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mirror of https://github.com/ppy/osu.git synced 2025-01-14 03:25:11 +08:00

Add TestCase and update disclaimer screen

This commit is contained in:
Dean Herbert 2018-07-11 16:30:33 +09:00
parent a36dbc3b93
commit 8bc7c4c9a2
2 changed files with 84 additions and 64 deletions

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@ -0,0 +1,28 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Shapes;
using osu.Game.Screens.Menu;
using OpenTK.Graphics;
namespace osu.Game.Tests.Visual
{
public class TestCaseDisclaimer : OsuTestCase
{
[BackgroundDependencyLoader]
private void load()
{
Children = new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = Color4.Black,
},
new Disclaimer()
};
}
}
}

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@ -3,10 +3,9 @@
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Screens;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using osu.Game.Graphics.Containers;
using OpenTK;
using OpenTK.Graphics;
using osu.Game.Overlays;
@ -16,96 +15,89 @@ namespace osu.Game.Screens.Menu
public class Disclaimer : OsuScreen
{
private Intro intro;
private readonly SpriteIcon icon;
private SpriteIcon icon;
private Color4 iconColour;
private LinkFlowContainer textFlow;
protected override bool HideOverlaysOnEnter => true;
protected override OverlayActivation InitialOverlayActivationMode => OverlayActivation.Disabled;
public override bool CursorVisible => false;
private const float icon_y = -0.09f;
public Disclaimer()
{
ValidForResume = false;
Children = new Drawable[]
{
new FillFlowContainer
{
AutoSizeAxes = Axes.Both,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Direction = FillDirection.Vertical,
Spacing = new Vector2(0, 2),
Children = new Drawable[]
{
icon = new SpriteIcon
{
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
Icon = FontAwesome.fa_warning,
Size = new Vector2(30),
},
new OsuSpriteText
{
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
TextSize = 30,
Text = "This is a development build",
Margin = new MarginPadding
{
Bottom = 20
},
},
new OsuSpriteText
{
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
Text = "Don't expect shit to work perfectly as this is very much a work in progress."
},
new OsuSpriteText
{
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
Text = "Don't report bugs because we are aware. Don't complain about missing features because we are adding them."
},
new OsuSpriteText
{
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
Text = "Sit back and enjoy. Visit discord.gg/ppy if you want to help out!",
Margin = new MarginPadding { Bottom = 20 },
},
new OsuSpriteText
{
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
TextSize = 12,
Text = "oh and yes, you will get seizures.",
},
}
}
};
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
LoadComponentAsync(intro = new Intro());
Children = new Drawable[]
{
icon = new SpriteIcon
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Icon = FontAwesome.fa_warning,
Size = new Vector2(30),
RelativePositionAxes = Axes.Both,
Y = icon_y,
},
textFlow = new LinkFlowContainer
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Padding = new MarginPadding(50),
TextAnchor = Anchor.TopCentre,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Spacing = new Vector2(0, 2),
}
};
textFlow.AddText("This is an ", t =>
{
t.TextSize = 30;
t.Font = @"Exo2.0-Light";
});
textFlow.AddText("early development build", t =>
{
t.TextSize = 30;
t.Font = @"Exo2.0-SemiBold";
});
textFlow.AddParagraph("Don't expect everything to work perfectly.");
textFlow.AddParagraph("");
textFlow.AddParagraph("Detailed bug reports are welcomed via github issues.");
textFlow.AddParagraph("");
textFlow.AddText("Visit ");
textFlow.AddLink("discord.gg/ppy", "https://discord.gg/ppy");
textFlow.AddText(" if you want to help out or follow progress!");
iconColour = colours.Yellow;
}
protected override void LoadComplete()
{
base.LoadComplete();
LoadComponentAsync(intro = new Intro());
}
protected override void OnEntering(Screen last)
{
base.OnEntering(last);
icon.Delay(1500).FadeColour(iconColour, 200);
icon.Delay(1500).FadeColour(iconColour, 200, Easing.OutQuint);
icon.Delay(1500).MoveToY(icon_y * 1.1f, 100, Easing.OutCirc).Then().MoveToY(icon_y, 100, Easing.InCirc);
Content
.FadeInFromZero(500)
.Then(5500)
.FadeOut(250)
.ScaleTo(0.9f, 250, Easing.InQuint)
.Finally(d => Push(intro));
}
}