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Merge pull request #2515 from odgaard/master
Disable MusicController's seek during gameplay
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commit
28844a97e8
@ -580,10 +580,10 @@ namespace osu.Game
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// we only want to apply these restrictions when we are inside a screen stack.
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// the use case for not applying is in visual/unit tests.
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bool applyRestrictions = !currentScreen?.AllowBeatmapRulesetChange ?? false;
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bool applyBeatmapRulesetRestrictions = !currentScreen?.AllowBeatmapRulesetChange ?? false;
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ruleset.Disabled = applyRestrictions;
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Beatmap.Disabled = applyRestrictions;
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ruleset.Disabled = applyBeatmapRulesetRestrictions;
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Beatmap.Disabled = applyBeatmapRulesetRestrictions;
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mainContent.Padding = new MarginPadding { Top = ToolbarOffset };
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@ -183,7 +183,7 @@ namespace osu.Game.Overlays
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Anchor = Anchor.BottomCentre,
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Height = progress_height,
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FillColour = colours.Yellow,
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OnSeek = progress => current?.Track.Seek(progress)
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OnSeek = attemptSeek
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}
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},
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},
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@ -198,6 +198,12 @@ namespace osu.Game.Overlays
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playlist.StateChanged += s => playlistButton.FadeColour(s == Visibility.Visible ? colours.Yellow : Color4.White, 200, Easing.OutQuint);
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}
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private void attemptSeek(double progress)
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{
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if (!beatmap.Disabled)
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current?.Track.Seek(progress);
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}
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private void playlistOrderChanged(BeatmapSetInfo beatmapSetInfo, int index)
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{
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beatmapSets.Remove(beatmapSetInfo);
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@ -219,6 +225,7 @@ namespace osu.Game.Overlays
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if (disabled)
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playlist.Hide();
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playButton.Enabled.Value = !disabled;
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prevButton.Enabled.Value = !disabled;
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nextButton.Enabled.Value = !disabled;
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playlistButton.Enabled.Value = !disabled;
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