diff --git a/osu.Game.Rulesets.Osu/Edit/Layers/Selection/Overlays/SliderCircleMask.cs b/osu.Game.Rulesets.Osu/Edit/Layers/Selection/Overlays/SliderCircleMask.cs index 586b516a11..fa9896ff7b 100644 --- a/osu.Game.Rulesets.Osu/Edit/Layers/Selection/Overlays/SliderCircleMask.cs +++ b/osu.Game.Rulesets.Osu/Edit/Layers/Selection/Overlays/SliderCircleMask.cs @@ -3,6 +3,8 @@ using osu.Framework.Allocation; using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Framework.Input; using osu.Game.Graphics; using osu.Game.Rulesets.Edit; using osu.Game.Rulesets.Osu.Objects; @@ -38,6 +40,8 @@ namespace osu.Game.Rulesets.Osu.Edit.Layers.Selection.Overlays Scale = slider.HeadCircle.Scale; AddInternal(new RingPiece()); + + State = Visibility.Visible; } [BackgroundDependencyLoader] @@ -52,5 +56,8 @@ namespace osu.Game.Rulesets.Osu.Edit.Layers.Selection.Overlays RelativeAnchorPosition = hitObject.RelativeAnchorPosition; } + + // Todo: This is temporary, since the slider circle masks don't do anything special yet. In the future they will handle input. + protected override bool OnMouseDown(InputState state, MouseDownEventArgs args) => false; } }