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Merge branch 'master' into scrolldirection-cleanup
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commit
569d0f7993
@ -1,6 +1,7 @@
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System.Linq;
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using osu.Framework.Graphics.Cursor;
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using osu.Framework.Input;
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using OpenTK;
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@ -46,6 +47,15 @@ namespace osu.Game.Rulesets.Osu.UI
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protected override ReplayInputHandler CreateReplayInputHandler(Replay replay) => new OsuReplayInputHandler(replay);
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public override double GameplayStartTime
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{
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get
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{
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var first = (OsuHitObject)Objects.First();
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return first.StartTime - first.TimePreempt;
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}
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}
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protected override Vector2 GetAspectAdjustedSize()
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{
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var aspectSize = DrawSize.X * 0.75f < DrawSize.Y ? new Vector2(DrawSize.X, DrawSize.X * 0.75f) : new Vector2(DrawSize.Y * 4f / 3f, DrawSize.Y);
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@ -50,6 +50,11 @@ namespace osu.Game.Beatmaps
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/// </summary>
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public event Action<DownloadBeatmapSetRequest> BeatmapDownloadFailed;
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/// <summary>
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/// Fired when a beatmap load is requested (into the interactive game UI).
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/// </summary>
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public Action<BeatmapSetInfo> PresentBeatmap;
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/// <summary>
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/// A default representation of a WorkingBeatmap to use when no beatmap is available.
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/// </summary>
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@ -168,12 +173,20 @@ namespace osu.Game.Beatmaps
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Task.Factory.StartNew(() =>
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{
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BeatmapSetInfo importedBeatmap;
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// This gets scheduled back to the update thread, but we want the import to run in the background.
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using (var stream = new MemoryStream(data))
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using (var archive = new ZipArchiveReader(stream, beatmapSetInfo.ToString()))
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Import(archive);
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importedBeatmap = Import(archive);
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downloadNotification.CompletionClickAction = () =>
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{
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PresentBeatmap?.Invoke(importedBeatmap);
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return true;
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};
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downloadNotification.State = ProgressNotificationState.Completed;
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currentDownloads.Remove(request);
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}, TaskCreationOptions.LongRunning);
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};
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@ -24,6 +24,7 @@ using osu.Framework.Input;
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using osu.Framework.Input.Bindings;
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using osu.Framework.Platform;
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using osu.Framework.Threading;
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using osu.Game.Beatmaps;
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using osu.Game.Graphics;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Overlays.Notifications;
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@ -34,6 +35,7 @@ using osu.Game.Rulesets.Mods;
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using osu.Game.Skinning;
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using OpenTK.Graphics;
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using osu.Game.Overlays.Volume;
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using osu.Game.Screens.Select;
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namespace osu.Game
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{
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@ -179,6 +181,41 @@ namespace osu.Game
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/// <param name="setId">The set to display.</param>
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public void ShowBeatmapSet(int setId) => beatmapSetOverlay.FetchAndShowBeatmapSet(setId);
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/// <summary>
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/// Present a beatmap at song select.
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/// </summary>
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/// <param name="beatmap">The beatmap to select.</param>
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public void PresentBeatmap(BeatmapSetInfo beatmap)
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{
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CloseAllOverlays(false);
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void setBeatmap()
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{
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if (Beatmap.Disabled)
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{
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Schedule(setBeatmap);
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return;
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}
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Beatmap.Value = BeatmapManager.GetWorkingBeatmap(beatmap.Beatmaps.First());
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}
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switch (currentScreen)
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{
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case SongSelect _:
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break;
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default:
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// navigate to song select if we are not already there.
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var menu = (MainMenu)intro.ChildScreen;
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menu.MakeCurrent();
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menu.LoadToSolo();
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break;
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}
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setBeatmap();
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}
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/// <summary>
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/// Show a user's profile as an overlay.
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/// </summary>
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@ -245,6 +282,7 @@ namespace osu.Game
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BeatmapManager.PostNotification = n => notifications?.Post(n);
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BeatmapManager.GetStableStorage = GetStorageForStableInstall;
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BeatmapManager.PresentBeatmap = PresentBeatmap;
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AddRange(new Drawable[]
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{
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@ -44,6 +44,8 @@ namespace osu.Game.Overlays.Mods
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private void rulesetChanged(RulesetInfo newRuleset)
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{
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if (newRuleset == null) return;
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var instance = newRuleset.CreateInstance();
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foreach (ModSection section in ModSectionsContainer.Children)
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@ -173,7 +175,10 @@ namespace osu.Game.Overlays.Mods
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refreshSelectedMods();
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}
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private void refreshSelectedMods() => SelectedMods.Value = ModSectionsContainer.Children.SelectMany(s => s.SelectedMods).ToArray();
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private void refreshSelectedMods()
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{
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SelectedMods.Value = ModSectionsContainer.Children.SelectMany(s => s.SelectedMods).ToArray();
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}
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public ModSelectOverlay()
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{
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@ -11,7 +11,7 @@ using osu.Game.Rulesets.UI;
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namespace osu.Game.Rulesets.Mods
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{
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public class ModAutoplay<T> : ModAutoplay, IApplicableToRulesetContainer<T>
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public abstract class ModAutoplay<T> : ModAutoplay, IApplicableToRulesetContainer<T>
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where T : HitObject
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{
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protected virtual Score CreateReplayScore(Beatmap<T> beatmap) => new Score { Replay = new Replay() };
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@ -56,6 +56,12 @@ namespace osu.Game.Rulesets.UI
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public abstract IEnumerable<HitObject> Objects { get; }
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/// <summary>
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/// The point in time at which gameplay starts, including any required lead-in for display purposes.
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/// Defaults to two seconds before the first <see cref="HitObject"/>. Override as necessary.
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/// </summary>
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public virtual double GameplayStartTime => Objects.First().StartTime - 2000;
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private readonly Lazy<Playfield> playfield;
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/// <summary>
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@ -55,7 +55,7 @@ namespace osu.Game.Screens.Menu
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OnChart = delegate { Push(new ChartListing()); },
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OnDirect = delegate { Push(new OnlineListing()); },
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OnEdit = delegate { Push(new Editor()); },
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OnSolo = delegate { Push(consumeSongSelect()); },
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OnSolo = onSolo,
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OnMulti = delegate { Push(new Multiplayer()); },
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OnExit = Exit,
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}
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@ -85,6 +85,10 @@ namespace osu.Game.Screens.Menu
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LoadComponentAsync(songSelect = new PlaySongSelect());
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}
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public void LoadToSolo() => Schedule(onSolo);
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private void onSolo() => Push(consumeSongSelect());
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private Screen consumeSongSelect()
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{
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var s = songSelect;
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@ -138,10 +138,9 @@ namespace osu.Game.Screens.Play
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sourceClock = (IAdjustableClock)working.Track ?? new StopwatchClock();
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adjustableClock = new DecoupleableInterpolatingFramedClock { IsCoupled = false };
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var firstObjectTime = RulesetContainer.Objects.First().StartTime;
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adjustableClock.Seek(AllowLeadIn
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? Math.Min(0, firstObjectTime - Math.Max(beatmap.ControlPointInfo.TimingPointAt(firstObjectTime).BeatLength * 4, beatmap.BeatmapInfo.AudioLeadIn))
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: firstObjectTime);
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? Math.Min(RulesetContainer.GameplayStartTime, beatmap.HitObjects.First().StartTime - beatmap.BeatmapInfo.AudioLeadIn)
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: RulesetContainer.GameplayStartTime);
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adjustableClock.ProcessFrame();
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@ -199,7 +198,7 @@ namespace osu.Game.Screens.Play
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre
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},
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new SkipOverlay(firstObjectTime)
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new SkipOverlay(RulesetContainer.GameplayStartTime)
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{
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Clock = Clock, // skip button doesn't want to use the audio clock directly
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ProcessCustomClock = false,
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@ -84,10 +84,10 @@ namespace osu.Game.Screens.Select
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protected override void UpdateBeatmap(WorkingBeatmap beatmap)
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{
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base.UpdateBeatmap(beatmap);
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beatmap.Mods.BindTo(SelectedMods);
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base.UpdateBeatmap(beatmap);
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BeatmapDetails.Beatmap = beatmap;
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if (beatmap.Track != null)
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using System.Linq;
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using OpenTK;
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using OpenTK.Input;
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using osu.Framework.Allocation;
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@ -20,6 +21,7 @@ using osu.Game.Graphics.Containers;
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using osu.Game.Input.Bindings;
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using osu.Game.Overlays;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Screens.Backgrounds;
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using osu.Game.Screens.Edit;
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using osu.Game.Screens.Menu;
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@ -70,7 +72,14 @@ namespace osu.Game.Screens.Select
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private DependencyContainer dependencies;
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protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent)
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=> dependencies = new DependencyContainer(base.CreateChildDependencies(parent));
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{
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dependencies = new DependencyContainer(base.CreateChildDependencies(parent));
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dependencies.CacheAs(this);
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dependencies.CacheAs(Ruleset);
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dependencies.CacheAs<IBindable<RulesetInfo>>(Ruleset);
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return dependencies;
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}
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protected SongSelect()
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{
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@ -189,9 +198,9 @@ namespace osu.Game.Screens.Select
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[BackgroundDependencyLoader(true)]
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private void load(BeatmapManager beatmaps, AudioManager audio, DialogOverlay dialog, OsuColour colours)
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{
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dependencies.CacheAs(this);
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dependencies.CacheAs(Ruleset);
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dependencies.CacheAs<IBindable<RulesetInfo>>(Ruleset);
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// manual binding to parent ruleset to allow for delayed load in the incoming direction.
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base.Ruleset.ValueChanged += r => updateSelectedBeatmap(beatmapNoDebounce);
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Ruleset.ValueChanged += r => base.Ruleset.Value = r;
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if (Footer != null)
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{
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@ -277,7 +286,7 @@ namespace osu.Game.Screens.Select
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// If selecting new beatmap without bypassing filters failed, there's possibly a ruleset mismatch
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if (beatmap?.BeatmapInfo?.Ruleset != null && beatmap.BeatmapInfo.Ruleset != Ruleset.Value)
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{
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Ruleset.Value = beatmap.BeatmapInfo.Ruleset;
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base.Ruleset.Value = beatmap.BeatmapInfo.Ruleset;
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Carousel.SelectBeatmap(beatmap.BeatmapInfo);
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}
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}
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@ -295,18 +304,25 @@ namespace osu.Game.Screens.Select
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void performLoad()
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{
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WorkingBeatmap working = Beatmap.Value;
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bool preview = false;
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// We may be arriving here due to another component changing the bindable Beatmap.
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// In these cases, the other component has already loaded the beatmap, so we don't need to do so again.
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if (beatmap?.Equals(Beatmap.Value.BeatmapInfo) != true)
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{
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bool preview = beatmap?.BeatmapSetInfoID != Beatmap.Value?.BeatmapInfo.BeatmapSetInfoID;
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Beatmap.Value = beatmaps.GetWorkingBeatmap(beatmap, Beatmap.Value);
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ensurePlayingSelected(preview);
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preview = beatmap?.BeatmapSetInfoID != Beatmap.Value?.BeatmapInfo.BeatmapSetInfoID;
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working = beatmaps.GetWorkingBeatmap(beatmap, Beatmap.Value);
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}
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working.Mods.Value = Enumerable.Empty<Mod>();
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Beatmap.Value = working;
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Ruleset.Value = ruleset;
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ensurePlayingSelected(preview);
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UpdateBeatmap(Beatmap.Value);
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}
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