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Commit Graph

13107 Commits

Author SHA1 Message Date
Dan Balasescu
3c3c812ed6 Initial implementation of ScoreV2 2023-05-09 19:33:33 +09:00
Dean Herbert
2085833a84 Fix missing delegate unsubscribe 2023-05-09 17:08:03 +09:00
Dean Herbert
944da06c10 Rename slider multiplier variable back for now 2023-05-09 16:58:19 +09:00
Dean Herbert
8c44d528e9 Use min/max values from stable 2023-05-08 13:52:16 +09:00
Dean Herbert
a6cb1f90e4 Change difficulty popover inspector display (yet again)
I think this makes the most sense of the iterations I've tested so far, albeit maybe being a touch too verbose.
2023-05-08 13:43:23 +09:00
Dean Herbert
a91edd68d9 Show post-multiplied velocity in main hit object inspector 2023-05-08 13:42:25 +09:00
Dean Herbert
451af9d1b5 Fix beatmap values not being updated due to a varying data type 2023-05-08 13:23:13 +09:00
Dean Herbert
d9dd35c020 Show base velocity in slider adjustment popover 2023-05-08 13:13:09 +09:00
Dean Herbert
31de4de720 Remove median/mode slider velocity display
The intention was to give an idea of what the most common velocity of
the beatmap is, but in hindsight, because the "base" velocity is being
set elsewhere this doesn't make sense. It will/should be 1.0x.

Showing this range is still valuable, though.
2023-05-08 13:13:09 +09:00
Dean Herbert
b109ee74a6 Add "base velocity" adjustment to difficulty setup screen 2023-05-08 13:13:09 +09:00
Bartłomiej Dach
65b4b198a4
Merge branch 'master' into export 2023-05-06 20:12:53 +02:00
tsrk
e9d7cd7a79
feat(ArgonKeyCounter): flash key name 2023-05-06 19:08:30 +01:00
Bartłomiej Dach
e808a47811
Fix delegate leak 2023-05-05 20:33:27 +02:00
Bartłomiej Dach
f536238554
Use shorter copy 2023-05-05 20:30:50 +02:00
Bartłomiej Dach
34b19dd6f4
Merge branch 'master' into slider-velocity-inspector 2023-05-05 20:20:16 +02:00
Dean Herbert
b7a287869a Add display of beatmap slider velocity when adjusting 2023-05-05 15:57:38 +09:00
Dean Herbert
cc70d89bf9 Move editor inspector classes out of ruleset namespace 2023-05-05 15:57:38 +09:00
Dean Herbert
560f71ef53 Adjust BlurredIcon expansion ratio to fix glow getting cut off at lower resolutions
Closes https://github.com/ppy/osu/issues/23210.

Ballparked the fix to work down to the lowest resolution we support. The
previous number (`2.5f`) was also likely ballparked so the fix seems in
line with expectations.

I don't want to put too much thought into this because the design of
this screen is likely going to change in the mean time anyway.
2023-05-05 14:29:04 +09:00
tsrk
74e7a958bb
feat(ArgonKeyCounter): make animation
Currently WIP. Do not consider this final.
2023-05-05 05:31:06 +01:00
Bartłomiej Dach
fa3f42ba75
Merge pull request #23386 from peppy/fix-osu-logo-input-handling
Extend input handling of osu! logo to full border area
2023-05-03 17:48:51 +02:00
cdwcgt
4549a865d9
Merge branch 'master' into export 2023-05-04 00:18:01 +09:00
Dean Herbert
444f66b0ee Move to base class for added safety 2023-05-03 18:46:30 +09:00
Dean Herbert
cd31cff8cd Fix event subscriptions not being cleaned up in DrawableCarouselBeatmap
The handling of cleanup is performed only the `Item_Set` method. This
was already correctly called for `DrawableCarouselBeatmapSet`, but not
for the class in question here.

This would cause runaway memory usage at song select when opening many
beatmaps to show their difficulties. For simplicity, we don't yet pool
these (and generate the drawables each time a set is opened) which isn't
great but likely will be improved upon when we update the visual /
filtering of the carousel. But this simplicity caused the memory usage
to blow out until exiting back to the main menu when cleanup would
finally occur.
2023-05-03 18:41:30 +09:00
Dean Herbert
5757eb7529 Update a few more instances of 0.96f scale constants 2023-05-03 18:20:12 +09:00
Dean Herbert
453143813f Extend input handling of osu! logo to full border area
This is the easiest way to make this happen. It does mean the pink area
is being drawn behind the white border, but I haven't found a scenario
where this is noticeable.

Closes #4217.
2023-05-03 14:57:57 +09:00
Dean Herbert
6b017ac05f
Merge pull request #23308 from OliBomby/sample-control-points
Remove SampleControlPoint and DifficultyControlPoint from HitObject
2023-05-03 14:21:51 +09:00
Dean Herbert
8a536c1cdb Fix non-block namespace usage 2023-05-02 15:09:24 +09:00
OliBomby
1dc34ee25d fix infinite repeat count when adjusting length of 0 length slider 2023-05-01 15:48:54 +02:00
OliBomby
608fa3cc73 Merge remote-tracking branch 'upstream/master' into sample-control-points 2023-04-30 19:47:03 +02:00
Cootz
607a04ae73 Fix the issue 2023-04-29 10:29:33 +09:00
OliBomby
c44f71a737 remove all regular usage of DifficultyControlPoint 2023-04-26 17:55:38 +02:00
OliBomby
87ca0f5335 Update SamplePointPiece.cs 2023-04-26 13:45:58 +02:00
Bartłomiej Dach
5ec8ecb11b
Merge pull request #23309 from peppy/key-counters-fix
Fix key counters counting during break time
2023-04-25 21:15:12 +02:00
OliBomby
e4b64bdc3e clean up code stuff 2023-04-25 19:06:29 +02:00
OliBomby
755ad25dbe clean code 2023-04-25 18:27:20 +02:00
OliBomby
c23a7b014e add missing } 2023-04-25 18:17:07 +02:00
OliBomby
065464d90c Fixed DifficultyPointPiece 2023-04-25 18:12:53 +02:00
Dean Herbert
14af2063e5
Merge pull request #23247 from peppy/round-editor-rotation
Always round editor rotation to integer values
2023-04-25 21:43:44 +09:00
Dean Herbert
6b4032e34b Add missing binding of IsCounting with contained counters 2023-04-25 21:37:19 +09:00
Dean Herbert
0a861ffcee Restructure key counters to use a common flow 2023-04-25 21:37:19 +09:00
Dean Herbert
7630958633 Stop using Drawable.Name to convey actual UI information 2023-04-25 20:24:36 +09:00
Dean Herbert
dd2c289ce9 Remove pointless default value 2023-04-25 20:22:12 +09:00
Dean Herbert
d8b4db3a13
Merge branch 'master' into gameplay/argon-key-counter_le-retour 2023-04-25 19:54:31 +09:00
Renzo Poggio
0991c56e1c
Add extra check in 'SelectPreviousRandom'
Check if the poped beatmap exists within the beatmapSets
2023-04-25 00:05:15 -03:00
Dean Herbert
9f4b1f0f24 Always round editor rotation to integer values 2023-04-20 14:30:01 +09:00
Joseph Madamba
c80a25328d
Shorten label to just "matches" 2023-04-17 20:59:41 -07:00
Joseph Madamba
d0cbe206a9
Revert back to one number with "matching beatmap difficulties" label 2023-04-10 23:37:29 -07:00
Joseph Madamba
f0c8a3202b
Merge remote-tracking branch 'upstream/master' into fix-beatmap-terminology 2023-04-10 23:22:15 -07:00
Dean Herbert
52bb7891f7
Merge branch 'master' into fix-count-not-updating-when-deleting 2023-04-11 09:04:02 +09:00
Joseph Madamba
f80de08f24
Adjust BeatmapSetsChanged xmldoc
Co-Authored-By: Dean Herbert <pe@ppy.sh>
2023-04-10 11:28:23 -07:00
Joseph Madamba
c7dea71793
Use existing BeatmapSetsChanged action 2023-04-10 11:26:18 -07:00
Bartłomiej Dach
73bd0feef5
Fix incorrectly implemented localisation 2023-04-10 15:03:33 +02:00
Bartłomiej Dach
6fec476147
Simplify snap implementation 2023-04-10 14:55:30 +02:00
Joseph Madamba
7f5b99c91b
Fix song select beatmap difficulty count not updating when deleting 2023-04-09 22:12:51 -07:00
cdwcgt
ce6a87b4a3
Merge remote-tracking branch 'upstream/master' into export 2023-04-09 15:02:47 +09:00
Dean Herbert
8d2e852ffd Fix overbearing key down handling 2023-04-08 22:30:36 +09:00
Dean Herbert
a1fc4def1d Remove redundant method override 2023-04-08 22:18:07 +09:00
Micha Lehmann
3c4a25e53f Fix tooltip text not resetting when ending an editor rotation 2023-04-08 14:28:52 +02:00
Micha Lehmann
580d5745c0 Add "(snapped)" to the tooltip when snap-rotating in the editor 2023-04-08 14:15:49 +02:00
Dean Herbert
f72dd86b42 Fix code quality issues and avoid updating bindable twice per operation 2023-04-08 10:40:36 +09:00
Micha Lehmann
c827c2810b Improve editor selection rotation value wrapping
This fixes two issues the previous algorithm had:
1.  A half-turn rotation used to show up as -180°.
2.  Rotating more than 180° in one drag event would overwhelm it
    and cause the value to go outside its range.

This comes at the cost of a negligible performance hit,
since a division (modulo) is performed instead of just addition/subtraction.
2023-04-08 01:30:29 +02:00
Micha Lehmann
f1de560d57 Snap editor selection rotation when holding shift 2023-04-08 01:30:29 +02:00
Dean Herbert
0c71fa1bbd
Merge branch 'master' into gameplay/argon-key-counter_le-retour 2023-04-06 23:39:57 +09:00
Dean Herbert
e6872629f3
Merge pull request #22868 from peppy/no-epilepsy-warning-storyboard-disable
Don't show epilepsy warning when storyboards are disabled
2023-04-06 12:32:38 +09:00
tsrk
809b817e8e
Merge branch 'master' into gameplay/argon-key-counter_le-retour 2023-04-05 22:57:36 +02:00
Bartłomiej Dach
ba753a8aac
Merge branch 'master' into update-skinnable-sound-before-playing 2023-04-05 22:56:25 +02:00
Bartłomiej Dach
6df7614b9d
Add tests for suppressing epilepsy warning when storyboard disabled 2023-04-05 20:56:50 +02:00
Bartłomiej Dach
432f698697
Merge branch 'master' into gameplay/key-counter-abstraction 2023-04-05 19:45:14 +02:00
Bartłomiej Dach
8cc425774b
Merge branch 'master' into fix-replay-fail-on-exit 2023-04-03 21:23:23 +02:00
Dean Herbert
b0c09df259 Merge branch 'master' into gameplay/key-counter-abstraction 2023-04-03 15:33:35 +09:00
Dean Herbert
4b294278d6 Merge branch 'master' into fix-ruleset-shader-caching 2023-03-31 20:04:55 +09:00
Dean Herbert
796cd9c916 Rewrite comment explaining early return on checkScoreCompleted given new usages 2023-03-31 02:36:17 +09:00
Dean Herbert
b25a59fd14 Rename scoreCompleted -> checkScoreCompleted to reflect the fact it doesn't always succeed 2023-03-31 02:30:04 +09:00
Dean Herbert
4dd0c2c7a5 Add assert ensuring we don't ever get to the results screen with an F rank
Intentionally an assertion as I want tests to fail, but I don't want
this to cause crashes for an end user if it does happen to occur.
2023-03-29 14:11:58 +09:00
Dean Herbert
a8bb2e33ac Ensure all preconditions are checked before progressing to results screen after storyboard ends 2023-03-29 14:00:11 +09:00
Dean Herbert
aad540629f Remove duplicate load rule from ShaderPrecompiler 2023-03-29 12:36:56 +09:00
Dean Herbert
5dfac02b11 Preload triangle shader on startup 2023-03-28 14:15:38 +09:00
Joseph Madamba
8b30c67580
Fix incorrect song select matching label by showing both beatmap and difficulty count for less ambiguity 2023-03-26 18:08:28 -07:00
Joseph Madamba
3e0bbb2432
Fix select beatmap button not highlighting when creating a multiplayer room using keyboard 2023-03-26 16:03:21 -07:00
Dean Herbert
c65a79614d Don't show offset calibration controls when "relax" mod is active
Closes https://github.com/ppy/osu/issues/22892.
2023-03-22 15:45:04 +09:00
Dean Herbert
425be20e46 Fix song select search textbox font size incorrectly having increased 2023-03-22 14:17:39 +09:00
Bartłomiej Dach
9ff9cd3b7f
Merge branch 'master' into skin-editor-cyclic-selection 2023-03-21 19:49:55 +01:00
Dean Herbert
e31a90e043 Don't cycle selection when more than one items are selected 2023-03-21 21:31:10 +09:00
Dean Herbert
5cb8160eee
Merge pull request #22773 from peppy/show-song-select-visible-beatmap-count
Show count of visible beatmaps at song select
2023-03-21 18:22:29 +09:00
Bartłomiej Dach
ea8da69263
Fix importing beatmaps not changing count of visible beatmaps
Reproduction steps:

1. Go to song select
2. Open beatmap listing
3. Import a beatmap that would fit the current filter criteria
4. The count of visible beatmaps does not change

Fixed by updating the count on `BeatmapSetsChanged` too.
2023-03-20 20:53:53 +01:00
Bartłomiej Dach
695ee39b87
Privatise setter 2023-03-20 20:30:54 +01:00
Cootz
556964eae0
Merge branch 'master' into BitmapUpdatesOnScore 2023-03-16 12:16:42 +03:00
Dean Herbert
3b62f87b64 Ensure Player does not fail a score on exit if a replay is currently loaded 2023-03-16 17:14:20 +09:00
Dean Herbert
cd102da3af Move matches string inside text box 2023-03-16 16:34:31 +09:00
Dean Herbert
89b42ddd98 Don't localise beatmap count string for now 2023-03-16 15:02:38 +09:00
Terochi
edc6314634 Drank some coffee and figured out the fix 2023-03-15 10:49:59 +01:00
Dean Herbert
5f9b13a775 Rename Add/AddRange methods as they are no longer conflicting with Container 2023-03-15 18:02:41 +09:00
Dean Herbert
9e444af380 Use object initialisers and fix order of initialisation vs add 2023-03-15 18:02:26 +09:00
Terochi
b0f1a69523 Update the pauseLoop sample instantly on skin change 2023-03-15 09:05:34 +01:00
Dean Herbert
1cf870d956 Add test coverage and fix fail case where a drag selection ends incorrectly with cyclic selection 2023-03-15 15:16:48 +09:00
Terochi
1d5e596615 Update FailAnimation to use SkinnableSound 2023-03-14 20:44:30 +01:00
Dean Herbert
6546f5968a Merge branch 'master' into skin-editor-cyclic-selection 2023-03-14 20:43:56 +09:00
Dean Herbert
b46fc14e56
Merge pull request #22848 from Rovearix/Fix-Dragging-Preventing-Beatmap-Loading
Prevent LoadingLayer from blocking loading
2023-03-14 20:42:10 +09:00
Dean Herbert
4cea29402b Don't show epilepsy warning when storyboards are disabled
I have more thoughts on this warning in general (which will likely see
it removed or moved in the future) but this seems like a quick QOL fix
for now.

As mentioned in https://github.com/ppy/osu/discussions/22861.
2023-03-14 18:32:26 +09:00
Rovearix
9ac9287dbd Switched the implementation to set the blockInput flag for the BeatmapMetadataDisplay's LoadingLayer. This prevents the UIEvents from being being handled in this case without modifying the class 2023-03-13 08:07:55 -04:00
Derrick Timmermans
febdca4547
Fix argon progress bar fill being oversized 2023-03-12 02:08:00 +01:00
Dan Balasescu
e327993d11
Merge pull request #22527 from Terochi/replay-length-extension
Replay recording extension until results screen transition
2023-03-11 15:41:32 +09:00
tsrk
d806b85a30
revert: make counters an IEnumerable again
As suggested by bdach as this would make the last two commits useless

Refs: 5d15426
2023-03-09 10:25:03 +00:00
Dean Herbert
4f7be332f3 Revert isDraggingBlueprint to field 2023-03-08 19:24:03 +09:00
Dean Herbert
245c3c025c Refactor endClickSelection to reduce nesting 2023-03-08 19:23:32 +09:00
tsrk
5d15426c27
refactor: make Counters return a Container 2023-03-08 01:52:12 +00:00
tsrk
5b0db94a24
docs: add XMLDoc for methods in KCD 2023-03-08 00:58:54 +00:00
tsrk
44297a7d0a
refactor: make KCD a CompositeDrawable 2023-03-08 00:47:16 +00:00
Bartłomiej Dach
72695f7c90
Merge branch 'master' into omit-barline-in-timing-control-point 2023-03-07 22:46:24 +01:00
Bartłomiej Dach
6c5ccdfd90
Merge branch 'master' into optimise-search 2023-03-07 22:07:29 +01:00
Bartłomiej Dach
12af002c4d
Reorder and add xmldoc to KeyCounter members 2023-03-07 21:28:42 +01:00
Bartłomiej Dach
98f40b2679
Improve documentation of InputTrigger 2023-03-07 21:22:59 +01:00
Bartłomiej Dach
5213bfa5c9
Merge branch 'master' into make_skin_reset_dangerous 2023-03-07 21:06:44 +01:00
Bartłomiej Dach
cfafa8af8c
Merge branch 'master' into hud/player-components 2023-03-07 19:44:12 +01:00
Bartłomiej Dach
7ade525eef
Display corner radius setting as percentage 2023-03-07 19:43:52 +01:00
Dean Herbert
dc2945f4f8 Move avatar user loading to BDL also 2023-03-07 17:39:21 +09:00
Dean Herbert
5af41bb1c8 Move filter matching code into own method to simplify early returns 2023-03-07 17:24:17 +09:00
Dean Herbert
5e90b67be0 Move GameplayState usage to BDL 2023-03-07 17:01:29 +09:00
Dean Herbert
d98199961b Adjust default sizing to fit a bit better with existing elements 2023-03-07 17:00:10 +09:00
Dean Herbert
6a7c4d0bf7 Remove NRT disables in new classes 2023-03-07 16:41:39 +09:00
Dean Herbert
97ba236eb1 Add basic xmldoc to KeyCounter classes 2023-03-07 16:41:39 +09:00
Dean Herbert
28520414aa Move KeyCounter components to HUD namespace 2023-03-07 16:41:39 +09:00
Dean Herbert
15d65059b5 Tidy up Add method logic 2023-03-07 16:21:57 +09:00
Dean Herbert
8f6df5ea0f
Merge branch 'master' into gameplay/key-counter-abstraction 2023-03-07 16:09:45 +09:00
Dean Herbert
21bdbb20e6 Add optional support for cyclic selection to BlueprintContainer 2023-03-07 14:22:12 +09:00
tsrk
fc0e27fb15
style: use normalised CornerRadius values 2023-03-06 20:11:52 +00:00
tsrk
952814604e
style: fix late night oopsies 2023-03-06 20:06:56 +00:00
tsrk
3a240aaa5f
style: use 64 radius 2023-03-06 10:27:59 +00:00
Dean Herbert
87d0bef313 Use nullable comparison helper method instead of manual implementation 2023-03-06 15:16:32 +09:00
tsrk
07bde4990d
feat: implement PlayerAvatar 2023-03-05 23:17:39 +00:00
tsrk
654eacd449
feat(l10n): localise CornerRadius 2023-03-05 23:10:42 +00:00
tsrk
082bfe3621
refactor: SkinnableAvatar to PlayerAvatar 2023-03-05 23:09:02 +00:00
mk56-spn
908651cc11 make ResetConfirmDialog properly utilise its parent's logic
Adjust name of `DeleteAction` to `DangerousAction`
2023-03-05 20:57:26 +01:00
OliBomby
70a925aab1 added extra early-returns 2023-03-04 16:49:33 +01:00
OliBomby
b90c389ff0 using List instead of Span in GetSearchableTerms 2023-03-04 15:42:35 +01:00
tsrk
d5ba5eed88
fix(SkinnableAvatar): init avatar.CornerRadius 2023-03-03 23:47:22 +00:00
tsrk
d39b8c7c23
fix(SkinnableAvatar): update outdated interface 2023-03-03 19:35:45 +00:00
Ruki
e75aa9138b
Merge branch 'ppy:master' into hud/avatar-thing 2023-03-03 20:03:56 +01:00
OliBomby
91d206e8d2 Optimised GetSearchableTerms
Reduced memory allocations to 1
2023-03-03 19:21:50 +01:00
Dean Herbert
82293c0c86 Don't filter away results with missing data when using "Date Submitted" or "Date Ranked" sort modes
From a user's perspective, changing a sort / order mode shouldn't filter
away results, but we were doing this.

In terms of UX expectations, in stable this kind of scenario would
results in a group being added to the end of son select with "Not
ranked" or "Unknown". I think we should aim to match this eventually.
2023-03-03 16:36:18 +09:00
Dean Herbert
dc669835e2 Show count of visible beatmaps at song select 2023-03-03 15:28:51 +09:00
Dean Herbert
6ff1fb6b1a Adjust sizing to allow for timing point information now being longer than before 2023-03-02 18:57:54 +09:00
Dean Herbert
044b0604b2 Move OmitFirstBarLine to TimingControlPoint 2023-02-28 19:29:31 +09:00
mk56-spn
90227a6496 Rename DeleteConfirmationDialog.cs into DangerousActionDialog.cs 2023-02-27 21:57:59 +01:00
tsrk
8c94b77de1
refactor(InputTrigger): move out of KCD
I love JetBrains Rider.
2023-02-22 15:05:07 +00:00
tsrk
1beec71037
refactor(KeyCounterDisplay): apply suggestions
I also took the freedom to add type checking, as we can't limit the
usage of `Add()` since it's a Container. The exception thrown also
advises of using the suggested `AddTrigger()` instead.
2023-02-22 14:58:27 +00:00
tsrk
42a5a06b9d
style(KeyCounter): fields and methods visiblity 2023-02-21 19:10:37 +00:00
tsrk
5bec2d7c52
style(KeyCounter): forwardPlayback 2023-02-21 19:02:56 +00:00
Bartłomiej Dach
c9999bdeb1
Merge branch 'master' into skin-per-ruleset-layouts 2023-02-20 20:14:38 +01:00
Bartłomiej Dach
1ba1298850
Merge branch 'master' into blueprint-improve-visuals 2023-02-19 15:55:30 +01:00
Bartłomiej Dach
d9ca7102f0
Use more generic wording for future-proofing 2023-02-19 15:06:40 +01:00
Maximilian Kruse
723a043c43 naming change from Hitobject to HitObject 2023-02-19 10:18:22 +01:00
Maximilian Kruse
ddd37bb319 Add setting to disable automatic seeking after object placement 2023-02-18 19:43:45 +01:00
Bartłomiej Dach
6b9472c367
Merge branch 'master' into skin-per-ruleset-layouts 2023-02-17 22:58:38 +01:00
Bartłomiej Dach
8894a73b07
Merge branch 'master' into blueprint-improve-visuals 2023-02-17 21:40:16 +01:00
Bartłomiej Dach
6afa65bd3d
Merge branch 'master' into skinnable-clean-up-documentation 2023-02-17 20:59:18 +01:00
cdwcgt
e84e011d5d Merge branch 'master' into export 2023-02-17 22:15:19 +09:00
Dean Herbert
a01c3090e4 Fix tests which rely on HUDOverlay's DrawableRuleset being nullable 2023-02-17 19:27:09 +09:00
Dean Herbert
209d41ee9d Use RulesetInfo instead of Ruleset in skin components lookup 2023-02-17 18:24:05 +09:00
Dean Herbert
16d94b4ea2 Improve visuals of skin blueprint 2023-02-17 18:19:46 +09:00
tsrk
8830e06588
fix: compilation 2023-02-17 09:17:11 +00:00
tsrk
c94e647e21
style(KeyCounterDisplay): remove type check 2023-02-17 09:09:56 +00:00
Dean Herbert
4cc6664dc7 Add optional ruleset identifier to SkinComponentsContainerLookup 2023-02-17 14:19:19 +09:00
tsrk
d0e8d65766
style(KeyCounter): rename IsLit to IsActive 2023-02-17 00:56:17 +00:00
tsrk
e3ca751027
refactor: make FillFlowContainer read-only 2023-02-16 23:17:47 +00:00
tsrk
c61fac578c
style(KeyCounter): rename methods and arguments
As for the second suggestion in
https://github.com/ppy/osu/pull/22654#discussion_r1109047998,
I went with the first one as only one Trigger actually uses this
argument for rewinding.
2023-02-16 23:15:03 +00:00
tsrk
ddd6c1a1c6
refactor(KeyCounter): address bindables issues
`IsCounting` is back being an auto-property.
`countPresses` is now encapsulated and being exposed as an
`IBindable<int>` via `CountPresses`
2023-02-16 22:20:34 +00:00
tsrk
6340730427
refactor(KeyCounter): remove circularity 2023-02-16 21:59:39 +00:00
Bartłomiej Dach
ad5132ed41
Remove redundant conditional access qualifier
It is impossible for the callback passed to `ApplyToBackground()` to
receive a null reference. See `OsuScreen.ApplyToBackground()` - if the
background to call the callback on were `null`, then an
`InvalidOperationException` would be thrown instead.
2023-02-16 20:47:51 +01:00
Dean Herbert
394d368f16 Fix song select potentially updating background parameters when not the current screen 2023-02-16 18:45:22 +09:00
tsrk
74e7cc2056
feat: implement new design of key counter 2023-02-15 22:18:02 +00:00
tsrk
e9dcc257b4
reafactor: simplify type checking 2023-02-15 22:06:35 +00:00
tsrk
b0a2e69f95
style: nullable pass on KeyCounterDisplay 2023-02-15 22:06:10 +00:00
tsrk
076eb81b21
refactor: rename trigger classes
Makes it better to understand their purpose
2023-02-15 21:46:13 +00:00
tsrk
a644fae364
style(KeyCounter): rename (Un)lit methods to (Un)light 2023-02-15 21:41:41 +00:00
tsrk
df0633858c
fix(KeyCounter): don't override Handle
This caused the Keyboard inputs to register twice, which is not what we
want.
2023-02-15 21:41:41 +00:00
tsrk
157bba7830
refactor: rename Trigger class to InputTrigger 2023-02-15 21:41:36 +00:00
Dean Herbert
a92e42bb84 Rename SkinnableTargetContainer to SkinComponentsContainer
Also use full `SkinComponentsContainerLookup` instead of the sub-type.
This will potentially be useful once we bring in per-ruleset targets.
2023-02-15 18:37:41 +09:00
Dean Herbert
d159d6b970 Rename ISkinnableDrawable to ISerialisableDrawable 2023-02-15 18:37:41 +09:00
Dean Herbert
6010dde86e Move SkinnableInfo to better namespace 2023-02-15 18:23:10 +09:00
Dean Herbert
9ed068c1e6 Only apply dim changes when background blur is disabled 2023-02-15 14:16:34 +09:00
Dean Herbert
19e3c5d33c Adjust song select background dimming to be more evenly applied 2023-02-15 13:59:24 +09:00
Dean Herbert
7aaaf7fca2 Combine and attempt to simplify the score import / preparation process further 2023-02-14 16:55:35 +09:00
Dean Herbert
8a206234f7 Merge branch 'master' into replay-length-extension 2023-02-14 16:42:26 +09:00
Dean Herbert
51d4ae5241
Merge branch 'master' into footer_V2_implementation 2023-02-14 14:00:53 +09:00
Dean Herbert
f0ebb920b9 Make Actions nullable 2023-02-14 13:54:00 +09:00
MK56
5006dbe3db
Update osu.Game/Screens/Select/FooterV2/FooterButtonV2.cs
Co-authored-by: Joseph Madamba <madamba.joehu@outlook.com>
2023-02-14 00:07:02 +01:00
Bartłomiej Dach
939144fb6c
Merge pull request #22628 from EVAST9919/letterbox-no-containers
Remove unnecessary containers in `LetterboxOverlay`
2023-02-13 23:54:48 +01:00
mk56-spn
ae9a17d76b Add offset to FooterButtonV2.cs shadow 2023-02-13 22:20:41 +01:00
mk56-spn
be52d0a60c Add note explaining shadow opacity
pass ColourProvider in from test, instead of hard coding it in `FooterButtonV2.cs`
2023-02-13 22:18:34 +01:00
mk56-spn
61584ba63c Fix corner_radius missing in some parts of FooterButtonV2.cs.
Adjust shadow radius value to 5 to match figma.
2023-02-13 22:15:29 +01:00
mk56-spn
6e6421caea Change FooterV2.cs colour to use ColourProvider instead of OsuColour.
Remove unnecessary `FillFlowContainer`
2023-02-13 22:12:25 +01:00
Andrei Zavatski
2dee783401 Remove not needed containers 2023-02-13 15:14:25 +03:00
tsrk
aa2e0028ab
refactor: hide trigger presence from content 2023-02-13 10:59:10 +00:00
tsrk
11d0e185b8
refactor: separate impl of KeyCounterDisplay
This allows for different layouts of display. Idk, maybe someone would
want to mix both variants? (don't do this please). This commit is mostly
prep for further changes.
2023-02-13 01:36:12 +00:00
tsrk
74a58fb674
refactor: separate things in KeyCounter
To implement different different sources of input for KeyCounter, it
is now possible to create a Trigger class (to inherit) instead of
inheriting KeyCounter. This eases the creation of more input sources
(like for tests) while allowing to implement different UI variants.

That way, if another variant of the key counter needs to implemented
(for whathever reason), this can be done by only inheriting KeyCounter
and changing how things are arranged visually.
2023-02-13 01:24:27 +00:00
Joseph Madamba
cb51b9e350 Use existing ModdingBeatmap activity 2023-02-12 15:01:50 -08:00
Joseph Madamba
bbeef53569 Add TestingBeatmap activity 2023-02-12 13:11:42 -08:00
Joseph Madamba
afb66d8af4 Make user activity class names more specific 2023-02-12 12:32:17 -08:00
Bartłomiej Dach
774eae98cc
Merge branch 'master' into editor-select-timing-on-enter 2023-02-11 16:27:22 +01:00