mirror of
https://github.com/ppy/osu.git
synced 2024-12-14 06:12:56 +08:00
Merge branch 'master' into selectionlayer-rewrite
This commit is contained in:
commit
6c125683d4
62
osu.Game.Rulesets.Catch.Tests/TestCaseAutoJuiceStream.cs
Normal file
62
osu.Game.Rulesets.Catch.Tests/TestCaseAutoJuiceStream.cs
Normal file
@ -0,0 +1,62 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Catch.Objects;
|
||||
using osu.Game.Rulesets.Catch.UI;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using osu.Game.Screens.Play;
|
||||
using osu.Game.Tests.Visual;
|
||||
using OpenTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.Tests
|
||||
{
|
||||
public class TestCaseAutoJuiceStream : TestCasePlayer
|
||||
{
|
||||
public TestCaseAutoJuiceStream()
|
||||
: base(new CatchRuleset())
|
||||
{
|
||||
}
|
||||
|
||||
protected override Beatmap CreateBeatmap(Ruleset ruleset)
|
||||
{
|
||||
var beatmap = new Beatmap
|
||||
{
|
||||
BeatmapInfo = new BeatmapInfo
|
||||
{
|
||||
BaseDifficulty = new BeatmapDifficulty { CircleSize = 6, SliderMultiplier = 3 },
|
||||
Ruleset = ruleset.RulesetInfo
|
||||
}
|
||||
};
|
||||
|
||||
for (int i = 0; i < 100; i++)
|
||||
{
|
||||
float width = (i % 10 + 1) / 20f;
|
||||
|
||||
beatmap.HitObjects.Add(new JuiceStream
|
||||
{
|
||||
X = 0.5f - width / 2,
|
||||
ControlPoints = new List<Vector2>
|
||||
{
|
||||
Vector2.Zero,
|
||||
new Vector2(width * CatchPlayfield.BASE_WIDTH, 0)
|
||||
},
|
||||
CurveType = CurveType.Linear,
|
||||
Distance = width * CatchPlayfield.BASE_WIDTH,
|
||||
StartTime = i * 2000,
|
||||
NewCombo = i % 8 == 0
|
||||
});
|
||||
}
|
||||
|
||||
return beatmap;
|
||||
}
|
||||
|
||||
protected override Player CreatePlayer(WorkingBeatmap beatmap, Ruleset ruleset)
|
||||
{
|
||||
beatmap.Mods.Value = beatmap.Mods.Value.Concat(new[] { ruleset.GetAutoplayMod() });
|
||||
return base.CreatePlayer(beatmap, ruleset);
|
||||
}
|
||||
}
|
||||
}
|
@ -108,6 +108,7 @@ namespace osu.Game.Rulesets.Catch.Replays
|
||||
case BananaShower.Banana _:
|
||||
case TinyDroplet _:
|
||||
case Droplet _:
|
||||
case Fruit _:
|
||||
moveToNext(nestedObj);
|
||||
break;
|
||||
}
|
||||
|
@ -8,5 +8,6 @@ namespace osu.Game.Rulesets.Osu.Edit
|
||||
public class OsuEditPlayfield : OsuPlayfield
|
||||
{
|
||||
protected override bool ProxyApproachCircles => false;
|
||||
protected override bool DisplayJudgements => false;
|
||||
}
|
||||
}
|
||||
|
@ -24,6 +24,7 @@ namespace osu.Game.Rulesets.Osu.UI
|
||||
// Todo: This should not be a thing, but is currently required for the editor
|
||||
// https://github.com/ppy/osu-framework/issues/1283
|
||||
protected virtual bool ProxyApproachCircles => true;
|
||||
protected virtual bool DisplayJudgements => true;
|
||||
|
||||
public static readonly Vector2 BASE_SIZE = new Vector2(512, 384);
|
||||
|
||||
@ -73,7 +74,7 @@ namespace osu.Game.Rulesets.Osu.UI
|
||||
|
||||
private void onJudgement(DrawableHitObject judgedObject, Judgement judgement)
|
||||
{
|
||||
if (!judgedObject.DisplayJudgement)
|
||||
if (!judgedObject.DisplayJudgement || !DisplayJudgements)
|
||||
return;
|
||||
|
||||
DrawableOsuJudgement explosion = new DrawableOsuJudgement(judgement, judgedObject)
|
||||
|
@ -23,6 +23,8 @@ namespace osu.Game.Rulesets.Judgements
|
||||
{
|
||||
private const float judgement_size = 80;
|
||||
|
||||
private OsuColour colours;
|
||||
|
||||
protected readonly Judgement Judgement;
|
||||
|
||||
public readonly DrawableHitObject JudgedObject;
|
||||
@ -45,11 +47,13 @@ namespace osu.Game.Rulesets.Judgements
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
{
|
||||
this.colours = colours;
|
||||
|
||||
Child = new SkinnableDrawable($"Play/{Judgement.Result}", _ => JudgementText = new OsuSpriteText
|
||||
{
|
||||
Text = Judgement.Result.GetDescription().ToUpper(),
|
||||
Font = @"Venera",
|
||||
Colour = Judgement.Result == HitResult.Miss ? colours.Red : Color4.White,
|
||||
Colour = judgementColour(Judgement.Result),
|
||||
Scale = new Vector2(0.85f, 1),
|
||||
TextSize = 12
|
||||
}, restrictSize: false);
|
||||
@ -84,5 +88,24 @@ namespace osu.Game.Rulesets.Judgements
|
||||
|
||||
Expire(true);
|
||||
}
|
||||
|
||||
private Color4 judgementColour(HitResult judgement)
|
||||
{
|
||||
switch (judgement)
|
||||
{
|
||||
case HitResult.Perfect:
|
||||
case HitResult.Great:
|
||||
return colours.Blue;
|
||||
case HitResult.Ok:
|
||||
case HitResult.Good:
|
||||
return colours.Green;
|
||||
case HitResult.Meh:
|
||||
return colours.Yellow;
|
||||
case HitResult.Miss:
|
||||
return colours.Red;
|
||||
}
|
||||
|
||||
return Color4.White;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user