mirror of
https://github.com/ppy/osu.git
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Merge branch 'master' into fix-menu-cursor-animation
This commit is contained in:
commit
c4952569cc
6
.vscode/launch.json
vendored
6
.vscode/launch.json
vendored
@ -41,7 +41,7 @@
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"request": "launch",
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"program": "dotnet",
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"args": [
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"${workspaceRoot}/osu.Desktop/bin/Debug/netcoreapp2.1/osu!.dll",
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"${workspaceRoot}/osu.Desktop/bin/Debug/netcoreapp2.1/osu!.dll"
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],
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"cwd": "${workspaceRoot}",
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"preLaunchTask": "Build osu! (Debug)",
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@ -58,7 +58,7 @@
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"request": "launch",
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"program": "dotnet",
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"args": [
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"${workspaceRoot}/osu.Desktop/bin/Release/netcoreapp2.1/osu!.dll",
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"${workspaceRoot}/osu.Desktop/bin/Release/netcoreapp2.1/osu!.dll"
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],
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"cwd": "${workspaceRoot}",
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"preLaunchTask": "Build osu! (Release)",
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@ -70,4 +70,4 @@
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"console": "internalConsole"
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}
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]
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}
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}
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@ -67,7 +67,7 @@ namespace osu.Game.Graphics.Containers
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return base.OnClick(state);
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}
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public bool OnPressed(GlobalAction action)
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public virtual bool OnPressed(GlobalAction action)
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{
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if (action == GlobalAction.Back)
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{
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@ -39,7 +39,10 @@ namespace osu.Game.Input.Bindings
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new KeyBinding(InputKey.F4, GlobalAction.ToggleMute),
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new KeyBinding(InputKey.Escape, GlobalAction.Back),
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new KeyBinding(InputKey.MouseButton1, GlobalAction.Back)
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new KeyBinding(InputKey.MouseButton1, GlobalAction.Back),
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new KeyBinding(InputKey.Space, GlobalAction.Select),
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new KeyBinding(InputKey.Enter, GlobalAction.Select),
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};
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public IEnumerable<KeyBinding> InGameKeyBindings => new[]
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@ -86,7 +89,7 @@ namespace osu.Game.Input.Bindings
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[Description("Toggle gameplay mouse buttons")]
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ToggleGameplayMouseButtons,
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[Description("Go back")]
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[Description("Back")]
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Back,
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[Description("Increase scroll speed")]
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@ -94,5 +97,8 @@ namespace osu.Game.Input.Bindings
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[Description("Decrease scroll speed")]
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DecreaseScrollSpeed,
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[Description("Select")]
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Select,
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}
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}
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@ -13,6 +13,7 @@ using osu.Game.Graphics;
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using osu.Game.Graphics.Backgrounds;
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using osu.Game.Graphics.Containers;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Input.Bindings;
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using OpenTK;
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using OpenTK.Graphics;
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using OpenTK.Input;
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@ -192,16 +193,22 @@ namespace osu.Game.Overlays.Dialog
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};
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}
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public override bool OnPressed(GlobalAction action)
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{
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switch (action)
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{
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case GlobalAction.Select:
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Buttons.OfType<PopupDialogOkButton>().FirstOrDefault()?.TriggerOnClick();
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return true;
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}
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return base.OnPressed(action);
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}
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protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
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{
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if (args.Repeat) return false;
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if (args.Key == Key.Enter || args.Key == Key.KeypadEnter)
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{
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Buttons.OfType<PopupDialogOkButton>().FirstOrDefault()?.TriggerOnClick();
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return true;
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}
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// press button at number if 1-9 on number row or keypad are pressed
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var k = args.Key;
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if (k >= Key.Number1 && k <= Key.Number9)
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@ -11,7 +11,6 @@ using osu.Framework.Audio.Sample;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Input;
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using osu.Framework.Input.Bindings;
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using osu.Framework.Threading;
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using osu.Game.Graphics;
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@ -139,26 +138,15 @@ namespace osu.Game.Screens.Menu
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sampleBack = audio.Sample.Get(@"Menu/button-back-select");
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}
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protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
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{
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if (args.Repeat) return false;
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switch (args.Key)
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{
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case Key.Space:
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logo?.TriggerOnClick(state);
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return true;
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}
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return false;
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}
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public bool OnPressed(GlobalAction action)
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{
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switch (action)
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{
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case GlobalAction.Back:
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return goBack();
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case GlobalAction.Select:
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logo?.TriggerOnClick();
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return true;
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default:
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return false;
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}
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@ -101,7 +101,7 @@ namespace osu.Game.Screens
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sampleExit = audio.Sample.Get(@"UI/screen-back");
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}
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public bool OnPressed(GlobalAction action)
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public virtual bool OnPressed(GlobalAction action)
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{
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if (!IsCurrentScreen) return false;
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@ -17,6 +17,7 @@ using osu.Framework.Threading;
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using osu.Game.Beatmaps;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Containers;
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using osu.Game.Input.Bindings;
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using osu.Game.Overlays;
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using osu.Game.Rulesets;
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using osu.Game.Screens.Backgrounds;
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@ -67,6 +68,7 @@ namespace osu.Game.Screens.Select
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protected new readonly Bindable<RulesetInfo> Ruleset = new Bindable<RulesetInfo>();
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private DependencyContainer dependencies;
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protected override IReadOnlyDependencyContainer CreateLocalDependencies(IReadOnlyDependencyContainer parent)
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=> dependencies = new DependencyContainer(base.CreateLocalDependencies(parent));
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@ -464,7 +466,8 @@ namespace osu.Game.Screens.Select
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private void carouselBeatmapsLoaded()
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{
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if (!Beatmap.IsDefault && Beatmap.Value.BeatmapSetInfo?.DeletePending == false && Beatmap.Value.BeatmapSetInfo?.Protected == false && Carousel.SelectBeatmap(Beatmap.Value.BeatmapInfo, false))
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if (!Beatmap.IsDefault && Beatmap.Value.BeatmapSetInfo?.DeletePending == false && Beatmap.Value.BeatmapSetInfo?.Protected == false
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&& Carousel.SelectBeatmap(Beatmap.Value.BeatmapInfo, false))
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return;
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if (Carousel.SelectedBeatmapSet == null && !Carousel.SelectNextRandom())
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@ -481,16 +484,26 @@ namespace osu.Game.Screens.Select
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dialogOverlay?.Push(new BeatmapDeleteDialog(beatmap));
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}
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public override bool OnPressed(GlobalAction action)
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{
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if (!IsCurrentScreen) return false;
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switch (action)
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{
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case GlobalAction.Select:
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FinaliseSelection();
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return true;
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}
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return base.OnPressed(action);
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}
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protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
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{
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if (args.Repeat) return false;
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switch (args.Key)
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{
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case Key.KeypadEnter:
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case Key.Enter:
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FinaliseSelection();
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return true;
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case Key.Delete:
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if (state.Keyboard.ShiftPressed)
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{
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