mirror of
https://github.com/ppy/osu.git
synced 2024-12-14 09:32:55 +08:00
Merge branch 'master' into remove-migration-notice
This commit is contained in:
commit
6cc0a69413
@ -9,14 +9,14 @@ using OpenTK.Graphics;
|
||||
|
||||
namespace osu.Game.Beatmaps.Drawables
|
||||
{
|
||||
public class DifficultyColouredContainer : Container, IHasAccentColour
|
||||
public abstract class DifficultyColouredContainer : Container, IHasAccentColour
|
||||
{
|
||||
public Color4 AccentColour { get; set; }
|
||||
|
||||
private readonly BeatmapInfo beatmap;
|
||||
private OsuColour palette;
|
||||
|
||||
public DifficultyColouredContainer(BeatmapInfo beatmap)
|
||||
protected DifficultyColouredContainer(BeatmapInfo beatmap)
|
||||
{
|
||||
this.beatmap = beatmap;
|
||||
}
|
||||
|
@ -3,10 +3,14 @@
|
||||
|
||||
using System;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Containers;
|
||||
using OpenTK;
|
||||
using OpenTK.Graphics;
|
||||
|
||||
namespace osu.Game.Beatmaps.Drawables
|
||||
{
|
||||
@ -14,7 +18,8 @@ namespace osu.Game.Beatmaps.Drawables
|
||||
{
|
||||
private readonly BeatmapInfo beatmap;
|
||||
|
||||
public DifficultyIcon(BeatmapInfo beatmap) : base(beatmap)
|
||||
public DifficultyIcon(BeatmapInfo beatmap)
|
||||
: base(beatmap)
|
||||
{
|
||||
if (beatmap == null)
|
||||
throw new ArgumentNullException(nameof(beatmap));
|
||||
@ -28,16 +33,29 @@ namespace osu.Game.Beatmaps.Drawables
|
||||
{
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new SpriteIcon
|
||||
new CircularContainer
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Scale = new Vector2(0.84f),
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = AccentColour,
|
||||
Icon = FontAwesome.fa_circle
|
||||
Masking = true,
|
||||
EdgeEffect = new EdgeEffectParameters
|
||||
{
|
||||
Colour = Color4.Black.Opacity(0.08f),
|
||||
Type = EdgeEffectType.Shadow,
|
||||
Radius = 5,
|
||||
},
|
||||
Child = new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = AccentColour,
|
||||
},
|
||||
},
|
||||
new ConstrainedIconContainer
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
// the null coalesce here is only present to make unit tests work (ruleset dlls aren't copied correctly for testing at the moment)
|
||||
Icon = beatmap.Ruleset?.CreateInstance().CreateIcon() ?? new SpriteIcon { Icon = FontAwesome.fa_question_circle_o }
|
||||
|
69
osu.Game/Storyboards/Drawables/DrawableStoryboardSample.cs
Normal file
69
osu.Game/Storyboards/Drawables/DrawableStoryboardSample.cs
Normal file
@ -0,0 +1,69 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System.IO;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Audio.Sample;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Beatmaps;
|
||||
|
||||
namespace osu.Game.Storyboards.Drawables
|
||||
{
|
||||
public class DrawableStoryboardSample : Component
|
||||
{
|
||||
/// <summary>
|
||||
/// The amount of time allowable beyond the start time of the sample, for the sample to start.
|
||||
/// </summary>
|
||||
private const double allowable_late_start = 100;
|
||||
|
||||
private readonly StoryboardSample sample;
|
||||
private SampleChannel channel;
|
||||
|
||||
public override bool RemoveWhenNotAlive => false;
|
||||
|
||||
public DrawableStoryboardSample(StoryboardSample sample)
|
||||
{
|
||||
this.sample = sample;
|
||||
LifetimeStart = sample.Time;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(IBindableBeatmap beatmap)
|
||||
{
|
||||
// Try first with the full name, then attempt with no path
|
||||
channel = beatmap.Value.Skin.GetSample(sample.Path) ?? beatmap.Value.Skin.GetSample(Path.ChangeExtension(sample.Path, null));
|
||||
|
||||
if (channel != null)
|
||||
channel.Volume.Value = sample.Volume / 100;
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
|
||||
// TODO: this logic will need to be consolidated with other game samples like hitsounds.
|
||||
if (Time.Current < sample.Time)
|
||||
{
|
||||
// We've rewound before the start time of the sample
|
||||
channel?.Stop();
|
||||
|
||||
// In the case that the user fast-forwards to a point far beyond the start time of the sample,
|
||||
// we want to be able to fall into the if-conditional below (therefore we must not have a life time end)
|
||||
LifetimeStart = sample.Time;
|
||||
LifetimeEnd = double.MaxValue;
|
||||
}
|
||||
else if (Time.Current - Time.Elapsed < sample.Time)
|
||||
{
|
||||
// We've passed the start time of the sample. We only play the sample if we're within an allowable range
|
||||
// from the sample's start, to reduce layering if we've been fast-forwarded far into the future
|
||||
if (Time.Current - sample.Time < allowable_late_start)
|
||||
channel?.Play();
|
||||
|
||||
// In the case that the user rewinds to a point far behind the start time of the sample,
|
||||
// we want to be able to fall into the if-conditional above (therefore we must not have a life time start)
|
||||
LifetimeStart = double.MinValue;
|
||||
LifetimeEnd = sample.Time;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -2,14 +2,14 @@
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Framework.Graphics;
|
||||
using System;
|
||||
using osu.Game.Storyboards.Drawables;
|
||||
|
||||
namespace osu.Game.Storyboards
|
||||
{
|
||||
public class StoryboardSample : IStoryboardElement
|
||||
{
|
||||
public string Path { get; set; }
|
||||
public bool IsDrawable => false;
|
||||
public bool IsDrawable => true;
|
||||
|
||||
public double Time;
|
||||
public float Volume;
|
||||
@ -21,9 +21,6 @@ namespace osu.Game.Storyboards
|
||||
Volume = volume;
|
||||
}
|
||||
|
||||
public Drawable CreateDrawable()
|
||||
{
|
||||
throw new InvalidOperationException();
|
||||
}
|
||||
public Drawable CreateDrawable() => new DrawableStoryboardSample(this);
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user