1
0
mirror of https://github.com/ppy/osu.git synced 2024-11-11 11:28:00 +08:00

Add more song select tests

This commit is contained in:
Dean Herbert 2018-07-18 12:58:45 +09:00
parent 1d52231d4f
commit 3e738c607a

View File

@ -54,11 +54,11 @@ namespace osu.Game.Tests.Visual
public new BeatmapCarousel Carousel => base.Carousel;
}
private TestSongSelect songSelect;
[BackgroundDependencyLoader]
private void load()
{
TestSongSelect songSelect = null;
var storage = new TestStorage(@"TestCasePlaySongSelect");
// this is by no means clean. should be replacing inside of OsuGameBase somehow.
@ -75,42 +75,36 @@ namespace osu.Game.Tests.Visual
DefaultBeatmap = defaultBeatmap = Beatmap.Default
});
void loadNewSongSelect(bool deleteMaps = false) => AddStep("reload song select", () =>
{
if (deleteMaps)
{
manager.Delete(manager.GetAllUsableBeatmapSets());
Beatmap.SetDefault();
}
Beatmap.SetDefault();
}
if (songSelect != null)
{
Remove(songSelect);
songSelect.Dispose();
}
[SetUp]
public virtual void SetUp()
{
manager?.Delete(manager.GetAllUsableBeatmapSets());
Add(songSelect = new TestSongSelect());
});
loadNewSongSelect(true);
AddWaitStep(3);
Child = songSelect = new TestSongSelect();
}
[Test]
public void TestDummy()
{
AddAssert("dummy selected", () => songSelect.CurrentBeatmap == defaultBeatmap);
AddAssert("dummy shown on wedge", () => songSelect.CurrentBeatmapDetailsBeatmap == defaultBeatmap);
AddStep("import test maps", () =>
{
for (int i = 0; i < 100; i += 10)
manager.Import(createTestBeatmapSet(i));
});
addManyTestMaps();
AddWaitStep(3);
AddAssert("random map selected", () => songSelect.CurrentBeatmap != defaultBeatmap);
}
loadNewSongSelect();
[Test]
public void TestSorting()
{
addManyTestMaps();
AddWaitStep(3);
AddAssert("random map selected", () => songSelect.CurrentBeatmap != defaultBeatmap);
AddStep(@"Sort by Artist", delegate { songSelect.FilterControl.Sort = SortMode.Artist; });
@ -119,55 +113,66 @@ namespace osu.Game.Tests.Visual
AddStep(@"Sort by Difficulty", delegate { songSelect.FilterControl.Sort = SortMode.Difficulty; });
}
private BeatmapSetInfo createTestBeatmapSet(int i)
[Test]
public void TestRulesetChange()
{
AddStep("import test maps", () =>
{
manager.Import(createTestBeatmapSet(0, rulesets.AvailableRulesets.Where(r => r.ID == 0).ToArray()));
manager.Import(createTestBeatmapSet(1, rulesets.AvailableRulesets.Where(r => r.ID == 0).ToArray()));
});
}
private void addManyTestMaps()
{
AddStep("import test maps", () =>
{
var usableRulesets = rulesets.AvailableRulesets.Where(r => r.ID != 2).ToArray();
for (int i = 0; i < 100; i += 10)
manager.Import(createTestBeatmapSet(i, usableRulesets));
});
}
private BeatmapSetInfo createTestBeatmapSet(int idOffset, RulesetInfo[] rulesets)
{
int j = 0;
RulesetInfo getRuleset() => rulesets[j++ % rulesets.Length];
var beatmaps = new List<BeatmapInfo>();
int setId = 1234 + idOffset;
for (int i = 0; i < 6; i++)
{
int beatmapId = 1234 + idOffset + i;
beatmaps.Add(new BeatmapInfo
{
Ruleset = getRuleset(),
OnlineBeatmapID = beatmapId,
Path = "normal.osu",
Version = $"{beatmapId}",
BaseDifficulty = new BeatmapDifficulty
{
OverallDifficulty = 3.5f,
}
});
}
return new BeatmapSetInfo
{
OnlineBeatmapSetID = 1234 + i,
OnlineBeatmapSetID = setId,
Hash = new MemoryStream(Encoding.UTF8.GetBytes(Guid.NewGuid().ToString())).ComputeMD5Hash(),
Metadata = new BeatmapMetadata
{
// Create random metadata, then we can check if sorting works based on these
Artist = "MONACA " + RNG.Next(0, 9),
Title = "Black Song " + RNG.Next(0, 9),
Artist = "Some Artist " + RNG.Next(0, 9),
Title = $"Some Song (set id {setId})",
AuthorString = "Some Guy " + RNG.Next(0, 9),
},
Beatmaps = new List<BeatmapInfo>(new[]
{
new BeatmapInfo
{
OnlineBeatmapID = 1234 + i,
Ruleset = rulesets.AvailableRulesets.First(),
Path = "normal.osu",
Version = "Normal",
BaseDifficulty = new BeatmapDifficulty
{
OverallDifficulty = 3.5f,
}
},
new BeatmapInfo
{
OnlineBeatmapID = 1235 + i,
Ruleset = rulesets.AvailableRulesets.First(),
Path = "hard.osu",
Version = "Hard",
BaseDifficulty = new BeatmapDifficulty
{
OverallDifficulty = 5,
}
},
new BeatmapInfo
{
OnlineBeatmapID = 1236 + i,
Ruleset = rulesets.AvailableRulesets.First(),
Path = "insane.osu",
Version = "Insane",
BaseDifficulty = new BeatmapDifficulty
{
OverallDifficulty = 7,
}
},
}),
Beatmaps = beatmaps
};
}
}