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Use RulesetInfo instead of Ruleset in skin components lookup

This commit is contained in:
Dean Herbert 2023-02-17 15:00:57 +09:00
parent 675e5b81f3
commit 209d41ee9d
3 changed files with 7 additions and 7 deletions

View File

@ -115,7 +115,7 @@ namespace osu.Game.Screens.Play
//Needs to be initialized before skinnable drawables.
tally = new JudgementTally(),
mainComponents = new HUDComponentsContainer { AlwaysPresent = true, },
rulesetComponents = new HUDComponentsContainer(drawableRuleset.Ruleset) { AlwaysPresent = true, },
rulesetComponents = new HUDComponentsContainer(drawableRuleset.Ruleset.RulesetInfo) { AlwaysPresent = true, },
topRightElements = new FillFlowContainer
{
Anchor = Anchor.TopRight,
@ -399,7 +399,7 @@ namespace osu.Game.Screens.Play
[Resolved]
private OsuConfigManager config { get; set; }
public HUDComponentsContainer([CanBeNull] Ruleset ruleset = null)
public HUDComponentsContainer([CanBeNull] RulesetInfo ruleset = null)
: base(new SkinComponentsContainerLookup(SkinComponentsContainerLookup.TargetArea.MainHUDComponents, ruleset))
{
RelativeSizeAxes = Axes.Both;

View File

@ -15,11 +15,11 @@ namespace osu.Game.Skinning
/// </summary>
public readonly TargetArea Target;
public readonly Ruleset? Ruleset;
public readonly RulesetInfo? Ruleset;
public string GetSerialisableIdentifier() => Ruleset?.ShortName ?? "global";
public SkinComponentsContainerLookup(TargetArea target, Ruleset? ruleset = null)
public SkinComponentsContainerLookup(TargetArea target, RulesetInfo? ruleset = null)
{
Target = target;
Ruleset = ruleset;

View File

@ -24,13 +24,13 @@ namespace osu.Game.Skinning
[JsonProperty]
public Dictionary<string, SerialisedDrawableInfo[]> DrawableInfo { get; set; } = new Dictionary<string, SerialisedDrawableInfo[]>();
public bool TryGetDrawableInfo(Ruleset? ruleset, [NotNullWhen(true)] out SerialisedDrawableInfo[]? components) =>
public bool TryGetDrawableInfo(RulesetInfo? ruleset, [NotNullWhen(true)] out SerialisedDrawableInfo[]? components) =>
DrawableInfo.TryGetValue(ruleset?.ShortName ?? global_identifier, out components);
public void Reset(Ruleset? ruleset) =>
public void Reset(RulesetInfo? ruleset) =>
DrawableInfo.Remove(ruleset?.ShortName ?? global_identifier);
public void Update(Ruleset? ruleset, SerialisedDrawableInfo[] components) =>
public void Update(RulesetInfo? ruleset, SerialisedDrawableInfo[] components) =>
DrawableInfo[ruleset?.ShortName ?? global_identifier] = components;
}
}