Endrik Tombak
8745fe9e34
Change editor timestamp regex to not match non-editor ones
2021-08-20 22:32:04 +03:00
Dan Balasescu
54bc532f0d
Merge branch 'master' into fix-messagepack-union
2021-08-20 16:01:04 +09:00
Dan Balasescu
dcff30ed6e
Merge branch 'master' into fix-login-as-guest
2021-08-20 14:06:28 +09:00
Dean Herbert
da8eba9996
Return early to avoid updating state and failure count in fail cases
2021-08-20 12:11:41 +09:00
Dan Balasescu
c95bf735fe
Merge branch 'master' into multiplayer-chat
2021-08-20 11:54:42 +09:00
Dean Herbert
a6b7ca1a4c
Ensure all request failures are correctly handled during login
2021-08-19 19:55:14 +09:00
Dean Herbert
bc025efce5
Add commenting regarding workaround to avoid potential omission in the future
2021-08-19 17:42:44 +09:00
Dean Herbert
2b5a42e063
Add missing union specification for MatchUserRequest
2021-08-19 17:42:26 +09:00
Dean Herbert
f95c6f0de5
Switch multiplayer back to messagepack
2021-08-19 17:42:13 +09:00
Dean Herbert
fa01e4fad2
Add workaround for SignalR union serialisation
2021-08-19 17:41:50 +09:00
smoogipoo
1fd746524d
Remove realtime room category, fix end-date showing for realtime
2021-08-19 16:09:28 +09:00
Dean Herbert
1faf789f0e
Allow expanding chat using key binding even when it is hidden
2021-08-18 18:25:21 +09:00
Dan Balasescu
eaf7bd72fc
Merge branch 'master' into multiplayer-chat
2021-08-17 20:08:01 +09:00
Dean Herbert
8a1651e830
Reorganise methods in PollingComponent
2021-08-17 17:04:32 +09:00
Dean Herbert
b82f92d7b8
Adjust background colours of textbox in chat display
2021-08-17 16:16:49 +09:00
Dean Herbert
35b9f84c00
Expose StandAloneChatDisplay.Textbox
2021-08-17 16:16:49 +09:00
smoogipoo
6320768a67
Merge branch 'master' into multi-polling-request-refactor
2021-08-17 08:44:56 +09:00
smoogipoo
08d347f10b
Merge branch 'master' into multi-polling-request-refactor
2021-08-16 13:12:08 +09:00
Nathan Alo
cc3468b4ab
apply suggestions
...
- make `UserActivity.InGame` and derive that to `InSoloGame` and `InMultiplayerGame`
- rename `SoloGame` to `InSoloGame`
- rename `MultiplayerGame` to `InMultiplayerGame`
2021-08-16 06:32:33 +08:00
Opelkuh
7d7c5c06f0
Fix code formatting
2021-08-15 16:02:25 +02:00
Opelkuh
2f9f1ba862
Add test for ChannelManager.MarkChannelAsRead
2021-08-15 15:44:23 +02:00
Opelkuh
7d6f7ac75e
Fix mark channel as read error
2021-08-15 02:57:11 +02:00
Bartłomiej Dach
498462dfd0
Fix room null-check racing against async schedule
2021-08-14 17:44:41 +02:00
Dean Herbert
b8c63eb1cb
Merge branch 'master' into multiplayer-kick-support-events
2021-08-14 14:08:34 +09:00
smoogipoo
1fcb1cdb10
Add todo
2021-08-13 22:01:47 +09:00
Gagah Pangeran Rosfatiputra
480d5ffa5d
add pinned comment to users setter in comment bundle
2021-08-13 19:40:37 +07:00
smoogipoo
8910781bcd
Move listing polling component to LoungeSubScreen
2021-08-13 17:39:09 +09:00
Gagah Pangeran Rosfatiputra
39b13efdd5
add pinned comments property in comment bundle
2021-08-13 13:13:28 +07:00
Gagah Pangeran Rosfatiputra
0901333ef3
add pinned property in comment
2021-08-13 12:57:29 +07:00
Dean Herbert
5f3ceaf0ad
Merge branch 'master' into lounge-redesign
2021-08-12 16:31:14 +09:00
Dean Herbert
9b21ebd6d0
Add client side handling on incoming kick
2021-08-11 19:56:06 +09:00
Dean Herbert
d9a4f018e6
Add event flow for receiving kick commands
2021-08-11 19:56:06 +09:00
smoogipoo
0f5bea235c
Merge branch 'master' into lounge-redesign
2021-08-11 18:15:34 +09:00
Dean Herbert
e8ad0fba75
Add required server methods for kicking users
2021-08-11 17:20:41 +09:00
Dan Balasescu
b8748a86c5
Merge pull request #14204 from peppy/fix-null-ref-online-tracking-component
...
Fix potential null reference in online status resolution in multiplayer match
2021-08-10 18:36:13 +09:00
Dean Herbert
b121d95400
Avoid potential null reference exception in OnlinePlayBeatmapAvailabilityTracker
2021-08-10 17:37:24 +09:00
Dean Herbert
2b9168157d
Fix CurrentMatchPlayingItem
not being reset on leaving a multiplayer room
2021-08-10 16:53:03 +09:00
Dean Herbert
ea6e441dec
Simplify method of marking players as playing in test scenes
2021-08-09 19:21:22 +09:00
Dean Herbert
0b76460043
Merge branch 'master' into lounge-redesign
2021-08-09 16:28:28 +09:00
Dean Herbert
8dc167ac9a
Set default MultiplayerRoomSettings
type to something that isn't playlists
2021-08-06 18:56:01 +09:00
smoogipoo
0246e6f850
Merge branch 'master' into lounge-redesign
2021-08-05 19:55:15 +09:00
smoogipoo
94aa5fbca7
Fix doubled json property (runtime error)
2021-08-05 16:31:34 +09:00
smoogipoo
fbf89493ad
Merge branch 'master' into lounge-redesign
2021-08-04 19:53:55 +09:00
Dean Herbert
666007b2f9
Merge branch 'master' into multiplayer-team-vs-team-selection
2021-08-04 13:54:11 +09:00
Dean Herbert
401835a3d8
Add missing event glue
2021-08-04 13:13:47 +09:00
Dean Herbert
75426f84f1
Fire initial match user states in TestMultiplayerClient
2021-08-03 23:42:37 +09:00
Dean Herbert
b956d32587
Add the ability to change multiplayer game type
2021-08-03 23:42:37 +09:00
Dean Herbert
e11b815b82
Serialise type
as snake_case
2021-08-03 23:13:39 +09:00
smoogipoo
1b6b7ce343
Merge branch 'master' into lounge-redesign
2021-08-03 20:02:31 +09:00
Dean Herbert
70da58323a
Drop MatchRuleset
terminology completely
2021-08-03 15:45:17 +09:00
Dean Herbert
66427127f0
Update naming in line with discussion
2021-08-03 15:09:03 +09:00
Dean Herbert
a42762e351
Merge branch 'multiplayer-rename-game-type' into multiplayer-match-rulesets
2021-08-03 14:55:51 +09:00
Dean Herbert
ee102e3755
Fix incorrectly overwritten ReferenceLoopHandling
setting
2021-08-03 14:55:20 +09:00
Dean Herbert
5ac3abac99
Add missing forceScheduled
parameter
2021-08-03 14:53:04 +09:00
Dean Herbert
556962a3d8
Add missing xmldoc comment
...
Co-authored-by: Bartłomiej Dach <dach.bartlomiej@gmail.com>
2021-08-03 14:50:56 +09:00
Dean Herbert
2564c0c3df
Rename GameType
to MatchType
and make enum
instead of class
2021-08-03 14:46:31 +09:00
Dean Herbert
d93421b9b8
Expose a default TeamVs
room state so it can be consumed by tests
2021-08-02 18:50:22 +09:00
Dean Herbert
c7274355a4
Remove abstract
definitions from multiplayer states for now
2021-08-02 18:50:22 +09:00
Dean Herbert
617ff40de7
Add the ability to not use MessagePack when creating a HubConnector
2021-08-02 18:50:22 +09:00
Dean Herbert
1cd967b351
Add signalr json type handling specification
2021-08-02 18:50:22 +09:00
Dean Herbert
4cf2c6188d
Add union attributes for derived class deserialisation
2021-08-02 18:50:22 +09:00
Dean Herbert
ce92a47ec6
Add silly event handling hookups
2021-08-02 18:50:22 +09:00
Dean Herbert
359eb9c4ec
Add new event flow for match ruleset state handling
...
I'm totally not happy with how this is done, but don't have the energy
to rewrite everything just now.
2021-08-02 18:50:22 +09:00
Dean Herbert
035dfd071f
Add missing nullable specifications
2021-08-02 18:47:26 +09:00
Dean Herbert
d17b2b3268
Add boilerplate for server events
2021-08-02 18:47:26 +09:00
Dean Herbert
1d645d4ca9
Mark base classes non-abstract to fix messagepack serialisation
2021-08-02 18:47:26 +09:00
Dean Herbert
1c125eef12
Make Users
an IList
for more flexibility server-side
2021-08-02 18:47:26 +09:00
Dean Herbert
9d1e95caf0
Add flow for sending match ruleset specific messages to the server
2021-08-02 18:47:26 +09:00
Dean Herbert
e8338f2711
Add basic class structure for match rulesets and required state
2021-08-02 17:14:49 +09:00
Jamie Taylor
c1d8a7e2ad
Add and use 'Submit' select sample variant for particular components
2021-07-30 21:35:28 +09:00
Dean Herbert
185ea776f5
Fix incorrect authorisation loss exception handling with recent changes
2021-07-30 18:11:40 +09:00
Dean Herbert
3a5324c947
Fix aborting an APIRequest
potentially resulting in incorrect success
2021-07-29 13:01:52 +09:00
Dan Balasescu
2a94fc214f
Merge pull request #14046 from peppy/fix-rapid-reconnection
...
Fix `HubClientConnector` reconnecting with no delay on server-triggered error
2021-07-29 01:52:21 +09:00
Dean Herbert
cd2a1af6de
Fix HubClientConnector
reconnecting with no delay on server-triggered error
2021-07-28 20:46:02 +09:00
Dean Herbert
1ed4fdd5f5
Avoid deserialisation JSON request content when error is not present (or not relevant)
2021-07-28 20:13:40 +09:00
Dean Herbert
bb3747ffc9
Fix beatmap search requests double-escaping
...
Closes #14008 .
2021-07-25 17:06:40 +09:00
Dan Balasescu
ce30bd8cc7
Merge pull request #14003 from Game4all/localise-profile-overlay-header-stats
...
Localise profile overlay numeric statistics
2021-07-25 12:20:38 +09:00
Dean Herbert
48120faeb2
Fix inability to join a multiplayer room which has no password
2021-07-24 19:21:16 +09:00
Lucas A
ff3d38de6f
Localise accuracy display.
2021-07-23 22:37:08 +02:00
Dean Herbert
17168b8137
Fix authentication loss not handled correctly
...
This handles the case where on initial API connection, the server
responds with an `Unauthorized` response. It doesn't perform this same
checking/handling on every API request, which is probably what we want
eventually.
Opting to not address the full issue because I know this is going to be
a long one (see
05c50c0f6c/osu.Game/Online/API/APIAccess.cs (L233)
).
2021-07-23 19:03:19 +09:00
Bartłomiej Dach
6dbdfcc70c
Fix room password not being percent-encoded in join request
2021-07-22 23:11:58 +02:00
Dean Herbert
57e5f5575a
Fix derived API request types firing success when they shouldn't
...
The usual case of `virtual`/`override` being dangerous when logic is
added to the base implementation. As such, I've removed this completely.
2021-07-22 14:23:27 +09:00
Dan Balasescu
747c475b95
Merge pull request #13932 from peppy/fix-multiple-request-completion-states
...
Fix API request potentially firing failed events after completion
2021-07-21 15:11:03 +09:00
Bartłomiej Dach
1e634d9db0
Adjust user beatmap sections on profile overlay to match web
2021-07-20 21:55:17 +02:00
smoogipoo
b7c2d6b1ab
Merge branch 'master' into add-password-support
2021-07-19 22:23:09 +09:00
smoogipoo
0a43e54dfc
Fix request failing due to parameters
2021-07-19 21:24:22 +09:00
smoogipoo
a001e4aa16
Fix web request failing if password is null
2021-07-19 20:57:16 +09:00
Dean Herbert
80c2b1449b
Fix API request potentially firing failed events after completion
...
Specifically, `Cancel()` calls were not thread safe. Due to a series of
events, `ListPollingComponent` could call `Cancel` from a non-update
thread, leading to a race condition where both a `Success` and `Fail`
event can be fired.
This is intended to be the simplest fix possible, locking and guarding
specifically on the callbacks. Further work could be done in the future
to improve the flow surrounding `pendingFailure`, potentially reducing
redundant work and cleaning up the code, but that's not happening here.
Closes https://github.com/ppy/osu/issues/13632 .
2021-07-19 20:27:01 +09:00
smoogipoo
2eec524f27
Fix password not copied from multiplayer client
2021-07-19 20:20:08 +09:00
smoogipoo
2515785f93
Use room password to fill settings textbox
2021-07-19 20:03:32 +09:00
smoogipoo
063f14da98
Update test room manager to not return passwords
2021-07-19 20:03:27 +09:00
Dean Herbert
3c028ce05c
Add IDeepCloneable
interface and update existing CreateCopy
methods to use it
2021-07-19 12:54:17 +09:00
Dean Herbert
125bd36ab1
Send password in request ctor directly
2021-07-13 14:27:07 +09:00
Dean Herbert
c5319c06c2
Add password attributes to CopyFrom
to make testing work better
2021-07-12 18:54:07 +09:00
Dean Herbert
9f9d7f9125
Add remaining pieces of password flow (for osu-web join request)
2021-07-12 18:22:52 +09:00
Dean Herbert
f35d55c32f
Fix HasPassword
not being in sync with Password
value for client-side rooms
2021-07-12 15:49:19 +09:00
Dean Herbert
08c40938db
Add support for updating a room's password
2021-07-12 15:49:19 +09:00
Dean Herbert
5148069efe
Update signatures in line with no-overload methods (unsupported by signalr)
2021-07-12 15:49:19 +09:00
Dean Herbert
2ca11d458a
Add password to room settings and multiplayer lounge interface
2021-07-12 15:49:19 +09:00
Dean Herbert
6a74fde082
Add has_password
flag and region post only parameters
2021-07-12 15:49:19 +09:00
Dean Herbert
4fd6f2101c
Add password textbox input
2021-07-12 15:49:19 +09:00
Dean Herbert
0db316d644
Add password scaffolding
2021-07-12 15:49:19 +09:00
smoogipoo
ac26374a93
Merge branch 'master' into lounge-redesign
2021-07-12 13:54:42 +09:00
Jamie Taylor
2eb12a59b7
Rename function to be more accurate
2021-07-09 11:16:47 +09:00
Jamie Taylor
546f55d341
Change profile section expansion to use dropdown sounds
2021-07-08 20:23:11 +09:00
smoogipoo
14b6949456
Shorten room status messages
2021-07-07 14:47:24 +09:00
PercyDan54
e1c646b9b2
Remove redundant arguments
2021-07-05 23:52:39 +08:00
Dean Herbert
31dbc7798b
Merge branch 'master' into linkify-metadata
2021-07-01 19:41:33 +09:00
smoogipoo
ca0eaab8e2
Add test
2021-06-29 16:30:46 +09:00
smoogipoo
7a86686f40
Make nullable
2021-06-29 16:30:40 +09:00
smoogipoo
9132c42f87
Fix actions posted to the wrong channel
2021-06-29 15:58:07 +09:00
Bartłomiej Dach
50c27d2635
Update usages of IHasTooltip
in line with framework localisation changes
2021-06-25 19:10:04 +02:00
Joseph Madamba
6fda5e569a
Fix beatmap discussion links wrongly leading to beatmap page
2021-06-20 21:37:00 -07:00
Dean Herbert
9495f87f04
Remove redundant NotNull
attributes in nullable
classes
2021-06-17 16:07:32 +09:00
Dean Herbert
fc442713bb
Debounce schedule at base class
2021-06-14 14:26:40 +09:00
Dean Herbert
8dd48d48f6
Add support for song select leaderboard to handle newly imported scores
2021-06-14 14:20:23 +09:00
Dean Herbert
26312bf60a
Merge branch 'master' into chat-mention
2021-06-11 20:03:44 +09:00
Dean Herbert
8eab7df955
Move BindCollectionChanged
out of async load
2021-06-11 17:51:58 +09:00
Dean Herbert
20759657de
Rename configuration variables and refactor lots more
2021-06-11 16:37:31 +09:00
Dean Herbert
3d645608eb
Remove nullability of DI dependencies and fix incorrect load order
2021-06-11 16:28:53 +09:00
Dean Herbert
139401a04a
Inline and refactor overly verbose MessageNotifier
code
2021-06-11 16:27:31 +09:00
Dean Herbert
061e3d7f26
Move legacy ScoreInfo
to be completely based on presence of classic mod
2021-06-08 18:00:09 +09:00
Craftplacer
4925a7d59e
Minor code quality changes
2021-06-05 15:57:14 +02:00
Craftplacer
5e44329e0b
Add DummyAPIAccess request handler
...
Make CreateChannelRequest.channel public
2021-06-05 14:43:26 +02:00
Craftplacer
ce4bcda803
Use separate method for fetching channel objects
...
Resolves a pull request review
2021-06-05 14:02:48 +02:00
Craftplacer
39c3b08fc7
Merge remote-tracking branch 'upstream/master' into chat-mention
2021-06-05 11:18:06 +02:00
Craftplacer
b746fe7c03
Fix binding order
2021-06-05 11:03:49 +02:00
Bartłomiej Dach
5f5f3a8c5c
General comment cleanups
2021-06-03 14:20:52 +02:00
Bartłomiej Dach
b2cc2a51ec
Rename method to be less misleading
...
Would rather avoid variations of Equals/Equal/IsEqual. There's not
really much equality involved as the types are different.
2021-06-03 14:13:01 +02:00
Bartłomiej Dach
e8c2483f19
Use standard list instead of bindable list
...
No reason to use a bindable list there, as `CollectionChanged` was never
subscribed to.
2021-06-03 14:09:52 +02:00
Bartłomiej Dach
8193691cbc
Invert condition to reduce nesting
2021-06-03 14:09:52 +02:00
Dean Herbert
a6cc37eb3b
Mark fields readonly
2021-06-03 14:56:21 +09:00
Dean Herbert
4a5d8215f3
Merge branch 'master' into keyboard_shortcuts
2021-06-03 14:47:40 +09:00
Dean Herbert
1f8abcdf6c
Merge branch 'master' into fix-relative-link-resolution
2021-06-01 16:49:02 +09:00
Dean Herbert
dce24e3d4d
Merge pull request #12950 from gagahpangeran/osu-wiki-overlay
...
Initial implementation of Wiki Overlay
2021-06-01 15:20:56 +09:00
Dean Herbert
a9f4bc6285
Never return a null argument
...
Enable nullable
2021-06-01 14:11:17 +09:00
Dean Herbert
111bfd4d88
Fix relative URLs having a null argument after resolution to LinkDetails
2021-06-01 13:50:20 +09:00
smoogipoo
bca8a9ea53
Fix HandleFrame crashing when not playing
2021-05-31 10:02:02 +09:00
Craftplacer
b3ac67675e
Merge branch 'chat-mention' of github.com:Craftplacer/osu into chat-mention
2021-05-27 21:59:51 +02:00
Craftplacer
13b2b7c148
Fix formatting
2021-05-27 21:58:54 +02:00
Craftplacer
0b17af81f1
Use Contains instead of IndexOf
...
Co-authored-by: Berkan Diler <b.diler@gmx.de>
2021-05-27 09:48:30 +00:00
Dean Herbert
aa23c4a4b9
Merge branch 'master' into keyboard_shortcuts
2021-05-27 16:30:34 +09:00
Craftplacer
a679efac1c
Reduce duplicate notification code by making a base class
2021-05-27 01:00:26 +02:00
Craftplacer
cf39e58ce7
Subscribe to CollectionChanged before binding to JoinedChannels
2021-05-27 01:00:08 +02:00
Craftplacer
d47370bac9
Locally bind to LocalUser
2021-05-27 00:59:29 +02:00
Gagah Pangeran Rosfatiputra
905364b5fe
add url as argument for link action external
2021-05-26 19:34:34 +07:00
Dean Herbert
52ca2f4797
Merge branch 'master' into chat-mention
2021-05-26 16:00:26 +09:00
Dean Herbert
20f890cfd0
Merge branch 'master' into fix-spectator-playing-state-5
2021-05-21 16:49:22 +09:00
Dean Herbert
1c560a9490
Merge pull request #12869 from EVAST9919/sidebar
...
Add sidebar to news overlay
2021-05-21 16:21:18 +09:00
smoogipoo
7c59fb37f1
Move check into callback
2021-05-21 16:00:58 +09:00
smoogipoo
36aa186c6e
Merge branch 'thread-safe-spectator-client'
2021-05-21 16:00:24 +09:00
smoogipoo
7f712a4d04
Fix EndPlaying potentially doing cross-thread mutation
2021-05-21 15:57:39 +09:00
smoogipoo
2fdf8aa1aa
Add update thread assertions
2021-05-21 15:57:31 +09:00
smoogipoo
895eb14c5a
Forcefully end playing to fix test failures
2021-05-21 14:09:30 +09:00
Andrei Zavatski
bd80cf656a
Merge remote-tracking branch 'refs/remotes/ppy/master' into sidebar
2021-05-20 15:41:08 +03:00
smoogipoo
e3284b976d
Merge branch 'thread-safe-spectator-client' into fix-spectator-playing-state-5
2021-05-20 19:46:26 +09:00
smoogipoo
06c99e8c7c
Fix race due to StopWatchingUser() being called asynchronously
2021-05-20 19:45:31 +09:00
smoogipoo
7ee81669f7
Remove bind helpers from SpectatorClient
2021-05-20 19:27:43 +09:00
smoogipoo
b515fe3cb1
Fix playing user state not removed on stop watching
2021-05-20 19:20:09 +09:00
smoogipoo
89b4f69588
Expose playing user states as bindable dictionary
2021-05-20 19:19:39 +09:00
smoogipoo
2896da499d
Merge branch 'restructure-spectator-client' into thread-safe-spectator-client
2021-05-20 18:53:54 +09:00
smoogipoo
a74405d0ed
Merge branch 'master' into restructure-spectator-client
2021-05-20 18:53:42 +09:00
smoogipoo
10597f7e6a
Remove locking from SpectatorClient
2021-05-20 18:37:27 +09:00
smoogipoo
6eff8d513e
Annotate nullables
2021-05-20 17:51:09 +09:00
smoogipoo
df80531a0a
Split online connectivity into OnlineSpectatorClient
2021-05-20 16:30:56 +09:00
smoogipoo
6beeb7f7c4
Rename SpectatorStreamingClient -> SpectatorClient
2021-05-20 15:55:07 +09:00
smoogipoo
d197a7f6f5
Rename multiplayer client classes
2021-05-20 15:39:45 +09:00
Dean Herbert
9267d23dc2
Make year nullable rather than defaulting to zero
2021-05-20 15:23:49 +09:00
Andrei Zavatski
16ffedde8a
Add year parameter to GetNewsRequest
2021-05-19 15:17:57 +03:00
Andrei Zavatski
24af86689f
Merge remote-tracking branch 'refs/remotes/ppy/master' into news-sidebar-new
2021-05-18 22:18:52 +03:00
smoogipoo
5f94b3bdac
Remove legacy playlist item ID handling
2021-05-18 21:03:59 +09:00
smoogipoo
e3b8d8ee18
Add support for overlay-coloured links
2021-05-17 16:58:54 +09:00
Gagah Pangeran Rosfatiputra
f2de28814a
add and handle OpenWiki link action
2021-05-17 00:43:59 +07:00
Andrei Zavatski
881d82ccb6
Merge remote-tracking branch 'refs/remotes/ppy/master' into news-sidebar-new
2021-05-15 19:08:48 +03:00
Bartłomiej Dach
5b2b701915
Ignore possible null in GetResponseString()
...
A null there indicates a deserialisation error and therefore due to the
catch block immediately succeeding the changed line everything will
continue to work as intended.
2021-05-15 00:09:34 +02:00
Bartłomiej Dach
aaa7c7eb05
Handle null case explicitly in SpectatorState.Equals()
...
Uses the usual pattern of two `ReferenceEquals` checks against `this`
and `null` before proceeding to inspect field values. Doing this causes
the compiler to infer that at the point that field values are checked,
`other` can no longer viably be `null`.
2021-05-14 23:58:07 +02:00
Andrei Zavatski
13a956f6fc
Merge remote-tracking branch 'refs/remotes/ppy/master' into news-sidebar-new
2021-05-12 20:08:17 +03:00
smoogipoo
f4c96b2675
Only update playing user states when users are watched
2021-05-12 13:10:59 +09:00
smoogipoo
ad11818868
Remove watched users on stop watching
2021-05-12 13:05:02 +09:00
smoogipoo
10a4a5decb
Merge branch 'master' into multiplayer-spectator-screen
2021-05-11 17:33:09 +09:00
Andrei Zavatski
4b97224932
Implement NewsSideBar component
2021-05-10 09:53:52 +03:00
Bartłomiej Dach
fe86ee629e
Fix temp files from beatmap listing imports not being cleaned up
...
As reported in #12718 , it turns out that temporary files from beatmap
set downloads performed via the beatmap listing overlay could remain in
the user's filesystem even after the download has concluded.
The reason for the issue is a failure in component integration.
In the case of online downloads, files are first downloaded to a
temporary directory (`C:/Temp` or `/tmp`), with a randomly generated
filename, which ends in an extension of `.tmp`.
On the other side, `ArchiveModelManager`s have a `ShouldDeleteArchive()`
method, which determines whether a file should be deleted after
importing. At the time of writing, in the case of beatmap imports the
file is only automatically cleaned up if the extension of the file is
equal to `.osz`, which was not the case for temporary files.
As it turns out, `APIDownloadRequest` has a facility for adjusting the
file's extension, via the protected `FileExtension` property. Therefore,
use it in the case of `DownloadBeatmapSetRequest` to specify `.osz`,
which then will make sure that the `ShouldDeleteArchive()` check in
`BeatmapManager` picks it up for clean-up.
2021-05-08 17:09:14 +02:00
smoogipoo
f8f9cf9412
Merge branch 'fix-initial-playingusers' into multiplayer-spectator-screen
2021-04-22 23:25:25 +09:00
smoogipoo
f593d9e42c
Fix playing users not being updated on room join
2021-04-22 23:23:43 +09:00
smoogipoo
6df23f1301
Merge branch 'master' into multiplayer-spectator-screen
2021-04-22 20:29:24 +09:00
Dan Balasescu
b774f5b72b
Merge pull request #12526 from peppy/fix-system-message-ordering
...
Fix system messages always being displayed above standard messages
2021-04-22 18:51:25 +09:00
Dean Herbert
3befb49ea9
Fix system messages always being displayed above standard messages
...
Closes https://github.com/ppy/osu/issues/12509 .
2021-04-22 14:52:01 +09:00
smoogipoo
4cc3321d54
Fix potential doubling of events
2021-04-20 21:20:08 +09:00
Gagah Pangeran Rosfatiputra
d4013bd885
add GetWikiRequest
2021-04-20 16:40:30 +07:00
Gagah Pangeran Rosfatiputra
f3555ad08c
add APIWikiPage response
2021-04-20 16:12:32 +07:00
smoogipoo
c50b526ba0
Remove local state dictionary from SpectatorScreen
2021-04-19 16:48:55 +09:00
smoogipoo
83716ddb08
Rename currentUserStates -> playingUserStates
2021-04-19 16:07:00 +09:00
smoogipoo
de9e37857e
Lock around playingUsers
2021-04-19 16:06:40 +09:00
smoogipoo
5885c24e00
Clear current user states on disconnect
2021-04-19 16:00:56 +09:00
smoogipoo
65a6f9f8a4
Merge branch 'fix-initial-spectator-state-callback' into multiplayer-spectator-screen
2021-04-16 18:26:46 +09:00
smoogipoo
ca74f413cd
Change to explicit method instead
2021-04-16 17:31:02 +09:00
smoogipoo
5652490d61
Fix OnUserBeganPlaying not being invoked if already watching
2021-04-16 14:11:55 +09:00
smoogipoo
56e1bffdfd
Populate initial user states
2021-04-13 23:57:16 +09:00
smoogipoo
5b53a2b211
Merge branch 'master' into multiplayer-spectator-screen
2021-04-13 20:07:56 +09:00
Salman Ahmed
92fab653e1
Take current mod settings value into account on equality comparsion
2021-04-12 20:51:13 +03:00
Salman Ahmed
fbd5195738
Extract mod setting value handling to utils class
2021-04-12 03:37:03 +03:00
Salman Ahmed
18fb9f5ac9
Merge branch 'master' into mod-using-reference-equality
2021-04-11 19:48:55 +03:00
smoogipoo
6eddc6c59e
Enable spectating multiplayer matches
2021-04-09 21:03:50 +09:00
Dean Herbert
51fee79ef1
Fix scores not being accepted due to missing ruleset ID
2021-04-09 15:18:02 +09:00
Dean Herbert
24ae5b9169
Fix slightly incorrect solo score submission routes
2021-04-08 23:15:08 +09:00
smoogipoo
2791d454d2
Don't send spectating user state yet
2021-04-07 22:21:22 +09:00
smoogipoo
99bee73ac1
Merge branch 'master' into add-spectate-button-and-state
2021-04-07 22:07:52 +09:00
smoogipoo
56c13148f1
Fix typo in class name
2021-04-07 16:45:10 +09:00
smoogipoo
6de91d7b6b
Add spectate button + test
2021-04-06 21:37:27 +09:00
smoogipoo
d5ba77b2c2
Add spectating user state
2021-04-06 21:22:28 +09:00
Dan Balasescu
ba3689b5b9
Merge pull request #12269 from PercyDan54/beatmap-details
...
Use OnlineViewContainer for BeatmapDetails
2021-04-06 17:52:32 +09:00
Dean Herbert
933c4010da
Allow creating OnlineViewContainers with no placeholder button
2021-04-06 16:17:20 +09:00
PercyDan54
d4724f4494
Fix crash
2021-04-04 09:44:45 +08:00
smoogipoo
e1aa927827
Add dropdown option to export score
2021-04-02 13:20:15 +09:00
Dean Herbert
0a889fafc4
Don't send progress updates when not in a downloading state
...
This is mostly just a sanity/debounce check.
2021-03-26 14:04:40 +09:00
Dean Herbert
17a0b19ee7
Always set progress before updating download state
...
Without doing so, a state change may read from an old progress value.
2021-03-26 14:04:10 +09:00
Max Hübner
aa2c1ee85e
Add new beatmap search filter row "General"
2021-03-25 23:20:10 +01:00
Dean Herbert
5267fb74c4
Add submission requests
2021-03-23 18:18:49 +09:00
Dean Herbert
aeff9bd853
Add return bool to HandleRequest to better trigger failures
2021-03-23 18:17:29 +09:00
Dean Herbert
ce452565f4
Avoid firing any kind of failures after success
2021-03-23 17:50:31 +09:00
Dean Herbert
f5ba746ae5
Fail all API requests sent to DummyAPIAccess
...
Until now, API requests sent to dummy API were just lost in the void. In most cases this somehow worked as expected, but any logic which is waiting on a request to finish will potentially never get a response.
Going forward, I'm not 100% sure that every `Wait` on a web response will have local timeout logic (I think there is a certain amount of assumption that this is being managed for us by `APIAccess`), so I've made this change to better handle such cases going forward. Now, rather than nothing happening, requests will trigger a failure via the existing exception logic rather than silently pretending the request never arrived.
2021-03-23 17:37:45 +09:00
Dean Herbert
58c60100b4
Fix APIScoreToken's data type not matching server side
2021-03-23 14:04:47 +09:00
smoogipoo
7fa5fd5647
Update usages of config with framework changes
2021-03-17 16:10:16 +09:00
Dan Balasescu
ff2327ffac
Merge branch 'master' into configure-await-false
2021-03-08 22:24:29 +09:00
Dean Herbert
b1cd01ceb8
Apply ConfigureAwait changes to game side
2021-03-08 14:36:35 +09:00
Dean Herbert
765cc5cf37
Remove iOS multiplayer blocking code
2021-03-08 14:35:22 +09:00
smoogipoo
7adb33f40e
Fix beatmap getting nulled due to failing web request
2021-03-01 17:24:54 +09:00
Dean Herbert
254f9bb58b
Show API human readable error message when chat posting fails
...
Closes #11902 .
2021-02-26 13:38:00 +09:00
Dean Herbert
9ed8d902f7
Fix requests being indefinitely queued when user is offline
2021-02-24 19:57:42 +09:00
Dean Herbert
664d243003
Disable multiplayer/spectator on iOS until it can be supported again
2021-02-23 15:22:46 +09:00
smoogipoo
d985b8ab2a
Increase beatmapset download timeout
2021-02-22 17:14:39 +09:00
Dean Herbert
a2aec6bcdc
Merge pull request #11808 from smoogipoo/multiplayer-no-playlist-mangling
...
Rework multiplayer playlist handling to support multiple items
2021-02-19 14:33:53 +09:00
smoogipoo
c0e0bd4f42
Add compatibility with old server build
2021-02-19 13:57:04 +09:00
smoogipoo
183a481a34
Refactor playlist update to remove .Contains() check
2021-02-19 13:32:32 +09:00
Dean Herbert
71316bbee5
Allow using OnlineViewContainer without deriving it
2021-02-18 17:45:58 +09:00
smoogipoo
56e9e10ff5
Make server authoritative in playlist item id
2021-02-18 15:30:31 +09:00
smoogipoo
8930ff4465
Merge branch 'master' into multiplayer-no-playlist-mangling
2021-02-17 19:29:01 +09:00
smoogipoo
70a995919c
Update comments
2021-02-17 17:58:24 +09:00
smoogipoo
0d1149911c
Don't display expired playlist items
2021-02-17 17:33:10 +09:00
smoogipoo
fb0e9d6760
Add played property to playlist item
2021-02-17 16:58:32 +09:00
Dean Herbert
86faa7f465
Merge pull request #11798 from smoogipoo/multiplayer-long-types
...
Use long type where required in multiplayer
2021-02-17 15:50:12 +09:00
smoogipoo
9a7b6ebe50
Fix missed occurrence
2021-02-17 14:30:52 +09:00
smoogipoo
f61b8e6154
Change to long
2021-02-16 21:32:38 +09:00
smoogipoo
100097d78f
Fix playlist not being handled correctly for non-joined cases
2021-02-16 21:32:35 +09:00
smoogipoo
379393fe10
Merge branch 'multiplayer-long-types' into multiplayer-no-playlist-mangling
2021-02-16 19:37:55 +09:00
smoogipoo
3e802531d3
Use long type where required in multiplayer
2021-02-16 19:34:01 +09:00
smoogipoo
3ff9e14e35
Make StatefulMultiplayerClient control current playlist item
2021-02-16 18:56:13 +09:00
Dean Herbert
02417697e9
Display remaining attempts for playlist rooms with room-level attempt limits
2021-02-16 13:32:14 +09:00
Dan Balasescu
6641f4d5a9
Merge branch 'master' into hub-send-version-hash
2021-02-15 21:12:46 +09:00
Dean Herbert
3562fddc27
Add missing nullability flag on CreateAccount return value
2021-02-15 17:02:07 +09:00
Dean Herbert
55d5d8d5be
Send version hash on hub connection
2021-02-15 16:51:40 +09:00
Dean Herbert
9ad38ab20e
Move HubClientConnector retrieval to IAPIProvider
2021-02-15 16:43:56 +09:00
Dan Balasescu
34e600464b
Merge branch 'master' into abstract-hub-connection
2021-02-15 13:53:54 +09:00
Dan Balasescu
dad6e7e825
Merge pull request #11755 from peppy/fix-message-formatter-domain
...
Fix MessageFormatter not working for custom endpoints
2021-02-12 16:01:55 +09:00
Dean Herbert
3799493536
Add test coverage of int match failures
2021-02-12 15:25:00 +09:00
Dean Herbert
bb9123eecd
Better handle fallback scenarios for beatmap links
2021-02-12 15:17:54 +09:00
Dean Herbert
1c5aaf3832
Add back default value
2021-02-12 15:03:53 +09:00
Dean Herbert
6a42d312f6
Match using EndsWith to ignore protocol (and allow http)
2021-02-12 14:59:56 +09:00
Dean Herbert
33c9ecac8a
Fix MessageFormatter not working for custom endpoints
2021-02-12 14:54:19 +09:00
Salman Ahmed
f4a7ec57e9
Remove unused using
2021-02-11 13:00:18 +03:00
Salman Ahmed
37e3d95c35
Slight reword in ConfigureConnection
's xmldoc
2021-02-11 12:39:06 +03:00
Salman Ahmed
d3c1b47592
Replace nullable API with null connector instead
2021-02-11 12:34:39 +03:00
Salman Ahmed
18acd7f080
Apply documentation suggestions
...
Co-authored-by: Dean Herbert <pe@ppy.sh>
2021-02-11 10:51:04 +03:00
Salman Ahmed
5fb99fdc52
Rename some members and extract connection closure to separate method
2021-02-11 10:49:16 +03:00
Salman Ahmed
0c5e66205b
Merge branch 'master' into abstract-hub-connection
2021-02-11 02:14:22 +03:00
smoogipoo
07b661e28c
Add Messagepack support for serialising unknown bindable types
2021-02-10 23:44:06 +09:00
Dan Balasescu
92599aa02b
Merge branch 'master' into user-beatmap-downloading-states-2
2021-02-09 21:06:09 +09:00
Dean Herbert
04c243386b
Fix initial state transfer regressing
2021-02-09 16:02:56 +09:00
Salman Ahmed
f04d6d5e5e
Update hub clients with changes to connecotr
2021-02-09 08:02:32 +03:00
Salman Ahmed
848b81e952
Remove necessity of making hub client connector a component
2021-02-09 07:53:22 +03:00
Salman Ahmed
71e564d399
Revert clients to be Component
s
2021-02-09 07:46:00 +03:00
Salman Ahmed
f76f92515e
Clean up spectator streaming client with new hub connector
2021-02-09 02:15:56 +03:00
Salman Ahmed
28b815ffe1
Clean up multiplayer client with new hub connector
2021-02-09 02:13:09 +03:00
Salman Ahmed
af345ea5db
Add a SignalR hub client connector component
2021-02-09 01:52:35 +03:00
smoogipoo
d8c53e34ae
Fix missing using
2021-02-08 19:42:17 +09:00
Dean Herbert
5fbed05d04
Merge pull request #11551 from smoogipoo/fix-leave-room-race-2
...
Fix client potentially not leaving a room on exiting multiplayer
2021-02-08 19:23:14 +09:00
smoogipoo
6e34e7d750
Merge branch 'master' into user-beatmap-downloading-states-2
2021-02-08 19:08:53 +09:00
smoogipoo
fb8e31a303
Fix incorrect connection building due to bad merges
2021-02-08 17:52:03 +09:00
smoogipoo
da85fb372d
Merge branch 'master' into fix-multiplayer-client-connection-reliability
2021-02-08 13:43:24 +09:00
Dean Herbert
dad32da415
Add rate limiting on sending download progress updates
2021-02-05 17:34:05 +09:00
Dean Herbert
110458612d
Avoid handling null playlist items when updating avaialability display
2021-02-05 17:19:23 +09:00
Dean Herbert
9e9e382bee
Merge branch 'master' into user-beatmap-downloading-states-2
2021-02-05 15:27:17 +09:00
Dean Herbert
c5fa818630
Actually handle case of failing to achieve lock on SemaphoreSlim
2021-02-05 14:08:13 +09:00
Dean Herbert
cd67fe1091
Merge branch 'master' into fix-multiplayer-client-connection-reliability
2021-02-05 14:04:57 +09:00
Dean Herbert
9258836f10
Merge pull request #11641 from smoogipoo/freemods
...
Add support for optional per-user mods in multiplayer (aka freemod)
2021-02-05 13:59:30 +09:00
smoogipoo
2e85ce5b82
Rename UserMods -> Mods for MultiplayerRoomUser
2021-02-05 12:40:16 +09:00
smoogipoo
85e63afcb4
Rename Mods -> RequiredMods
2021-02-05 12:36:25 +09:00
Dan Balasescu
a71d6a4c97
Merge branch 'master' into multiplayer-beatmap-tracker
2021-02-05 12:25:36 +09:00
smoogipoo
a2fdba3e51
Rename to OnlinePlayBeatmapAvailabilityTracker
2021-02-05 12:24:38 +09:00
Salman Ahmed
d62bbbb762
Enhance documentation
...
Co-authored-by: Dan Balasescu <smoogipoo@smgi.me>
2021-02-05 00:38:56 +03:00
smoogipoo
cf5233c6ab
Merge branch 'master' into freemods
2021-02-05 00:27:14 +09:00
Dean Herbert
76cfeae7e9
Add support for Bindable int in config
2021-02-04 15:10:56 +09:00
Salman Ahmed
db3f9e7cbe
Apply documentation suggestion
2021-02-04 02:20:18 +03:00
Dean Herbert
e3d323989c
Switch to SignalR 5.0 and implement using better API
2021-02-03 22:04:14 +09:00
smoogipoo
65d45ec74c
Unschedule cancellation
2021-02-03 20:50:22 +09:00
Dean Herbert
1380717ebb
Use PrimitiveObjectFormatter to simplify code
2021-02-03 20:19:27 +09:00
Dean Herbert
d3f056f188
Add missing licence header
2021-02-03 20:06:25 +09:00
Dean Herbert
75f1ebd5f9
Add custom resolver for mod settings dictionary
2021-02-03 19:46:47 +09:00
Salman Ahmed
62d0036c81
Fix using private constructor on MessagePack object
2021-02-02 17:45:11 +03:00
smoogipoo
97247b7a67
Fix unset key
2021-02-01 19:59:18 +09:00
smoogipoo
9c4c47599f
Merge branch 'master' into freemods
2021-02-01 19:28:10 +09:00
smoogipoo
89a42d60fb
General cleanup
2021-02-01 18:50:32 +09:00
smoogipoo
f538963607
Extra mods -> user mods
2021-02-01 17:57:32 +09:00
smoogipoo
ac2a995041
Add user and panel states
2021-02-01 17:54:56 +09:00
Dean Herbert
1d8de2f718
Rename class to better match purpose
2021-02-01 17:32:54 +09:00
Dean Herbert
fabb0eeb29
Add signalr messagepack key attribute
2021-02-01 17:27:14 +09:00
Dean Herbert
c73a05d0b5
Merge branch 'master' into multiplayer-beatmap-tracker
2021-02-01 17:24:24 +09:00
Bartłomiej Dach
c3ba92f057
Set canceled result in scheduleAsync
...
Was holding up the task completion source, and in consequence,
potentially the entire task chain.
2021-01-30 16:13:50 +01:00
Bartłomiej Dach
9ab1ad25eb
Merge branch 'master' into fix-leave-room-race-2
2021-01-30 13:41:04 +01:00
smoogipoo
ab9a3e6dd0
Pass allowed mods and consume on server callback
2021-01-29 18:21:22 +09:00
Dean Herbert
a61444690e
Remove all usage of CatchUnobservedExceptions
...
This should no longer be required with the recent framework side change
that stops a game from crashing on unobserved exceptions
(https://github.com/ppy/osu-framework/pull/4171 ).
2021-01-29 16:32:29 +09:00
Bartłomiej Dach
386f9f7842
Fix typos in comments
2021-01-28 22:36:07 +01:00
Dean Herbert
90a82f986b
Fallback to using json for signalr communication if JIT is unavailable
2021-01-28 16:20:19 +09:00
smoogipoo
c408b46a21
Add AllowedMods to MultiplayerRoomSettings model
2021-01-27 22:25:14 +09:00
Dan Balasescu
7d06af916c
Merge branch 'master' into add-messagepack
2021-01-27 13:00:46 +09:00
Bartłomiej Dach
4d4d97661e
Fix connection loop always getting a cancelled token
2021-01-26 21:26:50 +01:00
smoogipoo
248989b3eb
wip
2021-01-27 01:20:50 +09:00
smoogipoo
085115cba5
Make threading even more thread safe
2021-01-26 22:49:01 +09:00
Dean Herbert
b573c96c07
Move disconnect logic inside connection loop to ensure previous connection is disposed
2021-01-26 18:59:42 +09:00
Dean Herbert
15885c17af
Remove unused usings
2021-01-26 18:07:43 +09:00
Dean Herbert
20cfa991bf
Switch clients to MessagePack mode
2021-01-26 17:41:21 +09:00
Dean Herbert
9537090d28
Setup all spectator model classes for MessagePack
2021-01-26 16:39:35 +09:00
Dean Herbert
e4fc604163
Setup all multiplayer model classes for MessagePack support
2021-01-26 16:26:03 +09:00
Salman Ahmed
c317d60169
Add offline test scene for beatmap listing overlay
2021-01-26 00:03:20 +03:00
smoogipoo
bb44fcfe31
Prevent some data races
2021-01-25 21:01:39 +09:00
smoogipoo
964976f604
Use a task chain and fix potential misordering of events
2021-01-25 21:01:39 +09:00
Dean Herbert
0f09a7feb9
Avoid semaphore potentially getting held forever
2021-01-25 17:17:04 +09:00
Dean Herbert
994fb2667d
Call DisposeAsync instead of StopAsync
2021-01-25 17:11:04 +09:00
Dean Herbert
c05ae3497a
Make connect/disconnect private
2021-01-25 17:02:24 +09:00
Dean Herbert
d24d236468
Make OperationCanceledException throwing behaviour consistent
2021-01-22 14:34:58 +09:00
Dean Herbert
9f89b4e6d7
Rewrite connection logic to better handle failure cases
...
The main goal here is to ensure the connection is built each connection
attempt. Previously, the access token would never be updated, leading to
outdated tokens failing repeatedly (in the connection retry loop) and
never being able to establish a new connection as a result.
Due to threading considerations, this isn't as simple as I would hope it
to be. I'm open to proposals as to a better way of handling this.
Also, keep in mind that this logic will need to be abstracted and
(re)used in `SpectatorClient` as well. I've intentionally not done that
yet until we agree that this is a good direction forward.
2021-01-22 14:25:23 +09:00
Dean Herbert
e6980688f6
Leave the multiplayer channel when leaving multiplayer
2021-01-21 15:42:23 +09:00
Dan Balasescu
76e1f6e57b
Fix locking on incorrect object
...
Co-authored-by: Bartłomiej Dach <dach.bartlomiej@gmail.com>
2021-01-21 12:45:44 +09:00
smoogipoo
6b139d4cf3
Reset task post-execution
2021-01-20 20:27:58 +09:00
smoogipoo
e005a1cc9f
Remove unnecessary condition blocking the part
2021-01-20 20:16:34 +09:00
smoogipoo
5261c01849
Tie JoinRoom() and PartRoom() together
2021-01-20 19:43:42 +09:00
Salman Ahmed
63b4c529a6
Add xmldoc explaining what the multiplayer beatmap tracker is for
2021-01-19 11:59:07 +03:00
Salman Ahmed
5a64abee64
Inline with above method
2021-01-19 11:59:07 +03:00
Salman Ahmed
63ca9de7e4
Rewerite beatmap term properly
...
Co-authored-by: Bartłomiej Dach <dach.bartlomiej@gmail.com>
2021-01-18 23:00:07 +03:00
Salman Ahmed
5e476fa189
Enforce one missed property back to single-floating type
2021-01-18 22:07:25 +03:00
Salman Ahmed
25f511fd5b
Remove unnecessary full querying
2021-01-18 21:34:24 +03:00
Salman Ahmed
dc91cebce9
Merge branch 'master' into multiplayer-beatmap-tracker
2021-01-18 19:15:45 +03:00
Salman Ahmed
88abee705b
Add missing event mapping for user beatmap availability change
2021-01-18 10:49:02 +03:00
Salman Ahmed
b6a37c1c15
Make TriggerSuccess(filename)
protected and expose in test instead
2021-01-17 22:10:30 +03:00
Salman Ahmed
ccef50e2a2
Log important message if user imported bad-checksum beatmap
2021-01-17 22:10:30 +03:00
Salman Ahmed
0425a659a8
Add null-permissive operator to manager back
2021-01-17 21:19:55 +03:00
Salman Ahmed
d93a853dfd
Enforce float
type in the download progress path instead
2021-01-17 21:16:48 +03:00
Dean Herbert
5e0fcc4a6c
Merge pull request #11473 from frenzibyte/explicit-search-control
...
Add "explicit maps" search filter control to beatmap listing
2021-01-17 23:27:15 +09:00
Dean Herbert
5fd644fc57
Unify variable names
2021-01-17 22:42:48 +09:00
Bartłomiej Dach
eb53e32792
Use task completion source for room join flow
...
On Android, users were unable to join or create multiplayer rooms. The
root cause of that was that the both the wait and set of the
`ManualResetEvent` in `getRoomUsers` occurred on the same thread, which
created a chicken-and-egg situation - the set could not proceed until
the wait had actually completed.
Resolve by substituting the `ManualResetEvent` for a
`TaskCompletionSource` to achieve a promise-style task, which the
previous code was a crude approximation of anyway.
Closes #11385 .
2021-01-17 14:40:22 +01:00
Dean Herbert
addd463d26
Merge branch 'master' into explicit-search-control
2021-01-17 21:44:25 +09:00
Dean Herbert
edb6d3907b
Merge pull request #11472 from frenzibyte/explicit-beatmap-markers
...
Add explicit content markers to beatmap panels and overlay
2021-01-17 21:44:10 +09:00
Salman Ahmed
adb2605d5d
Enforce double
type in the download progress path
...
Wasn't sure where to exactly put this, or whether to split it, but it's very small change to worry about, so I guess it's fine being here
2021-01-17 00:12:14 +03:00
Salman Ahmed
23c7afa573
Expose method for setting progress of archive download request
2021-01-17 00:05:51 +03:00
Salman Ahmed
4778686dc4
Expose method for triggering filename-backed success in APIDownloadRequest
...
Exactly like in `APIRequest<T>`
2021-01-17 00:01:11 +03:00
Salman Ahmed
da9c23f347
Add beatmap availability tracker component for multiplayer
2021-01-17 00:01:11 +03:00
Salman Ahmed
7ad8b167cc
Add overridable method for checking local availability of current model
2021-01-17 00:01:11 +03:00
Salman Ahmed
04d17aadfa
Add overridable method for verifying models in database
2021-01-17 00:01:11 +03:00
Salman Ahmed
d9034eab26
Make model manager in DownloadTrackingComposite
protected
2021-01-16 22:54:54 +03:00
Dan Balasescu
67b5ebadf5
Merge branch 'master' into fix-is-connected-thread-safety
2021-01-15 12:56:21 +09:00
Salman Ahmed
95acc457aa
Fix stupid mistake
...
fuck.
2021-01-13 22:35:21 +03:00
Salman Ahmed
560b1e970c
Merge branch 'master' into user-beatmap-downloading-states
2021-01-13 22:31:31 +03:00
Salman Ahmed
1f12b2bd09
Rename download state Downloaded
to Importing
2021-01-13 18:04:53 +03:00
Salman Ahmed
a5f99ed8e6
Merge branch 'explicit-beatmap-markers' into explicit-search-control
2021-01-13 12:53:57 +03:00
Salman Ahmed
e8daea91d2
Add online beatmap "explicit content" property
2021-01-13 12:13:14 +03:00
Dean Herbert
7298adc9d9
Fix non-threadsafe usage of MultiplayerClient.IsConnected
2021-01-12 19:04:16 +09:00
Salman Ahmed
249be461d5
Add "explicit maps" search filter control
2021-01-12 11:09:55 +03:00
Bartłomiej Dach
0d5fbb15ac
Fix up code comments
...
Default value restated in xmldoc was snipped because it's made redundant
by the initialiser and possibly bound to be outdated at some point.
2021-01-11 20:31:52 +01:00
Salman Ahmed
90fb67b377
Update code in-line with decided direction
2021-01-11 20:52:24 +03:00
Salman Ahmed
2286e3679f
Downloaded -> Importing
2021-01-11 08:21:07 +03:00
Salman Ahmed
a8dfa5e2a9
Rename typo'd method
2021-01-11 08:04:00 +03:00
Salman Ahmed
e99310b59c
Add JsonConstructor attribute
2021-01-11 08:02:57 +03:00
Dean Herbert
deb1ad7bca
Merge branch 'master' into disable-repeat-multi-actions
2021-01-04 23:38:29 +09:00
Salman Ahmed
839f5a7570
Ensure clients don't blow up when given user isn't in room
2021-01-03 18:36:37 +03:00
Salman Ahmed
c8423d1c46
Make constructors design more pleasent to eyes
2021-01-03 18:36:05 +03:00
Salman Ahmed
152e9ecccf
Make BeatmapAvailability
class in-line with other online data structures
2021-01-03 18:36:05 +03:00
Dean Herbert
6ad1b7767e
Update osu.Game/Online/API/APIMod.cs
...
Co-authored-by: Salman Ahmed <slmanarendo1950@gmail.com>
2021-01-03 17:04:16 +09:00
Dean Herbert
99fa0e25dc
Switch back to FirstOrDefault to allow for weird testing logic to pass
2021-01-03 16:46:24 +09:00
Dean Herbert
29dbb1cc0d
Add internal pathway for ensuring correct application of bindable mods
2021-01-03 15:48:28 +09:00
Dean Herbert
23e216fa0b
Simplify some default value checks (we are sure the return is an IBindable)
2021-01-03 15:47:15 +09:00
Dean Herbert
1a44338124
Use SingleOrDefault for added safety when looking up mod acronyms
2021-01-03 15:38:30 +09:00
Salman Ahmed
dfa8be9173
Add beatmap availability change state & event methods
2021-01-03 05:48:49 +03:00
Salman Ahmed
09e5e2629a
Add user beatmap availability property
2021-01-03 05:48:49 +03:00
Salman Ahmed
8bb84570df
Introduce beatmap availability structure
2021-01-03 05:48:49 +03:00
Bartłomiej Dach
9ab1091281
Merge branch 'master' into fix-signalr-reconnect
2021-01-02 13:18:02 +01:00
Dean Herbert
72a6ca7755
Allow signalr to retry connecting when connection is closed without an exception
2021-01-02 16:47:00 +09:00
Bartłomiej Dach
dee694fd50
Merge branch 'master' into mod-using-reference-equality
2020-12-30 19:39:22 +01:00
Bartłomiej Dach
f800448c87
Move game start logic to a higher level
2020-12-30 18:15:48 +01:00
Bartłomiej Dach
dd87478690
Add helper IsHost property to Client
2020-12-30 16:29:19 +01:00
Dean Herbert
497d644a19
Move thread safety / locking logic from MultiplayerRoom
2020-12-30 20:24:50 +09:00
Dean Herbert
3920dac8af
Merge branch 'master' into fix-error-spam-on-disconnection
2020-12-30 00:55:37 +09:00
Dean Herbert
6bbd0ecfac
Remove unused lock object
2020-12-29 17:39:00 +09:00
Bartłomiej Dach
e9b0652359
Move ready-up operation logic again to client
...
To salvage ready up button tests.
2020-12-29 09:16:02 +01:00
Dean Herbert
03b78d1c4b
Handle SocketExceptions and HttpRequestExceptions more silently
...
These can occur when a network connection is completely unavailable (ie.
host resolution failures are occurring). Currently these would appear as
important errors which spammed the notification overlay every retry
forever, while no network connection is available.
I also took this opportunity to remove a lot of `bool` passing which was
no longer in use (previously the fail count / retry process was
different to what we have today).
2020-12-29 16:22:11 +09:00
Bartłomiej Dach
903dca875e
Make localUser a client property
2020-12-29 07:46:22 +01:00
Dean Herbert
2cb84c5111
Fix error message being shown to user on multiplayer disconnection when not in room
2020-12-29 15:19:52 +09:00
Dean Herbert
f31a0e455a
Minor xmldoc rewording
2020-12-29 14:29:40 +09:00
Dean Herbert
e3a41f6118
Rename variable to make more sense
...
It needs to be explicitly stated that the users in this list are related
to the *joined* room. Especially since it's sharing its variable name
with `SpectatorStreamingClient` where it has the opposite meaning (is a
list of *globally* playing players).
2020-12-29 14:27:35 +09:00
Dean Herbert
6aeb7ece66
Tidy up update state code, naming, xmldoc
2020-12-29 14:25:08 +09:00
Bartłomiej Dach
1d311a6680
Change PlayingUsers population logic to match expectations
2020-12-28 19:27:56 +01:00