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Use the true head position rather than capturing current position
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@ -15,7 +15,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Layers.Selection.Overlays
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public class SliderCircleOverlay : HitObjectOverlay
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{
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public SliderCircleOverlay(DrawableHitCircle sliderHead, DrawableSlider slider)
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: this(sliderHead, sliderHead.Position, slider)
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: this(sliderHead, ((Slider)slider.HitObject).StackedPositionAt(0), slider)
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{
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}
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