1
0
mirror of https://github.com/ppy/osu.git synced 2025-01-14 00:42:55 +08:00

Merge branch 'master' into master

This commit is contained in:
Dean Herbert 2018-06-21 11:40:37 +09:00 committed by GitHub
commit 285062d93e
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325 changed files with 7511 additions and 4497 deletions

5
.gitmodules vendored
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@ -1,6 +1,3 @@
[submodule "osu-framework"]
path = osu-framework
url = https://github.com/ppy/osu-framework
[submodule "osu-resources"]
path = osu-resources
url = https://github.com/ppy/osu-resources
url = https://github.com/ppy/osu-resources

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@ -1,21 +1,17 @@
<component name="ProjectRunConfigurationManager">
<configuration default="false" name="RulesetTests (catch)" type="DotNetProject" factoryName=".NET Project">
<option name="EXE_PATH" value="$PROJECT_DIR$/osu.Game.Rulesets.Catch.Tests/bin/Debug/net471/osu.Game.Rulesets.Catch.Tests.exe" />
<option name="EXE_PATH" value="$PROJECT_DIR$/osu.Game.Rulesets.Catch.Tests/bin/Debug/netcoreapp2.1/osu.Game.Rulesets.Catch.Tests.dll" />
<option name="PROGRAM_PARAMETERS" value="" />
<option name="WORKING_DIRECTORY" value="$PROJECT_DIR$/osu.Game.Rulesets.Catch.Tests" />
<option name="PASS_PARENT_ENVS" value="1" />
<envs>
<env name="ASPNETCORE_ENVIRONMENT" value="Development" />
<env name="ASPNETCORE_URLS" value="http://localhost:5000" />
</envs>
<option name="USE_MONO" value="0" />
<option name="USE_EXTERNAL_CONSOLE" value="0" />
<option name="USE_MONO" value="0" />
<option name="PROJECT_PATH" value="$PROJECT_DIR$/osu.Game.Rulesets.Catch.Tests/osu.Game.Rulesets.Catch.Tests.csproj" />
<option name="PROJECT_EXE_PATH_TRACKING" value="1" />
<option name="PROJECT_ARGUMENTS_TRACKING" value="1" />
<option name="PROJECT_WORKING_DIRECTORY_TRACKING" value="1" />
<option name="PROJECT_KIND" value="DotNetCore" />
<option name="PROJECT_TFM" value=".NETFramework,Version=v4.7.1" />
<option name="PROJECT_TFM" value=".NETCoreApp,Version=v2.1" />
<browser url="http://localhost:5000" />
<method />
</configuration>

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@ -1,21 +1,17 @@
<component name="ProjectRunConfigurationManager">
<configuration default="false" name="RulesetTests (mania)" type="DotNetProject" factoryName=".NET Project">
<option name="EXE_PATH" value="$PROJECT_DIR$/osu.Game.Rulesets.Mania.Tests/bin/Debug/net471/osu.Game.Rulesets.Mania.Tests.exe" />
<option name="EXE_PATH" value="$PROJECT_DIR$/osu.Game.Rulesets.Mania.Tests/bin/Debug/netcoreapp2.1/osu.Game.Rulesets.Mania.Tests.dll" />
<option name="PROGRAM_PARAMETERS" value="" />
<option name="WORKING_DIRECTORY" value="$PROJECT_DIR$/osu.Game.Rulesets.Mania.Tests" />
<option name="PASS_PARENT_ENVS" value="1" />
<envs>
<env name="ASPNETCORE_ENVIRONMENT" value="Development" />
<env name="ASPNETCORE_URLS" value="http://localhost:5000" />
</envs>
<option name="USE_MONO" value="0" />
<option name="USE_EXTERNAL_CONSOLE" value="0" />
<option name="USE_MONO" value="0" />
<option name="PROJECT_PATH" value="$PROJECT_DIR$/osu.Game.Rulesets.Mania.Tests/osu.Game.Rulesets.Mania.Tests.csproj" />
<option name="PROJECT_EXE_PATH_TRACKING" value="1" />
<option name="PROJECT_ARGUMENTS_TRACKING" value="1" />
<option name="PROJECT_WORKING_DIRECTORY_TRACKING" value="1" />
<option name="PROJECT_KIND" value="DotNetCore" />
<option name="PROJECT_TFM" value=".NETFramework,Version=v4.7.1" />
<option name="PROJECT_TFM" value=".NETCoreApp,Version=v2.1" />
<browser url="http://localhost:5000" />
<method />
</configuration>

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@ -1,21 +1,17 @@
<component name="ProjectRunConfigurationManager">
<configuration default="false" name="RulesetTests (osu!)" type="DotNetProject" factoryName=".NET Project">
<option name="EXE_PATH" value="$PROJECT_DIR$/osu.Game.Rulesets.Osu.Tests/bin/Debug/net471/osu.Game.Rulesets.Osu.Tests.exe" />
<option name="EXE_PATH" value="$PROJECT_DIR$/osu.Game.Rulesets.Osu.Tests/bin/Debug/netcoreapp2.1/osu.Game.Rulesets.Osu.Tests.dll" />
<option name="PROGRAM_PARAMETERS" value="" />
<option name="WORKING_DIRECTORY" value="$PROJECT_DIR$/osu.Game.Rulesets.Osu.Tests" />
<option name="PASS_PARENT_ENVS" value="1" />
<envs>
<env name="ASPNETCORE_ENVIRONMENT" value="Development" />
<env name="ASPNETCORE_URLS" value="http://localhost:5000" />
</envs>
<option name="USE_MONO" value="0" />
<option name="USE_EXTERNAL_CONSOLE" value="0" />
<option name="USE_MONO" value="0" />
<option name="PROJECT_PATH" value="$PROJECT_DIR$/osu.Game.Rulesets.Osu.Tests/osu.Game.Rulesets.Osu.Tests.csproj" />
<option name="PROJECT_EXE_PATH_TRACKING" value="1" />
<option name="PROJECT_ARGUMENTS_TRACKING" value="1" />
<option name="PROJECT_WORKING_DIRECTORY_TRACKING" value="1" />
<option name="PROJECT_KIND" value="DotNetCore" />
<option name="PROJECT_TFM" value=".NETFramework,Version=v4.7.1" />
<option name="PROJECT_TFM" value=".NETCoreApp,Version=v2.1" />
<browser url="http://localhost:5000" />
<method />
</configuration>

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@ -1,21 +1,17 @@
<component name="ProjectRunConfigurationManager">
<configuration default="false" name="RulesetTests (taiko)" type="DotNetProject" factoryName=".NET Project">
<option name="EXE_PATH" value="$PROJECT_DIR$/osu.Game.Rulesets.Taiko.Tests/bin/Debug/net471/osu.Game.Rulesets.Taiko.Tests.exe" />
<option name="EXE_PATH" value="$PROJECT_DIR$/osu.Game.Rulesets.Taiko.Tests/bin/Debug/netcoreapp2.1/osu.Game.Rulesets.Taiko.Tests.dll" />
<option name="PROGRAM_PARAMETERS" value="" />
<option name="WORKING_DIRECTORY" value="$PROJECT_DIR$/osu.Game.Rulesets.Taiko.Tests" />
<option name="PASS_PARENT_ENVS" value="1" />
<envs>
<env name="ASPNETCORE_ENVIRONMENT" value="Development" />
<env name="ASPNETCORE_URLS" value="http://localhost:5000" />
</envs>
<option name="USE_MONO" value="0" />
<option name="USE_EXTERNAL_CONSOLE" value="0" />
<option name="USE_MONO" value="0" />
<option name="PROJECT_PATH" value="$PROJECT_DIR$/osu.Game.Rulesets.Taiko.Tests/osu.Game.Rulesets.Taiko.Tests.csproj" />
<option name="PROJECT_EXE_PATH_TRACKING" value="1" />
<option name="PROJECT_ARGUMENTS_TRACKING" value="1" />
<option name="PROJECT_WORKING_DIRECTORY_TRACKING" value="1" />
<option name="PROJECT_KIND" value="DotNetCore" />
<option name="PROJECT_TFM" value=".NETFramework,Version=v4.7.1" />
<option name="PROJECT_TFM" value=".NETCoreApp,Version=v2.1" />
<browser url="http://localhost:5000" />
<method />
</configuration>

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@ -1,18 +1,17 @@
<component name="ProjectRunConfigurationManager">
<configuration default="false" name="VisualTests (netcoreapp2.0)" type="DotNetProject" factoryName=".NET Project">
<option name="EXE_PATH" value="$PROJECT_DIR$/osu.Game.Tests/bin/Debug/netcoreapp2.0/osu.Game.Tests.dll" />
<configuration default="false" name="VisualTests" type="DotNetProject" factoryName=".NET Project">
<option name="EXE_PATH" value="$PROJECT_DIR$/osu.Game.Tests/bin/Debug/netcoreapp2.1/osu.Game.Tests.dll" />
<option name="PROGRAM_PARAMETERS" value="" />
<option name="WORKING_DIRECTORY" value="$PROJECT_DIR$/osu.Game.Tests" />
<option name="PASS_PARENT_ENVS" value="1" />
<envs />
<option name="USE_MONO" value="0" />
<option name="USE_EXTERNAL_CONSOLE" value="0" />
<option name="USE_MONO" value="0" />
<option name="PROJECT_PATH" value="$PROJECT_DIR$/osu.Game.Tests/osu.Game.Tests.csproj" />
<option name="PROJECT_EXE_PATH_TRACKING" value="1" />
<option name="PROJECT_ARGUMENTS_TRACKING" value="1" />
<option name="PROJECT_WORKING_DIRECTORY_TRACKING" value="1" />
<option name="PROJECT_KIND" value="DotNetCore" />
<option name="PROJECT_TFM" value=".NETCoreApp,Version=v2.0" />
<option name="PROJECT_TFM" value=".NETCoreApp,Version=v2.1" />
<method />
</configuration>
</component>

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@ -1,18 +0,0 @@
<component name="ProjectRunConfigurationManager">
<configuration default="false" name="VisualTests (net471)" type="DotNetProject" factoryName=".NET Project" singleton="true">
<option name="EXE_PATH" value="$PROJECT_DIR$/osu.Game.Tests/bin/Debug/net471/osu.Game.Tests.exe" />
<option name="PROGRAM_PARAMETERS" value="" />
<option name="WORKING_DIRECTORY" value="$PROJECT_DIR$/osu.Game.Tests" />
<option name="PASS_PARENT_ENVS" value="1" />
<envs />
<option name="USE_MONO" value="0" />
<option name="USE_EXTERNAL_CONSOLE" value="0" />
<option name="PROJECT_PATH" value="$PROJECT_DIR$/osu.Game.Tests/osu.Game.Tests.csproj" />
<option name="PROJECT_EXE_PATH_TRACKING" value="1" />
<option name="PROJECT_ARGUMENTS_TRACKING" value="1" />
<option name="PROJECT_WORKING_DIRECTORY_TRACKING" value="1" />
<option name="PROJECT_KIND" value="DotNetCore" />
<option name="PROJECT_TFM" value=".NETFramework,Version=v4.7.1" />
<method />
</configuration>
</component>

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@ -1,18 +1,17 @@
<component name="ProjectRunConfigurationManager">
<configuration default="false" name="osu! (netcoreapp2.0)" type="DotNetProject" factoryName=".NET Project">
<option name="EXE_PATH" value="$PROJECT_DIR$/osu.Desktop/bin/Debug/netcoreapp2.0/osu!.dll" />
<configuration default="false" name="osu!" type="DotNetProject" factoryName=".NET Project">
<option name="EXE_PATH" value="$PROJECT_DIR$/osu.Desktop/bin/Debug/netcoreapp2.1/osu!.dll" />
<option name="PROGRAM_PARAMETERS" value="" />
<option name="WORKING_DIRECTORY" value="$PROJECT_DIR$/osu.Desktop" />
<option name="PASS_PARENT_ENVS" value="1" />
<envs />
<option name="USE_MONO" value="0" />
<option name="USE_EXTERNAL_CONSOLE" value="0" />
<option name="USE_MONO" value="0" />
<option name="PROJECT_PATH" value="$PROJECT_DIR$/osu.Desktop/osu.Desktop.csproj" />
<option name="PROJECT_EXE_PATH_TRACKING" value="1" />
<option name="PROJECT_ARGUMENTS_TRACKING" value="1" />
<option name="PROJECT_WORKING_DIRECTORY_TRACKING" value="1" />
<option name="PROJECT_KIND" value="DotNetCore" />
<option name="PROJECT_TFM" value=".NETCoreApp,Version=v2.0" />
<option name="PROJECT_TFM" value=".NETCoreApp,Version=v2.1" />
<method />
</configuration>
</component>

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@ -1,18 +0,0 @@
<component name="ProjectRunConfigurationManager">
<configuration default="false" name="osu! (net471)" type="DotNetProject" factoryName=".NET Project" singleton="true">
<option name="EXE_PATH" value="$PROJECT_DIR$/osu.Desktop/bin/Debug/net471/osu!.exe" />
<option name="PROGRAM_PARAMETERS" value="" />
<option name="WORKING_DIRECTORY" value="$PROJECT_DIR$/osu.Desktop" />
<option name="PASS_PARENT_ENVS" value="1" />
<envs />
<option name="USE_MONO" value="0" />
<option name="USE_EXTERNAL_CONSOLE" value="0" />
<option name="PROJECT_PATH" value="$PROJECT_DIR$/osu.Desktop/osu.Desktop.csproj" />
<option name="PROJECT_EXE_PATH_TRACKING" value="1" />
<option name="PROJECT_ARGUMENTS_TRACKING" value="1" />
<option name="PROJECT_WORKING_DIRECTORY_TRACKING" value="1" />
<option name="PROJECT_KIND" value="DotNetCore" />
<option name="PROJECT_TFM" value=".NETFramework,Version=v4.7.1" />
<method />
</configuration>
</component>

80
.vscode/launch.json vendored
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@ -2,110 +2,54 @@
"version": "0.2.0",
"configurations": [
{
"name": "VisualTests (Debug, net471)",
"windows": {
"type": "clr"
},
"type": "mono",
"request": "launch",
"program": "${workspaceRoot}/osu.Game.Tests/bin/Debug/net471/osu.Game.Tests.exe",
"cwd": "${workspaceRoot}",
"preLaunchTask": "Build (Debug, msbuild)",
"runtimeExecutable": null,
"env": {},
"console": "internalConsole"
},
{
"name": "VisualTests (Release, net471)",
"windows": {
"type": "clr"
},
"type": "mono",
"request": "launch",
"program": "${workspaceRoot}/osu.Game.Tests/bin/Debug/net471/osu.Game.Tests.exe",
"cwd": "${workspaceRoot}",
"preLaunchTask": "Build (Release, msbuild)",
"runtimeExecutable": null,
"env": {},
"console": "internalConsole"
},
{
"name": "osu! (Debug, net471)",
"windows": {
"type": "clr"
},
"type": "mono",
"request": "launch",
"program": "${workspaceRoot}/osu.Desktop/bin/Debug/net471/osu!.exe",
"cwd": "${workspaceRoot}",
"preLaunchTask": "Build (Debug, msbuild)",
"runtimeExecutable": null,
"env": {},
"console": "internalConsole"
},
{
"name": "osu! (Release, net471)",
"windows": {
"type": "clr"
},
"type": "mono",
"request": "launch",
"program": "${workspaceRoot}/osu.Desktop/bin/Release/net471/osu!.exe",
"cwd": "${workspaceRoot}",
"preLaunchTask": "Build (Release, msbuild)",
"runtimeExecutable": null,
"env": {},
"console": "internalConsole"
},
{
"name": "VisualTests (Debug, netcoreapp2.0)",
"name": "VisualTests (Debug)",
"type": "coreclr",
"request": "launch",
"program": "dotnet",
"args": [
"${workspaceRoot}/osu.Game.Tests/bin/Debug/netcoreapp2.0/osu.Game.Tests.dll"
"${workspaceRoot}/osu.Game.Tests/bin/Debug/netcoreapp2.1/osu.Game.Tests.dll"
],
"cwd": "${workspaceRoot}",
"preLaunchTask": "Build (Debug, dotnet)",
"preLaunchTask": "Build tests (Debug)",
"env": {},
"console": "internalConsole"
},
{
"name": "VisualTests (Release, netcoreapp2.0)",
"name": "VisualTests (Release)",
"type": "coreclr",
"request": "launch",
"program": "dotnet",
"args": [
"${workspaceRoot}/osu.Game.Tests/bin/Debug/netcoreapp2.0/osu.Game.Tests.dll"
"${workspaceRoot}/osu.Game.Tests/bin/Release/netcoreapp2.1/osu.Game.Tests.dll"
],
"cwd": "${workspaceRoot}",
"preLaunchTask": "Build (Release, dotnet)",
"preLaunchTask": "Build tests (Release)",
"env": {},
"console": "internalConsole"
},
{
"name": "osu! (Debug, netcoreapp2.0)",
"name": "osu! (Debug)",
"type": "coreclr",
"request": "launch",
"program": "dotnet",
"args": [
"${workspaceRoot}/osu.Desktop/bin/Debug/netcoreapp2.0/osu!.dll",
"${workspaceRoot}/osu.Desktop/bin/Debug/netcoreapp2.1/osu!.dll",
],
"cwd": "${workspaceRoot}",
"preLaunchTask": "Build (Debug, dotnet)",
"preLaunchTask": "Build osu! (Debug)",
"env": {},
"console": "internalConsole"
},
{
"name": "osu! (Release, netcoreapp2.0)",
"name": "osu! (Release)",
"type": "coreclr",
"request": "launch",
"program": "dotnet",
"args": [
"${workspaceRoot}/osu.Desktop/bin/Release/netcoreapp2.0/osu!.dll",
"${workspaceRoot}/osu.Desktop/bin/Release/netcoreapp2.1/osu!.dll",
],
"cwd": "${workspaceRoot}",
"preLaunchTask": "Build (Release, dotnet)",
"preLaunchTask": "Build osu! (Release)",
"env": {},
"console": "internalConsole"
}

69
.vscode/tasks.json vendored
View File

@ -4,41 +4,14 @@
"version": "2.0.0",
"tasks": [
{
"label": "Build (Debug, msbuild)",
"type": "shell",
"command": "msbuild",
"args": [
"/p:TargetFramework=net471",
"/p:GenerateFullPaths=true",
"/m",
"/verbosity:m"
],
"group": "build",
"problemMatcher": "$msCompile"
},
{
"label": "Build (Release, msbuild)",
"type": "shell",
"command": "msbuild",
"args": [
"/p:Configuration=Release",
"/p:TargetFramework=net471",
"/p:GenerateFullPaths=true",
"/m",
"/verbosity:m"
],
"group": "build",
"problemMatcher": "$msCompile"
},
{
"label": "Build (Debug, dotnet)",
"label": "Build osu! (Debug)",
"type": "shell",
"command": "dotnet",
"args": [
"build",
"--no-restore",
"osu.Desktop",
"/p:TargetFramework=netcoreapp2.0",
"/p:TargetFramework=netcoreapp2.1",
"/p:GenerateFullPaths=true",
"/m",
"/verbosity:m"
@ -47,14 +20,14 @@
"problemMatcher": "$msCompile"
},
{
"label": "Build (Release, dotnet)",
"label": "Build osu! (Release)",
"type": "shell",
"command": "dotnet",
"args": [
"build",
"--no-restore",
"osu.Desktop",
"/p:TargetFramework=netcoreapp2.0",
"/p:TargetFramework=netcoreapp2.1",
"/p:Configuration=Release",
"/p:GenerateFullPaths=true",
"/m",
@ -64,16 +37,40 @@
"problemMatcher": "$msCompile"
},
{
"label": "Restore (net471)",
"label": "Build tests (Debug)",
"type": "shell",
"command": "nuget",
"command": "dotnet",
"args": [
"restore"
"build",
"--no-restore",
"osu.Game.Tests",
"/p:TargetFramework=netcoreapp2.1",
"/p:GenerateFullPaths=true",
"/m",
"/verbosity:m"
],
"problemMatcher": []
"group": "build",
"problemMatcher": "$msCompile"
},
{
"label": "Restore (netcoreapp2.0)",
"label": "Build tests (Release)",
"type": "shell",
"command": "dotnet",
"args": [
"build",
"--no-restore",
"osu.Game.Tests",
"/p:TargetFramework=netcoreapp2.1",
"/p:Configuration=Release",
"/p:GenerateFullPaths=true",
"/m",
"/verbosity:m"
],
"group": "build",
"problemMatcher": "$msCompile"
},
{
"label": "Restore (netcoreapp2.1)",
"type": "shell",
"command": "dotnet",
"args": [

View File

@ -1,36 +0,0 @@
# Linux
### 1. Requirements:
Mono >= 5.4.0 (>= 5.8.0 recommended)
Please check [here](http://www.mono-project.com/download/) for stable or [here](http://www.mono-project.com/download/alpha/) for an alpha release.
NuGet >= 4.4.0
msbuild
git
### 2. Cloning project
Clone the entire repository with submodules using
```
git clone https://github.com/ppy/osu --recursive
```
Then restore NuGet packages from the repository
```
nuget restore
```
### 3. Compiling
Simply run `msbuild` where `osu.sln` is located, this will create all binaries in `osu/osu.Desktop/bin/Debug`.
### 4. Optimizing
If you want additional performance you can change build type to Release with
```
msbuild -p:Configuration=Release
```
Additionally, mono provides an AOT utility which attempts to precompile binaries. You can utilize that by running
```
mono --aot ./osu\!.exe
```
### 5. Troubleshooting
You may run into trouble with NuGet versioning, as the one in packaging system is almost always out of date. Simply run
```
nuget
sudo nuget update -self
```
**Warning** NuGet creates few config files when it's run for the first time.
Do not run NuGet as root on the first run or you might run into very peculiar issues.

View File

@ -2,11 +2,6 @@ clone_depth: 1
version: '{branch}-{build}'
image: Visual Studio 2017
configuration: Debug
cache:
- C:\ProgramData\chocolatey\bin -> appveyor.yml
- C:\ProgramData\chocolatey\lib -> appveyor.yml
- inspectcode -> appveyor.yml
- packages -> **\packages.config
install:
- cmd: git submodule update --init --recursive --depth=5
- cmd: choco install resharper-clt -y

View File

@ -1,29 +1,24 @@
branches:
only:
- release
skip_tags: true
skip_branch_with_pr: true
clone_depth: 1
version: '{branch}-{build}'
version: '{build}'
skip_non_tags: true
image: Visual Studio 2017
configuration: Debug
cache:
- packages -> **\packages.config
install:
- cmd: git submodule update --init --recursive --depth=5
- git clone https://github.com/ppy/osu-deploy
before_build:
- ps: if($env:appveyor_repo_tag -eq 'True') { Update-AppveyorBuild -Version $env:appveyor_repo_tag_name }
- cmd: git submodule update --init --recursive --depth=5
- cmd: nuget restore -verbosity quiet
build:
project: osu.Desktop.Deploy/osu.Desktop.Deploy.csproj
verbosity: minimal
after_build:
build_script:
- ps: iex ((New-Object Net.WebClient).DownloadString('https://raw.githubusercontent.com/appveyor/secure-file/master/install.ps1'))
- appveyor DownloadFile https://puu.sh/A6g5K/4d08705438.enc # signing certificate
- cmd: appveyor-tools\secure-file -decrypt 4d08705438.enc -secret %decode_secret% -out %HOMEPATH%\deanherbert.pfx
- appveyor DownloadFile https://puu.sh/A6g75/fdc6f19b04.enc # deploy configuration
- cmd: appveyor-tools\secure-file -decrypt fdc6f19b04.enc -secret %decode_secret% -out osu.Desktop.Deploy\bin\Debug\net471\osu.Desktop.Deploy.exe.config
- cd osu.Desktop.Deploy\bin\Debug\net471\
- osu.Desktop.Deploy.exe %code_signing_password%
- cd osu-deploy
- nuget restore -verbosity quiet
- msbuild osu.Desktop.Deploy.csproj
- cmd: ..\appveyor-tools\secure-file -decrypt ..\fdc6f19b04.enc -secret %decode_secret% -out bin\Debug\net471\osu.Desktop.Deploy.exe.config
- cd bin\Debug\net471\
- osu.Desktop.Deploy.exe %code_signing_password% %APPVEYOR_REPO_TAG_NAME%
environment:
TargetFramework: net471
decode_secret:
@ -31,4 +26,7 @@ environment:
code_signing_password:
secure: 34tLNqvjmmZEi97MLKfrnQ==
artifacts:
- path: 'Releases\*'
- path: 'Releases\*'
deploy:
- provider: Environment
name: github

@ -1 +0,0 @@
Subproject commit fac688633b8fcf34ae5d0514c26b03e217161eb4

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@ -1,21 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<!--
Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
-->
<configuration>
<appSettings>
<add key="StagingFolder" value="Staging" />
<add key="ReleasesFolder" value="Releases" />
<add key="GitHubAccessToken" value="" />
<add key="GitHubUsername" value="ppy" />
<add key="GitHubRepoName" value="osu" />
<add key="ProjectName" value="osu.Desktop" />
<add key="NuSpecName" value="osu.Desktop\osu.nuspec" />
<add key="SolutionName" value="osu" />
<add key="TargetName" value="osu.Desktop" />
<add key="PackageName" value="osulazer" />
<add key="IconName" value="lazer.ico" />
<add key="CodeSigningCertificate" value="" />
</appSettings>
</configuration>

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@ -1,28 +0,0 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using Newtonsoft.Json;
namespace osu.Desktop.Deploy
{
public class GitHubRelease
{
[JsonProperty(@"id")]
public int Id;
[JsonProperty(@"tag_name")]
public string TagName => $"v{Name}";
[JsonProperty(@"name")]
public string Name;
[JsonProperty(@"draft")]
public bool Draft;
[JsonProperty(@"prerelease")]
public bool PreRelease;
[JsonProperty(@"upload_url")]
public string UploadUrl;
}
}

View File

@ -1,471 +0,0 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using System.Configuration;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Management.Automation;
using Newtonsoft.Json;
using osu.Framework.IO.Network;
using FileWebRequest = osu.Framework.IO.Network.FileWebRequest;
using WebRequest = osu.Framework.IO.Network.WebRequest;
namespace osu.Desktop.Deploy
{
internal static class Program
{
private static string packages => Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.UserProfile), ".nuget", "packages");
private static string nugetPath => Path.Combine(packages, @"nuget.commandline\4.5.1\tools\NuGet.exe");
private static string squirrelPath => Path.Combine(packages, @"squirrel.windows\1.8.0\tools\Squirrel.exe");
private const string msbuild_path = @"C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\MSBuild\15.0\Bin\MSBuild.exe";
public static string StagingFolder = ConfigurationManager.AppSettings["StagingFolder"];
public static string ReleasesFolder = ConfigurationManager.AppSettings["ReleasesFolder"];
public static string GitHubAccessToken = ConfigurationManager.AppSettings["GitHubAccessToken"];
public static string GitHubUsername = ConfigurationManager.AppSettings["GitHubUsername"];
public static string GitHubRepoName = ConfigurationManager.AppSettings["GitHubRepoName"];
public static string SolutionName = ConfigurationManager.AppSettings["SolutionName"];
public static string ProjectName = ConfigurationManager.AppSettings["ProjectName"];
public static string NuSpecName = ConfigurationManager.AppSettings["NuSpecName"];
public static string TargetNames = ConfigurationManager.AppSettings["TargetName"];
public static string PackageName = ConfigurationManager.AppSettings["PackageName"];
public static string IconName = ConfigurationManager.AppSettings["IconName"];
public static string CodeSigningCertificate = ConfigurationManager.AppSettings["CodeSigningCertificate"];
public static string GitHubApiEndpoint => $"https://api.github.com/repos/{GitHubUsername}/{GitHubRepoName}/releases";
public static string GitHubReleasePage => $"https://github.com/{GitHubUsername}/{GitHubRepoName}/releases";
/// <summary>
/// How many previous build deltas we want to keep when publishing.
/// </summary>
private const int keep_delta_count = 4;
private static string codeSigningCmd => string.IsNullOrEmpty(codeSigningPassword) ? "" : $"-n \"/a /f {codeSigningCertPath} /p {codeSigningPassword} /t http://timestamp.comodoca.com/authenticode\"";
private static string homeDir => Environment.GetFolderPath(Environment.SpecialFolder.UserProfile);
private static string codeSigningCertPath => Path.Combine(homeDir, CodeSigningCertificate);
private static string solutionPath => Environment.CurrentDirectory;
private static string stagingPath => Path.Combine(solutionPath, StagingFolder);
private static string iconPath => Path.Combine(solutionPath, ProjectName, IconName);
private static string nupkgFilename(string ver) => $"{PackageName}.{ver}.nupkg";
private static string nupkgDistroFilename(string ver) => $"{PackageName}-{ver}-full.nupkg";
private static readonly Stopwatch sw = new Stopwatch();
private static string codeSigningPassword;
private static bool interactive;
public static void Main(string[] args)
{
interactive = args.Length == 0;
displayHeader();
findSolutionPath();
if (!Directory.Exists(ReleasesFolder))
{
write("WARNING: No release directory found. Make sure you want this!", ConsoleColor.Yellow);
Directory.CreateDirectory(ReleasesFolder);
}
checkGitHubReleases();
refreshDirectory(StagingFolder);
//increment build number until we have a unique one.
string verBase = DateTime.Now.ToString("yyyy.Mdd.");
int increment = 0;
while (Directory.GetFiles(ReleasesFolder, $"*{verBase}{increment}*").Any())
increment++;
string version = $"{verBase}{increment}";
Console.ForegroundColor = ConsoleColor.White;
Console.Write($"Ready to deploy {version}!");
pauseIfInteractive();
sw.Start();
if (!string.IsNullOrEmpty(CodeSigningCertificate))
{
Console.Write("Enter code signing password: ");
codeSigningPassword = args.Length > 0 ? args[0] : readLineMasked();
}
write("Updating AssemblyInfo...");
updateCsprojVersion(version);
updateAppveyorVersion(version);
write("Running build process...");
foreach (string targetName in TargetNames.Split(','))
runCommand(msbuild_path, $"/v:quiet /m /t:{targetName.Replace('.', '_')} /p:OutputPath={stagingPath};Targets=\"Clean;Build\";Configuration=Release {SolutionName}.sln");
write("Creating NuGet deployment package...");
runCommand(nugetPath, $"pack {NuSpecName} -Version {version} -Properties Configuration=Deploy -OutputDirectory {stagingPath} -BasePath {stagingPath}");
//prune once before checking for files so we can avoid erroring on files which aren't even needed for this build.
pruneReleases();
checkReleaseFiles();
write("Running squirrel build...");
runCommand(squirrelPath, $"--releasify {stagingPath}\\{nupkgFilename(version)} --framework-version=net471 --setupIcon {iconPath} --icon {iconPath} {codeSigningCmd} --no-msi");
//prune again to clean up before upload.
pruneReleases();
//rename setup to install.
File.Copy(Path.Combine(ReleasesFolder, "Setup.exe"), Path.Combine(ReleasesFolder, "install.exe"), true);
File.Delete(Path.Combine(ReleasesFolder, "Setup.exe"));
uploadBuild(version);
//reset assemblyinfo.
updateCsprojVersion("0.0.0");
write("Done!", ConsoleColor.White);
pauseIfInteractive();
}
private static void displayHeader()
{
Console.ForegroundColor = ConsoleColor.Red;
Console.WriteLine();
Console.WriteLine(" Please note that OSU! and PPY are registered trademarks and as such covered by trademark law.");
Console.WriteLine(" Do not distribute builds of this project publicly that make use of these.");
Console.ResetColor();
Console.WriteLine();
}
/// <summary>
/// Ensure we have all the files in the release directory which are expected to be there.
/// This should have been accounted for in earlier steps, and just serves as a verification step.
/// </summary>
private static void checkReleaseFiles()
{
if (!canGitHub) return;
var releaseLines = getReleaseLines();
//ensure we have all files necessary
foreach (var l in releaseLines)
if (!File.Exists(Path.Combine(ReleasesFolder, l.Filename)))
error($"Local file missing {l.Filename}");
}
private static IEnumerable<ReleaseLine> getReleaseLines() => File.ReadAllLines(Path.Combine(ReleasesFolder, "RELEASES")).Select(l => new ReleaseLine(l));
private static void pruneReleases()
{
if (!canGitHub) return;
write("Pruning RELEASES...");
var releaseLines = getReleaseLines().ToList();
var fulls = releaseLines.Where(l => l.Filename.Contains("-full")).Reverse().Skip(1);
//remove any FULL releases (except most recent)
foreach (var l in fulls)
{
write($"- Removing old release {l.Filename}", ConsoleColor.Yellow);
File.Delete(Path.Combine(ReleasesFolder, l.Filename));
releaseLines.Remove(l);
}
//remove excess deltas
var deltas = releaseLines.Where(l => l.Filename.Contains("-delta")).ToArray();
if (deltas.Length > keep_delta_count)
{
foreach (var l in deltas.Take(deltas.Length - keep_delta_count))
{
write($"- Removing old delta {l.Filename}", ConsoleColor.Yellow);
File.Delete(Path.Combine(ReleasesFolder, l.Filename));
releaseLines.Remove(l);
}
}
var lines = new List<string>();
releaseLines.ForEach(l => lines.Add(l.ToString()));
File.WriteAllLines(Path.Combine(ReleasesFolder, "RELEASES"), lines);
}
private static void uploadBuild(string version)
{
if (!canGitHub || string.IsNullOrEmpty(CodeSigningCertificate))
return;
write("Publishing to GitHub...");
write($"- Creating release {version}...", ConsoleColor.Yellow);
var req = new JsonWebRequest<GitHubRelease>($"{GitHubApiEndpoint}")
{
Method = HttpMethod.POST,
};
req.AddRaw(JsonConvert.SerializeObject(new GitHubRelease
{
Name = version,
Draft = true,
PreRelease = true
}));
req.AuthenticatedBlockingPerform();
var assetUploadUrl = req.ResponseObject.UploadUrl.Replace("{?name,label}", "?name={0}");
foreach (var a in Directory.GetFiles(ReleasesFolder).Reverse()) //reverse to upload RELEASES first.
{
write($"- Adding asset {a}...", ConsoleColor.Yellow);
var upload = new WebRequest(assetUploadUrl, Path.GetFileName(a))
{
Method = HttpMethod.POST,
Timeout = 240000,
ContentType = "application/octet-stream",
};
upload.AddRaw(File.ReadAllBytes(a));
upload.AuthenticatedBlockingPerform();
}
openGitHubReleasePage();
}
private static void openGitHubReleasePage() => Process.Start(GitHubReleasePage);
private static bool canGitHub => !string.IsNullOrEmpty(GitHubAccessToken);
private static void checkGitHubReleases()
{
if (!canGitHub) return;
write("Checking GitHub releases...");
var req = new JsonWebRequest<List<GitHubRelease>>($"{GitHubApiEndpoint}");
req.AuthenticatedBlockingPerform();
var lastRelease = req.ResponseObject.FirstOrDefault();
if (lastRelease == null)
return;
if (lastRelease.Draft)
{
openGitHubReleasePage();
error("There's a pending draft release! You probably don't want to push a build with this present.");
}
//there's a previous release for this project.
var assetReq = new JsonWebRequest<List<GitHubObject>>($"{GitHubApiEndpoint}/{lastRelease.Id}/assets");
assetReq.AuthenticatedBlockingPerform();
var assets = assetReq.ResponseObject;
//make sure our RELEASES file is the same as the last build on the server.
var releaseAsset = assets.FirstOrDefault(a => a.Name == "RELEASES");
//if we don't have a RELEASES asset then the previous release likely wasn't a Squirrel one.
if (releaseAsset == null) return;
write($"Last GitHub release was {lastRelease.Name}.");
bool requireDownload = false;
if (!File.Exists(Path.Combine(ReleasesFolder, nupkgDistroFilename(lastRelease.Name))))
{
write("Last version's package not found locally.", ConsoleColor.Red);
requireDownload = true;
}
else
{
var lastReleases = new RawFileWebRequest($"{GitHubApiEndpoint}/assets/{releaseAsset.Id}");
lastReleases.AuthenticatedBlockingPerform();
if (File.ReadAllText(Path.Combine(ReleasesFolder, "RELEASES")) != lastReleases.ResponseString)
{
write("Server's RELEASES differed from ours.", ConsoleColor.Red);
requireDownload = true;
}
}
if (!requireDownload) return;
write("Refreshing local releases directory...");
refreshDirectory(ReleasesFolder);
foreach (var a in assets)
{
if (a.Name.EndsWith(".exe")) continue;
write($"- Downloading {a.Name}...", ConsoleColor.Yellow);
new FileWebRequest(Path.Combine(ReleasesFolder, a.Name), $"{GitHubApiEndpoint}/assets/{a.Id}").AuthenticatedBlockingPerform();
}
}
private static void refreshDirectory(string directory)
{
if (Directory.Exists(directory))
Directory.Delete(directory, true);
Directory.CreateDirectory(directory);
}
private static void updateCsprojVersion(string version)
{
var toUpdate = new[] { "<Version>", "<FileVersion>" };
string file = Path.Combine(ProjectName, $"{ProjectName}.csproj");
var l1 = File.ReadAllLines(file);
List<string> l2 = new List<string>();
foreach (var l in l1)
{
string line = l;
foreach (var tag in toUpdate)
{
int startIndex = l.IndexOf(tag, StringComparison.InvariantCulture);
if (startIndex == -1)
continue;
startIndex += tag.Length;
int endIndex = l.IndexOf("<", startIndex, StringComparison.InvariantCulture);
line = $"{l.Substring(0, startIndex)}{version}{l.Substring(endIndex)}";
}
l2.Add(line);
}
File.WriteAllLines(file, l2);
}
/// <summary>
/// Find the base path of the active solution (git checkout location)
/// </summary>
private static void findSolutionPath()
{
string path = Path.GetDirectoryName(Environment.CommandLine.Replace("\"", "").Trim());
if (string.IsNullOrEmpty(path))
path = Environment.CurrentDirectory;
while (!File.Exists(Path.Combine(path, $"{SolutionName}.sln")))
path = path.Remove(path.LastIndexOf(Path.DirectorySeparatorChar));
path += Path.DirectorySeparatorChar;
Environment.CurrentDirectory = path;
}
private static bool runCommand(string command, string args)
{
var psi = new ProcessStartInfo(command, args)
{
WorkingDirectory = solutionPath,
CreateNoWindow = true,
RedirectStandardOutput = true,
RedirectStandardError = true,
UseShellExecute = false,
WindowStyle = ProcessWindowStyle.Hidden
};
Process p = Process.Start(psi);
if (p == null) return false;
string output = p.StandardOutput.ReadToEnd();
output += p.StandardError.ReadToEnd();
if (p.ExitCode == 0) return true;
write(output);
error($"Command {command} {args} failed!");
return false;
}
private static string readLineMasked()
{
var fg = Console.ForegroundColor;
Console.ForegroundColor = Console.BackgroundColor;
var ret = Console.ReadLine();
Console.ForegroundColor = fg;
return ret;
}
private static void error(string message)
{
Console.ForegroundColor = ConsoleColor.Red;
Console.WriteLine($"FATAL ERROR: {message}");
pauseIfInteractive();
Environment.Exit(-1);
}
private static void pauseIfInteractive()
{
if (interactive)
Console.ReadLine();
else
Console.WriteLine();
}
private static bool updateAppveyorVersion(string version)
{
try
{
using (PowerShell ps = PowerShell.Create())
{
ps.AddScript($"Update-AppveyorBuild -Version \"{version}\"");
ps.Invoke();
}
return true;
}
catch
{
// we don't have appveyor and don't care
}
return false;
}
private static void write(string message, ConsoleColor col = ConsoleColor.Gray)
{
if (sw.ElapsedMilliseconds > 0)
{
Console.ForegroundColor = ConsoleColor.Green;
Console.Write(sw.ElapsedMilliseconds.ToString().PadRight(8));
}
Console.ForegroundColor = col;
Console.WriteLine(message);
}
public static void AuthenticatedBlockingPerform(this WebRequest r)
{
r.AddHeader("Authorization", $"token {GitHubAccessToken}");
r.Perform();
}
}
internal class RawFileWebRequest : WebRequest
{
public RawFileWebRequest(string url) : base(url)
{
}
protected override string Accept => "application/octet-stream";
}
internal class ReleaseLine
{
public string Hash;
public string Filename;
public int Filesize;
public ReleaseLine(string line)
{
var split = line.Split(' ');
Hash = split[0];
Filename = split[1];
Filesize = int.Parse(split[2]);
}
public override string ToString() => $"{Hash} {Filename} {Filesize}";
}
}

View File

@ -1,19 +0,0 @@
<Project Sdk="Microsoft.NET.Sdk">
<Import Project="..\osu.Game.props" />
<PropertyGroup Label="Project">
<TargetFrameworks>net471</TargetFrameworks>
<OutputType>Exe</OutputType>
<PlatformTarget>AnyCPU</PlatformTarget>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>
<ItemGroup Label="Project References">
<ProjectReference Include="..\osu-framework\osu.Framework\osu.Framework.csproj" />
</ItemGroup>
<ItemGroup Label="Package References">
<PackageReference Include="NuGet.CommandLine" Version="4.5.1" />
<PackageReference Include="NUnit" Version="3.10.1" />
<PackageReference Include="squirrel.windows" Version="1.8.0" Condition="'$(TargetFramework)' == 'net471'" />
<PackageReference Include="System.Configuration.ConfigurationManager" Version="4.4.0" />
<PackageReference Include="System.Management.Automation.dll" Version="10.0.10586" />
</ItemGroup>
</Project>

View File

@ -12,6 +12,7 @@ using osu.Framework.Platform;
using osu.Game;
using OpenTK.Input;
using Microsoft.Win32;
using osu.Framework.Platform.Windows;
namespace osu.Desktop
{
@ -40,7 +41,7 @@ namespace osu.Desktop
/// <summary>
/// A method of accessing an osu-stable install in a controlled fashion.
/// </summary>
private class StableStorage : DesktopStorage
private class StableStorage : WindowsStorage
{
protected override string LocateBasePath()
{

View File

@ -1,19 +1,20 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Diagnostics;
using System;
using osu.Framework.Allocation;
using osu.Framework.Development;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Textures;
using osu.Framework.Platform;
using osu.Game;
using osu.Game.Configuration;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using osu.Game.Overlays;
using osu.Game.Overlays.Notifications;
using osu.Game.Utils;
using OpenTK;
using OpenTK.Graphics;
@ -24,16 +25,18 @@ namespace osu.Desktop.Overlays
private OsuConfigManager config;
private OsuGameBase game;
private NotificationOverlay notificationOverlay;
private GameHost host;
public override bool HandleKeyboardInput => false;
public override bool HandleMouseInput => false;
[BackgroundDependencyLoader]
private void load(NotificationOverlay notification, OsuColour colours, TextureStore textures, OsuGameBase game, OsuConfigManager config)
private void load(NotificationOverlay notification, OsuColour colours, TextureStore textures, OsuGameBase game, OsuConfigManager config, GameHost host)
{
notificationOverlay = notification;
this.config = config;
this.game = game;
this.host = host;
AutoSizeAxes = Axes.Both;
Anchor = Anchor.BottomCentre;
@ -106,19 +109,19 @@ namespace osu.Desktop.Overlays
// only show a notification if we've previously saved a version to the config file (ie. not the first run).
if (!string.IsNullOrEmpty(lastVersion))
notificationOverlay.Post(new UpdateCompleteNotification(version));
notificationOverlay.Post(new UpdateCompleteNotification(version, host.OpenUrlExternally));
}
}
private class UpdateCompleteNotification : SimpleNotification
{
public UpdateCompleteNotification(string version)
public UpdateCompleteNotification(string version, Action<string> openUrl = null)
{
Text = $"You are now running osu!lazer {version}.\nClick to see what's new!";
Icon = FontAwesome.fa_check_square;
Activated = delegate
{
Process.Start($"https://github.com/ppy/osu/releases/tag/v{version}");
openUrl?.Invoke($"https://osu.ppy.sh/home/changelog/lazer/{version}");
return true;
};
}

View File

@ -1,7 +1,7 @@
<Project Sdk="Microsoft.NET.Sdk">
<Project Sdk="Microsoft.NET.Sdk">
<Import Project="..\osu.Game.props" />
<PropertyGroup Label="Project">
<TargetFrameworks>net471;netcoreapp2.0</TargetFrameworks>
<TargetFrameworks>net471;netcoreapp2.1</TargetFrameworks>
<OutputType>WinExe</OutputType>
<PlatformTarget>AnyCPU</PlatformTarget>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
@ -20,20 +20,19 @@
<StartupObject>osu.Desktop.Program</StartupObject>
</PropertyGroup>
<ItemGroup Label="Project References">
<ProjectReference Include="..\osu-framework\osu.Framework\osu.Framework.csproj" />
<ProjectReference Include="..\osu.Game\osu.Game.csproj" />
<ProjectReference Include="..\osu.Game.Rulesets.Osu\osu.Game.Rulesets.Osu.csproj" />
<ProjectReference Include="..\osu.Game.Rulesets.Catch\osu.Game.Rulesets.Catch.csproj" />
<ProjectReference Include="..\osu.Game.Rulesets.Mania\osu.Game.Rulesets.Mania.csproj" />
<ProjectReference Include="..\osu.Game.Rulesets.Taiko\osu.Game.Rulesets.Taiko.csproj" />
<ProjectReference Include="..\osu-resources\osu.Game.Resources\osu.Game.Resources.csproj" />
<PackageReference Include="Microsoft.Win32.Registry" Version="4.4.0" />
<PackageReference Include="Microsoft.Win32.Registry" Version="4.5.0" />
</ItemGroup>
<ItemGroup Label="Package References">
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="2.0.1" />
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="2.1.0" />
<PackageReference Include="squirrel.windows" Version="1.8.0" Condition="'$(TargetFramework)' == 'net471'" />
</ItemGroup>
<ItemGroup Label="Resources">
<EmbeddedResource Include="lazer.ico" />
</ItemGroup>
</Project>
</Project>

View File

@ -22,7 +22,7 @@
},
"type": "mono",
"request": "launch",
"program": "${workspaceRoot}/bin/Debug/net471/osu.Game.Rulesets.Catch.Tests.exe",
"program": "${workspaceRoot}/bin/Release/net471/osu.Game.Rulesets.Catch.Tests.exe",
"cwd": "${workspaceRoot}",
"preLaunchTask": "Build (Release, msbuild)",
"runtimeExecutable": null,
@ -30,12 +30,12 @@
"console": "internalConsole"
},
{
"name": "VisualTests (Debug, netcoreapp2.0)",
"name": "VisualTests (Debug, netcoreapp2.1)",
"type": "coreclr",
"request": "launch",
"program": "dotnet",
"args": [
"${workspaceRoot}/bin/Debug/netcoreapp2.0/osu.Game.Rulesets.Catch.Tests.dll"
"${workspaceRoot}/bin/Debug/netcoreapp2.1/osu.Game.Rulesets.Catch.Tests.dll"
],
"cwd": "${workspaceRoot}",
"preLaunchTask": "Build (Debug, dotnet)",
@ -43,12 +43,12 @@
"console": "internalConsole"
},
{
"name": "VisualTests (Release, netcoreapp2.0)",
"name": "VisualTests (Release, netcoreapp2.1)",
"type": "coreclr",
"request": "launch",
"program": "dotnet",
"args": [
"${workspaceRoot}/bin/Debug/netcoreapp2.0/osu.Game.Rulesets.Catch.Tests.dll"
"${workspaceRoot}/bin/Release/netcoreapp2.1/osu.Game.Rulesets.Catch.Tests.dll"
],
"cwd": "${workspaceRoot}",
"preLaunchTask": "Build (Release, dotnet)",

View File

@ -40,7 +40,7 @@
"build",
"--no-restore",
"osu.Game.Rulesets.Catch.Tests.csproj",
"/p:TargetFramework=netcoreapp2.0",
"/p:TargetFramework=netcoreapp2.1",
"/p:GenerateFullPaths=true",
"/m",
"/verbosity:m"
@ -56,7 +56,7 @@
"build",
"--no-restore",
"osu.Game.Rulesets.Catch.Tests.csproj",
"/p:TargetFramework=netcoreapp2.0",
"/p:TargetFramework=netcoreapp2.1",
"/p:Configuration=Release",
"/p:GenerateFullPaths=true",
"/m",
@ -75,7 +75,7 @@
"problemMatcher": []
},
{
"label": "Restore (netcoreapp2.0)",
"label": "Restore (netcoreapp2.1)",
"type": "shell",
"command": "dotnet",
"args": [

View File

@ -53,10 +53,10 @@ namespace osu.Game.Rulesets.Catch.Tests
return beatmap;
}
protected override Player CreatePlayer(WorkingBeatmap beatmap, Ruleset ruleset)
protected override Player CreatePlayer(Ruleset ruleset)
{
beatmap.Mods.Value = beatmap.Mods.Value.Concat(new[] { ruleset.GetAutoplayMod() });
return base.CreatePlayer(beatmap, ruleset);
Beatmap.Value.Mods.Value = Beatmap.Value.Mods.Value.Concat(new[] { ruleset.GetAutoplayMod() });
return base.CreatePlayer(ruleset);
}
}
}

View File

@ -37,7 +37,7 @@ namespace osu.Game.Rulesets.Catch.Tests
Child = catcherArea = new TestCatcherArea(new BeatmapDifficulty { CircleSize = size })
{
Anchor = Anchor.CentreLeft,
Origin = Anchor.BottomLeft
Origin = Anchor.TopLeft
},
};
}

View File

@ -25,6 +25,7 @@ namespace osu.Game.Rulesets.Catch.Tests
typeof(DrawableCatchHitObject),
typeof(DrawableFruit),
typeof(DrawableDroplet),
typeof(BananaShower),
typeof(Pulp),
};
@ -53,12 +54,19 @@ namespace osu.Game.Rulesets.Catch.Tests
private DrawableFruit createDrawable(int index)
{
var fruit = new Fruit
{
StartTime = 1000000000000,
IndexInBeatmap = index,
Scale = 1.5f,
};
Fruit fruit = index == 5
? new BananaShower.Banana
{
StartTime = 1000000000000,
IndexInBeatmap = index,
Scale = 1.5f,
}
: new Fruit
{
StartTime = 1000000000000,
IndexInBeatmap = index,
Scale = 1.5f,
};
return new DrawableFruit(fruit)
{

View File

@ -1,16 +0,0 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using NUnit.Framework;
namespace osu.Game.Rulesets.Catch.Tests
{
[TestFixture]
public class TestCasePerformancePoints : Game.Tests.Visual.TestCasePerformancePoints
{
public TestCasePerformancePoints()
: base(new CatchRuleset())
{
}
}
}

View File

@ -2,7 +2,7 @@
<Import Project="..\osu.TestProject.props" />
<PropertyGroup Label="Project">
<OutputType>WinExe</OutputType>
<TargetFrameworks>netcoreapp2.0;net471</TargetFrameworks>
<TargetFrameworks>netcoreapp2.1;net471</TargetFrameworks>
</PropertyGroup>
<ItemGroup Label="Project References">
<ProjectReference Include="..\osu.Game.Rulesets.Catch\osu.Game.Rulesets.Catch.csproj" />

View File

@ -28,7 +28,20 @@ namespace osu.Game.Rulesets.Catch.Beatmaps
var endTime = obj as IHasEndTime;
if (positionData == null)
{
if (endTime != null)
{
yield return new BananaShower
{
StartTime = obj.StartTime,
Samples = obj.Samples,
Duration = endTime.Duration,
NewCombo = comboData?.NewCombo ?? false
};
}
yield break;
}
if (curveData != null)
{
@ -48,19 +61,6 @@ namespace osu.Game.Rulesets.Catch.Beatmaps
yield break;
}
if (endTime != null)
{
yield return new BananaShower
{
StartTime = obj.StartTime,
Samples = obj.Samples,
Duration = endTime.Duration,
NewCombo = comboData?.NewCombo ?? false
};
yield break;
}
yield return new Fruit
{
StartTime = obj.StartTime,

View File

@ -82,56 +82,25 @@ namespace osu.Game.Rulesets.Catch
{
new CatchModEasy(),
new CatchModNoFail(),
new MultiMod
{
Mods = new Mod[]
{
new CatchModHalfTime(),
new CatchModDaycore(),
},
},
new MultiMod(new CatchModHalfTime(), new CatchModDaycore())
};
case ModType.DifficultyIncrease:
return new Mod[]
{
new CatchModHardRock(),
new MultiMod
{
Mods = new Mod[]
{
new CatchModSuddenDeath(),
new CatchModPerfect(),
},
},
new MultiMod
{
Mods = new Mod[]
{
new CatchModDoubleTime(),
new CatchModNightcore(),
},
},
new MultiMod(new CatchModSuddenDeath(), new CatchModPerfect()),
new MultiMod(new CatchModDoubleTime(), new CatchModNightcore()),
new CatchModHidden(),
new CatchModFlashlight(),
};
case ModType.Special:
return new Mod[]
{
new CatchModRelax(),
null,
null,
new MultiMod
{
Mods = new Mod[]
{
new CatchModAutoplay(),
new ModCinema(),
},
},
new MultiMod(new CatchModAutoplay(), new ModCinema()),
};
default:
return new Mod[] { };
}
@ -143,7 +112,7 @@ namespace osu.Game.Rulesets.Catch
public override Drawable CreateIcon() => new SpriteIcon { Icon = FontAwesome.fa_osu_fruits_o };
public override DifficultyCalculator CreateDifficultyCalculator(IBeatmap beatmap, Mod[] mods = null) => new CatchDifficultyCalculator(beatmap);
public override DifficultyCalculator CreateDifficultyCalculator(WorkingBeatmap beatmap) => new CatchDifficultyCalculator(this, beatmap);
public override int? LegacyID => 2;

View File

@ -1,18 +1,19 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Collections.Generic;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Difficulty;
using osu.Game.Rulesets.Mods;
namespace osu.Game.Rulesets.Catch.Difficulty
{
public class CatchDifficultyCalculator : DifficultyCalculator
{
public CatchDifficultyCalculator(IBeatmap beatmap) : base(beatmap)
public CatchDifficultyCalculator(Ruleset ruleset, WorkingBeatmap beatmap)
: base(ruleset, beatmap)
{
}
public override double Calculate(Dictionary<string, double> categoryDifficulty = null) => 0;
protected override DifficultyAttributes Calculate(IBeatmap beatmap, Mod[] mods, double timeRate) => new DifficultyAttributes(mods, 0);
}
}

View File

@ -42,6 +42,8 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawable
{
public virtual bool CanBePlated => false;
public virtual bool StaysOnPlate => CanBePlated;
protected DrawableCatchHitObject(CatchHitObject hitObject)
: base(hitObject)
{

View File

@ -13,6 +13,8 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawable
{
private Pulp pulp;
public override bool StaysOnPlate => false;
public DrawableDroplet(Droplet h)
: base(h)
{

View File

@ -18,12 +18,19 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawable
{
private Circle border;
private const float drawable_radius = (float)CatchHitObject.OBJECT_RADIUS * radius_adjust;
/// <summary>
/// Because we're adding a border around the fruit, we need to scale down some.
/// </summary>
private const float radius_adjust = 1.1f;
public DrawableFruit(Fruit h)
: base(h)
{
Origin = Anchor.Centre;
Size = new Vector2((float)CatchHitObject.OBJECT_RADIUS);
Size = new Vector2(drawable_radius);
Masking = false;
Rotation = (float)(RNG.NextDouble() - 0.5f) * 40;
@ -44,14 +51,14 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawable
{
Hollow = !HitObject.HyperDash,
Type = EdgeEffectType.Glow,
Radius = 4,
Radius = 4 * radius_adjust,
Colour = HitObject.HyperDash ? Color4.Red : AccentColour.Darken(1).Opacity(0.6f)
},
Size = new Vector2(Height * 1.5f),
Size = new Vector2(Height),
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
BorderColour = Color4.White,
BorderThickness = 4f,
BorderThickness = 3f * radius_adjust,
Children = new Framework.Graphics.Drawable[]
{
new Box
@ -82,8 +89,8 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawable
private Framework.Graphics.Drawable createPulp(FruitVisualRepresentation representation)
{
const float large_pulp_3 = 13f;
const float distance_from_centre_3 = 0.23f;
const float large_pulp_3 = 8f * radius_adjust;
const float distance_from_centre_3 = 0.15f;
const float large_pulp_4 = large_pulp_3 * 0.925f;
const float distance_from_centre_4 = distance_from_centre_3 / 0.925f;
@ -106,11 +113,9 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawable
{
new Pulp
{
Anchor = Anchor.TopCentre,
Origin = Anchor.BottomCentre,
AccentColour = AccentColour,
Size = new Vector2(small_pulp),
Y = 0.05f,
Y = -0.34f,
},
new Pulp
{
@ -146,11 +151,9 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawable
{
new Pulp
{
Anchor = Anchor.TopCentre,
Origin = Anchor.BottomCentre,
AccentColour = AccentColour,
Size = new Vector2(small_pulp),
Y = 0.1f,
Y = -0.3f,
},
new Pulp
{
@ -186,11 +189,9 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawable
{
new Pulp
{
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
AccentColour = AccentColour,
Size = new Vector2(small_pulp),
Y = -0.1f,
Y = -0.33f,
},
new Pulp
{
@ -220,10 +221,9 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawable
{
new Pulp
{
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
AccentColour = AccentColour,
Size = new Vector2(small_pulp),
Y = -0.25f,
},
new Pulp
{
@ -253,16 +253,15 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawable
{
new Pulp
{
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
AccentColour = AccentColour,
Size = new Vector2(small_pulp),
Y = -0.15f
Y = -0.3f
},
new Pulp
{
AccentColour = AccentColour,
Size = new Vector2(large_pulp_4 * 1.2f, large_pulp_4 * 3),
Size = new Vector2(large_pulp_4 * 0.8f, large_pulp_4 * 2.5f),
Y = 0.05f,
},
}
};

View File

@ -29,14 +29,24 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawable.Pieces
set
{
accentColour = value;
EdgeEffect = new EdgeEffectParameters
{
Type = EdgeEffectType.Glow,
Radius = 8,
Colour = accentColour.Darken(0.2f).Opacity(0.75f)
};
if (IsLoaded) updateAccentColour();
}
}
private void updateAccentColour()
{
EdgeEffect = new EdgeEffectParameters
{
Type = EdgeEffectType.Glow,
Radius = Size.X / 2,
Colour = accentColour.Darken(0.2f).Opacity(0.75f)
};
}
protected override void LoadComplete()
{
base.LoadComplete();
updateAccentColour();
}
}
}

View File

@ -124,6 +124,9 @@ namespace osu.Game.Rulesets.Catch.Objects
X = X + Curve.PositionAt(reversed ? 0 : 1).X / CatchPlayfield.BASE_WIDTH
});
}
if (NestedHitObjects.LastOrDefault() is IHasComboInformation lastNested)
lastNested.LastInCombo = LastInCombo;
}
public double EndTime => StartTime + this.SpanCount() * Curve.Distance / Velocity;

View File

@ -32,6 +32,8 @@ namespace osu.Game.Rulesets.Catch.UI
public override PassThroughInputManager CreateInputManager() => new CatchInputManager(Ruleset.RulesetInfo);
protected override Vector2 PlayfieldArea => new Vector2(0.86f); // matches stable's vertical offset for catcher plate
protected override DrawableHitObject<CatchHitObject> GetVisualRepresentation(CatchHitObject h)
{
switch (h)

View File

@ -23,7 +23,7 @@ namespace osu.Game.Rulesets.Catch.UI
{
public class CatcherArea : Container
{
public const float CATCHER_SIZE = 172;
public const float CATCHER_SIZE = 84;
protected readonly Catcher MovableCatcher;
@ -48,6 +48,16 @@ namespace osu.Game.Rulesets.Catch.UI
public void OnJudgement(DrawableCatchHitObject fruit, Judgement judgement)
{
void runAfterLoaded(Action action)
{
// this is required to make this run after the last caught fruit runs UpdateState at least once.
// TODO: find a better alternative
if (lastPlateableFruit.IsLoaded)
action();
else
lastPlateableFruit.OnLoadComplete = _ => action();
}
if (judgement.IsHit && fruit.CanBePlated)
{
var caughtFruit = (DrawableCatchHitObject)GetVisualRepresentation?.Invoke(fruit.HitObject);
@ -63,21 +73,17 @@ namespace osu.Game.Rulesets.Catch.UI
caughtFruit.LifetimeEnd = double.MaxValue;
MovableCatcher.Add(caughtFruit);
lastPlateableFruit = caughtFruit;
if (!fruit.StaysOnPlate)
runAfterLoaded(() => MovableCatcher.Explode(caughtFruit));
}
if (fruit.HitObject.LastInCombo)
{
if (judgement.IsHit)
{
// this is required to make this run after the last caught fruit runs UpdateState at least once.
// TODO: find a better alternative
if (lastPlateableFruit.IsLoaded)
MovableCatcher.Explode();
else
lastPlateableFruit.OnLoadComplete = _ => { MovableCatcher.Explode(); };
}
runAfterLoaded(() => MovableCatcher.Explode());
else
MovableCatcher.Drop();
}
@ -99,8 +105,6 @@ namespace osu.Game.Rulesets.Catch.UI
public class Catcher : Container, IKeyBindingHandler<CatchAction>
{
private Texture texture;
private Container<DrawableHitObject> caughtFruit;
public Container ExplodingFruitTarget;
@ -121,10 +125,8 @@ namespace osu.Game.Rulesets.Catch.UI
}
[BackgroundDependencyLoader]
private void load(TextureStore textures)
private void load()
{
texture = textures.Get(@"Play/Catch/fruit-catcher-idle");
Children = new Drawable[]
{
caughtFruit = new Container<DrawableHitObject>
@ -196,13 +198,7 @@ namespace osu.Game.Rulesets.Catch.UI
Scheduler.AddDelayed(beginTrail, HyperDashing ? 25 : 50);
}
private Sprite createCatcherSprite() => new Sprite
{
Size = new Vector2(CATCHER_SIZE),
FillMode = FillMode.Fill,
Texture = texture,
OriginPosition = new Vector2(-3, 10) // temporary until the sprite is aligned correctly.
};
private Sprite createCatcherSprite() => new CatcherSprite();
/// <summary>
/// Add a caught fruit to the catcher's stack.
@ -388,27 +384,47 @@ namespace osu.Game.Rulesets.Catch.UI
var fruit = caughtFruit.ToArray();
foreach (var f in fruit)
Explode(f);
}
public void Explode(DrawableHitObject fruit)
{
var originalX = fruit.X * Scale.X;
if (ExplodingFruitTarget != null)
{
var originalX = f.X * Scale.X;
fruit.Anchor = Anchor.TopLeft;
fruit.Position = caughtFruit.ToSpaceOfOtherDrawable(fruit.DrawPosition, ExplodingFruitTarget);
if (ExplodingFruitTarget != null)
{
f.Anchor = Anchor.TopLeft;
f.Position = caughtFruit.ToSpaceOfOtherDrawable(f.DrawPosition, ExplodingFruitTarget);
caughtFruit.Remove(fruit);
caughtFruit.Remove(f);
ExplodingFruitTarget.Add(fruit);
}
ExplodingFruitTarget.Add(f);
}
fruit.MoveToY(fruit.Y - 50, 250, Easing.OutSine)
.Then()
.MoveToY(fruit.Y + 50, 500, Easing.InSine);
f.MoveToY(f.Y - 50, 250, Easing.OutSine)
.Then()
.MoveToY(f.Y + 50, 500, Easing.InSine);
fruit.MoveToX(fruit.X + originalX * 6, 1000);
fruit.FadeOut(750);
f.MoveToX(f.X + originalX * 6, 1000);
f.FadeOut(750);
fruit.Expire();
}
f.Expire();
private class CatcherSprite : Sprite
{
public CatcherSprite()
{
Size = new Vector2(CATCHER_SIZE);
// Sets the origin roughly to the centre of the catcher's plate to allow for correct scaling.
OriginPosition = new Vector2(-0.02f, 0.06f) * CATCHER_SIZE;
}
[BackgroundDependencyLoader]
private void load(TextureStore textures)
{
Texture = textures.Get(@"Play/Catch/fruit-catcher-idle");
}
}
}

View File

@ -22,7 +22,7 @@
},
"type": "mono",
"request": "launch",
"program": "${workspaceRoot}/bin/Debug/net471/osu.Game.Rulesets.Mania.Tests.exe",
"program": "${workspaceRoot}/bin/Release/net471/osu.Game.Rulesets.Mania.Tests.exe",
"cwd": "${workspaceRoot}",
"preLaunchTask": "Build (Release, msbuild)",
"runtimeExecutable": null,
@ -30,12 +30,12 @@
"console": "internalConsole"
},
{
"name": "VisualTests (Debug, netcoreapp2.0)",
"name": "VisualTests (Debug, netcoreapp2.1)",
"type": "coreclr",
"request": "launch",
"program": "dotnet",
"args": [
"${workspaceRoot}/bin/Debug/netcoreapp2.0/osu.Game.Rulesets.Mania.Tests.dll"
"${workspaceRoot}/bin/Debug/netcoreapp2.1/osu.Game.Rulesets.Mania.Tests.dll"
],
"cwd": "${workspaceRoot}",
"preLaunchTask": "Build (Debug, dotnet)",
@ -43,12 +43,12 @@
"console": "internalConsole"
},
{
"name": "VisualTests (Release, netcoreapp2.0)",
"name": "VisualTests (Release, netcoreapp2.1)",
"type": "coreclr",
"request": "launch",
"program": "dotnet",
"args": [
"${workspaceRoot}/bin/Debug/netcoreapp2.0/osu.Game.Rulesets.Mania.Tests.dll"
"${workspaceRoot}/bin/Release/netcoreapp2.1/osu.Game.Rulesets.Mania.Tests.dll"
],
"cwd": "${workspaceRoot}",
"preLaunchTask": "Build (Release, dotnet)",

View File

@ -40,7 +40,7 @@
"build",
"--no-restore",
"osu.Game.Rulesets.Mania.Tests.csproj",
"/p:TargetFramework=netcoreapp2.0",
"/p:TargetFramework=netcoreapp2.1",
"/p:GenerateFullPaths=true",
"/m",
"/verbosity:m"
@ -56,7 +56,7 @@
"build",
"--no-restore",
"osu.Game.Rulesets.Mania.Tests.csproj",
"/p:TargetFramework=netcoreapp2.0",
"/p:TargetFramework=netcoreapp2.1",
"/p:Configuration=Release",
"/p:GenerateFullPaths=true",
"/m",
@ -75,7 +75,7 @@
"problemMatcher": []
},
{
"label": "Restore (netcoreapp2.0)",
"label": "Restore (netcoreapp2.1)",
"type": "shell",
"command": "dotnet",
"args": [

View File

@ -98,17 +98,12 @@ namespace osu.Game.Rulesets.Mania.Tests
});
}
private DependencyContainer dependencies;
protected override IReadOnlyDependencyContainer CreateLocalDependencies(IReadOnlyDependencyContainer parent)
=> dependencies = new DependencyContainer(base.CreateLocalDependencies(parent));
[BackgroundDependencyLoader]
private void load(RulesetStore rulesets, SettingsStore settings)
{
maniaRuleset = rulesets.GetRuleset(3);
dependencies.Cache(new ManiaConfigManager(settings, maniaRuleset, 4));
Dependencies.Cache(new ManiaConfigManager(settings, maniaRuleset, 4));
}
private ManiaPlayfield createPlayfield(int cols, bool inverted = false)

View File

@ -1,16 +0,0 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using NUnit.Framework;
namespace osu.Game.Rulesets.Mania.Tests
{
[TestFixture]
public class TestCasePerformancePoints : Game.Tests.Visual.TestCasePerformancePoints
{
public TestCasePerformancePoints()
: base(new ManiaRuleset())
{
}
}
}

View File

@ -2,7 +2,7 @@
<Import Project="..\osu.TestProject.props" />
<PropertyGroup Label="Project">
<OutputType>WinExe</OutputType>
<TargetFrameworks>netcoreapp2.0;net471</TargetFrameworks>
<TargetFrameworks>netcoreapp2.1;net471</TargetFrameworks>
</PropertyGroup>
<ItemGroup Label="Project References">
<ProjectReference Include="..\osu.Game.Rulesets.Mania\osu.Game.Rulesets.Mania.csproj" />

View File

@ -58,6 +58,13 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
public override Pattern Generate()
{
if (TotalColumns == 1)
{
var pattern = new Pattern();
addToPattern(pattern, 0, HitObject.StartTime, endTime);
return pattern;
}
if (spanCount > 1)
{
if (segmentDuration <= 90)

View File

@ -77,10 +77,25 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
}
else
convertType |= PatternType.LowProbability;
if ((convertType & PatternType.KeepSingle) == 0)
{
if (HitObject.Samples.Any(s => s.Name == SampleInfo.HIT_FINISH) && TotalColumns != 8)
convertType |= PatternType.Mirror;
else
convertType |= PatternType.Gathered;
}
}
public override Pattern Generate()
{
if (TotalColumns == 1)
{
var pattern = new Pattern();
addToPattern(pattern, 0);
return pattern;
}
int lastColumn = PreviousPattern.HitObjects.FirstOrDefault()?.Column ?? 0;
if ((convertType & PatternType.Reverse) > 0 && PreviousPattern.HitObjects.Any())
@ -346,7 +361,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
addToCentre = false;
if ((convertType & PatternType.ForceNotStack) > 0)
return getRandomNoteCount(p2 / 2, p2, (p2 + p3) / 2, p3);
return getRandomNoteCount(1 / 2f + p2 / 2, p2, (p2 + p3) / 2, p3);
switch (TotalColumns)
{

View File

@ -9,7 +9,7 @@ namespace osu.Game.Rulesets.Mania.Configuration
{
public class ManiaConfigManager : RulesetConfigManager<ManiaSetting>
{
public ManiaConfigManager(SettingsStore settings, RulesetInfo ruleset, int variant)
public ManiaConfigManager(SettingsStore settings, RulesetInfo ruleset, int? variant = null)
: base(settings, ruleset, variant)
{
}

View File

@ -7,6 +7,7 @@ using System.Linq;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Difficulty;
using osu.Game.Rulesets.Mania.Beatmaps;
using osu.Game.Rulesets.Mania.Mods;
using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.Mods;
@ -28,47 +29,36 @@ namespace osu.Game.Rulesets.Mania.Difficulty
/// </summary>
private const double decay_weight = 0.9;
/// <summary>
/// HitObjects are stored as a member variable.
/// </summary>
private readonly List<ManiaHitObjectDifficulty> difficultyHitObjects = new List<ManiaHitObjectDifficulty>();
private readonly bool isForCurrentRuleset;
public ManiaDifficultyCalculator(IBeatmap beatmap)
: base(beatmap)
public ManiaDifficultyCalculator(Ruleset ruleset, WorkingBeatmap beatmap)
: base(ruleset, beatmap)
{
isForCurrentRuleset = beatmap.BeatmapInfo.Ruleset.Equals(ruleset.RulesetInfo);
}
public ManiaDifficultyCalculator(IBeatmap beatmap, Mod[] mods)
: base(beatmap, mods)
protected override DifficultyAttributes Calculate(IBeatmap beatmap, Mod[] mods, double timeRate)
{
}
var difficultyHitObjects = new List<ManiaHitObjectDifficulty>();
public override double Calculate(Dictionary<string, double> categoryDifficulty = null)
{
// Fill our custom DifficultyHitObject class, that carries additional information
difficultyHitObjects.Clear();
int columnCount = (Beatmap as ManiaBeatmap)?.TotalColumns ?? 7;
int columnCount = ((ManiaBeatmap)beatmap).TotalColumns;
// Sort DifficultyHitObjects by StartTime of the HitObjects - just to make sure.
// Note: Stable sort is done so that the ordering of hitobjects with equal start times doesn't change
difficultyHitObjects.AddRange(Beatmap.HitObjects.Select(h => new ManiaHitObjectDifficulty((ManiaHitObject)h, columnCount)).OrderBy(h => h.BaseHitObject.StartTime));
difficultyHitObjects.AddRange(beatmap.HitObjects.Select(h => new ManiaHitObjectDifficulty((ManiaHitObject)h, columnCount)).OrderBy(h => h.BaseHitObject.StartTime));
if (!calculateStrainValues())
return 0;
if (!calculateStrainValues(difficultyHitObjects, timeRate))
return new DifficultyAttributes(mods, 0);
double starRating = calculateDifficulty() * star_scaling_factor;
double starRating = calculateDifficulty(difficultyHitObjects, timeRate) * star_scaling_factor;
if (categoryDifficulty != null)
categoryDifficulty["Strain"] = starRating;
return starRating;
return new DifficultyAttributes(mods, starRating);
}
private bool calculateStrainValues()
private bool calculateStrainValues(List<ManiaHitObjectDifficulty> objects, double timeRate)
{
// Traverse hitObjects in pairs to calculate the strain value of NextHitObject from the strain value of CurrentHitObject and environment.
using (List<ManiaHitObjectDifficulty>.Enumerator hitObjectsEnumerator = difficultyHitObjects.GetEnumerator())
using (var hitObjectsEnumerator = objects.GetEnumerator())
{
if (!hitObjectsEnumerator.MoveNext())
return false;
@ -79,7 +69,7 @@ namespace osu.Game.Rulesets.Mania.Difficulty
while (hitObjectsEnumerator.MoveNext())
{
var next = hitObjectsEnumerator.Current;
next?.CalculateStrains(current, TimeRate);
next?.CalculateStrains(current, timeRate);
current = next;
}
@ -87,9 +77,9 @@ namespace osu.Game.Rulesets.Mania.Difficulty
}
}
private double calculateDifficulty()
private double calculateDifficulty(List<ManiaHitObjectDifficulty> objects, double timeRate)
{
double actualStrainStep = strain_step * TimeRate;
double actualStrainStep = strain_step * timeRate;
// Find the highest strain value within each strain step
List<double> highestStrains = new List<double>();
@ -97,7 +87,7 @@ namespace osu.Game.Rulesets.Mania.Difficulty
double maximumStrain = 0; // We need to keep track of the maximum strain in the current interval
ManiaHitObjectDifficulty previousHitObject = null;
foreach (var hitObject in difficultyHitObjects)
foreach (var hitObject in objects)
{
// While we are beyond the current interval push the currently available maximum to our strain list
while (hitObject.BaseHitObject.StartTime > intervalEndTime)
@ -141,5 +131,36 @@ namespace osu.Game.Rulesets.Mania.Difficulty
return difficulty;
}
protected override Mod[] DifficultyAdjustmentMods
{
get
{
var mods = new Mod[]
{
new ManiaModDoubleTime(),
new ManiaModHalfTime(),
new ManiaModEasy(),
new ManiaModHardRock(),
};
if (isForCurrentRuleset)
return mods;
// if we are a convert, we can be played in any key mod.
return mods.Concat(new Mod[]
{
new ManiaModKey1(),
new ManiaModKey2(),
new ManiaModKey3(),
new ManiaModKey4(),
new ManiaModKey5(),
new ManiaModKey6(),
new ManiaModKey7(),
new ManiaModKey8(),
new ManiaModKey9(),
}).ToArray();
}
}
}
}

View File

@ -25,7 +25,7 @@ namespace osu.Game.Rulesets.Mania.Difficulty
private int countMeh;
private int countMiss;
public ManiaPerformanceCalculator(Ruleset ruleset, IBeatmap beatmap, Score score)
public ManiaPerformanceCalculator(Ruleset ruleset, WorkingBeatmap beatmap, Score score)
: base(ruleset, beatmap, score)
{
}
@ -82,7 +82,7 @@ namespace osu.Game.Rulesets.Mania.Difficulty
private double computeStrainValue()
{
// Obtain strain difficulty
double strainValue = Math.Pow(5 * Math.Max(1, Attributes["Strain"] / 0.2) - 4.0, 2.2) / 135.0;
double strainValue = Math.Pow(5 * Math.Max(1, Attributes.StarRating / 0.2) - 4.0, 2.2) / 135.0;
// Longer maps are worth more
strainValue *= 1.0 + 0.1 * Math.Min(1.0, totalHits / 1500.0);
@ -105,7 +105,8 @@ namespace osu.Game.Rulesets.Mania.Difficulty
private double computeAccuracyValue(double strainValue)
{
double hitWindowGreat = (Beatmap.HitObjects.First().HitWindows.Great / 2 - 0.5) / TimeRate;
// Todo: This int cast is temporary to achieve 1:1 results with osu!stable, and should be remoevd in the future
double hitWindowGreat = (int)(Beatmap.HitObjects.First().HitWindows.Great / 2) / TimeRate;
if (hitWindowGreat <= 0)
return 0;

View File

@ -15,8 +15,11 @@ using osu.Game.Graphics;
using osu.Game.Rulesets.Mania.Replays;
using osu.Game.Rulesets.Replays.Types;
using osu.Game.Beatmaps.Legacy;
using osu.Game.Configuration;
using osu.Game.Rulesets.Configuration;
using osu.Game.Rulesets.Difficulty;
using osu.Game.Rulesets.Mania.Beatmaps;
using osu.Game.Rulesets.Mania.Configuration;
using osu.Game.Rulesets.Mania.Difficulty;
using osu.Game.Rulesets.Scoring;
@ -26,7 +29,7 @@ namespace osu.Game.Rulesets.Mania
{
public override RulesetContainer CreateRulesetContainerWith(WorkingBeatmap beatmap) => new ManiaRulesetContainer(this, beatmap);
public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) => new ManiaBeatmapConverter(beatmap);
public override PerformanceCalculator CreatePerformanceCalculator(IBeatmap beatmap, Score score) => new ManiaPerformanceCalculator(this, beatmap, score);
public override PerformanceCalculator CreatePerformanceCalculator(WorkingBeatmap beatmap, Score score) => new ManiaPerformanceCalculator(this, beatmap, score);
public override IEnumerable<Mod> ConvertLegacyMods(LegacyMods mods)
{
@ -105,78 +108,34 @@ namespace osu.Game.Rulesets.Mania
{
new ManiaModEasy(),
new ManiaModNoFail(),
new MultiMod
{
Mods = new Mod[]
{
new ManiaModHalfTime(),
new ManiaModDaycore(),
},
},
new MultiMod(new ManiaModHalfTime(), new ManiaModDaycore()),
};
case ModType.DifficultyIncrease:
return new Mod[]
{
new ManiaModHardRock(),
new MultiMod
{
Mods = new Mod[]
{
new ManiaModSuddenDeath(),
new ManiaModPerfect(),
},
},
new MultiMod
{
Mods = new Mod[]
{
new ManiaModDoubleTime(),
new ManiaModNightcore(),
},
},
new MultiMod
{
Mods = new Mod[]
{
new ManiaModFadeIn(),
new ManiaModHidden(),
}
},
new MultiMod(new ManiaModSuddenDeath(), new ManiaModPerfect()),
new MultiMod(new ManiaModDoubleTime(), new ManiaModNightcore()),
new MultiMod(new ManiaModFadeIn(), new ManiaModHidden()),
new ManiaModFlashlight(),
};
case ModType.Special:
return new Mod[]
{
new MultiMod
{
Mods = new Mod[]
{
new ManiaModKey4(),
new ManiaModKey5(),
new ManiaModKey6(),
new ManiaModKey7(),
new ManiaModKey8(),
new ManiaModKey9(),
new ManiaModKey1(),
new ManiaModKey2(),
new ManiaModKey3(),
},
},
new MultiMod(new ManiaModKey4(),
new ManiaModKey5(),
new ManiaModKey6(),
new ManiaModKey7(),
new ManiaModKey8(),
new ManiaModKey9(),
new ManiaModKey1(),
new ManiaModKey2(),
new ManiaModKey3()),
new ManiaModRandom(),
new ManiaModDualStages(),
new ManiaModMirror(),
new MultiMod
{
Mods = new Mod[]
{
new ManiaModAutoplay(),
new ModCinema(),
},
},
new MultiMod(new ManiaModAutoplay(), new ModCinema()),
};
default:
return new Mod[] { };
}
@ -188,12 +147,14 @@ namespace osu.Game.Rulesets.Mania
public override Drawable CreateIcon() => new SpriteIcon { Icon = FontAwesome.fa_osu_mania_o };
public override DifficultyCalculator CreateDifficultyCalculator(IBeatmap beatmap, Mod[] mods = null) => new ManiaDifficultyCalculator(beatmap, mods);
public override DifficultyCalculator CreateDifficultyCalculator(WorkingBeatmap beatmap) => new ManiaDifficultyCalculator(this, beatmap);
public override int? LegacyID => 3;
public override IConvertibleReplayFrame CreateConvertibleReplayFrame() => new ManiaReplayFrame();
public override IRulesetConfigManager CreateConfig(SettingsStore settings) => new ManiaConfigManager(settings, RulesetInfo);
public ManiaRuleset(RulesetInfo rulesetInfo = null)
: base(rulesetInfo)
{

View File

@ -1,6 +1,8 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Linq;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Mania.Beatmaps;
using osu.Game.Rulesets.Mods;
@ -24,5 +26,18 @@ namespace osu.Game.Rulesets.Mania.Mods
mbc.TargetColumns = KeyCount;
}
public override Type[] IncompatibleMods => new[]
{
typeof(ManiaModKey1),
typeof(ManiaModKey2),
typeof(ManiaModKey3),
typeof(ManiaModKey4),
typeof(ManiaModKey5),
typeof(ManiaModKey6),
typeof(ManiaModKey7),
typeof(ManiaModKey8),
typeof(ManiaModKey9),
}.Except(new[] { GetType() }).ToArray();
}
}

View File

@ -16,7 +16,7 @@ namespace osu.Game.Rulesets.Mania.Mods
public override string Name => "Dual Stages";
public override string ShortenedName => "DS";
public override string Description => @"Double the stages, double the fun!";
public override double ScoreMultiplier => 0;
public override double ScoreMultiplier => 1;
private bool isForCurrentRuleset;

View File

@ -18,7 +18,7 @@ namespace osu.Game.Rulesets.Mania.Mods
public override string ShortenedName => "RD";
public override FontAwesome Icon => FontAwesome.fa_osu_dice;
public override string Description => @"Shuffle around the keys!";
public override double ScoreMultiplier => 0;
public override double ScoreMultiplier => 1;
public void ApplyToRulesetContainer(RulesetContainer<ManiaHitObject> rulesetContainer)
{

View File

@ -5,6 +5,7 @@ using OpenTK;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Shapes;
using osu.Game.Rulesets.Objects.Drawables;
using OpenTK.Graphics;
namespace osu.Game.Rulesets.Mania.Objects.Drawables
{
@ -28,7 +29,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
: base(barLine)
{
RelativeSizeAxes = Axes.X;
Height = 1;
Height = 2f;
AddInternal(new Box
{
@ -36,6 +37,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
Anchor = Anchor.BottomCentre,
Origin = Anchor.BottomCentre,
RelativeSizeAxes = Axes.Both,
Colour = new Color4(255, 204, 33, 255),
});
bool isMajor = barLine.BeatIndex % (int)barLine.ControlPoint.TimeSignature == 0;

View File

@ -2,7 +2,7 @@
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Linq;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Framework.Extensions.IEnumerableExtensions;
using osu.Framework.Graphics;
using osu.Game.Rulesets.Mania.Objects.Drawables.Pieces;
using OpenTK.Graphics;
@ -18,12 +18,12 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
/// </summary>
public class DrawableHoldNote : DrawableManiaHitObject<HoldNote>, IKeyBindingHandler<ManiaAction>
{
public override bool DisplayJudgement => false;
private readonly DrawableNote head;
private readonly DrawableNote tail;
private readonly GlowPiece glowPiece;
private readonly BodyPiece bodyPiece;
private readonly Container fullHeightContainer;
/// <summary>
/// Time at which the user started holding this hold note. Null if the user is not holding this hold note.
@ -35,25 +35,17 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
/// </summary>
private bool hasBroken;
private readonly Container<DrawableHoldNoteTick> tickContainer;
public DrawableHoldNote(HoldNote hitObject, ManiaAction action)
: base(hitObject, action)
{
Container<DrawableHoldNoteTick> tickContainer;
RelativeSizeAxes = Axes.X;
InternalChildren = new Drawable[]
{
// The hit object itself cannot be used for various elements because the tail overshoots it
// So a specialized container that is updated to contain the tail height is used
fullHeightContainer = new Container
{
RelativeSizeAxes = Axes.X,
Child = glowPiece = new GlowPiece()
},
bodyPiece = new BodyPiece
{
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
RelativeSizeAxes = Axes.X,
},
tickContainer = new Container<DrawableHoldNoteTick>
@ -90,21 +82,10 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
{
base.AccentColour = value;
glowPiece.AccentColour = value;
bodyPiece.AccentColour = value;
head.AccentColour = value;
tail.AccentColour = value;
}
}
protected override void UpdateState(ArmedState state)
{
switch (state)
{
case ArmedState.Hit:
// Good enough for now, we just want them to have a lifetime end
this.Delay(2000).Expire();
break;
tickContainer.ForEach(t => t.AccentColour = value);
}
}
@ -119,12 +100,8 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
base.Update();
// Make the body piece not lie under the head note
bodyPiece.Y = head.Height;
bodyPiece.Height = DrawHeight - head.Height;
// Make the fullHeightContainer "contain" the height of the tail note, keeping in mind
// that the tail note overshoots the height of this hit object
fullHeightContainer.Height = DrawHeight + tail.Height;
bodyPiece.Y = head.Height / 2;
bodyPiece.Height = DrawHeight - head.Height / 2 + tail.Height / 2;
}
public bool OnPressed(ManiaAction action)
@ -173,8 +150,6 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
: base(holdNote.HitObject.Head, action)
{
this.holdNote = holdNote;
GlowPiece.Alpha = 0;
}
public override bool OnPressed(ManiaAction action)
@ -192,11 +167,6 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
return true;
}
protected override void UpdateState(ArmedState state)
{
// The holdnote keeps scrolling through for now, so having the head disappear looks weird
}
}
/// <summary>
@ -217,8 +187,6 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
: base(holdNote.HitObject.Tail, action)
{
this.holdNote = holdNote;
GlowPiece.Alpha = 0;
}
protected override void CheckForJudgements(bool userTriggered, double timeOffset)
@ -251,11 +219,6 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
});
}
protected override void UpdateState(ArmedState state)
{
// The holdnote keeps scrolling through, so having the tail disappear looks weird
}
public override bool OnPressed(ManiaAction action) => false; // Tail doesn't handle key down
public override bool OnReleased(ManiaAction action)

View File

@ -8,7 +8,6 @@ using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Rulesets.Mania.Judgements;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Framework.Graphics.Shapes;
using osu.Game.Rulesets.Scoring;
@ -87,16 +86,6 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
AddJudgement(new HoldNoteTickJudgement { Result = HitResult.Perfect });
}
protected override void UpdateState(ArmedState state)
{
switch (State.Value)
{
case ArmedState.Hit:
AccentColour = Color4.Green;
break;
}
}
protected override void Update()
{
if (AllJudged)

View File

@ -27,5 +27,18 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
if (action != null)
Action = action.Value;
}
protected override void UpdateState(ArmedState state)
{
switch (state)
{
case ArmedState.Miss:
this.FadeOut(150, Easing.In).Expire();
break;
case ArmedState.Hit:
this.FadeOut(150, Easing.OutQuint).Expire();
break;
}
}
}
}

View File

@ -1,12 +1,13 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Extensions.Color4Extensions;
using OpenTK.Graphics;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Input.Bindings;
using osu.Game.Rulesets.Mania.Judgements;
using osu.Game.Rulesets.Mania.Objects.Drawables.Pieces;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Scoring;
namespace osu.Game.Rulesets.Mania.Objects.Drawables
@ -16,9 +17,6 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
/// </summary>
public class DrawableNote : DrawableManiaHitObject<Note>, IKeyBindingHandler<ManiaAction>
{
protected readonly GlowPiece GlowPiece;
private readonly LaneGlowPiece laneGlowPiece;
private readonly NotePiece headPiece;
public DrawableNote(Note hitObject, ManiaAction action)
@ -27,14 +25,11 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
RelativeSizeAxes = Axes.X;
AutoSizeAxes = Axes.Y;
CornerRadius = 5;
Masking = true;
InternalChildren = new Drawable[]
{
laneGlowPiece = new LaneGlowPiece
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre
},
GlowPiece = new GlowPiece(),
headPiece = new NotePiece
{
Anchor = Anchor.TopCentre,
@ -49,9 +44,14 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
set
{
base.AccentColour = value;
laneGlowPiece.AccentColour = AccentColour;
GlowPiece.AccentColour = AccentColour;
headPiece.AccentColour = AccentColour;
EdgeEffect = new EdgeEffectParameters
{
Type = EdgeEffectType.Glow,
Colour = AccentColour.Lighten(1f).Opacity(0.6f),
Radius = 10,
};
}
}
@ -71,17 +71,6 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
AddJudgement(new ManiaJudgement { Result = result });
}
protected override void UpdateState(ArmedState state)
{
switch (state)
{
case ArmedState.Hit:
case ArmedState.Miss:
this.FadeOut(100).Expire();
break;
}
}
public virtual bool OnPressed(ManiaAction action)
{
if (action != Action)

View File

@ -123,8 +123,8 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables.Pieces
if (!IsLoaded)
return;
foreground.Colour = AccentColour.Opacity(0.4f);
background.Colour = AccentColour.Opacity(0.2f);
foreground.Colour = AccentColour.Opacity(0.9f);
background.Colour = AccentColour.Opacity(0.6f);
subtractionCache.Invalidate();
}

View File

@ -15,7 +15,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables.Pieces
/// </summary>
internal class NotePiece : Container, IHasAccentColour
{
private const float head_height = 10;
public const float NOTE_HEIGHT = 10;
private const float head_colour_height = 6;
private readonly Box colouredBox;
@ -23,7 +23,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables.Pieces
public NotePiece()
{
RelativeSizeAxes = Axes.X;
Height = head_height;
Height = NOTE_HEIGHT;
Children = new[]
{

View File

@ -33,6 +33,7 @@ namespace osu.Game.Rulesets.Mania.UI
public ManiaAction Action;
private readonly Box background;
private readonly Box backgroundOverlay;
private readonly Container hitTargetBar;
private readonly Container keyIcon;
@ -42,22 +43,32 @@ namespace osu.Game.Rulesets.Mania.UI
protected override Container<Drawable> Content => content;
private readonly Container<Drawable> content;
private const float opacity_released = 0.1f;
private const float opacity_pressed = 0.25f;
public Column()
: base(ScrollingDirection.Up)
{
RelativeSizeAxes = Axes.Y;
Width = column_width;
Masking = true;
CornerRadius = 5;
InternalChildren = new Drawable[]
{
background = new Box
{
Name = "Background",
RelativeSizeAxes = Axes.Both,
Alpha = opacity_released
Alpha = 0.3f
},
backgroundOverlay = new Box
{
Name = "Background Gradient Overlay",
RelativeSizeAxes = Axes.Both,
Height = 0.5f,
Anchor = Anchor.TopLeft,
Origin = Anchor.TopLeft,
Blending = BlendingMode.Additive,
Alpha = 0
},
new Container
{
@ -182,6 +193,7 @@ namespace osu.Game.Rulesets.Mania.UI
accentColour = value;
background.Colour = accentColour;
backgroundOverlay.Colour = ColourInfo.GradientVertical(accentColour.Opacity(0.6f), accentColour.Opacity(0));
hitTargetBar.EdgeEffect = new EdgeEffectParameters
{
@ -213,7 +225,7 @@ namespace osu.Game.Rulesets.Mania.UI
internal void OnJudgement(DrawableHitObject judgedObject, Judgement judgement)
{
if (!judgement.IsHit)
if (!judgement.IsHit || !judgedObject.DisplayJudgement)
return;
explosionContainer.Add(new HitExplosion(judgedObject));
@ -223,8 +235,8 @@ namespace osu.Game.Rulesets.Mania.UI
{
if (action == Action)
{
background.FadeTo(opacity_pressed, 50, Easing.OutQuint);
keyIcon.ScaleTo(1.4f, 50, Easing.OutQuint);
backgroundOverlay.FadeTo(1, 50, Easing.OutQuint).Then().FadeTo(0.5f, 250, Easing.OutQuint);
keyIcon.ScaleTo(1.4f, 50, Easing.OutQuint).Then().ScaleTo(1.3f, 250, Easing.OutQuint);
}
return false;
@ -234,8 +246,8 @@ namespace osu.Game.Rulesets.Mania.UI
{
if (action == Action)
{
background.FadeTo(opacity_released, 800, Easing.OutQuart);
keyIcon.ScaleTo(1f, 400, Easing.OutQuart);
backgroundOverlay.FadeTo(0, 250, Easing.OutQuint);
keyIcon.ScaleTo(1f, 125, Easing.OutQuint);
}
return false;
@ -265,8 +277,13 @@ namespace osu.Game.Rulesets.Mania.UI
if (action != Action)
return false;
var hitObject = HitObjects.Objects.LastOrDefault(h => h.HitObject.StartTime > Time.Current) ?? HitObjects.Objects.FirstOrDefault();
hitObject?.PlaySamples();
var nextObject =
HitObjects.AliveObjects.FirstOrDefault(h => h.HitObject.StartTime > Time.Current) ??
// fallback to non-alive objects to find next off-screen object
HitObjects.Objects.FirstOrDefault(h => h.HitObject.StartTime > Time.Current) ??
HitObjects.Objects.LastOrDefault();
nextObject?.PlaySamples();
return true;
}

View File

@ -1,19 +1,23 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using OpenTK;
using OpenTK.Graphics;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.MathUtils;
using osu.Game.Rulesets.Mania.Objects.Drawables;
using osu.Game.Rulesets.Mania.Objects.Drawables.Pieces;
using osu.Game.Rulesets.Objects.Drawables;
using OpenTK;
namespace osu.Game.Rulesets.Mania.UI
{
internal class HitExplosion : CompositeDrawable
{
private readonly Box inner;
public override bool RemoveWhenNotAlive => true;
private readonly CircularContainer circle;
public HitExplosion(DrawableHitObject judgedObject)
{
@ -22,33 +26,32 @@ namespace osu.Game.Rulesets.Mania.UI
Anchor = Anchor.TopCentre;
Origin = Anchor.Centre;
RelativeSizeAxes = Axes.Both;
Size = new Vector2(isTick ? 0.5f : 1);
FillMode = FillMode.Fit;
RelativeSizeAxes = Axes.X;
Y = NotePiece.NOTE_HEIGHT / 2;
Height = NotePiece.NOTE_HEIGHT;
Blending = BlendingMode.Additive;
// scale roughly in-line with visual appearance of notes
Scale = new Vector2(isTick ? 0.4f : 0.8f);
Color4 accent = isTick ? Color4.White : judgedObject.AccentColour;
InternalChild = new CircularContainer
InternalChild = circle = new CircularContainer
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Both,
Masking = true,
BorderThickness = 1,
BorderColour = accent,
// we want our size to be very small so the glow dominates it.
Size = new Vector2(0.1f),
EdgeEffect = new EdgeEffectParameters
{
Type = EdgeEffectType.Glow,
Colour = accent,
Radius = 10,
Hollow = true
Colour = Interpolation.ValueAt(0.1f, judgedObject.AccentColour, Color4.White, 0, 1),
Radius = 100,
},
Child = inner = new Box
Child = new Box
{
Alpha = 0,
RelativeSizeAxes = Axes.Both,
Colour = accent,
Alpha = 1,
AlwaysPresent = true,
AlwaysPresent = true
}
};
}
@ -57,8 +60,8 @@ namespace osu.Game.Rulesets.Mania.UI
{
base.LoadComplete();
this.ScaleTo(2f, 600, Easing.OutQuint).FadeOut(500);
inner.FadeOut(250);
circle.ResizeTo(circle.Size * new Vector2(4, 20), 1000, Easing.OutQuint);
this.FadeIn(16).Then().FadeOut(500, Easing.OutQuint);
Expire(true);
}

View File

@ -10,12 +10,9 @@ using osu.Framework.Input;
using osu.Framework.MathUtils;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Configuration;
using osu.Game.Input.Handlers;
using osu.Game.Rulesets.Configuration;
using osu.Game.Rulesets.Mania.Beatmaps;
using osu.Game.Rulesets.Mania.Mods;
using osu.Game.Rulesets.Mania.Configuration;
using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.Mania.Objects.Drawables;
using osu.Game.Rulesets.Mania.Replays;
@ -103,7 +100,5 @@ namespace osu.Game.Rulesets.Mania.UI
protected override Vector2 PlayfieldArea => new Vector2(1, 0.8f);
protected override ReplayInputHandler CreateReplayInputHandler(Replay replay) => new ManiaFramedReplayInputHandler(replay);
protected override IRulesetConfigManager CreateConfig(Ruleset ruleset, SettingsStore settings) => new ManiaConfigManager(settings, Ruleset.RulesetInfo, Variant);
}
}

View File

@ -9,7 +9,6 @@ using osu.Framework.Configuration;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Game.Graphics;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Mania.Beatmaps;
using osu.Game.Rulesets.Mania.Objects;
@ -78,6 +77,7 @@ namespace osu.Game.Rulesets.Mania.UI
RelativeSizeAxes = Axes.Y,
AutoSizeAxes = Axes.X,
Masking = true,
CornerRadius = 5,
Children = new Drawable[]
{
new Box
@ -171,6 +171,9 @@ namespace osu.Game.Rulesets.Mania.UI
internal void OnJudgement(DrawableHitObject judgedObject, Judgement judgement)
{
if (!judgedObject.DisplayJudgement)
return;
judgements.Clear();
judgements.Add(new DrawableManiaJudgement(judgement, judgedObject)
{
@ -180,15 +183,15 @@ namespace osu.Game.Rulesets.Mania.UI
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
private void load()
{
normalColumnColours = new List<Color4>
{
colours.RedDark,
colours.GreenDark
new Color4(94, 0, 57, 255),
new Color4(6, 84, 0, 255)
};
specialColumnColour = colours.BlueDark;
specialColumnColour = new Color4(0, 48, 63, 255);
// Set the special column + colour + key
foreach (var column in Columns)

View File

@ -22,7 +22,7 @@
},
"type": "mono",
"request": "launch",
"program": "${workspaceRoot}/bin/Debug/net471/osu.Game.Rulesets.Osu.Tests.exe",
"program": "${workspaceRoot}/bin/Release/net471/osu.Game.Rulesets.Osu.Tests.exe",
"cwd": "${workspaceRoot}",
"preLaunchTask": "Build (Release, msbuild)",
"runtimeExecutable": null,
@ -30,12 +30,12 @@
"console": "internalConsole"
},
{
"name": "VisualTests (Debug, netcoreapp2.0)",
"name": "VisualTests (Debug, netcoreapp2.1)",
"type": "coreclr",
"request": "launch",
"program": "dotnet",
"args": [
"${workspaceRoot}/bin/Debug/netcoreapp2.0/osu.Game.Rulesets.Osu.Tests.dll"
"${workspaceRoot}/bin/Debug/netcoreapp2.1/osu.Game.Rulesets.Osu.Tests.dll"
],
"cwd": "${workspaceRoot}",
"preLaunchTask": "Build (Debug, dotnet)",
@ -43,12 +43,12 @@
"console": "internalConsole"
},
{
"name": "VisualTests (Release, netcoreapp2.0)",
"name": "VisualTests (Release, netcoreapp2.1)",
"type": "coreclr",
"request": "launch",
"program": "dotnet",
"args": [
"${workspaceRoot}/bin/Debug/netcoreapp2.0/osu.Game.Rulesets.Osu.Tests.dll"
"${workspaceRoot}/bin/Release/netcoreapp2.1/osu.Game.Rulesets.Osu.Tests.dll"
],
"cwd": "${workspaceRoot}",
"preLaunchTask": "Build (Release, dotnet)",

View File

@ -40,7 +40,7 @@
"build",
"--no-restore",
"osu.Game.Rulesets.Osu.Tests.csproj",
"/p:TargetFramework=netcoreapp2.0",
"/p:TargetFramework=netcoreapp2.1",
"/p:GenerateFullPaths=true",
"/m",
"/verbosity:m"
@ -56,7 +56,7 @@
"build",
"--no-restore",
"osu.Game.Rulesets.Osu.Tests.csproj",
"/p:TargetFramework=netcoreapp2.0",
"/p:TargetFramework=netcoreapp2.1",
"/p:Configuration=Release",
"/p:GenerateFullPaths=true",
"/m",
@ -75,7 +75,7 @@
"problemMatcher": []
},
{
"label": "Restore (netcoreapp2.0)",
"label": "Restore (netcoreapp2.1)",
"type": "shell",
"command": "dotnet",
"args": [

View File

@ -1,16 +0,0 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using NUnit.Framework;
namespace osu.Game.Rulesets.Osu.Tests
{
[TestFixture]
public class TestCasePerformancePoints : Game.Tests.Visual.TestCasePerformancePoints
{
public TestCasePerformancePoints()
: base(new OsuRuleset())
{
}
}
}

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@ -2,7 +2,7 @@
<Import Project="..\osu.TestProject.props" />
<PropertyGroup Label="Project">
<OutputType>WinExe</OutputType>
<TargetFrameworks>netcoreapp2.0;net471</TargetFrameworks>
<TargetFrameworks>netcoreapp2.1;net471</TargetFrameworks>
</PropertyGroup>
<ItemGroup Label="Project References">
<ProjectReference Include="..\osu.Game.Rulesets.Osu\osu.Game.Rulesets.Osu.csproj" />

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@ -0,0 +1,19 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Rulesets.Difficulty;
using osu.Game.Rulesets.Mods;
namespace osu.Game.Rulesets.Osu.Difficulty
{
public class OsuDifficultyAttributes : DifficultyAttributes
{
public double AimStrain;
public double SpeedStrain;
public OsuDifficultyAttributes(Mod[] mods, double starRating)
: base(mods, starRating)
{
}
}
}

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@ -2,12 +2,13 @@
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using System.Linq;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Difficulty;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Osu.Difficulty.Preprocessing;
using osu.Game.Rulesets.Osu.Difficulty.Skills;
using osu.Game.Rulesets.Osu.Mods;
using osu.Game.Rulesets.Osu.Objects;
namespace osu.Game.Rulesets.Osu.Difficulty
@ -17,31 +18,26 @@ namespace osu.Game.Rulesets.Osu.Difficulty
private const int section_length = 400;
private const double difficulty_multiplier = 0.0675;
public OsuDifficultyCalculator(IBeatmap beatmap)
: base(beatmap)
public OsuDifficultyCalculator(Ruleset ruleset, WorkingBeatmap beatmap)
: base(ruleset, beatmap)
{
}
public OsuDifficultyCalculator(IBeatmap beatmap, Mod[] mods)
: base(beatmap, mods)
protected override DifficultyAttributes Calculate(IBeatmap beatmap, Mod[] mods, double timeRate)
{
}
public override double Calculate(Dictionary<string, double> categoryDifficulty = null)
{
OsuDifficultyBeatmap beatmap = new OsuDifficultyBeatmap((List<OsuHitObject>)Beatmap.HitObjects, TimeRate);
OsuDifficultyBeatmap difficultyBeatmap = new OsuDifficultyBeatmap(beatmap.HitObjects.Cast<OsuHitObject>().ToList(), timeRate);
Skill[] skills =
{
new Aim(),
new Speed()
};
double sectionLength = section_length * TimeRate;
double sectionLength = section_length * timeRate;
// The first object doesn't generate a strain, so we begin with an incremented section end
double currentSectionEnd = 2 * sectionLength;
foreach (OsuDifficultyHitObject h in beatmap)
foreach (OsuDifficultyHitObject h in difficultyBeatmap)
{
while (h.BaseObject.StartTime > currentSectionEnd)
{
@ -60,16 +56,21 @@ namespace osu.Game.Rulesets.Osu.Difficulty
double aimRating = Math.Sqrt(skills[0].DifficultyValue()) * difficulty_multiplier;
double speedRating = Math.Sqrt(skills[1].DifficultyValue()) * difficulty_multiplier;
double starRating = aimRating + speedRating + Math.Abs(aimRating - speedRating) / 2;
if (categoryDifficulty != null)
return new OsuDifficultyAttributes(mods, starRating)
{
categoryDifficulty.Add("Aim", aimRating);
categoryDifficulty.Add("Speed", speedRating);
}
return starRating;
AimStrain = aimRating,
SpeedStrain = speedRating
};
}
protected override Mod[] DifficultyAdjustmentMods => new Mod[]
{
new OsuModDoubleTime(),
new OsuModHalfTime(),
new OsuModEasy(),
new OsuModHardRock(),
};
}
}

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@ -15,6 +15,8 @@ namespace osu.Game.Rulesets.Osu.Difficulty
{
public class OsuPerformanceCalculator : PerformanceCalculator
{
public new OsuDifficultyAttributes Attributes => (OsuDifficultyAttributes)base.Attributes;
private readonly int countHitCircles;
private readonly int beatmapMaxCombo;
@ -37,7 +39,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty
private int countMeh;
private int countMiss;
public OsuPerformanceCalculator(Ruleset ruleset, IBeatmap beatmap, Score score)
public OsuPerformanceCalculator(Ruleset ruleset, WorkingBeatmap beatmap, Score score)
: base(ruleset, beatmap, score)
{
countHitCircles = Beatmap.HitObjects.Count(h => h is HitCircle);
@ -61,20 +63,12 @@ namespace osu.Game.Rulesets.Osu.Difficulty
if (mods.Any(m => !m.Ranked))
return 0;
// Todo: In the future we should apply changes to PreEmpt/AR at an OsuHitObject/BaseDifficulty level, but this is done
// locally for now as doing so would modify animations and other things unexpectedly
// DO NOT MODIFY THIS
double ar = Beatmap.BeatmapInfo.BaseDifficulty.ApproachRate;
if (mods.Any(m => m is OsuModHardRock))
ar = Math.Min(10, ar * 1.4);
if (mods.Any(m => m is OsuModEasy))
ar = Math.Max(0, ar / 2);
double preEmpt = BeatmapDifficulty.DifficultyRange(ar, 1800, 1200, 450) / TimeRate;
double hitWindowGreat = (Beatmap.HitObjects.First().HitWindows.Great / 2 - 0.5) / TimeRate;
// Todo: These int casts are temporary to achieve 1:1 results with osu!stable, and should be remoevd in the future
double hitWindowGreat = (int)(Beatmap.HitObjects.First().HitWindows.Great / 2) / TimeRate;
double preEmpt = (int)BeatmapDifficulty.DifficultyRange(Beatmap.BeatmapInfo.BaseDifficulty.ApproachRate, 1800, 1200, 450) / TimeRate;
realApproachRate = preEmpt > 1200 ? (1800 - preEmpt) / 120 : (1200 - preEmpt) / 150 + 5;
realOverallDifficulty = (80 - 0.5 - hitWindowGreat) / 6;
realOverallDifficulty = (80 - hitWindowGreat) / 6;
// Custom multipliers for NoFail and SpunOut.
double multiplier = 1.12f; // This is being adjusted to keep the final pp value scaled around what it used to be when changing things
@ -110,7 +104,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty
private double computeAimValue()
{
double aimValue = Math.Pow(5.0f * Math.Max(1.0f, Attributes["Aim"] / 0.0675f) - 4.0f, 3.0f) / 100000.0f;
double aimValue = Math.Pow(5.0f * Math.Max(1.0f, Attributes.AimStrain / 0.0675f) - 4.0f, 3.0f) / 100000.0f;
// Longer maps are worth more
double lengthBonus = 0.95f + 0.4f * Math.Min(1.0f, totalHits / 2000.0f) +
@ -159,7 +153,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty
private double computeSpeedValue()
{
double speedValue = Math.Pow(5.0f * Math.Max(1.0f, Attributes["Speed"] / 0.0675f) - 4.0f, 3.0f) / 100000.0f;
double speedValue = Math.Pow(5.0f * Math.Max(1.0f, Attributes.SpeedStrain / 0.0675f) - 4.0f, 3.0f) / 100000.0f;
// Longer maps are worth more
speedValue *= 0.95f + 0.4f * Math.Min(1.0f, totalHits / 2000.0f) +

View File

@ -13,8 +13,7 @@ namespace osu.Game.Rulesets.Osu.Mods
public override string ShortenedName => "AP";
public override FontAwesome Icon => FontAwesome.fa_osu_mod_autopilot;
public override string Description => @"Automatic cursor movement - just follow the rhythm.";
public override double ScoreMultiplier => 0;
public override bool Ranked => false;
public override double ScoreMultiplier => 1;
public override Type[] IncompatibleMods => new[] { typeof(OsuModSpunOut), typeof(ModRelax), typeof(ModSuddenDeath), typeof(ModNoFail), typeof(ModAutoplay) };
}
}

View File

@ -7,33 +7,34 @@ using System.Linq;
using osu.Framework.Graphics;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Osu.Objects.Drawables;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Objects.Drawables;
namespace osu.Game.Rulesets.Osu.Mods
{
public class OsuModHidden : ModHidden, IApplicableToDrawableHitObjects
public class OsuModHidden : ModHidden
{
public override string Description => @"Play with no approach circles and fading circles/sliders.";
public override double ScoreMultiplier => 1.06;
private const double fade_in_duration_multiplier = 0.4;
private const double fade_out_duration_multiplier = 0.3;
public void ApplyToDrawableHitObjects(IEnumerable<DrawableHitObject> drawables)
public override void ApplyToDrawableHitObjects(IEnumerable<DrawableHitObject> drawables)
{
void adjustFadeIn(OsuHitObject h) => h.TimeFadein = h.TimePreempt * fade_in_duration_multiplier;
foreach (var d in drawables.OfType<DrawableOsuHitObject>())
{
d.ApplyCustomUpdateState += ApplyHiddenState;
d.HitObject.TimeFadein = d.HitObject.TimePreempt * fade_in_duration_multiplier;
adjustFadeIn(d.HitObject);
foreach (var h in d.HitObject.NestedHitObjects.OfType<OsuHitObject>())
h.TimeFadein = h.TimePreempt * fade_in_duration_multiplier;
adjustFadeIn(h);
}
base.ApplyToDrawableHitObjects(drawables);
}
protected void ApplyHiddenState(DrawableHitObject drawable, ArmedState state)
protected override void ApplyHiddenState(DrawableHitObject drawable, ArmedState state)
{
if (!(drawable is DrawableOsuHitObject d))
return;

View File

@ -4,6 +4,7 @@
using System;
using System.Collections.Generic;
using osu.Framework.Graphics;
using osu.Framework.MathUtils;
using osu.Game.Rulesets.Objects.Drawables;
using OpenTK;
using osu.Game.Graphics;
@ -89,7 +90,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
// find the next vector2 in the curve which is not equal to our current position to infer a rotation.
for (int i = searchStart; i >= 0 && i < curve.Count; i += direction)
{
if (curve[i] == Position)
if (Precision.AlmostEquals(curve[i], Position))
continue;
Rotation = MathHelper.RadiansToDegrees((float)Math.Atan2(curve[i].Y - Position.Y, curve[i].X - Position.X));

View File

@ -139,8 +139,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
var texture = new Texture(textureWidth, 1);
//initialise background
var upload = new TextureUpload(textureWidth * 4);
var bytes = upload.Data;
var raw = new RawTexture(textureWidth, 1);
var bytes = raw.Data;
const float aa_portion = 0.02f;
const float border_portion = 0.128f;
@ -171,7 +171,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
}
}
texture.SetData(upload);
texture.SetData(new TextureUpload(raw));
path.Texture = texture;
container.ForceRedraw();

View File

@ -93,57 +93,26 @@ namespace osu.Game.Rulesets.Osu
{
new OsuModEasy(),
new OsuModNoFail(),
new MultiMod
{
Mods = new Mod[]
{
new OsuModHalfTime(),
new OsuModDaycore(),
},
},
new MultiMod(new OsuModHalfTime(), new OsuModDaycore()),
};
case ModType.DifficultyIncrease:
return new Mod[]
{
new OsuModHardRock(),
new MultiMod
{
Mods = new Mod[]
{
new OsuModSuddenDeath(),
new OsuModPerfect(),
},
},
new MultiMod
{
Mods = new Mod[]
{
new OsuModDoubleTime(),
new OsuModNightcore(),
},
},
new MultiMod(new OsuModSuddenDeath(), new OsuModPerfect()),
new MultiMod(new OsuModDoubleTime(), new OsuModNightcore()),
new OsuModHidden(),
new OsuModFlashlight(),
};
case ModType.Special:
return new Mod[]
{
new OsuModRelax(),
new OsuModAutopilot(),
new OsuModSpunOut(),
new MultiMod
{
Mods = new Mod[]
{
new OsuModAutoplay(),
new ModCinema(),
},
},
new MultiMod(new OsuModAutoplay(), new ModCinema()),
new OsuModTarget(),
};
default:
return new Mod[] { };
}
@ -151,9 +120,9 @@ namespace osu.Game.Rulesets.Osu
public override Drawable CreateIcon() => new SpriteIcon { Icon = FontAwesome.fa_osu_osu_o };
public override DifficultyCalculator CreateDifficultyCalculator(IBeatmap beatmap, Mod[] mods = null) => new OsuDifficultyCalculator(beatmap, mods);
public override DifficultyCalculator CreateDifficultyCalculator(WorkingBeatmap beatmap) => new OsuDifficultyCalculator(this, beatmap);
public override PerformanceCalculator CreatePerformanceCalculator(IBeatmap beatmap, Score score) => new OsuPerformanceCalculator(this, beatmap, score);
public override PerformanceCalculator CreatePerformanceCalculator(WorkingBeatmap beatmap, Score score) => new OsuPerformanceCalculator(this, beatmap, score);
public override HitObjectComposer CreateHitObjectComposer() => new OsuHitObjectComposer(this);
@ -161,7 +130,7 @@ namespace osu.Game.Rulesets.Osu
public override string ShortName => "osu";
public override SettingsSubsection CreateSettings() => new OsuSettings();
public override RulesetSettingsSubsection CreateSettings() => new OsuSettings(this);
public override int? LegacyID => 0;

View File

@ -87,7 +87,7 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
private Bindable<double> cursorScale;
private Bindable<bool> autoCursorScale;
private Bindable<WorkingBeatmap> beatmap;
private readonly IBindable<WorkingBeatmap> beatmap = new Bindable<WorkingBeatmap>();
public OsuCursor()
{
@ -96,7 +96,7 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
}
[BackgroundDependencyLoader]
private void load(OsuConfigManager config, OsuGameBase game)
private void load(OsuConfigManager config, IBindableBeatmap beatmap)
{
Child = cursorContainer = new SkinnableDrawable("cursor", _ => new CircularContainer
{
@ -160,8 +160,8 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
RelativeSizeAxes = Axes.Both,
};
beatmap = game.Beatmap.GetBoundCopy();
beatmap.ValueChanged += v => calculateScale();
this.beatmap.BindTo(beatmap);
this.beatmap.ValueChanged += v => calculateScale();
cursorScale = config.GetBindable<double>(OsuSetting.GameplayCursorSize);
cursorScale.ValueChanged += v => calculateScale();

View File

@ -64,9 +64,7 @@ namespace osu.Game.Rulesets.Osu.UI
public override void PostProcess()
{
connectionLayer.HitObjects = HitObjects.Objects
.Select(d => d.HitObject)
.OrderBy(h => h.StartTime).OfType<OsuHitObject>();
connectionLayer.HitObjects = HitObjects.Objects.Select(d => d.HitObject).OfType<OsuHitObject>();
}
private void onJudgement(DrawableHitObject judgedObject, Judgement judgement)

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@ -18,7 +18,7 @@ using osu.Game.Rulesets.Replays;
namespace osu.Game.Rulesets.Osu.UI
{
public class OsuRulesetContainer : RulesetContainer<OsuHitObject>
public class OsuRulesetContainer : RulesetContainer<OsuPlayfield, OsuHitObject>
{
public OsuRulesetContainer(Ruleset ruleset, WorkingBeatmap beatmap)
: base(ruleset, beatmap)

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@ -8,10 +8,15 @@ using osu.Game.Overlays.Settings;
namespace osu.Game.Rulesets.Osu.UI
{
public class OsuSettings : SettingsSubsection
public class OsuSettings : RulesetSettingsSubsection
{
protected override string Header => "osu!";
public OsuSettings(Ruleset ruleset)
: base(ruleset)
{
}
[BackgroundDependencyLoader]
private void load(OsuConfigManager config)
{

View File

@ -22,7 +22,7 @@
},
"type": "mono",
"request": "launch",
"program": "${workspaceRoot}/bin/Debug/net471/osu.Game.Rulesets.Taiko.Tests.exe",
"program": "${workspaceRoot}/bin/Release/net471/osu.Game.Rulesets.Taiko.Tests.exe",
"cwd": "${workspaceRoot}",
"preLaunchTask": "Build (Release, msbuild)",
"runtimeExecutable": null,
@ -30,12 +30,12 @@
"console": "internalConsole"
},
{
"name": "VisualTests (Debug, netcoreapp2.0)",
"name": "VisualTests (Debug, netcoreapp2.1)",
"type": "coreclr",
"request": "launch",
"program": "dotnet",
"args": [
"${workspaceRoot}/bin/Debug/netcoreapp2.0/osu.Game.Rulesets.Taiko.Tests.dll"
"${workspaceRoot}/bin/Debug/netcoreapp2.1/osu.Game.Rulesets.Taiko.Tests.dll"
],
"cwd": "${workspaceRoot}",
"preLaunchTask": "Build (Debug, dotnet)",
@ -43,12 +43,12 @@
"console": "internalConsole"
},
{
"name": "VisualTests (Release, netcoreapp2.0)",
"name": "VisualTests (Release, netcoreapp2.1)",
"type": "coreclr",
"request": "launch",
"program": "dotnet",
"args": [
"${workspaceRoot}/bin/Debug/netcoreapp2.0/osu.Game.Rulesets.Taiko.Tests.dll"
"${workspaceRoot}/bin/Release/netcoreapp2.1/osu.Game.Rulesets.Taiko.Tests.dll"
],
"cwd": "${workspaceRoot}",
"preLaunchTask": "Build (Release, dotnet)",

View File

@ -40,7 +40,7 @@
"build",
"--no-restore",
"osu.Game.Rulesets.Taiko.Tests.csproj",
"/p:TargetFramework=netcoreapp2.0",
"/p:TargetFramework=netcoreapp2.1",
"/p:GenerateFullPaths=true",
"/m",
"/verbosity:m"
@ -56,7 +56,7 @@
"build",
"--no-restore",
"osu.Game.Rulesets.Taiko.Tests.csproj",
"/p:TargetFramework=netcoreapp2.0",
"/p:TargetFramework=netcoreapp2.1",
"/p:Configuration=Release",
"/p:GenerateFullPaths=true",
"/m",
@ -75,7 +75,7 @@
"problemMatcher": []
},
{
"label": "Restore (netcoreapp2.0)",
"label": "Restore (netcoreapp2.1)",
"type": "shell",
"command": "dotnet",
"args": [

View File

@ -1,16 +0,0 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using NUnit.Framework;
namespace osu.Game.Rulesets.Taiko.Tests
{
[TestFixture]
public class TestCasePerformancePoints : Game.Tests.Visual.TestCasePerformancePoints
{
public TestCasePerformancePoints()
: base(new TaikoRuleset())
{
}
}
}

View File

@ -2,7 +2,7 @@
<Import Project="..\osu.TestProject.props" />
<PropertyGroup Label="Project">
<OutputType>WinExe</OutputType>
<TargetFrameworks>netcoreapp2.0;net471</TargetFrameworks>
<TargetFrameworks>netcoreapp2.1;net471</TargetFrameworks>
</PropertyGroup>
<ItemGroup Label="Project References">
<ProjectReference Include="..\osu.Game.Rulesets.Taiko\osu.Game.Rulesets.Taiko.csproj" />

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@ -6,6 +6,7 @@ using System.Collections.Generic;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Difficulty;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Taiko.Mods;
using osu.Game.Rulesets.Taiko.Objects;
namespace osu.Game.Rulesets.Taiko.Difficulty
@ -26,46 +27,33 @@ namespace osu.Game.Rulesets.Taiko.Difficulty
/// </summary>
private const double decay_weight = 0.9;
/// <summary>
/// HitObjects are stored as a member variable.
/// </summary>
private readonly List<TaikoHitObjectDifficulty> difficultyHitObjects = new List<TaikoHitObjectDifficulty>();
public TaikoDifficultyCalculator(IBeatmap beatmap)
: base(beatmap)
public TaikoDifficultyCalculator(Ruleset ruleset, WorkingBeatmap beatmap)
: base(ruleset, beatmap)
{
}
public TaikoDifficultyCalculator(IBeatmap beatmap, Mod[] mods)
: base(beatmap, mods)
protected override DifficultyAttributes Calculate(IBeatmap beatmap, Mod[] mods, double timeRate)
{
}
var difficultyHitObjects = new List<TaikoHitObjectDifficulty>();
public override double Calculate(Dictionary<string, double> categoryDifficulty = null)
{
// Fill our custom DifficultyHitObject class, that carries additional information
difficultyHitObjects.Clear();
foreach (var hitObject in Beatmap.HitObjects)
foreach (var hitObject in beatmap.HitObjects)
difficultyHitObjects.Add(new TaikoHitObjectDifficulty((TaikoHitObject)hitObject));
// Sort DifficultyHitObjects by StartTime of the HitObjects - just to make sure.
difficultyHitObjects.Sort((a, b) => a.BaseHitObject.StartTime.CompareTo(b.BaseHitObject.StartTime));
if (!calculateStrainValues()) return 0;
if (!calculateStrainValues(difficultyHitObjects, timeRate))
return new DifficultyAttributes(mods, 0);
double starRating = calculateDifficulty() * star_scaling_factor;
double starRating = calculateDifficulty(difficultyHitObjects, timeRate) * star_scaling_factor;
if (categoryDifficulty != null)
categoryDifficulty["Strain"] = starRating;
return starRating;
return new DifficultyAttributes(mods, starRating);
}
private bool calculateStrainValues()
private bool calculateStrainValues(List<TaikoHitObjectDifficulty> objects, double timeRate)
{
// Traverse hitObjects in pairs to calculate the strain value of NextHitObject from the strain value of CurrentHitObject and environment.
using (List<TaikoHitObjectDifficulty>.Enumerator hitObjectsEnumerator = difficultyHitObjects.GetEnumerator())
using (var hitObjectsEnumerator = objects.GetEnumerator())
{
if (!hitObjectsEnumerator.MoveNext()) return false;
@ -75,7 +63,7 @@ namespace osu.Game.Rulesets.Taiko.Difficulty
while (hitObjectsEnumerator.MoveNext())
{
var next = hitObjectsEnumerator.Current;
next?.CalculateStrains(current, TimeRate);
next?.CalculateStrains(current, timeRate);
current = next;
}
@ -83,9 +71,9 @@ namespace osu.Game.Rulesets.Taiko.Difficulty
}
}
private double calculateDifficulty()
private double calculateDifficulty(List<TaikoHitObjectDifficulty> objects, double timeRate)
{
double actualStrainStep = strain_step * TimeRate;
double actualStrainStep = strain_step * timeRate;
// Find the highest strain value within each strain step
List<double> highestStrains = new List<double>();
@ -93,7 +81,7 @@ namespace osu.Game.Rulesets.Taiko.Difficulty
double maximumStrain = 0; // We need to keep track of the maximum strain in the current interval
TaikoHitObjectDifficulty previousHitObject = null;
foreach (var hitObject in difficultyHitObjects)
foreach (var hitObject in objects)
{
// While we are beyond the current interval push the currently available maximum to our strain list
while (hitObject.BaseHitObject.StartTime > intervalEndTime)
@ -135,5 +123,13 @@ namespace osu.Game.Rulesets.Taiko.Difficulty
return difficulty;
}
protected override Mod[] DifficultyAdjustmentMods => new Mod[]
{
new TaikoModDoubleTime(),
new TaikoModHalfTime(),
new TaikoModEasy(),
new TaikoModHardRock(),
};
}
}

View File

@ -22,10 +22,10 @@ namespace osu.Game.Rulesets.Taiko.Difficulty
private int countMeh;
private int countMiss;
public TaikoPerformanceCalculator(Ruleset ruleset, IBeatmap beatmap, Score score)
public TaikoPerformanceCalculator(Ruleset ruleset, WorkingBeatmap beatmap, Score score)
: base(ruleset, beatmap, score)
{
beatmapMaxCombo = beatmap.HitObjects.Count(h => h is Hit);
beatmapMaxCombo = Beatmap.HitObjects.Count(h => h is Hit);
}
public override double Calculate(Dictionary<string, double> categoryDifficulty = null)
@ -68,7 +68,7 @@ namespace osu.Game.Rulesets.Taiko.Difficulty
private double computeStrainValue()
{
double strainValue = Math.Pow(5.0 * Math.Max(1.0, Attributes["Strain"] / 0.0075) - 4.0, 2.0) / 100000.0;
double strainValue = Math.Pow(5.0 * Math.Max(1.0, Attributes.StarRating / 0.0075) - 4.0, 2.0) / 100000.0;
// Longer maps are worth more
double lengthBonus = 1 + 0.1f * Math.Min(1.0, totalHits / 1500.0);
@ -94,7 +94,8 @@ namespace osu.Game.Rulesets.Taiko.Difficulty
private double computeAccuracyValue()
{
double hitWindowGreat = (Beatmap.HitObjects.First().HitWindows.Great / 2 - 0.5) / TimeRate;
// Todo: This int cast is temporary to achieve 1:1 results with osu!stable, and should be remoevd in the future
double hitWindowGreat = (int)(Beatmap.HitObjects.First().HitWindows.Great / 2) / TimeRate;
if (hitWindowGreat <= 0)
return 0;

View File

@ -86,6 +86,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
switch (State.Value)
{
case ArmedState.Idle:
UnproxyContent();
this.Delay(HitObject.HitWindows.HalfWindowFor(HitResult.Miss)).Expire();
break;
case ArmedState.Miss:
@ -93,6 +94,10 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
.Expire();
break;
case ArmedState.Hit:
// If we're far enough away from the left stage, we should bring outselves in front of it
if (X >= -0.05f)
ProxyContent();
var flash = circlePiece?.FlashBox;
if (flash != null)
{

View File

@ -20,12 +20,6 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
{
public class DrawableSwell : DrawableTaikoHitObject<Swell>
{
/// <summary>
/// Invoked when the swell has reached the hit target, i.e. when CurrentTime >= StartTime.
/// This is only ever invoked once.
/// </summary>
public event Action OnStart;
private const float target_ring_thick_border = 1.4f;
private const float target_ring_thin_border = 1f;
private const float target_ring_scale = 5f;
@ -40,7 +34,6 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
/// </summary>
private int userHits;
private bool hasStarted;
private readonly SwellSymbolPiece symbol;
public DrawableSwell(Swell swell)
@ -48,7 +41,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
{
FillMode = FillMode.Fit;
AddInternal(bodyContainer = new Container
Content.Add(bodyContainer = new Container
{
RelativeSizeAxes = Axes.Both,
Depth = 1,
@ -177,6 +170,9 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
switch (state)
{
case ArmedState.Idle:
UnproxyContent();
break;
case ArmedState.Hit:
bodyContainer.Delay(untilJudgement).ScaleTo(1.4f, out_transition_time);
break;
@ -195,11 +191,8 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
X = Math.Max(0, X);
double t = Math.Min(HitObject.StartTime, Time.Current);
if (t == HitObject.StartTime && !hasStarted)
{
OnStart?.Invoke();
hasStarted = true;
}
if (t == HitObject.StartTime)
ProxyContent();
}
private bool? lastWasCentre;

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@ -9,10 +9,75 @@ using OpenTK;
using System.Linq;
using osu.Game.Audio;
using System.Collections.Generic;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Primitives;
namespace osu.Game.Rulesets.Taiko.Objects.Drawables
{
public abstract class DrawableTaikoHitObject<TaikoHitType> : DrawableHitObject<TaikoHitObject>, IKeyBindingHandler<TaikoAction>
public abstract class DrawableTaikoHitObject : DrawableHitObject<TaikoHitObject>, IKeyBindingHandler<TaikoAction>
{
protected readonly Container Content;
private readonly Container proxiedContent;
private readonly Container nonProxiedContent;
protected DrawableTaikoHitObject(TaikoHitObject hitObject)
: base(hitObject)
{
InternalChildren = new[]
{
nonProxiedContent = new Container
{
RelativeSizeAxes = Axes.Both,
Child = Content = new Container { RelativeSizeAxes = Axes.Both }
},
proxiedContent = new Container { RelativeSizeAxes = Axes.Both }
};
}
/// <summary>
/// <see cref="proxiedContent"/> is proxied into an upper layer. We don't want to get masked away otherwise <see cref="proxiedContent"/> would too.
/// </summary>
protected override bool ComputeIsMaskedAway(RectangleF maskingBounds) => false;
private bool isProxied;
/// <summary>
/// Moves <see cref="Content"/> to a layer proxied above the playfield.
/// Does nothing is content is already proxied.
/// </summary>
protected void ProxyContent()
{
if (isProxied) return;
isProxied = true;
nonProxiedContent.Remove(Content);
proxiedContent.Add(Content);
}
/// <summary>
/// Moves <see cref="Content"/> to the normal hitobject layer.
/// Does nothing is content is not currently proxied.
/// </summary>
protected void UnproxyContent()
{
if (!isProxied) return;
isProxied = false;
proxiedContent.Remove(Content);
nonProxiedContent.Add(Content);
}
/// <summary>
/// Creates a proxy for the content of this <see cref="DrawableTaikoHitObject"/>.
/// </summary>
public Drawable CreateProxiedContent() => proxiedContent.CreateProxy();
public abstract bool OnPressed(TaikoAction action);
public virtual bool OnReleased(TaikoAction action) => false;
}
public abstract class DrawableTaikoHitObject<TaikoHitType> : DrawableTaikoHitObject
where TaikoHitType : TaikoHitObject
{
public override Vector2 OriginPosition => new Vector2(DrawHeight / 2);
@ -34,7 +99,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
RelativeSizeAxes = Axes.Both;
Size = BaseSize = new Vector2(HitObject.IsStrong ? TaikoHitObject.DEFAULT_STRONG_SIZE : TaikoHitObject.DEFAULT_SIZE);
InternalChild = MainPiece = CreateMainPiece();
Content.Add(MainPiece = CreateMainPiece());
MainPiece.KiaiMode = HitObject.Kiai;
}
@ -44,9 +109,5 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
protected override string SampleNamespace => "Taiko";
protected virtual TaikoPiece CreateMainPiece() => new CirclePiece();
public abstract bool OnPressed(TaikoAction action);
public virtual bool OnReleased(TaikoAction action) => false;
}
}

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@ -84,56 +84,25 @@ namespace osu.Game.Rulesets.Taiko
{
new TaikoModEasy(),
new TaikoModNoFail(),
new MultiMod
{
Mods = new Mod[]
{
new TaikoModHalfTime(),
new TaikoModDaycore(),
},
},
new MultiMod(new TaikoModHalfTime(), new TaikoModDaycore()),
};
case ModType.DifficultyIncrease:
return new Mod[]
{
new TaikoModHardRock(),
new MultiMod
{
Mods = new Mod[]
{
new TaikoModSuddenDeath(),
new TaikoModPerfect(),
},
},
new MultiMod
{
Mods = new Mod[]
{
new TaikoModDoubleTime(),
new TaikoModNightcore(),
},
},
new MultiMod(new TaikoModSuddenDeath(), new TaikoModPerfect()),
new MultiMod(new TaikoModDoubleTime(), new TaikoModNightcore()),
new TaikoModHidden(),
new TaikoModFlashlight(),
};
case ModType.Special:
return new Mod[]
{
new TaikoModRelax(),
null,
null,
new MultiMod
{
Mods = new Mod[]
{
new TaikoModAutoplay(),
new ModCinema(),
},
},
new MultiMod(new TaikoModAutoplay(), new ModCinema()),
};
default:
return new Mod[] { };
}
@ -145,9 +114,9 @@ namespace osu.Game.Rulesets.Taiko
public override Drawable CreateIcon() => new SpriteIcon { Icon = FontAwesome.fa_osu_taiko_o };
public override DifficultyCalculator CreateDifficultyCalculator(IBeatmap beatmap, Mod[] mods = null) => new TaikoDifficultyCalculator(beatmap, mods);
public override DifficultyCalculator CreateDifficultyCalculator(WorkingBeatmap beatmap) => new TaikoDifficultyCalculator(this, beatmap);
public override PerformanceCalculator CreatePerformanceCalculator(IBeatmap beatmap, Score score) => new TaikoPerformanceCalculator(this, beatmap, score);
public override PerformanceCalculator CreatePerformanceCalculator(WorkingBeatmap beatmap, Score score) => new TaikoPerformanceCalculator(this, beatmap, score);
public override int? LegacyID => 1;

View File

@ -18,6 +18,8 @@ namespace osu.Game.Rulesets.Taiko.UI
/// </summary>
internal class HitExplosion : CircularContainer
{
public override bool RemoveWhenNotAlive => true;
public readonly DrawableHitObject JudgedObject;
private readonly Box innerFill;
@ -66,7 +68,7 @@ namespace osu.Game.Rulesets.Taiko.UI
this.ScaleTo(3f, 1000, Easing.OutQuint);
this.FadeOut(500);
Expire();
Expire(true);
}
/// <summary>

View File

@ -14,6 +14,8 @@ namespace osu.Game.Rulesets.Taiko.UI
{
public class KiaiHitExplosion : CircularContainer
{
public override bool RemoveWhenNotAlive => true;
public readonly DrawableHitObject JudgedObject;
private readonly bool isRim;
@ -62,7 +64,7 @@ namespace osu.Game.Rulesets.Taiko.UI
this.ScaleTo(new Vector2(1, 3f), 500, Easing.OutQuint);
this.FadeOut(250);
Expire();
Expire(true);
}
}
}

View File

@ -216,10 +216,9 @@ namespace osu.Game.Rulesets.Taiko.UI
if (barline != null)
barlineContainer.Add(barline.CreateProxy());
// Swells should be moved at the very top of the playfield when they reach the hit target
var swell = h as DrawableSwell;
if (swell != null)
swell.OnStart += () => topLevelHitContainer.Add(swell.CreateProxy());
var taikoObject = h as DrawableTaikoHitObject;
if (taikoObject != null)
topLevelHitContainer.Add(taikoObject.CreateProxiedContent());
}
internal void OnJudgement(DrawableHitObject judgedObject, Judgement judgement)
@ -244,19 +243,6 @@ namespace osu.Game.Rulesets.Taiko.UI
hitExplosionContainer.Children.FirstOrDefault(e => e.JudgedObject == judgedObject)?.VisualiseSecondHit();
else
{
if (judgedObject.X >= -0.05f && judgedObject is DrawableHit)
{
// If we're far enough away from the left stage, we should bring outselves in front of it
// Todo: The following try-catch is temporary for replay rewinding support
try
{
topLevelHitContainer.Add(judgedObject.CreateProxy());
}
catch
{
}
}
hitExplosionContainer.Add(new HitExplosion(judgedObject, isRim));
if (judgedObject.HitObject.Kiai)

View File

@ -86,7 +86,7 @@ namespace osu.Game.Tests.Beatmaps.Formats
Assert.AreEqual(string.Empty, metadata.Source);
Assert.AreEqual("MBC7 Unisphere 地球ヤバイEP Chikyu Yabai", metadata.Tags);
Assert.AreEqual(557821, beatmapInfo.OnlineBeatmapID);
Assert.AreEqual(241526, metadata.OnlineBeatmapSetID);
Assert.AreEqual(241526, beatmapInfo.BeatmapSet.OnlineBeatmapSetID);
}
}

View File

@ -28,7 +28,7 @@ namespace osu.Game.Tests.Beatmaps.Formats
{
var beatmap = decodeAsJson(normal);
var meta = beatmap.BeatmapInfo.Metadata;
Assert.AreEqual(241526, meta.OnlineBeatmapSetID);
Assert.AreEqual(241526, beatmap.BeatmapInfo.BeatmapSet.OnlineBeatmapSetID);
Assert.AreEqual("Soleily", meta.Artist);
Assert.AreEqual("Soleily", meta.ArtistUnicode);
Assert.AreEqual("03. Renatus - Soleily 192kbps.mp3", meta.AudioFile);

View File

@ -12,13 +12,14 @@ using osu.Framework.Platform;
using osu.Game.IPC;
using osu.Framework.Allocation;
using osu.Game.Beatmaps;
using SharpCompress.Archives.Zip;
namespace osu.Game.Tests.Beatmaps.IO
{
[TestFixture]
public class ImportBeatmapTest
{
private const string osz_path = @"../../../../osu-resources/osu.Game.Resources/Beatmaps/241526 Soleily - Renatus.osz";
public const string TEST_OSZ_PATH = @"../../../../osu-resources/osu.Game.Resources/Beatmaps/241526 Soleily - Renatus.osz";
[Test]
public void TestImportWhenClosed()
@ -77,8 +78,69 @@ namespace osu.Game.Tests.Beatmaps.IO
var manager = osu.Dependencies.Get<BeatmapManager>();
Assert.IsTrue(manager.GetAllUsableBeatmapSets().Count == 1);
Assert.IsTrue(manager.QueryBeatmapSets(_ => true).ToList().Count == 1);
Assert.AreEqual(1, manager.GetAllUsableBeatmapSets().Count);
Assert.AreEqual(1, manager.QueryBeatmapSets(_ => true).ToList().Count);
}
finally
{
host.Exit();
}
}
}
[Test]
public void TestRollbackOnFailure()
{
//unfortunately for the time being we need to reference osu.Framework.Desktop for a game host here.
using (HeadlessGameHost host = new CleanRunHeadlessGameHost("TestRollbackOnFailure"))
{
try
{
var osu = loadOsu(host);
var manager = osu.Dependencies.Get<BeatmapManager>();
int fireCount = 0;
// ReSharper disable once AccessToModifiedClosure
manager.ItemAdded += _ => fireCount++;
manager.ItemRemoved += _ => fireCount++;
var imported = loadOszIntoOsu(osu);
Assert.AreEqual(0, fireCount -= 1);
imported.Hash += "-changed";
manager.Update(imported);
Assert.AreEqual(0, fireCount -= 2);
var breakTemp = createTemporaryBeatmap();
MemoryStream brokenOsu = new MemoryStream(new byte[] { 1, 3, 3, 7 });
MemoryStream brokenOsz = new MemoryStream(File.ReadAllBytes(breakTemp));
File.Delete(breakTemp);
using (var outStream = File.Open(breakTemp, FileMode.CreateNew))
using (var zip = ZipArchive.Open(brokenOsz))
{
zip.AddEntry("broken.osu", brokenOsu, false);
zip.SaveTo(outStream, SharpCompress.Common.CompressionType.Deflate);
}
Assert.AreEqual(1, manager.GetAllUsableBeatmapSets().Count);
Assert.AreEqual(1, manager.QueryBeatmapSets(_ => true).ToList().Count);
Assert.AreEqual(12, manager.QueryBeatmaps(_ => true).ToList().Count);
// this will trigger purging of the existing beatmap (online set id match) but should rollback due to broken osu.
manager.Import(breakTemp);
// no events should be fired in the case of a rollback.
Assert.AreEqual(0, fireCount);
Assert.AreEqual(1, manager.GetAllUsableBeatmapSets().Count);
Assert.AreEqual(1, manager.QueryBeatmapSets(_ => true).ToList().Count);
Assert.AreEqual(12, manager.QueryBeatmaps(_ => true).ToList().Count);
}
finally
{
@ -100,18 +162,17 @@ namespace osu.Game.Tests.Beatmaps.IO
var imported = loadOszIntoOsu(osu);
//var change = manager.QueryBeatmapSets(_ => true).First();
imported.Hash += "-changed";
manager.Update(imported);
var importedSecondTime = loadOszIntoOsu(osu);
// check the newly "imported" beatmap is actually just the restored previous import. since it matches hash.
Assert.IsTrue(imported.ID != importedSecondTime.ID);
Assert.IsTrue(imported.Beatmaps.First().ID < importedSecondTime.Beatmaps.First().ID);
Assert.IsTrue(manager.GetAllUsableBeatmapSets().Count == 1);
Assert.IsTrue(manager.QueryBeatmapSets(_ => true).ToList().Count == 1);
// only one beatmap will exist as the online set ID matched, causing purging of the first import.
Assert.AreEqual(1, manager.GetAllUsableBeatmapSets().Count);
Assert.AreEqual(1, manager.QueryBeatmapSets(_ => true).ToList().Count);
}
finally
{
@ -162,8 +223,7 @@ namespace osu.Game.Tests.Beatmaps.IO
var osu = loadOsu(host);
var temp = prepareTempCopy(osz_path);
Assert.IsTrue(File.Exists(temp));
var temp = createTemporaryBeatmap();
var importer = new ArchiveImportIPCChannel(client);
if (!importer.ImportAsync(temp).Wait(10000))
@ -188,8 +248,7 @@ namespace osu.Game.Tests.Beatmaps.IO
try
{
var osu = loadOsu(host);
var temp = prepareTempCopy(osz_path);
Assert.IsTrue(File.Exists(temp), "Temporary file copy never substantiated");
var temp = createTemporaryBeatmap();
using (File.OpenRead(temp))
osu.Dependencies.Get<BeatmapManager>().Import(temp);
ensureLoaded(osu);
@ -203,11 +262,17 @@ namespace osu.Game.Tests.Beatmaps.IO
}
}
private BeatmapSetInfo loadOszIntoOsu(OsuGameBase osu)
private string createTemporaryBeatmap()
{
var temp = prepareTempCopy(osz_path);
var temp = Path.GetTempFileName() + ".osz";
File.Copy(TEST_OSZ_PATH, temp, true);
Assert.IsTrue(File.Exists(temp));
return temp;
}
private BeatmapSetInfo loadOszIntoOsu(OsuGameBase osu, string path = null)
{
var temp = path ?? createTemporaryBeatmap();
var manager = osu.Dependencies.Get<BeatmapManager>();
@ -219,7 +284,7 @@ namespace osu.Game.Tests.Beatmaps.IO
waitForOrAssert(() => !File.Exists(temp), "Temporary file still exists after standard import", 5000);
return imported.FirstOrDefault();
return imported.LastOrDefault();
}
private void deleteBeatmapSet(BeatmapSetInfo imported, OsuGameBase osu)
@ -228,16 +293,10 @@ namespace osu.Game.Tests.Beatmaps.IO
manager.Delete(imported);
Assert.IsTrue(manager.GetAllUsableBeatmapSets().Count == 0);
Assert.IsTrue(manager.QueryBeatmapSets(_ => true).ToList().Count == 1);
Assert.AreEqual(1, manager.QueryBeatmapSets(_ => true).ToList().Count);
Assert.IsTrue(manager.QueryBeatmapSets(_ => true).First().DeletePending);
}
private string prepareTempCopy(string path)
{
var temp = Path.GetTempFileName();
return new FileInfo(path).CopyTo(temp, true).FullName;
}
private OsuGameBase loadOsu(GameHost host)
{
var osu = new OsuGameBase();
@ -286,12 +345,12 @@ namespace osu.Game.Tests.Beatmaps.IO
private void waitForOrAssert(Func<bool> result, string failureMessage, int timeout = 60000)
{
Action waitAction = () =>
Task task = Task.Run(() =>
{
while (!result()) Thread.Sleep(200);
};
});
Assert.IsTrue(waitAction.BeginInvoke(null, null).AsyncWaitHandle.WaitOne(timeout), failureMessage);
Assert.IsTrue(task.Wait(timeout), failureMessage);
}
}
}

View File

@ -48,17 +48,20 @@ namespace osu.Game.Tests.Beatmaps.IO
{
var reader = new ZipArchiveReader(osz);
BeatmapMetadata meta;
using (var stream = new StreamReader(reader.GetStream("Soleily - Renatus (Deif) [Platter].osu")))
meta = Decoder.GetDecoder<Beatmap>(stream).Decode(stream).Metadata;
Beatmap beatmap;
Assert.AreEqual(241526, meta.OnlineBeatmapSetID);
using (var stream = new StreamReader(reader.GetStream("Soleily - Renatus (Deif) [Platter].osu")))
beatmap = Decoder.GetDecoder<Beatmap>(stream).Decode(stream);
var meta = beatmap.Metadata;
Assert.AreEqual(241526, beatmap.BeatmapInfo.BeatmapSet.OnlineBeatmapSetID);
Assert.AreEqual("Soleily", meta.Artist);
Assert.AreEqual("Soleily", meta.ArtistUnicode);
Assert.AreEqual("03. Renatus - Soleily 192kbps.mp3", meta.AudioFile);
Assert.AreEqual("Deif", meta.AuthorString);
Assert.AreEqual("machinetop_background.jpg", meta.BackgroundFile);
Assert.AreEqual(164471 + LegacyBeatmapDecoder.UniversalOffset, meta.PreviewTime);
Assert.AreEqual(164471, meta.PreviewTime);
Assert.AreEqual(string.Empty, meta.Source);
Assert.AreEqual("MBC7 Unisphere 地球ヤバイEP Chikyu Yabai", meta.Tags);
Assert.AreEqual("Renatus", meta.Title);

View File

@ -0,0 +1,152 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using NUnit.Framework;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Difficulty;
using osu.Game.Rulesets.Mods;
namespace osu.Game.Tests.NonVisual
{
[TestFixture]
public class DifficultyAdjustmentModCombinationsTest
{
[Test]
public void TestNoMods()
{
var combinations = new TestDifficultyCalculator().CreateDifficultyAdjustmentModCombinations();
Assert.AreEqual(1, combinations.Length);
Assert.IsTrue(combinations[0] is NoModMod);
}
[Test]
public void TestSingleMod()
{
var combinations = new TestDifficultyCalculator(new ModA()).CreateDifficultyAdjustmentModCombinations();
Assert.AreEqual(2, combinations.Length);
Assert.IsTrue(combinations[0] is NoModMod);
Assert.IsTrue(combinations[1] is ModA);
}
[Test]
public void TestDoubleMod()
{
var combinations = new TestDifficultyCalculator(new ModA(), new ModB()).CreateDifficultyAdjustmentModCombinations();
Assert.AreEqual(4, combinations.Length);
Assert.IsTrue(combinations[0] is NoModMod);
Assert.IsTrue(combinations[1] is ModA);
Assert.IsTrue(combinations[2] is MultiMod);
Assert.IsTrue(combinations[3] is ModB);
Assert.IsTrue(((MultiMod)combinations[2]).Mods[0] is ModA);
Assert.IsTrue(((MultiMod)combinations[2]).Mods[1] is ModB);
}
[Test]
public void TestIncompatibleMods()
{
var combinations = new TestDifficultyCalculator(new ModA(), new ModIncompatibleWithA()).CreateDifficultyAdjustmentModCombinations();
Assert.AreEqual(3, combinations.Length);
Assert.IsTrue(combinations[0] is NoModMod);
Assert.IsTrue(combinations[1] is ModA);
Assert.IsTrue(combinations[2] is ModIncompatibleWithA);
}
[Test]
public void TestDoubleIncompatibleMods()
{
var combinations = new TestDifficultyCalculator(new ModA(), new ModB(), new ModIncompatibleWithA(), new ModIncompatibleWithAAndB()).CreateDifficultyAdjustmentModCombinations();
Assert.AreEqual(8, combinations.Length);
Assert.IsTrue(combinations[0] is NoModMod);
Assert.IsTrue(combinations[1] is ModA);
Assert.IsTrue(combinations[2] is MultiMod);
Assert.IsTrue(combinations[3] is ModB);
Assert.IsTrue(combinations[4] is MultiMod);
Assert.IsTrue(combinations[5] is ModIncompatibleWithA);
Assert.IsTrue(combinations[6] is MultiMod);
Assert.IsTrue(combinations[7] is ModIncompatibleWithAAndB);
Assert.IsTrue(((MultiMod)combinations[2]).Mods[0] is ModA);
Assert.IsTrue(((MultiMod)combinations[2]).Mods[1] is ModB);
Assert.IsTrue(((MultiMod)combinations[4]).Mods[0] is ModB);
Assert.IsTrue(((MultiMod)combinations[4]).Mods[1] is ModIncompatibleWithA);
Assert.IsTrue(((MultiMod)combinations[6]).Mods[0] is ModIncompatibleWithA);
Assert.IsTrue(((MultiMod)combinations[6]).Mods[1] is ModIncompatibleWithAAndB);
}
[Test]
public void TestIncompatibleThroughBaseType()
{
var combinations = new TestDifficultyCalculator(new ModAofA(), new ModIncompatibleWithAofA()).CreateDifficultyAdjustmentModCombinations();
Assert.AreEqual(3, combinations.Length);
Assert.IsTrue(combinations[0] is NoModMod);
Assert.IsTrue(combinations[1] is ModAofA);
Assert.IsTrue(combinations[2] is ModIncompatibleWithAofA);
}
private class ModA : Mod
{
public override string Name => nameof(ModA);
public override string ShortenedName => nameof(ModA);
public override double ScoreMultiplier => 1;
public override Type[] IncompatibleMods => new[] { typeof(ModIncompatibleWithA), typeof(ModIncompatibleWithAAndB) };
}
private class ModB : Mod
{
public override string Name => nameof(ModB);
public override string ShortenedName => nameof(ModB);
public override double ScoreMultiplier => 1;
public override Type[] IncompatibleMods => new[] { typeof(ModIncompatibleWithAAndB) };
}
private class ModIncompatibleWithA : Mod
{
public override string Name => $"Incompatible With {nameof(ModA)}";
public override string ShortenedName => $"Incompatible With {nameof(ModA)}";
public override double ScoreMultiplier => 1;
public override Type[] IncompatibleMods => new[] { typeof(ModA) };
}
private class ModAofA : ModA
{
}
private class ModIncompatibleWithAofA : ModIncompatibleWithA
{
// Incompatible through base type
}
private class ModIncompatibleWithAAndB : Mod
{
public override string Name => $"Incompatible With {nameof(ModA)} and {nameof(ModB)}";
public override string ShortenedName => $"Incompatible With {nameof(ModA)} and {nameof(ModB)}";
public override double ScoreMultiplier => 1;
public override Type[] IncompatibleMods => new[] { typeof(ModA), typeof(ModB) };
}
private class TestDifficultyCalculator : DifficultyCalculator
{
public TestDifficultyCalculator(params Mod[] mods)
: base(null, null)
{
DifficultyAdjustmentMods = mods;
}
protected override Mod[] DifficultyAdjustmentMods { get; }
protected override DifficultyAttributes Calculate(IBeatmap beatmap, Mod[] mods, double timeRate) => throw new NotImplementedException();
}
}
}

View File

@ -3,8 +3,8 @@
using System.ComponentModel;
using System.Linq;
using osu.Game.Beatmaps;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Scoring;
using osu.Game.Screens.Play;
namespace osu.Game.Tests.Visual
@ -12,10 +12,22 @@ namespace osu.Game.Tests.Visual
[Description("Player instantiated with an autoplay mod.")]
public class TestCaseAutoplay : TestCasePlayer
{
protected override Player CreatePlayer(WorkingBeatmap beatmap, Ruleset ruleset)
protected override Player CreatePlayer(Ruleset ruleset)
{
beatmap.Mods.Value = beatmap.Mods.Value.Concat(new[] { ruleset.GetAutoplayMod() });
return base.CreatePlayer(beatmap, ruleset);
Beatmap.Value.Mods.Value = Beatmap.Value.Mods.Value.Concat(new[] { ruleset.GetAutoplayMod() });
return new ScoreAccessiblePlayer
{
AllowPause = false,
AllowLeadIn = false,
AllowResults = false,
};
}
protected override bool ContinueCondition(Player player) => base.ContinueCondition(player) && ((ScoreAccessiblePlayer)player).ScoreProcessor.TotalScore > 0;
private class ScoreAccessiblePlayer : Player
{
public new ScoreProcessor ScoreProcessor => base.ScoreProcessor;
}
}
}

View File

@ -65,11 +65,7 @@ namespace osu.Game.Tests.Visual
carousel.SelectionChanged = s => currentSelection = s;
AddStep("Load Beatmaps", () => { carousel.BeatmapSets = beatmapSets; });
bool changed = false;
carousel.BeatmapSetsChanged = () => changed = true;
AddUntilStep(() => changed, "Wait for load");
loadBeatmaps(beatmapSets);
testTraversal();
testFiltering();
@ -84,6 +80,17 @@ namespace osu.Game.Tests.Visual
testCarouselRootIsRandom();
}
private void loadBeatmaps(List<BeatmapSetInfo> beatmapSets)
{
bool changed = false;
AddStep($"Load {beatmapSets.Count} Beatmaps", () =>
{
carousel.BeatmapSetsChanged = () => changed = true;
carousel.BeatmapSets = beatmapSets;
});
AddUntilStep(() => changed, "Wait for load");
}
private void ensureRandomFetchSuccess() =>
AddAssert("ensure prev random fetch worked", () => selectedSets.Peek() == carousel.SelectedBeatmapSet);
@ -423,7 +430,7 @@ namespace osu.Game.Tests.Visual
for (int i = 1; i <= 50; i++)
beatmapSets.Add(createTestBeatmapSet(i));
AddStep("Load 50 Beatmaps", () => { carousel.BeatmapSets = beatmapSets; });
loadBeatmaps(beatmapSets);
advanceSelection(direction: 1, diff: false);
checkNonmatchingFilter();
checkNonmatchingFilter();
@ -442,7 +449,6 @@ namespace osu.Game.Tests.Visual
Hash = new MemoryStream(Encoding.UTF8.GetBytes(Guid.NewGuid().ToString())).ComputeMD5Hash(),
Metadata = new BeatmapMetadata
{
OnlineBeatmapSetID = id,
// Create random metadata, then we can check if sorting works based on these
Artist = $"peppy{id.ToString().PadLeft(6, '0')}",
Title = $"test set #{id}!",
@ -496,7 +502,6 @@ namespace osu.Game.Tests.Visual
Hash = new MemoryStream(Encoding.UTF8.GetBytes(Guid.NewGuid().ToString())).ComputeMD5Hash(),
Metadata = new BeatmapMetadata
{
OnlineBeatmapSetID = id,
// Create random metadata, then we can check if sorting works based on these
Artist = $"peppy{id.ToString().PadLeft(6, '0')}",
Title = $"test set #{id}!",

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