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Merge branch 'master' into make-notifications-quieter
This commit is contained in:
commit
40a1f8313e
@ -62,28 +62,30 @@ namespace osu.Game.Beatmaps.Formats
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protected override void ParseLine(Beatmap beatmap, Section section, string line)
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{
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var strippedLine = StripComments(line);
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switch (section)
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{
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case Section.General:
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handleGeneral(line);
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handleGeneral(strippedLine);
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return;
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case Section.Editor:
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handleEditor(line);
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handleEditor(strippedLine);
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return;
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case Section.Metadata:
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handleMetadata(line);
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return;
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case Section.Difficulty:
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handleDifficulty(line);
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handleDifficulty(strippedLine);
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return;
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case Section.Events:
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handleEvent(line);
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handleEvent(strippedLine);
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return;
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case Section.TimingPoints:
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handleTimingPoint(line);
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handleTimingPoint(strippedLine);
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return;
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case Section.HitObjects:
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handleHitObject(line);
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handleHitObject(strippedLine);
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return;
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}
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@ -57,6 +57,8 @@ namespace osu.Game.Beatmaps.Formats
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protected virtual void ParseLine(T output, Section section, string line)
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{
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line = StripComments(line);
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switch (section)
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{
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case Section.Colours:
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@ -65,6 +67,14 @@ namespace osu.Game.Beatmaps.Formats
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}
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}
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protected string StripComments(string line)
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{
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var index = line.IndexOf("//", StringComparison.Ordinal);
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if (index > 0)
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return line.Substring(0, index);
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return line;
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}
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private bool hasComboColours;
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private void handleColours(T output, string line)
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@ -42,6 +42,8 @@ namespace osu.Game.Beatmaps.Formats
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protected override void ParseLine(Storyboard storyboard, Section section, string line)
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{
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line = StripComments(line);
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switch (section)
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{
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case Section.Events:
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@ -219,9 +219,7 @@ namespace osu.Game.Screens.Play
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{
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if (!IsCurrentScreen) return;
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//we want to hide the hitrenderer immediately (looks better).
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//we may be able to remove this once the mouse cursor trail is improved.
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RulesetContainer?.Hide();
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pauseContainer.Hide();
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Restart();
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},
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}
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@ -14,6 +14,8 @@ namespace osu.Game.Skinning
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protected override void ParseLine(SkinConfiguration skin, Section section, string line)
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{
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line = StripComments(line);
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switch (section)
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{
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case Section.General:
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