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Fix small FollowPoint rotation bug
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@ -73,7 +73,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Connections
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Vector2 distanceVector = endPosition - startPosition;
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int distance = (int)distanceVector.Length;
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float rotation = (float)Math.Atan2(distanceVector.Y, distanceVector.X);
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float rotation = (float)(Math.Atan2(distanceVector.Y, distanceVector.X) * (180 / Math.PI));
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double duration = endTime - startTime;
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for (int d = (int)(PointDistance * 1.5); d < distance - PointDistance; d += PointDistance)
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