1
0
mirror of https://github.com/ppy/osu.git synced 2024-12-14 05:32:54 +08:00

Add note explaining shadow opacity

pass ColourProvider in from test, instead of hard coding it in `FooterButtonV2.cs`
This commit is contained in:
mk56-spn 2023-02-13 22:17:02 +01:00
parent 61584ba63c
commit be52d0a60c

View File

@ -36,8 +36,8 @@ namespace osu.Game.Screens.Select.FooterV2
protected static readonly Vector2 SHEAR = new Vector2(SHEAR_WIDTH / button_height, 0);
[Cached]
private OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Aquamarine);
[Resolved]
private OverlayColourProvider colourProvider { get; set; } = null!;
private Colour4 buttonAccentColour;
@ -74,7 +74,8 @@ namespace osu.Game.Screens.Select.FooterV2
{
Type = EdgeEffectType.Shadow,
Radius = 5,
Colour = Colour4.Black.Opacity(0.5f)
// Figma says 50% opacity, but it does not match up visually if taken at face value, and looks bad.
Colour = Colour4.Black.Opacity(0.25f)
};
Shear = SHEAR;
Size = new Vector2(button_width, button_height);