual
}
private void pushNext() => AddStep(@"push next screen", () => currentScreen = ((TestScreen)currentScreen).PushNext());
private void assertCurrent() => AddAssert(@"changedScreen correct", () => currentScreen == changedScreen);
private void waitForCurrent() => AddUntilStep(() => currentScreen.IsCurrentScreen, "current screen");
private abstract class TestScreen : OsuScreen
{
@@ -117,7 +117,6 @@ namespace osu.Game.Tests.Visual
public new readonly ScrollingDirection Direction;
public TestPlayfield(ScrollingDirection direction)
: base(direction)
{
Direction = direction;

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