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Give VisibleState a default rather than nullable
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parent
2aae528e1c
commit
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@ -39,7 +39,7 @@ namespace osu.Game.Screens.Menu
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/// <summary>
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/// The menu state for which we are visible for.
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/// </summary>
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public ButtonSystemState? VisibleState;
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public ButtonSystemState VisibleState = ButtonSystemState.TopLevel;
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private readonly Action clickAction;
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private readonly Key triggerKey;
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@ -300,7 +300,7 @@ namespace osu.Game.Screens.Menu
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State = ButtonState.Contracted;
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break;
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default:
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if (!VisibleState.HasValue || value == VisibleState)
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if (value == VisibleState)
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State = ButtonState.Expanded;
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else if (value < VisibleState)
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State = ButtonState.Contracted;
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@ -73,10 +73,7 @@ namespace osu.Game.Screens.Menu
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buttonArea.AddRange(new[]
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{
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new Button(@"settings", string.Empty, FontAwesome.fa_gear, new Color4(85, 85, 85, 255), () => OnSettings?.Invoke(), -WEDGE_WIDTH, Key.O)
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{
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VisibleState = ButtonSystemState.TopLevel,
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},
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new Button(@"settings", string.Empty, FontAwesome.fa_gear, new Color4(85, 85, 85, 255), () => OnSettings?.Invoke(), -WEDGE_WIDTH, Key.O),
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backButton = new Button(@"back", @"button-back-select", FontAwesome.fa_osu_left_o, new Color4(51, 58, 94, 255), () => State = ButtonSystemState.TopLevel, -WEDGE_WIDTH)
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{
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VisibleState = ButtonSystemState.Play,
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@ -98,7 +95,6 @@ namespace osu.Game.Screens.Menu
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buttonsTopLevel.Add(new Button(@"osu!editor", @"button-generic-select", FontAwesome.fa_osu_edit_o, new Color4(238, 170, 0, 255), () => OnEdit?.Invoke(), 0, Key.E));
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buttonsTopLevel.Add(new Button(@"osu!direct", @"button-direct-select", FontAwesome.fa_osu_chevron_down_o, new Color4(165, 204, 0, 255), () => OnDirect?.Invoke(), 0, Key.D));
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buttonsTopLevel.Add(new Button(@"exit", string.Empty, FontAwesome.fa_osu_cross_o, new Color4(238, 51, 153, 255), () => OnExit?.Invoke(), 0, Key.Q));
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buttonsTopLevel.ForEach(b => b.VisibleState = ButtonSystemState.TopLevel);
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buttonArea.AddRange(buttonsPlay);
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buttonArea.AddRange(buttonsTopLevel);
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