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Don't split single hitobject into multiple patterns

This commit is contained in:
smoogipoo 2018-06-18 20:17:49 +09:00
parent 8529cece4a
commit 0625bfda30

View File

@ -62,6 +62,12 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
{
var originalPattern = generate();
if (originalPattern.HitObjects.Count() == 1)
{
yield return originalPattern;
yield break;
}
// We need to split the intermediate pattern into two new patterns:
// 1. A pattern containing all objects that do not end at our EndTime.
// 2. A pattern containing all objects that end at our EndTime. This will be used for further pattern generation.
@ -76,7 +82,6 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
endTimePattern.Add(obj);
}
yield return intermediatePattern;
yield return endTimePattern;
}