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Also block keyboard completely
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@ -22,8 +22,11 @@ namespace osu.Game.Graphics.Containers
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protected virtual bool PlaySamplesOnStateChange => true;
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protected override bool BlockPassThroughKeyboard => true;
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private PreviewTrackManager previewTrackManager;
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protected readonly Bindable<OverlayActivation> OverlayActivationMode = new Bindable<OverlayActivation>(OverlayActivation.All);
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protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent)
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