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Fix drain time not being rounded to the second
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@ -103,17 +103,14 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
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HitObject lastObject = OriginalBeatmap.HitObjects.LastOrDefault();
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HitObject firstObject = OriginalBeatmap.HitObjects.FirstOrDefault();
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double drainTime = (lastObject?.StartTime ?? 0) - (firstObject?.StartTime ?? 0);
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drainTime -= OriginalBeatmap.TotalBreakTime;
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// Drain time in seconds
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int drainTime = (int)(((lastObject?.StartTime ?? 0) - (firstObject?.StartTime ?? 0) - OriginalBeatmap.TotalBreakTime) / 1000);
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if (drainTime == 0)
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drainTime = 10000000;
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// We need this in seconds
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drainTime /= 1000;
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drainTime = 100000;
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BeatmapDifficulty difficulty = OriginalBeatmap.BeatmapInfo.BaseDifficulty;
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conversionDifficulty = ((difficulty.DrainRate + MathHelper.Clamp(difficulty.ApproachRate, 4, 7)) / 1.5 + OriginalBeatmap.HitObjects.Count() / drainTime * 9f) / 38f * 5f / 1.15;
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conversionDifficulty = ((difficulty.DrainRate + MathHelper.Clamp(difficulty.ApproachRate, 4, 7)) / 1.5 + (double)OriginalBeatmap.HitObjects.Count() / drainTime * 9f) / 38f * 5f / 1.15;
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conversionDifficulty = Math.Min(conversionDifficulty.Value, 12);
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return conversionDifficulty.Value;
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