mirror of
https://github.com/ppy/osu.git
synced 2024-12-14 09:32:55 +08:00
Merge branch 'master' into gameplay/key-counter-abstraction
This commit is contained in:
commit
8f6df5ea0f
@ -8,9 +8,13 @@
|
||||
<!-- NullabilityInfoContextSupport is disabled by default for Android -->
|
||||
<NullabilityInfoContextSupport>true</NullabilityInfoContextSupport>
|
||||
<EmbedAssembliesIntoApk>true</EmbedAssembliesIntoApk>
|
||||
<AndroidManifestMerger>manifestmerger.jar</AndroidManifestMerger>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<PackageReference Include="ppy.osu.Framework.Android" Version="2023.131.0" />
|
||||
<PackageReference Include="ppy.osu.Framework.Android" Version="2023.228.0" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<AndroidManifestOverlay Include="$(MSBuildThisFileDirectory)osu.Android\Properties\AndroidManifestOverlay.xml" />
|
||||
</ItemGroup>
|
||||
<PropertyGroup>
|
||||
<!-- Fody does not handle Android build well, and warns when unchanged.
|
||||
|
15
osu.Android/Properties/AndroidManifestOverlay.xml
Normal file
15
osu.Android/Properties/AndroidManifestOverlay.xml
Normal file
@ -0,0 +1,15 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<manifest xmlns:android="http://schemas.android.com/apk/res/android">
|
||||
<queries>
|
||||
<intent>
|
||||
<action android:name="android.intent.action.VIEW" />
|
||||
<category android:name="android.intent.category.BROWSABLE" />
|
||||
<data android:scheme="https" />
|
||||
</intent>
|
||||
<intent>
|
||||
<action android:name="android.intent.action.VIEW" />
|
||||
<category android:name="android.intent.category.BROWSABLE" />
|
||||
<data android:scheme="mailto" />
|
||||
</intent>
|
||||
</queries>
|
||||
</manifest>
|
@ -169,7 +169,7 @@ namespace osu.Desktop
|
||||
case UserActivity.InGame game:
|
||||
return game.BeatmapInfo;
|
||||
|
||||
case UserActivity.Editing edit:
|
||||
case UserActivity.EditingBeatmap edit:
|
||||
return edit.BeatmapInfo;
|
||||
}
|
||||
|
||||
@ -183,10 +183,10 @@ namespace osu.Desktop
|
||||
case UserActivity.InGame game:
|
||||
return game.BeatmapInfo.ToString() ?? string.Empty;
|
||||
|
||||
case UserActivity.Editing edit:
|
||||
case UserActivity.EditingBeatmap edit:
|
||||
return edit.BeatmapInfo.ToString() ?? string.Empty;
|
||||
|
||||
case UserActivity.Watching watching:
|
||||
case UserActivity.WatchingReplay watching:
|
||||
return watching.BeatmapInfo.ToString();
|
||||
|
||||
case UserActivity.InLobby lobby:
|
||||
|
@ -26,7 +26,7 @@ namespace osu.Game.Rulesets.Catch.Tests
|
||||
if (withModifiedSkin)
|
||||
{
|
||||
AddStep("change component scale", () => Player.ChildrenOfType<LegacyScoreCounter>().First().Scale = new Vector2(2f));
|
||||
AddStep("update target", () => Player.ChildrenOfType<SkinnableTargetContainer>().ForEach(LegacySkin.UpdateDrawableTarget));
|
||||
AddStep("update target", () => Player.ChildrenOfType<SkinComponentsContainer>().ForEach(LegacySkin.UpdateDrawableTarget));
|
||||
AddStep("exit player", () => Player.Exit());
|
||||
CreateTest();
|
||||
}
|
||||
|
@ -60,26 +60,24 @@ namespace osu.Game.Rulesets.Catch.Tests
|
||||
[Test]
|
||||
public void TestCatcherHyperStateReverted()
|
||||
{
|
||||
DrawableCatchHitObject drawableObject1 = null;
|
||||
DrawableCatchHitObject drawableObject2 = null;
|
||||
JudgementResult result1 = null;
|
||||
JudgementResult result2 = null;
|
||||
AddStep("catch hyper fruit", () =>
|
||||
{
|
||||
attemptCatch(new Fruit { HyperDashTarget = new Fruit { X = 100 } }, out drawableObject1, out result1);
|
||||
result1 = attemptCatch(new Fruit { HyperDashTarget = new Fruit { X = 100 } });
|
||||
});
|
||||
AddStep("catch normal fruit", () =>
|
||||
{
|
||||
attemptCatch(new Fruit(), out drawableObject2, out result2);
|
||||
result2 = attemptCatch(new Fruit());
|
||||
});
|
||||
AddStep("revert second result", () =>
|
||||
{
|
||||
catcher.OnRevertResult(drawableObject2, result2);
|
||||
catcher.OnRevertResult(result2);
|
||||
});
|
||||
checkHyperDash(true);
|
||||
AddStep("revert first result", () =>
|
||||
{
|
||||
catcher.OnRevertResult(drawableObject1, result1);
|
||||
catcher.OnRevertResult(result1);
|
||||
});
|
||||
checkHyperDash(false);
|
||||
}
|
||||
@ -87,16 +85,15 @@ namespace osu.Game.Rulesets.Catch.Tests
|
||||
[Test]
|
||||
public void TestCatcherAnimationStateReverted()
|
||||
{
|
||||
DrawableCatchHitObject drawableObject = null;
|
||||
JudgementResult result = null;
|
||||
AddStep("catch kiai fruit", () =>
|
||||
{
|
||||
attemptCatch(new TestKiaiFruit(), out drawableObject, out result);
|
||||
result = attemptCatch(new TestKiaiFruit());
|
||||
});
|
||||
checkState(CatcherAnimationState.Kiai);
|
||||
AddStep("revert result", () =>
|
||||
{
|
||||
catcher.OnRevertResult(drawableObject, result);
|
||||
catcher.OnRevertResult(result);
|
||||
});
|
||||
checkState(CatcherAnimationState.Idle);
|
||||
}
|
||||
@ -268,23 +265,19 @@ namespace osu.Game.Rulesets.Catch.Tests
|
||||
|
||||
private void checkHyperDash(bool state) => AddAssert($"catcher is {(state ? "" : "not ")}hyper dashing", () => catcher.HyperDashing == state);
|
||||
|
||||
private void attemptCatch(CatchHitObject hitObject)
|
||||
{
|
||||
attemptCatch(() => hitObject, 1);
|
||||
}
|
||||
|
||||
private void attemptCatch(Func<CatchHitObject> hitObject, int count)
|
||||
{
|
||||
for (int i = 0; i < count; i++)
|
||||
attemptCatch(hitObject(), out _, out _);
|
||||
attemptCatch(hitObject());
|
||||
}
|
||||
|
||||
private void attemptCatch(CatchHitObject hitObject, out DrawableCatchHitObject drawableObject, out JudgementResult result)
|
||||
private JudgementResult attemptCatch(CatchHitObject hitObject)
|
||||
{
|
||||
hitObject.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
|
||||
drawableObject = createDrawableObject(hitObject);
|
||||
result = createResult(hitObject);
|
||||
var drawableObject = createDrawableObject(hitObject);
|
||||
var result = createResult(hitObject);
|
||||
applyResult(drawableObject, result);
|
||||
return result;
|
||||
}
|
||||
|
||||
private void applyResult(DrawableCatchHitObject drawableObject, JudgementResult result)
|
||||
|
@ -4,6 +4,7 @@
|
||||
using System.Linq;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Skinning;
|
||||
using osuTK.Graphics;
|
||||
|
||||
@ -27,12 +28,12 @@ namespace osu.Game.Rulesets.Catch.Skinning.Legacy
|
||||
|
||||
public override Drawable? GetDrawableComponent(ISkinComponentLookup lookup)
|
||||
{
|
||||
if (lookup is GlobalSkinComponentLookup targetComponent)
|
||||
if (lookup is SkinComponentsContainerLookup containerLookup)
|
||||
{
|
||||
switch (targetComponent.Lookup)
|
||||
switch (containerLookup.Target)
|
||||
{
|
||||
case GlobalSkinComponentLookup.LookupType.MainHUDComponents:
|
||||
var components = base.GetDrawableComponent(lookup) as SkinnableTargetComponentsContainer;
|
||||
case SkinComponentsContainerLookup.TargetArea.MainHUDComponents:
|
||||
var components = base.GetDrawableComponent(lookup) as Container;
|
||||
|
||||
if (providesComboCounter && components != null)
|
||||
{
|
||||
|
@ -63,12 +63,12 @@ namespace osu.Game.Rulesets.Catch.UI
|
||||
updateCombo(result.ComboAtJudgement + 1, judgedObject.AccentColour.Value);
|
||||
}
|
||||
|
||||
public void OnRevertResult(DrawableCatchHitObject judgedObject, JudgementResult result)
|
||||
public void OnRevertResult(JudgementResult result)
|
||||
{
|
||||
if (!result.Type.AffectsCombo() || !result.HasResult)
|
||||
return;
|
||||
|
||||
updateCombo(result.ComboAtJudgement, judgedObject.AccentColour.Value);
|
||||
updateCombo(result.ComboAtJudgement, null);
|
||||
}
|
||||
|
||||
private void updateCombo(int newCombo, Color4? hitObjectColour)
|
||||
|
@ -103,7 +103,7 @@ namespace osu.Game.Rulesets.Catch.UI
|
||||
private void onNewResult(DrawableHitObject judgedObject, JudgementResult result)
|
||||
=> CatcherArea.OnNewResult((DrawableCatchHitObject)judgedObject, result);
|
||||
|
||||
private void onRevertResult(DrawableHitObject judgedObject, JudgementResult result)
|
||||
=> CatcherArea.OnRevertResult((DrawableCatchHitObject)judgedObject, result);
|
||||
private void onRevertResult(JudgementResult result)
|
||||
=> CatcherArea.OnRevertResult(result);
|
||||
}
|
||||
}
|
||||
|
@ -254,7 +254,7 @@ namespace osu.Game.Rulesets.Catch.UI
|
||||
}
|
||||
}
|
||||
|
||||
public void OnRevertResult(DrawableCatchHitObject drawableObject, JudgementResult result)
|
||||
public void OnRevertResult(JudgementResult result)
|
||||
{
|
||||
var catchResult = (CatchJudgementResult)result;
|
||||
|
||||
@ -268,8 +268,8 @@ namespace osu.Game.Rulesets.Catch.UI
|
||||
SetHyperDashState();
|
||||
}
|
||||
|
||||
caughtObjectContainer.RemoveAll(d => d.HitObject == drawableObject.HitObject, false);
|
||||
droppedObjectTarget.RemoveAll(d => d.HitObject == drawableObject.HitObject, false);
|
||||
caughtObjectContainer.RemoveAll(d => d.HitObject == result.HitObject, false);
|
||||
droppedObjectTarget.RemoveAll(d => d.HitObject == result.HitObject, false);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -73,10 +73,10 @@ namespace osu.Game.Rulesets.Catch.UI
|
||||
comboDisplay.OnNewResult(hitObject, result);
|
||||
}
|
||||
|
||||
public void OnRevertResult(DrawableCatchHitObject hitObject, JudgementResult result)
|
||||
public void OnRevertResult(JudgementResult result)
|
||||
{
|
||||
comboDisplay.OnRevertResult(hitObject, result);
|
||||
Catcher.OnRevertResult(hitObject, result);
|
||||
comboDisplay.OnRevertResult(result);
|
||||
Catcher.OnRevertResult(result);
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
|
@ -0,0 +1,67 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Rulesets.Mania.UI;
|
||||
using osu.Game.Tests.Visual;
|
||||
using osuTK.Input;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Tests.Editor
|
||||
{
|
||||
public partial class TestSceneObjectPlacement : EditorTestScene
|
||||
{
|
||||
protected override Ruleset CreateEditorRuleset() => new ManiaRuleset();
|
||||
|
||||
[Resolved]
|
||||
private OsuConfigManager config { get; set; } = null!;
|
||||
|
||||
[Test]
|
||||
public void TestPlacementBeforeTrackStart()
|
||||
{
|
||||
AddStep("Seek to 0", () => EditorClock.Seek(0));
|
||||
AddStep("Select note", () => InputManager.Key(Key.Number2));
|
||||
AddStep("Hover negative span", () =>
|
||||
{
|
||||
InputManager.MoveMouseTo(this.ChildrenOfType<Container>().First(x => x.Name == "Icons").Children[0]);
|
||||
});
|
||||
AddStep("Click", () => InputManager.Click(MouseButton.Left));
|
||||
AddAssert("No notes placed", () => EditorBeatmap.HitObjects.All(x => x.StartTime >= 0));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestSeekOnNotePlacement()
|
||||
{
|
||||
double? initialTime = null;
|
||||
|
||||
AddStep("store initial time", () => initialTime = EditorClock.CurrentTime);
|
||||
AddStep("change seek setting to true", () => config.SetValue(OsuSetting.EditorAutoSeekOnPlacement, true));
|
||||
placeObject();
|
||||
AddUntilStep("wait for seek to complete", () => !EditorClock.IsSeeking);
|
||||
AddAssert("seeked forward to object", () => EditorClock.CurrentTime, () => Is.GreaterThan(initialTime));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestNoSeekOnNotePlacement()
|
||||
{
|
||||
double? initialTime = null;
|
||||
|
||||
AddStep("store initial time", () => initialTime = EditorClock.CurrentTime);
|
||||
AddStep("change seek setting to false", () => config.SetValue(OsuSetting.EditorAutoSeekOnPlacement, false));
|
||||
placeObject();
|
||||
AddAssert("not seeking", () => !EditorClock.IsSeeking);
|
||||
AddAssert("time is unchanged", () => EditorClock.CurrentTime, () => Is.EqualTo(initialTime));
|
||||
}
|
||||
|
||||
private void placeObject()
|
||||
{
|
||||
AddStep("select note placement tool", () => InputManager.Key(Key.Number2));
|
||||
AddStep("move mouse to centre of last column", () => InputManager.MoveMouseTo(this.ChildrenOfType<Column>().Last().ScreenSpaceDrawQuad.Centre));
|
||||
AddStep("place note", () => InputManager.Click(MouseButton.Left));
|
||||
}
|
||||
}
|
||||
}
|
@ -1,30 +0,0 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Tests.Visual;
|
||||
using osuTK.Input;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Tests.Editor
|
||||
{
|
||||
public partial class TestScenePlacementBeforeTrackStart : EditorTestScene
|
||||
{
|
||||
protected override Ruleset CreateEditorRuleset() => new ManiaRuleset();
|
||||
|
||||
[Test]
|
||||
public void TestPlacement()
|
||||
{
|
||||
AddStep("Seek to 0", () => EditorClock.Seek(0));
|
||||
AddStep("Select note", () => InputManager.Key(Key.Number2));
|
||||
AddStep("Hover negative span", () =>
|
||||
{
|
||||
InputManager.MoveMouseTo(this.ChildrenOfType<Container>().First(x => x.Name == "Icons").Children[0]);
|
||||
});
|
||||
AddStep("Click", () => InputManager.Click(MouseButton.Left));
|
||||
AddAssert("No notes placed", () => EditorBeatmap.HitObjects.All(x => x.StartTime >= 0));
|
||||
}
|
||||
}
|
||||
}
|
@ -69,8 +69,6 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
||||
/// </summary>
|
||||
private double? releaseTime;
|
||||
|
||||
public override double MaximumJudgementOffset => Tail.MaximumJudgementOffset;
|
||||
|
||||
public DrawableHoldNote()
|
||||
: this(null)
|
||||
{
|
||||
|
@ -15,13 +15,6 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
||||
/// </summary>
|
||||
public partial class DrawableHoldNoteTail : DrawableNote
|
||||
{
|
||||
/// <summary>
|
||||
/// Lenience of release hit windows. This is to make cases where the hold note release
|
||||
/// is timed alongside presses of other hit objects less awkward.
|
||||
/// Todo: This shouldn't exist for non-LegacyBeatmapDecoder beatmaps
|
||||
/// </summary>
|
||||
private const double release_window_lenience = 1.5;
|
||||
|
||||
protected override ManiaSkinComponents Component => ManiaSkinComponents.HoldNoteTail;
|
||||
|
||||
protected DrawableHoldNote HoldNote => (DrawableHoldNote)ParentHitObject;
|
||||
@ -40,14 +33,12 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
||||
|
||||
public void UpdateResult() => base.UpdateResult(true);
|
||||
|
||||
public override double MaximumJudgementOffset => base.MaximumJudgementOffset * release_window_lenience;
|
||||
|
||||
protected override void CheckForResult(bool userTriggered, double timeOffset)
|
||||
{
|
||||
Debug.Assert(HitObject.HitWindows != null);
|
||||
|
||||
// Factor in the release lenience
|
||||
timeOffset /= release_window_lenience;
|
||||
timeOffset /= TailNote.RELEASE_WINDOW_LENIENCE;
|
||||
|
||||
if (!userTriggered)
|
||||
{
|
||||
|
@ -81,6 +81,8 @@ namespace osu.Game.Rulesets.Mania.Objects
|
||||
/// </summary>
|
||||
public TailNote Tail { get; private set; }
|
||||
|
||||
public override double MaximumJudgementOffset => Tail.MaximumJudgementOffset;
|
||||
|
||||
/// <summary>
|
||||
/// The time between ticks of this hold.
|
||||
/// </summary>
|
||||
|
@ -10,6 +10,15 @@ namespace osu.Game.Rulesets.Mania.Objects
|
||||
{
|
||||
public class TailNote : Note
|
||||
{
|
||||
/// <summary>
|
||||
/// Lenience of release hit windows. This is to make cases where the hold note release
|
||||
/// is timed alongside presses of other hit objects less awkward.
|
||||
/// Todo: This shouldn't exist for non-LegacyBeatmapDecoder beatmaps
|
||||
/// </summary>
|
||||
public const double RELEASE_WINDOW_LENIENCE = 1.5;
|
||||
|
||||
public override Judgement CreateJudgement() => new ManiaJudgement();
|
||||
|
||||
public override double MaximumJudgementOffset => base.MaximumJudgementOffset * RELEASE_WINDOW_LENIENCE;
|
||||
}
|
||||
}
|
||||
|
@ -2,12 +2,15 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Linq;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Extensions.ObjectExtensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Animations;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Graphics.Textures;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Rulesets.Mania.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.UI.Scrolling;
|
||||
@ -34,6 +37,7 @@ namespace osu.Game.Rulesets.Mania.Skinning.Legacy
|
||||
private Drawable? lightContainer;
|
||||
|
||||
private Drawable? light;
|
||||
private LegacyNoteBodyStyle? bodyStyle;
|
||||
|
||||
public LegacyBodyPiece()
|
||||
{
|
||||
@ -54,9 +58,6 @@ namespace osu.Game.Rulesets.Mania.Skinning.Legacy
|
||||
float lightScale = GetColumnSkinConfig<float>(skin, LegacyManiaSkinConfigurationLookups.HoldNoteLightScale)?.Value
|
||||
?? 1;
|
||||
|
||||
float minimumColumnWidth = GetColumnSkinConfig<float>(skin, LegacyManiaSkinConfigurationLookups.MinimumColumnWidth)?.Value
|
||||
?? 1;
|
||||
|
||||
// Create a temporary animation to retrieve the number of frames, in an effort to calculate the intended frame length.
|
||||
// This animation is discarded and re-queried with the appropriate frame length afterwards.
|
||||
var tmp = skin.GetAnimation(lightImage, true, false);
|
||||
@ -83,7 +84,14 @@ namespace osu.Game.Rulesets.Mania.Skinning.Legacy
|
||||
};
|
||||
}
|
||||
|
||||
bodySprite = skin.GetAnimation(imageName, WrapMode.ClampToEdge, WrapMode.ClampToEdge, true, true).With(d =>
|
||||
bodyStyle = skin.GetConfig<ManiaSkinConfigurationLookup, LegacyNoteBodyStyle>(new ManiaSkinConfigurationLookup(LegacyManiaSkinConfigurationLookups.NoteBodyStyle))?.Value;
|
||||
|
||||
var wrapMode = bodyStyle == LegacyNoteBodyStyle.Stretch ? WrapMode.ClampToEdge : WrapMode.Repeat;
|
||||
|
||||
direction.BindTo(scrollingInfo.Direction);
|
||||
isHitting.BindTo(holdNote.IsHitting);
|
||||
|
||||
bodySprite = skin.GetAnimation(imageName, wrapMode, wrapMode, true, true).With(d =>
|
||||
{
|
||||
if (d == null)
|
||||
return;
|
||||
@ -94,16 +102,11 @@ namespace osu.Game.Rulesets.Mania.Skinning.Legacy
|
||||
d.Anchor = Anchor.TopCentre;
|
||||
d.RelativeSizeAxes = Axes.Both;
|
||||
d.Size = Vector2.One;
|
||||
d.FillMode = FillMode.Stretch;
|
||||
d.Height = minimumColumnWidth / d.DrawWidth * 1.6f; // constant matching stable.
|
||||
// Todo: Wrap?
|
||||
});
|
||||
|
||||
if (bodySprite != null)
|
||||
InternalChild = bodySprite;
|
||||
|
||||
direction.BindTo(scrollingInfo.Direction);
|
||||
isHitting.BindTo(holdNote.IsHitting);
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
@ -164,8 +167,8 @@ namespace osu.Game.Rulesets.Mania.Skinning.Legacy
|
||||
{
|
||||
if (bodySprite != null)
|
||||
{
|
||||
bodySprite.Origin = Anchor.BottomCentre;
|
||||
bodySprite.Scale = new Vector2(1, -1);
|
||||
bodySprite.Origin = Anchor.TopCentre;
|
||||
bodySprite.Anchor = Anchor.BottomCentre; // needs to be flipped due to scale flip in Update.
|
||||
}
|
||||
|
||||
if (light != null)
|
||||
@ -176,7 +179,7 @@ namespace osu.Game.Rulesets.Mania.Skinning.Legacy
|
||||
if (bodySprite != null)
|
||||
{
|
||||
bodySprite.Origin = Anchor.TopCentre;
|
||||
bodySprite.Scale = Vector2.One;
|
||||
bodySprite.Anchor = Anchor.TopCentre;
|
||||
}
|
||||
|
||||
if (light != null)
|
||||
@ -207,6 +210,33 @@ namespace osu.Game.Rulesets.Mania.Skinning.Legacy
|
||||
{
|
||||
base.Update();
|
||||
missFadeTime.Value ??= holdNote.HoldBrokenTime;
|
||||
|
||||
int scaleDirection = (direction.Value == ScrollingDirection.Down ? 1 : -1);
|
||||
|
||||
// here we go...
|
||||
switch (bodyStyle)
|
||||
{
|
||||
case LegacyNoteBodyStyle.Stretch:
|
||||
// this is how lazer works by default. nothing required.
|
||||
if (bodySprite != null)
|
||||
bodySprite.Scale = new Vector2(1, scaleDirection);
|
||||
break;
|
||||
|
||||
default:
|
||||
// this is where things get fucked up.
|
||||
// honestly there's three modes to handle here but they seem really pointless?
|
||||
// let's wait to see if anyone actually uses them in skins.
|
||||
if (bodySprite != null)
|
||||
{
|
||||
var sprite = bodySprite as Sprite ?? bodySprite.ChildrenOfType<Sprite>().Single();
|
||||
|
||||
bodySprite.FillMode = FillMode.Stretch;
|
||||
// i dunno this looks about right??
|
||||
bodySprite.Scale = new Vector2(1, scaleDirection * 32800 / sprite.DrawHeight);
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
protected override void Dispose(bool isDisposing)
|
||||
|
31
osu.Game.Rulesets.Osu.Tests/Mods/TestSceneOsuModAutopilot.cs
Normal file
31
osu.Game.Rulesets.Osu.Tests/Mods/TestSceneOsuModAutopilot.cs
Normal file
@ -0,0 +1,31 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using NUnit.Framework;
|
||||
using osu.Game.Rulesets.Osu.Mods;
|
||||
using osuTK.Input;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Tests.Mods
|
||||
{
|
||||
public partial class TestSceneOsuModAutopilot : OsuModTestScene
|
||||
{
|
||||
[Test]
|
||||
public void TestInstantResume()
|
||||
{
|
||||
CreateModTest(new ModTestData
|
||||
{
|
||||
Mod = new OsuModAutopilot(),
|
||||
PassCondition = () => true,
|
||||
Autoplay = false,
|
||||
});
|
||||
|
||||
AddUntilStep("wait for gameplay start", () => Player.LocalUserPlaying.Value);
|
||||
AddStep("press pause", () => InputManager.PressKey(Key.Escape));
|
||||
AddUntilStep("wait until paused", () => Player.GameplayClockContainer.IsPaused.Value);
|
||||
AddStep("release pause", () => InputManager.ReleaseKey(Key.Escape));
|
||||
AddStep("press resume", () => InputManager.PressKey(Key.Escape));
|
||||
AddUntilStep("wait for resume", () => !Player.IsResuming);
|
||||
AddAssert("resumed", () => !Player.GameplayClockContainer.IsPaused.Value);
|
||||
}
|
||||
}
|
||||
}
|
156
osu.Game.Rulesets.Osu.Tests/TestSceneHitCircleLateFade.cs
Normal file
156
osu.Game.Rulesets.Osu.Tests/TestSceneHitCircleLateFade.cs
Normal file
@ -0,0 +1,156 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Extensions.ObjectExtensions;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using osu.Game.Rulesets.Osu.Mods;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Rulesets.Osu.Objects.Drawables;
|
||||
using osu.Game.Tests.Visual;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Tests
|
||||
{
|
||||
public partial class TestSceneHitCircleLateFade : OsuTestScene
|
||||
{
|
||||
private float? alphaAtMiss;
|
||||
|
||||
[Test]
|
||||
public void TestHitCircleClassicMod()
|
||||
{
|
||||
AddStep("Create hit circle", () =>
|
||||
{
|
||||
SelectedMods.Value = new Mod[] { new OsuModClassic() };
|
||||
createCircle();
|
||||
});
|
||||
|
||||
AddUntilStep("Wait until circle is missed", () => alphaAtMiss.IsNotNull());
|
||||
AddAssert("Transparent when missed", () => alphaAtMiss == 0);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestHitCircleClassicAndFullHiddenMods()
|
||||
{
|
||||
AddStep("Create hit circle", () =>
|
||||
{
|
||||
SelectedMods.Value = new Mod[] { new OsuModHidden(), new OsuModClassic() };
|
||||
createCircle();
|
||||
});
|
||||
|
||||
AddUntilStep("Wait until circle is missed", () => alphaAtMiss.IsNotNull());
|
||||
AddAssert("Transparent when missed", () => alphaAtMiss == 0);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestHitCircleClassicAndApproachCircleOnlyHiddenMods()
|
||||
{
|
||||
AddStep("Create hit circle", () =>
|
||||
{
|
||||
SelectedMods.Value = new Mod[] { new OsuModHidden { OnlyFadeApproachCircles = { Value = true } }, new OsuModClassic() };
|
||||
createCircle();
|
||||
});
|
||||
|
||||
AddUntilStep("Wait until circle is missed", () => alphaAtMiss.IsNotNull());
|
||||
AddAssert("Transparent when missed", () => alphaAtMiss == 0);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestHitCircleNoMod()
|
||||
{
|
||||
AddStep("Create hit circle", () =>
|
||||
{
|
||||
SelectedMods.Value = Array.Empty<Mod>();
|
||||
createCircle();
|
||||
});
|
||||
|
||||
AddUntilStep("Wait until circle is missed", () => alphaAtMiss.IsNotNull());
|
||||
AddAssert("Opaque when missed", () => alphaAtMiss == 1);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestSliderClassicMod()
|
||||
{
|
||||
AddStep("Create slider", () =>
|
||||
{
|
||||
SelectedMods.Value = new Mod[] { new OsuModClassic() };
|
||||
createSlider();
|
||||
});
|
||||
|
||||
AddUntilStep("Wait until head circle is missed", () => alphaAtMiss.IsNotNull());
|
||||
AddAssert("Head circle transparent when missed", () => alphaAtMiss == 0);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestSliderNoMod()
|
||||
{
|
||||
AddStep("Create slider", () =>
|
||||
{
|
||||
SelectedMods.Value = Array.Empty<Mod>();
|
||||
createSlider();
|
||||
});
|
||||
|
||||
AddUntilStep("Wait until head circle is missed", () => alphaAtMiss.IsNotNull());
|
||||
AddAssert("Head circle opaque when missed", () => alphaAtMiss == 1);
|
||||
}
|
||||
|
||||
private void createCircle()
|
||||
{
|
||||
alphaAtMiss = null;
|
||||
|
||||
DrawableHitCircle drawableHitCircle = new DrawableHitCircle(new HitCircle
|
||||
{
|
||||
StartTime = Time.Current + 500,
|
||||
Position = new Vector2(250)
|
||||
});
|
||||
|
||||
foreach (var mod in SelectedMods.Value.OfType<IApplicableToDrawableHitObject>())
|
||||
mod.ApplyToDrawableHitObject(drawableHitCircle);
|
||||
|
||||
drawableHitCircle.HitObject.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
|
||||
|
||||
drawableHitCircle.OnNewResult += (_, _) =>
|
||||
{
|
||||
alphaAtMiss = drawableHitCircle.Alpha;
|
||||
};
|
||||
|
||||
Child = drawableHitCircle;
|
||||
}
|
||||
|
||||
private void createSlider()
|
||||
{
|
||||
alphaAtMiss = null;
|
||||
|
||||
DrawableSlider drawableSlider = new DrawableSlider(new Slider
|
||||
{
|
||||
StartTime = Time.Current + 500,
|
||||
Position = new Vector2(250),
|
||||
Path = new SliderPath(PathType.Linear, new[]
|
||||
{
|
||||
Vector2.Zero,
|
||||
new Vector2(0, 100),
|
||||
})
|
||||
});
|
||||
|
||||
drawableSlider.HitObject.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
|
||||
|
||||
drawableSlider.OnLoadComplete += _ =>
|
||||
{
|
||||
foreach (var mod in SelectedMods.Value.OfType<IApplicableToDrawableHitObject>())
|
||||
mod.ApplyToDrawableHitObject(drawableSlider.HeadCircle);
|
||||
|
||||
drawableSlider.HeadCircle.OnNewResult += (_, _) =>
|
||||
{
|
||||
alphaAtMiss = drawableSlider.HeadCircle.Alpha;
|
||||
};
|
||||
};
|
||||
Child = drawableSlider;
|
||||
}
|
||||
}
|
||||
}
|
@ -11,6 +11,7 @@ using osu.Game.Beatmaps.Timing;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Rulesets.Osu.UI;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Rulesets.UI;
|
||||
using osu.Game.Screens.Play;
|
||||
@ -26,7 +27,7 @@ namespace osu.Game.Rulesets.Osu.Mods
|
||||
|
||||
private const double flash_duration = 1000;
|
||||
|
||||
private DrawableRuleset<OsuHitObject> ruleset = null!;
|
||||
private DrawableOsuRuleset ruleset = null!;
|
||||
|
||||
protected OsuAction? LastAcceptedAction { get; private set; }
|
||||
|
||||
@ -42,8 +43,8 @@ namespace osu.Game.Rulesets.Osu.Mods
|
||||
|
||||
public void ApplyToDrawableRuleset(DrawableRuleset<OsuHitObject> drawableRuleset)
|
||||
{
|
||||
ruleset = drawableRuleset;
|
||||
drawableRuleset.KeyBindingInputManager.Add(new InputInterceptor(this));
|
||||
ruleset = (DrawableOsuRuleset)drawableRuleset;
|
||||
ruleset.KeyBindingInputManager.Add(new InputInterceptor(this));
|
||||
|
||||
var periods = new List<Period>();
|
||||
|
||||
|
@ -11,6 +11,7 @@ using osu.Game.Graphics;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Rulesets.Osu.Replays;
|
||||
using osu.Game.Rulesets.Osu.UI;
|
||||
using osu.Game.Rulesets.UI;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Mods
|
||||
@ -55,11 +56,13 @@ namespace osu.Game.Rulesets.Osu.Mods
|
||||
public void ApplyToDrawableRuleset(DrawableRuleset<OsuHitObject> drawableRuleset)
|
||||
{
|
||||
// Grab the input manager to disable the user's cursor, and for future use
|
||||
inputManager = (OsuInputManager)drawableRuleset.KeyBindingInputManager;
|
||||
inputManager = ((DrawableOsuRuleset)drawableRuleset).KeyBindingInputManager;
|
||||
inputManager.AllowUserCursorMovement = false;
|
||||
|
||||
// Generate the replay frames the cursor should follow
|
||||
replayFrames = new OsuAutoGenerator(drawableRuleset.Beatmap, drawableRuleset.Mods).Generate().Frames.Cast<OsuReplayFrame>().ToList();
|
||||
|
||||
drawableRuleset.UseResumeOverlay = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -4,6 +4,7 @@
|
||||
using System;
|
||||
using System.Linq;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
@ -11,6 +12,7 @@ using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Rulesets.Osu.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Osu.UI;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Rulesets.UI;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Mods
|
||||
@ -31,6 +33,11 @@ namespace osu.Game.Rulesets.Osu.Mods
|
||||
[SettingSource("Always play a slider's tail sample", "Always plays a slider's tail sample regardless of whether it was hit or not.")]
|
||||
public Bindable<bool> AlwaysPlayTailSample { get; } = new BindableBool(true);
|
||||
|
||||
[SettingSource("Fade out hit circles earlier", "Make hit circles fade out into a miss, rather than after it.")]
|
||||
public Bindable<bool> FadeHitCircleEarly { get; } = new Bindable<bool>(true);
|
||||
|
||||
private bool usingHiddenFading;
|
||||
|
||||
public void ApplyToHitObject(HitObject hitObject)
|
||||
{
|
||||
switch (hitObject)
|
||||
@ -51,6 +58,8 @@ namespace osu.Game.Rulesets.Osu.Mods
|
||||
|
||||
if (ClassicNoteLock.Value)
|
||||
osuRuleset.Playfield.HitPolicy = new ObjectOrderedHitPolicy();
|
||||
|
||||
usingHiddenFading = drawableRuleset.Mods.OfType<OsuModHidden>().SingleOrDefault()?.OnlyFadeApproachCircles.Value == false;
|
||||
}
|
||||
|
||||
public void ApplyToDrawableHitObject(DrawableHitObject obj)
|
||||
@ -59,12 +68,32 @@ namespace osu.Game.Rulesets.Osu.Mods
|
||||
{
|
||||
case DrawableSliderHead head:
|
||||
head.TrackFollowCircle = !NoSliderHeadMovement.Value;
|
||||
if (FadeHitCircleEarly.Value && !usingHiddenFading)
|
||||
applyEarlyFading(head);
|
||||
break;
|
||||
|
||||
case DrawableSliderTail tail:
|
||||
tail.SamplePlaysOnlyOnHit = !AlwaysPlayTailSample.Value;
|
||||
break;
|
||||
|
||||
case DrawableHitCircle circle:
|
||||
if (FadeHitCircleEarly.Value && !usingHiddenFading)
|
||||
applyEarlyFading(circle);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
private void applyEarlyFading(DrawableHitCircle circle)
|
||||
{
|
||||
circle.ApplyCustomUpdateState += (o, _) =>
|
||||
{
|
||||
using (o.BeginAbsoluteSequence(o.StateUpdateTime))
|
||||
{
|
||||
double okWindow = o.HitObject.HitWindows.WindowFor(HitResult.Ok);
|
||||
double lateMissFadeTime = o.HitObject.HitWindows.WindowFor(HitResult.Meh) - okWindow;
|
||||
o.Delay(okWindow).FadeOut(lateMissFadeTime);
|
||||
}
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -10,6 +10,7 @@ using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Rulesets.Osu.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Osu.UI;
|
||||
using osu.Game.Rulesets.Replays;
|
||||
using osu.Game.Rulesets.UI;
|
||||
using osu.Game.Screens.Play;
|
||||
@ -42,7 +43,7 @@ namespace osu.Game.Rulesets.Osu.Mods
|
||||
public void ApplyToDrawableRuleset(DrawableRuleset<OsuHitObject> drawableRuleset)
|
||||
{
|
||||
// grab the input manager for future use.
|
||||
osuInputManager = (OsuInputManager)drawableRuleset.KeyBindingInputManager;
|
||||
osuInputManager = ((DrawableOsuRuleset)drawableRuleset).KeyBindingInputManager;
|
||||
}
|
||||
|
||||
public void ApplyToPlayer(Player player)
|
||||
|
@ -14,7 +14,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
{
|
||||
public partial class DrawableOsuJudgement : DrawableJudgement
|
||||
{
|
||||
protected SkinnableLighting Lighting { get; private set; }
|
||||
internal SkinnableLighting Lighting { get; private set; }
|
||||
|
||||
[Resolved]
|
||||
private OsuConfigManager config { get; set; }
|
||||
|
@ -25,8 +25,6 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
Origin = Anchor.Centre;
|
||||
}
|
||||
|
||||
public override double MaximumJudgementOffset => DrawableSpinner.HitObject.Duration;
|
||||
|
||||
/// <summary>
|
||||
/// Apply a judgement result.
|
||||
/// </summary>
|
||||
|
@ -10,7 +10,7 @@ using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
{
|
||||
public partial class SkinnableLighting : SkinnableSprite
|
||||
internal partial class SkinnableLighting : SkinnableSprite
|
||||
{
|
||||
private DrawableHitObject targetObject;
|
||||
private JudgementResult targetResult;
|
||||
|
@ -71,8 +71,8 @@ namespace osu.Game.Rulesets.Osu.Objects
|
||||
double startTime = StartTime + (float)(i + 1) / totalSpins * Duration;
|
||||
|
||||
AddNested(i < SpinsRequired
|
||||
? new SpinnerTick { StartTime = startTime }
|
||||
: new SpinnerBonusTick { StartTime = startTime });
|
||||
? new SpinnerTick { StartTime = startTime, SpinnerDuration = Duration }
|
||||
: new SpinnerBonusTick { StartTime = startTime, SpinnerDuration = Duration });
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -11,10 +11,17 @@ namespace osu.Game.Rulesets.Osu.Objects
|
||||
{
|
||||
public class SpinnerTick : OsuHitObject
|
||||
{
|
||||
/// <summary>
|
||||
/// Duration of the <see cref="Spinner"/> containing this spinner tick.
|
||||
/// </summary>
|
||||
public double SpinnerDuration { get; set; }
|
||||
|
||||
public override Judgement CreateJudgement() => new OsuSpinnerTickJudgement();
|
||||
|
||||
protected override HitWindows CreateHitWindows() => HitWindows.Empty;
|
||||
|
||||
public override double MaximumJudgementOffset => SpinnerDuration;
|
||||
|
||||
public class OsuSpinnerTickJudgement : OsuJudgement
|
||||
{
|
||||
public override HitResult MaxResult => HitResult.SmallBonus;
|
||||
|
@ -26,6 +26,8 @@ namespace osu.Game.Rulesets.Osu.UI
|
||||
{
|
||||
protected new OsuRulesetConfigManager Config => (OsuRulesetConfigManager)base.Config;
|
||||
|
||||
public new OsuInputManager KeyBindingInputManager => (OsuInputManager)base.KeyBindingInputManager;
|
||||
|
||||
public new OsuPlayfield Playfield => (OsuPlayfield)base.Playfield;
|
||||
|
||||
public DrawableOsuRuleset(Ruleset ruleset, IBeatmap beatmap, IReadOnlyList<Mod> mods = null)
|
||||
|
@ -23,8 +23,8 @@ namespace osu.Game.Rulesets.Taiko.Mods
|
||||
|
||||
public void ApplyToDrawableHitObject(DrawableHitObject drawable)
|
||||
{
|
||||
if (drawable is DrawableHit)
|
||||
drawable.SnapJudgementLocation = true;
|
||||
if (drawable is DrawableTaikoHitObject hit)
|
||||
hit.SnapJudgementLocation = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -8,6 +8,6 @@ namespace osu.Game.Rulesets.Taiko.Mods
|
||||
{
|
||||
public class TaikoModRelax : ModRelax
|
||||
{
|
||||
public override LocalisableString Description => @"No ninja-like spinners, demanding drumrolls or unexpected katu's.";
|
||||
public override LocalisableString Description => @"No ninja-like spinners, demanding drumrolls or unexpected katus.";
|
||||
}
|
||||
}
|
||||
|
@ -37,8 +37,6 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
||||
|
||||
protected override SkinnableDrawable CreateMainPiece() => new SkinnableDrawable(new TaikoSkinComponentLookup(TaikoSkinComponents.DrumRollTick), _ => new TickPiece());
|
||||
|
||||
public override double MaximumJudgementOffset => HitObject.HitWindow;
|
||||
|
||||
protected override void OnApply()
|
||||
{
|
||||
base.OnApply();
|
||||
|
@ -25,6 +25,15 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
||||
|
||||
private readonly Container nonProxiedContent;
|
||||
|
||||
/// <summary>
|
||||
/// Whether the location of the hit should be snapped to the hit target before animating.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// This is how osu-stable worked, but notably is not how TnT works.
|
||||
/// Not snapping results in less visual feedback on hit accuracy.
|
||||
/// </remarks>
|
||||
public bool SnapJudgementLocation { get; set; }
|
||||
|
||||
protected DrawableTaikoHitObject([CanBeNull] TaikoHitObject hitObject)
|
||||
: base(hitObject)
|
||||
{
|
||||
|
@ -31,6 +31,8 @@ namespace osu.Game.Rulesets.Taiko.Objects
|
||||
|
||||
protected override HitWindows CreateHitWindows() => HitWindows.Empty;
|
||||
|
||||
public override double MaximumJudgementOffset => HitWindow;
|
||||
|
||||
protected override StrongNestedHitObject CreateStrongNestedHit(double startTime) => new StrongNestedHit { StartTime = startTime };
|
||||
|
||||
public class StrongNestedHit : StrongNestedHitObject
|
||||
|
@ -12,7 +12,7 @@ using osu.Game.Overlays.Settings;
|
||||
namespace osu.Game.Tests.Mods
|
||||
{
|
||||
[TestFixture]
|
||||
public partial class SettingsSourceAttributeTest
|
||||
public partial class SettingSourceAttributeTest
|
||||
{
|
||||
[Test]
|
||||
public void TestOrdering()
|
@ -7,6 +7,7 @@ using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics.CodeAnalysis;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Audio;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Rulesets.Judgements;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
@ -93,6 +94,7 @@ namespace osu.Game.Tests.NonVisual
|
||||
remove => throw new InvalidOperationException($"{nameof(RevertResult)} operations not supported in test context");
|
||||
}
|
||||
|
||||
public override IAdjustableAudioComponent Audio { get; }
|
||||
public override Playfield Playfield { get; }
|
||||
public override Container Overlays { get; }
|
||||
public override Container FrameStableComponents { get; }
|
||||
|
@ -66,15 +66,15 @@ namespace osu.Game.Tests.Skins
|
||||
{
|
||||
var skin = new TestSkin(new SkinInfo(), null, storage);
|
||||
|
||||
foreach (var target in skin.DrawableComponentInfo)
|
||||
foreach (var target in skin.LayoutInfos)
|
||||
{
|
||||
foreach (var info in target.Value)
|
||||
foreach (var info in target.Value.AllDrawables)
|
||||
instantiatedTypes.Add(info.Type);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
var editableTypes = SkinnableInfo.GetAllAvailableDrawables().Where(t => (Activator.CreateInstance(t) as ISkinnableDrawable)?.IsEditable == true);
|
||||
var editableTypes = SerialisedDrawableInfo.GetAllAvailableDrawables().Where(t => (Activator.CreateInstance(t) as ISerialisableDrawable)?.IsEditable == true);
|
||||
|
||||
Assert.That(instantiatedTypes, Is.EquivalentTo(editableTypes));
|
||||
}
|
||||
@ -87,8 +87,8 @@ namespace osu.Game.Tests.Skins
|
||||
{
|
||||
var skin = new TestSkin(new SkinInfo(), null, storage);
|
||||
|
||||
Assert.That(skin.DrawableComponentInfo, Has.Count.EqualTo(2));
|
||||
Assert.That(skin.DrawableComponentInfo[GlobalSkinComponentLookup.LookupType.MainHUDComponents], Has.Length.EqualTo(9));
|
||||
Assert.That(skin.LayoutInfos, Has.Count.EqualTo(2));
|
||||
Assert.That(skin.LayoutInfos[SkinComponentsContainerLookup.TargetArea.MainHUDComponents].AllDrawables.ToArray(), Has.Length.EqualTo(9));
|
||||
}
|
||||
}
|
||||
|
||||
@ -100,11 +100,11 @@ namespace osu.Game.Tests.Skins
|
||||
{
|
||||
var skin = new TestSkin(new SkinInfo(), null, storage);
|
||||
|
||||
Assert.That(skin.DrawableComponentInfo, Has.Count.EqualTo(2));
|
||||
Assert.That(skin.DrawableComponentInfo[GlobalSkinComponentLookup.LookupType.MainHUDComponents], Has.Length.EqualTo(6));
|
||||
Assert.That(skin.DrawableComponentInfo[GlobalSkinComponentLookup.LookupType.SongSelect], Has.Length.EqualTo(1));
|
||||
Assert.That(skin.LayoutInfos, Has.Count.EqualTo(2));
|
||||
Assert.That(skin.LayoutInfos[SkinComponentsContainerLookup.TargetArea.MainHUDComponents].AllDrawables.ToArray(), Has.Length.EqualTo(6));
|
||||
Assert.That(skin.LayoutInfos[SkinComponentsContainerLookup.TargetArea.SongSelect].AllDrawables.ToArray(), Has.Length.EqualTo(1));
|
||||
|
||||
var skinnableInfo = skin.DrawableComponentInfo[GlobalSkinComponentLookup.LookupType.SongSelect].First();
|
||||
var skinnableInfo = skin.LayoutInfos[SkinComponentsContainerLookup.TargetArea.SongSelect].AllDrawables.First();
|
||||
|
||||
Assert.That(skinnableInfo.Type, Is.EqualTo(typeof(SkinnableSprite)));
|
||||
Assert.That(skinnableInfo.Settings.First().Key, Is.EqualTo("sprite_name"));
|
||||
@ -115,10 +115,10 @@ namespace osu.Game.Tests.Skins
|
||||
using (var storage = new ZipArchiveReader(stream))
|
||||
{
|
||||
var skin = new TestSkin(new SkinInfo(), null, storage);
|
||||
Assert.That(skin.DrawableComponentInfo[GlobalSkinComponentLookup.LookupType.MainHUDComponents], Has.Length.EqualTo(8));
|
||||
Assert.That(skin.DrawableComponentInfo[GlobalSkinComponentLookup.LookupType.MainHUDComponents].Select(i => i.Type), Contains.Item(typeof(UnstableRateCounter)));
|
||||
Assert.That(skin.DrawableComponentInfo[GlobalSkinComponentLookup.LookupType.MainHUDComponents].Select(i => i.Type), Contains.Item(typeof(ColourHitErrorMeter)));
|
||||
Assert.That(skin.DrawableComponentInfo[GlobalSkinComponentLookup.LookupType.MainHUDComponents].Select(i => i.Type), Contains.Item(typeof(LegacySongProgress)));
|
||||
Assert.That(skin.LayoutInfos[SkinComponentsContainerLookup.TargetArea.MainHUDComponents].AllDrawables.ToArray(), Has.Length.EqualTo(8));
|
||||
Assert.That(skin.LayoutInfos[SkinComponentsContainerLookup.TargetArea.MainHUDComponents].AllDrawables.Select(i => i.Type), Contains.Item(typeof(UnstableRateCounter)));
|
||||
Assert.That(skin.LayoutInfos[SkinComponentsContainerLookup.TargetArea.MainHUDComponents].AllDrawables.Select(i => i.Type), Contains.Item(typeof(ColourHitErrorMeter)));
|
||||
Assert.That(skin.LayoutInfos[SkinComponentsContainerLookup.TargetArea.MainHUDComponents].AllDrawables.Select(i => i.Type), Contains.Item(typeof(LegacySongProgress)));
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1,26 +1,23 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using System;
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Audio;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Lists;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Framework.Timing;
|
||||
using osu.Framework.Utils;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Database;
|
||||
using osu.Game.Extensions;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Rulesets.Osu;
|
||||
using osu.Game.Rulesets.Osu.Skinning.Legacy;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Screens.Play;
|
||||
using osu.Game.Screens.Play.HUD;
|
||||
using osu.Game.Skinning;
|
||||
using osu.Game.Storyboards;
|
||||
|
||||
@ -28,10 +25,10 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
{
|
||||
public partial class TestSceneBeatmapSkinFallbacks : OsuPlayerTestScene
|
||||
{
|
||||
private ISkin currentBeatmapSkin;
|
||||
private ISkin currentBeatmapSkin = null!;
|
||||
|
||||
[Resolved]
|
||||
private SkinManager skinManager { get; set; }
|
||||
private SkinManager skinManager { get; set; } = null!;
|
||||
|
||||
protected override bool HasCustomSteps => true;
|
||||
|
||||
@ -39,8 +36,8 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
public void TestEmptyLegacyBeatmapSkinFallsBack()
|
||||
{
|
||||
CreateSkinTest(TrianglesSkin.CreateInfo(), () => new LegacyBeatmapSkin(new BeatmapInfo(), null));
|
||||
AddUntilStep("wait for hud load", () => Player.ChildrenOfType<SkinnableTargetContainer>().All(c => c.ComponentsLoaded));
|
||||
AddAssert("hud from default skin", () => AssertComponentsFromExpectedSource(GlobalSkinComponentLookup.LookupType.MainHUDComponents, skinManager.CurrentSkin.Value));
|
||||
AddUntilStep("wait for hud load", () => Player.ChildrenOfType<SkinComponentsContainer>().All(c => c.ComponentsLoaded));
|
||||
AddAssert("hud from default skin", () => AssertComponentsFromExpectedSource(SkinComponentsContainerLookup.TargetArea.MainHUDComponents, skinManager.CurrentSkin.Value));
|
||||
}
|
||||
|
||||
protected void CreateSkinTest(SkinInfo gameCurrentSkin, Func<ISkin> getBeatmapSkin)
|
||||
@ -55,17 +52,17 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
});
|
||||
}
|
||||
|
||||
protected bool AssertComponentsFromExpectedSource(GlobalSkinComponentLookup.LookupType target, ISkin expectedSource)
|
||||
protected bool AssertComponentsFromExpectedSource(SkinComponentsContainerLookup.TargetArea target, ISkin expectedSource)
|
||||
{
|
||||
var actualComponentsContainer = Player.ChildrenOfType<SkinnableTargetContainer>().First(s => s.Target == target)
|
||||
.ChildrenOfType<SkinnableTargetComponentsContainer>().SingleOrDefault();
|
||||
var targetContainer = Player.ChildrenOfType<SkinComponentsContainer>().First(s => s.Lookup.Target == target);
|
||||
var actualComponentsContainer = targetContainer.ChildrenOfType<Container>().SingleOrDefault(c => c.Parent == targetContainer);
|
||||
|
||||
if (actualComponentsContainer == null)
|
||||
return false;
|
||||
|
||||
var actualInfo = actualComponentsContainer.CreateSkinnableInfo();
|
||||
var actualInfo = actualComponentsContainer.CreateSerialisedInfo();
|
||||
|
||||
var expectedComponentsContainer = (SkinnableTargetComponentsContainer)expectedSource.GetDrawableComponent(new GlobalSkinComponentLookup(target));
|
||||
var expectedComponentsContainer = expectedSource.GetDrawableComponent(new SkinComponentsContainerLookup(target)) as Container;
|
||||
if (expectedComponentsContainer == null)
|
||||
return false;
|
||||
|
||||
@ -86,23 +83,23 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
|
||||
Add(expectedComponentsAdjustmentContainer);
|
||||
expectedComponentsAdjustmentContainer.UpdateSubTree();
|
||||
var expectedInfo = expectedComponentsContainer.CreateSkinnableInfo();
|
||||
var expectedInfo = expectedComponentsContainer.CreateSerialisedInfo();
|
||||
Remove(expectedComponentsAdjustmentContainer, true);
|
||||
|
||||
return almostEqual(actualInfo, expectedInfo);
|
||||
}
|
||||
|
||||
private static bool almostEqual(SkinnableInfo info, SkinnableInfo other) =>
|
||||
private static bool almostEqual(SerialisedDrawableInfo drawableInfo, SerialisedDrawableInfo? other) =>
|
||||
other != null
|
||||
&& info.Type == other.Type
|
||||
&& info.Anchor == other.Anchor
|
||||
&& info.Origin == other.Origin
|
||||
&& Precision.AlmostEquals(info.Position, other.Position, 1)
|
||||
&& Precision.AlmostEquals(info.Scale, other.Scale)
|
||||
&& Precision.AlmostEquals(info.Rotation, other.Rotation)
|
||||
&& info.Children.SequenceEqual(other.Children, new FuncEqualityComparer<SkinnableInfo>(almostEqual));
|
||||
&& drawableInfo.Type == other.Type
|
||||
&& drawableInfo.Anchor == other.Anchor
|
||||
&& drawableInfo.Origin == other.Origin
|
||||
&& Precision.AlmostEquals(drawableInfo.Position, other.Position, 1)
|
||||
&& Precision.AlmostEquals(drawableInfo.Scale, other.Scale)
|
||||
&& Precision.AlmostEquals(drawableInfo.Rotation, other.Rotation)
|
||||
&& drawableInfo.Children.SequenceEqual(other.Children, new FuncEqualityComparer<SerialisedDrawableInfo>(almostEqual));
|
||||
|
||||
protected override WorkingBeatmap CreateWorkingBeatmap(IBeatmap beatmap, Storyboard storyboard = null)
|
||||
protected override WorkingBeatmap CreateWorkingBeatmap(IBeatmap beatmap, Storyboard? storyboard = null)
|
||||
=> new CustomSkinWorkingBeatmap(beatmap, storyboard, Clock, Audio, currentBeatmapSkin);
|
||||
|
||||
protected override Ruleset CreatePlayerRuleset() => new TestOsuRuleset();
|
||||
@ -111,7 +108,7 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
{
|
||||
private readonly ISkin beatmapSkin;
|
||||
|
||||
public CustomSkinWorkingBeatmap(IBeatmap beatmap, Storyboard storyboard, IFrameBasedClock referenceClock, AudioManager audio, ISkin beatmapSkin)
|
||||
public CustomSkinWorkingBeatmap(IBeatmap beatmap, Storyboard? storyboard, IFrameBasedClock referenceClock, AudioManager audio, ISkin beatmapSkin)
|
||||
: base(beatmap, storyboard, referenceClock, audio)
|
||||
{
|
||||
this.beatmapSkin = beatmapSkin;
|
||||
|
@ -1,50 +1,67 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using System.Diagnostics;
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Audio;
|
||||
using osu.Framework.Timing;
|
||||
using osu.Framework.Utils;
|
||||
using osu.Game.Audio;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Beatmaps.Legacy;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using osu.Game.Rulesets.Osu;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Rulesets.UI;
|
||||
using osu.Game.Storyboards;
|
||||
using osuTK;
|
||||
using osuTK.Input;
|
||||
|
||||
namespace osu.Game.Tests.Visual.Gameplay
|
||||
{
|
||||
public partial class TestSceneGameplaySampleTriggerSource : PlayerTestScene
|
||||
{
|
||||
private TestGameplaySampleTriggerSource sampleTriggerSource;
|
||||
private TestGameplaySampleTriggerSource sampleTriggerSource = null!;
|
||||
protected override Ruleset CreatePlayerRuleset() => new OsuRuleset();
|
||||
|
||||
private Beatmap beatmap;
|
||||
private Beatmap beatmap = null!;
|
||||
|
||||
[Resolved]
|
||||
private AudioManager audio { get; set; } = null!;
|
||||
|
||||
protected override WorkingBeatmap CreateWorkingBeatmap(IBeatmap beatmap, Storyboard? storyboard = null)
|
||||
=> new ClockBackedTestWorkingBeatmap(beatmap, storyboard, new FramedClock(new ManualClock { Rate = 1 }), audio);
|
||||
|
||||
protected override IBeatmap CreateBeatmap(RulesetInfo ruleset)
|
||||
{
|
||||
ControlPointInfo controlPointInfo = new LegacyControlPointInfo();
|
||||
|
||||
beatmap = new Beatmap
|
||||
{
|
||||
BeatmapInfo = new BeatmapInfo
|
||||
{
|
||||
Difficulty = new BeatmapDifficulty { CircleSize = 6, SliderMultiplier = 3 },
|
||||
Ruleset = ruleset
|
||||
}
|
||||
},
|
||||
ControlPointInfo = controlPointInfo
|
||||
};
|
||||
|
||||
const double start_offset = 8000;
|
||||
const double spacing = 2000;
|
||||
|
||||
// intentionally start objects a bit late so we can test the case of no alive objects.
|
||||
double t = start_offset;
|
||||
beatmap.HitObjects.AddRange(new[]
|
||||
|
||||
beatmap.HitObjects.AddRange(new HitObject[]
|
||||
{
|
||||
new HitCircle
|
||||
{
|
||||
// intentionally start objects a bit late so we can test the case of no alive objects.
|
||||
StartTime = t += spacing,
|
||||
Samples = new[] { new HitSampleInfo(HitSampleInfo.HIT_NORMAL) }
|
||||
},
|
||||
@ -61,12 +78,24 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
},
|
||||
new HitCircle
|
||||
{
|
||||
StartTime = t + spacing,
|
||||
StartTime = t += spacing,
|
||||
},
|
||||
new Slider
|
||||
{
|
||||
StartTime = t += spacing,
|
||||
Path = new SliderPath(PathType.Linear, new[] { Vector2.Zero, Vector2.UnitY * 200 }),
|
||||
Samples = new[] { new HitSampleInfo(HitSampleInfo.HIT_WHISTLE) },
|
||||
SampleControlPoint = new SampleControlPoint { SampleBank = "soft" },
|
||||
},
|
||||
});
|
||||
|
||||
// Add a change in volume halfway through final slider.
|
||||
controlPointInfo.Add(t, new SampleControlPoint
|
||||
{
|
||||
SampleBank = "normal",
|
||||
SampleVolume = 20,
|
||||
});
|
||||
|
||||
return beatmap;
|
||||
}
|
||||
|
||||
@ -80,42 +109,88 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
[Test]
|
||||
public void TestCorrectHitObject()
|
||||
{
|
||||
HitObjectLifetimeEntry nextObjectEntry = null;
|
||||
waitForAliveObjectIndex(null);
|
||||
checkValidObjectIndex(0);
|
||||
|
||||
AddAssert("no alive objects", () => getNextAliveObject() == null);
|
||||
seekBeforeIndex(0);
|
||||
waitForAliveObjectIndex(0);
|
||||
checkValidObjectIndex(0);
|
||||
|
||||
AddAssert("check initially correct object", () => sampleTriggerSource.GetMostValidObject() == beatmap.HitObjects[0]);
|
||||
AddAssert("first object not hit", () => getNextAliveObject()?.Entry?.Result?.HasResult != true);
|
||||
|
||||
AddUntilStep("get next object", () =>
|
||||
AddStep("hit first object", () =>
|
||||
{
|
||||
var nextDrawableObject = getNextAliveObject();
|
||||
var next = getNextAliveObject();
|
||||
|
||||
if (nextDrawableObject != null)
|
||||
if (next != null)
|
||||
{
|
||||
nextObjectEntry = nextDrawableObject.Entry;
|
||||
InputManager.MoveMouseTo(nextDrawableObject.ScreenSpaceDrawQuad.Centre);
|
||||
return true;
|
||||
Debug.Assert(next.Entry?.Result?.HasResult != true);
|
||||
|
||||
InputManager.MoveMouseTo(next.ScreenSpaceDrawQuad.Centre);
|
||||
InputManager.Click(MouseButton.Left);
|
||||
}
|
||||
|
||||
return false;
|
||||
});
|
||||
|
||||
AddUntilStep("hit first hitobject", () =>
|
||||
{
|
||||
InputManager.Click(MouseButton.Left);
|
||||
return nextObjectEntry.Result?.HasResult == true;
|
||||
});
|
||||
AddAssert("first object hit", () => getNextAliveObject()?.Entry?.Result?.HasResult == true);
|
||||
|
||||
AddAssert("check correct object after hit", () => sampleTriggerSource.GetMostValidObject() == beatmap.HitObjects[1]);
|
||||
checkValidObjectIndex(1);
|
||||
|
||||
AddUntilStep("check correct object after miss", () => sampleTriggerSource.GetMostValidObject() == beatmap.HitObjects[2]);
|
||||
AddUntilStep("check correct object after miss", () => sampleTriggerSource.GetMostValidObject() == beatmap.HitObjects[3]);
|
||||
// Still object 1 as it's not hit yet.
|
||||
seekBeforeIndex(1);
|
||||
waitForAliveObjectIndex(1);
|
||||
checkValidObjectIndex(1);
|
||||
|
||||
AddUntilStep("no alive objects", () => getNextAliveObject() == null);
|
||||
AddAssert("check correct object after none alive", () => sampleTriggerSource.GetMostValidObject() == beatmap.HitObjects[3]);
|
||||
seekBeforeIndex(2);
|
||||
waitForAliveObjectIndex(2);
|
||||
checkValidObjectIndex(2);
|
||||
|
||||
seekBeforeIndex(3);
|
||||
waitForAliveObjectIndex(3);
|
||||
checkValidObjectIndex(3);
|
||||
|
||||
seekBeforeIndex(4);
|
||||
waitForAliveObjectIndex(4);
|
||||
|
||||
// Even before the object, we should prefer the first nested object's sample.
|
||||
// This is because the (parent) object will only play its sample at the final EndTime.
|
||||
AddAssert("check valid object is slider's first nested", () => sampleTriggerSource.GetMostValidObject(), () => Is.EqualTo(beatmap.HitObjects[4].NestedHitObjects.First()));
|
||||
|
||||
AddStep("seek to just before slider ends", () => Player.GameplayClockContainer.Seek(beatmap.HitObjects[4].GetEndTime() - 100));
|
||||
waitForCatchUp();
|
||||
AddUntilStep("wait until valid object is slider's last nested", () => sampleTriggerSource.GetMostValidObject(), () => Is.EqualTo(beatmap.HitObjects[4].NestedHitObjects.Last()));
|
||||
|
||||
// After we get far enough away, the samples of the object itself should be used, not any nested object.
|
||||
AddStep("seek to further after slider", () => Player.GameplayClockContainer.Seek(beatmap.HitObjects[4].GetEndTime() + 1000));
|
||||
waitForCatchUp();
|
||||
AddUntilStep("wait until valid object is slider itself", () => sampleTriggerSource.GetMostValidObject(), () => Is.EqualTo(beatmap.HitObjects[4]));
|
||||
|
||||
AddStep("Seek into future", () => Player.GameplayClockContainer.Seek(beatmap.HitObjects.Last().GetEndTime() + 10000));
|
||||
waitForCatchUp();
|
||||
waitForAliveObjectIndex(null);
|
||||
checkValidObjectIndex(4);
|
||||
}
|
||||
|
||||
private DrawableHitObject getNextAliveObject() =>
|
||||
private void seekBeforeIndex(int index)
|
||||
{
|
||||
AddStep($"seek to just before object {index}", () => Player.GameplayClockContainer.Seek(beatmap.HitObjects[index].StartTime - 100));
|
||||
waitForCatchUp();
|
||||
}
|
||||
|
||||
private void waitForCatchUp() =>
|
||||
AddUntilStep("wait for frame stable clock to catch up", () => Precision.AlmostEquals(Player.GameplayClockContainer.CurrentTime, Player.DrawableRuleset.FrameStableClock.CurrentTime));
|
||||
|
||||
private void waitForAliveObjectIndex(int? index)
|
||||
{
|
||||
if (index == null)
|
||||
AddUntilStep("wait for no alive objects", getNextAliveObject, () => Is.Null);
|
||||
else
|
||||
AddUntilStep($"wait for next alive to be {index}", () => getNextAliveObject()?.HitObject, () => Is.EqualTo(beatmap.HitObjects[index.Value]));
|
||||
}
|
||||
|
||||
private void checkValidObjectIndex(int index) =>
|
||||
AddAssert($"check valid object is {index}", () => sampleTriggerSource.GetMostValidObject(), () => Is.EqualTo(beatmap.HitObjects[index]));
|
||||
|
||||
private DrawableHitObject? getNextAliveObject() =>
|
||||
Player.DrawableRuleset.Playfield.HitObjectContainer.AliveObjects.FirstOrDefault();
|
||||
|
||||
[Test]
|
||||
|
@ -235,8 +235,8 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
createNew();
|
||||
|
||||
AddUntilStep("wait for hud load", () => hudOverlay.IsLoaded);
|
||||
AddUntilStep("wait for components to be hidden", () => hudOverlay.ChildrenOfType<SkinnableTargetContainer>().Single().Alpha == 0);
|
||||
AddUntilStep("wait for hud load", () => hudOverlay.ChildrenOfType<SkinnableTargetContainer>().All(c => c.ComponentsLoaded));
|
||||
AddUntilStep("wait for components to be hidden", () => hudOverlay.ChildrenOfType<SkinComponentsContainer>().Single().Alpha == 0);
|
||||
AddUntilStep("wait for hud load", () => hudOverlay.ChildrenOfType<SkinComponentsContainer>().All(c => c.ComponentsLoaded));
|
||||
|
||||
AddStep("bind on update", () =>
|
||||
{
|
||||
@ -254,10 +254,10 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
createNew();
|
||||
|
||||
AddUntilStep("wait for hud load", () => hudOverlay.IsLoaded);
|
||||
AddUntilStep("wait for components to be hidden", () => hudOverlay.ChildrenOfType<SkinnableTargetContainer>().Single().Alpha == 0);
|
||||
AddUntilStep("wait for components to be hidden", () => hudOverlay.ChildrenOfType<SkinComponentsContainer>().Single().Alpha == 0);
|
||||
|
||||
AddStep("reload components", () => hudOverlay.ChildrenOfType<SkinnableTargetContainer>().Single().Reload());
|
||||
AddUntilStep("skinnable components loaded", () => hudOverlay.ChildrenOfType<SkinnableTargetContainer>().Single().ComponentsLoaded);
|
||||
AddStep("reload components", () => hudOverlay.ChildrenOfType<SkinComponentsContainer>().Single().Reload());
|
||||
AddUntilStep("skinnable components loaded", () => hudOverlay.ChildrenOfType<SkinComponentsContainer>().Single().ComponentsLoaded);
|
||||
}
|
||||
|
||||
private void createNew(Action<HUDOverlay>? action = null)
|
||||
|
@ -9,6 +9,7 @@ using System.Diagnostics.CodeAnalysis;
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Audio;
|
||||
using osu.Framework.Extensions.IEnumerableExtensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
@ -281,6 +282,7 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
remove => throw new InvalidOperationException($"{nameof(RevertResult)} operations not supported in test context");
|
||||
}
|
||||
|
||||
public override IAdjustableAudioComponent Audio { get; }
|
||||
public override Playfield Playfield { get; }
|
||||
public override Container Overlays { get; }
|
||||
public override Container FrameStableComponents { get; }
|
||||
|
24
osu.Game.Tests/Visual/Gameplay/TestSceneLetterboxOverlay.cs
Normal file
24
osu.Game.Tests/Visual/Gameplay/TestSceneLetterboxOverlay.cs
Normal file
@ -0,0 +1,24 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Game.Screens.Play.Break;
|
||||
|
||||
namespace osu.Game.Tests.Visual.Gameplay
|
||||
{
|
||||
public partial class TestSceneLetterboxOverlay : OsuTestScene
|
||||
{
|
||||
public TestSceneLetterboxOverlay()
|
||||
{
|
||||
AddRange(new Drawable[]
|
||||
{
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both
|
||||
},
|
||||
new LetterboxOverlay()
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
@ -19,7 +19,6 @@ using osu.Framework.Utils;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Rulesets.Difficulty;
|
||||
using osu.Game.Rulesets.Judgements;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
@ -37,6 +36,8 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
|
||||
private TestDrawablePoolingRuleset drawableRuleset;
|
||||
|
||||
private TestPlayfield playfield => (TestPlayfield)drawableRuleset.Playfield;
|
||||
|
||||
[Test]
|
||||
public void TestReusedWithHitObjectsSpacedFarApart()
|
||||
{
|
||||
@ -133,29 +134,49 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
AddUntilStep("no DHOs shown", () => !this.ChildrenOfType<DrawableTestHitObject>().Any());
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestRevertResult()
|
||||
{
|
||||
ManualClock clock = null;
|
||||
Beatmap beatmap;
|
||||
|
||||
createTest(beatmap = new Beatmap
|
||||
{
|
||||
HitObjects =
|
||||
{
|
||||
new TestHitObject { StartTime = 0 },
|
||||
new TestHitObject { StartTime = 500 },
|
||||
new TestHitObject { StartTime = 1000 },
|
||||
}
|
||||
}, 10, () => new FramedClock(clock = new ManualClock()));
|
||||
|
||||
AddStep("fast forward to end", () => clock.CurrentTime = beatmap.HitObjects[^1].GetEndTime() + 100);
|
||||
AddUntilStep("all judged", () => playfield.JudgedObjects.Count, () => Is.EqualTo(3));
|
||||
|
||||
AddStep("rewind to middle", () => clock.CurrentTime = beatmap.HitObjects[1].StartTime - 100);
|
||||
AddUntilStep("some results reverted", () => playfield.JudgedObjects.Count, () => Is.EqualTo(1));
|
||||
|
||||
AddStep("fast forward to end", () => clock.CurrentTime = beatmap.HitObjects[^1].GetEndTime() + 100);
|
||||
AddUntilStep("all judged", () => playfield.JudgedObjects.Count, () => Is.EqualTo(3));
|
||||
|
||||
AddStep("disable frame stability", () => drawableRuleset.FrameStablePlayback = false);
|
||||
AddStep("instant seek to start", () => clock.CurrentTime = beatmap.HitObjects[0].StartTime - 100);
|
||||
AddAssert("all results reverted", () => playfield.JudgedObjects.Count, () => Is.EqualTo(0));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestApplyHitResultOnKilled()
|
||||
{
|
||||
ManualClock clock = null;
|
||||
bool anyJudged = false;
|
||||
|
||||
void onNewResult(JudgementResult _) => anyJudged = true;
|
||||
|
||||
var beatmap = new Beatmap();
|
||||
beatmap.HitObjects.Add(new TestKilledHitObject { Duration = 20 });
|
||||
|
||||
createTest(beatmap, 10, () => new FramedClock(clock = new ManualClock()));
|
||||
|
||||
AddStep("subscribe to new result", () =>
|
||||
{
|
||||
anyJudged = false;
|
||||
drawableRuleset.NewResult += onNewResult;
|
||||
});
|
||||
AddStep("skip past object", () => clock.CurrentTime = beatmap.HitObjects[0].GetEndTime() + 1000);
|
||||
|
||||
AddAssert("object judged", () => anyJudged);
|
||||
|
||||
AddStep("clean up", () => drawableRuleset.NewResult -= onNewResult);
|
||||
AddAssert("object judged", () => playfield.JudgedObjects.Count == 1);
|
||||
}
|
||||
|
||||
private void createTest(IBeatmap beatmap, int poolSize, Func<IFrameBasedClock> createClock = null)
|
||||
@ -212,12 +233,24 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
|
||||
private partial class TestPlayfield : Playfield
|
||||
{
|
||||
public readonly HashSet<HitObject> JudgedObjects = new HashSet<HitObject>();
|
||||
|
||||
private readonly int poolSize;
|
||||
|
||||
public TestPlayfield(int poolSize)
|
||||
{
|
||||
this.poolSize = poolSize;
|
||||
AddInternal(HitObjectContainer);
|
||||
NewResult += (_, r) =>
|
||||
{
|
||||
Assert.That(JudgedObjects, Has.No.Member(r.HitObject));
|
||||
JudgedObjects.Add(r.HitObject);
|
||||
};
|
||||
RevertResult += r =>
|
||||
{
|
||||
Assert.That(JudgedObjects, Has.Member(r.HitObject));
|
||||
JudgedObjects.Remove(r.HitObject);
|
||||
};
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
|
@ -1,9 +1,11 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Extensions.ObjectExtensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.UserInterface;
|
||||
using osu.Framework.Testing;
|
||||
@ -12,6 +14,7 @@ using osu.Game.Overlays.Settings;
|
||||
using osu.Game.Overlays.SkinEditor;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Rulesets.Osu;
|
||||
using osu.Game.Screens.Edit;
|
||||
using osu.Game.Screens.Play.HUD.HitErrorMeters;
|
||||
using osu.Game.Skinning;
|
||||
using osuTK.Input;
|
||||
@ -20,33 +23,85 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
{
|
||||
public partial class TestSceneSkinEditor : PlayerTestScene
|
||||
{
|
||||
private SkinEditor? skinEditor;
|
||||
private SkinEditor skinEditor = null!;
|
||||
|
||||
protected override bool Autoplay => true;
|
||||
|
||||
[Cached]
|
||||
private readonly OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Blue);
|
||||
|
||||
[Cached]
|
||||
public readonly EditorClipboard Clipboard = new EditorClipboard();
|
||||
|
||||
private SkinComponentsContainer targetContainer => Player.ChildrenOfType<SkinComponentsContainer>().First();
|
||||
|
||||
[SetUpSteps]
|
||||
public override void SetUpSteps()
|
||||
{
|
||||
base.SetUpSteps();
|
||||
|
||||
AddUntilStep("wait for hud load", () => Player.ChildrenOfType<SkinnableTargetContainer>().All(c => c.ComponentsLoaded));
|
||||
AddUntilStep("wait for hud load", () => targetContainer.ComponentsLoaded);
|
||||
|
||||
AddStep("reload skin editor", () =>
|
||||
{
|
||||
skinEditor?.Expire();
|
||||
if (skinEditor.IsNotNull())
|
||||
skinEditor.Expire();
|
||||
Player.ScaleTo(0.4f);
|
||||
LoadComponentAsync(skinEditor = new SkinEditor(Player), Add);
|
||||
});
|
||||
AddUntilStep("wait for loaded", () => skinEditor!.IsLoaded);
|
||||
AddUntilStep("wait for loaded", () => skinEditor.IsLoaded);
|
||||
}
|
||||
|
||||
[TestCase(false)]
|
||||
[TestCase(true)]
|
||||
public void TestBringToFront(bool alterSelectionOrder)
|
||||
{
|
||||
AddAssert("Ensure over three components available", () => targetContainer.Components.Count, () => Is.GreaterThan(3));
|
||||
|
||||
IEnumerable<ISerialisableDrawable> originalOrder = null!;
|
||||
|
||||
AddStep("Save order of components before operation", () => originalOrder = targetContainer.Components.Take(3).ToArray());
|
||||
|
||||
if (alterSelectionOrder)
|
||||
AddStep("Select first three components in reverse order", () => skinEditor.SelectedComponents.AddRange(originalOrder.Reverse()));
|
||||
else
|
||||
AddStep("Select first three components", () => skinEditor.SelectedComponents.AddRange(originalOrder));
|
||||
|
||||
AddAssert("Components are not front-most", () => targetContainer.Components.TakeLast(3).ToArray(), () => Is.Not.EqualTo(skinEditor.SelectedComponents));
|
||||
|
||||
AddStep("Bring to front", () => skinEditor.BringSelectionToFront());
|
||||
AddAssert("Ensure components are now front-most in original order", () => targetContainer.Components.TakeLast(3).ToArray(), () => Is.EqualTo(originalOrder));
|
||||
AddStep("Bring to front again", () => skinEditor.BringSelectionToFront());
|
||||
AddAssert("Ensure components are still front-most in original order", () => targetContainer.Components.TakeLast(3).ToArray(), () => Is.EqualTo(originalOrder));
|
||||
}
|
||||
|
||||
[TestCase(false)]
|
||||
[TestCase(true)]
|
||||
public void TestSendToBack(bool alterSelectionOrder)
|
||||
{
|
||||
AddAssert("Ensure over three components available", () => targetContainer.Components.Count, () => Is.GreaterThan(3));
|
||||
|
||||
IEnumerable<ISerialisableDrawable> originalOrder = null!;
|
||||
|
||||
AddStep("Save order of components before operation", () => originalOrder = targetContainer.Components.TakeLast(3).ToArray());
|
||||
|
||||
if (alterSelectionOrder)
|
||||
AddStep("Select last three components in reverse order", () => skinEditor.SelectedComponents.AddRange(originalOrder.Reverse()));
|
||||
else
|
||||
AddStep("Select last three components", () => skinEditor.SelectedComponents.AddRange(originalOrder));
|
||||
|
||||
AddAssert("Components are not back-most", () => targetContainer.Components.Take(3).ToArray(), () => Is.Not.EqualTo(skinEditor.SelectedComponents));
|
||||
|
||||
AddStep("Send to back", () => skinEditor.SendSelectionToBack());
|
||||
AddAssert("Ensure components are now back-most in original order", () => targetContainer.Components.Take(3).ToArray(), () => Is.EqualTo(originalOrder));
|
||||
AddStep("Send to back again", () => skinEditor.SendSelectionToBack());
|
||||
AddAssert("Ensure components are still back-most in original order", () => targetContainer.Components.Take(3).ToArray(), () => Is.EqualTo(originalOrder));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestToggleEditor()
|
||||
{
|
||||
AddToggleStep("toggle editor visibility", _ => skinEditor!.ToggleVisibility());
|
||||
AddToggleStep("toggle editor visibility", _ => skinEditor.ToggleVisibility());
|
||||
}
|
||||
|
||||
[Test]
|
||||
@ -59,7 +114,7 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
var blueprint = skinEditor.ChildrenOfType<SkinBlueprint>().First(b => b.Item is BarHitErrorMeter);
|
||||
|
||||
hitErrorMeter = (BarHitErrorMeter)blueprint.Item;
|
||||
skinEditor!.SelectedComponents.Clear();
|
||||
skinEditor.SelectedComponents.Clear();
|
||||
skinEditor.SelectedComponents.Add(blueprint.Item);
|
||||
});
|
||||
|
||||
|
@ -12,6 +12,7 @@ using osu.Game.Overlays.SkinEditor;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Rulesets.Osu;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Screens.Edit;
|
||||
using osu.Game.Screens.Play;
|
||||
using osu.Game.Tests.Gameplay;
|
||||
using osuTK.Input;
|
||||
@ -32,6 +33,9 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
[Cached(typeof(IGameplayClock))]
|
||||
private readonly IGameplayClock gameplayClock = new GameplayClockContainer(new FramedClock());
|
||||
|
||||
[Cached]
|
||||
public readonly EditorClipboard Clipboard = new EditorClipboard();
|
||||
|
||||
[SetUpSteps]
|
||||
public void SetUpSteps()
|
||||
{
|
||||
|
@ -22,12 +22,18 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
[Cached(typeof(ScoreProcessor))]
|
||||
private TestScoreProcessor scoreProcessor = new TestScoreProcessor();
|
||||
|
||||
private readonly OsuHitWindows hitWindows = new OsuHitWindows();
|
||||
private readonly OsuHitWindows hitWindows;
|
||||
|
||||
private UnstableRateCounter counter;
|
||||
|
||||
private double prev;
|
||||
|
||||
public TestSceneUnstableRateCounter()
|
||||
{
|
||||
hitWindows = new OsuHitWindows();
|
||||
hitWindows.SetDifficulty(5);
|
||||
}
|
||||
|
||||
[SetUpSteps]
|
||||
public void SetUp()
|
||||
{
|
||||
|
@ -15,6 +15,7 @@ using osu.Game.Overlays.Settings;
|
||||
using osu.Game.Overlays.SkinEditor;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Osu.Mods;
|
||||
using osu.Game.Screens.Edit.Components;
|
||||
using osu.Game.Screens.Play;
|
||||
using osu.Game.Screens.Play.HUD.HitErrorMeters;
|
||||
using osu.Game.Tests.Beatmaps.IO;
|
||||
@ -188,6 +189,33 @@ namespace osu.Game.Tests.Visual.Navigation
|
||||
AddUntilStep("mod overlay closed", () => songSelect.ModSelectOverlay.State.Value == Visibility.Hidden);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestChangeToNonSkinnableScreen()
|
||||
{
|
||||
advanceToSongSelect();
|
||||
openSkinEditor();
|
||||
AddAssert("blueprint container present", () => skinEditor.ChildrenOfType<SkinBlueprintContainer>().Count(), () => Is.EqualTo(1));
|
||||
AddAssert("placeholder not present", () => skinEditor.ChildrenOfType<NonSkinnableScreenPlaceholder>().Count(), () => Is.Zero);
|
||||
AddAssert("editor sidebars not empty", () => skinEditor.ChildrenOfType<EditorSidebar>().SelectMany(sidebar => sidebar.Children).Count(), () => Is.GreaterThan(0));
|
||||
|
||||
AddStep("add skinnable component", () =>
|
||||
{
|
||||
skinEditor.ChildrenOfType<SkinComponentToolbox.ToolboxComponentButton>().First().TriggerClick();
|
||||
});
|
||||
AddUntilStep("newly added component selected", () => skinEditor.SelectedComponents, () => Has.Count.EqualTo(1));
|
||||
|
||||
AddStep("exit to main menu", () => Game.ScreenStack.CurrentScreen.Exit());
|
||||
AddAssert("selection cleared", () => skinEditor.SelectedComponents, () => Has.Count.Zero);
|
||||
AddAssert("blueprint container not present", () => skinEditor.ChildrenOfType<SkinBlueprintContainer>().Count(), () => Is.Zero);
|
||||
AddAssert("placeholder present", () => skinEditor.ChildrenOfType<NonSkinnableScreenPlaceholder>().Count(), () => Is.EqualTo(1));
|
||||
AddAssert("editor sidebars empty", () => skinEditor.ChildrenOfType<EditorSidebar>().SelectMany(sidebar => sidebar.Children).Count(), () => Is.Zero);
|
||||
|
||||
advanceToSongSelect();
|
||||
AddAssert("blueprint container present", () => skinEditor.ChildrenOfType<SkinBlueprintContainer>().Count(), () => Is.EqualTo(1));
|
||||
AddAssert("placeholder not present", () => skinEditor.ChildrenOfType<NonSkinnableScreenPlaceholder>().Count(), () => Is.Zero);
|
||||
AddAssert("editor sidebars not empty", () => skinEditor.ChildrenOfType<EditorSidebar>().SelectMany(sidebar => sidebar.Children).Count(), () => Is.GreaterThan(0));
|
||||
}
|
||||
|
||||
private void advanceToSongSelect()
|
||||
{
|
||||
PushAndConfirm(() => songSelect = new TestPlaySongSelect());
|
||||
|
@ -42,7 +42,7 @@ namespace osu.Game.Tests.Visual.Online
|
||||
[Test]
|
||||
public void TestEditActivity()
|
||||
{
|
||||
AddStep("Set activity", () => api.Activity.Value = new UserActivity.Editing(new BeatmapInfo()));
|
||||
AddStep("Set activity", () => api.Activity.Value = new UserActivity.EditingBeatmap(new BeatmapInfo()));
|
||||
|
||||
AddStep("Run command", () => Add(new NowPlayingCommand(new Channel())));
|
||||
|
||||
|
@ -109,15 +109,16 @@ namespace osu.Game.Tests.Visual.Online
|
||||
AddStep("set online status", () => status.Value = new UserStatusOnline());
|
||||
|
||||
AddStep("idle", () => activity.Value = null);
|
||||
AddStep("watching", () => activity.Value = new UserActivity.Watching(createScore(@"nats")));
|
||||
AddStep("spectating", () => activity.Value = new UserActivity.Spectating(createScore(@"mrekk")));
|
||||
AddStep("watching replay", () => activity.Value = new UserActivity.WatchingReplay(createScore(@"nats")));
|
||||
AddStep("spectating user", () => activity.Value = new UserActivity.SpectatingUser(createScore(@"mrekk")));
|
||||
AddStep("solo (osu!)", () => activity.Value = soloGameStatusForRuleset(0));
|
||||
AddStep("solo (osu!taiko)", () => activity.Value = soloGameStatusForRuleset(1));
|
||||
AddStep("solo (osu!catch)", () => activity.Value = soloGameStatusForRuleset(2));
|
||||
AddStep("solo (osu!mania)", () => activity.Value = soloGameStatusForRuleset(3));
|
||||
AddStep("choosing", () => activity.Value = new UserActivity.ChoosingBeatmap());
|
||||
AddStep("editing", () => activity.Value = new UserActivity.Editing(null));
|
||||
AddStep("modding", () => activity.Value = new UserActivity.Modding());
|
||||
AddStep("editing beatmap", () => activity.Value = new UserActivity.EditingBeatmap(null));
|
||||
AddStep("modding beatmap", () => activity.Value = new UserActivity.ModdingBeatmap(null));
|
||||
AddStep("testing beatmap", () => activity.Value = new UserActivity.TestingBeatmap(null, null));
|
||||
}
|
||||
|
||||
[Test]
|
||||
|
@ -516,15 +516,20 @@ namespace osu.Game.Tests.Visual.SongSelect
|
||||
{
|
||||
sets.Clear();
|
||||
|
||||
for (int i = 0; i < 20; i++)
|
||||
for (int i = 0; i < 10; i++)
|
||||
{
|
||||
var set = TestResources.CreateTestBeatmapSetInfo(5);
|
||||
|
||||
if (i >= 2 && i < 10)
|
||||
// A total of 6 sets have date submitted (4 don't)
|
||||
// A total of 5 sets have artist string (3 of which also have date submitted)
|
||||
|
||||
if (i >= 2 && i < 8) // i = 2, 3, 4, 5, 6, 7 have submitted date
|
||||
set.DateSubmitted = DateTimeOffset.Now.AddMinutes(i);
|
||||
if (i < 5)
|
||||
if (i < 5) // i = 0, 1, 2, 3, 4 have matching string
|
||||
set.Beatmaps.ForEach(b => b.Metadata.Artist = zzz_string);
|
||||
|
||||
set.Beatmaps.ForEach(b => b.Metadata.Title = $"submitted: {set.DateSubmitted}");
|
||||
|
||||
sets.Add(set);
|
||||
}
|
||||
});
|
||||
@ -532,15 +537,26 @@ namespace osu.Game.Tests.Visual.SongSelect
|
||||
loadBeatmaps(sets);
|
||||
|
||||
AddStep("Sort by date submitted", () => carousel.Filter(new FilterCriteria { Sort = SortMode.DateSubmitted }, false));
|
||||
checkVisibleItemCount(diff: false, count: 8);
|
||||
checkVisibleItemCount(diff: false, count: 10);
|
||||
checkVisibleItemCount(diff: true, count: 5);
|
||||
|
||||
AddAssert("missing date are at end",
|
||||
() => carousel.Items.OfType<DrawableCarouselBeatmapSet>().Reverse().TakeWhile(i => i.Item is CarouselBeatmapSet s && s.BeatmapSet.DateSubmitted == null).Count(), () => Is.EqualTo(4));
|
||||
AddAssert("rest are at start", () => carousel.Items.OfType<DrawableCarouselBeatmapSet>().TakeWhile(i => i.Item is CarouselBeatmapSet s && s.BeatmapSet.DateSubmitted != null).Count(),
|
||||
() => Is.EqualTo(6));
|
||||
|
||||
AddStep("Sort by date submitted and string", () => carousel.Filter(new FilterCriteria
|
||||
{
|
||||
Sort = SortMode.DateSubmitted,
|
||||
SearchText = zzz_string
|
||||
}, false));
|
||||
checkVisibleItemCount(diff: false, count: 3);
|
||||
checkVisibleItemCount(diff: false, count: 5);
|
||||
checkVisibleItemCount(diff: true, count: 5);
|
||||
|
||||
AddAssert("missing date are at end",
|
||||
() => carousel.Items.OfType<DrawableCarouselBeatmapSet>().Reverse().TakeWhile(i => i.Item is CarouselBeatmapSet s && s.BeatmapSet.DateSubmitted == null).Count(), () => Is.EqualTo(2));
|
||||
AddAssert("rest are at start", () => carousel.Items.OfType<DrawableCarouselBeatmapSet>().TakeWhile(i => i.Item is CarouselBeatmapSet s && s.BeatmapSet.DateSubmitted != null).Count(),
|
||||
() => Is.EqualTo(3));
|
||||
}
|
||||
|
||||
[Test]
|
||||
@ -1129,7 +1145,7 @@ namespace osu.Game.Tests.Visual.SongSelect
|
||||
{
|
||||
// until step required as we are querying against alive items, which are loaded asynchronously inside DrawableCarouselBeatmapSet.
|
||||
AddUntilStep($"{count} {(diff ? "diffs" : "sets")} visible", () =>
|
||||
carousel.Items.Count(s => (diff ? s.Item is CarouselBeatmap : s.Item is CarouselBeatmapSet) && s.Item.Visible) == count);
|
||||
carousel.Items.Count(s => (diff ? s.Item is CarouselBeatmap : s.Item is CarouselBeatmapSet) && s.Item.Visible), () => Is.EqualTo(count));
|
||||
}
|
||||
|
||||
private void checkSelectionIsCentered()
|
||||
@ -1190,8 +1206,11 @@ namespace osu.Game.Tests.Visual.SongSelect
|
||||
{
|
||||
get
|
||||
{
|
||||
foreach (var item in Scroll.Children)
|
||||
foreach (var item in Scroll.Children.OrderBy(c => c.Y))
|
||||
{
|
||||
if (item.Item?.Visible != true)
|
||||
continue;
|
||||
|
||||
yield return item;
|
||||
|
||||
if (item is DrawableCarouselBeatmapSet set)
|
||||
|
146
osu.Game.Tests/Visual/SongSelect/TestSceneSongSelectFooterV2.cs
Normal file
146
osu.Game.Tests/Visual/SongSelect/TestSceneSongSelectFooterV2.cs
Normal file
@ -0,0 +1,146 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Overlays;
|
||||
using osu.Game.Overlays.Mods;
|
||||
using osu.Game.Screens.Select.FooterV2;
|
||||
using osuTK.Input;
|
||||
|
||||
namespace osu.Game.Tests.Visual.SongSelect
|
||||
{
|
||||
public partial class TestSceneSongSelectFooterV2 : OsuManualInputManagerTestScene
|
||||
{
|
||||
private FooterButtonRandomV2 randomButton = null!;
|
||||
private FooterButtonModsV2 modsButton = null!;
|
||||
|
||||
private bool nextRandomCalled;
|
||||
private bool previousRandomCalled;
|
||||
|
||||
private DummyOverlay overlay = null!;
|
||||
|
||||
[Cached]
|
||||
private OverlayColourProvider colourProvider { get; set; } = new OverlayColourProvider(OverlayColourScheme.Aquamarine);
|
||||
|
||||
[SetUp]
|
||||
public void SetUp() => Schedule(() =>
|
||||
{
|
||||
nextRandomCalled = false;
|
||||
previousRandomCalled = false;
|
||||
|
||||
FooterV2 footer;
|
||||
|
||||
Children = new Drawable[]
|
||||
{
|
||||
footer = new FooterV2
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre
|
||||
},
|
||||
overlay = new DummyOverlay()
|
||||
};
|
||||
|
||||
footer.AddButton(modsButton = new FooterButtonModsV2(), overlay);
|
||||
footer.AddButton(randomButton = new FooterButtonRandomV2
|
||||
{
|
||||
NextRandom = () => nextRandomCalled = true,
|
||||
PreviousRandom = () => previousRandomCalled = true
|
||||
});
|
||||
footer.AddButton(new FooterButtonOptionsV2());
|
||||
|
||||
overlay.Hide();
|
||||
});
|
||||
|
||||
[Test]
|
||||
public void TestState()
|
||||
{
|
||||
AddToggleStep("set options enabled state", state => this.ChildrenOfType<FooterButtonV2>().Last().Enabled.Value = state);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestFooterRandom()
|
||||
{
|
||||
AddStep("press F2", () => InputManager.Key(Key.F2));
|
||||
AddAssert("next random invoked", () => nextRandomCalled && !previousRandomCalled);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestFooterRandomViaMouse()
|
||||
{
|
||||
AddStep("click button", () =>
|
||||
{
|
||||
InputManager.MoveMouseTo(randomButton);
|
||||
InputManager.Click(MouseButton.Left);
|
||||
});
|
||||
AddAssert("next random invoked", () => nextRandomCalled && !previousRandomCalled);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestFooterRewind()
|
||||
{
|
||||
AddStep("press Shift+F2", () =>
|
||||
{
|
||||
InputManager.PressKey(Key.LShift);
|
||||
InputManager.PressKey(Key.F2);
|
||||
InputManager.ReleaseKey(Key.F2);
|
||||
InputManager.ReleaseKey(Key.LShift);
|
||||
});
|
||||
AddAssert("previous random invoked", () => previousRandomCalled && !nextRandomCalled);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestFooterRewindViaShiftMouseLeft()
|
||||
{
|
||||
AddStep("shift + click button", () =>
|
||||
{
|
||||
InputManager.PressKey(Key.LShift);
|
||||
InputManager.MoveMouseTo(randomButton);
|
||||
InputManager.Click(MouseButton.Left);
|
||||
InputManager.ReleaseKey(Key.LShift);
|
||||
});
|
||||
AddAssert("previous random invoked", () => previousRandomCalled && !nextRandomCalled);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestFooterRewindViaMouseRight()
|
||||
{
|
||||
AddStep("right click button", () =>
|
||||
{
|
||||
InputManager.MoveMouseTo(randomButton);
|
||||
InputManager.Click(MouseButton.Right);
|
||||
});
|
||||
AddAssert("previous random invoked", () => previousRandomCalled && !nextRandomCalled);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestOverlayPresent()
|
||||
{
|
||||
AddStep("Press F1", () =>
|
||||
{
|
||||
InputManager.MoveMouseTo(modsButton);
|
||||
InputManager.Click(MouseButton.Left);
|
||||
});
|
||||
AddAssert("Overlay visible", () => overlay.State.Value == Visibility.Visible);
|
||||
AddStep("Hide", () => overlay.Hide());
|
||||
}
|
||||
|
||||
private partial class DummyOverlay : ShearedOverlayContainer
|
||||
{
|
||||
public DummyOverlay()
|
||||
: base(OverlayColourScheme.Green)
|
||||
{
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
Header.Title = "An overlay";
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -61,6 +61,18 @@ namespace osu.Game.Tests.Visual.UserInterface
|
||||
AddStep("scroll to 500", () => scroll.ScrollTo(500));
|
||||
AddUntilStep("scrolled to 500", () => Precision.AlmostEquals(scroll.Current, 500, 0.1f));
|
||||
AddAssert("button is visible", () => scroll.Button.State == Visibility.Visible);
|
||||
|
||||
AddStep("click button", () =>
|
||||
{
|
||||
InputManager.MoveMouseTo(scroll.Button);
|
||||
InputManager.Click(MouseButton.Left);
|
||||
});
|
||||
|
||||
AddAssert("button is visible", () => scroll.Button.State == Visibility.Visible);
|
||||
|
||||
AddStep("user scroll down by 1", () => InputManager.ScrollVerticalBy(-1));
|
||||
|
||||
AddAssert("button is hidden", () => scroll.Button.State == Visibility.Hidden);
|
||||
}
|
||||
|
||||
[Test]
|
||||
@ -71,6 +83,10 @@ namespace osu.Game.Tests.Visual.UserInterface
|
||||
AddStep("invoke action", () => scroll.Button.Action.Invoke());
|
||||
|
||||
AddUntilStep("scrolled back to start", () => Precision.AlmostEquals(scroll.Current, 0, 0.1f));
|
||||
|
||||
AddStep("invoke action", () => scroll.Button.Action.Invoke());
|
||||
|
||||
AddAssert("scrolled to end", () => scroll.IsScrolledToEnd());
|
||||
}
|
||||
|
||||
[Test]
|
||||
@ -85,6 +101,14 @@ namespace osu.Game.Tests.Visual.UserInterface
|
||||
});
|
||||
|
||||
AddUntilStep("scrolled back to start", () => Precision.AlmostEquals(scroll.Current, 0, 0.1f));
|
||||
|
||||
AddStep("click button", () =>
|
||||
{
|
||||
InputManager.MoveMouseTo(scroll.Button);
|
||||
InputManager.Click(MouseButton.Left);
|
||||
});
|
||||
|
||||
AddAssert("scrolled to end", () => scroll.IsScrolledToEnd());
|
||||
}
|
||||
|
||||
[Test]
|
||||
@ -97,12 +121,12 @@ namespace osu.Game.Tests.Visual.UserInterface
|
||||
AddStep("hover button", () => InputManager.MoveMouseTo(scroll.Button));
|
||||
AddRepeatStep("click button", () => InputManager.Click(MouseButton.Left), 3);
|
||||
|
||||
AddAssert("invocation count is 1", () => invocationCount == 1);
|
||||
AddAssert("invocation count is 3", () => invocationCount == 3);
|
||||
}
|
||||
|
||||
private partial class TestScrollContainer : OverlayScrollContainer
|
||||
{
|
||||
public new ScrollToTopButton Button => base.Button;
|
||||
public new ScrollBackButton Button => base.Button;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -98,6 +98,9 @@ namespace osu.Game.Audio
|
||||
|
||||
Track.Stop();
|
||||
|
||||
// Ensure the track is reset immediately on stopping, so the next time it is started it has a correct time value.
|
||||
Track.Seek(0);
|
||||
|
||||
Stopped?.Invoke();
|
||||
}
|
||||
|
||||
|
@ -178,6 +178,7 @@ namespace osu.Game.Configuration
|
||||
SetDefault(OsuSetting.EditorDim, 0.25f, 0f, 0.75f, 0.25f);
|
||||
SetDefault(OsuSetting.EditorWaveformOpacity, 0.25f, 0f, 1f, 0.25f);
|
||||
SetDefault(OsuSetting.EditorShowHitMarkers, true);
|
||||
SetDefault(OsuSetting.EditorAutoSeekOnPlacement, true);
|
||||
|
||||
SetDefault(OsuSetting.LastProcessedMetadataId, -1);
|
||||
|
||||
@ -374,6 +375,7 @@ namespace osu.Game.Configuration
|
||||
SeasonalBackgroundMode,
|
||||
EditorWaveformOpacity,
|
||||
EditorShowHitMarkers,
|
||||
EditorAutoSeekOnPlacement,
|
||||
DiscordRichPresence,
|
||||
AutomaticallyDownloadWhenSpectating,
|
||||
ShowOnlineExplicitContent,
|
||||
|
@ -5,6 +5,7 @@
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using osu.Framework.Platform;
|
||||
using osu.Game.Extensions;
|
||||
using osu.Game.Utils;
|
||||
@ -43,7 +44,10 @@ namespace osu.Game.Database
|
||||
{
|
||||
string itemFilename = GetFilename(item).GetValidFilename();
|
||||
|
||||
IEnumerable<string> existingExports = exportStorage.GetFiles("", $"{itemFilename}*{FileExtension}");
|
||||
IEnumerable<string> existingExports =
|
||||
exportStorage
|
||||
.GetFiles(string.Empty, $"{itemFilename}*{FileExtension}")
|
||||
.Concat(exportStorage.GetDirectories(string.Empty));
|
||||
|
||||
string filename = NamingUtils.GetNextBestFilename(existingExports, $"{itemFilename}{FileExtension}");
|
||||
using (var stream = exportStorage.CreateFileSafely(filename))
|
||||
|
@ -1,12 +1,7 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Screens.Play.HUD;
|
||||
using osu.Game.Skinning;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Extensions
|
||||
@ -48,42 +43,5 @@ namespace osu.Game.Extensions
|
||||
/// <returns>The delta vector in Parent's coordinates.</returns>
|
||||
public static Vector2 ScreenSpaceDeltaToParentSpace(this Drawable drawable, Vector2 delta) =>
|
||||
drawable.Parent.ToLocalSpace(drawable.Parent.ToScreenSpace(Vector2.Zero) + delta);
|
||||
|
||||
public static SkinnableInfo CreateSkinnableInfo(this Drawable component) => new SkinnableInfo(component);
|
||||
|
||||
public static void ApplySkinnableInfo(this Drawable component, SkinnableInfo info)
|
||||
{
|
||||
// todo: can probably make this better via deserialisation directly using a common interface.
|
||||
component.Position = info.Position;
|
||||
component.Rotation = info.Rotation;
|
||||
component.Scale = info.Scale;
|
||||
component.Anchor = info.Anchor;
|
||||
component.Origin = info.Origin;
|
||||
|
||||
if (component is ISkinnableDrawable skinnable)
|
||||
{
|
||||
skinnable.UsesFixedAnchor = info.UsesFixedAnchor;
|
||||
|
||||
foreach (var (_, property) in component.GetSettingsSourceProperties())
|
||||
{
|
||||
var bindable = ((IBindable)property.GetValue(component)!);
|
||||
|
||||
if (!info.Settings.TryGetValue(property.Name.ToSnakeCase(), out object? settingValue))
|
||||
{
|
||||
// TODO: We probably want to restore default if not included in serialisation information.
|
||||
// This is not simple to do as SetDefault() is only found in the typed Bindable<T> interface right now.
|
||||
continue;
|
||||
}
|
||||
|
||||
skinnable.CopyAdjustedSetting(bindable, settingValue);
|
||||
}
|
||||
}
|
||||
|
||||
if (component is Container container)
|
||||
{
|
||||
foreach (var child in info.Children)
|
||||
container.Add(child.CreateInstance());
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -11,7 +11,6 @@ using osu.Framework.Allocation;
|
||||
using System.Collections.Generic;
|
||||
using osu.Framework.Graphics.Rendering;
|
||||
using osu.Framework.Graphics.Rendering.Vertices;
|
||||
using osu.Framework.Graphics.Colour;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
|
||||
@ -259,8 +258,6 @@ namespace osu.Game.Graphics.Backgrounds
|
||||
Vector2Extensions.Transform(triangleQuad.BottomRight * size, DrawInfo.Matrix)
|
||||
);
|
||||
|
||||
ColourInfo colourInfo = triangleColourInfo(DrawColourInfo.Colour, triangleQuad);
|
||||
|
||||
RectangleF textureCoords = new RectangleF(
|
||||
triangleQuad.TopLeft.X - topLeft.X,
|
||||
triangleQuad.TopLeft.Y - topLeft.Y,
|
||||
@ -268,23 +265,12 @@ namespace osu.Game.Graphics.Backgrounds
|
||||
triangleQuad.Height
|
||||
) / relativeSize;
|
||||
|
||||
renderer.DrawQuad(texture, drawQuad, colourInfo, new RectangleF(0, 0, 1, 1), vertexBatch.AddAction, textureCoords: textureCoords);
|
||||
renderer.DrawQuad(texture, drawQuad, DrawColourInfo.Colour.Interpolate(triangleQuad), new RectangleF(0, 0, 1, 1), vertexBatch.AddAction, textureCoords: textureCoords);
|
||||
}
|
||||
|
||||
shader.Unbind();
|
||||
}
|
||||
|
||||
private static ColourInfo triangleColourInfo(ColourInfo source, Quad quad)
|
||||
{
|
||||
return new ColourInfo
|
||||
{
|
||||
TopLeft = source.Interpolate(quad.TopLeft),
|
||||
TopRight = source.Interpolate(quad.TopRight),
|
||||
BottomLeft = source.Interpolate(quad.BottomLeft),
|
||||
BottomRight = source.Interpolate(quad.BottomRight)
|
||||
};
|
||||
}
|
||||
|
||||
private static Quad clampToDrawable(Vector2 topLeft, Vector2 size)
|
||||
{
|
||||
float leftClamped = Math.Clamp(topLeft.X, 0f, 1f);
|
||||
|
@ -100,9 +100,9 @@ namespace osu.Game.Graphics.Containers
|
||||
/// <summary>
|
||||
/// Abort any ongoing confirmation. Should be called when the container's interaction is no longer valid (ie. the user releases a key).
|
||||
/// </summary>
|
||||
protected void AbortConfirm()
|
||||
protected virtual void AbortConfirm()
|
||||
{
|
||||
if (!AllowMultipleFires && Fired) return;
|
||||
if (!confirming || (!AllowMultipleFires && Fired)) return;
|
||||
|
||||
confirming = false;
|
||||
Fired = false;
|
||||
|
@ -46,8 +46,8 @@ namespace osu.Game.Graphics.Containers
|
||||
|
||||
AddRangeInternal(new Drawable[]
|
||||
{
|
||||
CreateHoverSounds(sampleSet),
|
||||
content,
|
||||
CreateHoverSounds(sampleSet)
|
||||
});
|
||||
}
|
||||
|
||||
|
@ -21,7 +21,7 @@ namespace osu.Game.Graphics.Containers
|
||||
/// </summary>
|
||||
public const float BREAK_LIGHTEN_AMOUNT = 0.3f;
|
||||
|
||||
protected const double BACKGROUND_FADE_DURATION = 800;
|
||||
public const double BACKGROUND_FADE_DURATION = 800;
|
||||
|
||||
/// <summary>
|
||||
/// Whether or not user-configured settings relating to brightness of elements should be ignored
|
||||
|
@ -249,13 +249,7 @@ namespace osu.Game.Graphics.UserInterface
|
||||
|
||||
private ColourInfo getSegmentColour(SegmentInfo segment)
|
||||
{
|
||||
var segmentColour = new ColourInfo
|
||||
{
|
||||
TopLeft = DrawColourInfo.Colour.Interpolate(new Vector2(segment.Start, 0f)),
|
||||
TopRight = DrawColourInfo.Colour.Interpolate(new Vector2(segment.End, 0f)),
|
||||
BottomLeft = DrawColourInfo.Colour.Interpolate(new Vector2(segment.Start, 1f)),
|
||||
BottomRight = DrawColourInfo.Colour.Interpolate(new Vector2(segment.End, 1f))
|
||||
};
|
||||
var segmentColour = DrawColourInfo.Colour.Interpolate(new Quad(segment.Start, 0f, segment.End - segment.Start, 1f));
|
||||
|
||||
var tierColour = segment.Tier >= 0 ? tierColours[segment.Tier] : new Colour4(0, 0, 0, 0);
|
||||
segmentColour.ApplyChild(tierColour);
|
||||
|
@ -19,6 +19,11 @@ namespace osu.Game.Localisation
|
||||
/// </summary>
|
||||
public static LocalisableString ShowHitMarkers => new TranslatableString(getKey(@"show_hit_markers"), @"Show hit markers");
|
||||
|
||||
/// <summary>
|
||||
/// "Automatically seek after placing objects"
|
||||
/// </summary>
|
||||
public static LocalisableString AutoSeekOnPlacement => new TranslatableString(getKey(@"auto_seek_on_placement"), @"Automatically seek after placing objects");
|
||||
|
||||
/// <summary>
|
||||
/// "Timing"
|
||||
/// </summary>
|
||||
|
@ -61,7 +61,7 @@ namespace osu.Game.Online.Chat
|
||||
beatmapInfo = game.BeatmapInfo;
|
||||
break;
|
||||
|
||||
case UserActivity.Editing edit:
|
||||
case UserActivity.EditingBeatmap edit:
|
||||
verb = "editing";
|
||||
beatmapInfo = edit.BeatmapInfo;
|
||||
break;
|
||||
|
@ -60,6 +60,7 @@ using osu.Game.Screens.Menu;
|
||||
using osu.Game.Screens.Play;
|
||||
using osu.Game.Screens.Ranking;
|
||||
using osu.Game.Screens.Select;
|
||||
using osu.Game.Skinning;
|
||||
using osu.Game.Updater;
|
||||
using osu.Game.Users;
|
||||
using osu.Game.Utils;
|
||||
@ -501,6 +502,23 @@ namespace osu.Game
|
||||
/// <param name="version">The build version of the update stream</param>
|
||||
public void ShowChangelogBuild(string updateStream, string version) => waitForReady(() => changelogOverlay, _ => changelogOverlay.ShowBuild(updateStream, version));
|
||||
|
||||
/// <summary>
|
||||
/// Present a skin select immediately.
|
||||
/// </summary>
|
||||
/// <param name="skin">The skin to select.</param>
|
||||
public void PresentSkin(SkinInfo skin)
|
||||
{
|
||||
var databasedSkin = SkinManager.Query(s => s.ID == skin.ID);
|
||||
|
||||
if (databasedSkin == null)
|
||||
{
|
||||
Logger.Log("The requested skin could not be loaded.", LoggingTarget.Information);
|
||||
return;
|
||||
}
|
||||
|
||||
SkinManager.CurrentSkinInfo.Value = databasedSkin;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Present a beatmap at song select immediately.
|
||||
/// The user should have already requested this interactively.
|
||||
@ -777,6 +795,7 @@ namespace osu.Game
|
||||
|
||||
// todo: all archive managers should be able to be looped here.
|
||||
SkinManager.PostNotification = n => Notifications.Post(n);
|
||||
SkinManager.PresentImport = items => PresentSkin(items.First().Value);
|
||||
|
||||
BeatmapManager.PostNotification = n => Notifications.Post(n);
|
||||
BeatmapManager.PresentImport = items => PresentBeatmap(items.First().Value);
|
||||
|
@ -39,6 +39,7 @@ namespace osu.Game.Overlays.Chat
|
||||
|
||||
private const float chatting_text_width = 220;
|
||||
private const float search_icon_width = 40;
|
||||
private const float padding = 5;
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OverlayColourProvider colourProvider)
|
||||
@ -71,9 +72,10 @@ namespace osu.Game.Overlays.Chat
|
||||
RelativeSizeAxes = Axes.Y,
|
||||
Width = chatting_text_width,
|
||||
Masking = true,
|
||||
Padding = new MarginPadding { Right = 5 },
|
||||
Padding = new MarginPadding { Horizontal = padding },
|
||||
Child = chattingText = new OsuSpriteText
|
||||
{
|
||||
MaxWidth = chatting_text_width - padding * 2,
|
||||
Font = OsuFont.Torus.With(size: 20),
|
||||
Colour = colourProvider.Background1,
|
||||
Anchor = Anchor.CentreRight,
|
||||
@ -97,7 +99,7 @@ namespace osu.Game.Overlays.Chat
|
||||
new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Padding = new MarginPadding { Right = 5 },
|
||||
Padding = new MarginPadding { Right = padding },
|
||||
Child = chatTextBox = new ChatTextBox
|
||||
{
|
||||
Anchor = Anchor.CentreLeft,
|
||||
|
@ -57,6 +57,7 @@ namespace osu.Game.Overlays.Dialog
|
||||
private Sample confirmSample;
|
||||
private double lastTickPlaybackTime;
|
||||
private AudioFilter lowPassFilter = null!;
|
||||
private bool mouseDown;
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(AudioManager audio)
|
||||
@ -73,6 +74,12 @@ namespace osu.Game.Overlays.Dialog
|
||||
Progress.BindValueChanged(progressChanged);
|
||||
}
|
||||
|
||||
protected override void AbortConfirm()
|
||||
{
|
||||
lowPassFilter.CutoffTo(AudioFilter.MAX_LOWPASS_CUTOFF);
|
||||
base.AbortConfirm();
|
||||
}
|
||||
|
||||
protected override void Confirm()
|
||||
{
|
||||
lowPassFilter.CutoffTo(AudioFilter.MAX_LOWPASS_CUTOFF);
|
||||
@ -83,6 +90,7 @@ namespace osu.Game.Overlays.Dialog
|
||||
protected override bool OnMouseDown(MouseDownEvent e)
|
||||
{
|
||||
BeginConfirm();
|
||||
mouseDown = true;
|
||||
return true;
|
||||
}
|
||||
|
||||
@ -90,11 +98,28 @@ namespace osu.Game.Overlays.Dialog
|
||||
{
|
||||
if (!e.HasAnyButtonPressed)
|
||||
{
|
||||
lowPassFilter.CutoffTo(AudioFilter.MAX_LOWPASS_CUTOFF);
|
||||
AbortConfirm();
|
||||
mouseDown = false;
|
||||
}
|
||||
}
|
||||
|
||||
protected override bool OnHover(HoverEvent e)
|
||||
{
|
||||
if (mouseDown)
|
||||
BeginConfirm();
|
||||
|
||||
return base.OnHover(e);
|
||||
}
|
||||
|
||||
protected override void OnHoverLost(HoverLostEvent e)
|
||||
{
|
||||
base.OnHoverLost(e);
|
||||
|
||||
if (!mouseDown) return;
|
||||
|
||||
AbortConfirm();
|
||||
}
|
||||
|
||||
private void progressChanged(ValueChangedEvent<double> progress)
|
||||
{
|
||||
if (progress.NewValue < progress.OldValue) return;
|
||||
|
@ -9,6 +9,7 @@ using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Localisation;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Backgrounds;
|
||||
using osu.Game.Graphics.Containers;
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
@ -27,7 +28,14 @@ namespace osu.Game.Overlays.Mods
|
||||
public Color4 AccentColour
|
||||
{
|
||||
get => headerBackground.Colour;
|
||||
set => headerBackground.Colour = value;
|
||||
set
|
||||
{
|
||||
headerBackground.Colour = value;
|
||||
|
||||
var hsv = new Colour4(value.R, value.G, value.B, 1f).ToHSV();
|
||||
var trianglesColour = Colour4.FromHSV(hsv.X, hsv.Y + 0.2f, hsv.Z - 0.1f);
|
||||
triangles.Colour = ColourInfo.GradientVertical(trianglesColour, trianglesColour.MultiplyAlpha(0f));
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@ -44,6 +52,7 @@ namespace osu.Game.Overlays.Mods
|
||||
private readonly Box headerBackground;
|
||||
private readonly Container contentContainer;
|
||||
private readonly Box contentBackground;
|
||||
private readonly TrianglesV2 triangles;
|
||||
|
||||
private const float header_height = 42;
|
||||
|
||||
@ -73,6 +82,13 @@ namespace osu.Game.Overlays.Mods
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Height = header_height + ModSelectPanel.CORNER_RADIUS
|
||||
},
|
||||
triangles = new TrianglesV2
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Height = header_height,
|
||||
Shear = new Vector2(-ShearedOverlayContainer.SHEAR, 0),
|
||||
Velocity = 0.7f,
|
||||
},
|
||||
headerText = new OsuTextFlowContainer(t =>
|
||||
{
|
||||
t.Font = OsuFont.TorusAlternate.With(size: 17);
|
||||
|
@ -49,7 +49,7 @@ namespace osu.Game.Overlays.Notifications
|
||||
}
|
||||
}
|
||||
|
||||
public string CompletionText { get; set; } = "Task has completed!";
|
||||
public LocalisableString CompletionText { get; set; } = "Task has completed!";
|
||||
|
||||
private float progress;
|
||||
|
||||
|
@ -5,6 +5,7 @@
|
||||
|
||||
using System.Collections.Generic;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
@ -21,25 +22,29 @@ using osuTK.Graphics;
|
||||
namespace osu.Game.Overlays
|
||||
{
|
||||
/// <summary>
|
||||
/// <see cref="UserTrackingScrollContainer"/> which provides <see cref="ScrollToTopButton"/>. Mostly used in <see cref="FullscreenOverlay{T}"/>.
|
||||
/// <see cref="UserTrackingScrollContainer"/> which provides <see cref="ScrollBackButton"/>. Mostly used in <see cref="FullscreenOverlay{T}"/>.
|
||||
/// </summary>
|
||||
public partial class OverlayScrollContainer : UserTrackingScrollContainer
|
||||
{
|
||||
/// <summary>
|
||||
/// Scroll position at which the <see cref="ScrollToTopButton"/> will be shown.
|
||||
/// Scroll position at which the <see cref="ScrollBackButton"/> will be shown.
|
||||
/// </summary>
|
||||
private const int button_scroll_position = 200;
|
||||
|
||||
protected readonly ScrollToTopButton Button;
|
||||
protected ScrollBackButton Button;
|
||||
|
||||
public OverlayScrollContainer()
|
||||
private readonly Bindable<float?> lastScrollTarget = new Bindable<float?>();
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
AddInternal(Button = new ScrollToTopButton
|
||||
AddInternal(Button = new ScrollBackButton
|
||||
{
|
||||
Anchor = Anchor.BottomRight,
|
||||
Origin = Anchor.BottomRight,
|
||||
Margin = new MarginPadding(20),
|
||||
Action = scrollToTop
|
||||
Action = scrollBack,
|
||||
LastScrollTarget = { BindTarget = lastScrollTarget }
|
||||
});
|
||||
}
|
||||
|
||||
@ -53,16 +58,31 @@ namespace osu.Game.Overlays
|
||||
return;
|
||||
}
|
||||
|
||||
Button.State = Target > button_scroll_position ? Visibility.Visible : Visibility.Hidden;
|
||||
Button.State = Target > button_scroll_position || lastScrollTarget.Value != null ? Visibility.Visible : Visibility.Hidden;
|
||||
}
|
||||
|
||||
private void scrollToTop()
|
||||
protected override void OnUserScroll(float value, bool animated = true, double? distanceDecay = default)
|
||||
{
|
||||
ScrollToStart();
|
||||
Button.State = Visibility.Hidden;
|
||||
base.OnUserScroll(value, animated, distanceDecay);
|
||||
|
||||
lastScrollTarget.Value = null;
|
||||
}
|
||||
|
||||
public partial class ScrollToTopButton : OsuHoverContainer
|
||||
private void scrollBack()
|
||||
{
|
||||
if (lastScrollTarget.Value == null)
|
||||
{
|
||||
lastScrollTarget.Value = Target;
|
||||
ScrollToStart();
|
||||
}
|
||||
else
|
||||
{
|
||||
ScrollTo(lastScrollTarget.Value.Value);
|
||||
lastScrollTarget.Value = null;
|
||||
}
|
||||
}
|
||||
|
||||
public partial class ScrollBackButton : OsuHoverContainer
|
||||
{
|
||||
private const int fade_duration = 500;
|
||||
|
||||
@ -88,8 +108,11 @@ namespace osu.Game.Overlays
|
||||
|
||||
private readonly Container content;
|
||||
private readonly Box background;
|
||||
private readonly SpriteIcon spriteIcon;
|
||||
|
||||
public ScrollToTopButton()
|
||||
public Bindable<float?> LastScrollTarget = new Bindable<float?>();
|
||||
|
||||
public ScrollBackButton()
|
||||
: base(HoverSampleSet.ScrollToTop)
|
||||
{
|
||||
Size = new Vector2(50);
|
||||
@ -113,7 +136,7 @@ namespace osu.Game.Overlays
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both
|
||||
},
|
||||
new SpriteIcon
|
||||
spriteIcon = new SpriteIcon
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
@ -134,6 +157,17 @@ namespace osu.Game.Overlays
|
||||
flashColour = colourProvider.Light1;
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
LastScrollTarget.BindValueChanged(target =>
|
||||
{
|
||||
spriteIcon.RotateTo(target.NewValue != null ? 180 : 0, fade_duration, Easing.OutQuint);
|
||||
TooltipText = target.NewValue != null ? CommonStrings.ButtonsBackToPrevious : CommonStrings.ButtonsBackToTop;
|
||||
}, true);
|
||||
}
|
||||
|
||||
protected override bool OnClick(ClickEvent e)
|
||||
{
|
||||
background.FlashColour(flashColour, 800, Easing.OutQuint);
|
||||
|
@ -11,6 +11,7 @@ using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Primitives;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Framework.Input.Handlers.Tablet;
|
||||
using osu.Framework.Utils;
|
||||
using osu.Game.Graphics;
|
||||
@ -66,7 +67,7 @@ namespace osu.Game.Overlays.Settings.Sections.Input
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = colour.Gray1,
|
||||
},
|
||||
usableAreaContainer = new Container
|
||||
usableAreaContainer = new UsableAreaContainer(handler)
|
||||
{
|
||||
Origin = Anchor.Centre,
|
||||
Children = new Drawable[]
|
||||
@ -225,4 +226,28 @@ namespace osu.Game.Overlays.Settings.Sections.Input
|
||||
tabletContainer.Scale = new Vector2(1 / adjust);
|
||||
}
|
||||
}
|
||||
|
||||
public partial class UsableAreaContainer : Container
|
||||
{
|
||||
private readonly Bindable<Vector2> areaOffset;
|
||||
|
||||
public UsableAreaContainer(ITabletHandler tabletHandler)
|
||||
{
|
||||
areaOffset = tabletHandler.AreaOffset.GetBoundCopy();
|
||||
}
|
||||
|
||||
protected override bool OnDragStart(DragStartEvent e) => true;
|
||||
|
||||
protected override void OnDrag(DragEvent e)
|
||||
{
|
||||
var newPos = Position + e.Delta;
|
||||
this.MoveTo(Vector2.Clamp(newPos, Vector2.Zero, Parent.Size));
|
||||
}
|
||||
|
||||
protected override void OnDragEnd(DragEndEvent e)
|
||||
{
|
||||
areaOffset.Value = Position;
|
||||
base.OnDragEnd(e);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -0,0 +1,75 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Containers;
|
||||
using osu.Game.Graphics.UserInterfaceV2;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Overlays.SkinEditor
|
||||
{
|
||||
public partial class NonSkinnableScreenPlaceholder : CompositeDrawable
|
||||
{
|
||||
[Resolved]
|
||||
private SkinEditorOverlay? skinEditorOverlay { get; set; }
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OverlayColourProvider colourProvider)
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
|
||||
InternalChildren = new Drawable[]
|
||||
{
|
||||
new Box
|
||||
{
|
||||
Colour = colourProvider.Dark6,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Alpha = 0.95f,
|
||||
},
|
||||
new FillFlowContainer
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
Spacing = new Vector2(0, 5),
|
||||
Direction = FillDirection.Vertical,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new SpriteIcon
|
||||
{
|
||||
Anchor = Anchor.TopCentre,
|
||||
Origin = Anchor.TopCentre,
|
||||
Icon = FontAwesome.Solid.ExclamationCircle,
|
||||
Size = new Vector2(24),
|
||||
Y = -5,
|
||||
},
|
||||
new OsuTextFlowContainer(t => t.Font = OsuFont.Default.With(weight: FontWeight.SemiBold, size: 18))
|
||||
{
|
||||
Anchor = Anchor.TopCentre,
|
||||
Origin = Anchor.TopCentre,
|
||||
TextAnchor = Anchor.Centre,
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
Text = "Please navigate to a skinnable screen using the scene library",
|
||||
},
|
||||
new RoundedButton
|
||||
{
|
||||
Anchor = Anchor.TopCentre,
|
||||
Origin = Anchor.TopCentre,
|
||||
Width = 200,
|
||||
Margin = new MarginPadding { Top = 20 },
|
||||
Action = () => skinEditorOverlay?.Hide(),
|
||||
Text = "Return to game"
|
||||
}
|
||||
}
|
||||
},
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
@ -5,40 +5,53 @@ using System;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Colour;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Primitives;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Utils;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Screens.Edit.Compose.Components;
|
||||
using osu.Game.Skinning;
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Overlays.SkinEditor
|
||||
{
|
||||
public partial class SkinBlueprint : SelectionBlueprint<ISkinnableDrawable>
|
||||
public partial class SkinBlueprint : SelectionBlueprint<ISerialisableDrawable>
|
||||
{
|
||||
private Container box = null!;
|
||||
|
||||
private Container outlineBox = null!;
|
||||
|
||||
private AnchorOriginVisualiser anchorOriginVisualiser = null!;
|
||||
|
||||
private OsuSpriteText label = null!;
|
||||
|
||||
private Drawable drawable => (Drawable)Item;
|
||||
|
||||
protected override bool ShouldBeAlive => drawable.IsAlive && Item.IsPresent;
|
||||
|
||||
[Resolved]
|
||||
private OsuColour colours { get; set; } = null!;
|
||||
private Quad drawableQuad;
|
||||
|
||||
public SkinBlueprint(ISkinnableDrawable component)
|
||||
public override Quad ScreenSpaceDrawQuad => drawableQuad;
|
||||
public override Quad SelectionQuad => drawable.ScreenSpaceDrawQuad;
|
||||
|
||||
public override bool Contains(Vector2 screenSpacePos) => drawableQuad.Contains(screenSpacePos);
|
||||
|
||||
public override Vector2 ScreenSpaceSelectionPoint => drawable.ToScreenSpace(drawable.OriginPosition);
|
||||
|
||||
protected override bool ReceivePositionalInputAtSubTree(Vector2 screenSpacePos) =>
|
||||
drawableQuad.Contains(screenSpacePos);
|
||||
|
||||
public SkinBlueprint(ISerialisableDrawable component)
|
||||
: base(component)
|
||||
{
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
private void load(OsuColour colours)
|
||||
{
|
||||
InternalChildren = new Drawable[]
|
||||
{
|
||||
@ -46,26 +59,30 @@ namespace osu.Game.Overlays.SkinEditor
|
||||
{
|
||||
Children = new Drawable[]
|
||||
{
|
||||
outlineBox = new Container
|
||||
new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Masking = true,
|
||||
BorderThickness = 3,
|
||||
BorderColour = Color4.White,
|
||||
CornerRadius = 3,
|
||||
BorderThickness = SelectionBox.BORDER_RADIUS / 2,
|
||||
BorderColour = ColourInfo.GradientVertical(colours.Pink4.Darken(0.4f), colours.Pink4),
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Alpha = 0f,
|
||||
Blending = BlendingParameters.Additive,
|
||||
Alpha = 0.2f,
|
||||
Colour = ColourInfo.GradientVertical(colours.Pink2, colours.Pink4),
|
||||
AlwaysPresent = true,
|
||||
},
|
||||
}
|
||||
},
|
||||
new OsuSpriteText
|
||||
label = new OsuSpriteText
|
||||
{
|
||||
Text = Item.GetType().Name,
|
||||
Font = OsuFont.Default.With(size: 10, weight: FontWeight.Bold),
|
||||
Alpha = 0,
|
||||
Anchor = Anchor.BottomRight,
|
||||
Origin = Anchor.TopRight,
|
||||
},
|
||||
@ -83,7 +100,18 @@ namespace osu.Game.Overlays.SkinEditor
|
||||
base.LoadComplete();
|
||||
|
||||
updateSelectedState();
|
||||
this.FadeInFromZero(200, Easing.OutQuint);
|
||||
}
|
||||
|
||||
protected override bool OnHover(HoverEvent e)
|
||||
{
|
||||
updateSelectedState();
|
||||
return base.OnHover(e);
|
||||
}
|
||||
|
||||
protected override void OnHoverLost(HoverLostEvent e)
|
||||
{
|
||||
updateSelectedState();
|
||||
base.OnHoverLost(e);
|
||||
}
|
||||
|
||||
protected override void OnSelected()
|
||||
@ -100,73 +128,73 @@ namespace osu.Game.Overlays.SkinEditor
|
||||
|
||||
private void updateSelectedState()
|
||||
{
|
||||
outlineBox.FadeColour(colours.Pink.Opacity(IsSelected ? 1 : 0.5f), 200, Easing.OutQuint);
|
||||
outlineBox.Child.FadeTo(IsSelected ? 0.2f : 0, 200, Easing.OutQuint);
|
||||
|
||||
anchorOriginVisualiser.FadeTo(IsSelected ? 1 : 0, 200, Easing.OutQuint);
|
||||
label.FadeTo(IsSelected || IsHovered ? 1 : 0, 200, Easing.OutQuint);
|
||||
}
|
||||
|
||||
private Quad drawableQuad;
|
||||
|
||||
public override Quad ScreenSpaceDrawQuad => drawableQuad;
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
|
||||
drawableQuad = drawable.ScreenSpaceDrawQuad;
|
||||
var quad = ToLocalSpace(drawable.ScreenSpaceDrawQuad);
|
||||
drawableQuad = drawable.ToScreenSpace(
|
||||
drawable.DrawRectangle
|
||||
.Inflate(SkinSelectionHandler.INFLATE_SIZE));
|
||||
|
||||
box.Position = drawable.ToSpaceOfOtherDrawable(Vector2.Zero, this);
|
||||
box.Size = quad.Size;
|
||||
var localSpaceQuad = ToLocalSpace(drawableQuad);
|
||||
|
||||
box.Position = localSpaceQuad.TopLeft;
|
||||
box.Size = localSpaceQuad.Size;
|
||||
box.Rotation = drawable.Rotation;
|
||||
box.Scale = new Vector2(MathF.Sign(drawable.Scale.X), MathF.Sign(drawable.Scale.Y));
|
||||
}
|
||||
|
||||
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => drawable.ReceivePositionalInputAt(screenSpacePos);
|
||||
|
||||
public override Vector2 ScreenSpaceSelectionPoint => drawable.ToScreenSpace(drawable.OriginPosition);
|
||||
|
||||
public override Quad SelectionQuad => drawable.ScreenSpaceDrawQuad;
|
||||
}
|
||||
|
||||
internal partial class AnchorOriginVisualiser : CompositeDrawable
|
||||
{
|
||||
private readonly Drawable drawable;
|
||||
|
||||
private readonly Box originBox;
|
||||
private Drawable originBox = null!;
|
||||
|
||||
private readonly Box anchorBox;
|
||||
private readonly Box anchorLine;
|
||||
private Drawable anchorBox = null!;
|
||||
private Drawable anchorLine = null!;
|
||||
|
||||
public AnchorOriginVisualiser(Drawable drawable)
|
||||
{
|
||||
this.drawable = drawable;
|
||||
}
|
||||
|
||||
InternalChildren = new Drawable[]
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
{
|
||||
Color4 anchorColour = colours.Red1;
|
||||
Color4 originColour = colours.Red3;
|
||||
|
||||
InternalChildren = new[]
|
||||
{
|
||||
anchorLine = new Box
|
||||
anchorLine = new Circle
|
||||
{
|
||||
Height = 2,
|
||||
Height = 3f,
|
||||
Origin = Anchor.CentreLeft,
|
||||
Colour = Color4.Yellow,
|
||||
EdgeSmoothness = Vector2.One
|
||||
Colour = ColourInfo.GradientHorizontal(originColour.Opacity(0.5f), originColour),
|
||||
},
|
||||
originBox = new Box
|
||||
originBox = new Circle
|
||||
{
|
||||
Colour = Color4.Red,
|
||||
Colour = originColour,
|
||||
Origin = Anchor.Centre,
|
||||
Size = new Vector2(5),
|
||||
Size = new Vector2(7),
|
||||
},
|
||||
anchorBox = new Box
|
||||
anchorBox = new Circle
|
||||
{
|
||||
Colour = Color4.Red,
|
||||
Colour = anchorColour,
|
||||
Origin = Anchor.Centre,
|
||||
Size = new Vector2(5),
|
||||
Size = new Vector2(10),
|
||||
},
|
||||
};
|
||||
}
|
||||
|
||||
private Vector2? anchorPosition;
|
||||
private Vector2? originPositionInDrawableSpace;
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
@ -174,8 +202,13 @@ namespace osu.Game.Overlays.SkinEditor
|
||||
if (drawable.Parent == null)
|
||||
return;
|
||||
|
||||
originBox.Position = drawable.ToSpaceOfOtherDrawable(drawable.OriginPosition, this);
|
||||
anchorBox.Position = drawable.Parent.ToSpaceOfOtherDrawable(drawable.AnchorPosition, this);
|
||||
var newAnchor = drawable.Parent.ToSpaceOfOtherDrawable(drawable.AnchorPosition, this);
|
||||
anchorPosition = tweenPosition(anchorPosition ?? newAnchor, newAnchor);
|
||||
anchorBox.Position = anchorPosition.Value;
|
||||
|
||||
// for the origin, tween in the drawable's local space to avoid unwanted tweening when the drawable is being dragged.
|
||||
originPositionInDrawableSpace = originPositionInDrawableSpace != null ? tweenPosition(originPositionInDrawableSpace.Value, drawable.OriginPosition) : drawable.OriginPosition;
|
||||
originBox.Position = drawable.ToSpaceOfOtherDrawable(originPositionInDrawableSpace.Value, this);
|
||||
|
||||
var point1 = ToLocalSpace(anchorBox.ScreenSpaceDrawQuad.Centre);
|
||||
var point2 = ToLocalSpace(originBox.ScreenSpaceDrawQuad.Centre);
|
||||
@ -184,5 +217,11 @@ namespace osu.Game.Overlays.SkinEditor
|
||||
anchorLine.Width = (point2 - point1).Length;
|
||||
anchorLine.Rotation = MathHelper.RadiansToDegrees(MathF.Atan2(point2.Y - point1.Y, point2.X - point1.X));
|
||||
}
|
||||
|
||||
private Vector2 tweenPosition(Vector2 oldPosition, Vector2 newPosition)
|
||||
=> new Vector2(
|
||||
(float)Interpolation.DampContinuously(oldPosition.X, newPosition.X, 25, Clock.ElapsedFrameTime),
|
||||
(float)Interpolation.DampContinuously(oldPosition.Y, newPosition.Y, 25, Clock.ElapsedFrameTime)
|
||||
);
|
||||
}
|
||||
}
|
||||
|
@ -7,15 +7,7 @@ using System.Diagnostics;
|
||||
using System.Linq;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Containers;
|
||||
using osu.Game.Graphics.UserInterfaceV2;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Screens.Edit.Compose.Components;
|
||||
using osu.Game.Skinning;
|
||||
@ -24,18 +16,18 @@ using osuTK.Input;
|
||||
|
||||
namespace osu.Game.Overlays.SkinEditor
|
||||
{
|
||||
public partial class SkinBlueprintContainer : BlueprintContainer<ISkinnableDrawable>
|
||||
public partial class SkinBlueprintContainer : BlueprintContainer<ISerialisableDrawable>
|
||||
{
|
||||
private readonly Drawable target;
|
||||
private readonly ISerialisableDrawableContainer targetContainer;
|
||||
|
||||
private readonly List<BindableList<ISkinnableDrawable>> targetComponents = new List<BindableList<ISkinnableDrawable>>();
|
||||
private readonly List<BindableList<ISerialisableDrawable>> targetComponents = new List<BindableList<ISerialisableDrawable>>();
|
||||
|
||||
[Resolved]
|
||||
private SkinEditor editor { get; set; } = null!;
|
||||
|
||||
public SkinBlueprintContainer(Drawable target)
|
||||
public SkinBlueprintContainer(ISerialisableDrawableContainer targetContainer)
|
||||
{
|
||||
this.target = target;
|
||||
this.targetContainer = targetContainer;
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
@ -44,22 +36,10 @@ namespace osu.Game.Overlays.SkinEditor
|
||||
|
||||
SelectedItems.BindTo(editor.SelectedComponents);
|
||||
|
||||
// track each target container on the current screen.
|
||||
var targetContainers = target.ChildrenOfType<ISkinnableTarget>().ToArray();
|
||||
var bindableList = new BindableList<ISerialisableDrawable> { BindTarget = targetContainer.Components };
|
||||
bindableList.BindCollectionChanged(componentsChanged, true);
|
||||
|
||||
if (targetContainers.Length == 0)
|
||||
{
|
||||
AddInternal(new NonSkinnableScreenPlaceholder());
|
||||
return;
|
||||
}
|
||||
|
||||
foreach (var targetContainer in targetContainers)
|
||||
{
|
||||
var bindableList = new BindableList<ISkinnableDrawable> { BindTarget = targetContainer.Components };
|
||||
bindableList.BindCollectionChanged(componentsChanged, true);
|
||||
|
||||
targetComponents.Add(bindableList);
|
||||
}
|
||||
targetComponents.Add(bindableList);
|
||||
}
|
||||
|
||||
private void componentsChanged(object? sender, NotifyCollectionChangedEventArgs e) => Schedule(() =>
|
||||
@ -69,7 +49,7 @@ namespace osu.Game.Overlays.SkinEditor
|
||||
case NotifyCollectionChangedAction.Add:
|
||||
Debug.Assert(e.NewItems != null);
|
||||
|
||||
foreach (var item in e.NewItems.Cast<ISkinnableDrawable>())
|
||||
foreach (var item in e.NewItems.Cast<ISerialisableDrawable>())
|
||||
AddBlueprintFor(item);
|
||||
break;
|
||||
|
||||
@ -77,7 +57,7 @@ namespace osu.Game.Overlays.SkinEditor
|
||||
case NotifyCollectionChangedAction.Reset:
|
||||
Debug.Assert(e.OldItems != null);
|
||||
|
||||
foreach (var item in e.OldItems.Cast<ISkinnableDrawable>())
|
||||
foreach (var item in e.OldItems.Cast<ISerialisableDrawable>())
|
||||
RemoveBlueprintFor(item);
|
||||
break;
|
||||
|
||||
@ -85,16 +65,16 @@ namespace osu.Game.Overlays.SkinEditor
|
||||
Debug.Assert(e.NewItems != null);
|
||||
Debug.Assert(e.OldItems != null);
|
||||
|
||||
foreach (var item in e.OldItems.Cast<ISkinnableDrawable>())
|
||||
foreach (var item in e.OldItems.Cast<ISerialisableDrawable>())
|
||||
RemoveBlueprintFor(item);
|
||||
|
||||
foreach (var item in e.NewItems.Cast<ISkinnableDrawable>())
|
||||
foreach (var item in e.NewItems.Cast<ISerialisableDrawable>())
|
||||
AddBlueprintFor(item);
|
||||
break;
|
||||
}
|
||||
});
|
||||
|
||||
protected override void AddBlueprintFor(ISkinnableDrawable item)
|
||||
protected override void AddBlueprintFor(ISerialisableDrawable item)
|
||||
{
|
||||
if (!item.IsEditable)
|
||||
return;
|
||||
@ -145,12 +125,12 @@ namespace osu.Game.Overlays.SkinEditor
|
||||
// convert to game space coordinates
|
||||
delta = firstBlueprint.ToScreenSpace(delta) - firstBlueprint.ToScreenSpace(Vector2.Zero);
|
||||
|
||||
SelectionHandler.HandleMovement(new MoveSelectionEvent<ISkinnableDrawable>(firstBlueprint, delta));
|
||||
SelectionHandler.HandleMovement(new MoveSelectionEvent<ISerialisableDrawable>(firstBlueprint, delta));
|
||||
}
|
||||
|
||||
protected override SelectionHandler<ISkinnableDrawable> CreateSelectionHandler() => new SkinSelectionHandler();
|
||||
protected override SelectionHandler<ISerialisableDrawable> CreateSelectionHandler() => new SkinSelectionHandler();
|
||||
|
||||
protected override SelectionBlueprint<ISkinnableDrawable> CreateBlueprintFor(ISkinnableDrawable component)
|
||||
protected override SelectionBlueprint<ISerialisableDrawable> CreateBlueprintFor(ISerialisableDrawable component)
|
||||
=> new SkinBlueprint(component);
|
||||
|
||||
protected override void Dispose(bool isDisposing)
|
||||
@ -160,65 +140,5 @@ namespace osu.Game.Overlays.SkinEditor
|
||||
foreach (var list in targetComponents)
|
||||
list.UnbindAll();
|
||||
}
|
||||
|
||||
public partial class NonSkinnableScreenPlaceholder : CompositeDrawable
|
||||
{
|
||||
[Resolved]
|
||||
private SkinEditorOverlay? skinEditorOverlay { get; set; }
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OverlayColourProvider colourProvider)
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
|
||||
InternalChildren = new Drawable[]
|
||||
{
|
||||
new Box
|
||||
{
|
||||
Colour = colourProvider.Dark6,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Alpha = 0.95f,
|
||||
},
|
||||
new FillFlowContainer
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
Spacing = new Vector2(0, 5),
|
||||
Direction = FillDirection.Vertical,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new SpriteIcon
|
||||
{
|
||||
Anchor = Anchor.TopCentre,
|
||||
Origin = Anchor.TopCentre,
|
||||
Icon = FontAwesome.Solid.ExclamationCircle,
|
||||
Size = new Vector2(24),
|
||||
Y = -5,
|
||||
},
|
||||
new OsuTextFlowContainer(t => t.Font = OsuFont.Default.With(weight: FontWeight.SemiBold, size: 18))
|
||||
{
|
||||
Anchor = Anchor.TopCentre,
|
||||
Origin = Anchor.TopCentre,
|
||||
TextAnchor = Anchor.Centre,
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
Text = "Please navigate to a skinnable screen using the scene library",
|
||||
},
|
||||
new RoundedButton
|
||||
{
|
||||
Anchor = Anchor.TopCentre,
|
||||
Origin = Anchor.TopCentre,
|
||||
Width = 200,
|
||||
Margin = new MarginPadding { Top = 20 },
|
||||
Action = () => skinEditorOverlay?.Hide(),
|
||||
Text = "Return to game"
|
||||
}
|
||||
}
|
||||
},
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -2,17 +2,18 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Linq;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Framework.Localisation;
|
||||
using osu.Framework.Logging;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Framework.Threading;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Localisation;
|
||||
using osu.Game.Screens.Edit.Components;
|
||||
using osu.Game.Screens.Play.HUD;
|
||||
using osu.Game.Skinning;
|
||||
using osuTK;
|
||||
|
||||
@ -22,12 +23,12 @@ namespace osu.Game.Overlays.SkinEditor
|
||||
{
|
||||
public Action<Type>? RequestPlacement;
|
||||
|
||||
private readonly CompositeDrawable? target;
|
||||
private readonly SkinComponentsContainer? target;
|
||||
|
||||
private FillFlowContainer fill = null!;
|
||||
|
||||
public SkinComponentToolbox(CompositeDrawable? target = null)
|
||||
: base(SkinEditorStrings.Components)
|
||||
public SkinComponentToolbox(SkinComponentsContainer? target = null)
|
||||
: base(target?.Lookup.Ruleset == null ? SkinEditorStrings.Components : LocalisableString.Interpolate($"{SkinEditorStrings.Components} ({target.Lookup.Ruleset.Name})"))
|
||||
{
|
||||
this.target = target;
|
||||
}
|
||||
@ -50,7 +51,7 @@ namespace osu.Game.Overlays.SkinEditor
|
||||
{
|
||||
fill.Clear();
|
||||
|
||||
var skinnableTypes = SkinnableInfo.GetAllAvailableDrawables();
|
||||
var skinnableTypes = SerialisedDrawableInfo.GetAllAvailableDrawables(target?.Lookup.Ruleset);
|
||||
foreach (var type in skinnableTypes)
|
||||
attemptAddComponent(type);
|
||||
}
|
||||
@ -61,11 +62,12 @@ namespace osu.Game.Overlays.SkinEditor
|
||||
{
|
||||
Drawable instance = (Drawable)Activator.CreateInstance(type)!;
|
||||
|
||||
if (!((ISkinnableDrawable)instance).IsEditable) return;
|
||||
if (!((ISerialisableDrawable)instance).IsEditable) return;
|
||||
|
||||
fill.Add(new ToolboxComponentButton(instance, target)
|
||||
{
|
||||
RequestPlacement = t => RequestPlacement?.Invoke(t)
|
||||
RequestPlacement = t => RequestPlacement?.Invoke(t),
|
||||
Expanding = contractOtherButtons,
|
||||
});
|
||||
}
|
||||
catch (DependencyNotRegisteredException)
|
||||
@ -79,15 +81,29 @@ namespace osu.Game.Overlays.SkinEditor
|
||||
}
|
||||
}
|
||||
|
||||
private void contractOtherButtons(ToolboxComponentButton obj)
|
||||
{
|
||||
foreach (var b in fill.OfType<ToolboxComponentButton>())
|
||||
{
|
||||
if (b == obj)
|
||||
continue;
|
||||
|
||||
b.Contract();
|
||||
}
|
||||
}
|
||||
|
||||
public partial class ToolboxComponentButton : OsuButton
|
||||
{
|
||||
public Action<Type>? RequestPlacement;
|
||||
public Action<ToolboxComponentButton>? Expanding;
|
||||
|
||||
private readonly Drawable component;
|
||||
private readonly CompositeDrawable? dependencySource;
|
||||
|
||||
private Container innerContainer = null!;
|
||||
|
||||
private ScheduledDelegate? expandContractAction;
|
||||
|
||||
private const float contracted_size = 60;
|
||||
private const float expanded_size = 120;
|
||||
|
||||
@ -102,20 +118,45 @@ namespace osu.Game.Overlays.SkinEditor
|
||||
Height = contracted_size;
|
||||
}
|
||||
|
||||
private const double animation_duration = 500;
|
||||
|
||||
protected override bool OnHover(HoverEvent e)
|
||||
{
|
||||
this.Delay(300).ResizeHeightTo(expanded_size, 500, Easing.OutQuint);
|
||||
expandContractAction?.Cancel();
|
||||
expandContractAction = Scheduler.AddDelayed(() =>
|
||||
{
|
||||
this.ResizeHeightTo(expanded_size, animation_duration, Easing.OutQuint);
|
||||
Expanding?.Invoke(this);
|
||||
}, 100);
|
||||
|
||||
return base.OnHover(e);
|
||||
}
|
||||
|
||||
protected override void OnHoverLost(HoverLostEvent e)
|
||||
{
|
||||
base.OnHoverLost(e);
|
||||
this.ResizeHeightTo(contracted_size, 500, Easing.OutQuint);
|
||||
|
||||
expandContractAction?.Cancel();
|
||||
// If no other component is selected for too long, force a contract.
|
||||
// Otherwise we will generally contract when Contract() is called from outside.
|
||||
expandContractAction = Scheduler.AddDelayed(Contract, 1000);
|
||||
}
|
||||
|
||||
public void Contract()
|
||||
{
|
||||
// Cheap debouncing to avoid stacking animations.
|
||||
// The only place this is nulled is at the end of this method.
|
||||
if (expandContractAction == null)
|
||||
return;
|
||||
|
||||
this.ResizeHeightTo(contracted_size, animation_duration, Easing.OutQuint);
|
||||
|
||||
expandContractAction?.Cancel();
|
||||
expandContractAction = null;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OverlayColourProvider colourProvider, OsuColour colours)
|
||||
private void load(OverlayColourProvider colourProvider)
|
||||
{
|
||||
BackgroundColour = colourProvider.Background3;
|
||||
|
||||
|
@ -7,6 +7,7 @@ using System.Diagnostics;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Threading.Tasks;
|
||||
using Newtonsoft.Json;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
@ -24,6 +25,7 @@ using osu.Game.Graphics.Cursor;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Localisation;
|
||||
using osu.Game.Overlays.OSD;
|
||||
using osu.Game.Overlays.Settings;
|
||||
using osu.Game.Screens.Edit;
|
||||
using osu.Game.Screens.Edit.Components;
|
||||
using osu.Game.Screens.Edit.Components.Menus;
|
||||
@ -38,7 +40,7 @@ namespace osu.Game.Overlays.SkinEditor
|
||||
|
||||
public const float MENU_HEIGHT = 40;
|
||||
|
||||
public readonly BindableList<ISkinnableDrawable> SelectedComponents = new BindableList<ISkinnableDrawable>();
|
||||
public readonly BindableList<ISerialisableDrawable> SelectedComponents = new BindableList<ISerialisableDrawable>();
|
||||
|
||||
protected override bool StartHidden => true;
|
||||
|
||||
@ -60,12 +62,17 @@ namespace osu.Game.Overlays.SkinEditor
|
||||
[Resolved]
|
||||
private RealmAccess realm { get; set; } = null!;
|
||||
|
||||
[Resolved]
|
||||
private EditorClipboard clipboard { get; set; } = null!;
|
||||
|
||||
[Resolved]
|
||||
private SkinEditorOverlay? skinEditorOverlay { get; set; }
|
||||
|
||||
[Cached]
|
||||
private readonly OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Blue);
|
||||
|
||||
private readonly Bindable<SkinComponentsContainerLookup?> selectedTarget = new Bindable<SkinComponentsContainerLookup?>();
|
||||
|
||||
private bool hasBegunMutating;
|
||||
|
||||
private Container? content;
|
||||
@ -78,6 +85,15 @@ namespace osu.Game.Overlays.SkinEditor
|
||||
private EditorMenuItem undoMenuItem = null!;
|
||||
private EditorMenuItem redoMenuItem = null!;
|
||||
|
||||
private EditorMenuItem cutMenuItem = null!;
|
||||
private EditorMenuItem copyMenuItem = null!;
|
||||
private EditorMenuItem cloneMenuItem = null!;
|
||||
private EditorMenuItem pasteMenuItem = null!;
|
||||
|
||||
private readonly BindableWithCurrent<bool> canCut = new BindableWithCurrent<bool>();
|
||||
private readonly BindableWithCurrent<bool> canCopy = new BindableWithCurrent<bool>();
|
||||
private readonly BindableWithCurrent<bool> canPaste = new BindableWithCurrent<bool>();
|
||||
|
||||
[Resolved]
|
||||
private OnScreenDisplay? onScreenDisplay { get; set; }
|
||||
|
||||
@ -143,6 +159,11 @@ namespace osu.Game.Overlays.SkinEditor
|
||||
{
|
||||
undoMenuItem = new EditorMenuItem(CommonStrings.Undo, MenuItemType.Standard, Undo),
|
||||
redoMenuItem = new EditorMenuItem(CommonStrings.Redo, MenuItemType.Standard, Redo),
|
||||
new EditorMenuItemSpacer(),
|
||||
cutMenuItem = new EditorMenuItem(CommonStrings.Cut, MenuItemType.Standard, Cut),
|
||||
copyMenuItem = new EditorMenuItem(CommonStrings.Copy, MenuItemType.Standard, Copy),
|
||||
pasteMenuItem = new EditorMenuItem(CommonStrings.Paste, MenuItemType.Standard, Paste),
|
||||
cloneMenuItem = new EditorMenuItem(CommonStrings.Clone, MenuItemType.Standard, Clone),
|
||||
}
|
||||
},
|
||||
}
|
||||
@ -201,6 +222,21 @@ namespace osu.Game.Overlays.SkinEditor
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
canCut.Current.BindValueChanged(cut => cutMenuItem.Action.Disabled = !cut.NewValue, true);
|
||||
canCopy.Current.BindValueChanged(copy =>
|
||||
{
|
||||
copyMenuItem.Action.Disabled = !copy.NewValue;
|
||||
cloneMenuItem.Action.Disabled = !copy.NewValue;
|
||||
}, true);
|
||||
canPaste.Current.BindValueChanged(paste => pasteMenuItem.Action.Disabled = !paste.NewValue, true);
|
||||
|
||||
SelectedComponents.BindCollectionChanged((_, _) =>
|
||||
{
|
||||
canCopy.Value = canCut.Value = SelectedComponents.Any();
|
||||
}, true);
|
||||
|
||||
clipboard.Content.BindValueChanged(content => canPaste.Value = !string.IsNullOrEmpty(content.NewValue), true);
|
||||
|
||||
Show();
|
||||
|
||||
game?.RegisterImportHandler(this);
|
||||
@ -218,12 +254,26 @@ namespace osu.Game.Overlays.SkinEditor
|
||||
}, true);
|
||||
|
||||
SelectedComponents.BindCollectionChanged((_, _) => Scheduler.AddOnce(populateSettings), true);
|
||||
|
||||
selectedTarget.BindValueChanged(targetChanged, true);
|
||||
}
|
||||
|
||||
public bool OnPressed(KeyBindingPressEvent<PlatformAction> e)
|
||||
{
|
||||
switch (e.Action)
|
||||
{
|
||||
case PlatformAction.Cut:
|
||||
Cut();
|
||||
return true;
|
||||
|
||||
case PlatformAction.Copy:
|
||||
Copy();
|
||||
return true;
|
||||
|
||||
case PlatformAction.Paste:
|
||||
Paste();
|
||||
return true;
|
||||
|
||||
case PlatformAction.Undo:
|
||||
Undo();
|
||||
return true;
|
||||
@ -253,28 +303,83 @@ namespace osu.Game.Overlays.SkinEditor
|
||||
|
||||
changeHandler?.Dispose();
|
||||
|
||||
SelectedComponents.Clear();
|
||||
|
||||
// Immediately clear the previous blueprint container to ensure it doesn't try to interact with the old target.
|
||||
content?.Clear();
|
||||
if (content?.Child is SkinBlueprintContainer)
|
||||
content.Clear();
|
||||
|
||||
Scheduler.AddOnce(loadBlueprintContainer);
|
||||
Scheduler.AddOnce(populateSettings);
|
||||
|
||||
void loadBlueprintContainer()
|
||||
{
|
||||
Debug.Assert(content != null);
|
||||
selectedTarget.Default = getFirstTarget()?.Lookup;
|
||||
|
||||
changeHandler = new SkinEditorChangeHandler(targetScreen);
|
||||
changeHandler.CanUndo.BindValueChanged(v => undoMenuItem.Action.Disabled = !v.NewValue, true);
|
||||
changeHandler.CanRedo.BindValueChanged(v => redoMenuItem.Action.Disabled = !v.NewValue, true);
|
||||
if (!availableTargets.Any(t => t.Lookup.Equals(selectedTarget.Value)))
|
||||
selectedTarget.SetDefault();
|
||||
}
|
||||
}
|
||||
|
||||
content.Child = new SkinBlueprintContainer(targetScreen);
|
||||
private void targetChanged(ValueChangedEvent<SkinComponentsContainerLookup?> target)
|
||||
{
|
||||
foreach (var toolbox in componentsSidebar.OfType<SkinComponentToolbox>())
|
||||
toolbox.Expire();
|
||||
|
||||
componentsSidebar.Child = new SkinComponentToolbox(getFirstTarget() as CompositeDrawable)
|
||||
componentsSidebar.Clear();
|
||||
SelectedComponents.Clear();
|
||||
|
||||
Debug.Assert(content != null);
|
||||
|
||||
var skinComponentsContainer = getTarget(target.NewValue);
|
||||
|
||||
if (target.NewValue == null || skinComponentsContainer == null)
|
||||
{
|
||||
content.Child = new NonSkinnableScreenPlaceholder();
|
||||
return;
|
||||
}
|
||||
|
||||
changeHandler = new SkinEditorChangeHandler(skinComponentsContainer);
|
||||
changeHandler.CanUndo.BindValueChanged(v => undoMenuItem.Action.Disabled = !v.NewValue, true);
|
||||
changeHandler.CanRedo.BindValueChanged(v => redoMenuItem.Action.Disabled = !v.NewValue, true);
|
||||
|
||||
content.Child = new SkinBlueprintContainer(skinComponentsContainer);
|
||||
|
||||
componentsSidebar.Children = new[]
|
||||
{
|
||||
new EditorSidebarSection("Current working layer")
|
||||
{
|
||||
RequestPlacement = placeComponent
|
||||
};
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new SettingsDropdown<SkinComponentsContainerLookup?>
|
||||
{
|
||||
Items = availableTargets.Select(t => t.Lookup),
|
||||
Current = selectedTarget,
|
||||
}
|
||||
}
|
||||
},
|
||||
};
|
||||
|
||||
// If the new target has a ruleset, let's show ruleset-specific items at the top, and the rest below.
|
||||
if (target.NewValue.Ruleset != null)
|
||||
{
|
||||
componentsSidebar.Add(new SkinComponentToolbox(skinComponentsContainer)
|
||||
{
|
||||
RequestPlacement = requestPlacement
|
||||
});
|
||||
}
|
||||
|
||||
// Remove the ruleset from the lookup to get base components.
|
||||
componentsSidebar.Add(new SkinComponentToolbox(getTarget(new SkinComponentsContainerLookup(target.NewValue.Target)))
|
||||
{
|
||||
RequestPlacement = requestPlacement
|
||||
});
|
||||
|
||||
void requestPlacement(Type type)
|
||||
{
|
||||
if (!(Activator.CreateInstance(type) is ISerialisableDrawable component))
|
||||
throw new InvalidOperationException($"Attempted to instantiate a component for placement which was not an {typeof(ISerialisableDrawable)}.");
|
||||
|
||||
SelectedComponents.Clear();
|
||||
placeComponent(component);
|
||||
}
|
||||
}
|
||||
|
||||
@ -300,20 +405,18 @@ namespace osu.Game.Overlays.SkinEditor
|
||||
hasBegunMutating = true;
|
||||
}
|
||||
|
||||
private void placeComponent(Type type)
|
||||
/// <summary>
|
||||
/// Attempt to place a given component in the current target. If successful, the new component will be added to <see cref="SelectedComponents"/>.
|
||||
/// </summary>
|
||||
/// <param name="component">The component to be placed.</param>
|
||||
/// <param name="applyDefaults">Whether to apply default anchor / origin / position values.</param>
|
||||
/// <returns>Whether placement succeeded. Could fail if no target is available, or if the current target has missing dependency requirements for the component.</returns>
|
||||
private bool placeComponent(ISerialisableDrawable component, bool applyDefaults = true)
|
||||
{
|
||||
if (!(Activator.CreateInstance(type) is ISkinnableDrawable component))
|
||||
throw new InvalidOperationException($"Attempted to instantiate a component for placement which was not an {typeof(ISkinnableDrawable)}.");
|
||||
|
||||
placeComponent(component);
|
||||
}
|
||||
|
||||
private void placeComponent(ISkinnableDrawable component, bool applyDefaults = true)
|
||||
{
|
||||
var targetContainer = getFirstTarget();
|
||||
var targetContainer = getTarget(selectedTarget.Value);
|
||||
|
||||
if (targetContainer == null)
|
||||
return;
|
||||
return false;
|
||||
|
||||
var drawableComponent = (Drawable)component;
|
||||
|
||||
@ -325,10 +428,18 @@ namespace osu.Game.Overlays.SkinEditor
|
||||
drawableComponent.Y = targetContainer.DrawSize.Y / 2;
|
||||
}
|
||||
|
||||
targetContainer.Add(component);
|
||||
try
|
||||
{
|
||||
targetContainer.Add(component);
|
||||
}
|
||||
catch
|
||||
{
|
||||
// May fail if dependencies are not available, for instance.
|
||||
return false;
|
||||
}
|
||||
|
||||
SelectedComponents.Clear();
|
||||
SelectedComponents.Add(component);
|
||||
return true;
|
||||
}
|
||||
|
||||
private void populateSettings()
|
||||
@ -339,28 +450,70 @@ namespace osu.Game.Overlays.SkinEditor
|
||||
settingsSidebar.Add(new SkinSettingsToolbox(component));
|
||||
}
|
||||
|
||||
private IEnumerable<ISkinnableTarget> availableTargets => targetScreen.ChildrenOfType<ISkinnableTarget>();
|
||||
private IEnumerable<SkinComponentsContainer> availableTargets => targetScreen.ChildrenOfType<SkinComponentsContainer>();
|
||||
|
||||
private ISkinnableTarget? getFirstTarget() => availableTargets.FirstOrDefault();
|
||||
private SkinComponentsContainer? getFirstTarget() => availableTargets.FirstOrDefault();
|
||||
|
||||
private ISkinnableTarget? getTarget(GlobalSkinComponentLookup.LookupType target)
|
||||
private SkinComponentsContainer? getTarget(SkinComponentsContainerLookup? target)
|
||||
{
|
||||
return availableTargets.FirstOrDefault(c => c.Target == target);
|
||||
return availableTargets.FirstOrDefault(c => c.Lookup.Equals(target));
|
||||
}
|
||||
|
||||
private void revert()
|
||||
{
|
||||
ISkinnableTarget[] targetContainers = availableTargets.ToArray();
|
||||
SkinComponentsContainer[] targetContainers = availableTargets.ToArray();
|
||||
|
||||
foreach (var t in targetContainers)
|
||||
{
|
||||
currentSkin.Value.ResetDrawableTarget(t);
|
||||
|
||||
// add back default components
|
||||
getTarget(t.Target)?.Reload();
|
||||
getTarget(t.Lookup)?.Reload();
|
||||
}
|
||||
}
|
||||
|
||||
protected void Cut()
|
||||
{
|
||||
Copy();
|
||||
DeleteItems(SelectedComponents.ToArray());
|
||||
}
|
||||
|
||||
protected void Copy()
|
||||
{
|
||||
clipboard.Content.Value = JsonConvert.SerializeObject(SelectedComponents.Cast<Drawable>().Select(s => s.CreateSerialisedInfo()).ToArray());
|
||||
}
|
||||
|
||||
protected void Clone()
|
||||
{
|
||||
// Avoid attempting to clone if copying is not available (as it may result in pasting something unexpected).
|
||||
if (!canCopy.Value)
|
||||
return;
|
||||
|
||||
Copy();
|
||||
Paste();
|
||||
}
|
||||
|
||||
protected void Paste()
|
||||
{
|
||||
changeHandler?.BeginChange();
|
||||
|
||||
var drawableInfo = JsonConvert.DeserializeObject<SerialisedDrawableInfo[]>(clipboard.Content.Value);
|
||||
|
||||
if (drawableInfo == null)
|
||||
return;
|
||||
|
||||
var instances = drawableInfo.Select(d => d.CreateInstance())
|
||||
.OfType<ISerialisableDrawable>()
|
||||
.ToArray();
|
||||
|
||||
SelectedComponents.Clear();
|
||||
|
||||
foreach (var i in instances)
|
||||
placeComponent(i, false);
|
||||
|
||||
changeHandler?.EndChange();
|
||||
}
|
||||
|
||||
protected void Undo() => changeHandler?.RestoreState(-1);
|
||||
|
||||
protected void Redo() => changeHandler?.RestoreState(1);
|
||||
@ -370,7 +523,7 @@ namespace osu.Game.Overlays.SkinEditor
|
||||
if (!hasBegunMutating)
|
||||
return;
|
||||
|
||||
ISkinnableTarget[] targetContainers = availableTargets.ToArray();
|
||||
SkinComponentsContainer[] targetContainers = availableTargets.ToArray();
|
||||
|
||||
foreach (var t in targetContainers)
|
||||
currentSkin.Value.UpdateDrawableTarget(t);
|
||||
@ -400,10 +553,57 @@ namespace osu.Game.Overlays.SkinEditor
|
||||
this.FadeOut(TRANSITION_DURATION, Easing.OutQuint);
|
||||
}
|
||||
|
||||
public void DeleteItems(ISkinnableDrawable[] items)
|
||||
public void DeleteItems(ISerialisableDrawable[] items)
|
||||
{
|
||||
changeHandler?.BeginChange();
|
||||
|
||||
foreach (var item in items)
|
||||
availableTargets.FirstOrDefault(t => t.Components.Contains(item))?.Remove(item);
|
||||
availableTargets.FirstOrDefault(t => t.Components.Contains(item))?.Remove(item, true);
|
||||
|
||||
changeHandler?.EndChange();
|
||||
}
|
||||
|
||||
public void BringSelectionToFront()
|
||||
{
|
||||
if (getTarget(selectedTarget.Value) is not SkinComponentsContainer target)
|
||||
return;
|
||||
|
||||
changeHandler?.BeginChange();
|
||||
|
||||
// Iterating by target components order ensures we maintain the same order across selected components, regardless
|
||||
// of the order they were selected in.
|
||||
foreach (var d in target.Components.ToArray())
|
||||
{
|
||||
if (!SelectedComponents.Contains(d))
|
||||
continue;
|
||||
|
||||
target.Remove(d, false);
|
||||
|
||||
// Selection would be reset by the remove.
|
||||
SelectedComponents.Add(d);
|
||||
target.Add(d);
|
||||
}
|
||||
|
||||
changeHandler?.EndChange();
|
||||
}
|
||||
|
||||
public void SendSelectionToBack()
|
||||
{
|
||||
if (getTarget(selectedTarget.Value) is not SkinComponentsContainer target)
|
||||
return;
|
||||
|
||||
changeHandler?.BeginChange();
|
||||
|
||||
foreach (var d in target.Components.ToArray())
|
||||
{
|
||||
if (SelectedComponents.Contains(d))
|
||||
continue;
|
||||
|
||||
target.Remove(d, false);
|
||||
target.Add(d);
|
||||
}
|
||||
|
||||
changeHandler?.EndChange();
|
||||
}
|
||||
|
||||
#region Drag & drop import handling
|
||||
@ -440,6 +640,7 @@ namespace osu.Game.Overlays.SkinEditor
|
||||
Position = skinnableTarget.ToLocalSpace(GetContainingInputManager().CurrentState.Mouse.Position),
|
||||
};
|
||||
|
||||
SelectedComponents.Clear();
|
||||
placeComponent(sprite, false);
|
||||
|
||||
SkinSelectionHandler.ApplyClosestAnchor(sprite);
|
||||
|
@ -9,19 +9,17 @@ using Newtonsoft.Json;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Extensions;
|
||||
using osu.Game.Screens.Edit;
|
||||
using osu.Game.Screens.Play.HUD;
|
||||
using osu.Game.Skinning;
|
||||
|
||||
namespace osu.Game.Overlays.SkinEditor
|
||||
{
|
||||
public partial class SkinEditorChangeHandler : EditorChangeHandler
|
||||
{
|
||||
private readonly ISkinnableTarget? firstTarget;
|
||||
private readonly ISerialisableDrawableContainer? firstTarget;
|
||||
|
||||
// ReSharper disable once PrivateFieldCanBeConvertedToLocalVariable
|
||||
private readonly BindableList<ISkinnableDrawable>? components;
|
||||
private readonly BindableList<ISerialisableDrawable>? components;
|
||||
|
||||
public SkinEditorChangeHandler(Drawable targetScreen)
|
||||
{
|
||||
@ -29,12 +27,12 @@ namespace osu.Game.Overlays.SkinEditor
|
||||
// In the future we'll want this to cover all changes, even to skin's `InstantiationInfo`.
|
||||
// We'll also need to consider cases where multiple targets are on screen at the same time.
|
||||
|
||||
firstTarget = targetScreen.ChildrenOfType<ISkinnableTarget>().FirstOrDefault();
|
||||
firstTarget = targetScreen.ChildrenOfType<ISerialisableDrawableContainer>().FirstOrDefault();
|
||||
|
||||
if (firstTarget == null)
|
||||
return;
|
||||
|
||||
components = new BindableList<ISkinnableDrawable> { BindTarget = firstTarget.Components };
|
||||
components = new BindableList<ISerialisableDrawable> { BindTarget = firstTarget.Components };
|
||||
components.BindCollectionChanged((_, _) => SaveState());
|
||||
}
|
||||
|
||||
@ -43,7 +41,7 @@ namespace osu.Game.Overlays.SkinEditor
|
||||
if (firstTarget == null)
|
||||
return;
|
||||
|
||||
var skinnableInfos = firstTarget.CreateSkinnableInfo().ToArray();
|
||||
var skinnableInfos = firstTarget.CreateSerialisedInfo().ToArray();
|
||||
string json = JsonConvert.SerializeObject(skinnableInfos, new JsonSerializerSettings { Formatting = Formatting.Indented });
|
||||
stream.Write(Encoding.UTF8.GetBytes(json));
|
||||
}
|
||||
@ -53,12 +51,12 @@ namespace osu.Game.Overlays.SkinEditor
|
||||
if (firstTarget == null)
|
||||
return;
|
||||
|
||||
var deserializedContent = JsonConvert.DeserializeObject<IEnumerable<SkinnableInfo>>(Encoding.UTF8.GetString(newState));
|
||||
var deserializedContent = JsonConvert.DeserializeObject<IEnumerable<SerialisedDrawableInfo>>(Encoding.UTF8.GetString(newState));
|
||||
|
||||
if (deserializedContent == null)
|
||||
return;
|
||||
|
||||
SkinnableInfo[] skinnableInfo = deserializedContent.ToArray();
|
||||
SerialisedDrawableInfo[] skinnableInfo = deserializedContent.ToArray();
|
||||
Drawable[] targetComponents = firstTarget.Components.OfType<Drawable>().ToArray();
|
||||
|
||||
if (!skinnableInfo.Select(s => s.Type).SequenceEqual(targetComponents.Select(d => d.GetType())))
|
||||
@ -71,7 +69,7 @@ namespace osu.Game.Overlays.SkinEditor
|
||||
int i = 0;
|
||||
|
||||
foreach (var drawable in targetComponents)
|
||||
drawable.ApplySkinnableInfo(skinnableInfo[i++]);
|
||||
drawable.ApplySerialisedInfo(skinnableInfo[i++]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -11,6 +11,7 @@ using osu.Framework.Input.Events;
|
||||
using osu.Game.Graphics.Containers;
|
||||
using osu.Game.Input.Bindings;
|
||||
using osu.Game.Screens;
|
||||
using osu.Game.Screens.Edit;
|
||||
using osu.Game.Screens.Edit.Components;
|
||||
using osuTK;
|
||||
|
||||
@ -28,6 +29,9 @@ namespace osu.Game.Overlays.SkinEditor
|
||||
|
||||
private SkinEditor? skinEditor;
|
||||
|
||||
[Cached]
|
||||
public readonly EditorClipboard Clipboard = new EditorClipboard();
|
||||
|
||||
[Resolved]
|
||||
private OsuGame game { get; set; } = null!;
|
||||
|
||||
|
@ -13,13 +13,14 @@ using osu.Framework.Utils;
|
||||
using osu.Game.Extensions;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Screens.Edit.Components.Menus;
|
||||
using osu.Game.Screens.Edit.Compose.Components;
|
||||
using osu.Game.Skinning;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Overlays.SkinEditor
|
||||
{
|
||||
public partial class SkinSelectionHandler : SelectionHandler<ISkinnableDrawable>
|
||||
public partial class SkinSelectionHandler : SelectionHandler<ISerialisableDrawable>
|
||||
{
|
||||
[Resolved]
|
||||
private SkinEditor skinEditor { get; set; } = null!;
|
||||
@ -147,7 +148,7 @@ namespace osu.Game.Overlays.SkinEditor
|
||||
return true;
|
||||
}
|
||||
|
||||
public override bool HandleMovement(MoveSelectionEvent<ISkinnableDrawable> moveEvent)
|
||||
public override bool HandleMovement(MoveSelectionEvent<ISerialisableDrawable> moveEvent)
|
||||
{
|
||||
foreach (var c in SelectedBlueprints)
|
||||
{
|
||||
@ -178,10 +179,10 @@ namespace osu.Game.Overlays.SkinEditor
|
||||
SelectionBox.CanReverse = false;
|
||||
}
|
||||
|
||||
protected override void DeleteItems(IEnumerable<ISkinnableDrawable> items) =>
|
||||
protected override void DeleteItems(IEnumerable<ISerialisableDrawable> items) =>
|
||||
skinEditor.DeleteItems(items.ToArray());
|
||||
|
||||
protected override IEnumerable<MenuItem> GetContextMenuItemsForSelection(IEnumerable<SelectionBlueprint<ISkinnableDrawable>> selection)
|
||||
protected override IEnumerable<MenuItem> GetContextMenuItemsForSelection(IEnumerable<SelectionBlueprint<ISerialisableDrawable>> selection)
|
||||
{
|
||||
var closestItem = new TernaryStateRadioMenuItem("Closest", MenuItemType.Standard, _ => applyClosestAnchors())
|
||||
{
|
||||
@ -206,10 +207,18 @@ namespace osu.Game.Overlays.SkinEditor
|
||||
((Drawable)blueprint.Item).Position = Vector2.Zero;
|
||||
});
|
||||
|
||||
yield return new EditorMenuItemSpacer();
|
||||
|
||||
yield return new OsuMenuItem("Bring to front", MenuItemType.Standard, () => skinEditor.BringSelectionToFront());
|
||||
|
||||
yield return new OsuMenuItem("Send to back", MenuItemType.Standard, () => skinEditor.SendSelectionToBack());
|
||||
|
||||
yield return new EditorMenuItemSpacer();
|
||||
|
||||
foreach (var item in base.GetContextMenuItemsForSelection(selection))
|
||||
yield return item;
|
||||
|
||||
IEnumerable<TernaryStateMenuItem> createAnchorItems(Func<ISkinnableDrawable, Anchor, bool> checkFunction, Action<Anchor> applyFunction)
|
||||
IEnumerable<TernaryStateMenuItem> createAnchorItems(Func<ISerialisableDrawable, Anchor, bool> checkFunction, Action<Anchor> applyFunction)
|
||||
{
|
||||
var displayableAnchors = new[]
|
||||
{
|
||||
|
@ -17,6 +17,7 @@ using osu.Framework.Input;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Framework.Logging;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Overlays;
|
||||
using osu.Game.Rulesets.Configuration;
|
||||
using osu.Game.Rulesets.Edit.Tools;
|
||||
@ -70,6 +71,7 @@ namespace osu.Game.Rulesets.Edit
|
||||
private FillFlowContainer togglesCollection;
|
||||
|
||||
private IBindable<bool> hasTiming;
|
||||
private Bindable<bool> autoSeekOnPlacement;
|
||||
|
||||
protected HitObjectComposer(Ruleset ruleset)
|
||||
: base(ruleset)
|
||||
@ -80,8 +82,10 @@ namespace osu.Game.Rulesets.Edit
|
||||
dependencies = new DependencyContainer(base.CreateChildDependencies(parent));
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OverlayColourProvider colourProvider)
|
||||
private void load(OverlayColourProvider colourProvider, OsuConfigManager config)
|
||||
{
|
||||
autoSeekOnPlacement = config.GetBindable<bool>(OsuSetting.EditorAutoSeekOnPlacement);
|
||||
|
||||
Config = Dependencies.Get<IRulesetConfigCache>().GetConfigFor(Ruleset);
|
||||
|
||||
try
|
||||
@ -365,7 +369,7 @@ namespace osu.Game.Rulesets.Edit
|
||||
{
|
||||
EditorBeatmap.Add(hitObject);
|
||||
|
||||
if (EditorClock.CurrentTime < hitObject.StartTime)
|
||||
if (autoSeekOnPlacement.Value && EditorClock.CurrentTime < hitObject.StartTime)
|
||||
EditorClock.SeekSmoothlyTo(hitObject.StartTime);
|
||||
}
|
||||
}
|
||||
|
@ -3,6 +3,7 @@
|
||||
|
||||
#nullable disable
|
||||
|
||||
using System;
|
||||
using JetBrains.Annotations;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
@ -33,16 +34,30 @@ namespace osu.Game.Rulesets.Judgements
|
||||
public readonly Judgement Judgement;
|
||||
|
||||
/// <summary>
|
||||
/// The offset from a perfect hit at which this <see cref="JudgementResult"/> occurred.
|
||||
/// The time at which this <see cref="JudgementResult"/> occurred.
|
||||
/// Populated when this <see cref="JudgementResult"/> is applied via <see cref="DrawableHitObject.ApplyResult"/>.
|
||||
/// </summary>
|
||||
public double TimeOffset { get; internal set; }
|
||||
/// <remarks>
|
||||
/// This is used instead of <see cref="TimeAbsolute"/> to check whether this <see cref="JudgementResult"/> should be reverted.
|
||||
/// </remarks>
|
||||
internal double? RawTime { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// The absolute time at which this <see cref="JudgementResult"/> occurred.
|
||||
/// Equal to the (end) time of the <see cref="HitObject"/> + <see cref="TimeOffset"/>.
|
||||
/// The offset of <see cref="TimeAbsolute"/> from the end time of <see cref="HitObject"/>, clamped by <see cref="osu.Game.Rulesets.Objects.HitObject.MaximumJudgementOffset"/>.
|
||||
/// </summary>
|
||||
public double TimeAbsolute => HitObject.GetEndTime() + TimeOffset;
|
||||
public double TimeOffset
|
||||
{
|
||||
get => RawTime != null ? Math.Min(RawTime.Value - HitObject.GetEndTime(), HitObject.MaximumJudgementOffset) : 0;
|
||||
internal set => RawTime = HitObject.GetEndTime() + value;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// The absolute time at which this <see cref="JudgementResult"/> occurred, clamped by the end time of <see cref="HitObject"/> plus <see cref="osu.Game.Rulesets.Objects.HitObject.MaximumJudgementOffset"/>.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// The end time of <see cref="HitObject"/> is returned if this result is not populated yet.
|
||||
/// </remarks>
|
||||
public double TimeAbsolute => RawTime != null ? Math.Min(RawTime.Value, HitObject.GetEndTime() + HitObject.MaximumJudgementOffset) : HitObject.GetEndTime();
|
||||
|
||||
/// <summary>
|
||||
/// The combo prior to this <see cref="JudgementResult"/> occurring.
|
||||
@ -83,6 +98,13 @@ namespace osu.Game.Rulesets.Judgements
|
||||
{
|
||||
HitObject = hitObject;
|
||||
Judgement = judgement;
|
||||
Reset();
|
||||
}
|
||||
|
||||
internal void Reset()
|
||||
{
|
||||
Type = HitResult.None;
|
||||
RawTime = null;
|
||||
}
|
||||
|
||||
public override string ToString() => $"{Type} (Score:{Judgement.NumericResultFor(this)} HP:{Judgement.HealthIncreaseFor(this)} {Judgement})";
|
||||
|
@ -82,7 +82,7 @@ namespace osu.Game.Rulesets.Mods
|
||||
flashlight.Colour = Color4.Black;
|
||||
|
||||
flashlight.Combo.BindTo(Combo);
|
||||
drawableRuleset.KeyBindingInputManager.Add(flashlight);
|
||||
drawableRuleset.Overlays.Add(flashlight);
|
||||
}
|
||||
|
||||
protected abstract Flashlight CreateFlashlight();
|
||||
|
@ -67,7 +67,8 @@ namespace osu.Game.Rulesets.Mods
|
||||
{
|
||||
MetronomeBeat metronomeBeat;
|
||||
|
||||
drawableRuleset.Overlays.Add(metronomeBeat = new MetronomeBeat(drawableRuleset.Beatmap.HitObjects.First().StartTime));
|
||||
// Importantly, this is added to FrameStableComponents and not Overlays as the latter would cause it to be self-muted by the mod's volume adjustment.
|
||||
drawableRuleset.FrameStableComponents.Add(metronomeBeat = new MetronomeBeat(drawableRuleset.Beatmap.HitObjects.First().StartTime));
|
||||
|
||||
metronomeBeat.AddAdjustment(AdjustableProperty.Volume, metronomeVolumeAdjust);
|
||||
}
|
||||
|
@ -82,6 +82,9 @@ namespace osu.Game.Rulesets.Objects.Drawables
|
||||
/// <summary>
|
||||
/// Invoked by this or a nested <see cref="DrawableHitObject"/> prior to a <see cref="JudgementResult"/> being reverted.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// This is only invoked if this <see cref="DrawableHitObject"/> is alive when the result is reverted.
|
||||
/// </remarks>
|
||||
public event Action<DrawableHitObject, JudgementResult> OnRevertResult;
|
||||
|
||||
/// <summary>
|
||||
@ -222,6 +225,8 @@ namespace osu.Game.Rulesets.Objects.Drawables
|
||||
|
||||
ensureEntryHasResult();
|
||||
|
||||
entry.RevertResult += onRevertResult;
|
||||
|
||||
foreach (var h in HitObject.NestedHitObjects)
|
||||
{
|
||||
var pooledDrawableNested = pooledObjectProvider?.GetPooledDrawableRepresentation(h, this);
|
||||
@ -234,7 +239,6 @@ namespace osu.Game.Rulesets.Objects.Drawables
|
||||
OnNestedDrawableCreated?.Invoke(drawableNested);
|
||||
|
||||
drawableNested.OnNewResult += onNewResult;
|
||||
drawableNested.OnRevertResult += onRevertResult;
|
||||
drawableNested.ApplyCustomUpdateState += onApplyCustomUpdateState;
|
||||
|
||||
// This is only necessary for non-pooled DHOs. For pooled DHOs, this is handled inside GetPooledDrawableRepresentation().
|
||||
@ -308,7 +312,6 @@ namespace osu.Game.Rulesets.Objects.Drawables
|
||||
foreach (var obj in nestedHitObjects)
|
||||
{
|
||||
obj.OnNewResult -= onNewResult;
|
||||
obj.OnRevertResult -= onRevertResult;
|
||||
obj.ApplyCustomUpdateState -= onApplyCustomUpdateState;
|
||||
}
|
||||
|
||||
@ -317,6 +320,8 @@ namespace osu.Game.Rulesets.Objects.Drawables
|
||||
|
||||
HitObject.DefaultsApplied -= onDefaultsApplied;
|
||||
|
||||
entry.RevertResult -= onRevertResult;
|
||||
|
||||
OnFree();
|
||||
|
||||
ParentHitObject = null;
|
||||
@ -365,7 +370,11 @@ namespace osu.Game.Rulesets.Objects.Drawables
|
||||
|
||||
private void onNewResult(DrawableHitObject drawableHitObject, JudgementResult result) => OnNewResult?.Invoke(drawableHitObject, result);
|
||||
|
||||
private void onRevertResult(DrawableHitObject drawableHitObject, JudgementResult result) => OnRevertResult?.Invoke(drawableHitObject, result);
|
||||
private void onRevertResult()
|
||||
{
|
||||
updateState(ArmedState.Idle);
|
||||
OnRevertResult?.Invoke(this, Result);
|
||||
}
|
||||
|
||||
private void onApplyCustomUpdateState(DrawableHitObject drawableHitObject, ArmedState state) => ApplyCustomUpdateState?.Invoke(drawableHitObject, state);
|
||||
|
||||
@ -577,26 +586,6 @@ namespace osu.Game.Rulesets.Objects.Drawables
|
||||
|
||||
#endregion
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
|
||||
if (Result != null && Result.HasResult)
|
||||
{
|
||||
double endTime = HitObject.GetEndTime();
|
||||
|
||||
if (Result.TimeOffset + endTime > Time.Current)
|
||||
{
|
||||
OnRevertResult?.Invoke(this, Result);
|
||||
|
||||
Result.TimeOffset = 0;
|
||||
Result.Type = HitResult.None;
|
||||
|
||||
updateState(ArmedState.Idle);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public override bool UpdateSubTreeMasking(Drawable source, RectangleF maskingBounds) => false;
|
||||
|
||||
protected override void UpdateAfterChildren()
|
||||
@ -650,27 +639,6 @@ namespace osu.Game.Rulesets.Objects.Drawables
|
||||
UpdateResult(false);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// The maximum offset from the end time of <see cref="HitObject"/> at which this <see cref="DrawableHitObject"/> can be judged.
|
||||
/// The time offset of <see cref="Result"/> will be clamped to this value during <see cref="ApplyResult"/>.
|
||||
/// <para>
|
||||
/// Defaults to the miss window of <see cref="HitObject"/>.
|
||||
/// </para>
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// This does not affect the time offset provided to invocations of <see cref="CheckForResult"/>.
|
||||
/// </remarks>
|
||||
public virtual double MaximumJudgementOffset => HitObject.HitWindows?.WindowFor(HitResult.Miss) ?? 0;
|
||||
|
||||
/// <summary>
|
||||
/// Whether the location of the hit should be snapped to the hit target before animating.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// This is how osu-stable worked, but notably is not how TnT works.
|
||||
/// It results in less visual feedback on hit accuracy.
|
||||
/// </remarks>
|
||||
public bool SnapJudgementLocation { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Applies the <see cref="Result"/> of this <see cref="DrawableHitObject"/>, notifying responders such as
|
||||
/// the <see cref="ScoreProcessor"/> of the <see cref="JudgementResult"/>.
|
||||
@ -692,7 +660,7 @@ namespace osu.Game.Rulesets.Objects.Drawables
|
||||
$"{GetType().ReadableName()} applied an invalid hit result (was: {Result.Type}, expected: [{Result.Judgement.MinResult} ... {Result.Judgement.MaxResult}]).");
|
||||
}
|
||||
|
||||
Result.TimeOffset = Math.Min(MaximumJudgementOffset, Time.Current - HitObject.GetEndTime());
|
||||
Result.RawTime = Time.Current;
|
||||
|
||||
if (Result.HasResult)
|
||||
updateState(Result.IsHit ? ArmedState.Hit : ArmedState.Miss);
|
||||
|
@ -200,6 +200,14 @@ namespace osu.Game.Rulesets.Objects
|
||||
[NotNull]
|
||||
protected virtual HitWindows CreateHitWindows() => new HitWindows();
|
||||
|
||||
/// <summary>
|
||||
/// The maximum offset from the end time of <see cref="HitObject"/> at which this <see cref="HitObject"/> can be judged.
|
||||
/// <para>
|
||||
/// Defaults to the miss window.
|
||||
/// </para>
|
||||
/// </summary>
|
||||
public virtual double MaximumJudgementOffset => HitWindows?.WindowFor(HitResult.Miss) ?? 0;
|
||||
|
||||
public IList<HitSampleInfo> CreateSlidingSamples()
|
||||
{
|
||||
var slidingSamples = new List<HitSampleInfo>();
|
||||
|
@ -1,6 +1,7 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics.Performance;
|
||||
using osu.Game.Rulesets.Judgements;
|
||||
@ -26,6 +27,8 @@ namespace osu.Game.Rulesets.Objects
|
||||
|
||||
private readonly IBindable<double> startTimeBindable = new BindableDouble();
|
||||
|
||||
internal event Action? RevertResult;
|
||||
|
||||
/// <summary>
|
||||
/// Creates a new <see cref="HitObjectLifetimeEntry"/>.
|
||||
/// </summary>
|
||||
@ -95,5 +98,7 @@ namespace osu.Game.Rulesets.Objects
|
||||
/// Set <see cref="LifetimeEntry.LifetimeStart"/> using <see cref="InitialLifetimeOffset"/>.
|
||||
/// </summary>
|
||||
internal void SetInitialLifetime() => LifetimeStart = HitObject.StartTime - InitialLifetimeOffset;
|
||||
|
||||
internal void OnRevertResult() => RevertResult?.Invoke();
|
||||
}
|
||||
}
|
||||
|
@ -53,7 +53,7 @@ namespace osu.Game.Rulesets.UI
|
||||
/// <summary>
|
||||
/// The key conversion input manager for this DrawableRuleset.
|
||||
/// </summary>
|
||||
public PassThroughInputManager KeyBindingInputManager;
|
||||
protected PassThroughInputManager KeyBindingInputManager;
|
||||
|
||||
public override double GameplayStartTime => Objects.FirstOrDefault()?.StartTime - 2000 ?? 0;
|
||||
|
||||
@ -66,6 +66,10 @@ namespace osu.Game.Rulesets.UI
|
||||
|
||||
public override Container Overlays { get; } = new Container { RelativeSizeAxes = Axes.Both };
|
||||
|
||||
public override IAdjustableAudioComponent Audio => audioContainer;
|
||||
|
||||
private readonly AudioContainer audioContainer = new AudioContainer { RelativeSizeAxes = Axes.Both };
|
||||
|
||||
public override Container FrameStableComponents { get; } = new Container { RelativeSizeAxes = Axes.Both };
|
||||
|
||||
public override IFrameStableClock FrameStableClock => frameStabilityContainer;
|
||||
@ -102,14 +106,6 @@ namespace osu.Game.Rulesets.UI
|
||||
|
||||
private DrawableRulesetDependencies dependencies;
|
||||
|
||||
/// <summary>
|
||||
/// Audio adjustments which are applied to the playfield.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// Does not affect <see cref="Overlays"/>.
|
||||
/// </remarks>
|
||||
public IAdjustableAudioComponent Audio { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Creates a ruleset visualisation for the provided ruleset and beatmap.
|
||||
/// </summary>
|
||||
@ -134,7 +130,7 @@ namespace osu.Game.Rulesets.UI
|
||||
playfield = new Lazy<Playfield>(() => CreatePlayfield().With(p =>
|
||||
{
|
||||
p.NewResult += (_, r) => NewResult?.Invoke(r);
|
||||
p.RevertResult += (_, r) => RevertResult?.Invoke(r);
|
||||
p.RevertResult += r => RevertResult?.Invoke(r);
|
||||
}));
|
||||
}
|
||||
|
||||
@ -172,28 +168,22 @@ namespace osu.Game.Rulesets.UI
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(CancellationToken? cancellationToken)
|
||||
{
|
||||
AudioContainer audioContainer;
|
||||
|
||||
InternalChild = frameStabilityContainer = new FrameStabilityContainer(GameplayStartTime)
|
||||
{
|
||||
FrameStablePlayback = FrameStablePlayback,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
FrameStableComponents,
|
||||
audioContainer = new AudioContainer
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Child = KeyBindingInputManager
|
||||
.WithChild(CreatePlayfieldAdjustmentContainer()
|
||||
.WithChild(Playfield)
|
||||
),
|
||||
},
|
||||
Overlays,
|
||||
audioContainer.WithChild(KeyBindingInputManager
|
||||
.WithChildren(new Drawable[]
|
||||
{
|
||||
CreatePlayfieldAdjustmentContainer()
|
||||
.WithChild(Playfield),
|
||||
Overlays
|
||||
})),
|
||||
}
|
||||
};
|
||||
|
||||
Audio = audioContainer;
|
||||
|
||||
if ((ResumeOverlay = CreateResumeOverlay()) != null)
|
||||
{
|
||||
AddInternal(CreateInputManager()
|
||||
@ -230,7 +220,7 @@ namespace osu.Game.Rulesets.UI
|
||||
|
||||
public override void RequestResume(Action continueResume)
|
||||
{
|
||||
if (ResumeOverlay != null && (Cursor == null || (Cursor.LastFrameState == Visibility.Visible && Contains(Cursor.ActiveCursor.ScreenSpaceDrawQuad.Centre))))
|
||||
if (ResumeOverlay != null && UseResumeOverlay && (Cursor == null || (Cursor.LastFrameState == Visibility.Visible && Contains(Cursor.ActiveCursor.ScreenSpaceDrawQuad.Centre))))
|
||||
{
|
||||
ResumeOverlay.GameplayCursor = Cursor;
|
||||
ResumeOverlay.ResumeAction = continueResume;
|
||||
@ -436,13 +426,18 @@ namespace osu.Game.Rulesets.UI
|
||||
/// </summary>
|
||||
public readonly BindableBool IsPaused = new BindableBool();
|
||||
|
||||
/// <summary>
|
||||
/// Audio adjustments which are applied to the playfield.
|
||||
/// </summary>
|
||||
public abstract IAdjustableAudioComponent Audio { get; }
|
||||
|
||||
/// <summary>
|
||||
/// The playfield.
|
||||
/// </summary>
|
||||
public abstract Playfield Playfield { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Content to be placed above hitobjects. Will be affected by frame stability.
|
||||
/// Content to be placed above hitobjects. Will be affected by frame stability and adjustments applied to <see cref="Audio"/>.
|
||||
/// </summary>
|
||||
public abstract Container Overlays { get; }
|
||||
|
||||
@ -507,6 +502,15 @@ namespace osu.Game.Rulesets.UI
|
||||
/// </summary>
|
||||
public ResumeOverlay ResumeOverlay { get; protected set; }
|
||||
|
||||
/// <summary>
|
||||
/// Whether the <see cref="ResumeOverlay"/> should be used to return the user's cursor position to its previous location after a pause.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// Defaults to <c>true</c>.
|
||||
/// Even if <c>true</c>, will not have any effect if the ruleset does not have a resume overlay (see <see cref="CreateResumeOverlay"/>).
|
||||
/// </remarks>
|
||||
public bool UseResumeOverlay { get; set; } = true;
|
||||
|
||||
/// <summary>
|
||||
/// Returns first available <see cref="HitWindows"/> provided by a <see cref="HitObject"/>.
|
||||
/// </summary>
|
||||
@ -531,6 +535,11 @@ namespace osu.Game.Rulesets.UI
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Create an optional resume overlay, which is displayed when a player requests to resume gameplay during non-break time.
|
||||
/// This can be used to force the player to return their hands / cursor to the position they left off, to avoid players
|
||||
/// using pauses as a means of adjusting their inputs (aka "pause buffering").
|
||||
/// </summary>
|
||||
protected virtual ResumeOverlay CreateResumeOverlay() => null;
|
||||
|
||||
/// <summary>
|
||||
|
@ -7,6 +7,7 @@ using System.Linq;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Audio;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Skinning;
|
||||
|
||||
namespace osu.Game.Rulesets.UI
|
||||
@ -68,27 +69,61 @@ namespace osu.Game.Rulesets.UI
|
||||
protected HitObject GetMostValidObject()
|
||||
{
|
||||
// The most optimal lookup case we have is when an object is alive. There are usually very few alive objects so there's no drawbacks in attempting this lookup each time.
|
||||
var hitObject = hitObjectContainer.AliveObjects.FirstOrDefault(h => h.Result?.HasResult != true)?.HitObject;
|
||||
var drawableHitObject = hitObjectContainer.AliveObjects.FirstOrDefault(h => h.Result?.HasResult != true);
|
||||
|
||||
// In the case a next object isn't available in drawable form, we need to do a somewhat expensive traversal to get a valid sound to play.
|
||||
if (hitObject == null)
|
||||
if (drawableHitObject != null)
|
||||
{
|
||||
// This lookup can be skipped if the last entry is still valid (in the future and not yet hit).
|
||||
if (fallbackObject == null || fallbackObject.Result?.HasResult == true)
|
||||
{
|
||||
// We need to use lifetime entries to find the next object (we can't just use `hitObjectContainer.Objects` due to pooling - it may even be empty).
|
||||
// If required, we can make this lookup more efficient by adding support to get next-future-entry in LifetimeEntryManager.
|
||||
fallbackObject = hitObjectContainer.Entries
|
||||
.Where(e => e.Result?.HasResult != true).MinBy(e => e.HitObject.StartTime);
|
||||
// A hit object may have a more valid nested object.
|
||||
drawableHitObject = getMostValidNestedDrawable(drawableHitObject);
|
||||
|
||||
// In the case there are no unjudged objects, the last hit object should be used instead.
|
||||
fallbackObject ??= hitObjectContainer.Entries.LastOrDefault();
|
||||
}
|
||||
|
||||
hitObject = fallbackObject?.HitObject;
|
||||
return drawableHitObject.HitObject;
|
||||
}
|
||||
|
||||
return hitObject;
|
||||
// In the case a next object isn't available in drawable form, we need to do a somewhat expensive traversal to get a valid sound to play.
|
||||
// This lookup can be skipped if the last entry is still valid (in the future and not yet hit).
|
||||
if (fallbackObject == null || fallbackObject.Result?.HasResult == true)
|
||||
{
|
||||
// We need to use lifetime entries to find the next object (we can't just use `hitObjectContainer.Objects` due to pooling - it may even be empty).
|
||||
// If required, we can make this lookup more efficient by adding support to get next-future-entry in LifetimeEntryManager.
|
||||
fallbackObject = hitObjectContainer.Entries
|
||||
.Where(e => e.Result?.HasResult != true).MinBy(e => e.HitObject.StartTime);
|
||||
|
||||
if (fallbackObject != null)
|
||||
return getEarliestNestedObject(fallbackObject.HitObject);
|
||||
|
||||
// In the case there are no non-judged objects, the last hit object should be used instead.
|
||||
fallbackObject ??= hitObjectContainer.Entries.LastOrDefault();
|
||||
}
|
||||
|
||||
if (fallbackObject == null)
|
||||
return null;
|
||||
|
||||
bool fallbackHasResult = fallbackObject.Result?.HasResult == true;
|
||||
|
||||
// If the fallback has been judged then we want the sample from the object itself.
|
||||
if (fallbackHasResult)
|
||||
return fallbackObject.HitObject;
|
||||
|
||||
// Else we want the earliest (including nested).
|
||||
// In cases of nested objects, they will always have earlier sample data than their parent object.
|
||||
return getEarliestNestedObject(fallbackObject.HitObject);
|
||||
}
|
||||
|
||||
private DrawableHitObject getMostValidNestedDrawable(DrawableHitObject o)
|
||||
{
|
||||
var nestedWithoutResult = o.NestedHitObjects.FirstOrDefault(n => n.Result?.HasResult != true);
|
||||
|
||||
if (nestedWithoutResult == null)
|
||||
return o;
|
||||
|
||||
return getMostValidNestedDrawable(nestedWithoutResult);
|
||||
}
|
||||
|
||||
private HitObject getEarliestNestedObject(HitObject hitObject)
|
||||
{
|
||||
var nested = hitObject.NestedHitObjects.FirstOrDefault();
|
||||
|
||||
return nested != null ? getEarliestNestedObject(nested) : hitObject;
|
||||
}
|
||||
|
||||
private SkinnableSound getNextSample()
|
||||
|
@ -28,11 +28,6 @@ namespace osu.Game.Rulesets.UI
|
||||
/// </summary>
|
||||
public event Action<DrawableHitObject, JudgementResult> NewResult;
|
||||
|
||||
/// <summary>
|
||||
/// Invoked when a <see cref="DrawableHitObject"/> judgement is reverted.
|
||||
/// </summary>
|
||||
public event Action<DrawableHitObject, JudgementResult> RevertResult;
|
||||
|
||||
/// <summary>
|
||||
/// Invoked when a <see cref="HitObject"/> becomes used by a <see cref="DrawableHitObject"/>.
|
||||
/// </summary>
|
||||
@ -111,7 +106,6 @@ namespace osu.Game.Rulesets.UI
|
||||
private void addDrawable(DrawableHitObject drawable)
|
||||
{
|
||||
drawable.OnNewResult += onNewResult;
|
||||
drawable.OnRevertResult += onRevertResult;
|
||||
|
||||
bindStartTime(drawable);
|
||||
AddInternal(drawable);
|
||||
@ -120,7 +114,6 @@ namespace osu.Game.Rulesets.UI
|
||||
private void removeDrawable(DrawableHitObject drawable)
|
||||
{
|
||||
drawable.OnNewResult -= onNewResult;
|
||||
drawable.OnRevertResult -= onRevertResult;
|
||||
|
||||
unbindStartTime(drawable);
|
||||
|
||||
@ -154,7 +147,6 @@ namespace osu.Game.Rulesets.UI
|
||||
#endregion
|
||||
|
||||
private void onNewResult(DrawableHitObject d, JudgementResult r) => NewResult?.Invoke(d, r);
|
||||
private void onRevertResult(DrawableHitObject d, JudgementResult r) => RevertResult?.Invoke(d, r);
|
||||
|
||||
#region Comparator + StartTime tracking
|
||||
|
||||
|
@ -22,6 +22,7 @@ using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Skinning;
|
||||
using osuTK;
|
||||
using osu.Game.Rulesets.Objects.Pooling;
|
||||
using osu.Framework.Extensions.ObjectExtensions;
|
||||
|
||||
namespace osu.Game.Rulesets.UI
|
||||
{
|
||||
@ -35,9 +36,9 @@ namespace osu.Game.Rulesets.UI
|
||||
public event Action<DrawableHitObject, JudgementResult> NewResult;
|
||||
|
||||
/// <summary>
|
||||
/// Invoked when a <see cref="DrawableHitObject"/> judgement is reverted.
|
||||
/// Invoked when a judgement result is reverted.
|
||||
/// </summary>
|
||||
public event Action<DrawableHitObject, JudgementResult> RevertResult;
|
||||
public event Action<JudgementResult> RevertResult;
|
||||
|
||||
/// <summary>
|
||||
/// The <see cref="DrawableHitObject"/> contained in this Playfield.
|
||||
@ -98,6 +99,8 @@ namespace osu.Game.Rulesets.UI
|
||||
|
||||
private readonly HitObjectEntryManager entryManager = new HitObjectEntryManager();
|
||||
|
||||
private readonly Stack<HitObjectLifetimeEntry> judgedEntries;
|
||||
|
||||
/// <summary>
|
||||
/// Creates a new <see cref="Playfield"/>.
|
||||
/// </summary>
|
||||
@ -107,14 +110,15 @@ namespace osu.Game.Rulesets.UI
|
||||
|
||||
hitObjectContainerLazy = new Lazy<HitObjectContainer>(() => CreateHitObjectContainer().With(h =>
|
||||
{
|
||||
h.NewResult += (d, r) => NewResult?.Invoke(d, r);
|
||||
h.RevertResult += (d, r) => RevertResult?.Invoke(d, r);
|
||||
h.NewResult += onNewResult;
|
||||
h.HitObjectUsageBegan += o => HitObjectUsageBegan?.Invoke(o);
|
||||
h.HitObjectUsageFinished += o => HitObjectUsageFinished?.Invoke(o);
|
||||
}));
|
||||
|
||||
entryManager.OnEntryAdded += onEntryAdded;
|
||||
entryManager.OnEntryRemoved += onEntryRemoved;
|
||||
|
||||
judgedEntries = new Stack<HitObjectLifetimeEntry>();
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
@ -224,7 +228,7 @@ namespace osu.Game.Rulesets.UI
|
||||
otherPlayfield.DisplayJudgements.BindTo(DisplayJudgements);
|
||||
|
||||
otherPlayfield.NewResult += (d, r) => NewResult?.Invoke(d, r);
|
||||
otherPlayfield.RevertResult += (d, r) => RevertResult?.Invoke(d, r);
|
||||
otherPlayfield.RevertResult += r => RevertResult?.Invoke(r);
|
||||
otherPlayfield.HitObjectUsageBegan += h => HitObjectUsageBegan?.Invoke(h);
|
||||
otherPlayfield.HitObjectUsageFinished += h => HitObjectUsageFinished?.Invoke(h);
|
||||
|
||||
@ -252,6 +256,18 @@ namespace osu.Game.Rulesets.UI
|
||||
updatable.Update(this);
|
||||
}
|
||||
}
|
||||
|
||||
// When rewinding, revert future judgements in the reverse order.
|
||||
while (judgedEntries.Count > 0)
|
||||
{
|
||||
var result = judgedEntries.Peek().Result;
|
||||
Debug.Assert(result?.RawTime != null);
|
||||
|
||||
if (Time.Current >= result.RawTime.Value)
|
||||
break;
|
||||
|
||||
revertResult(judgedEntries.Pop());
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@ -443,6 +459,25 @@ namespace osu.Game.Rulesets.UI
|
||||
|
||||
#endregion
|
||||
|
||||
private void onNewResult(DrawableHitObject drawable, JudgementResult result)
|
||||
{
|
||||
Debug.Assert(result != null && drawable.Entry?.Result == result && result.RawTime != null);
|
||||
judgedEntries.Push(drawable.Entry.AsNonNull());
|
||||
|
||||
NewResult?.Invoke(drawable, result);
|
||||
}
|
||||
|
||||
private void revertResult(HitObjectLifetimeEntry entry)
|
||||
{
|
||||
var result = entry.Result;
|
||||
Debug.Assert(result != null);
|
||||
|
||||
RevertResult?.Invoke(result);
|
||||
entry.OnRevertResult();
|
||||
|
||||
result.Reset();
|
||||
}
|
||||
|
||||
#region Editor logic
|
||||
|
||||
/// <summary>
|
||||
|
@ -232,8 +232,7 @@ namespace osu.Game.Rulesets.UI.Scrolling
|
||||
double computedStartTime = computeDisplayStartTime(entry);
|
||||
|
||||
// always load the hitobject before its first judgement offset
|
||||
double judgementOffset = entry.HitObject.HitWindows?.WindowFor(Scoring.HitResult.Miss) ?? 0;
|
||||
entry.LifetimeStart = Math.Min(entry.HitObject.StartTime - judgementOffset, computedStartTime);
|
||||
entry.LifetimeStart = Math.Min(entry.HitObject.StartTime - entry.HitObject.MaximumJudgementOffset, computedStartTime);
|
||||
}
|
||||
|
||||
private void updateLayoutRecursive(DrawableHitObject hitObject, double? parentHitObjectStartTime = null)
|
||||
|
@ -32,6 +32,11 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
||||
/// </summary>
|
||||
public abstract partial class SelectionHandler<T> : CompositeDrawable, IKeyBindingHandler<PlatformAction>, IKeyBindingHandler<GlobalAction>, IHasContextMenu
|
||||
{
|
||||
/// <summary>
|
||||
/// How much padding around the selection area is added.
|
||||
/// </summary>
|
||||
public const float INFLATE_SIZE = 5;
|
||||
|
||||
/// <summary>
|
||||
/// The currently selected blueprints.
|
||||
/// Should be used when operations are dealing directly with the visible blueprints.
|
||||
@ -346,7 +351,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
||||
for (int i = 1; i < selectedBlueprints.Count; i++)
|
||||
selectionRect = RectangleF.Union(selectionRect, ToLocalSpace(selectedBlueprints[i].SelectionQuad).AABBFloat);
|
||||
|
||||
selectionRect = selectionRect.Inflate(5f);
|
||||
selectionRect = selectionRect.Inflate(INFLATE_SIZE);
|
||||
|
||||
SelectionBox.Position = selectionRect.Location;
|
||||
SelectionBox.Size = selectionRect.Size;
|
||||
|
@ -157,7 +157,16 @@ namespace osu.Game.Screens.Edit
|
||||
|
||||
private bool isNewBeatmap;
|
||||
|
||||
protected override UserActivity InitialActivity => new UserActivity.Editing(Beatmap.Value.BeatmapInfo);
|
||||
protected override UserActivity InitialActivity
|
||||
{
|
||||
get
|
||||
{
|
||||
if (Beatmap.Value.Metadata.Author.OnlineID == api.LocalUser.Value.OnlineID)
|
||||
return new UserActivity.EditingBeatmap(Beatmap.Value.BeatmapInfo);
|
||||
|
||||
return new UserActivity.ModdingBeatmap(Beatmap.Value.BeatmapInfo);
|
||||
}
|
||||
}
|
||||
|
||||
protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent)
|
||||
=> dependencies = new DependencyContainer(base.CreateChildDependencies(parent));
|
||||
@ -176,6 +185,7 @@ namespace osu.Game.Screens.Edit
|
||||
|
||||
private Bindable<float> editorBackgroundDim;
|
||||
private Bindable<bool> editorHitMarkers;
|
||||
private Bindable<bool> editorAutoSeekOnPlacement;
|
||||
|
||||
public Editor(EditorLoader loader = null)
|
||||
{
|
||||
@ -263,6 +273,7 @@ namespace osu.Game.Screens.Edit
|
||||
|
||||
editorBackgroundDim = config.GetBindable<float>(OsuSetting.EditorDim);
|
||||
editorHitMarkers = config.GetBindable<bool>(OsuSetting.EditorShowHitMarkers);
|
||||
editorAutoSeekOnPlacement = config.GetBindable<bool>(OsuSetting.EditorAutoSeekOnPlacement);
|
||||
|
||||
AddInternal(new OsuContextMenuContainer
|
||||
{
|
||||
@ -320,6 +331,10 @@ namespace osu.Game.Screens.Edit
|
||||
new ToggleMenuItem(EditorStrings.ShowHitMarkers)
|
||||
{
|
||||
State = { BindTarget = editorHitMarkers },
|
||||
},
|
||||
new ToggleMenuItem(EditorStrings.AutoSeekOnPlacement)
|
||||
{
|
||||
State = { BindTarget = editorAutoSeekOnPlacement },
|
||||
}
|
||||
}
|
||||
},
|
||||
|
@ -7,6 +7,7 @@ using osu.Framework.Screens;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Overlays;
|
||||
using osu.Game.Screens.Play;
|
||||
using osu.Game.Users;
|
||||
|
||||
namespace osu.Game.Screens.Edit.GameplayTest
|
||||
{
|
||||
@ -15,6 +16,8 @@ namespace osu.Game.Screens.Edit.GameplayTest
|
||||
private readonly Editor editor;
|
||||
private readonly EditorState editorState;
|
||||
|
||||
protected override UserActivity InitialActivity => new UserActivity.TestingBeatmap(Beatmap.Value.BeatmapInfo, Ruleset.Value);
|
||||
|
||||
[Resolved]
|
||||
private MusicController musicController { get; set; } = null!;
|
||||
|
||||
|
@ -1,8 +1,6 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Colour;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
@ -22,29 +20,21 @@ namespace osu.Game.Screens.Play.Break
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
InternalChildren = new Drawable[]
|
||||
{
|
||||
new Container
|
||||
new Box
|
||||
{
|
||||
Anchor = Anchor.TopLeft,
|
||||
Origin = Anchor.TopLeft,
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Height = height,
|
||||
Child = new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = ColourInfo.GradientVertical(Color4.Black, transparent_black),
|
||||
}
|
||||
Colour = ColourInfo.GradientVertical(Color4.Black, transparent_black),
|
||||
},
|
||||
new Container
|
||||
new Box
|
||||
{
|
||||
Anchor = Anchor.BottomLeft,
|
||||
Origin = Anchor.BottomLeft,
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Height = height,
|
||||
Child = new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = ColourInfo.GradientVertical(transparent_black, Color4.Black),
|
||||
}
|
||||
Colour = ColourInfo.GradientVertical(transparent_black, Color4.Black),
|
||||
}
|
||||
};
|
||||
}
|
||||
|
@ -16,7 +16,7 @@ using osuTK;
|
||||
|
||||
namespace osu.Game.Screens.Play.HUD
|
||||
{
|
||||
public partial class BPMCounter : RollingCounter<double>, ISkinnableDrawable
|
||||
public partial class BPMCounter : RollingCounter<double>, ISerialisableDrawable
|
||||
{
|
||||
protected override double RollingDuration => 750;
|
||||
|
||||
|
@ -14,7 +14,7 @@ using osuTK;
|
||||
|
||||
namespace osu.Game.Screens.Play.HUD.ClicksPerSecond
|
||||
{
|
||||
public partial class ClicksPerSecondCounter : RollingCounter<int>, ISkinnableDrawable
|
||||
public partial class ClicksPerSecondCounter : RollingCounter<int>, ISerialisableDrawable
|
||||
{
|
||||
[Resolved]
|
||||
private ClicksPerSecondCalculator calculator { get; set; } = null!;
|
||||
|
@ -7,7 +7,7 @@ using osu.Game.Skinning;
|
||||
|
||||
namespace osu.Game.Screens.Play.HUD
|
||||
{
|
||||
public abstract partial class ComboCounter : RollingCounter<int>, ISkinnableDrawable
|
||||
public abstract partial class ComboCounter : RollingCounter<int>, ISerialisableDrawable
|
||||
{
|
||||
public bool UsesFixedAnchor { get; set; }
|
||||
|
||||
|
@ -9,7 +9,7 @@ using osu.Game.Skinning;
|
||||
|
||||
namespace osu.Game.Screens.Play.HUD
|
||||
{
|
||||
public partial class DefaultAccuracyCounter : GameplayAccuracyCounter, ISkinnableDrawable
|
||||
public partial class DefaultAccuracyCounter : GameplayAccuracyCounter, ISerialisableDrawable
|
||||
{
|
||||
public bool UsesFixedAnchor { get; set; }
|
||||
|
||||
|
@ -19,7 +19,7 @@ using osu.Game.Skinning;
|
||||
|
||||
namespace osu.Game.Screens.Play.HUD
|
||||
{
|
||||
public partial class DefaultHealthDisplay : HealthDisplay, IHasAccentColour, ISkinnableDrawable
|
||||
public partial class DefaultHealthDisplay : HealthDisplay, IHasAccentColour, ISerialisableDrawable
|
||||
{
|
||||
/// <summary>
|
||||
/// The base opacity of the glow.
|
||||
|
@ -10,7 +10,7 @@ using osu.Game.Skinning;
|
||||
|
||||
namespace osu.Game.Screens.Play.HUD
|
||||
{
|
||||
public partial class DefaultScoreCounter : GameplayScoreCounter, ISkinnableDrawable
|
||||
public partial class DefaultScoreCounter : GameplayScoreCounter, ISerialisableDrawable
|
||||
{
|
||||
public DefaultScoreCounter()
|
||||
{
|
||||
|
Some files were not shown because too many files have changed in this diff Show More
Loading…
Reference in New Issue
Block a user