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Commit Graph

598 Commits

Author SHA1 Message Date
Dean Herbert
66253a0bd4 Handle selection on mouse down instead of click
This is how other elements work, and feels better with drag preselection
2019-11-05 02:21:50 +09:00
Dean Herbert
bcf8a6d514 Fix slider creation regressing with path selection changes 2019-11-03 19:59:37 +09:00
Dean Herbert
f69a641d35
Merge branch 'master' into slider-controlpoint-deletion 2019-11-03 19:32:10 +09:00
Dean Herbert
1155aacd90
Update sliders when control points change (#6680)
Update sliders when control points change
2019-11-03 19:05:48 +09:00
Dean Herbert
f849926049
Merge branch 'master' into slider-controlpoint-deletion 2019-11-03 19:05:17 +09:00
Dean Herbert
4dbdfcdd3c Change control to toggle rather than always select 2019-11-03 18:41:29 +09:00
smoogipoo
41ae66d517 Update slider when control points change 2019-10-31 18:24:38 +09:00
smoogipoo
18f374eec6 Deselect deleted control points 2019-10-31 17:58:33 +09:00
smoogipoo
78194cfa6e Implement slider control point deletions 2019-10-31 17:54:09 +09:00
smoogipoo
43b2cbb865 Implement slider control point deletion 2019-10-31 17:39:57 +09:00
smoogipoo
20aeb7aaff Implement multiple selection 2019-10-31 17:25:30 +09:00
smoogipoo
8d50b155e8 Make selection happen on click only 2019-10-31 17:13:10 +09:00
smoogipoo
cfdf710676 Add test 2019-10-31 16:51:58 +09:00
smoogipoo
e23a75c64a Implement control point selection 2019-10-31 16:23:54 +09:00
Dean Herbert
194e501f86
Merge branch 'master' into snapping-refactor 2019-10-26 14:20:08 +09:00
smoogipoo
da6ee05dd6 Fix not being able to drag non-snaked sliders 2019-10-25 18:37:44 +09:00
smoogipoo
607b4d874a Refactor flow of snapping through HitObjectComposer 2019-10-25 16:40:30 +09:00
smoogipoo
a6458fdeab Re-use slider type 2019-10-24 19:04:24 +09:00
smoogipoo
b7af4acdbf Allow not having a composer 2019-10-24 19:04:00 +09:00
smoogipoo
0af5706db6 Snap path during control point movement 2019-10-24 19:02:59 +09:00
smoogipoo
f45f17339c Implement slider path distance snapping 2019-10-24 18:17:30 +09:00
smoogipoo
436941cda3 Add comment 2019-10-23 17:58:44 +09:00
smoogipoo
b903edca45 Don't snap slider control point placement 2019-10-23 16:03:16 +09:00
Dean Herbert
e3fa5f1da3
Merge branch 'master' into beatsnap-grid-integration 2019-10-21 18:44:34 +09:00
smoogipoo
c34d3362df Fix hit circles selection area being too large 2019-10-21 17:14:08 +09:00
Dean Herbert
b157aaead1 Merge remote-tracking branch 'upstream/master' into beatsnap-grid-integration 2019-10-21 17:09:43 +09:00
smoogipoo
38c2c328ff Rename HitObject -> DrawableObject in selection blueprints 2019-10-21 17:04:56 +09:00
smoogipoo
96649e0a6a Fix selection blueprints not respecting stacking 2019-10-21 15:03:49 +09:00
smoogipoo
5dd5a070e0 Show placement grid from hitobjects at the current time 2019-10-18 19:03:19 +09:00
Dean Herbert
99ea45da41
Merge pull request #6474 from smoogipoo/osu-beatsnapping-grid
Implement osu!'s beat snapping grid
2019-10-18 16:27:03 +09:00
smoogipoo
f1d7e7e7f6 Merge branch 'placement-blueprint-starttime' into beatsnap-grid-integration 2019-10-18 13:49:09 +09:00
smoogipoo
c4704f6a29 Add beat snap grid to the composer 2019-10-18 12:47:52 +09:00
smoogipoo
5ccdd2b203 Mask the osu! beatsnap grid 2019-10-18 12:38:43 +09:00
Dean Herbert
f3ed71d336 Move scoring distance constant to a central/shared location 2019-10-17 16:36:47 +09:00
Dean Herbert
f92331531c Rename grid to DistanceSnap to be more in line with its purpose 2019-10-17 15:32:02 +09:00
smoogipoo
79b2c7b480 Make BeginPlacement() set the hitobject start time 2019-10-16 20:04:15 +09:00
Dean Herbert
f3c38ae089
Merge branch 'master' into osu-beatsnapping-grid 2019-10-13 18:38:57 +09:00
smoogipoo
45835f97a1 Split out grids into separate files 2019-10-11 18:41:17 +09:00
smoogipoo
2e2768870f Merge remote-tracking branch 'origin/master' into editor-selection-movement-params 2019-10-10 16:38:41 +09:00
smoogipoo
8b661e624d Remove drag from class/method namings + refactor 2019-10-08 19:08:31 +09:00
smoogipoo
08d043f447 Move selection relative to the hitobject start positions 2019-10-08 18:57:03 +09:00
smoogipoo
e265beb289 Fix merge error 2019-10-07 18:49:59 +09:00
Dean Herbert
179cde917b
Merge branch 'master' into rework-selection-updates 2019-10-06 15:00:56 +08:00
smoogipoo
652acac87f Move placement movement event to BlueprintContainer 2019-10-03 16:14:42 +09:00
smoogipoo
90ad1c5166 Add more tests for slider selection blueprint 2019-10-01 19:33:27 +09:00
smoogipoo
ba5c9547e1 Add more tests for hitcircle selection blueprint 2019-10-01 19:33:15 +09:00
smoogipoo
bddaead72e Make hitobject pieces able to update dynamically 2019-09-27 18:45:22 +09:00
smoogipoo
4fc37d1137 Remove SliderPiece + HitObjectPiece 2019-09-27 18:01:55 +09:00
smoogipoo
f64fe22f36 Remove bindables from osu! selection blueprints 2019-09-27 18:00:24 +09:00
smoogipoo
6641811125 Add EditorWorkingBeatmap for reuse of the playable beatmap 2019-08-29 19:41:12 +09:00
Dean Herbert
e50b70d615 Centralise osu! circle radius specification 2019-07-22 14:40:02 +09:00
smoogipoo
d7c09e7dbd Merge remote-tracking branch 'origin/master' into fix-new-inspections
# Conflicts:
#	osu.Game.Rulesets.Catch/Judgements/CatchDropletJudgement.cs
#	osu.Game.Rulesets.Catch/Judgements/CatchJudgement.cs
#	osu.Game.Rulesets.Mania/Scoring/ManiaScoreProcessor.cs
#	osu.Game.Rulesets.Osu/Replays/OsuAutoGenerator.cs
#	osu.Game.Rulesets.Osu/UI/Cursor/CursorTrail.cs
#	osu.Game.Tests/Visual/SongSelect/TestCaseBeatmapScoresContainer.cs
#	osu.Game/Graphics/OsuFont.cs
#	osu.Game/Online/API/Requests/Responses/APILegacyScoreInfo.cs
#	osu.Game/Overlays/Profile/Header/BadgeContainer.cs
#	osu.Game/Overlays/Profile/ProfileHeader.cs
#	osu.Game/Screens/Select/PlaySongSelect.cs
#	osu.Game/Skinning/LegacySkinDecoder.cs
2019-05-07 13:20:17 +09:00
smoogipoo
0222424aef Make mods IReadOnlyList<Mod> gamewide
Prevents potential multiple evaluations of enumerable.
2019-04-10 17:20:36 +09:00
smoogipoo
c584967eb1 Remove mods from workingbeatmap 2019-04-09 12:59:32 +09:00
Dean Herbert
c39c37a18d Apply more missed cases 2019-04-01 12:44:46 +09:00
Dean Herbert
612db31c38 Apply newline additions 2019-04-01 12:16:32 +09:00
Dean Herbert
d53e6f7e0e Remove unused references 2019-03-31 01:34:50 +09:00
Dean Herbert
42eaabe24c Fix editor blueprints being misplaced
Regressed with PlayfieldAdjustmentContainer changes.
2019-03-31 01:29:37 +09:00
Dean Herbert
785433bb74
Merge branch 'master' into universal-playfield-adjust 2019-03-29 11:25:54 +09:00
Dean Herbert
fbc97edc55 Add base cursor class to retrieve true visibility state 2019-03-26 13:41:30 +09:00
Dean Herbert
ed3746e166 Make PlayfieldAdjustmentContainer universal 2019-03-26 13:32:44 +09:00
Dean Herbert
7254b765b0 Fix gameplay cursor showing in editor 2019-03-20 19:26:24 +09:00
Dean Herbert
baea7230bc Rename RulesetContainer to DrawableRuleset 2019-03-19 23:47:31 +09:00
Dean Herbert
3ccc76e18f Merge remote-tracking branch 'upstream/master' into cursor-in-playfield 2019-03-08 14:50:46 +09:00
Dean Herbert
340997f505 Rename remaining usage of PathWidth naming convention 2019-03-07 20:21:59 +09:00
David Zhao
b3e046c4d1 Rename PathWidth to PathRadius 2019-03-07 17:39:19 +09:00
Dean Herbert
62716851a1 Revert some unnecessary changes 2019-03-06 17:41:54 +09:00
Dean Herbert
acf518c208 Move cursor inside playfield 2019-03-06 17:41:54 +09:00
Dean Herbert
367bc53a06 Revert some more instances of 'e' variable names 2019-02-22 20:15:25 +09:00
smoogipoo
d8c55bc729 Adjust namespaces 2019-02-21 19:05:52 +09:00
smoogipoo
bca347427f Update with framework bindable changes 2019-02-21 18:56:34 +09:00
ProgrammaticNajel
2058604ef3 Typo fix 2019-01-26 23:10:13 +08:00
ProgrammaticNajel
0797f5d644 Update SliderPlacementBlueprint.cs 2019-01-26 22:56:31 +08:00
ProgrammaticNajel
e71b13683a Add null check 2019-01-26 22:55:33 +08:00
ProgrammaticNajel
e939f75f4b Transform screen mouse coordinates to local space coordinates. 2019-01-26 18:19:01 +08:00
Dean Herbert
8617aaa2a7 Update licence header (and remove year) 2019-01-24 17:43:03 +09:00
smoogipoo
f9f300b215 Fix drag breaking if scrolling while dragging 2018-11-26 16:08:56 +09:00
smoogipoo
56032a4522 Merge branch 'mania-selection-movement' into inter-column-movements
# Conflicts:
#	osu.Game.Rulesets.Mania/Edit/Blueprints/ManiaSelectionBlueprint.cs
#	osu.Game/Screens/Edit/Compose/Components/SelectionHandler.cs
2018-11-26 11:45:48 +09:00
smoogipoo
f27bd3ef3e OpenTK -> osuTK 2018-11-20 17:14:59 +09:00
smoogipoo
55edeb095d SelectionBox -> SelectionHandler 2018-11-19 16:58:11 +09:00
smoogipoo
4cbda97b1e Move positional adjustment to SelectionBox 2018-11-16 17:12:24 +09:00
smoogipoo
df7515b66f Pass all selected hitobjects to the selection blueprints 2018-11-15 21:01:09 +09:00
Dean Herbert
1501e05c04
Merge branch 'master' into fix-mask-disposal 2018-11-14 21:27:37 +09:00
Dean Herbert
84d16ee71b
Merge branch 'master' into placement-hiding 2018-11-14 16:59:41 +09:00
smoogipoo
050af88be9 Fix post-merge issues 2018-11-14 14:29:22 +09:00
smoogipoo
29422345f7 Merge remote-tracking branch 'origin/master' into fix-mask-disposal
# Conflicts:
#	osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/Components/PathControlPointVisualiser.cs
#	osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/Components/SliderCirclePiece.cs
#	osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSlider.cs
#	osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSliderHead.cs
#	osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSliderTail.cs
#	osu.Game.Rulesets.Osu/Objects/Slider.cs
2018-11-14 14:03:25 +09:00
smoogipoo
819cba31ce Fix spinners not starting placement with the first click 2018-11-13 12:52:44 +09:00
smoogipoo
f3ba429701 Make sure control points is internally initialised 2018-11-12 17:14:06 +09:00
smoogipoo
d594ce3530 Revert "Make SliderPath.ControlPoints read-only"
This reverts commit 3b88d94793.

# Conflicts:
#	osu.Game/Rulesets/Objects/SliderPath.cs
2018-11-12 16:20:38 +09:00
smoogipoo
3b88d94793 Make SliderPath.ControlPoints read-only 2018-11-12 14:03:54 +09:00
smoogipoo
51e4feeda7 Adjust to new path structure 2018-11-12 13:55:14 +09:00
smoogipoo
54ab256c8e Instantiate a new path rather than setting properties on it
# Conflicts:
#	osu.Game.Rulesets.Catch/Beatmaps/CatchBeatmapConverter.cs
#	osu.Game.Rulesets.Catch/Objects/JuiceStream.cs
#	osu.Game.Rulesets.Osu/Beatmaps/OsuBeatmapConverter.cs
#	osu.Game/Rulesets/Objects/Legacy/Catch/ConvertHitObjectParser.cs
#	osu.Game/Rulesets/Objects/Legacy/Mania/ConvertHitObjectParser.cs
#	osu.Game/Rulesets/Objects/Legacy/Osu/ConvertHitObjectParser.cs
#	osu.Game/Rulesets/Objects/Legacy/Taiko/ConvertHitObjectParser.cs
#	osu.Game/Rulesets/Objects/SliderPath.cs
2018-11-12 13:50:19 +09:00
smoogipoo
13279f707b Cleanups 2018-11-09 14:19:50 +09:00
smoogipoo
cc8531790a Use bindables for hitobject events 2018-11-09 13:58:46 +09:00
smoogipoo
5d51719572 Make selection blueprints handle position adjustments 2018-11-07 16:21:32 +09:00
smoogipoo
2612fd3099 Adjust ruleset-specific namespaces 2018-11-07 16:10:21 +09:00
smoogipoo
85f96ad62f Fix a few missed renames 2018-11-06 18:07:53 +09:00
smoogipoo
bd775af274 PlacementMask -> PlacementBlueprint 2018-11-06 18:04:03 +09:00
smoogipoo
11be820efe CreateMaskFor -> CreateBlueprintFor 2018-11-06 18:03:21 +09:00
smoogipoo
f2a5f28ea2 SelectionMask -> SelectionBlueprint 2018-11-06 17:56:04 +09:00
Dean Herbert
63cbc8e0e8
Merge branch 'master' into slider-placement 2018-11-02 19:45:34 +09:00
Dean Herbert
e6ee3dc73e Use framework helper functions for path approximation 2018-11-02 19:26:29 +09:00
smoogipoo
2ac4f2b6af Lock spinners to centre of screen 2018-11-01 19:24:58 +09:00
smoogipoo
d78348f178 Reduce duplicate code 2018-11-01 19:23:37 +09:00
smoogipoo
1aae123ff5 Make approximators share an interface 2018-11-01 19:16:44 +09:00
Dean Herbert
1265d5ac0b
Merge branch 'master' into spinner-placement-2 2018-11-01 18:05:44 +09:00
Dean Herbert
c1304eca1b Merge remote-tracking branch 'upstream/master' into slider-placement 2018-11-01 17:59:37 +09:00
Dean Herbert
bb2f8deb18 ControlPoint -> PathControlPoint
Also Curve -> Path.
2018-11-01 03:56:51 +09:00
smoogipoo
ffec532079 Fix segment control points not changing in unison 2018-10-31 19:02:47 +09:00
smoogipoo
d2fbf05137 Reduce size of control point 2018-10-31 18:01:53 +09:00
smoogipoo
aec1d95f04 Implement spinner placement 2018-10-29 18:37:28 +09:00
smoogipoo
e04ad8357d Make spinner piece respond to scale changes 2018-10-29 18:37:12 +09:00
smoogipoo
af1de01ed6 Add a spinner selection mask 2018-10-29 18:23:23 +09:00
smoogipoo
2ae7b42244 Fix control points disappearing if moved offscreen 2018-10-29 16:15:15 +09:00
smoogipoo
5998d6454b Use ControlPointVisualiser instead of custom implementation 2018-10-29 15:56:17 +09:00
smoogipoo
08b16be3b8 Merge branch 'slider-controlpoint-masks' into slider-placement
# Conflicts:
#	osu.Game.Rulesets.Osu/Edit/Masks/SliderMasks/Components/SliderBodyPiece.cs
#	osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSlider.cs
2018-10-29 15:55:38 +09:00
smoogipoo
c1fffde10d Fix broken conditional 2018-10-29 15:52:28 +09:00
smoogipoo
acd703c27b Make sliders respond to control point changes 2018-10-29 15:36:43 +09:00
smoogipoo
b0f5ace0e8 Implement slider control point visualisation 2018-10-29 15:29:34 +09:00
smoogipoo
660cd24750 Make sliders respond to scale changes 2018-10-29 15:26:28 +09:00
smoogipoo
a9f1484e8b Fix some post-rebase issues 2018-10-29 15:26:28 +09:00
smoogipoo
4fa511043e Use common body piece 2018-10-29 15:26:28 +09:00
smoogipoo
b28f44087d Bring up to date with further placement changes 2018-10-29 15:26:28 +09:00
smoogipoo
6310c183fa Modify slider position directly 2018-10-29 15:26:07 +09:00
smoogipoo
8fa783b4c5 Use begin/end placement methods 2018-10-29 15:26:07 +09:00
smoogipoo
a491fb42df Set slider start time when head is placed 2018-10-29 15:26:07 +09:00
smoogipoo
9540e53e32 Initial controlpoint implementation 2018-10-29 15:26:07 +09:00
smoogipoo
2c4616dbb1 Adjust visual display of the placement curve 2018-10-29 15:26:07 +09:00
smoogipoo
402950b132 Implement path drawing 2018-10-29 15:26:07 +09:00
smoogipoo
bd915e8dca Implement initial slider placement (linear) 2018-10-29 15:26:06 +09:00
smoogipoo
38ce8f8af1 Refactor SliderSelectionMask 2018-10-29 15:26:06 +09:00
smoogipoo
9b19050faf Update with slider body changes 2018-10-29 15:25:20 +09:00
smoogipoo
22c545ea8c Make circle piece respond to hitobject scale 2018-10-26 15:26:19 +09:00
smoogipoo
4a507c66ee Cleanup 2018-10-26 15:26:08 +09:00
smoogipoo
f674fcf2c8 Merge branch 'mask-separation' into editor-mask-placement
# Conflicts:
#	osu.Game.Rulesets.Mania/Edit/ManiaHitObjectComposer.cs
#	osu.Game.Rulesets.Osu/Edit/OsuHitObjectComposer.cs
#	osu.Game.Tests/Visual/TestCaseHitObjectComposer.cs
2018-10-26 14:05:30 +09:00
smoogipoo
ea3c960b5b Mask -> Piece for components 2018-10-26 13:51:03 +09:00
smoogipoo
9656186b64 Make the hitobject masks move within their placement/selection
# Conflicts:
#	osu.Game.Rulesets.Osu/Edit/Masks/HitCircleMasks/Components/HitCircleMask.cs
#	osu.Game.Rulesets.Osu/Edit/Masks/HitCircleMasks/HitCircleSelectionMask.cs
#	osu.Game.Rulesets.Osu/Edit/Masks/HitCirclePlacementMask.cs
#	osu.Game/Rulesets/Edit/PlacementMask.cs
2018-10-26 13:45:31 +09:00
smoogipoo
4051864bb4 Re-namespace 2018-10-26 13:39:19 +09:00
smoogipoo
e1db2bbc25 Split visuals of HitCircleSelectionMask into HitCircleMask 2018-10-26 13:31:44 +09:00
smoogipoo
677d0d4a19 Renamespace ruleset masks 2018-10-26 13:31:38 +09:00
smoogipoo
8703db5cc1 Rename HitObjectMask -> SelectionMask 2018-10-26 13:31:23 +09:00
smoogipoo
e14719e440 Mask -> Piece for non-mask components 2018-10-25 18:28:10 +09:00
smoogipoo
d19f80835b Adjust namespaces 2018-10-25 18:26:28 +09:00
smoogipoo
ea6db8b793 Make the hitobject masks move within their placement/selection 2018-10-25 18:16:25 +09:00
smoogipoo
f42f9cffe3 Make HitCirclePlacementMask directly modify hitcircle position 2018-10-17 18:16:34 +09:00
smoogipoo
d36ac59ca2 Reduce complexity of creating edit ruleset containers 2018-10-17 18:06:00 +09:00
smoogipoo
08e3fe1def Add PlacementStarted event, rename placement methods 2018-10-17 14:37:45 +09:00
smoogipoo
f384c7228e Fix post-merge issues 2018-10-16 17:28:23 +09:00
smoogipoo
70f1d17b7e Merge remote-tracking branch 'origin/master' into editor-mask-placement
# Conflicts:
#	osu.Game.Rulesets.Catch/UI/CatchRulesetContainer.cs
#	osu.Game.Rulesets.Mania/Edit/ManiaEditRulesetContainer.cs
#	osu.Game.Rulesets.Osu/Edit/OsuEditRulesetContainer.cs
#	osu.Game/Rulesets/UI/RulesetContainer.cs
2018-10-16 17:28:16 +09:00
smoogipoo
b56d09c83b Set hitobject placement time manually 2018-10-10 15:32:59 +09:00
smoogipoo
ff559a3a1b Merge remote-tracking branch 'origin/master' into playfield-scaling-rework
# Conflicts:
#	osu.Game.Rulesets.Catch/UI/CatchPlayfield.cs
#	osu.Game/Rulesets/UI/Scrolling/ScrollingPlayfield.cs
2018-10-05 10:40:16 +09:00
smoogipoo
d0007c047a PlayfieldLayer -> PlayfieldAdjustmentContainer 2018-10-05 10:39:18 +09:00
smoogipoo
e931aa3d9e Move positional modifications to HitCirclePlacementMask 2018-10-04 13:43:50 +09:00
smoogipoo
6a65802528 Fix hitcircle selections not responding to stacking changes 2018-10-04 12:19:11 +09:00
smoogipoo
3420e0c7eb Re-implement composition tools + implement placement masks 2018-10-03 16:27:26 +09:00
smoogipoo
540a010fbb Implement an intermediary EditRulesetContainer 2018-10-03 15:36:24 +09:00
smoogipoo
28b0ab6123 Split visuals of HitCircleSelectionMask into HitCircleMask 2018-10-03 14:35:26 +09:00
smoogipoo
1164108a95 Renamespace ruleset masks 2018-10-03 13:45:41 +09:00
smoogipoo
4cdb6dcea5 Rename HitObjectMask -> SelectionMask 2018-10-03 13:28:00 +09:00
smoogipoo
a8f156584b Update framework with positional/non-positional changes 2018-09-26 14:01:15 +09:00
smoogipoo
0bc2bcaf14 Remove GetAspectAdjustedSize() and PlayfieldArea 2018-09-21 15:14:49 +09:00
smoogipoo
a166d03ede Remove duplicate implementation of the Osu playfield layer 2018-09-21 14:43:38 +09:00
smoogipoo
826dc6ceb7 Make Playfield not a ScalableContainer 2018-09-21 14:02:32 +09:00
smoogipoo
1139f0dbf2 Centralise method of disabling playfield judgements 2018-07-20 17:04:33 +09:00
smoogipoo
268c14813b Fix resharper warnings 2018-05-07 11:38:41 +09:00
smoogipoo
4ecdea8b2e Remove now-unnecessary IsForCurrentRuleset property of RulesetContainer 2018-05-07 10:17:54 +09:00
smoogipoo
c9e4a07e12 Merge remote-tracking branch 'origin/master' into remove-approachcircle-hax
# Conflicts:
#	osu.Game.Rulesets.Osu/Edit/OsuEditPlayfield.cs
#	osu.Game.Rulesets.Osu/UI/OsuPlayfield.cs
2018-04-20 18:04:43 +09:00
Dean Herbert
32a74f95a5 Normalize all the line endings 2018-04-13 18:26:38 +09:00
smoogipoo
cea3e1c7f5 Remove now unnecessary approachcircle proxy disables
Prereqs:
- [ ] ppy/osu-framework#1505
2018-04-09 18:44:50 +09:00
Dean Herbert
6c125683d4
Merge branch 'master' into selectionlayer-rewrite 2018-04-04 20:47:36 +09:00
Dean Herbert
b7325d73e8 Don't inherit VisbilityContainer 2018-04-04 20:44:11 +09:00
smoogipoo
d4cb00e08f Don't display judgements in OsuEditPlayfield 2018-04-04 17:12:41 +09:00
smoogipoo
4ad776bfde Make slider circle masks not handle mouse input at all 2018-03-30 14:15:46 +09:00
smoogipoo
3129c2cc75 Fix slider circle masks blocking input for now 2018-03-29 22:41:49 +09:00
smoogipoo
6d4f94756e Rewrite the way drag + click selections happen
The general idea here is that we need the masks to handle mouse down events, as they need to handle the drag (mousedown -> drag immediately).

I've rewritten the editor selections to use events, as there are some 3 different components that handle/trigger selections in different ways.

1. All selections/deselections now propagate through `HitObjectMask.Select()`/`HitObjectMask.Deselect()`.
2. Components that react to changes in the selection bind to the masks' `Selected`/`Deselected` events, and track them/change their states locally.
3. Masks provide a `SingleSelectionRequested` event which is invoked on the mouse-down event. Various components bind to this event to perform state changes locally in this scenario.
4. `DragBox` now handles all drag input locally. It triggers `Select`/`Deselect` on the masks it needs to.
5. `SelectionBox` handles the display of itself locally.
6. `SelectionBox` handles movement of groups of masks locally.
7. `HitObjectMasks` handles movement of itself locally.
2018-03-29 22:07:23 +09:00
Dean Herbert
a0691168cb Merge remote-tracking branch 'upstream/master' into editor-hitobject-movement 2018-03-14 15:35:24 +09:00
Dean Herbert
81f82d98a1 Rework a lot of naming and structure 2018-03-14 15:18:21 +09:00
smoogipoo
8c4bcb4a04 Only accept drag movement on the overlays 2018-03-12 17:33:10 +09:00
smoogipoo
2d9fcdcbd0 Fix slider circle overlays moving with the endpoints 2018-03-12 17:18:50 +09:00
smoogipoo
4a48136e4f Make hitobject positions adjustable 2018-03-09 23:12:34 +09:00
smoogipoo
e62fab6cc2 Fix overlay positions/sizes due to sliders now being fixed 2018-03-01 14:34:31 +09:00
Dan Balasescu
6cc54a464c
Merge branch 'master' into editor-hitobject-overlays 2018-02-22 14:25:27 +09:00
smoogipoo
844e87aafe Use the true head position rather than capturing current position 2018-02-22 14:25:10 +09:00
Dean Herbert
a3336f2577
Merge branch 'master' into fix-editor-osu-scale 2018-02-22 14:14:41 +09:00
smoogipoo
604b0fa20a Fix post-merge issues 2018-02-22 14:11:06 +09:00
smoogipoo
5faec5c2f1 Add a separate property to control playfield area 2018-02-21 20:54:33 +09:00
smoogipoo
9a9f53ddfd Remove 0.75 scale from osu! playfield in the editor 2018-02-21 11:10:43 +09:00
smoogipoo
4934ef7429 Add playfield aspect ratio + scaling modifications to composer layers 2018-02-21 11:07:42 +09:00
smoogipoo
ad2f556133 Add hitobject overlays to selected hitobjects 2018-02-20 18:01:45 +09:00
smoogipoo
8f25a5da66 Add playfield aspect ratio + scaling modifications to composer layers 2018-02-20 14:01:33 +09:00
smoogipoo
512e4d2c9f Rewrite the way that cursor overrides are done game-wide 2018-01-12 18:13:17 +09:00
Dean Herbert
37d393bca0 Update licence headers 2018-01-05 20:21:19 +09:00
smoogipoo
def2e5bd17 Make editor discard approach circles
Temporary solution for now.
2017-12-22 22:16:54 +09:00
smoogipoo
677f3653eb Hide osu! playfield cursor 2017-11-30 19:19:34 +09:00
smoogipoo
efa39f38ca CI fixes 2017-11-30 18:49:08 +09:00
smoogipoo
456bbe25f3 Implement toolbox into HitObjectComposer 2017-11-30 16:58:14 +09:00
smoogipoo
309eb4edd7 Integrate HitObjectComposer into Compose
Also removes the other rulesets' HitObjectComposers for now.
2017-11-29 17:46:21 +09:00
smoogipoo
8c30fd490c Add HitObjectComposer class 2017-11-29 16:22:11 +09:00