mirror of
https://github.com/ppy/osu.git
synced 2025-01-14 00:42:55 +08:00
Merge branch 'master' into master
This commit is contained in:
commit
9248340df8
8
.github/pull_request_template.md
vendored
Normal file
8
.github/pull_request_template.md
vendored
Normal file
@ -0,0 +1,8 @@
|
||||
Add any details pertaining to developers above the break.
|
||||
|
||||
- [ ] Depends on #PR
|
||||
- Closes #ISSUE
|
||||
|
||||
---
|
||||
|
||||
Add a sentence or two describing this change in plain english. This will be displayed on the [changelog](https://osu.ppy.sh/home/changelog). A single screenshot or short gif is also welcomed.
|
29
osu.Desktop.Deploy/.vscode/launch.json
vendored
29
osu.Desktop.Deploy/.vscode/launch.json
vendored
@ -1,29 +0,0 @@
|
||||
{
|
||||
// Use IntelliSense to learn about possible attributes.
|
||||
// Hover to view descriptions of existing attributes.
|
||||
// For more information, visit: https://go.microsoft.com/fwlink/?linkid=830387
|
||||
"version": "0.2.0",
|
||||
"configurations": [{
|
||||
"name": "Deploy (Debug)",
|
||||
"request": "launch",
|
||||
"type": "mono",
|
||||
"program": "${workspaceRoot}/bin/Debug/net471/osu.Desktop.Deploy.exe",
|
||||
"cwd": "${workspaceRoot}",
|
||||
"preLaunchTask": "Build (Debug)",
|
||||
"runtimeExecutable": null,
|
||||
"env": {},
|
||||
"console": "internalConsole"
|
||||
},
|
||||
{
|
||||
"name": "Deploy (Release)",
|
||||
"request": "launch",
|
||||
"type": "clr",
|
||||
"program": "${workspaceRoot}/bin/Release/net471/osu.Desktop.Deploy.exe",
|
||||
"cwd": "${workspaceRoot}",
|
||||
"preLaunchTask": "Build (Release)",
|
||||
"runtimeExecutable": null,
|
||||
"env": {},
|
||||
"console": "internalConsole"
|
||||
}
|
||||
]
|
||||
}
|
64
osu.Desktop.Deploy/.vscode/tasks.json
vendored
64
osu.Desktop.Deploy/.vscode/tasks.json
vendored
@ -1,64 +0,0 @@
|
||||
{
|
||||
// See https://go.microsoft.com/fwlink/?LinkId=733558
|
||||
// for the documentation about the tasks.json format
|
||||
"version": "2.0.0",
|
||||
"command": "msbuild",
|
||||
"type": "shell",
|
||||
"suppressTaskName": true,
|
||||
"args": [
|
||||
"/property:GenerateFullPaths=true",
|
||||
"/property:DebugType=portable",
|
||||
"/verbosity:minimal",
|
||||
"/m" //parallel compiling support.
|
||||
],
|
||||
"tasks": [{
|
||||
"taskName": "Build (Debug)",
|
||||
"group": {
|
||||
"kind": "build",
|
||||
"isDefault": true
|
||||
},
|
||||
"problemMatcher": [
|
||||
"$msCompile"
|
||||
]
|
||||
},
|
||||
{
|
||||
"taskName": "Build (Release)",
|
||||
"group": "build",
|
||||
"args": [
|
||||
"/property:Configuration=Release"
|
||||
],
|
||||
"problemMatcher": [
|
||||
"$msCompile"
|
||||
]
|
||||
},
|
||||
{
|
||||
"taskName": "Clean (Debug)",
|
||||
"args": [
|
||||
"/target:Clean"
|
||||
],
|
||||
"problemMatcher": [
|
||||
"$msCompile"
|
||||
]
|
||||
},
|
||||
{
|
||||
"taskName": "Clean (Release)",
|
||||
"args": [
|
||||
"/target:Clean",
|
||||
"/property:Configuration=Release"
|
||||
],
|
||||
"problemMatcher": [
|
||||
"$msCompile"
|
||||
]
|
||||
},
|
||||
{
|
||||
"taskName": "Clean All",
|
||||
"dependsOn": [
|
||||
"Clean (Debug)",
|
||||
"Clean (Release)"
|
||||
],
|
||||
"problemMatcher": [
|
||||
"$msCompile"
|
||||
]
|
||||
}
|
||||
]
|
||||
}
|
@ -73,7 +73,7 @@ namespace osu.Desktop
|
||||
}
|
||||
|
||||
public StableStorage()
|
||||
: base(string.Empty)
|
||||
: base(string.Empty, null)
|
||||
{
|
||||
}
|
||||
}
|
||||
|
@ -29,7 +29,8 @@
|
||||
<PackageReference Include="Microsoft.Win32.Registry" Version="4.5.0" />
|
||||
</ItemGroup>
|
||||
<ItemGroup Label="Package References">
|
||||
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="2.1.0" />
|
||||
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="2.1.1" />
|
||||
<PackageReference Include="Microsoft.EntityFrameworkCore.Design" Version="2.1.1" />
|
||||
<PackageReference Include="squirrel.windows" Version="1.8.0" Condition="'$(TargetFramework)' == 'net471'" />
|
||||
</ItemGroup>
|
||||
<ItemGroup Label="Resources">
|
||||
|
@ -3,6 +3,7 @@
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using Newtonsoft.Json;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.MathUtils;
|
||||
using osu.Game.Rulesets.Catch.Objects;
|
||||
@ -12,11 +13,14 @@ using osu.Game.Tests.Beatmaps;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.Tests
|
||||
{
|
||||
internal class CatchBeatmapConversionTest : BeatmapConversionTest<ConvertValue>
|
||||
[TestFixture]
|
||||
public class CatchBeatmapConversionTest : BeatmapConversionTest<ConvertValue>
|
||||
{
|
||||
protected override string ResourceAssembly => "osu.Game.Rulesets.Catch";
|
||||
|
||||
[TestCase("basic"), Ignore("See: https://github.com/ppy/osu/issues/2232")]
|
||||
[TestCase("basic")]
|
||||
[TestCase("spinner")]
|
||||
[TestCase("spinner-and-circles")]
|
||||
public new void Test(string name)
|
||||
{
|
||||
base.Test(name);
|
||||
@ -27,36 +31,52 @@ namespace osu.Game.Rulesets.Catch.Tests
|
||||
if (hitObject is JuiceStream stream)
|
||||
{
|
||||
foreach (var nested in stream.NestedHitObjects)
|
||||
{
|
||||
yield return new ConvertValue
|
||||
{
|
||||
StartTime = nested.StartTime,
|
||||
Position = ((CatchHitObject)nested).X * CatchPlayfield.BASE_WIDTH
|
||||
};
|
||||
}
|
||||
yield return new ConvertValue((CatchHitObject)nested);
|
||||
}
|
||||
else if (hitObject is BananaShower shower)
|
||||
{
|
||||
foreach (var nested in shower.NestedHitObjects)
|
||||
yield return new ConvertValue((CatchHitObject)nested);
|
||||
}
|
||||
else
|
||||
{
|
||||
yield return new ConvertValue
|
||||
{
|
||||
StartTime = hitObject.StartTime,
|
||||
Position = ((CatchHitObject)hitObject).X * CatchPlayfield.BASE_WIDTH
|
||||
};
|
||||
}
|
||||
yield return new ConvertValue((CatchHitObject)hitObject);
|
||||
}
|
||||
|
||||
protected override Ruleset CreateRuleset() => new CatchRuleset();
|
||||
}
|
||||
|
||||
internal struct ConvertValue : IEquatable<ConvertValue>
|
||||
public struct ConvertValue : IEquatable<ConvertValue>
|
||||
{
|
||||
/// <summary>
|
||||
/// A sane value to account for osu!stable using ints everwhere.
|
||||
/// </summary>
|
||||
private const float conversion_lenience = 2;
|
||||
|
||||
public double StartTime;
|
||||
public float Position;
|
||||
[JsonIgnore]
|
||||
public readonly CatchHitObject HitObject;
|
||||
|
||||
public ConvertValue(CatchHitObject hitObject)
|
||||
{
|
||||
HitObject = hitObject;
|
||||
startTime = 0;
|
||||
position = 0;
|
||||
}
|
||||
|
||||
private double startTime;
|
||||
|
||||
public double StartTime
|
||||
{
|
||||
get => HitObject?.StartTime ?? startTime;
|
||||
set => startTime = value;
|
||||
}
|
||||
|
||||
private float position;
|
||||
|
||||
public float Position
|
||||
{
|
||||
get => HitObject?.X * CatchPlayfield.BASE_WIDTH ?? position;
|
||||
set => position = value;
|
||||
}
|
||||
|
||||
public bool Equals(ConvertValue other)
|
||||
=> Precision.AlmostEquals(StartTime, other.StartTime, conversion_lenience)
|
||||
|
@ -55,7 +55,7 @@ namespace osu.Game.Rulesets.Catch.Tests
|
||||
{
|
||||
}
|
||||
|
||||
public void ToggleHyperDash(bool status) => MovableCatcher.HyperDashModifier = status ? 2 : 1;
|
||||
public void ToggleHyperDash(bool status) => MovableCatcher.SetHyperdashState(status ? 2 : 1);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -55,7 +55,7 @@ namespace osu.Game.Rulesets.Catch.Tests
|
||||
private DrawableFruit createDrawable(int index)
|
||||
{
|
||||
Fruit fruit = index == 5
|
||||
? new BananaShower.Banana
|
||||
? new Banana
|
||||
{
|
||||
StartTime = 1000000000000,
|
||||
IndexInBeatmap = index,
|
||||
|
@ -26,22 +26,7 @@ namespace osu.Game.Rulesets.Catch.Beatmaps
|
||||
var positionData = obj as IHasXPosition;
|
||||
var comboData = obj as IHasCombo;
|
||||
var endTime = obj as IHasEndTime;
|
||||
|
||||
if (positionData == null)
|
||||
{
|
||||
if (endTime != null)
|
||||
{
|
||||
yield return new BananaShower
|
||||
{
|
||||
StartTime = obj.StartTime,
|
||||
Samples = obj.Samples,
|
||||
Duration = endTime.Duration,
|
||||
NewCombo = comboData?.NewCombo ?? false
|
||||
};
|
||||
}
|
||||
|
||||
yield break;
|
||||
}
|
||||
var legacyOffset = obj as IHasLegacyLastTickOffset;
|
||||
|
||||
if (curveData != null)
|
||||
{
|
||||
@ -54,20 +39,31 @@ namespace osu.Game.Rulesets.Catch.Beatmaps
|
||||
Distance = curveData.Distance,
|
||||
RepeatSamples = curveData.RepeatSamples,
|
||||
RepeatCount = curveData.RepeatCount,
|
||||
X = positionData.X / CatchPlayfield.BASE_WIDTH,
|
||||
X = (positionData?.X ?? 0) / CatchPlayfield.BASE_WIDTH,
|
||||
NewCombo = comboData?.NewCombo ?? false,
|
||||
LegacyLastTickOffset = legacyOffset?.LegacyLastTickOffset ?? 0
|
||||
};
|
||||
}
|
||||
else if (endTime != null)
|
||||
{
|
||||
yield return new BananaShower
|
||||
{
|
||||
StartTime = obj.StartTime,
|
||||
Samples = obj.Samples,
|
||||
Duration = endTime.Duration,
|
||||
NewCombo = comboData?.NewCombo ?? false
|
||||
};
|
||||
|
||||
yield break;
|
||||
}
|
||||
|
||||
yield return new Fruit
|
||||
else
|
||||
{
|
||||
StartTime = obj.StartTime,
|
||||
Samples = obj.Samples,
|
||||
NewCombo = comboData?.NewCombo ?? false,
|
||||
X = positionData.X / CatchPlayfield.BASE_WIDTH
|
||||
};
|
||||
yield return new Fruit
|
||||
{
|
||||
StartTime = obj.StartTime,
|
||||
Samples = obj.Samples,
|
||||
NewCombo = comboData?.NewCombo ?? false,
|
||||
X = (positionData?.X ?? 0) / CatchPlayfield.BASE_WIDTH
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
protected override Beatmap<CatchHitObject> CreateBeatmap() => new CatchBeatmap();
|
||||
|
@ -9,11 +9,14 @@ using osu.Game.Rulesets.Catch.Objects;
|
||||
using osu.Game.Rulesets.Catch.UI;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using OpenTK;
|
||||
using osu.Game.Rulesets.Catch.MathUtils;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.Beatmaps
|
||||
{
|
||||
public class CatchBeatmapProcessor : BeatmapProcessor
|
||||
{
|
||||
public const int RNG_SEED = 1337;
|
||||
|
||||
public CatchBeatmapProcessor(IBeatmap beatmap)
|
||||
: base(beatmap)
|
||||
{
|
||||
@ -21,13 +24,52 @@ namespace osu.Game.Rulesets.Catch.Beatmaps
|
||||
|
||||
public override void PostProcess()
|
||||
{
|
||||
initialiseHyperDash((List<CatchHitObject>)Beatmap.HitObjects);
|
||||
|
||||
base.PostProcess();
|
||||
|
||||
applyPositionOffsets();
|
||||
|
||||
initialiseHyperDash((List<CatchHitObject>)Beatmap.HitObjects);
|
||||
|
||||
int index = 0;
|
||||
foreach (var obj in Beatmap.HitObjects.OfType<CatchHitObject>())
|
||||
{
|
||||
obj.IndexInBeatmap = index++;
|
||||
if (obj.LastInCombo && obj.NestedHitObjects.LastOrDefault() is IHasComboInformation lastNested)
|
||||
lastNested.LastInCombo = true;
|
||||
}
|
||||
}
|
||||
|
||||
private void applyPositionOffsets()
|
||||
{
|
||||
var rng = new FastRandom(RNG_SEED);
|
||||
// todo: HardRock displacement should be applied here
|
||||
|
||||
foreach (var obj in Beatmap.HitObjects)
|
||||
{
|
||||
switch (obj)
|
||||
{
|
||||
case BananaShower bananaShower:
|
||||
foreach (var banana in bananaShower.NestedHitObjects.OfType<Banana>())
|
||||
{
|
||||
banana.X = (float)rng.NextDouble();
|
||||
rng.Next(); // osu!stable retrieved a random banana type
|
||||
rng.Next(); // osu!stable retrieved a random banana rotation
|
||||
rng.Next(); // osu!stable retrieved a random banana colour
|
||||
}
|
||||
break;
|
||||
case JuiceStream juiceStream:
|
||||
foreach (var nested in juiceStream.NestedHitObjects)
|
||||
{
|
||||
var hitObject = (CatchHitObject)nested;
|
||||
if (hitObject is TinyDroplet)
|
||||
hitObject.X += rng.Next(-20, 20) / CatchPlayfield.BASE_WIDTH;
|
||||
else if (hitObject is Droplet)
|
||||
rng.Next(); // osu!stable retrieved a random droplet rotation
|
||||
hitObject.X = MathHelper.Clamp(hitObject.X, 0, 1);
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void initialiseHyperDash(List<CatchHitObject> objects)
|
||||
|
@ -0,0 +1,19 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Game.Rulesets.Difficulty;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.Difficulty
|
||||
{
|
||||
public class CatchDifficultyAttributes : DifficultyAttributes
|
||||
{
|
||||
public double ApproachRate;
|
||||
public int MaxCombo;
|
||||
|
||||
public CatchDifficultyAttributes(Mod[] mods, double starRating)
|
||||
: base(mods, starRating)
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
@ -1,19 +1,146 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Difficulty;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Catch.Objects;
|
||||
using osu.Game.Rulesets.Catch.UI;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.Difficulty
|
||||
{
|
||||
public class CatchDifficultyCalculator : DifficultyCalculator
|
||||
{
|
||||
|
||||
/// <summary>
|
||||
/// In milliseconds. For difficulty calculation we will only look at the highest strain value in each time interval of size STRAIN_STEP.
|
||||
/// This is to eliminate higher influence of stream over aim by simply having more HitObjects with high strain.
|
||||
/// The higher this value, the less strains there will be, indirectly giving long beatmaps an advantage.
|
||||
/// </summary>
|
||||
private const double strain_step = 750;
|
||||
|
||||
/// <summary>
|
||||
/// The weighting of each strain value decays to this number * it's previous value
|
||||
/// </summary>
|
||||
private const double decay_weight = 0.94;
|
||||
|
||||
private const double star_scaling_factor = 0.145;
|
||||
|
||||
public CatchDifficultyCalculator(Ruleset ruleset, WorkingBeatmap beatmap)
|
||||
: base(ruleset, beatmap)
|
||||
{
|
||||
}
|
||||
|
||||
protected override DifficultyAttributes Calculate(IBeatmap beatmap, Mod[] mods, double timeRate) => new DifficultyAttributes(mods, 0);
|
||||
protected override DifficultyAttributes Calculate(IBeatmap beatmap, Mod[] mods, double timeRate)
|
||||
{
|
||||
if (!beatmap.HitObjects.Any())
|
||||
return new CatchDifficultyAttributes(mods, 0);
|
||||
|
||||
var catcher = new CatcherArea.Catcher(beatmap.BeatmapInfo.BaseDifficulty);
|
||||
float halfCatchWidth = catcher.CatchWidth * 0.5f;
|
||||
|
||||
var difficultyHitObjects = new List<CatchDifficultyHitObject>();
|
||||
|
||||
foreach (var hitObject in beatmap.HitObjects)
|
||||
{
|
||||
// We want to only consider fruits that contribute to the combo. Droplets are addressed as accuracy and spinners are not relevant for "skill" calculations.
|
||||
if (hitObject is Fruit)
|
||||
{
|
||||
difficultyHitObjects.Add(new CatchDifficultyHitObject((CatchHitObject)hitObject, halfCatchWidth));
|
||||
}
|
||||
if (hitObject is JuiceStream)
|
||||
difficultyHitObjects.AddRange(hitObject.NestedHitObjects.OfType<CatchHitObject>().Where(o => !(o is TinyDroplet)).Select(o => new CatchDifficultyHitObject(o, halfCatchWidth)));
|
||||
}
|
||||
|
||||
difficultyHitObjects.Sort((a, b) => a.BaseHitObject.StartTime.CompareTo(b.BaseHitObject.StartTime));
|
||||
|
||||
if (!calculateStrainValues(difficultyHitObjects, timeRate))
|
||||
return new CatchDifficultyAttributes(mods, 0);
|
||||
|
||||
// this is the same as osu!, so there's potential to share the implementation... maybe
|
||||
double preEmpt = BeatmapDifficulty.DifficultyRange(beatmap.BeatmapInfo.BaseDifficulty.ApproachRate, 1800, 1200, 450) / timeRate;
|
||||
double starRating = Math.Sqrt(calculateDifficulty(difficultyHitObjects, timeRate)) * star_scaling_factor;
|
||||
|
||||
return new CatchDifficultyAttributes(mods, starRating)
|
||||
{
|
||||
ApproachRate = preEmpt > 1200.0 ? -(preEmpt - 1800.0) / 120.0 : -(preEmpt - 1200.0) / 150.0 + 5.0,
|
||||
MaxCombo = difficultyHitObjects.Count
|
||||
};
|
||||
}
|
||||
|
||||
private bool calculateStrainValues(List<CatchDifficultyHitObject> objects, double timeRate)
|
||||
{
|
||||
CatchDifficultyHitObject lastObject = null;
|
||||
|
||||
if (!objects.Any()) return false;
|
||||
|
||||
// Traverse hitObjects in pairs to calculate the strain value of NextHitObject from the strain value of CurrentHitObject and environment.
|
||||
foreach (var currentObject in objects)
|
||||
{
|
||||
if (lastObject != null)
|
||||
currentObject.CalculateStrains(lastObject, timeRate);
|
||||
|
||||
lastObject = currentObject;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
private double calculateDifficulty(List<CatchDifficultyHitObject> objects, double timeRate)
|
||||
{
|
||||
// The strain step needs to be adjusted for the algorithm to be considered equal with speed changing mods
|
||||
double actualStrainStep = strain_step * timeRate;
|
||||
|
||||
// Find the highest strain value within each strain step
|
||||
var highestStrains = new List<double>();
|
||||
double intervalEndTime = actualStrainStep;
|
||||
double maximumStrain = 0; // We need to keep track of the maximum strain in the current interval
|
||||
|
||||
CatchDifficultyHitObject previousHitObject = null;
|
||||
foreach (CatchDifficultyHitObject hitObject in objects)
|
||||
{
|
||||
// While we are beyond the current interval push the currently available maximum to our strain list
|
||||
while (hitObject.BaseHitObject.StartTime > intervalEndTime)
|
||||
{
|
||||
highestStrains.Add(maximumStrain);
|
||||
|
||||
// The maximum strain of the next interval is not zero by default! We need to take the last hitObject we encountered, take its strain and apply the decay
|
||||
// until the beginning of the next interval.
|
||||
if (previousHitObject == null)
|
||||
{
|
||||
maximumStrain = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
double decay = Math.Pow(CatchDifficultyHitObject.DECAY_BASE, (intervalEndTime - previousHitObject.BaseHitObject.StartTime) / 1000);
|
||||
maximumStrain = previousHitObject.Strain * decay;
|
||||
}
|
||||
|
||||
// Go to the next time interval
|
||||
intervalEndTime += actualStrainStep;
|
||||
}
|
||||
|
||||
// Obtain maximum strain
|
||||
maximumStrain = Math.Max(hitObject.Strain, maximumStrain);
|
||||
|
||||
previousHitObject = hitObject;
|
||||
}
|
||||
|
||||
// Build the weighted sum over the highest strains for each interval
|
||||
double difficulty = 0;
|
||||
double weight = 1;
|
||||
highestStrains.Sort((a, b) => b.CompareTo(a)); // Sort from highest to lowest strain.
|
||||
|
||||
foreach (double strain in highestStrains)
|
||||
{
|
||||
difficulty += weight * strain;
|
||||
weight *= decay_weight;
|
||||
}
|
||||
|
||||
return difficulty;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
130
osu.Game.Rulesets.Catch/Difficulty/CatchDifficultyHitObject.cs
Normal file
130
osu.Game.Rulesets.Catch/Difficulty/CatchDifficultyHitObject.cs
Normal file
@ -0,0 +1,130 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using osu.Game.Rulesets.Catch.Objects;
|
||||
using osu.Game.Rulesets.Catch.UI;
|
||||
using OpenTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.Difficulty
|
||||
{
|
||||
public class CatchDifficultyHitObject
|
||||
{
|
||||
internal static readonly double DECAY_BASE = 0.20;
|
||||
private const float normalized_hitobject_radius = 41.0f;
|
||||
private const float absolute_player_positioning_error = 16f;
|
||||
private readonly float playerPositioningError;
|
||||
|
||||
internal CatchHitObject BaseHitObject;
|
||||
|
||||
/// <summary>
|
||||
/// Measures jump difficulty. CtB doesn't have something like button pressing speed or accuracy
|
||||
/// </summary>
|
||||
internal double Strain = 1;
|
||||
|
||||
/// <summary>
|
||||
/// This is required to keep track of lazy player movement (always moving only as far as necessary)
|
||||
/// Without this quick repeat sliders / weirdly shaped streams might become ridiculously overrated
|
||||
/// </summary>
|
||||
internal float PlayerPositionOffset;
|
||||
internal float LastMovement;
|
||||
|
||||
internal float NormalizedPosition;
|
||||
internal float ActualNormalizedPosition => NormalizedPosition + PlayerPositionOffset;
|
||||
|
||||
internal CatchDifficultyHitObject(CatchHitObject baseHitObject, float catcherWidthHalf)
|
||||
{
|
||||
BaseHitObject = baseHitObject;
|
||||
|
||||
// We will scale everything by this factor, so we can assume a uniform CircleSize among beatmaps.
|
||||
float scalingFactor = normalized_hitobject_radius / catcherWidthHalf;
|
||||
|
||||
playerPositioningError = absolute_player_positioning_error; // * scalingFactor;
|
||||
NormalizedPosition = baseHitObject.X * CatchPlayfield.BASE_WIDTH * scalingFactor;
|
||||
}
|
||||
|
||||
private const double direction_change_bonus = 12.5;
|
||||
internal void CalculateStrains(CatchDifficultyHitObject previousHitObject, double timeRate)
|
||||
{
|
||||
// Rather simple, but more specialized things are inherently inaccurate due to the big difference playstyles and opinions make.
|
||||
// See Taiko feedback thread.
|
||||
double timeElapsed = (BaseHitObject.StartTime - previousHitObject.BaseHitObject.StartTime) / timeRate;
|
||||
double decay = Math.Pow(DECAY_BASE, timeElapsed / 1000);
|
||||
|
||||
// Update new position with lazy movement.
|
||||
PlayerPositionOffset =
|
||||
MathHelper.Clamp(
|
||||
previousHitObject.ActualNormalizedPosition,
|
||||
NormalizedPosition - (normalized_hitobject_radius - playerPositioningError),
|
||||
NormalizedPosition + (normalized_hitobject_radius - playerPositioningError)) // Obtain new lazy position, but be stricter by allowing for an error of a certain degree of the player.
|
||||
- NormalizedPosition; // Subtract HitObject position to obtain offset
|
||||
|
||||
LastMovement = DistanceTo(previousHitObject);
|
||||
double addition = spacingWeight(LastMovement);
|
||||
|
||||
if (NormalizedPosition < previousHitObject.NormalizedPosition)
|
||||
{
|
||||
LastMovement = -LastMovement;
|
||||
}
|
||||
|
||||
CatchHitObject previousHitCircle = previousHitObject.BaseHitObject;
|
||||
|
||||
double additionBonus = 0;
|
||||
double sqrtTime = Math.Sqrt(Math.Max(timeElapsed, 25));
|
||||
|
||||
// Direction changes give an extra point!
|
||||
if (Math.Abs(LastMovement) > 0.1)
|
||||
{
|
||||
if (Math.Abs(previousHitObject.LastMovement) > 0.1 && Math.Sign(LastMovement) != Math.Sign(previousHitObject.LastMovement))
|
||||
{
|
||||
double bonus = direction_change_bonus / sqrtTime;
|
||||
|
||||
// Weight bonus by how
|
||||
double bonusFactor = Math.Min(playerPositioningError, Math.Abs(LastMovement)) / playerPositioningError;
|
||||
|
||||
// We want time to play a role twice here!
|
||||
addition += bonus * bonusFactor;
|
||||
|
||||
// Bonus for tougher direction switches and "almost" hyperdashes at this point
|
||||
if (previousHitCircle != null && previousHitCircle.DistanceToHyperDash <= 10.0f / CatchPlayfield.BASE_WIDTH)
|
||||
{
|
||||
additionBonus += 0.3 * bonusFactor;
|
||||
}
|
||||
}
|
||||
|
||||
// Base bonus for every movement, giving some weight to streams.
|
||||
addition += 7.5 * Math.Min(Math.Abs(LastMovement), normalized_hitobject_radius * 2) / (normalized_hitobject_radius * 6) / sqrtTime;
|
||||
}
|
||||
|
||||
// Bonus for "almost" hyperdashes at corner points
|
||||
if (previousHitCircle != null && previousHitCircle.DistanceToHyperDash <= 10.0f / CatchPlayfield.BASE_WIDTH)
|
||||
{
|
||||
if (!previousHitCircle.HyperDash)
|
||||
{
|
||||
additionBonus += 1.0;
|
||||
}
|
||||
else
|
||||
{
|
||||
// After a hyperdash we ARE in the correct position. Always!
|
||||
PlayerPositionOffset = 0;
|
||||
}
|
||||
|
||||
addition *= 1.0 + additionBonus * ((10 - previousHitCircle.DistanceToHyperDash * CatchPlayfield.BASE_WIDTH) / 10);
|
||||
}
|
||||
|
||||
addition *= 850.0 / Math.Max(timeElapsed, 25);
|
||||
|
||||
Strain = previousHitObject.Strain * decay + addition;
|
||||
}
|
||||
|
||||
private static double spacingWeight(float distance)
|
||||
{
|
||||
return Math.Pow(distance, 1.3) / 500;
|
||||
}
|
||||
|
||||
internal float DistanceTo(CatchDifficultyHitObject other)
|
||||
{
|
||||
return Math.Abs(ActualNormalizedPosition - other.ActualNormalizedPosition);
|
||||
}
|
||||
}
|
||||
}
|
36
osu.Game.Rulesets.Catch/Judgements/CatchBananaJudgement.cs
Normal file
36
osu.Game.Rulesets.Catch/Judgements/CatchBananaJudgement.cs
Normal file
@ -0,0 +1,36 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.Judgements
|
||||
{
|
||||
public class CatchBananaJudgement : CatchJudgement
|
||||
{
|
||||
public override bool AffectsCombo => false;
|
||||
|
||||
public override bool ShouldExplode => true;
|
||||
|
||||
protected override int NumericResultFor(HitResult result)
|
||||
{
|
||||
switch (result)
|
||||
{
|
||||
default:
|
||||
return 0;
|
||||
case HitResult.Perfect:
|
||||
return 1100;
|
||||
}
|
||||
}
|
||||
|
||||
protected override float HealthIncreaseFor(HitResult result)
|
||||
{
|
||||
switch (result)
|
||||
{
|
||||
default:
|
||||
return 0;
|
||||
case HitResult.Perfect:
|
||||
return 8;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
32
osu.Game.Rulesets.Catch/Judgements/CatchDropletJudgement.cs
Normal file
32
osu.Game.Rulesets.Catch/Judgements/CatchDropletJudgement.cs
Normal file
@ -0,0 +1,32 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.Judgements
|
||||
{
|
||||
public class CatchDropletJudgement : CatchJudgement
|
||||
{
|
||||
protected override int NumericResultFor(HitResult result)
|
||||
{
|
||||
switch (result)
|
||||
{
|
||||
default:
|
||||
return 0;
|
||||
case HitResult.Perfect:
|
||||
return 30;
|
||||
}
|
||||
}
|
||||
|
||||
protected override float HealthIncreaseFor(HitResult result)
|
||||
{
|
||||
switch (result)
|
||||
{
|
||||
default:
|
||||
return 0;
|
||||
case HitResult.Perfect:
|
||||
return 7;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -2,11 +2,51 @@
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Game.Rulesets.Judgements;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.Judgements
|
||||
{
|
||||
public class CatchJudgement : Judgement
|
||||
{
|
||||
// todo: wangs
|
||||
public override HitResult MaxResult => HitResult.Perfect;
|
||||
|
||||
protected override int NumericResultFor(HitResult result)
|
||||
{
|
||||
switch (result)
|
||||
{
|
||||
default:
|
||||
return 0;
|
||||
case HitResult.Perfect:
|
||||
return 300;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// The base health increase for the result achieved.
|
||||
/// </summary>
|
||||
public float HealthIncrease => HealthIncreaseFor(Result);
|
||||
|
||||
/// <summary>
|
||||
/// Whether fruit on the platter should explode or drop.
|
||||
/// Note that this is only checked if the owning object is also <see cref="IHasComboInformation.LastInCombo" />
|
||||
/// </summary>
|
||||
public virtual bool ShouldExplode => IsHit;
|
||||
|
||||
/// <summary>
|
||||
/// Convert a <see cref="HitResult"/> to a base health increase.
|
||||
/// </summary>
|
||||
/// <param name="result">The value to convert.</param>
|
||||
/// <returns>The base health increase.</returns>
|
||||
protected virtual float HealthIncreaseFor(HitResult result)
|
||||
{
|
||||
switch (result)
|
||||
{
|
||||
default:
|
||||
return 0;
|
||||
case HitResult.Perfect:
|
||||
return 10.2f;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -0,0 +1,34 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.Judgements
|
||||
{
|
||||
public class CatchTinyDropletJudgement : CatchJudgement
|
||||
{
|
||||
public override bool AffectsCombo => false;
|
||||
|
||||
protected override int NumericResultFor(HitResult result)
|
||||
{
|
||||
switch (result)
|
||||
{
|
||||
default:
|
||||
return 0;
|
||||
case HitResult.Perfect:
|
||||
return 10;
|
||||
}
|
||||
}
|
||||
|
||||
protected override float HealthIncreaseFor(HitResult result)
|
||||
{
|
||||
switch (result)
|
||||
{
|
||||
default:
|
||||
return 0;
|
||||
case HitResult.Perfect:
|
||||
return 4;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
91
osu.Game.Rulesets.Catch/MathUtils/FastRandom.cs
Normal file
91
osu.Game.Rulesets.Catch/MathUtils/FastRandom.cs
Normal file
@ -0,0 +1,91 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.MathUtils
|
||||
{
|
||||
/// <summary>
|
||||
/// A PRNG specified in http://heliosphan.org/fastrandom.html.
|
||||
/// </summary>
|
||||
public class FastRandom
|
||||
{
|
||||
private const double int_to_real = 1.0 / (int.MaxValue + 1.0);
|
||||
private const uint int_mask = 0x7FFFFFFF;
|
||||
private const uint y = 842502087;
|
||||
private const uint z = 3579807591;
|
||||
private const uint w = 273326509;
|
||||
private uint _x, _y = y, _z = z, _w = w;
|
||||
|
||||
public FastRandom(int seed)
|
||||
{
|
||||
_x = (uint)seed;
|
||||
}
|
||||
|
||||
public FastRandom()
|
||||
: this(Environment.TickCount)
|
||||
{
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Generates a random unsigned integer within the range [<see cref="uint.MinValue"/>, <see cref="uint.MaxValue"/>).
|
||||
/// </summary>
|
||||
/// <returns>The random value.</returns>
|
||||
public uint NextUInt()
|
||||
{
|
||||
uint t = _x ^ _x << 11;
|
||||
_x = _y;
|
||||
_y = _z;
|
||||
_z = _w;
|
||||
return _w = _w ^ _w >> 19 ^ t ^ t >> 8;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Generates a random integer value within the range [0, <see cref="int.MaxValue"/>).
|
||||
/// </summary>
|
||||
/// <returns>The random value.</returns>
|
||||
public int Next() => (int)(int_mask & NextUInt());
|
||||
|
||||
/// <summary>
|
||||
/// Generates a random integer value within the range [0, <paramref name="upperBound"/>).
|
||||
/// </summary>
|
||||
/// <param name="upperBound">The upper bound.</param>
|
||||
/// <returns>The random value.</returns>
|
||||
public int Next(int upperBound) => (int)(NextDouble() * upperBound);
|
||||
|
||||
/// <summary>
|
||||
/// Generates a random integer value within the range [<paramref name="lowerBound"/>, <paramref name="upperBound"/>).
|
||||
/// </summary>
|
||||
/// <param name="lowerBound">The lower bound of the range.</param>
|
||||
/// <param name="upperBound">The upper bound of the range.</param>
|
||||
/// <returns>The random value.</returns>
|
||||
public int Next(int lowerBound, int upperBound) => (int)(lowerBound + NextDouble() * (upperBound - lowerBound));
|
||||
|
||||
/// <summary>
|
||||
/// Generates a random double value within the range [0, 1).
|
||||
/// </summary>
|
||||
/// <returns>The random value.</returns>
|
||||
public double NextDouble() => int_to_real * Next();
|
||||
|
||||
private uint bitBuffer;
|
||||
private int bitIndex = 32;
|
||||
|
||||
/// <summary>
|
||||
/// Generates a reandom boolean value. Cached such that a random value is only generated once in every 32 calls.
|
||||
/// </summary>
|
||||
/// <returns>The random value.</returns>
|
||||
public bool NextBool()
|
||||
{
|
||||
if (bitIndex == 32)
|
||||
{
|
||||
bitBuffer = NextUInt();
|
||||
bitIndex = 1;
|
||||
|
||||
return (bitBuffer & 1) == 1;
|
||||
}
|
||||
|
||||
bitIndex++;
|
||||
return ((bitBuffer >>= 1) & 1) == 1;
|
||||
}
|
||||
}
|
||||
}
|
10
osu.Game.Rulesets.Catch/Objects/Banana.cs
Normal file
10
osu.Game.Rulesets.Catch/Objects/Banana.cs
Normal file
@ -0,0 +1,10 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.Objects
|
||||
{
|
||||
public class Banana : Fruit
|
||||
{
|
||||
public override FruitVisualRepresentation VisualRepresentation => FruitVisualRepresentation.Banana;
|
||||
}
|
||||
}
|
@ -1,7 +1,6 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Framework.MathUtils;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.Objects
|
||||
@ -31,18 +30,12 @@ namespace osu.Game.Rulesets.Catch.Objects
|
||||
AddNested(new Banana
|
||||
{
|
||||
Samples = Samples,
|
||||
StartTime = i,
|
||||
X = RNG.NextSingle()
|
||||
StartTime = i
|
||||
});
|
||||
}
|
||||
|
||||
public double EndTime => StartTime + Duration;
|
||||
|
||||
public double Duration { get; set; }
|
||||
|
||||
public class Banana : Fruit
|
||||
{
|
||||
public override FruitVisualRepresentation VisualRepresentation => FruitVisualRepresentation.Banana;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -24,6 +24,11 @@ namespace osu.Game.Rulesets.Catch.Objects
|
||||
|
||||
public int ComboIndex { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// The distance for a fruit to to next hyper if it's not a hyper.
|
||||
/// </summary>
|
||||
public float DistanceToHyperDash { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// The next fruit starts a new combo. Used for explodey.
|
||||
/// </summary>
|
||||
|
17
osu.Game.Rulesets.Catch/Objects/Drawable/DrawableBanana.cs
Normal file
17
osu.Game.Rulesets.Catch/Objects/Drawable/DrawableBanana.cs
Normal file
@ -0,0 +1,17 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Game.Rulesets.Catch.Judgements;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.Objects.Drawable
|
||||
{
|
||||
public class DrawableBanana : DrawableFruit
|
||||
{
|
||||
public DrawableBanana(Banana h)
|
||||
: base(h)
|
||||
{
|
||||
}
|
||||
|
||||
protected override CatchJudgement CreateJudgement() => new CatchBananaJudgement();
|
||||
}
|
||||
}
|
@ -5,9 +5,7 @@ using System;
|
||||
using System.Linq;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Rulesets.Judgements;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.Objects.Drawable
|
||||
{
|
||||
@ -24,15 +22,11 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawable
|
||||
|
||||
InternalChild = bananaContainer = new Container { RelativeSizeAxes = Axes.Both };
|
||||
|
||||
foreach (var b in s.NestedHitObjects.Cast<BananaShower.Banana>())
|
||||
foreach (var b in s.NestedHitObjects.Cast<Banana>())
|
||||
AddNested(getVisualRepresentation?.Invoke(b));
|
||||
}
|
||||
|
||||
protected override void CheckForJudgements(bool userTriggered, double timeOffset)
|
||||
{
|
||||
if (timeOffset >= 0)
|
||||
AddJudgement(new Judgement { Result = NestedHitObjects.Cast<DrawableCatchHitObject>().Any(n => n.Judgements.Any(j => j.IsHit)) ? HitResult.Perfect : HitResult.Miss });
|
||||
}
|
||||
protected override bool ProvidesJudgement => false;
|
||||
|
||||
protected override void AddNested(DrawableHitObject h)
|
||||
{
|
||||
|
@ -2,14 +2,14 @@
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using OpenTK;
|
||||
using OpenTK.Graphics;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Rulesets.Judgements;
|
||||
using osu.Game.Rulesets.Catch.Judgements;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using OpenTK;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Skinning;
|
||||
using OpenTK.Graphics;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.Objects.Drawable
|
||||
{
|
||||
@ -58,9 +58,15 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawable
|
||||
if (CheckPosition == null) return;
|
||||
|
||||
if (timeOffset >= 0)
|
||||
AddJudgement(new Judgement { Result = CheckPosition.Invoke(HitObject) ? HitResult.Perfect : HitResult.Miss });
|
||||
{
|
||||
var judgement = CreateJudgement();
|
||||
judgement.Result = CheckPosition.Invoke(HitObject) ? HitResult.Perfect : HitResult.Miss;
|
||||
AddJudgement(judgement);
|
||||
}
|
||||
}
|
||||
|
||||
protected virtual CatchJudgement CreateJudgement() => new CatchJudgement();
|
||||
|
||||
protected override void SkinChanged(ISkinSource skin, bool allowFallback)
|
||||
{
|
||||
base.SkinChanged(skin, allowFallback);
|
||||
|
@ -6,6 +6,7 @@ using osu.Framework.Graphics;
|
||||
using osu.Game.Rulesets.Catch.Objects.Drawable.Pieces;
|
||||
using OpenTK;
|
||||
using OpenTK.Graphics;
|
||||
using osu.Game.Rulesets.Catch.Judgements;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.Objects.Drawable
|
||||
{
|
||||
@ -23,6 +24,8 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawable
|
||||
Masking = false;
|
||||
}
|
||||
|
||||
protected override CatchJudgement CreateJudgement() => new CatchDropletJudgement();
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
|
@ -0,0 +1,19 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using OpenTK;
|
||||
using osu.Game.Rulesets.Catch.Judgements;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.Objects.Drawable
|
||||
{
|
||||
public class DrawableTinyDroplet : DrawableDroplet
|
||||
{
|
||||
public DrawableTinyDroplet(Droplet h)
|
||||
: base(h)
|
||||
{
|
||||
Size = new Vector2((float)CatchHitObject.OBJECT_RADIUS) / 8;
|
||||
}
|
||||
|
||||
protected override CatchJudgement CreateJudgement() => new CatchTinyDropletJudgement();
|
||||
}
|
||||
}
|
@ -42,7 +42,6 @@ namespace osu.Game.Rulesets.Catch.Objects
|
||||
protected override void CreateNestedHitObjects()
|
||||
{
|
||||
base.CreateNestedHitObjects();
|
||||
|
||||
createTicks();
|
||||
}
|
||||
|
||||
@ -78,6 +77,13 @@ namespace osu.Game.Rulesets.Catch.Objects
|
||||
|
||||
double time = spanStartTime + timeProgress * spanDuration;
|
||||
|
||||
if (LegacyLastTickOffset != null)
|
||||
{
|
||||
// If we're the last tick, apply the legacy offset
|
||||
if (span == this.SpanCount() - 1 && d + tickDistance > length)
|
||||
time = Math.Max(StartTime + Duration / 2, time - LegacyLastTickOffset.Value);
|
||||
}
|
||||
|
||||
double tinyTickInterval = time - lastDropletTime;
|
||||
while (tinyTickInterval > 100)
|
||||
tinyTickInterval /= 2;
|
||||
@ -124,9 +130,6 @@ namespace osu.Game.Rulesets.Catch.Objects
|
||||
X = X + Curve.PositionAt(reversed ? 0 : 1).X / CatchPlayfield.BASE_WIDTH
|
||||
});
|
||||
}
|
||||
|
||||
if (NestedHitObjects.LastOrDefault() is IHasComboInformation lastNested)
|
||||
lastNested.LastInCombo = LastInCombo;
|
||||
}
|
||||
|
||||
public double EndTime => StartTime + this.SpanCount() * Curve.Distance / Velocity;
|
||||
@ -156,5 +159,7 @@ namespace osu.Game.Rulesets.Catch.Objects
|
||||
get { return Curve.CurveType; }
|
||||
set { Curve.CurveType = value; }
|
||||
}
|
||||
|
||||
public double? LegacyLastTickOffset { get; set; }
|
||||
}
|
||||
}
|
||||
|
@ -56,7 +56,7 @@ namespace osu.Game.Rulesets.Catch.Replays
|
||||
return;
|
||||
}
|
||||
|
||||
if (h is BananaShower.Banana)
|
||||
if (h is Banana)
|
||||
{
|
||||
// auto bananas unrealistically warp to catch 100% combo.
|
||||
Replay.Frames.Add(new CatchReplayFrame(h.StartTime, h.X));
|
||||
@ -105,7 +105,7 @@ namespace osu.Game.Rulesets.Catch.Replays
|
||||
{
|
||||
switch (nestedObj)
|
||||
{
|
||||
case BananaShower.Banana _:
|
||||
case Banana _:
|
||||
case TinyDroplet _:
|
||||
case Droplet _:
|
||||
case Fruit _:
|
||||
|
@ -28,9 +28,9 @@ namespace osu.Game.Rulesets.Catch.Replays
|
||||
}
|
||||
}
|
||||
|
||||
public override List<InputState> GetPendingStates()
|
||||
public override List<IInput> GetPendingInputs()
|
||||
{
|
||||
if (!Position.HasValue) return new List<InputState>();
|
||||
if (!Position.HasValue) return new List<IInput>();
|
||||
|
||||
var actions = new List<CatchAction>();
|
||||
|
||||
@ -42,7 +42,7 @@ namespace osu.Game.Rulesets.Catch.Replays
|
||||
else if (Position.Value < CurrentFrame.Position)
|
||||
actions.Add(CatchAction.MoveLeft);
|
||||
|
||||
return new List<InputState>
|
||||
return new List<IInput>
|
||||
{
|
||||
new CatchReplayState
|
||||
{
|
||||
|
File diff suppressed because it is too large
Load Diff
@ -0,0 +1,65 @@
|
||||
{
|
||||
"Mappings": [{
|
||||
"StartTime": 2589,
|
||||
"Objects": [{
|
||||
"StartTime": 2589,
|
||||
"Position": 256
|
||||
}]
|
||||
},
|
||||
{
|
||||
"StartTime": 2915,
|
||||
"Objects": [{
|
||||
"StartTime": 2915,
|
||||
"Position": 65
|
||||
},
|
||||
{
|
||||
"StartTime": 2916,
|
||||
"Position": 482
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"StartTime": 3078,
|
||||
"Objects": [{
|
||||
"StartTime": 3078,
|
||||
"Position": 164
|
||||
},
|
||||
{
|
||||
"StartTime": 3079,
|
||||
"Position": 315
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"StartTime": 3241,
|
||||
"Objects": [{
|
||||
"StartTime": 3241,
|
||||
"Position": 145
|
||||
},
|
||||
{
|
||||
"StartTime": 3242,
|
||||
"Position": 159
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"StartTime": 3404,
|
||||
"Objects": [{
|
||||
"StartTime": 3404,
|
||||
"Position": 310
|
||||
},
|
||||
{
|
||||
"StartTime": 3405,
|
||||
"Position": 441
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"StartTime": 5197,
|
||||
"Objects": [{
|
||||
"StartTime": 5197,
|
||||
"Position": 256
|
||||
}]
|
||||
}
|
||||
]
|
||||
}
|
@ -0,0 +1,24 @@
|
||||
osu file format v14
|
||||
|
||||
[General]
|
||||
StackLeniency: 0.7
|
||||
Mode: 2
|
||||
|
||||
[Difficulty]
|
||||
HPDrainRate:5
|
||||
CircleSize:2
|
||||
OverallDifficulty:5
|
||||
ApproachRate:8
|
||||
SliderMultiplier:1.4
|
||||
SliderTickRate:4
|
||||
|
||||
[TimingPoints]
|
||||
2589,326.086956521739,4,2,1,70,1,0
|
||||
|
||||
[HitObjects]
|
||||
256,192,2589,5,0,0:0:0:0:
|
||||
256,192,2915,12,0,2916,0:0:0:0:
|
||||
256,192,3078,12,0,3079,0:0:0:0:
|
||||
256,192,3241,12,0,3242,0:0:0:0:
|
||||
256,192,3404,12,0,3405,0:0:0:0:
|
||||
256,192,5197,5,0,0:0:0:0:
|
@ -0,0 +1,74 @@
|
||||
{
|
||||
"Mappings": [{
|
||||
"StartTime": 18500,
|
||||
"Objects": [{
|
||||
"StartTime": 18500,
|
||||
"Position": 65
|
||||
},
|
||||
{
|
||||
"StartTime": 18559,
|
||||
"Position": 482
|
||||
},
|
||||
{
|
||||
"StartTime": 18618,
|
||||
"Position": 164
|
||||
},
|
||||
{
|
||||
"StartTime": 18678,
|
||||
"Position": 315
|
||||
},
|
||||
{
|
||||
"StartTime": 18737,
|
||||
"Position": 145
|
||||
},
|
||||
{
|
||||
"StartTime": 18796,
|
||||
"Position": 159
|
||||
},
|
||||
{
|
||||
"StartTime": 18856,
|
||||
"Position": 310
|
||||
},
|
||||
{
|
||||
"StartTime": 18915,
|
||||
"Position": 441
|
||||
},
|
||||
{
|
||||
"StartTime": 18975,
|
||||
"Position": 428
|
||||
},
|
||||
{
|
||||
"StartTime": 19034,
|
||||
"Position": 243
|
||||
},
|
||||
{
|
||||
"StartTime": 19093,
|
||||
"Position": 422
|
||||
},
|
||||
{
|
||||
"StartTime": 19153,
|
||||
"Position": 481
|
||||
},
|
||||
{
|
||||
"StartTime": 19212,
|
||||
"Position": 104
|
||||
},
|
||||
{
|
||||
"StartTime": 19271,
|
||||
"Position": 473
|
||||
},
|
||||
{
|
||||
"StartTime": 19331,
|
||||
"Position": 135
|
||||
},
|
||||
{
|
||||
"StartTime": 19390,
|
||||
"Position": 360
|
||||
},
|
||||
{
|
||||
"StartTime": 19450,
|
||||
"Position": 123
|
||||
}
|
||||
]
|
||||
}]
|
||||
}
|
@ -0,0 +1,20 @@
|
||||
osu file format v14
|
||||
|
||||
[General]
|
||||
Mode: 2
|
||||
|
||||
[Difficulty]
|
||||
HPDrainRate:6
|
||||
CircleSize:4
|
||||
OverallDifficulty:7
|
||||
ApproachRate:8.3
|
||||
SliderMultiplier:1.6
|
||||
SliderTickRate:1
|
||||
|
||||
[TimingPoints]
|
||||
500,500,4,2,1,50,1,0
|
||||
13426,-100,4,3,1,45,0,0
|
||||
14884,-100,4,2,1,50,0,0
|
||||
|
||||
[HitObjects]
|
||||
256,192,18500,12,0,19450,0:0:0:0:
|
@ -1,10 +1,12 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using System.Linq;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Catch.Judgements;
|
||||
using osu.Game.Rulesets.Catch.Objects;
|
||||
using osu.Game.Rulesets.Judgements;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Rulesets.UI;
|
||||
|
||||
@ -17,28 +19,57 @@ namespace osu.Game.Rulesets.Catch.Scoring
|
||||
{
|
||||
}
|
||||
|
||||
private float hpDrainRate;
|
||||
|
||||
protected override void SimulateAutoplay(Beatmap<CatchHitObject> beatmap)
|
||||
{
|
||||
hpDrainRate = beatmap.BeatmapInfo.BaseDifficulty.DrainRate;
|
||||
|
||||
foreach (var obj in beatmap.HitObjects)
|
||||
{
|
||||
switch (obj)
|
||||
{
|
||||
case JuiceStream stream:
|
||||
foreach (var _ in stream.NestedHitObjects.Cast<CatchHitObject>())
|
||||
AddJudgement(new CatchJudgement { Result = HitResult.Perfect });
|
||||
foreach (var nestedObject in stream.NestedHitObjects)
|
||||
switch (nestedObject)
|
||||
{
|
||||
case TinyDroplet _:
|
||||
AddJudgement(new CatchTinyDropletJudgement { Result = HitResult.Perfect });
|
||||
break;
|
||||
case Droplet _:
|
||||
AddJudgement(new CatchDropletJudgement { Result = HitResult.Perfect });
|
||||
break;
|
||||
case Fruit _:
|
||||
AddJudgement(new CatchJudgement { Result = HitResult.Perfect });
|
||||
break;
|
||||
}
|
||||
break;
|
||||
case BananaShower shower:
|
||||
foreach (var _ in shower.NestedHitObjects.Cast<CatchHitObject>())
|
||||
AddJudgement(new CatchJudgement { Result = HitResult.Perfect });
|
||||
AddJudgement(new CatchJudgement { Result = HitResult.Perfect });
|
||||
AddJudgement(new CatchBananaJudgement { Result = HitResult.Perfect });
|
||||
break;
|
||||
case Fruit _:
|
||||
AddJudgement(new CatchJudgement { Result = HitResult.Perfect });
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
base.SimulateAutoplay(beatmap);
|
||||
private const double harshness = 0.01;
|
||||
|
||||
protected override void OnNewJudgement(Judgement judgement)
|
||||
{
|
||||
base.OnNewJudgement(judgement);
|
||||
|
||||
if (judgement.Result == HitResult.Miss)
|
||||
{
|
||||
if (!judgement.IsBonus)
|
||||
Health.Value -= hpDrainRate * (harshness * 2);
|
||||
return;
|
||||
}
|
||||
|
||||
if (judgement is CatchJudgement catchJudgement)
|
||||
Health.Value += Math.Max(catchJudgement.HealthIncrease - hpDrainRate, 0) * harshness;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -38,14 +38,16 @@ namespace osu.Game.Rulesets.Catch.UI
|
||||
{
|
||||
switch (h)
|
||||
{
|
||||
case Banana banana:
|
||||
return new DrawableBanana(banana);
|
||||
case Fruit fruit:
|
||||
return new DrawableFruit(fruit);
|
||||
case JuiceStream stream:
|
||||
return new DrawableJuiceStream(stream, GetVisualRepresentation);
|
||||
case BananaShower banana:
|
||||
return new DrawableBananaShower(banana, GetVisualRepresentation);
|
||||
case BananaShower shower:
|
||||
return new DrawableBananaShower(shower, GetVisualRepresentation);
|
||||
case TinyDroplet tiny:
|
||||
return new DrawableDroplet(tiny) { Scale = new Vector2(0.5f) };
|
||||
return new DrawableTinyDroplet(tiny);
|
||||
case Droplet droplet:
|
||||
return new DrawableDroplet(droplet);
|
||||
}
|
||||
|
@ -11,11 +11,13 @@ using osu.Framework.Graphics.Textures;
|
||||
using osu.Framework.Input.Bindings;
|
||||
using osu.Framework.MathUtils;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Catch.Judgements;
|
||||
using osu.Game.Rulesets.Catch.Objects;
|
||||
using osu.Game.Rulesets.Catch.Objects.Drawable;
|
||||
using osu.Game.Rulesets.Catch.Replays;
|
||||
using osu.Game.Rulesets.Judgements;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.UI;
|
||||
using OpenTK;
|
||||
using OpenTK.Graphics;
|
||||
|
||||
@ -77,12 +79,11 @@ namespace osu.Game.Rulesets.Catch.UI
|
||||
|
||||
if (!fruit.StaysOnPlate)
|
||||
runAfterLoaded(() => MovableCatcher.Explode(caughtFruit));
|
||||
|
||||
}
|
||||
|
||||
if (fruit.HitObject.LastInCombo)
|
||||
{
|
||||
if (judgement.IsHit)
|
||||
if (((CatchJudgement)judgement).ShouldExplode)
|
||||
runAfterLoaded(() => MovableCatcher.Explode());
|
||||
else
|
||||
MovableCatcher.Drop();
|
||||
@ -93,7 +94,7 @@ namespace osu.Game.Rulesets.Catch.UI
|
||||
{
|
||||
base.UpdateAfterChildren();
|
||||
|
||||
var state = GetContainingInputManager().CurrentState as CatchFramedReplayInputHandler.CatchReplayState;
|
||||
var state = (GetContainingInputManager().CurrentState as RulesetInputManagerInputState<CatchAction>)?.LastReplayState as CatchFramedReplayInputHandler.CatchReplayState;
|
||||
|
||||
if (state?.CatcherX != null)
|
||||
MovableCatcher.X = state.CatcherX.Value;
|
||||
@ -105,6 +106,11 @@ namespace osu.Game.Rulesets.Catch.UI
|
||||
|
||||
public class Catcher : Container, IKeyBindingHandler<CatchAction>
|
||||
{
|
||||
/// <summary>
|
||||
/// Width of the area that can be used to attempt catches during gameplay.
|
||||
/// </summary>
|
||||
internal float CatchWidth => CATCHER_SIZE * Math.Abs(Scale.X);
|
||||
|
||||
private Container<DrawableHitObject> caughtFruit;
|
||||
|
||||
public Container ExplodingFruitTarget;
|
||||
@ -232,63 +238,74 @@ namespace osu.Game.Rulesets.Catch.UI
|
||||
/// <returns>Whether the catch is possible.</returns>
|
||||
public bool AttemptCatch(CatchHitObject fruit)
|
||||
{
|
||||
double halfCatcherWidth = CATCHER_SIZE * Math.Abs(Scale.X) * 0.5f;
|
||||
float halfCatchWidth = CatchWidth * 0.5f;
|
||||
|
||||
// this stuff wil disappear once we move fruit to non-relative coordinate space in the future.
|
||||
var catchObjectPosition = fruit.X * CatchPlayfield.BASE_WIDTH;
|
||||
var catcherPosition = Position.X * CatchPlayfield.BASE_WIDTH;
|
||||
|
||||
var validCatch =
|
||||
catchObjectPosition >= catcherPosition - halfCatcherWidth &&
|
||||
catchObjectPosition <= catcherPosition + halfCatcherWidth;
|
||||
catchObjectPosition >= catcherPosition - halfCatchWidth &&
|
||||
catchObjectPosition <= catcherPosition + halfCatchWidth;
|
||||
|
||||
if (validCatch && fruit.HyperDash)
|
||||
{
|
||||
HyperDashModifier = Math.Abs(fruit.HyperDashTarget.X - fruit.X) / Math.Abs(fruit.HyperDashTarget.StartTime - fruit.StartTime) / BASE_SPEED;
|
||||
HyperDashDirection = fruit.HyperDashTarget.X - fruit.X;
|
||||
var target = fruit.HyperDashTarget;
|
||||
double timeDifference = target.StartTime - fruit.StartTime;
|
||||
double positionDifference = target.X * CatchPlayfield.BASE_WIDTH - catcherPosition;
|
||||
double velocity = positionDifference / Math.Max(1.0, timeDifference - 1000.0 / 60.0);
|
||||
|
||||
SetHyperdashState(Math.Abs(velocity), target.X);
|
||||
}
|
||||
else
|
||||
HyperDashModifier = 1;
|
||||
{
|
||||
SetHyperdashState();
|
||||
}
|
||||
|
||||
return validCatch;
|
||||
}
|
||||
|
||||
private double hyperDashModifier = 1;
|
||||
private int hyperDashDirection;
|
||||
private float hyperDashTargetPosition;
|
||||
|
||||
/// <summary>
|
||||
/// Whether we are hypderdashing or not.
|
||||
/// </summary>
|
||||
public bool HyperDashing => hyperDashModifier != 1;
|
||||
|
||||
private double hyperDashModifier = 1;
|
||||
|
||||
/// <summary>
|
||||
/// The direction in which hyperdash is allowed. 0 allows both directions.
|
||||
/// Set hyperdash state.
|
||||
/// </summary>
|
||||
public double HyperDashDirection;
|
||||
|
||||
/// <summary>
|
||||
/// The speed modifier resultant from hyperdash. Will trigger hyperdash when not equal to 1.
|
||||
/// </summary>
|
||||
public double HyperDashModifier
|
||||
/// <param name="modifier">The speed multiplier. If this is less or equals to 1, this catcher will be non-hyperdashing state.</param>
|
||||
/// <param name="targetPosition">When this catcher crosses this position, this catcher ends hyperdashing.</param>
|
||||
public void SetHyperdashState(double modifier = 1, float targetPosition = -1)
|
||||
{
|
||||
get { return hyperDashModifier; }
|
||||
set
|
||||
const float hyperdash_transition_length = 180;
|
||||
|
||||
bool previouslyHyperDashing = HyperDashing;
|
||||
if (modifier <= 1 || X == targetPosition)
|
||||
{
|
||||
if (value == hyperDashModifier) return;
|
||||
hyperDashModifier = value;
|
||||
hyperDashModifier = 1;
|
||||
hyperDashDirection = 0;
|
||||
|
||||
const float transition_length = 180;
|
||||
|
||||
if (HyperDashing)
|
||||
if (previouslyHyperDashing)
|
||||
{
|
||||
this.FadeColour(Color4.OrangeRed, transition_length, Easing.OutQuint);
|
||||
this.FadeTo(0.2f, transition_length, Easing.OutQuint);
|
||||
Trail = true;
|
||||
this.FadeColour(Color4.White, hyperdash_transition_length, Easing.OutQuint);
|
||||
this.FadeTo(1, hyperdash_transition_length, Easing.OutQuint);
|
||||
}
|
||||
else
|
||||
}
|
||||
else
|
||||
{
|
||||
hyperDashModifier = modifier;
|
||||
hyperDashDirection = Math.Sign(targetPosition - X);
|
||||
hyperDashTargetPosition = targetPosition;
|
||||
|
||||
if (!previouslyHyperDashing)
|
||||
{
|
||||
HyperDashDirection = 0;
|
||||
this.FadeColour(Color4.White, transition_length, Easing.OutQuint);
|
||||
this.FadeTo(1, transition_length, Easing.OutQuint);
|
||||
this.FadeColour(Color4.OrangeRed, hyperdash_transition_length, Easing.OutQuint);
|
||||
this.FadeTo(0.2f, hyperdash_transition_length, Easing.OutQuint);
|
||||
Trail = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -343,12 +360,18 @@ namespace osu.Game.Rulesets.Catch.UI
|
||||
var direction = Math.Sign(currentDirection);
|
||||
|
||||
double dashModifier = Dashing ? 1 : 0.5;
|
||||
|
||||
if (hyperDashModifier != 1 && (HyperDashDirection == 0 || direction == Math.Sign(HyperDashDirection)))
|
||||
dashModifier = hyperDashModifier;
|
||||
double speed = BASE_SPEED * dashModifier * hyperDashModifier;
|
||||
|
||||
Scale = new Vector2(Math.Abs(Scale.X) * direction, Scale.Y);
|
||||
X = (float)MathHelper.Clamp(X + direction * Clock.ElapsedFrameTime * BASE_SPEED * dashModifier, 0, 1);
|
||||
X = (float)MathHelper.Clamp(X + direction * Clock.ElapsedFrameTime * speed, 0, 1);
|
||||
|
||||
// Correct overshooting.
|
||||
if (hyperDashDirection > 0 && hyperDashTargetPosition < X ||
|
||||
hyperDashDirection < 0 && hyperDashTargetPosition > X)
|
||||
{
|
||||
X = hyperDashTargetPosition;
|
||||
SetHyperdashState();
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -12,7 +12,8 @@ using osu.Game.Tests.Beatmaps;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Tests
|
||||
{
|
||||
internal class ManiaBeatmapConversionTest : BeatmapConversionTest<ConvertValue>
|
||||
[TestFixture]
|
||||
public class ManiaBeatmapConversionTest : BeatmapConversionTest<ConvertValue>
|
||||
{
|
||||
protected override string ResourceAssembly => "osu.Game.Rulesets.Mania";
|
||||
|
||||
@ -36,7 +37,7 @@ namespace osu.Game.Rulesets.Mania.Tests
|
||||
protected override Ruleset CreateRuleset() => new ManiaRuleset();
|
||||
}
|
||||
|
||||
internal struct ConvertValue : IEquatable<ConvertValue>
|
||||
public struct ConvertValue : IEquatable<ConvertValue>
|
||||
{
|
||||
/// <summary>
|
||||
/// A sane value to account for osu!stable using ints everwhere.
|
||||
|
45
osu.Game.Rulesets.Mania.Tests/ManiaInputTestCase.cs
Normal file
45
osu.Game.Rulesets.Mania.Tests/ManiaInputTestCase.cs
Normal file
@ -0,0 +1,45 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Input.Bindings;
|
||||
using osu.Game.Tests.Visual;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Tests
|
||||
{
|
||||
public abstract class ManiaInputTestCase : OsuTestCase
|
||||
{
|
||||
private readonly Container<Drawable> content;
|
||||
protected override Container<Drawable> Content => content ?? base.Content;
|
||||
|
||||
protected ManiaInputTestCase(int keys)
|
||||
{
|
||||
base.Content.Add(content = new LocalInputManager(keys));
|
||||
}
|
||||
|
||||
private class LocalInputManager : ManiaInputManager
|
||||
{
|
||||
public LocalInputManager(int variant)
|
||||
: base(new ManiaRuleset().RulesetInfo, variant)
|
||||
{
|
||||
}
|
||||
|
||||
protected override RulesetKeyBindingContainer CreateKeyBindingContainer(RulesetInfo ruleset, int variant, SimultaneousBindingMode unique)
|
||||
=> new LocalKeyBindingContainer(ruleset, variant, unique);
|
||||
|
||||
private class LocalKeyBindingContainer : RulesetKeyBindingContainer
|
||||
{
|
||||
public LocalKeyBindingContainer(RulesetInfo ruleset, int variant, SimultaneousBindingMode unique)
|
||||
: base(ruleset, variant, unique)
|
||||
{
|
||||
}
|
||||
|
||||
protected override void ReloadMappings()
|
||||
{
|
||||
KeyBindings = DefaultKeyBindings;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
37
osu.Game.Rulesets.Mania.Tests/ScrollingTestContainer.cs
Normal file
37
osu.Game.Rulesets.Mania.Tests/ScrollingTestContainer.cs
Normal file
@ -0,0 +1,37 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Configuration;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Rulesets.Mania.UI;
|
||||
using osu.Game.Rulesets.UI.Scrolling;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Tests
|
||||
{
|
||||
/// <summary>
|
||||
/// A container which provides a <see cref="IScrollingInfo"/> to children.
|
||||
/// </summary>
|
||||
public class ScrollingTestContainer : Container
|
||||
{
|
||||
private readonly ScrollingDirection direction;
|
||||
|
||||
public ScrollingTestContainer(ScrollingDirection direction)
|
||||
{
|
||||
this.direction = direction;
|
||||
}
|
||||
|
||||
protected override IReadOnlyDependencyContainer CreateLocalDependencies(IReadOnlyDependencyContainer parent)
|
||||
{
|
||||
var dependencies = new DependencyContainer(base.CreateLocalDependencies(parent));
|
||||
dependencies.CacheAs<IScrollingInfo>(new ScrollingInfo { Direction = { Value = direction }});
|
||||
return dependencies;
|
||||
}
|
||||
|
||||
private class ScrollingInfo : IScrollingInfo
|
||||
{
|
||||
public readonly Bindable<ScrollingDirection> Direction = new Bindable<ScrollingDirection>();
|
||||
IBindable<ScrollingDirection> IScrollingInfo.Direction => Direction;
|
||||
}
|
||||
}
|
||||
}
|
111
osu.Game.Rulesets.Mania.Tests/TestCaseColumn.cs
Normal file
111
osu.Game.Rulesets.Mania.Tests/TestCaseColumn.cs
Normal file
@ -0,0 +1,111 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Rulesets.Mania.Objects;
|
||||
using osu.Game.Rulesets.Mania.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Mania.UI;
|
||||
using osu.Game.Rulesets.Mania.UI.Components;
|
||||
using osu.Game.Rulesets.UI.Scrolling;
|
||||
using OpenTK;
|
||||
using OpenTK.Graphics;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Tests
|
||||
{
|
||||
[TestFixture]
|
||||
public class TestCaseColumn : ManiaInputTestCase
|
||||
{
|
||||
public override IReadOnlyList<Type> RequiredTypes => new[]
|
||||
{
|
||||
typeof(Column),
|
||||
typeof(ColumnBackground),
|
||||
typeof(ColumnKeyArea),
|
||||
typeof(ColumnHitObjectArea)
|
||||
};
|
||||
|
||||
private readonly List<Column> columns = new List<Column>();
|
||||
|
||||
public TestCaseColumn()
|
||||
: base(2)
|
||||
{
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
Child = new FillFlowContainer
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Spacing = new Vector2(20, 0),
|
||||
Children = new[]
|
||||
{
|
||||
createColumn(ScrollingDirection.Up, ManiaAction.Key1),
|
||||
createColumn(ScrollingDirection.Down, ManiaAction.Key2)
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
AddStep("note", createNote);
|
||||
AddStep("hold note", createHoldNote);
|
||||
}
|
||||
|
||||
private void createNote()
|
||||
{
|
||||
for (int i = 0; i < columns.Count; i++)
|
||||
{
|
||||
var obj = new Note { Column = i, StartTime = Time.Current + 2000 };
|
||||
obj.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
|
||||
|
||||
columns[i].Add(new DrawableNote(obj));
|
||||
}
|
||||
}
|
||||
|
||||
private void createHoldNote()
|
||||
{
|
||||
for (int i = 0; i < columns.Count; i++)
|
||||
{
|
||||
var obj = new HoldNote { Column = i, StartTime = Time.Current + 2000, Duration = 500 };
|
||||
obj.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
|
||||
|
||||
columns[i].Add(new DrawableHoldNote(obj));
|
||||
}
|
||||
}
|
||||
|
||||
private Drawable createColumn(ScrollingDirection direction, ManiaAction action)
|
||||
{
|
||||
var column = new Column(direction)
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Height = 0.85f,
|
||||
AccentColour = Color4.OrangeRed,
|
||||
Action = { Value = action },
|
||||
VisibleTimeRange = { Value = 2000 }
|
||||
};
|
||||
|
||||
columns.Add(column);
|
||||
|
||||
return new ScrollingTestContainer(direction)
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
AutoSizeAxes = Axes.X,
|
||||
RelativeSizeAxes = Axes.Y,
|
||||
Child = column
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
@ -1,106 +0,0 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Rulesets.Mania.Objects;
|
||||
using osu.Game.Rulesets.Mania.Objects.Drawables;
|
||||
using osu.Game.Tests.Visual;
|
||||
using OpenTK;
|
||||
using OpenTK.Graphics;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Tests
|
||||
{
|
||||
[TestFixture]
|
||||
public class TestCaseManiaHitObjects : OsuTestCase
|
||||
{
|
||||
public TestCaseManiaHitObjects()
|
||||
{
|
||||
Note note1 = new Note();
|
||||
Note note2 = new Note();
|
||||
HoldNote holdNote = new HoldNote { StartTime = 1000 };
|
||||
|
||||
note1.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
|
||||
note2.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
|
||||
holdNote.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
|
||||
|
||||
Add(new FillFlowContainer
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
RelativeSizeAxes = Axes.Y,
|
||||
Direction = FillDirection.Horizontal,
|
||||
Spacing = new Vector2(10, 0),
|
||||
// Imagine that the containers containing the drawable notes are the "columns"
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Container
|
||||
{
|
||||
Name = "Normal note column",
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
RelativeSizeAxes = Axes.Y,
|
||||
Width = 50,
|
||||
Children = new[]
|
||||
{
|
||||
new Container
|
||||
{
|
||||
Name = "Timing section",
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
RelativeChildSize = new Vector2(1, 10000),
|
||||
Children = new[]
|
||||
{
|
||||
new DrawableNote(note1, ManiaAction.Key1)
|
||||
{
|
||||
Y = 5000,
|
||||
LifetimeStart = double.MinValue,
|
||||
LifetimeEnd = double.MaxValue,
|
||||
AccentColour = Color4.Red
|
||||
},
|
||||
new DrawableNote(note2, ManiaAction.Key1)
|
||||
{
|
||||
Y = 6000,
|
||||
LifetimeStart = double.MinValue,
|
||||
LifetimeEnd = double.MaxValue,
|
||||
AccentColour = Color4.Red
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
new Container
|
||||
{
|
||||
Name = "Hold note column",
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
RelativeSizeAxes = Axes.Y,
|
||||
Width = 50,
|
||||
Children = new[]
|
||||
{
|
||||
new Container
|
||||
{
|
||||
Name = "Timing section",
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
RelativeChildSize = new Vector2(1, 10000),
|
||||
Children = new[]
|
||||
{
|
||||
new DrawableHoldNote(holdNote, ManiaAction.Key1)
|
||||
{
|
||||
Y = 5000,
|
||||
Height = 1000,
|
||||
LifetimeStart = double.MinValue,
|
||||
LifetimeEnd = double.MaxValue,
|
||||
AccentColour = Color4.Red,
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
@ -1,185 +0,0 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Timing;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Rulesets.Mania.Beatmaps;
|
||||
using osu.Game.Rulesets.Mania.Configuration;
|
||||
using osu.Game.Rulesets.Mania.Judgements;
|
||||
using osu.Game.Rulesets.Mania.Objects;
|
||||
using osu.Game.Rulesets.Mania.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Mania.UI;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Tests.Visual;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Tests
|
||||
{
|
||||
[TestFixture]
|
||||
public class TestCaseManiaPlayfield : OsuTestCase
|
||||
{
|
||||
private const double start_time = 500;
|
||||
private const double duration = 500;
|
||||
|
||||
protected override double TimePerAction => 200;
|
||||
|
||||
private RulesetInfo maniaRuleset;
|
||||
|
||||
public TestCaseManiaPlayfield()
|
||||
{
|
||||
var rng = new Random(1337);
|
||||
|
||||
AddStep("1 column", () => createPlayfield(1));
|
||||
AddStep("4 columns", () => createPlayfield(4));
|
||||
AddStep("5 columns", () => createPlayfield(5));
|
||||
AddStep("8 columns", () => createPlayfield(8));
|
||||
AddStep("4 + 4 columns", () =>
|
||||
{
|
||||
var stages = new List<StageDefinition>
|
||||
{
|
||||
new StageDefinition { Columns = 4 },
|
||||
new StageDefinition { Columns = 4 },
|
||||
};
|
||||
createPlayfield(stages);
|
||||
});
|
||||
|
||||
AddStep("2 + 4 + 2 columns", () =>
|
||||
{
|
||||
var stages = new List<StageDefinition>
|
||||
{
|
||||
new StageDefinition { Columns = 2 },
|
||||
new StageDefinition { Columns = 4 },
|
||||
new StageDefinition { Columns = 2 },
|
||||
};
|
||||
createPlayfield(stages);
|
||||
});
|
||||
|
||||
AddStep("1 + 8 + 1 columns", () =>
|
||||
{
|
||||
var stages = new List<StageDefinition>
|
||||
{
|
||||
new StageDefinition { Columns = 1 },
|
||||
new StageDefinition { Columns = 8 },
|
||||
new StageDefinition { Columns = 1 },
|
||||
};
|
||||
createPlayfield(stages);
|
||||
});
|
||||
|
||||
AddStep("Reversed", () => createPlayfield(4, true));
|
||||
|
||||
AddStep("Notes with input", () => createPlayfieldWithNotes());
|
||||
AddStep("Notes with input (reversed)", () => createPlayfieldWithNotes(true));
|
||||
AddStep("Notes with gravity", () => createPlayfieldWithNotes());
|
||||
AddStep("Notes with gravity (reversed)", () => createPlayfieldWithNotes(true));
|
||||
|
||||
AddStep("Hit explosion", () =>
|
||||
{
|
||||
var playfield = createPlayfield(4);
|
||||
|
||||
int col = rng.Next(0, 4);
|
||||
|
||||
var note = new Note { Column = col };
|
||||
note.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
|
||||
|
||||
var drawableNote = new DrawableNote(note, ManiaAction.Key1)
|
||||
{
|
||||
AccentColour = playfield.Columns.ElementAt(col).AccentColour
|
||||
};
|
||||
|
||||
playfield.OnJudgement(drawableNote, new ManiaJudgement { Result = HitResult.Perfect });
|
||||
playfield.Columns[col].OnJudgement(drawableNote, new ManiaJudgement { Result = HitResult.Perfect });
|
||||
});
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(RulesetStore rulesets, SettingsStore settings)
|
||||
{
|
||||
maniaRuleset = rulesets.GetRuleset(3);
|
||||
|
||||
Dependencies.Cache(new ManiaConfigManager(settings, maniaRuleset, 4));
|
||||
}
|
||||
|
||||
private ManiaPlayfield createPlayfield(int cols, bool inverted = false)
|
||||
{
|
||||
var stages = new List<StageDefinition>
|
||||
{
|
||||
new StageDefinition { Columns = cols },
|
||||
};
|
||||
|
||||
return createPlayfield(stages, inverted);
|
||||
}
|
||||
|
||||
private ManiaPlayfield createPlayfield(List<StageDefinition> stages, bool inverted = false)
|
||||
{
|
||||
Clear();
|
||||
|
||||
var inputManager = new ManiaInputManager(maniaRuleset, stages.Sum(g => g.Columns)) { RelativeSizeAxes = Axes.Both };
|
||||
Add(inputManager);
|
||||
|
||||
ManiaPlayfield playfield;
|
||||
|
||||
inputManager.Add(playfield = new ManiaPlayfield(stages)
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
});
|
||||
|
||||
playfield.Inverted.Value = inverted;
|
||||
|
||||
return playfield;
|
||||
}
|
||||
|
||||
private void createPlayfieldWithNotes(bool inverted = false)
|
||||
{
|
||||
Clear();
|
||||
|
||||
var rateAdjustClock = new StopwatchClock(true) { Rate = 1 };
|
||||
|
||||
var inputManager = new ManiaInputManager(maniaRuleset, 4) { RelativeSizeAxes = Axes.Both };
|
||||
Add(inputManager);
|
||||
|
||||
ManiaPlayfield playfield;
|
||||
var stages = new List<StageDefinition>
|
||||
{
|
||||
new StageDefinition { Columns = 4 },
|
||||
};
|
||||
|
||||
inputManager.Add(playfield = new ManiaPlayfield(stages)
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Clock = new FramedClock(rateAdjustClock)
|
||||
});
|
||||
|
||||
playfield.Inverted.Value = inverted;
|
||||
|
||||
for (double t = start_time; t <= start_time + duration; t += 100)
|
||||
{
|
||||
var note1 = new Note { StartTime = t, Column = 0 };
|
||||
var note2 = new Note { StartTime = t, Column = 3 };
|
||||
|
||||
note1.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
|
||||
note2.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
|
||||
|
||||
playfield.Add(new DrawableNote(note1, ManiaAction.Key1));
|
||||
playfield.Add(new DrawableNote(note2, ManiaAction.Key4));
|
||||
}
|
||||
|
||||
var holdNote1 = new HoldNote { StartTime = start_time, Duration = duration, Column = 1 };
|
||||
var holdNote2 = new HoldNote { StartTime = start_time, Duration = duration, Column = 2 };
|
||||
|
||||
holdNote1.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
|
||||
holdNote2.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
|
||||
|
||||
playfield.Add(new DrawableHoldNote(holdNote1, ManiaAction.Key2));
|
||||
playfield.Add(new DrawableHoldNote(holdNote2, ManiaAction.Key3));
|
||||
}
|
||||
}
|
||||
}
|
173
osu.Game.Rulesets.Mania.Tests/TestCaseNotes.cs
Normal file
173
osu.Game.Rulesets.Mania.Tests/TestCaseNotes.cs
Normal file
@ -0,0 +1,173 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Configuration;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Rulesets.Mania.Objects;
|
||||
using osu.Game.Rulesets.Mania.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using osu.Game.Rulesets.UI.Scrolling;
|
||||
using osu.Game.Tests.Visual;
|
||||
using OpenTK;
|
||||
using OpenTK.Graphics;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Tests
|
||||
{
|
||||
[TestFixture]
|
||||
public class TestCaseNotes : OsuTestCase
|
||||
{
|
||||
public override IReadOnlyList<Type> RequiredTypes => new[]
|
||||
{
|
||||
typeof(DrawableNote),
|
||||
typeof(DrawableHoldNote)
|
||||
};
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
Child = new FillFlowContainer
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Direction = FillDirection.Horizontal,
|
||||
Spacing = new Vector2(20),
|
||||
Children = new[]
|
||||
{
|
||||
createNoteDisplay(ScrollingDirection.Down),
|
||||
createNoteDisplay(ScrollingDirection.Up),
|
||||
createHoldNoteDisplay(ScrollingDirection.Down),
|
||||
createHoldNoteDisplay(ScrollingDirection.Up),
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
private Drawable createNoteDisplay(ScrollingDirection direction)
|
||||
{
|
||||
var note = new Note { StartTime = 999999999 };
|
||||
note.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
|
||||
|
||||
return new ScrollingTestContainer(direction)
|
||||
{
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Child = new NoteContainer(direction, $"note, scrolling {direction.ToString().ToLower()}")
|
||||
{
|
||||
Child = new DrawableNote(note) { AccentColour = Color4.OrangeRed }
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
private Drawable createHoldNoteDisplay(ScrollingDirection direction)
|
||||
{
|
||||
var note = new HoldNote { StartTime = 999999999, Duration = 1000 };
|
||||
note.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
|
||||
|
||||
return new ScrollingTestContainer(direction)
|
||||
{
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Child = new NoteContainer(direction, $"hold note, scrolling {direction.ToString().ToLower()}")
|
||||
{
|
||||
Child = new DrawableHoldNote(note)
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
AccentColour = Color4.OrangeRed,
|
||||
}
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
private class NoteContainer : Container
|
||||
{
|
||||
private readonly Container content;
|
||||
protected override Container<Drawable> Content => content;
|
||||
|
||||
private readonly ScrollingDirection direction;
|
||||
|
||||
public NoteContainer(ScrollingDirection direction, string description)
|
||||
{
|
||||
this.direction = direction;
|
||||
AutoSizeAxes = Axes.Both;
|
||||
|
||||
InternalChild = new FillFlowContainer
|
||||
{
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Spacing = new Vector2(0, 10),
|
||||
Direction = FillDirection.Vertical,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Container
|
||||
{
|
||||
Anchor = Anchor.TopCentre,
|
||||
Origin = Anchor.TopCentre,
|
||||
Width = 45,
|
||||
Height = 100,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Box
|
||||
{
|
||||
Anchor = Anchor.TopCentre,
|
||||
Origin = Anchor.TopCentre,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Width = 1.25f,
|
||||
Colour = Color4.Black.Opacity(0.5f)
|
||||
},
|
||||
content = new Container { RelativeSizeAxes = Axes.Both }
|
||||
}
|
||||
},
|
||||
new SpriteText
|
||||
{
|
||||
Anchor = Anchor.TopCentre,
|
||||
Origin = Anchor.TopCentre,
|
||||
TextSize = 14,
|
||||
Text = description
|
||||
}
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
protected override IReadOnlyDependencyContainer CreateLocalDependencies(IReadOnlyDependencyContainer parent)
|
||||
{
|
||||
var dependencies = new DependencyContainer(base.CreateLocalDependencies(parent));
|
||||
dependencies.CacheAs<IBindable<ManiaAction>>(new Bindable<ManiaAction>());
|
||||
return dependencies;
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
|
||||
foreach (var obj in content.OfType<DrawableHitObject>())
|
||||
{
|
||||
if (!(obj.HitObject is IHasEndTime endTime))
|
||||
continue;
|
||||
|
||||
foreach (var nested in obj.NestedHitObjects)
|
||||
{
|
||||
double finalPosition = (nested.HitObject.StartTime - obj.HitObject.StartTime) / endTime.Duration;
|
||||
switch (direction)
|
||||
{
|
||||
case ScrollingDirection.Up:
|
||||
nested.Y = (float)(finalPosition * content.DrawHeight);
|
||||
break;
|
||||
case ScrollingDirection.Down:
|
||||
nested.Y = (float)(-finalPosition * content.DrawHeight);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
121
osu.Game.Rulesets.Mania.Tests/TestCaseStage.cs
Normal file
121
osu.Game.Rulesets.Mania.Tests/TestCaseStage.cs
Normal file
@ -0,0 +1,121 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System.Collections.Generic;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Rulesets.Mania.Beatmaps;
|
||||
using osu.Game.Rulesets.Mania.Objects;
|
||||
using osu.Game.Rulesets.Mania.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Mania.UI;
|
||||
using osu.Game.Rulesets.UI.Scrolling;
|
||||
using OpenTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Tests
|
||||
{
|
||||
[TestFixture]
|
||||
public class TestCaseStage : ManiaInputTestCase
|
||||
{
|
||||
private const int columns = 4;
|
||||
|
||||
private readonly List<ManiaStage> stages = new List<ManiaStage>();
|
||||
|
||||
public TestCaseStage()
|
||||
: base(columns)
|
||||
{
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
Child = new FillFlowContainer
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Spacing = new Vector2(20, 0),
|
||||
Children = new[]
|
||||
{
|
||||
createStage(ScrollingDirection.Up, ManiaAction.Key1),
|
||||
createStage(ScrollingDirection.Down, ManiaAction.Key3)
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
AddStep("note", createNote);
|
||||
AddStep("hold note", createHoldNote);
|
||||
AddStep("minor bar line", () => createBarLine(false));
|
||||
AddStep("major bar line", () => createBarLine(true));
|
||||
}
|
||||
|
||||
private void createNote()
|
||||
{
|
||||
foreach (var stage in stages)
|
||||
{
|
||||
for (int i = 0; i < stage.Columns.Count; i++)
|
||||
{
|
||||
var obj = new Note { Column = i, StartTime = Time.Current + 2000 };
|
||||
obj.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
|
||||
|
||||
stage.Add(new DrawableNote(obj));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void createHoldNote()
|
||||
{
|
||||
foreach (var stage in stages)
|
||||
{
|
||||
for (int i = 0; i < stage.Columns.Count; i++)
|
||||
{
|
||||
var obj = new HoldNote { Column = i, StartTime = Time.Current + 2000, Duration = 500 };
|
||||
obj.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
|
||||
|
||||
stage.Add(new DrawableHoldNote(obj));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void createBarLine(bool major)
|
||||
{
|
||||
foreach (var stage in stages)
|
||||
{
|
||||
var obj = new BarLine
|
||||
{
|
||||
StartTime = Time.Current + 2000,
|
||||
ControlPoint = new TimingControlPoint(),
|
||||
BeatIndex = major ? 0 : 1
|
||||
};
|
||||
|
||||
obj.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
|
||||
|
||||
stage.Add(obj);
|
||||
}
|
||||
}
|
||||
|
||||
private Drawable createStage(ScrollingDirection direction, ManiaAction action)
|
||||
{
|
||||
var specialAction = ManiaAction.Special1;
|
||||
|
||||
var stage = new ManiaStage(direction, 0, new StageDefinition { Columns = 2 }, ref action, ref specialAction) { VisibleTimeRange = { Value = 2000 } };
|
||||
stages.Add(stage);
|
||||
|
||||
return new ScrollingTestContainer(direction)
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
RelativeSizeAxes = Axes.Y,
|
||||
AutoSizeAxes = Axes.X,
|
||||
Child = stage
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
@ -329,7 +329,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
|
||||
break;
|
||||
}
|
||||
|
||||
bool isDoubleSample(SampleInfo sample) => sample.Name == SampleInfo.HIT_CLAP && sample.Name == SampleInfo.HIT_FINISH;
|
||||
bool isDoubleSample(SampleInfo sample) => sample.Name == SampleInfo.HIT_CLAP || sample.Name == SampleInfo.HIT_FINISH;
|
||||
|
||||
bool canGenerateTwoNotes = (convertType & PatternType.LowProbability) == 0;
|
||||
canGenerateTwoNotes &= HitObject.Samples.Any(isDoubleSample) || sampleInfoListAt(HitObject.StartTime).Any(isDoubleSample);
|
||||
|
@ -4,6 +4,7 @@
|
||||
using osu.Framework.Configuration.Tracking;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Rulesets.Configuration;
|
||||
using osu.Game.Rulesets.Mania.UI;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Configuration
|
||||
{
|
||||
@ -19,6 +20,7 @@ namespace osu.Game.Rulesets.Mania.Configuration
|
||||
base.InitialiseDefaults();
|
||||
|
||||
Set(ManiaSetting.ScrollTime, 1500.0, 50.0, 10000.0, 50.0);
|
||||
Set(ManiaSetting.ScrollDirection, ManiaScrollingDirection.Down);
|
||||
}
|
||||
|
||||
public override TrackedSettings CreateTrackedSettings() => new TrackedSettings
|
||||
@ -29,6 +31,7 @@ namespace osu.Game.Rulesets.Mania.Configuration
|
||||
|
||||
public enum ManiaSetting
|
||||
{
|
||||
ScrollTime
|
||||
ScrollTime,
|
||||
ScrollDirection
|
||||
}
|
||||
}
|
||||
|
@ -0,0 +1,18 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Game.Rulesets.Difficulty;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Difficulty
|
||||
{
|
||||
public class ManiaDifficultyAttributes : DifficultyAttributes
|
||||
{
|
||||
public double GreatHitWindow;
|
||||
|
||||
public ManiaDifficultyAttributes(Mod[] mods, double starRating)
|
||||
: base(mods, starRating)
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
@ -39,6 +39,9 @@ namespace osu.Game.Rulesets.Mania.Difficulty
|
||||
|
||||
protected override DifficultyAttributes Calculate(IBeatmap beatmap, Mod[] mods, double timeRate)
|
||||
{
|
||||
if (!beatmap.HitObjects.Any())
|
||||
return new ManiaDifficultyAttributes(mods, 0);
|
||||
|
||||
var difficultyHitObjects = new List<ManiaHitObjectDifficulty>();
|
||||
|
||||
int columnCount = ((ManiaBeatmap)beatmap).TotalColumns;
|
||||
@ -50,9 +53,14 @@ namespace osu.Game.Rulesets.Mania.Difficulty
|
||||
if (!calculateStrainValues(difficultyHitObjects, timeRate))
|
||||
return new DifficultyAttributes(mods, 0);
|
||||
|
||||
|
||||
double starRating = calculateDifficulty(difficultyHitObjects, timeRate) * star_scaling_factor;
|
||||
|
||||
return new DifficultyAttributes(mods, starRating);
|
||||
return new ManiaDifficultyAttributes(mods, starRating)
|
||||
{
|
||||
// Todo: This int cast is temporary to achieve 1:1 results with osu!stable, and should be remoevd in the future
|
||||
GreatHitWindow = (int)(beatmap.HitObjects.First().HitWindows.Great / 2) / timeRate
|
||||
};
|
||||
}
|
||||
|
||||
private bool calculateStrainValues(List<ManiaHitObjectDifficulty> objects, double timeRate)
|
||||
|
@ -13,6 +13,8 @@ namespace osu.Game.Rulesets.Mania.Difficulty
|
||||
{
|
||||
public class ManiaPerformanceCalculator : PerformanceCalculator
|
||||
{
|
||||
protected new ManiaDifficultyAttributes Attributes => (ManiaDifficultyAttributes)base.Attributes;
|
||||
|
||||
private Mod[] mods;
|
||||
|
||||
// Score after being scaled by non-difficulty-increasing mods
|
||||
@ -105,14 +107,12 @@ namespace osu.Game.Rulesets.Mania.Difficulty
|
||||
|
||||
private double computeAccuracyValue(double strainValue)
|
||||
{
|
||||
// Todo: This int cast is temporary to achieve 1:1 results with osu!stable, and should be remoevd in the future
|
||||
double hitWindowGreat = (int)(Beatmap.HitObjects.First().HitWindows.Great / 2) / TimeRate;
|
||||
if (hitWindowGreat <= 0)
|
||||
if (Attributes.GreatHitWindow <= 0)
|
||||
return 0;
|
||||
|
||||
// Lots of arbitrary values from testing.
|
||||
// Considering to use derivation from perfect accuracy in a probabilistic manner - assume normal distribution
|
||||
double accuracyValue = Math.Max(0.0, 0.2 - (hitWindowGreat - 34) * 0.006667)
|
||||
double accuracyValue = Math.Max(0.0, 0.2 - (Attributes.GreatHitWindow - 34) * 0.006667)
|
||||
* strainValue
|
||||
* Math.Pow(Math.Max(0.0, scaledScore - 960000) / 40000, 1.1);
|
||||
|
||||
|
@ -8,6 +8,7 @@ namespace osu.Game.Rulesets.Mania.Judgements
|
||||
public class HoldNoteJudgement : ManiaJudgement
|
||||
{
|
||||
public override bool AffectsCombo => false;
|
||||
|
||||
protected override int NumericResultFor(HitResult result) => 0;
|
||||
}
|
||||
}
|
||||
|
@ -16,6 +16,7 @@ using osu.Game.Rulesets.Mania.Replays;
|
||||
using osu.Game.Rulesets.Replays.Types;
|
||||
using osu.Game.Beatmaps.Legacy;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Overlays.Settings;
|
||||
using osu.Game.Rulesets.Configuration;
|
||||
using osu.Game.Rulesets.Difficulty;
|
||||
using osu.Game.Rulesets.Mania.Beatmaps;
|
||||
@ -155,6 +156,8 @@ namespace osu.Game.Rulesets.Mania
|
||||
|
||||
public override IRulesetConfigManager CreateConfig(SettingsStore settings) => new ManiaConfigManager(settings, RulesetInfo);
|
||||
|
||||
public override RulesetSettingsSubsection CreateSettings() => new ManiaSettingsSubsection(this);
|
||||
|
||||
public ManiaRuleset(RulesetInfo rulesetInfo = null)
|
||||
: base(rulesetInfo)
|
||||
{
|
||||
|
34
osu.Game.Rulesets.Mania/ManiaSettingsSubsection.cs
Normal file
34
osu.Game.Rulesets.Mania/ManiaSettingsSubsection.cs
Normal file
@ -0,0 +1,34 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Overlays.Settings;
|
||||
using osu.Game.Rulesets.Mania.Configuration;
|
||||
using osu.Game.Rulesets.Mania.UI;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania
|
||||
{
|
||||
public class ManiaSettingsSubsection : RulesetSettingsSubsection
|
||||
{
|
||||
protected override string Header => "osu!mania";
|
||||
|
||||
public ManiaSettingsSubsection(ManiaRuleset ruleset)
|
||||
: base(ruleset)
|
||||
{
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(ManiaConfigManager config)
|
||||
{
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new SettingsEnumDropdown<ManiaScrollingDirection>
|
||||
{
|
||||
LabelText = "Scrolling direction",
|
||||
Bindable = config.GetBindable<ManiaScrollingDirection>(ManiaSetting.ScrollDirection)
|
||||
}
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
@ -10,6 +10,7 @@ using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Rulesets.Mania.Judgements;
|
||||
using osu.Framework.Input.Bindings;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Rulesets.UI.Scrolling;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
||||
{
|
||||
@ -37,8 +38,8 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
||||
|
||||
private readonly Container<DrawableHoldNoteTick> tickContainer;
|
||||
|
||||
public DrawableHoldNote(HoldNote hitObject, ManiaAction action)
|
||||
: base(hitObject, action)
|
||||
public DrawableHoldNote(HoldNote hitObject)
|
||||
: base(hitObject)
|
||||
{
|
||||
RelativeSizeAxes = Axes.X;
|
||||
|
||||
@ -56,12 +57,12 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
||||
HoldStartTime = () => holdStartTime
|
||||
})
|
||||
},
|
||||
head = new DrawableHeadNote(this, action)
|
||||
head = new DrawableHeadNote(this)
|
||||
{
|
||||
Anchor = Anchor.TopCentre,
|
||||
Origin = Anchor.TopCentre
|
||||
},
|
||||
tail = new DrawableTailNote(this, action)
|
||||
tail = new DrawableTailNote(this)
|
||||
{
|
||||
Anchor = Anchor.TopCentre,
|
||||
Origin = Anchor.TopCentre
|
||||
@ -75,6 +76,13 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
||||
AddNested(tail);
|
||||
}
|
||||
|
||||
protected override void OnDirectionChanged(ScrollingDirection direction)
|
||||
{
|
||||
base.OnDirectionChanged(direction);
|
||||
|
||||
bodyPiece.Anchor = bodyPiece.Origin = direction == ScrollingDirection.Up ? Anchor.TopLeft : Anchor.BottomLeft;
|
||||
}
|
||||
|
||||
public override Color4 AccentColour
|
||||
{
|
||||
get { return base.AccentColour; }
|
||||
@ -100,7 +108,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
||||
base.Update();
|
||||
|
||||
// Make the body piece not lie under the head note
|
||||
bodyPiece.Y = head.Height / 2;
|
||||
bodyPiece.Y = (Direction.Value == ScrollingDirection.Up ? 1 : -1) * head.Height / 2;
|
||||
bodyPiece.Height = DrawHeight - head.Height / 2 + tail.Height / 2;
|
||||
}
|
||||
|
||||
@ -110,7 +118,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
||||
if (Time.Current < HitObject.StartTime || Time.Current > HitObject.EndTime)
|
||||
return false;
|
||||
|
||||
if (action != Action)
|
||||
if (action != Action.Value)
|
||||
return false;
|
||||
|
||||
// The user has pressed during the body of the hold note, after the head note and its hit windows have passed
|
||||
@ -127,7 +135,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
||||
if (!holdStartTime.HasValue)
|
||||
return false;
|
||||
|
||||
if (action != Action)
|
||||
if (action != Action.Value)
|
||||
return false;
|
||||
|
||||
holdStartTime = null;
|
||||
@ -146,8 +154,8 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
||||
{
|
||||
private readonly DrawableHoldNote holdNote;
|
||||
|
||||
public DrawableHeadNote(DrawableHoldNote holdNote, ManiaAction action)
|
||||
: base(holdNote.HitObject.Head, action)
|
||||
public DrawableHeadNote(DrawableHoldNote holdNote)
|
||||
: base(holdNote.HitObject.Head)
|
||||
{
|
||||
this.holdNote = holdNote;
|
||||
}
|
||||
@ -183,8 +191,8 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
||||
|
||||
private readonly DrawableHoldNote holdNote;
|
||||
|
||||
public DrawableTailNote(DrawableHoldNote holdNote, ManiaAction action)
|
||||
: base(holdNote.HitObject.Tail, action)
|
||||
public DrawableTailNote(DrawableHoldNote holdNote)
|
||||
: base(holdNote.HitObject.Tail)
|
||||
{
|
||||
this.holdNote = holdNote;
|
||||
}
|
||||
@ -227,7 +235,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
||||
if (!holdNote.holdStartTime.HasValue)
|
||||
return false;
|
||||
|
||||
if (action != Action)
|
||||
if (action != Action.Value)
|
||||
return false;
|
||||
|
||||
UpdateJudgement(true);
|
||||
|
@ -1,31 +1,55 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using JetBrains.Annotations;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Configuration;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Rulesets.Mania.UI;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.UI.Scrolling;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
||||
{
|
||||
public abstract class DrawableManiaHitObject<TObject> : DrawableHitObject<ManiaHitObject>
|
||||
where TObject : ManiaHitObject
|
||||
public abstract class DrawableManiaHitObject : DrawableHitObject<ManiaHitObject>
|
||||
{
|
||||
/// <summary>
|
||||
/// The key that will trigger input for this hit object.
|
||||
/// The <see cref="ManiaAction"/> which causes this <see cref="DrawableManiaHitObject{TObject}"/> to be hit.
|
||||
/// </summary>
|
||||
protected ManiaAction Action { get; }
|
||||
protected readonly IBindable<ManiaAction> Action = new Bindable<ManiaAction>();
|
||||
|
||||
public new TObject HitObject;
|
||||
protected readonly IBindable<ScrollingDirection> Direction = new Bindable<ScrollingDirection>();
|
||||
|
||||
protected DrawableManiaHitObject(TObject hitObject, ManiaAction? action = null)
|
||||
protected DrawableManiaHitObject(ManiaHitObject hitObject)
|
||||
: base(hitObject)
|
||||
{
|
||||
Anchor = Anchor.TopCentre;
|
||||
Origin = Anchor.TopCentre;
|
||||
|
||||
HitObject = hitObject;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader(true)]
|
||||
private void load([CanBeNull] IBindable<ManiaAction> action, [NotNull] IScrollingInfo scrollingInfo)
|
||||
{
|
||||
if (action != null)
|
||||
Action = action.Value;
|
||||
Action.BindTo(action);
|
||||
|
||||
Direction.BindTo(scrollingInfo.Direction);
|
||||
Direction.BindValueChanged(OnDirectionChanged, true);
|
||||
}
|
||||
|
||||
protected virtual void OnDirectionChanged(ScrollingDirection direction)
|
||||
{
|
||||
Anchor = Origin = direction == ScrollingDirection.Up ? Anchor.TopCentre : Anchor.BottomCentre;
|
||||
}
|
||||
}
|
||||
|
||||
public abstract class DrawableManiaHitObject<TObject> : DrawableManiaHitObject
|
||||
where TObject : ManiaHitObject
|
||||
{
|
||||
public new readonly TObject HitObject;
|
||||
|
||||
protected DrawableManiaHitObject(TObject hitObject)
|
||||
: base(hitObject)
|
||||
{
|
||||
HitObject = hitObject;
|
||||
}
|
||||
|
||||
protected override void UpdateState(ArmedState state)
|
||||
|
@ -9,6 +9,7 @@ using osu.Framework.Input.Bindings;
|
||||
using osu.Game.Rulesets.Mania.Judgements;
|
||||
using osu.Game.Rulesets.Mania.Objects.Drawables.Pieces;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Rulesets.UI.Scrolling;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
||||
{
|
||||
@ -19,8 +20,8 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
||||
{
|
||||
private readonly NotePiece headPiece;
|
||||
|
||||
public DrawableNote(Note hitObject, ManiaAction action)
|
||||
: base(hitObject, action)
|
||||
public DrawableNote(Note hitObject)
|
||||
: base(hitObject)
|
||||
{
|
||||
RelativeSizeAxes = Axes.X;
|
||||
AutoSizeAxes = Axes.Y;
|
||||
@ -28,14 +29,14 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
||||
CornerRadius = 5;
|
||||
Masking = true;
|
||||
|
||||
InternalChildren = new Drawable[]
|
||||
{
|
||||
headPiece = new NotePiece
|
||||
{
|
||||
Anchor = Anchor.TopCentre,
|
||||
Origin = Anchor.TopCentre
|
||||
}
|
||||
};
|
||||
InternalChild = headPiece = new NotePiece();
|
||||
}
|
||||
|
||||
protected override void OnDirectionChanged(ScrollingDirection direction)
|
||||
{
|
||||
base.OnDirectionChanged(direction);
|
||||
|
||||
headPiece.Anchor = headPiece.Origin = direction == ScrollingDirection.Up ? Anchor.TopCentre : Anchor.BottomCentre;
|
||||
}
|
||||
|
||||
public override Color4 AccentColour
|
||||
@ -73,7 +74,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
||||
|
||||
public virtual bool OnPressed(ManiaAction action)
|
||||
{
|
||||
if (action != Action)
|
||||
if (action != Action.Value)
|
||||
return false;
|
||||
|
||||
return UpdateJudgement(true);
|
||||
|
@ -1,12 +1,16 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Configuration;
|
||||
using OpenTK.Graphics;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Rulesets.Mania.UI;
|
||||
using osu.Game.Rulesets.UI.Scrolling;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Objects.Drawables.Pieces
|
||||
{
|
||||
@ -18,6 +22,8 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables.Pieces
|
||||
public const float NOTE_HEIGHT = 10;
|
||||
private const float head_colour_height = 6;
|
||||
|
||||
private readonly IBindable<ScrollingDirection> direction = new Bindable<ScrollingDirection>();
|
||||
|
||||
private readonly Box colouredBox;
|
||||
|
||||
public NotePiece()
|
||||
@ -33,8 +39,6 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables.Pieces
|
||||
},
|
||||
colouredBox = new Box
|
||||
{
|
||||
Anchor = Anchor.TopCentre,
|
||||
Origin = Anchor.TopCentre,
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Height = head_colour_height,
|
||||
Alpha = 0.2f
|
||||
@ -42,6 +46,16 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables.Pieces
|
||||
};
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(IScrollingInfo scrollingInfo)
|
||||
{
|
||||
direction.BindTo(scrollingInfo.Direction);
|
||||
direction.BindValueChanged(direction =>
|
||||
{
|
||||
colouredBox.Anchor = colouredBox.Origin = direction == ScrollingDirection.Up ? Anchor.TopCentre : Anchor.BottomCentre;
|
||||
}, true);
|
||||
}
|
||||
|
||||
private Color4 accentColour;
|
||||
public Color4 AccentColour
|
||||
{
|
||||
|
@ -17,6 +17,6 @@ namespace osu.Game.Rulesets.Mania.Replays
|
||||
|
||||
protected override bool IsImportant(ManiaReplayFrame frame) => frame.Actions.Any();
|
||||
|
||||
public override List<InputState> GetPendingStates() => new List<InputState> { new ReplayState<ManiaAction> { PressedActions = CurrentFrame.Actions } };
|
||||
public override List<IInput> GetPendingInputs() => new List<IInput> { new ReplayState<ManiaAction> { PressedActions = CurrentFrame.Actions } };
|
||||
}
|
||||
}
|
||||
|
@ -1,50 +1,39 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using OpenTK;
|
||||
using OpenTK.Graphics;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Graphics.Colour;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using System;
|
||||
using System.Linq;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Configuration;
|
||||
using osu.Framework.Input.Bindings;
|
||||
using osu.Game.Rulesets.Judgements;
|
||||
using osu.Game.Rulesets.Mania.UI.Components;
|
||||
using osu.Game.Rulesets.UI.Scrolling;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.UI
|
||||
{
|
||||
public class Column : ScrollingPlayfield, IKeyBindingHandler<ManiaAction>, IHasAccentColour
|
||||
public class Column : ManiaScrollingPlayfield, IKeyBindingHandler<ManiaAction>, IHasAccentColour
|
||||
{
|
||||
private const float key_icon_size = 10;
|
||||
private const float key_icon_corner_radius = 3;
|
||||
private const float key_icon_border_radius = 2;
|
||||
|
||||
private const float hit_target_height = 10;
|
||||
private const float hit_target_bar_height = 2;
|
||||
|
||||
private const float column_width = 45;
|
||||
private const float special_column_width = 70;
|
||||
|
||||
public ManiaAction Action;
|
||||
public readonly Bindable<ManiaAction> Action = new Bindable<ManiaAction>();
|
||||
|
||||
private readonly Box background;
|
||||
private readonly Box backgroundOverlay;
|
||||
private readonly Container hitTargetBar;
|
||||
private readonly Container keyIcon;
|
||||
private readonly ColumnBackground background;
|
||||
private readonly ColumnKeyArea keyArea;
|
||||
private readonly ColumnHitObjectArea hitObjectArea;
|
||||
|
||||
internal readonly Container TopLevelContainer;
|
||||
private readonly Container explosionContainer;
|
||||
|
||||
protected override Container<Drawable> Content => content;
|
||||
private readonly Container<Drawable> content;
|
||||
protected override Container<Drawable> Content => hitObjectArea;
|
||||
|
||||
public Column()
|
||||
: base(ScrollingDirection.Up)
|
||||
public Column(ScrollingDirection direction)
|
||||
: base(direction)
|
||||
{
|
||||
RelativeSizeAxes = Axes.Y;
|
||||
Width = column_width;
|
||||
@ -52,71 +41,21 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
Masking = true;
|
||||
CornerRadius = 5;
|
||||
|
||||
InternalChildren = new Drawable[]
|
||||
background = new ColumnBackground { RelativeSizeAxes = Axes.Both };
|
||||
|
||||
Container hitTargetContainer;
|
||||
|
||||
InternalChildren = new[]
|
||||
{
|
||||
background = new Box
|
||||
{
|
||||
Name = "Background",
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Alpha = 0.3f
|
||||
},
|
||||
backgroundOverlay = new Box
|
||||
{
|
||||
Name = "Background Gradient Overlay",
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Height = 0.5f,
|
||||
Anchor = Anchor.TopLeft,
|
||||
Origin = Anchor.TopLeft,
|
||||
Blending = BlendingMode.Additive,
|
||||
Alpha = 0
|
||||
},
|
||||
new Container
|
||||
// For input purposes, the background is added at the highest depth, but is then proxied back below all other elements
|
||||
background.CreateProxy(),
|
||||
hitTargetContainer = new Container
|
||||
{
|
||||
Name = "Hit target + hit objects",
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Padding = new MarginPadding { Top = ManiaStage.HIT_TARGET_POSITION },
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Container
|
||||
{
|
||||
Name = "Hit target",
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Height = hit_target_height,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Box
|
||||
{
|
||||
Name = "Background",
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = Color4.Black
|
||||
},
|
||||
hitTargetBar = new Container
|
||||
{
|
||||
Name = "Bar",
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Height = hit_target_bar_height,
|
||||
Masking = true,
|
||||
Children = new[]
|
||||
{
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
content = new Container
|
||||
{
|
||||
Name = "Hit objects",
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
},
|
||||
// For column lighting, we need to capture input events before the notes
|
||||
new InputTarget
|
||||
{
|
||||
Pressed = onPressed,
|
||||
Released = onReleased
|
||||
},
|
||||
hitObjectArea = new ColumnHitObjectArea { RelativeSizeAxes = Axes.Both },
|
||||
explosionContainer = new Container
|
||||
{
|
||||
Name = "Hit explosions",
|
||||
@ -124,46 +63,27 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
}
|
||||
}
|
||||
},
|
||||
new Container
|
||||
keyArea = new ColumnKeyArea
|
||||
{
|
||||
Name = "Key",
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Height = ManiaStage.HIT_TARGET_POSITION,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Box
|
||||
{
|
||||
Name = "Key gradient",
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = ColourInfo.GradientVertical(Color4.Black, Color4.Black.Opacity(0)),
|
||||
Alpha = 0.5f
|
||||
},
|
||||
keyIcon = new Container
|
||||
{
|
||||
Name = "Key icon",
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Size = new Vector2(key_icon_size),
|
||||
Masking = true,
|
||||
CornerRadius = key_icon_corner_radius,
|
||||
BorderThickness = 2,
|
||||
BorderColour = Color4.White, // Not true
|
||||
Children = new[]
|
||||
{
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Alpha = 0,
|
||||
AlwaysPresent = true
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
background,
|
||||
TopLevelContainer = new Container { RelativeSizeAxes = Axes.Both }
|
||||
};
|
||||
|
||||
TopLevelContainer.Add(explosionContainer.CreateProxy());
|
||||
|
||||
Direction.BindValueChanged(d =>
|
||||
{
|
||||
hitTargetContainer.Padding = new MarginPadding
|
||||
{
|
||||
Top = d == ScrollingDirection.Up ? ManiaStage.HIT_TARGET_POSITION : 0,
|
||||
Bottom = d == ScrollingDirection.Down ? ManiaStage.HIT_TARGET_POSITION : 0,
|
||||
};
|
||||
|
||||
keyArea.Anchor = keyArea.Origin= d == ScrollingDirection.Up ? Anchor.TopLeft : Anchor.BottomLeft;
|
||||
}, true);
|
||||
}
|
||||
|
||||
public override Axes RelativeSizeAxes => Axes.Y;
|
||||
@ -192,25 +112,19 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
return;
|
||||
accentColour = value;
|
||||
|
||||
background.Colour = accentColour;
|
||||
backgroundOverlay.Colour = ColourInfo.GradientVertical(accentColour.Opacity(0.6f), accentColour.Opacity(0));
|
||||
|
||||
hitTargetBar.EdgeEffect = new EdgeEffectParameters
|
||||
{
|
||||
Type = EdgeEffectType.Glow,
|
||||
Radius = 5,
|
||||
Colour = accentColour.Opacity(0.5f),
|
||||
};
|
||||
|
||||
keyIcon.EdgeEffect = new EdgeEffectParameters
|
||||
{
|
||||
Type = EdgeEffectType.Glow,
|
||||
Radius = 5,
|
||||
Colour = accentColour.Opacity(0.5f),
|
||||
};
|
||||
background.AccentColour = value;
|
||||
keyArea.AccentColour = value;
|
||||
hitObjectArea.AccentColour = value;
|
||||
}
|
||||
}
|
||||
|
||||
protected override IReadOnlyDependencyContainer CreateLocalDependencies(IReadOnlyDependencyContainer parent)
|
||||
{
|
||||
var dependencies = new DependencyContainer(base.CreateLocalDependencies(parent));
|
||||
dependencies.CacheAs<IBindable<ManiaAction>>(Action);
|
||||
return dependencies;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Adds a DrawableHitObject to this Playfield.
|
||||
/// </summary>
|
||||
@ -228,48 +142,10 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
if (!judgement.IsHit || !judgedObject.DisplayJudgement)
|
||||
return;
|
||||
|
||||
explosionContainer.Add(new HitExplosion(judgedObject));
|
||||
}
|
||||
|
||||
private bool onPressed(ManiaAction action)
|
||||
{
|
||||
if (action == Action)
|
||||
explosionContainer.Add(new HitExplosion(judgedObject)
|
||||
{
|
||||
backgroundOverlay.FadeTo(1, 50, Easing.OutQuint).Then().FadeTo(0.5f, 250, Easing.OutQuint);
|
||||
keyIcon.ScaleTo(1.4f, 50, Easing.OutQuint).Then().ScaleTo(1.3f, 250, Easing.OutQuint);
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
private bool onReleased(ManiaAction action)
|
||||
{
|
||||
if (action == Action)
|
||||
{
|
||||
backgroundOverlay.FadeTo(0, 250, Easing.OutQuint);
|
||||
keyIcon.ScaleTo(1f, 125, Easing.OutQuint);
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// This is a simple container which delegates various input events that have to be captured before the notes.
|
||||
/// </summary>
|
||||
private class InputTarget : Container, IKeyBindingHandler<ManiaAction>
|
||||
{
|
||||
public Func<ManiaAction, bool> Pressed;
|
||||
public Func<ManiaAction, bool> Released;
|
||||
|
||||
public InputTarget()
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
AlwaysPresent = true;
|
||||
Alpha = 0;
|
||||
}
|
||||
|
||||
public bool OnPressed(ManiaAction action) => Pressed?.Invoke(action) ?? false;
|
||||
public bool OnReleased(ManiaAction action) => Released?.Invoke(action) ?? false;
|
||||
Anchor = Direction == ScrollingDirection.Up ? Anchor.TopCentre : Anchor.BottomCentre
|
||||
});
|
||||
}
|
||||
|
||||
public bool OnPressed(ManiaAction action)
|
||||
|
108
osu.Game.Rulesets.Mania/UI/Components/ColumnBackground.cs
Normal file
108
osu.Game.Rulesets.Mania/UI/Components/ColumnBackground.cs
Normal file
@ -0,0 +1,108 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Configuration;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Colour;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Input.Bindings;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Rulesets.UI.Scrolling;
|
||||
using OpenTK.Graphics;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.UI.Components
|
||||
{
|
||||
public class ColumnBackground : CompositeDrawable, IKeyBindingHandler<ManiaAction>, IHasAccentColour
|
||||
{
|
||||
private readonly IBindable<ManiaAction> action = new Bindable<ManiaAction>();
|
||||
|
||||
private Box background;
|
||||
private Box backgroundOverlay;
|
||||
|
||||
private readonly IBindable<ScrollingDirection> direction = new Bindable<ScrollingDirection>();
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(IBindable<ManiaAction> action, IScrollingInfo scrollingInfo)
|
||||
{
|
||||
this.action.BindTo(action);
|
||||
|
||||
InternalChildren = new[]
|
||||
{
|
||||
background = new Box
|
||||
{
|
||||
Name = "Background",
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Alpha = 0.3f
|
||||
},
|
||||
backgroundOverlay = new Box
|
||||
{
|
||||
Name = "Background Gradient Overlay",
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Height = 0.5f,
|
||||
Blending = BlendingMode.Additive,
|
||||
Alpha = 0
|
||||
}
|
||||
};
|
||||
|
||||
direction.BindTo(scrollingInfo.Direction);
|
||||
direction.BindValueChanged(direction =>
|
||||
{
|
||||
backgroundOverlay.Anchor = backgroundOverlay.Origin = direction == ScrollingDirection.Up ? Anchor.TopLeft : Anchor.BottomLeft;
|
||||
updateColours();
|
||||
}, true);
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
updateColours();
|
||||
}
|
||||
|
||||
private Color4 accentColour;
|
||||
|
||||
public Color4 AccentColour
|
||||
{
|
||||
get => accentColour;
|
||||
set
|
||||
{
|
||||
if (accentColour == value)
|
||||
return;
|
||||
accentColour = value;
|
||||
|
||||
updateColours();
|
||||
}
|
||||
}
|
||||
|
||||
private void updateColours()
|
||||
{
|
||||
if (!IsLoaded)
|
||||
return;
|
||||
|
||||
background.Colour = AccentColour;
|
||||
|
||||
var brightPoint = AccentColour.Opacity(0.6f);
|
||||
var dimPoint = AccentColour.Opacity(0);
|
||||
|
||||
backgroundOverlay.Colour = ColourInfo.GradientVertical(
|
||||
direction.Value == ScrollingDirection.Up ? brightPoint : dimPoint,
|
||||
direction.Value == ScrollingDirection.Up ? dimPoint : brightPoint);
|
||||
}
|
||||
|
||||
public bool OnPressed(ManiaAction action)
|
||||
{
|
||||
if (action == this.action.Value)
|
||||
backgroundOverlay.FadeTo(1, 50, Easing.OutQuint).Then().FadeTo(0.5f, 250, Easing.OutQuint);
|
||||
return false;
|
||||
}
|
||||
|
||||
public bool OnReleased(ManiaAction action)
|
||||
{
|
||||
if (action == this.action.Value)
|
||||
backgroundOverlay.FadeTo(0, 250, Easing.OutQuint);
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
99
osu.Game.Rulesets.Mania/UI/Components/ColumnHitObjectArea.cs
Normal file
99
osu.Game.Rulesets.Mania/UI/Components/ColumnHitObjectArea.cs
Normal file
@ -0,0 +1,99 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Configuration;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Rulesets.UI.Scrolling;
|
||||
using OpenTK.Graphics;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.UI.Components
|
||||
{
|
||||
public class ColumnHitObjectArea : Container, IHasAccentColour
|
||||
{
|
||||
private const float hit_target_height = 10;
|
||||
private const float hit_target_bar_height = 2;
|
||||
|
||||
private Container<Drawable> content;
|
||||
protected override Container<Drawable> Content => content;
|
||||
|
||||
private readonly IBindable<ScrollingDirection> direction = new Bindable<ScrollingDirection>();
|
||||
|
||||
private Container hitTargetLine;
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(IScrollingInfo scrollingInfo)
|
||||
{
|
||||
Drawable hitTargetBar;
|
||||
|
||||
InternalChildren = new[]
|
||||
{
|
||||
hitTargetBar = new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Height = hit_target_height,
|
||||
Colour = Color4.Black
|
||||
},
|
||||
hitTargetLine = new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Height = hit_target_bar_height,
|
||||
Masking = true,
|
||||
Child = new Box { RelativeSizeAxes = Axes.Both }
|
||||
},
|
||||
content = new Container
|
||||
{
|
||||
Name = "Hit objects",
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
},
|
||||
};
|
||||
|
||||
direction.BindTo(scrollingInfo.Direction);
|
||||
direction.BindValueChanged(direction =>
|
||||
{
|
||||
Anchor anchor = direction == ScrollingDirection.Up ? Anchor.TopLeft : Anchor.BottomLeft;
|
||||
|
||||
hitTargetBar.Anchor = hitTargetBar.Origin = anchor;
|
||||
hitTargetLine.Anchor = hitTargetLine.Origin = anchor;
|
||||
}, true);
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
updateColours();
|
||||
}
|
||||
|
||||
private Color4 accentColour;
|
||||
|
||||
public Color4 AccentColour
|
||||
{
|
||||
get => accentColour;
|
||||
set
|
||||
{
|
||||
if (accentColour == value)
|
||||
return;
|
||||
accentColour = value;
|
||||
|
||||
updateColours();
|
||||
}
|
||||
}
|
||||
|
||||
private void updateColours()
|
||||
{
|
||||
if (!IsLoaded)
|
||||
return;
|
||||
|
||||
hitTargetLine.EdgeEffect = new EdgeEffectParameters
|
||||
{
|
||||
Type = EdgeEffectType.Glow,
|
||||
Radius = 5,
|
||||
Colour = accentColour.Opacity(0.5f),
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
123
osu.Game.Rulesets.Mania/UI/Components/ColumnKeyArea.cs
Normal file
123
osu.Game.Rulesets.Mania/UI/Components/ColumnKeyArea.cs
Normal file
@ -0,0 +1,123 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Configuration;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Colour;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Input.Bindings;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Rulesets.UI.Scrolling;
|
||||
using OpenTK;
|
||||
using OpenTK.Graphics;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.UI.Components
|
||||
{
|
||||
public class ColumnKeyArea : CompositeDrawable, IKeyBindingHandler<ManiaAction>, IHasAccentColour
|
||||
{
|
||||
private const float key_icon_size = 10;
|
||||
private const float key_icon_corner_radius = 3;
|
||||
|
||||
private readonly IBindable<ManiaAction> action = new Bindable<ManiaAction>();
|
||||
private readonly IBindable<ScrollingDirection> direction = new Bindable<ScrollingDirection>();
|
||||
|
||||
private Container keyIcon;
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(IBindable<ManiaAction> action, IScrollingInfo scrollingInfo)
|
||||
{
|
||||
this.action.BindTo(action);
|
||||
|
||||
Drawable gradient;
|
||||
|
||||
InternalChildren = new[]
|
||||
{
|
||||
gradient = new Box
|
||||
{
|
||||
Name = "Key gradient",
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Alpha = 0.5f
|
||||
},
|
||||
keyIcon = new Container
|
||||
{
|
||||
Name = "Key icon",
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Size = new Vector2(key_icon_size),
|
||||
Masking = true,
|
||||
CornerRadius = key_icon_corner_radius,
|
||||
BorderThickness = 2,
|
||||
BorderColour = Color4.White, // Not true
|
||||
Children = new[]
|
||||
{
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Alpha = 0,
|
||||
AlwaysPresent = true
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
direction.BindTo(scrollingInfo.Direction);
|
||||
direction.BindValueChanged(direction =>
|
||||
{
|
||||
gradient.Colour = ColourInfo.GradientVertical(
|
||||
direction == ScrollingDirection.Up ? Color4.Black : Color4.Black.Opacity(0),
|
||||
direction == ScrollingDirection.Up ? Color4.Black.Opacity(0) : Color4.Black);
|
||||
}, true);
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
updateColours();
|
||||
}
|
||||
|
||||
private Color4 accentColour;
|
||||
|
||||
public Color4 AccentColour
|
||||
{
|
||||
get => accentColour;
|
||||
set
|
||||
{
|
||||
if (accentColour == value)
|
||||
return;
|
||||
accentColour = value;
|
||||
|
||||
updateColours();
|
||||
}
|
||||
}
|
||||
|
||||
private void updateColours()
|
||||
{
|
||||
if (!IsLoaded)
|
||||
return;
|
||||
|
||||
keyIcon.EdgeEffect = new EdgeEffectParameters
|
||||
{
|
||||
Type = EdgeEffectType.Glow,
|
||||
Radius = 5,
|
||||
Colour = accentColour.Opacity(0.5f),
|
||||
};
|
||||
}
|
||||
|
||||
public bool OnPressed(ManiaAction action)
|
||||
{
|
||||
if (action == this.action.Value)
|
||||
keyIcon.ScaleTo(1.4f, 50, Easing.OutQuint).Then().ScaleTo(1.3f, 250, Easing.OutQuint);
|
||||
return false;
|
||||
}
|
||||
|
||||
public bool OnReleased(ManiaAction action)
|
||||
{
|
||||
if (action == this.action.Value)
|
||||
keyIcon.ScaleTo(1f, 125, Easing.OutQuint);
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
@ -23,7 +23,6 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
{
|
||||
bool isTick = judgedObject is DrawableHoldNoteTick;
|
||||
|
||||
Anchor = Anchor.TopCentre;
|
||||
Origin = Anchor.Centre;
|
||||
|
||||
RelativeSizeAxes = Axes.X;
|
||||
|
17
osu.Game.Rulesets.Mania/UI/IScrollingInfo.cs
Normal file
17
osu.Game.Rulesets.Mania/UI/IScrollingInfo.cs
Normal file
@ -0,0 +1,17 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Framework.Configuration;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.UI.Scrolling;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.UI
|
||||
{
|
||||
public interface IScrollingInfo
|
||||
{
|
||||
/// <summary>
|
||||
/// The direction <see cref="HitObject"/>s should scroll in.
|
||||
/// </summary>
|
||||
IBindable<ScrollingDirection> Direction { get; }
|
||||
}
|
||||
}
|
@ -8,7 +8,6 @@ using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Configuration;
|
||||
using osu.Game.Rulesets.Judgements;
|
||||
using osu.Game.Rulesets.Mania.Beatmaps;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
@ -17,18 +16,13 @@ using osu.Game.Rulesets.UI.Scrolling;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.UI
|
||||
{
|
||||
public class ManiaPlayfield : ScrollingPlayfield
|
||||
public class ManiaPlayfield : ManiaScrollingPlayfield
|
||||
{
|
||||
/// <summary>
|
||||
/// Whether this playfield should be inverted. This flips everything inside the playfield.
|
||||
/// </summary>
|
||||
public readonly Bindable<bool> Inverted = new Bindable<bool>(true);
|
||||
|
||||
public List<Column> Columns => stages.SelectMany(x => x.Columns).ToList();
|
||||
private readonly List<ManiaStage> stages = new List<ManiaStage>();
|
||||
|
||||
public ManiaPlayfield(List<StageDefinition> stageDefinitions)
|
||||
: base(ScrollingDirection.Up)
|
||||
public ManiaPlayfield(ScrollingDirection direction, List<StageDefinition> stageDefinitions)
|
||||
: base(direction)
|
||||
{
|
||||
if (stageDefinitions == null)
|
||||
throw new ArgumentNullException(nameof(stageDefinitions));
|
||||
@ -36,8 +30,6 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
if (stageDefinitions.Count <= 0)
|
||||
throw new ArgumentException("Can't have zero or fewer stages.");
|
||||
|
||||
Inverted.Value = true;
|
||||
|
||||
GridContainer playfieldGrid;
|
||||
InternalChild = playfieldGrid = new GridContainer
|
||||
{
|
||||
@ -50,9 +42,8 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
int firstColumnIndex = 0;
|
||||
for (int i = 0; i < stageDefinitions.Count; i++)
|
||||
{
|
||||
var newStage = new ManiaStage(firstColumnIndex, stageDefinitions[i], ref normalColumnAction, ref specialColumnAction);
|
||||
var newStage = new ManiaStage(direction, firstColumnIndex, stageDefinitions[i], ref normalColumnAction, ref specialColumnAction);
|
||||
newStage.VisibleTimeRange.BindTo(VisibleTimeRange);
|
||||
newStage.Inverted.BindTo(Inverted);
|
||||
|
||||
playfieldGrid.Content[0][i] = newStage;
|
||||
|
||||
|
@ -4,6 +4,7 @@
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Configuration;
|
||||
using osu.Framework.Extensions.IEnumerableExtensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Input;
|
||||
@ -12,6 +13,7 @@ using osu.Game.Beatmaps;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Input.Handlers;
|
||||
using osu.Game.Rulesets.Mania.Beatmaps;
|
||||
using osu.Game.Rulesets.Mania.Configuration;
|
||||
using osu.Game.Rulesets.Mania.Mods;
|
||||
using osu.Game.Rulesets.Mania.Objects;
|
||||
using osu.Game.Rulesets.Mania.Objects.Drawables;
|
||||
@ -33,6 +35,9 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
|
||||
public IEnumerable<BarLine> BarLines;
|
||||
|
||||
private readonly Bindable<ManiaScrollingDirection> configDirection = new Bindable<ManiaScrollingDirection>();
|
||||
private ScrollingInfo scrollingInfo;
|
||||
|
||||
public ManiaRulesetContainer(Ruleset ruleset, WorkingBeatmap beatmap)
|
||||
: base(ruleset, beatmap)
|
||||
{
|
||||
@ -65,12 +70,24 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
private void load(ManiaConfigManager config)
|
||||
{
|
||||
BarLines.ForEach(Playfield.Add);
|
||||
|
||||
config.BindWith(ManiaSetting.ScrollDirection, configDirection);
|
||||
configDirection.BindValueChanged(d => scrollingInfo.Direction.Value = (ScrollingDirection)d, true);
|
||||
}
|
||||
|
||||
protected sealed override Playfield CreatePlayfield() => new ManiaPlayfield(Beatmap.Stages)
|
||||
private DependencyContainer dependencies;
|
||||
|
||||
protected override IReadOnlyDependencyContainer CreateLocalDependencies(IReadOnlyDependencyContainer parent)
|
||||
{
|
||||
dependencies = new DependencyContainer(base.CreateLocalDependencies(parent));
|
||||
dependencies.CacheAs<IScrollingInfo>(scrollingInfo = new ScrollingInfo());
|
||||
return dependencies;
|
||||
}
|
||||
|
||||
protected sealed override Playfield CreatePlayfield() => new ManiaPlayfield(scrollingInfo.Direction, Beatmap.Stages)
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
@ -84,21 +101,25 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
|
||||
protected override DrawableHitObject<ManiaHitObject> GetVisualRepresentation(ManiaHitObject h)
|
||||
{
|
||||
ManiaAction action = Playfield.Columns.ElementAt(h.Column).Action;
|
||||
|
||||
var holdNote = h as HoldNote;
|
||||
if (holdNote != null)
|
||||
return new DrawableHoldNote(holdNote, action);
|
||||
|
||||
var note = h as Note;
|
||||
if (note != null)
|
||||
return new DrawableNote(note, action);
|
||||
|
||||
return null;
|
||||
switch (h)
|
||||
{
|
||||
case HoldNote holdNote:
|
||||
return new DrawableHoldNote(holdNote);
|
||||
case Note note:
|
||||
return new DrawableNote(note);
|
||||
default:
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
protected override Vector2 PlayfieldArea => new Vector2(1, 0.8f);
|
||||
|
||||
protected override ReplayInputHandler CreateReplayInputHandler(Replay replay) => new ManiaFramedReplayInputHandler(replay);
|
||||
|
||||
private class ScrollingInfo : IScrollingInfo
|
||||
{
|
||||
public readonly Bindable<ScrollingDirection> Direction = new Bindable<ScrollingDirection>();
|
||||
IBindable<ScrollingDirection> IScrollingInfo.Direction => Direction;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
13
osu.Game.Rulesets.Mania/UI/ManiaScrollingDirection.cs
Normal file
13
osu.Game.Rulesets.Mania/UI/ManiaScrollingDirection.cs
Normal file
@ -0,0 +1,13 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Game.Rulesets.UI.Scrolling;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.UI
|
||||
{
|
||||
public enum ManiaScrollingDirection
|
||||
{
|
||||
Up = ScrollingDirection.Up,
|
||||
Down = ScrollingDirection.Down
|
||||
}
|
||||
}
|
26
osu.Game.Rulesets.Mania/UI/ManiaScrollingPlayfield.cs
Normal file
26
osu.Game.Rulesets.Mania/UI/ManiaScrollingPlayfield.cs
Normal file
@ -0,0 +1,26 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Configuration;
|
||||
using osu.Game.Rulesets.UI.Scrolling;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.UI
|
||||
{
|
||||
public class ManiaScrollingPlayfield : ScrollingPlayfield
|
||||
{
|
||||
private readonly IBindable<ScrollingDirection> direction = new Bindable<ScrollingDirection>();
|
||||
|
||||
public ManiaScrollingPlayfield(ScrollingDirection direction)
|
||||
: base(direction)
|
||||
{
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(IScrollingInfo scrollingInfo)
|
||||
{
|
||||
direction.BindTo(scrollingInfo.Direction);
|
||||
direction.BindValueChanged(direction => Direction.Value = direction, true);
|
||||
}
|
||||
}
|
||||
}
|
@ -5,7 +5,6 @@ using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Configuration;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
@ -24,20 +23,15 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
/// <summary>
|
||||
/// A collection of <see cref="Column"/>s.
|
||||
/// </summary>
|
||||
internal class ManiaStage : ScrollingPlayfield
|
||||
internal class ManiaStage : ManiaScrollingPlayfield
|
||||
{
|
||||
public const float HIT_TARGET_POSITION = 50;
|
||||
|
||||
/// <summary>
|
||||
/// Whether this playfield should be inverted. This flips everything inside the playfield.
|
||||
/// </summary>
|
||||
public readonly Bindable<bool> Inverted = new Bindable<bool>(true);
|
||||
|
||||
public IReadOnlyList<Column> Columns => columnFlow.Children;
|
||||
private readonly FillFlowContainer<Column> columnFlow;
|
||||
|
||||
protected override Container<Drawable> Content => content;
|
||||
private readonly Container<Drawable> content;
|
||||
protected override Container<Drawable> Content => barLineContainer;
|
||||
private readonly Container<Drawable> barLineContainer;
|
||||
|
||||
public Container<DrawableManiaJudgement> Judgements => judgements;
|
||||
private readonly JudgementContainer<DrawableManiaJudgement> judgements;
|
||||
@ -49,8 +43,8 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
|
||||
private readonly int firstColumnIndex;
|
||||
|
||||
public ManiaStage(int firstColumnIndex, StageDefinition definition, ref ManiaAction normalColumnStartAction, ref ManiaAction specialColumnStartAction)
|
||||
: base(ScrollingDirection.Up)
|
||||
public ManiaStage(ScrollingDirection direction, int firstColumnIndex, StageDefinition definition, ref ManiaAction normalColumnStartAction, ref ManiaAction specialColumnStartAction)
|
||||
: base(direction)
|
||||
{
|
||||
this.firstColumnIndex = firstColumnIndex;
|
||||
|
||||
@ -106,13 +100,12 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
Width = 1366, // Bar lines should only be masked on the vertical axis
|
||||
BypassAutoSizeAxes = Axes.Both,
|
||||
Masking = true,
|
||||
Child = content = new Container
|
||||
Child = barLineContainer = new Container
|
||||
{
|
||||
Name = "Bar lines",
|
||||
Anchor = Anchor.TopCentre,
|
||||
Origin = Anchor.TopCentre,
|
||||
RelativeSizeAxes = Axes.Y,
|
||||
Padding = new MarginPadding { Top = HIT_TARGET_POSITION }
|
||||
}
|
||||
},
|
||||
judgements = new JudgementContainer<DrawableManiaJudgement>
|
||||
@ -131,23 +124,23 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
for (int i = 0; i < definition.Columns; i++)
|
||||
{
|
||||
var isSpecial = definition.IsSpecialColumn(i);
|
||||
var column = new Column
|
||||
var column = new Column(direction)
|
||||
{
|
||||
IsSpecial = isSpecial,
|
||||
Action = isSpecial ? specialColumnStartAction++ : normalColumnStartAction++
|
||||
Action = { Value = isSpecial ? specialColumnStartAction++ : normalColumnStartAction++ }
|
||||
};
|
||||
|
||||
AddColumn(column);
|
||||
}
|
||||
|
||||
Inverted.ValueChanged += invertedChanged;
|
||||
Inverted.TriggerChange();
|
||||
}
|
||||
|
||||
private void invertedChanged(bool newValue)
|
||||
{
|
||||
Scale = new Vector2(1, newValue ? -1 : 1);
|
||||
Judgements.Scale = Scale;
|
||||
Direction.BindValueChanged(d =>
|
||||
{
|
||||
barLineContainer.Padding = new MarginPadding
|
||||
{
|
||||
Top = d == ScrollingDirection.Up ? HIT_TARGET_POSITION : 0,
|
||||
Bottom = d == ScrollingDirection.Down ? HIT_TARGET_POSITION : 0,
|
||||
};
|
||||
}, true);
|
||||
}
|
||||
|
||||
public void AddColumn(Column c)
|
||||
@ -218,7 +211,7 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
{
|
||||
// Due to masking differences, it is not possible to get the width of the columns container automatically
|
||||
// While masking on effectively only the Y-axis, so we need to set the width of the bar line container manually
|
||||
content.Width = columnFlow.Width;
|
||||
barLineContainer.Width = columnFlow.Width;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -8,17 +8,19 @@ using osu.Framework.MathUtils;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Rulesets.Osu.UI;
|
||||
using osu.Game.Tests.Beatmaps;
|
||||
using OpenTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Tests
|
||||
{
|
||||
internal class OsuBeatmapConversionTest : BeatmapConversionTest<ConvertValue>
|
||||
[TestFixture]
|
||||
public class OsuBeatmapConversionTest : BeatmapConversionTest<ConvertValue>
|
||||
{
|
||||
protected override string ResourceAssembly => "osu.Game.Rulesets.Osu";
|
||||
|
||||
[TestCase("basic")]
|
||||
[TestCase("colinear-perfect-curve")]
|
||||
[TestCase("slider-ticks")]
|
||||
public new void Test(string name)
|
||||
{
|
||||
base.Test(name);
|
||||
@ -26,24 +28,30 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
|
||||
protected override IEnumerable<ConvertValue> CreateConvertValue(HitObject hitObject)
|
||||
{
|
||||
var startPosition = (hitObject as IHasPosition)?.Position ?? new Vector2(256, 192);
|
||||
var endPosition = (hitObject as Slider)?.EndPosition ?? startPosition;
|
||||
|
||||
yield return new ConvertValue
|
||||
switch (hitObject)
|
||||
{
|
||||
StartTime = hitObject.StartTime,
|
||||
EndTime = (hitObject as IHasEndTime)?.EndTime ?? hitObject.StartTime,
|
||||
StartX = startPosition.X,
|
||||
StartY = startPosition.Y,
|
||||
EndX = endPosition.X,
|
||||
EndY = endPosition.Y
|
||||
case Slider slider:
|
||||
foreach (var nested in slider.NestedHitObjects)
|
||||
yield return createConvertValue(nested);
|
||||
break;
|
||||
default:
|
||||
yield return createConvertValue(hitObject);
|
||||
break;
|
||||
}
|
||||
|
||||
ConvertValue createConvertValue(HitObject obj) => new ConvertValue
|
||||
{
|
||||
StartTime = obj.StartTime,
|
||||
EndTime = (obj as IHasEndTime)?.EndTime ?? obj.StartTime,
|
||||
X = (obj as IHasPosition)?.X ?? OsuPlayfield.BASE_SIZE.X / 2,
|
||||
Y = (obj as IHasPosition)?.Y ?? OsuPlayfield.BASE_SIZE.Y / 2,
|
||||
};
|
||||
}
|
||||
|
||||
protected override Ruleset CreateRuleset() => new OsuRuleset();
|
||||
}
|
||||
|
||||
internal struct ConvertValue : IEquatable<ConvertValue>
|
||||
public struct ConvertValue : IEquatable<ConvertValue>
|
||||
{
|
||||
/// <summary>
|
||||
/// A sane value to account for osu!stable using ints everwhere.
|
||||
@ -52,17 +60,13 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
|
||||
public double StartTime;
|
||||
public double EndTime;
|
||||
public float StartX;
|
||||
public float StartY;
|
||||
public float EndX;
|
||||
public float EndY;
|
||||
public float X;
|
||||
public float Y;
|
||||
|
||||
public bool Equals(ConvertValue other)
|
||||
=> Precision.AlmostEquals(StartTime, other.StartTime)
|
||||
=> Precision.AlmostEquals(StartTime, other.StartTime, conversion_lenience)
|
||||
&& Precision.AlmostEquals(EndTime, other.EndTime, conversion_lenience)
|
||||
&& Precision.AlmostEquals(StartX, other.StartX)
|
||||
&& Precision.AlmostEquals(StartY, other.StartY, conversion_lenience)
|
||||
&& Precision.AlmostEquals(EndX, other.EndX, conversion_lenience)
|
||||
&& Precision.AlmostEquals(EndY, other.EndY, conversion_lenience);
|
||||
&& Precision.AlmostEquals(X, other.X, conversion_lenience)
|
||||
&& Precision.AlmostEquals(Y, other.Y, conversion_lenience);
|
||||
}
|
||||
}
|
||||
|
@ -27,6 +27,7 @@ namespace osu.Game.Rulesets.Osu.Beatmaps
|
||||
var endTimeData = original as IHasEndTime;
|
||||
var positionData = original as IHasPosition;
|
||||
var comboData = original as IHasCombo;
|
||||
var legacyOffset = original as IHasLegacyLastTickOffset;
|
||||
|
||||
if (curveData != null)
|
||||
{
|
||||
@ -40,7 +41,8 @@ namespace osu.Game.Rulesets.Osu.Beatmaps
|
||||
RepeatSamples = curveData.RepeatSamples,
|
||||
RepeatCount = curveData.RepeatCount,
|
||||
Position = positionData?.Position ?? Vector2.Zero,
|
||||
NewCombo = comboData?.NewCombo ?? false
|
||||
NewCombo = comboData?.NewCombo ?? false,
|
||||
LegacyLastTickOffset = legacyOffset?.LegacyLastTickOffset
|
||||
};
|
||||
}
|
||||
else if (endTimeData != null)
|
||||
|
@ -15,10 +15,10 @@ namespace osu.Game.Rulesets.Osu.Beatmaps
|
||||
{
|
||||
}
|
||||
|
||||
public override void PostProcess()
|
||||
public override void PreProcess()
|
||||
{
|
||||
base.PreProcess();
|
||||
applyStacking((Beatmap<OsuHitObject>)Beatmap);
|
||||
base.PostProcess();
|
||||
}
|
||||
|
||||
private void applyStacking(Beatmap<OsuHitObject> beatmap)
|
||||
@ -44,7 +44,7 @@ namespace osu.Game.Rulesets.Osu.Beatmaps
|
||||
continue;
|
||||
|
||||
double endTime = (stackBaseObject as IHasEndTime)?.EndTime ?? stackBaseObject.StartTime;
|
||||
double stackThreshold = objectN.TimePreempt * beatmap.BeatmapInfo?.StackLeniency ?? 0.7f;
|
||||
double stackThreshold = objectN.TimePreempt * beatmap.BeatmapInfo.StackLeniency;
|
||||
|
||||
if (objectN.StartTime - endTime > stackThreshold)
|
||||
//We are no longer within stacking range of the next object.
|
||||
@ -87,7 +87,7 @@ namespace osu.Game.Rulesets.Osu.Beatmaps
|
||||
OsuHitObject objectI = beatmap.HitObjects[i];
|
||||
if (objectI.StackHeight != 0 || objectI is Spinner) continue;
|
||||
|
||||
double stackThreshold = objectI.TimePreempt * beatmap.BeatmapInfo?.StackLeniency ?? 0.7f;
|
||||
double stackThreshold = objectI.TimePreempt * beatmap.BeatmapInfo.StackLeniency;
|
||||
|
||||
/* If this object is a hitcircle, then we enter this "special" case.
|
||||
* It either ends with a stack of hitcircles only, or a stack of hitcircles that are underneath a slider.
|
||||
|
@ -10,6 +10,9 @@ namespace osu.Game.Rulesets.Osu.Difficulty
|
||||
{
|
||||
public double AimStrain;
|
||||
public double SpeedStrain;
|
||||
public double ApproachRate;
|
||||
public double OverallDifficulty;
|
||||
public int MaxCombo;
|
||||
|
||||
public OsuDifficultyAttributes(Mod[] mods, double starRating)
|
||||
: base(mods, starRating)
|
||||
|
@ -25,6 +25,9 @@ namespace osu.Game.Rulesets.Osu.Difficulty
|
||||
|
||||
protected override DifficultyAttributes Calculate(IBeatmap beatmap, Mod[] mods, double timeRate)
|
||||
{
|
||||
if (!beatmap.HitObjects.Any())
|
||||
return new OsuDifficultyAttributes(mods, 0);
|
||||
|
||||
OsuDifficultyBeatmap difficultyBeatmap = new OsuDifficultyBeatmap(beatmap.HitObjects.Cast<OsuHitObject>().ToList(), timeRate);
|
||||
Skill[] skills =
|
||||
{
|
||||
@ -58,10 +61,21 @@ namespace osu.Game.Rulesets.Osu.Difficulty
|
||||
double speedRating = Math.Sqrt(skills[1].DifficultyValue()) * difficulty_multiplier;
|
||||
double starRating = aimRating + speedRating + Math.Abs(aimRating - speedRating) / 2;
|
||||
|
||||
// Todo: These int casts are temporary to achieve 1:1 results with osu!stable, and should be remoevd in the future
|
||||
double hitWindowGreat = (int)(beatmap.HitObjects.First().HitWindows.Great / 2) / timeRate;
|
||||
double preEmpt = (int)BeatmapDifficulty.DifficultyRange(beatmap.BeatmapInfo.BaseDifficulty.ApproachRate, 1800, 1200, 450) / timeRate;
|
||||
|
||||
int maxCombo = beatmap.HitObjects.Count();
|
||||
// Add the ticks + tail of the slider. 1 is subtracted because the "headcircle" would be counted twice (once for the slider itself in the line above)
|
||||
maxCombo += beatmap.HitObjects.OfType<Slider>().Sum(s => s.NestedHitObjects.Count - 1);
|
||||
|
||||
return new OsuDifficultyAttributes(mods, starRating)
|
||||
{
|
||||
AimStrain = aimRating,
|
||||
SpeedStrain = speedRating
|
||||
SpeedStrain = speedRating,
|
||||
ApproachRate = preEmpt > 1200 ? (1800 - preEmpt) / 120 : (1200 - preEmpt) / 150 + 5,
|
||||
OverallDifficulty = (80 - hitWindowGreat) / 6,
|
||||
MaxCombo = maxCombo
|
||||
};
|
||||
}
|
||||
|
||||
|
@ -22,16 +22,6 @@ namespace osu.Game.Rulesets.Osu.Difficulty
|
||||
|
||||
private Mod[] mods;
|
||||
|
||||
/// <summary>
|
||||
/// Approach rate adjusted by mods.
|
||||
/// </summary>
|
||||
private double realApproachRate;
|
||||
|
||||
/// <summary>
|
||||
/// Overall difficulty adjusted by mods.
|
||||
/// </summary>
|
||||
private double realOverallDifficulty;
|
||||
|
||||
private double accuracy;
|
||||
private int scoreMaxCombo;
|
||||
private int countGreat;
|
||||
@ -63,13 +53,6 @@ namespace osu.Game.Rulesets.Osu.Difficulty
|
||||
if (mods.Any(m => !m.Ranked))
|
||||
return 0;
|
||||
|
||||
// Todo: These int casts are temporary to achieve 1:1 results with osu!stable, and should be remoevd in the future
|
||||
double hitWindowGreat = (int)(Beatmap.HitObjects.First().HitWindows.Great / 2) / TimeRate;
|
||||
double preEmpt = (int)BeatmapDifficulty.DifficultyRange(Beatmap.BeatmapInfo.BaseDifficulty.ApproachRate, 1800, 1200, 450) / TimeRate;
|
||||
|
||||
realApproachRate = preEmpt > 1200 ? (1800 - preEmpt) / 120 : (1200 - preEmpt) / 150 + 5;
|
||||
realOverallDifficulty = (80 - hitWindowGreat) / 6;
|
||||
|
||||
// Custom multipliers for NoFail and SpunOut.
|
||||
double multiplier = 1.12f; // This is being adjusted to keep the final pp value scaled around what it used to be when changing things
|
||||
|
||||
@ -94,8 +77,8 @@ namespace osu.Game.Rulesets.Osu.Difficulty
|
||||
categoryRatings.Add("Aim", aimValue);
|
||||
categoryRatings.Add("Speed", speedValue);
|
||||
categoryRatings.Add("Accuracy", accuracyValue);
|
||||
categoryRatings.Add("OD", realOverallDifficulty);
|
||||
categoryRatings.Add("AR", realApproachRate);
|
||||
categoryRatings.Add("OD", Attributes.OverallDifficulty);
|
||||
categoryRatings.Add("AR", Attributes.ApproachRate);
|
||||
categoryRatings.Add("Max Combo", beatmapMaxCombo);
|
||||
}
|
||||
|
||||
@ -120,22 +103,22 @@ namespace osu.Game.Rulesets.Osu.Difficulty
|
||||
aimValue *= Math.Min(Math.Pow(scoreMaxCombo, 0.8f) / Math.Pow(beatmapMaxCombo, 0.8f), 1.0f);
|
||||
|
||||
double approachRateFactor = 1.0f;
|
||||
if (realApproachRate > 10.33f)
|
||||
approachRateFactor += 0.45f * (realApproachRate - 10.33f);
|
||||
else if (realApproachRate < 8.0f)
|
||||
if (Attributes.ApproachRate > 10.33f)
|
||||
approachRateFactor += 0.45f * (Attributes.ApproachRate - 10.33f);
|
||||
else if (Attributes.ApproachRate < 8.0f)
|
||||
{
|
||||
// HD is worth more with lower ar!
|
||||
if (mods.Any(h => h is OsuModHidden))
|
||||
approachRateFactor += 0.02f * (8.0f - realApproachRate);
|
||||
approachRateFactor += 0.02f * (8.0f - Attributes.ApproachRate);
|
||||
else
|
||||
approachRateFactor += 0.01f * (8.0f - realApproachRate);
|
||||
approachRateFactor += 0.01f * (8.0f - Attributes.ApproachRate);
|
||||
}
|
||||
|
||||
aimValue *= approachRateFactor;
|
||||
|
||||
// We want to give more reward for lower AR when it comes to aim and HD. This nerfs high AR and buffs lower AR.
|
||||
if (mods.Any(h => h is OsuModHidden))
|
||||
aimValue *= 1.02 + (11.0f - realApproachRate) / 50.0; // Gives a 1.04 bonus for AR10, a 1.06 bonus for AR9, a 1.02 bonus for AR11.
|
||||
aimValue *= 1.02 + (11.0f - Attributes.ApproachRate) / 50.0; // Gives a 1.04 bonus for AR10, a 1.06 bonus for AR9, a 1.02 bonus for AR11.
|
||||
|
||||
if (mods.Any(h => h is OsuModFlashlight))
|
||||
{
|
||||
@ -146,7 +129,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty
|
||||
// Scale the aim value with accuracy _slightly_
|
||||
aimValue *= 0.5f + accuracy / 2.0f;
|
||||
// It is important to also consider accuracy difficulty when doing that
|
||||
aimValue *= 0.98f + Math.Pow(realOverallDifficulty, 2) / 2500;
|
||||
aimValue *= 0.98f + Math.Pow(Attributes.OverallDifficulty, 2) / 2500;
|
||||
|
||||
return aimValue;
|
||||
}
|
||||
@ -172,7 +155,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty
|
||||
// Scale the speed value with accuracy _slightly_
|
||||
speedValue *= 0.5f + accuracy / 2.0f;
|
||||
// It is important to also consider accuracy difficulty when doing that
|
||||
speedValue *= 0.98f + Math.Pow(realOverallDifficulty, 2) / 2500;
|
||||
speedValue *= 0.98f + Math.Pow(Attributes.OverallDifficulty, 2) / 2500;
|
||||
|
||||
return speedValue;
|
||||
}
|
||||
@ -194,7 +177,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty
|
||||
|
||||
// Lots of arbitrary values from testing.
|
||||
// Considering to use derivation from perfect accuracy in a probabilistic manner - assume normal distribution
|
||||
double accuracyValue = Math.Pow(1.52163f, realOverallDifficulty) * Math.Pow(betterAccuracyPercentage, 24) * 2.83f;
|
||||
double accuracyValue = Math.Pow(1.52163f, Attributes.OverallDifficulty) * Math.Pow(betterAccuracyPercentage, 24) * 2.83f;
|
||||
|
||||
// Bonus for many hitcircles - it's harder to keep good accuracy up for longer
|
||||
accuracyValue *= Math.Min(1.15f, Math.Pow(amountHitObjectsWithAccuracy / 1000.0f, 0.3f));
|
||||
|
@ -1,7 +1,6 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using OpenTK;
|
||||
using osu.Game.Rulesets.Judgements;
|
||||
using osu.Game.Rulesets.Osu.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
@ -12,11 +11,6 @@ namespace osu.Game.Rulesets.Osu.Judgements
|
||||
{
|
||||
public override HitResult MaxResult => HitResult.Great;
|
||||
|
||||
/// <summary>
|
||||
/// The positional hit offset.
|
||||
/// </summary>
|
||||
public Vector2 PositionOffset;
|
||||
|
||||
protected override int NumericResultFor(HitResult result)
|
||||
{
|
||||
switch (result)
|
||||
|
@ -8,6 +8,7 @@ namespace osu.Game.Rulesets.Osu.Judgements
|
||||
public class OsuSliderTailJudgement : OsuJudgement
|
||||
{
|
||||
public override bool AffectsCombo => false;
|
||||
|
||||
protected override int NumericResultFor(HitResult result) => 0;
|
||||
}
|
||||
}
|
||||
|
@ -93,7 +93,6 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
AddJudgement(new OsuJudgement
|
||||
{
|
||||
Result = result,
|
||||
PositionOffset = Vector2.Zero //todo: set to correct value
|
||||
});
|
||||
}
|
||||
|
||||
|
@ -93,6 +93,9 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
base.AccentColour = value;
|
||||
Body.AccentColour = AccentColour;
|
||||
Ball.AccentColour = AccentColour;
|
||||
|
||||
foreach (var drawableHitObject in NestedHitObjects)
|
||||
drawableHitObject.AccentColour = AccentColour;
|
||||
}
|
||||
}
|
||||
|
||||
@ -133,7 +136,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
{
|
||||
if (!userTriggered && Time.Current >= slider.EndTime)
|
||||
{
|
||||
var judgementsCount = NestedHitObjects.Count;
|
||||
var judgementsCount = NestedHitObjects.Count();
|
||||
var judgementsHit = NestedHitObjects.Count(h => h.IsHit);
|
||||
|
||||
var hitFraction = (double)judgementsHit / judgementsCount;
|
||||
|
@ -54,9 +54,9 @@ namespace osu.Game.Rulesets.Osu.Objects
|
||||
|
||||
public virtual bool NewCombo { get; set; }
|
||||
|
||||
public int IndexInCurrentCombo { get; set; }
|
||||
public virtual int IndexInCurrentCombo { get; set; }
|
||||
|
||||
public int ComboIndex { get; set; }
|
||||
public virtual int ComboIndex { get; set; }
|
||||
|
||||
public bool LastInCombo { get; set; }
|
||||
|
||||
|
@ -1,6 +1,7 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using OpenTK;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using System.Collections.Generic;
|
||||
@ -25,6 +26,28 @@ namespace osu.Game.Rulesets.Osu.Objects
|
||||
public Vector2 StackedPositionAt(double t) => StackedPosition + this.CurvePositionAt(t);
|
||||
public override Vector2 EndPosition => Position + this.CurvePositionAt(1);
|
||||
|
||||
public override int ComboIndex
|
||||
{
|
||||
get => base.ComboIndex;
|
||||
set
|
||||
{
|
||||
base.ComboIndex = value;
|
||||
foreach (var n in NestedHitObjects.OfType<IHasComboInformation>())
|
||||
n.ComboIndex = value;
|
||||
}
|
||||
}
|
||||
|
||||
public override int IndexInCurrentCombo
|
||||
{
|
||||
get => base.IndexInCurrentCombo;
|
||||
set
|
||||
{
|
||||
base.IndexInCurrentCombo = value;
|
||||
foreach (var n in NestedHitObjects.OfType<IHasComboInformation>())
|
||||
n.IndexInCurrentCombo = value;
|
||||
}
|
||||
}
|
||||
|
||||
public SliderCurve Curve { get; } = new SliderCurve();
|
||||
|
||||
public List<Vector2> ControlPoints
|
||||
@ -45,6 +68,8 @@ namespace osu.Game.Rulesets.Osu.Objects
|
||||
set { Curve.Distance = value; }
|
||||
}
|
||||
|
||||
public double? LegacyLastTickOffset { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// The position of the cursor at the point of completion of this <see cref="Slider"/> if it was hit
|
||||
/// with as few movements as possible. This is set and used by difficulty calculation.
|
||||
@ -91,6 +116,9 @@ namespace osu.Game.Rulesets.Osu.Objects
|
||||
createSliderEnds();
|
||||
createTicks();
|
||||
createRepeatPoints();
|
||||
|
||||
if (LegacyLastTickOffset != null)
|
||||
TailCircle.StartTime = Math.Max(StartTime + Duration / 2, TailCircle.StartTime - LegacyLastTickOffset.Value);
|
||||
}
|
||||
|
||||
private void createSliderEnds()
|
||||
@ -141,7 +169,8 @@ namespace osu.Game.Rulesets.Osu.Objects
|
||||
var distanceProgress = d / length;
|
||||
var timeProgress = reversed ? 1 - distanceProgress : distanceProgress;
|
||||
|
||||
var firstSample = Samples.FirstOrDefault(s => s.Name == SampleInfo.HIT_NORMAL) ?? Samples.FirstOrDefault(); // TODO: remove this when guaranteed sort is present for samples (https://github.com/ppy/osu/issues/1933)
|
||||
var firstSample = Samples.FirstOrDefault(s => s.Name == SampleInfo.HIT_NORMAL)
|
||||
?? Samples.FirstOrDefault(); // TODO: remove this when guaranteed sort is present for samples (https://github.com/ppy/osu/issues/1933)
|
||||
var sampleList = new List<SampleInfo>();
|
||||
|
||||
if (firstSample != null)
|
||||
|
@ -6,6 +6,7 @@ using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using osu.Game.Rulesets.Osu.UI;
|
||||
using osu.Game.Rulesets.Replays;
|
||||
using osu.Game.Users;
|
||||
|
||||
@ -18,7 +19,7 @@ namespace osu.Game.Rulesets.Osu.Replays
|
||||
/// <summary>
|
||||
/// Constants (for spinners).
|
||||
/// </summary>
|
||||
protected static readonly Vector2 SPINNER_CENTRE = new Vector2(256, 192);
|
||||
protected static readonly Vector2 SPINNER_CENTRE = OsuPlayfield.BASE_SIZE / 2;
|
||||
protected const float SPIN_RADIUS = 50;
|
||||
|
||||
/// <summary>
|
||||
|
@ -30,13 +30,16 @@ namespace osu.Game.Rulesets.Osu.Replays
|
||||
}
|
||||
}
|
||||
|
||||
public override List<InputState> GetPendingStates()
|
||||
public override List<IInput> GetPendingInputs()
|
||||
{
|
||||
return new List<InputState>
|
||||
return new List<IInput>
|
||||
{
|
||||
new MousePositionAbsoluteInput
|
||||
{
|
||||
Position = GamefieldToScreenSpace(Position ?? Vector2.Zero)
|
||||
},
|
||||
new ReplayState<OsuAction>
|
||||
{
|
||||
Mouse = new ReplayMouseState(GamefieldToScreenSpace(Position ?? Vector2.Zero)),
|
||||
PressedActions = CurrentFrame.Actions
|
||||
}
|
||||
};
|
||||
|
@ -1,124 +1,256 @@
|
||||
{
|
||||
"Mappings": [{
|
||||
"StartTime": 500,
|
||||
"Objects": [{
|
||||
"StartTime": 500,
|
||||
"EndTime": 2500,
|
||||
"StartX": 96,
|
||||
"StartY": 192,
|
||||
"EndX": 96,
|
||||
"EndY": 192
|
||||
}]
|
||||
},
|
||||
{
|
||||
"StartTime": 3000,
|
||||
"Objects": [{
|
||||
"StartTime": 3000,
|
||||
"EndTime": 4000,
|
||||
"StartX": 256,
|
||||
"StartY": 192,
|
||||
"EndX": 256,
|
||||
"EndY": 192
|
||||
}]
|
||||
},
|
||||
{
|
||||
"StartTime": 4500,
|
||||
"Objects": [{
|
||||
"StartTime": 4500,
|
||||
"EndTime": 5500,
|
||||
"StartX": 256,
|
||||
"StartY": 192,
|
||||
"EndX": 256,
|
||||
"EndY": 192
|
||||
}]
|
||||
},
|
||||
{
|
||||
"StartTime": 6000,
|
||||
"Objects": [{
|
||||
"StartTime": 6000,
|
||||
"EndTime": 6500,
|
||||
"StartX": 256,
|
||||
"StartY": 192,
|
||||
"EndX": 256,
|
||||
"EndY": 192
|
||||
}]
|
||||
},
|
||||
{
|
||||
"StartTime": 7000,
|
||||
"Objects": [{
|
||||
"StartTime": 7000,
|
||||
"EndTime": 8000,
|
||||
"StartX": 256,
|
||||
"StartY": 128,
|
||||
"EndX": 256,
|
||||
"EndY": 128
|
||||
}]
|
||||
},
|
||||
{
|
||||
"StartTime": 8500,
|
||||
"Objects": [{
|
||||
"StartTime": 8500,
|
||||
"EndTime": 10999,
|
||||
"StartX": 32,
|
||||
"StartY": 192,
|
||||
"EndX": 508.166229,
|
||||
"EndY": 153.299271
|
||||
}]
|
||||
},
|
||||
{
|
||||
"StartTime": 11500,
|
||||
"Objects": [{
|
||||
"StartTime": 11500,
|
||||
"EndTime": 12000,
|
||||
"StartX": 256,
|
||||
"StartY": 192,
|
||||
"EndX": 256,
|
||||
"EndY": 192
|
||||
}]
|
||||
},
|
||||
{
|
||||
"StartTime": 12500,
|
||||
"Objects": [{
|
||||
"StartTime": 12500,
|
||||
"EndTime": 16500,
|
||||
"StartX": 512,
|
||||
"StartY": 320,
|
||||
"EndX": 291.1977,
|
||||
"EndY": 40.799427
|
||||
}]
|
||||
},
|
||||
{
|
||||
"StartTime": 17000,
|
||||
"Objects": [{
|
||||
"StartTime": 17000,
|
||||
"EndTime": 18000,
|
||||
"StartX": 256,
|
||||
"StartY": 256,
|
||||
"EndX": 256,
|
||||
"EndY": 256
|
||||
}]
|
||||
},
|
||||
{
|
||||
"StartTime": 18500,
|
||||
"Objects": [{
|
||||
"StartTime": 18500,
|
||||
"EndTime": 19450,
|
||||
"StartX": 256,
|
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"Y": 192.0
|
||||
}, {
|
||||
"StartTime": 6124.0,
|
||||
"EndTime": 6124.0,
|
||||
"X": 286.023773,
|
||||
"Y": 192.0
|
||||
}, {
|
||||
"StartTime": 6249.0,
|
||||
"EndTime": 6249.0,
|
||||
"X": 276.022522,
|
||||
"Y": 192.0
|
||||
}, {
|
||||
"StartTime": 6374.0,
|
||||
"EndTime": 6374.0,
|
||||
"X": 266.02124,
|
||||
"Y": 192.0
|
||||
}, {
|
||||
"StartTime": 6499.0,
|
||||
"EndTime": 6499.0,
|
||||
"X": 256.02,
|
||||
"Y": 192.0
|
||||
}, {
|
||||
"StartTime": 6624.0,
|
||||
"EndTime": 6624.0,
|
||||
"X": 246.018768,
|
||||
"Y": 192.0
|
||||
}, {
|
||||
"StartTime": 6749.0,
|
||||
"EndTime": 6749.0,
|
||||
"X": 236.017517,
|
||||
"Y": 192.0
|
||||
}, {
|
||||
"StartTime": 6874.0,
|
||||
"EndTime": 6874.0,
|
||||
"X": 226.016251,
|
||||
"Y": 192.0
|
||||
}, {
|
||||
"StartTime": 6999.0,
|
||||
"EndTime": 6999.0,
|
||||
"X": 216.014984,
|
||||
"Y": 192.0
|
||||
}, {
|
||||
"StartTime": 7124.0,
|
||||
"EndTime": 7124.0,
|
||||
"X": 206.013733,
|
||||
"Y": 192.0
|
||||
}, {
|
||||
"StartTime": 7249.0,
|
||||
"EndTime": 7249.0,
|
||||
"X": 196.012512,
|
||||
"Y": 192.0
|
||||
}, {
|
||||
"StartTime": 7374.0,
|
||||
"EndTime": 7374.0,
|
||||
"X": 186.011261,
|
||||
"Y": 192.0
|
||||
}, {
|
||||
"StartTime": 7499.0,
|
||||
"EndTime": 7499.0,
|
||||
"X": 176.01,
|
||||
"Y": 192.0
|
||||
}, {
|
||||
"StartTime": 7624.0,
|
||||
"EndTime": 7624.0,
|
||||
"X": 166.008728,
|
||||
"Y": 192.0
|
||||
}, {
|
||||
"StartTime": 7749.0,
|
||||
"EndTime": 7749.0,
|
||||
"X": 156.0075,
|
||||
"Y": 192.0
|
||||
}, {
|
||||
"StartTime": 7874.0,
|
||||
"EndTime": 7874.0,
|
||||
"X": 146.006256,
|
||||
"Y": 192.0
|
||||
}, {
|
||||
"StartTime": 7999.0,
|
||||
"EndTime": 7999.0,
|
||||
"X": 136.005,
|
||||
"Y": 192.0
|
||||
}, {
|
||||
"StartTime": 8124.0,
|
||||
"EndTime": 8124.0,
|
||||
"X": 126.003738,
|
||||
"Y": 192.0
|
||||
}, {
|
||||
"StartTime": 8249.0,
|
||||
"EndTime": 8249.0,
|
||||
"X": 116.002518,
|
||||
"Y": 192.0
|
||||
}, {
|
||||
"StartTime": 8374.0,
|
||||
"EndTime": 8374.0,
|
||||
"X": 106.001259,
|
||||
"Y": 192.0
|
||||
}, {
|
||||
"StartTime": 8463.0,
|
||||
"EndTime": 8463.0,
|
||||
"X": 96.0,
|
||||
"Y": 192.0
|
||||
}]
|
||||
}]
|
||||
}
|
@ -0,0 +1,20 @@
|
||||
osu file format v14
|
||||
|
||||
[General]
|
||||
StackLeniency: 0.7
|
||||
|
||||
[Difficulty]
|
||||
HPDrainRate:6
|
||||
CircleSize:4
|
||||
OverallDifficulty:7
|
||||
ApproachRate:8.3
|
||||
SliderMultiplier:0.400000005960464
|
||||
SliderTickRate:4
|
||||
|
||||
[TimingPoints]
|
||||
500,500,4,2,1,50,1,0
|
||||
13426,-100,4,3,1,45,0,0
|
||||
14884,-100,4,2,1,50,0,0
|
||||
|
||||
[HitObjects]
|
||||
96,192,500,6,0,L|416:192,2,320.000004768372
|
@ -11,7 +11,6 @@ using osu.Game.Rulesets.Osu.Objects.Drawables.Connections;
|
||||
using osu.Game.Rulesets.UI;
|
||||
using System.Linq;
|
||||
using osu.Game.Rulesets.Judgements;
|
||||
using osu.Game.Rulesets.Osu.Judgements;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.UI
|
||||
{
|
||||
@ -75,7 +74,7 @@ namespace osu.Game.Rulesets.Osu.UI
|
||||
DrawableOsuJudgement explosion = new DrawableOsuJudgement(judgement, judgedObject)
|
||||
{
|
||||
Origin = Anchor.Centre,
|
||||
Position = ((OsuHitObject)judgedObject.HitObject).StackedEndPosition + ((OsuJudgement)judgement).PositionOffset
|
||||
Position = ((OsuHitObject)judgedObject.HitObject).StackedEndPosition
|
||||
};
|
||||
|
||||
judgementLayer.Add(explosion);
|
||||
|
@ -12,7 +12,8 @@ using osu.Game.Tests.Beatmaps;
|
||||
|
||||
namespace osu.Game.Rulesets.Taiko.Tests
|
||||
{
|
||||
internal class TaikoBeatmapConversionTest : BeatmapConversionTest<ConvertValue>
|
||||
[TestFixture]
|
||||
public class TaikoBeatmapConversionTest : BeatmapConversionTest<ConvertValue>
|
||||
{
|
||||
protected override string ResourceAssembly => "osu.Game.Rulesets.Taiko";
|
||||
|
||||
@ -41,7 +42,7 @@ namespace osu.Game.Rulesets.Taiko.Tests
|
||||
protected override Ruleset CreateRuleset() => new TaikoRuleset();
|
||||
}
|
||||
|
||||
internal struct ConvertValue : IEquatable<ConvertValue>
|
||||
public struct ConvertValue : IEquatable<ConvertValue>
|
||||
{
|
||||
/// <summary>
|
||||
/// A sane value to account for osu!stable using ints everwhere.
|
||||
|
@ -0,0 +1,19 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Game.Rulesets.Difficulty;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
|
||||
namespace osu.Game.Rulesets.Taiko.Difficulty
|
||||
{
|
||||
public class TaikoDifficultyAttributes : DifficultyAttributes
|
||||
{
|
||||
public double GreatHitWindow;
|
||||
public int MaxCombo;
|
||||
|
||||
public TaikoDifficultyAttributes(Mod[] mods, double starRating)
|
||||
: base(mods, starRating)
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
@ -3,6 +3,7 @@
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Difficulty;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
@ -34,6 +35,9 @@ namespace osu.Game.Rulesets.Taiko.Difficulty
|
||||
|
||||
protected override DifficultyAttributes Calculate(IBeatmap beatmap, Mod[] mods, double timeRate)
|
||||
{
|
||||
if (!beatmap.HitObjects.Any())
|
||||
return new TaikoDifficultyAttributes(mods, 0);
|
||||
|
||||
var difficultyHitObjects = new List<TaikoHitObjectDifficulty>();
|
||||
|
||||
foreach (var hitObject in beatmap.HitObjects)
|
||||
@ -47,7 +51,12 @@ namespace osu.Game.Rulesets.Taiko.Difficulty
|
||||
|
||||
double starRating = calculateDifficulty(difficultyHitObjects, timeRate) * star_scaling_factor;
|
||||
|
||||
return new DifficultyAttributes(mods, starRating);
|
||||
return new TaikoDifficultyAttributes(mods, starRating)
|
||||
{
|
||||
// Todo: This int cast is temporary to achieve 1:1 results with osu!stable, and should be remoevd in the future
|
||||
GreatHitWindow = (int)(beatmap.HitObjects.First().HitWindows.Great / 2) / timeRate,
|
||||
MaxCombo = beatmap.HitObjects.Count(h => h is Hit)
|
||||
};
|
||||
}
|
||||
|
||||
private bool calculateStrainValues(List<TaikoHitObjectDifficulty> objects, double timeRate)
|
||||
|
@ -8,13 +8,12 @@ using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Difficulty;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Rulesets.Taiko.Objects;
|
||||
|
||||
namespace osu.Game.Rulesets.Taiko.Difficulty
|
||||
{
|
||||
public class TaikoPerformanceCalculator : PerformanceCalculator
|
||||
{
|
||||
private readonly int beatmapMaxCombo;
|
||||
protected new TaikoDifficultyAttributes Attributes => (TaikoDifficultyAttributes)base.Attributes;
|
||||
|
||||
private Mod[] mods;
|
||||
private int countGreat;
|
||||
@ -25,7 +24,6 @@ namespace osu.Game.Rulesets.Taiko.Difficulty
|
||||
public TaikoPerformanceCalculator(Ruleset ruleset, WorkingBeatmap beatmap, Score score)
|
||||
: base(ruleset, beatmap, score)
|
||||
{
|
||||
beatmapMaxCombo = Beatmap.HitObjects.Count(h => h is Hit);
|
||||
}
|
||||
|
||||
public override double Calculate(Dictionary<string, double> categoryDifficulty = null)
|
||||
@ -78,8 +76,8 @@ namespace osu.Game.Rulesets.Taiko.Difficulty
|
||||
strainValue *= Math.Pow(0.985, countMiss);
|
||||
|
||||
// Combo scaling
|
||||
if (beatmapMaxCombo > 0)
|
||||
strainValue *= Math.Min(Math.Pow(Score.MaxCombo, 0.5) / Math.Pow(beatmapMaxCombo, 0.5), 1.0);
|
||||
if (Attributes.MaxCombo > 0)
|
||||
strainValue *= Math.Min(Math.Pow(Score.MaxCombo, 0.5) / Math.Pow(Attributes.MaxCombo, 0.5), 1.0);
|
||||
|
||||
if (mods.Any(m => m is ModHidden))
|
||||
strainValue *= 1.025;
|
||||
@ -94,14 +92,12 @@ namespace osu.Game.Rulesets.Taiko.Difficulty
|
||||
|
||||
private double computeAccuracyValue()
|
||||
{
|
||||
// Todo: This int cast is temporary to achieve 1:1 results with osu!stable, and should be remoevd in the future
|
||||
double hitWindowGreat = (int)(Beatmap.HitObjects.First().HitWindows.Great / 2) / TimeRate;
|
||||
if (hitWindowGreat <= 0)
|
||||
if (Attributes.GreatHitWindow <= 0)
|
||||
return 0;
|
||||
|
||||
// Lots of arbitrary values from testing.
|
||||
// Considering to use derivation from perfect accuracy in a probabilistic manner - assume normal distribution
|
||||
double accValue = Math.Pow(150.0 / hitWindowGreat, 1.1) * Math.Pow(Score.Accuracy, 15) * 22.0;
|
||||
double accValue = Math.Pow(150.0 / Attributes.GreatHitWindow, 1.1) * Math.Pow(Score.Accuracy, 15) * 22.0;
|
||||
|
||||
// Bonus for many hitcircles - it's harder to keep good accuracy up for longer
|
||||
return accValue * Math.Min(1.15, Math.Pow(totalHits / 1500.0, 0.3));
|
||||
|
@ -0,0 +1,26 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
|
||||
namespace osu.Game.Rulesets.Taiko.Judgements
|
||||
{
|
||||
public class TaikoIntermediateSwellJudgement : TaikoJudgement
|
||||
{
|
||||
public override HitResult MaxResult => HitResult.Perfect;
|
||||
|
||||
public override bool AffectsCombo => false;
|
||||
|
||||
public TaikoIntermediateSwellJudgement()
|
||||
{
|
||||
Final = false;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Computes the numeric result value for the combo portion of the score.
|
||||
/// </summary>
|
||||
/// <param name="result">The result to compute the value for.</param>
|
||||
/// <returns>The numeric result value.</returns>
|
||||
protected override int NumericResultFor(HitResult result) => 0;
|
||||
}
|
||||
}
|
@ -86,6 +86,9 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
||||
switch (State.Value)
|
||||
{
|
||||
case ArmedState.Idle:
|
||||
SecondHitAllowed = false;
|
||||
validKeyPressed = false;
|
||||
|
||||
UnproxyContent();
|
||||
this.Delay(HitObject.HitWindows.HalfWindowFor(HitResult.Miss)).Expire();
|
||||
break;
|
||||
@ -95,8 +98,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
||||
break;
|
||||
case ArmedState.Hit:
|
||||
// If we're far enough away from the left stage, we should bring outselves in front of it
|
||||
if (X >= -0.05f)
|
||||
ProxyContent();
|
||||
ProxyContent();
|
||||
|
||||
var flash = circlePiece?.FlashBox;
|
||||
if (flash != null)
|
||||
|
@ -3,6 +3,7 @@
|
||||
|
||||
using System;
|
||||
using System.Linq;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Rulesets.Taiko.Judgements;
|
||||
|
||||
@ -46,6 +47,19 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
||||
AddJudgement(new TaikoStrongHitJudgement { Result = HitResult.Great });
|
||||
}
|
||||
|
||||
protected override void UpdateState(ArmedState state)
|
||||
{
|
||||
base.UpdateState(state);
|
||||
|
||||
switch (state)
|
||||
{
|
||||
case ArmedState.Idle:
|
||||
firstHitTime = 0;
|
||||
firstKeyHeld = false;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
public override bool OnReleased(TaikoAction action)
|
||||
{
|
||||
if (action == firstHitAction)
|
||||
|
@ -2,7 +2,6 @@
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using System.Linq;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
@ -20,6 +19,11 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
||||
{
|
||||
public class DrawableSwell : DrawableTaikoHitObject<Swell>
|
||||
{
|
||||
/// <summary>
|
||||
/// A judgement is only displayed when the user has complete the swell (either a hit or miss).
|
||||
/// </summary>
|
||||
public override bool DisplayJudgement => AllJudged;
|
||||
|
||||
private const float target_ring_thick_border = 1.4f;
|
||||
private const float target_ring_thin_border = 1f;
|
||||
private const float target_ring_scale = 5f;
|
||||
@ -29,11 +33,6 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
||||
private readonly CircularContainer targetRing;
|
||||
private readonly CircularContainer expandingRing;
|
||||
|
||||
/// <summary>
|
||||
/// The amount of times the user has hit this swell.
|
||||
/// </summary>
|
||||
private int userHits;
|
||||
|
||||
private readonly SwellSymbolPiece symbol;
|
||||
|
||||
public DrawableSwell(Swell swell)
|
||||
@ -129,9 +128,9 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
||||
{
|
||||
if (userTriggered)
|
||||
{
|
||||
userHits++;
|
||||
AddJudgement(new TaikoIntermediateSwellJudgement());
|
||||
|
||||
var completion = (float)userHits / HitObject.RequiredHits;
|
||||
var completion = (float)Judgements.Count / HitObject.RequiredHits;
|
||||
|
||||
expandingRing
|
||||
.FadeTo(expandingRing.Alpha + MathHelper.Clamp(completion / 16, 0.1f, 0.6f), 50)
|
||||
@ -142,7 +141,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
||||
|
||||
expandingRing.ScaleTo(1f + Math.Min(target_ring_scale - 1f, (target_ring_scale - 1f) * completion * 1.3f), 260, Easing.OutQuint);
|
||||
|
||||
if (userHits == HitObject.RequiredHits)
|
||||
if (Judgements.Count == HitObject.RequiredHits)
|
||||
AddJudgement(new TaikoJudgement { Result = HitResult.Great });
|
||||
}
|
||||
else
|
||||
@ -151,7 +150,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
||||
return;
|
||||
|
||||
//TODO: THIS IS SHIT AND CAN'T EXIST POST-TAIKO WORLD CUP
|
||||
AddJudgement(userHits > HitObject.RequiredHits / 2
|
||||
AddJudgement(Judgements.Count > HitObject.RequiredHits / 2
|
||||
? new TaikoJudgement { Result = HitResult.Good }
|
||||
: new TaikoJudgement { Result = HitResult.Miss });
|
||||
}
|
||||
@ -162,23 +161,22 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
||||
const float preempt = 100;
|
||||
const float out_transition_time = 300;
|
||||
|
||||
double untilStartTime = HitObject.StartTime - Time.Current;
|
||||
double untilJudgement = untilStartTime + (Judgements.FirstOrDefault()?.TimeOffset ?? 0) + HitObject.Duration;
|
||||
|
||||
targetRing.Delay(untilStartTime - preempt).ScaleTo(target_ring_scale, preempt * 4, Easing.OutQuint);
|
||||
this.Delay(untilJudgement).FadeOut(out_transition_time, Easing.Out);
|
||||
|
||||
switch (state)
|
||||
{
|
||||
case ArmedState.Idle:
|
||||
UnproxyContent();
|
||||
expandingRing.FadeTo(0);
|
||||
using (BeginAbsoluteSequence(HitObject.StartTime - preempt, true))
|
||||
targetRing.ScaleTo(target_ring_scale, preempt * 4, Easing.OutQuint);
|
||||
break;
|
||||
case ArmedState.Miss:
|
||||
case ArmedState.Hit:
|
||||
bodyContainer.Delay(untilJudgement).ScaleTo(1.4f, out_transition_time);
|
||||
this.FadeOut(out_transition_time, Easing.Out);
|
||||
bodyContainer.ScaleTo(1.4f, out_transition_time);
|
||||
|
||||
Expire();
|
||||
break;
|
||||
}
|
||||
|
||||
Expire();
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
|
@ -17,6 +17,6 @@ namespace osu.Game.Rulesets.Taiko.Replays
|
||||
|
||||
protected override bool IsImportant(TaikoReplayFrame frame) => frame.Actions.Any();
|
||||
|
||||
public override List<InputState> GetPendingStates() => new List<InputState> { new ReplayState<TaikoAction> { PressedActions = CurrentFrame.Actions } };
|
||||
public override List<IInput> GetPendingInputs() => new List<IInput> { new ReplayState<TaikoAction> { PressedActions = CurrentFrame.Actions } };
|
||||
}
|
||||
}
|
||||
|
@ -27,14 +27,12 @@ namespace osu.Game.Rulesets.Taiko
|
||||
|
||||
public override IEnumerable<KeyBinding> GetDefaultKeyBindings(int variant = 0) => new[]
|
||||
{
|
||||
new KeyBinding(InputKey.MouseLeft, TaikoAction.LeftCentre),
|
||||
new KeyBinding(InputKey.MouseRight, TaikoAction.LeftRim),
|
||||
new KeyBinding(InputKey.D, TaikoAction.LeftRim),
|
||||
new KeyBinding(InputKey.F, TaikoAction.LeftCentre),
|
||||
new KeyBinding(InputKey.J, TaikoAction.RightCentre),
|
||||
new KeyBinding(InputKey.K, TaikoAction.RightRim),
|
||||
new KeyBinding(InputKey.MouseLeft, TaikoAction.LeftCentre),
|
||||
new KeyBinding(InputKey.MouseLeft, TaikoAction.RightCentre),
|
||||
new KeyBinding(InputKey.MouseRight, TaikoAction.LeftRim),
|
||||
new KeyBinding(InputKey.MouseRight, TaikoAction.RightRim),
|
||||
};
|
||||
|
||||
public override IEnumerable<Mod> ConvertLegacyMods(LegacyMods mods)
|
||||
|
@ -37,7 +37,7 @@ namespace osu.Game.Rulesets.Taiko.UI
|
||||
private void loadBarLines()
|
||||
{
|
||||
TaikoHitObject lastObject = Beatmap.HitObjects[Beatmap.HitObjects.Count - 1];
|
||||
double lastHitTime = 1 + (lastObject as IHasEndTime)?.EndTime ?? lastObject.StartTime;
|
||||
double lastHitTime = 1 + ((lastObject as IHasEndTime)?.EndTime ?? lastObject.StartTime);
|
||||
|
||||
var timingPoints = Beatmap.ControlPointInfo.TimingPoints.ToList();
|
||||
|
||||
@ -69,11 +69,7 @@ namespace osu.Game.Rulesets.Taiko.UI
|
||||
bool isMajor = currentBeat % (int)currentPoint.TimeSignature == 0;
|
||||
Playfield.Add(isMajor ? new DrawableBarLineMajor(barLine) : new DrawableBarLine(barLine));
|
||||
|
||||
double bl = currentPoint.BeatLength;
|
||||
if (bl < 800)
|
||||
bl *= (int)currentPoint.TimeSignature;
|
||||
|
||||
time += bl;
|
||||
time += currentPoint.BeatLength * (int)currentPoint.TimeSignature;
|
||||
currentBeat++;
|
||||
}
|
||||
}
|
||||
|
@ -65,17 +65,19 @@ namespace osu.Game.Tests.Visual
|
||||
|
||||
foreach (var rulesetInfo in rulesets.AvailableRulesets)
|
||||
{
|
||||
var ruleset = rulesetInfo.CreateInstance();
|
||||
var instance = rulesetInfo.CreateInstance();
|
||||
var testBeatmap = createTestBeatmap(rulesetInfo);
|
||||
|
||||
beatmaps.Add(testBeatmap);
|
||||
|
||||
AddStep("set ruleset", () => Ruleset.Value = rulesetInfo);
|
||||
|
||||
selectBeatmap(testBeatmap);
|
||||
|
||||
testBeatmapLabels(ruleset);
|
||||
testBeatmapLabels(instance);
|
||||
|
||||
// TODO: adjust cases once more info is shown for other gamemodes
|
||||
switch (ruleset)
|
||||
switch (instance)
|
||||
{
|
||||
case OsuRuleset _:
|
||||
testInfoLabels(5);
|
||||
|
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Reference in New Issue
Block a user