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Merge branch 'master' into fix-repeat-arrow-interpolation
This commit is contained in:
commit
04252293a7
@ -9,9 +9,9 @@ install:
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- cmd: git submodule update --init --recursive --depth=5
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- cmd: choco install resharper-clt -y
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- cmd: choco install nvika -y
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- cmd: appveyor DownloadFile https://github.com/peppy/CodeFileSanity/releases/download/v0.2.5/CodeFileSanity.exe
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- cmd: dotnet tool install CodeFileSanity --version 0.0.16 --global
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before_build:
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- cmd: CodeFileSanity.exe
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- cmd: CodeFileSanity
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- cmd: nuget restore -verbosity quiet
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build:
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project: osu.sln
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@ -120,7 +120,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
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return;
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tracking = value;
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FollowCircle.ScaleTo(tracking ? 2.8f : 1, 300, Easing.OutQuint);
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FollowCircle.ScaleTo(tracking ? 2f : 1, 300, Easing.OutQuint);
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FollowCircle.FadeTo(tracking ? 0.2f : 0, 300, Easing.OutQuint);
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}
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}
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@ -16,6 +16,9 @@ namespace osu.Game.Rulesets.Osu.Objects
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{
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base.ApplyDefaultsToSelf(controlPointInfo, difficulty);
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// Out preempt should be one span early to give the user ample warning.
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TimePreempt += SpanDuration;
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// We want to show the first RepeatPoint as the TimePreempt dictates but on short (and possibly fast) sliders
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// we may need to cut down this time on following RepeatPoints to only show up to two RepeatPoints at any given time.
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if (RepeatIndex > 0)
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@ -54,11 +54,11 @@ namespace osu.Game.Tests.Visual
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breadcrumbs.Current.TriggerChange();
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assertCurrent();
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waitForCurrent();
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pushNext();
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assertCurrent();
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waitForCurrent();
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pushNext();
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assertCurrent();
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waitForCurrent();
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AddStep(@"make start current", () =>
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{
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@ -66,8 +66,9 @@ namespace osu.Game.Tests.Visual
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currentScreen = startScreen;
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});
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assertCurrent();
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waitForCurrent();
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pushNext();
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waitForCurrent();
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AddAssert(@"only 2 items", () => breadcrumbs.Items.Count() == 2);
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AddStep(@"exit current", () => changedScreen.Exit());
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AddAssert(@"current screen is first", () => startScreen == changedScreen);
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@ -80,7 +81,7 @@ namespace osu.Game.Tests.Visual
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}
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private void pushNext() => AddStep(@"push next screen", () => currentScreen = ((TestScreen)currentScreen).PushNext());
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private void assertCurrent() => AddAssert(@"changedScreen correct", () => currentScreen == changedScreen);
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private void waitForCurrent() => AddUntilStep(() => currentScreen.IsCurrentScreen, "current screen");
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private abstract class TestScreen : OsuScreen
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{
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@ -4,6 +4,8 @@
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using System;
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using osu.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Audio;
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using osu.Framework.Audio.Sample;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Threading;
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@ -214,17 +216,21 @@ namespace osu.Game.Screens.Play
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private Box background;
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private AspectContainer aspect;
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private SampleChannel sampleConfirm;
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public Button()
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{
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RelativeSizeAxes = Axes.Both;
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}
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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private void load(OsuColour colours, AudioManager audio)
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{
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colourNormal = colours.Yellow;
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colourHover = colours.YellowDark;
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sampleConfirm = audio.Sample.Get(@"SongSelect/confirm-selection");
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Children = new Drawable[]
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{
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background = new Box
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@ -311,6 +317,8 @@ namespace osu.Game.Screens.Play
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if (!Enabled)
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return false;
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sampleConfirm.Play();
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box.FlashColour(Color4.White, 500, Easing.OutQuint);
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aspect.ScaleTo(1.2f, 2000, Easing.OutQuint);
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