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style: use Trigger initialisation
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@ -17,21 +17,21 @@ namespace osu.Game.Tests.Visual.Gameplay
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{
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public TestSceneKeyCounter()
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{
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DefaultKeyCounter testCounter;
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KeyCounterDisplay kc = new DefaultKeyCounterDisplay
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{
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Origin = Anchor.Centre,
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Anchor = Anchor.Centre,
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Children = new[]
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Triggers = new InputTrigger[]
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{
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testCounter = new DefaultKeyCounter(new KeyCounterKeyboardTrigger(Key.X)),
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new DefaultKeyCounter(new KeyCounterKeyboardTrigger(Key.X)),
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new DefaultKeyCounter(new KeyCounterMouseTrigger(MouseButton.Left)),
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new DefaultKeyCounter(new KeyCounterMouseTrigger(MouseButton.Right)),
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},
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new KeyCounterKeyboardTrigger(Key.X),
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new KeyCounterKeyboardTrigger(Key.X),
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new KeyCounterMouseTrigger(MouseButton.Left),
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new KeyCounterMouseTrigger(MouseButton.Right),
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}
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};
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var testCounter = (DefaultKeyCounter)kc.Children.First();
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AddStep("Add random", () =>
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{
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Key key = (Key)((int)Key.A + RNG.Next(26));
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