mirror of
https://github.com/ppy/osu.git
synced 2024-12-14 06:12:56 +08:00
Fix slider circle masks blocking input for now
This commit is contained in:
parent
d9c5a0c6d1
commit
3129c2cc75
@ -3,6 +3,8 @@
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Input;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
@ -38,6 +40,8 @@ namespace osu.Game.Rulesets.Osu.Edit.Layers.Selection.Overlays
|
||||
Scale = slider.HeadCircle.Scale;
|
||||
|
||||
AddInternal(new RingPiece());
|
||||
|
||||
State = Visibility.Visible;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
@ -52,5 +56,8 @@ namespace osu.Game.Rulesets.Osu.Edit.Layers.Selection.Overlays
|
||||
|
||||
RelativeAnchorPosition = hitObject.RelativeAnchorPosition;
|
||||
}
|
||||
|
||||
// Todo: This is temporary, since the slider circle masks don't do anything special yet. In the future they will handle input.
|
||||
protected override bool OnMouseDown(InputState state, MouseDownEventArgs args) => false;
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user