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https://github.com/ppy/osu.git
synced 2024-12-14 23:52:57 +08:00
Merge branch 'master' into fix-beatmap-links
This commit is contained in:
commit
ce219cda53
@ -12,6 +12,7 @@ using osu.Framework.Platform;
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using osu.Game;
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using OpenTK.Input;
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using Microsoft.Win32;
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using osu.Desktop.Updater;
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using osu.Framework.Platform.Windows;
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namespace osu.Desktop
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@ -38,6 +39,52 @@ namespace osu.Desktop
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}
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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if (!noVersionOverlay)
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{
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LoadComponentAsync(new VersionManager { Depth = int.MinValue }, v =>
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{
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Add(v);
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v.State = Visibility.Visible;
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});
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#if NET_FRAMEWORK
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Add(new SquirrelUpdateManager());
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#else
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Add(new SimpleUpdateManager());
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#endif
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}
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}
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public override void SetHost(GameHost host)
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{
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base.SetHost(host);
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var desktopWindow = host.Window as DesktopGameWindow;
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if (desktopWindow != null)
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{
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desktopWindow.CursorState |= CursorState.Hidden;
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desktopWindow.SetIconFromStream(Assembly.GetExecutingAssembly().GetManifestResourceStream(GetType(), "lazer.ico"));
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desktopWindow.Title = Name;
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desktopWindow.FileDrop += fileDrop;
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}
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}
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private void fileDrop(object sender, FileDropEventArgs e)
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{
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var filePaths = new[] { e.FileName };
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var firstExtension = Path.GetExtension(filePaths.First());
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if (filePaths.Any(f => Path.GetExtension(f) != firstExtension)) return;
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Task.Factory.StartNew(() => Import(filePaths), TaskCreationOptions.LongRunning);
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}
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/// <summary>
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/// A method of accessing an osu-stable install in a controlled fashion.
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/// </summary>
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@ -77,45 +124,5 @@ namespace osu.Desktop
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{
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}
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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if (!noVersionOverlay)
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{
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LoadComponentAsync(new VersionManager { Depth = int.MinValue }, v =>
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{
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Add(v);
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v.State = Visibility.Visible;
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});
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}
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}
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public override void SetHost(GameHost host)
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{
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base.SetHost(host);
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var desktopWindow = host.Window as DesktopGameWindow;
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if (desktopWindow != null)
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{
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desktopWindow.CursorState |= CursorState.Hidden;
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desktopWindow.SetIconFromStream(Assembly.GetExecutingAssembly().GetManifestResourceStream(GetType(), "lazer.ico"));
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desktopWindow.Title = Name;
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desktopWindow.FileDrop += fileDrop;
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}
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}
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private void fileDrop(object sender, FileDropEventArgs e)
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{
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var filePaths = new[] { e.FileName };
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var firstExtension = Path.GetExtension(filePaths.First());
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if (filePaths.Any(f => Path.GetExtension(f) != firstExtension)) return;
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Task.Factory.StartNew(() => Import(filePaths), TaskCreationOptions.LongRunning);
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}
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}
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}
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@ -91,10 +91,6 @@ namespace osu.Desktop.Overlays
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}
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}
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};
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#if NET_FRAMEWORK
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Add(new SquirrelUpdateManager());
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#endif
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}
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protected override void LoadComplete()
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103
osu.Desktop/Updater/SimpleUpdateManager.cs
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103
osu.Desktop/Updater/SimpleUpdateManager.cs
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@ -0,0 +1,103 @@
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System.Collections.Generic;
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using System.Linq;
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using System.Threading.Tasks;
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using Newtonsoft.Json;
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using osu.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.IO.Network;
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using osu.Framework.Platform;
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using osu.Game;
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using osu.Game.Graphics;
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using osu.Game.Overlays;
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using osu.Game.Overlays.Notifications;
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namespace osu.Desktop.Updater
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{
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/// <summary>
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/// An update manager that shows notifications if a newer release is detected.
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/// Installation is left up to the user.
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/// </summary>
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internal class SimpleUpdateManager : CompositeDrawable
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{
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private NotificationOverlay notificationOverlay;
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private string version;
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private GameHost host;
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[BackgroundDependencyLoader]
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private void load(NotificationOverlay notification, OsuGameBase game, GameHost host)
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{
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notificationOverlay = notification;
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this.host = host;
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version = game.Version;
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if (game.IsDeployedBuild)
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Schedule(() => Task.Run(() => checkForUpdateAsync()));
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}
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private async void checkForUpdateAsync()
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{
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var releases = new JsonWebRequest<GitHubRelease>("https://api.github.com/repos/ppy/osu/releases/latest");
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await releases.PerformAsync();
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var latest = releases.ResponseObject;
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if (latest.TagName != version)
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{
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notificationOverlay.Post(new SimpleNotification
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{
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Text = $"A newer release of osu! has been found ({version} → {latest.TagName}).\n\n"
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+ "Click here to download the new version, which can be installed over the top of your existing installation",
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Icon = FontAwesome.fa_upload,
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Activated = () =>
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{
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host.OpenUrlExternally(getBestUrl(latest));
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return true;
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}
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});
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}
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}
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private string getBestUrl(GitHubRelease release)
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{
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GitHubAsset bestAsset = null;
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switch (RuntimeInfo.OS)
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{
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case RuntimeInfo.Platform.Windows:
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bestAsset = release.Assets?.FirstOrDefault(f => f.Name.EndsWith(".exe"));
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break;
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case RuntimeInfo.Platform.MacOsx:
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bestAsset = release.Assets?.FirstOrDefault(f => f.Name.EndsWith(".dmg"));
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break;
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}
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return bestAsset?.BrowserDownloadUrl ?? release.HtmlUrl;
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}
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public class GitHubRelease
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{
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[JsonProperty("html_url")]
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public string HtmlUrl { get; set; }
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[JsonProperty("tag_name")]
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public string TagName { get; set; }
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[JsonProperty("assets")]
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public List<GitHubAsset> Assets { get; set; }
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}
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public class GitHubAsset
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{
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[JsonProperty("name")]
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public string Name { get; set; }
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[JsonProperty("browser_download_url")]
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public string BrowserDownloadUrl { get; set; }
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}
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}
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}
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@ -3,6 +3,7 @@
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#if NET_FRAMEWORK
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using System;
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using System.Threading.Tasks;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Colour;
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@ -16,7 +17,7 @@ using OpenTK;
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using OpenTK.Graphics;
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using Squirrel;
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namespace osu.Desktop.Overlays
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namespace osu.Desktop.Updater
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{
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public class SquirrelUpdateManager : Component
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{
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@ -35,7 +36,7 @@ namespace osu.Desktop.Overlays
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notificationOverlay = notification;
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if (game.IsDeployedBuild)
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Schedule(() => checkForUpdateAsync());
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Schedule(() => Task.Run(() => checkForUpdateAsync()));
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}
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private async void checkForUpdateAsync(bool useDeltaPatching = true, UpdateProgressNotification notification = null)
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@ -339,6 +339,8 @@ namespace osu.Game.Beatmaps
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{
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var beatmapInfos = new List<BeatmapInfo>();
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bool invalidateOnlineIDs = false;
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foreach (var name in reader.Filenames.Where(f => f.EndsWith(".osu")))
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{
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using (var raw = reader.GetStream(name))
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@ -355,9 +357,18 @@ namespace osu.Game.Beatmaps
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beatmap.BeatmapInfo.Hash = ms.ComputeSHA2Hash();
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beatmap.BeatmapInfo.MD5Hash = ms.ComputeMD5Hash();
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// check that no existing beatmap exists that is imported with the same online beatmap ID. if so, give it precedence.
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if (beatmap.BeatmapInfo.OnlineBeatmapID.HasValue && QueryBeatmap(b => b.OnlineBeatmapID.Value == beatmap.BeatmapInfo.OnlineBeatmapID.Value) != null)
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beatmap.BeatmapInfo.OnlineBeatmapID = null;
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if (beatmap.BeatmapInfo.OnlineBeatmapID.HasValue)
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{
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var ourId = beatmap.BeatmapInfo.OnlineBeatmapID;
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// check that no existing beatmap in database exists that is imported with the same online beatmap ID. if so, give it precedence.
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if (QueryBeatmap(b => b.OnlineBeatmapID.Value == ourId) != null)
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beatmap.BeatmapInfo.OnlineBeatmapID = null;
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// check that no other beatmap in this imported set has a conflicting online beatmap ID. If so, presume *all* are incorrect.
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if (beatmapInfos.Any(b => b.OnlineBeatmapID == ourId))
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invalidateOnlineIDs = true;
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}
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RulesetInfo ruleset = rulesets.GetRuleset(beatmap.BeatmapInfo.RulesetID);
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@ -375,6 +386,9 @@ namespace osu.Game.Beatmaps
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}
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}
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if (invalidateOnlineIDs)
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beatmapInfos.ForEach(b => b.OnlineBeatmapID = null);
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return beatmapInfos;
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}
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@ -20,6 +20,7 @@ using osu.Game.Graphics.Cursor;
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using osu.Game.Online.API;
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using osu.Framework.Graphics.Performance;
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using osu.Framework.Graphics.Textures;
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using osu.Framework.Input;
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using osu.Framework.Logging;
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using osu.Game.Audio;
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using osu.Game.Database;
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@ -30,6 +31,7 @@ using osu.Game.IO;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Skinning;
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using OpenTK.Input;
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using DebugUtils = osu.Game.Utils.DebugUtils;
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namespace osu.Game
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@ -98,6 +100,8 @@ namespace osu.Game
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private DatabaseContextFactory contextFactory;
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protected override UserInputManager CreateUserInputManager() => new OsuUserInputManager();
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[BackgroundDependencyLoader]
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private void load()
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{
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@ -267,5 +271,31 @@ namespace osu.Game
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return copy;
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}
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}
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private class OsuUserInputManager : UserInputManager
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{
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protected override MouseButtonEventManager CreateButtonManagerFor(MouseButton button)
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{
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switch (button)
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{
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case MouseButton.Right:
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return new RightMouseManager(button);
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}
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return base.CreateButtonManagerFor(button);
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}
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private class RightMouseManager : MouseButtonEventManager
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{
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public RightMouseManager(MouseButton button)
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: base(button)
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{
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}
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public override bool EnableDrag => true; // allow right-mouse dragging for absolute scroll in scroll containers.
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public override bool EnableClick => false;
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public override bool ChangeFocusOnClick => false;
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}
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}
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}
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}
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