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mirror of https://github.com/ppy/osu.git synced 2024-11-11 13:37:25 +08:00

Improve visuals of skin blueprint

This commit is contained in:
Dean Herbert 2023-02-17 17:51:52 +09:00
parent 1a63ca9ece
commit 16d94b4ea2
2 changed files with 50 additions and 26 deletions

View File

@ -5,12 +5,15 @@ using System;
using osu.Framework.Allocation;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Colour;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Primitives;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Utils;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using osu.Game.Rulesets.Edit;
using osu.Game.Screens.Edit.Compose.Components;
using osu.Game.Skinning;
using osuTK;
using osuTK.Graphics;
@ -29,35 +32,36 @@ namespace osu.Game.Overlays.SkinEditor
protected override bool ShouldBeAlive => drawable.IsAlive && Item.IsPresent;
[Resolved]
private OsuColour colours { get; set; } = null!;
public SkinBlueprint(ISerialisableDrawable component)
: base(component)
{
}
[BackgroundDependencyLoader]
private void load()
private void load(OsuColour colours)
{
InternalChildren = new Drawable[]
{
box = new Container
{
Padding = new MarginPadding(-SkinSelectionHandler.INFLATE_SIZE),
Children = new Drawable[]
{
outlineBox = new Container
{
RelativeSizeAxes = Axes.Both,
Masking = true,
BorderThickness = 3,
BorderColour = Color4.White,
CornerRadius = 3,
BorderThickness = SelectionBox.BORDER_RADIUS / 2,
BorderColour = ColourInfo.GradientVertical(colours.Pink4.Darken(0.4f), colours.Pink4),
Children = new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Alpha = 0f,
Blending = BlendingParameters.Additive,
Alpha = 0.2f,
Colour = ColourInfo.GradientVertical(colours.Pink2, colours.Pink4),
AlwaysPresent = true,
},
}
@ -100,9 +104,6 @@ namespace osu.Game.Overlays.SkinEditor
private void updateSelectedState()
{
outlineBox.FadeColour(colours.Pink.Opacity(IsSelected ? 1 : 0.5f), 200, Easing.OutQuint);
outlineBox.Child.FadeTo(IsSelected ? 0.2f : 0, 200, Easing.OutQuint);
anchorOriginVisualiser.FadeTo(IsSelected ? 1 : 0, 200, Easing.OutQuint);
}
@ -134,39 +135,47 @@ namespace osu.Game.Overlays.SkinEditor
{
private readonly Drawable drawable;
private readonly Box originBox;
private Drawable originBox = null!;
private readonly Box anchorBox;
private readonly Box anchorLine;
private Drawable anchorBox = null!;
private Drawable anchorLine = null!;
public AnchorOriginVisualiser(Drawable drawable)
{
this.drawable = drawable;
}
InternalChildren = new Drawable[]
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
Color4 anchorColour = colours.Red1;
Color4 originColour = colours.Red3;
InternalChildren = new[]
{
anchorLine = new Box
anchorLine = new Circle
{
Height = 2,
Height = 3f,
Origin = Anchor.CentreLeft,
Colour = Color4.Yellow,
EdgeSmoothness = Vector2.One
Colour = ColourInfo.GradientHorizontal(originColour.Opacity(0.5f), originColour),
},
originBox = new Box
originBox = new Circle
{
Colour = Color4.Red,
Colour = originColour,
Origin = Anchor.Centre,
Size = new Vector2(5),
Size = new Vector2(7),
},
anchorBox = new Box
anchorBox = new Circle
{
Colour = Color4.Red,
Colour = anchorColour,
Origin = Anchor.Centre,
Size = new Vector2(5),
Size = new Vector2(10),
},
};
}
private Vector2? anchorPosition;
protected override void Update()
{
base.Update();
@ -174,8 +183,18 @@ namespace osu.Game.Overlays.SkinEditor
if (drawable.Parent == null)
return;
var newAnchor = drawable.Parent.ToSpaceOfOtherDrawable(drawable.AnchorPosition, this);
anchorPosition ??= newAnchor;
anchorPosition =
new Vector2(
(float)Interpolation.DampContinuously(anchorPosition.Value.X, newAnchor.X, 25, Clock.ElapsedFrameTime),
(float)Interpolation.DampContinuously(anchorPosition.Value.Y, newAnchor.Y, 25, Clock.ElapsedFrameTime)
);
originBox.Position = drawable.ToSpaceOfOtherDrawable(drawable.OriginPosition, this);
anchorBox.Position = drawable.Parent.ToSpaceOfOtherDrawable(drawable.AnchorPosition, this);
anchorBox.Position = anchorPosition.Value;
var point1 = ToLocalSpace(anchorBox.ScreenSpaceDrawQuad.Centre);
var point2 = ToLocalSpace(originBox.ScreenSpaceDrawQuad.Centre);

View File

@ -32,6 +32,11 @@ namespace osu.Game.Screens.Edit.Compose.Components
/// </summary>
public abstract partial class SelectionHandler<T> : CompositeDrawable, IKeyBindingHandler<PlatformAction>, IKeyBindingHandler<GlobalAction>, IHasContextMenu
{
/// <summary>
/// How much padding around the selection area is added.
/// </summary>
public const float INFLATE_SIZE = 5;
/// <summary>
/// The currently selected blueprints.
/// Should be used when operations are dealing directly with the visible blueprints.
@ -346,7 +351,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
for (int i = 1; i < selectedBlueprints.Count; i++)
selectionRect = RectangleF.Union(selectionRect, ToLocalSpace(selectedBlueprints[i].SelectionQuad).AABBFloat);
selectionRect = selectionRect.Inflate(5f);
selectionRect = selectionRect.Inflate(INFLATE_SIZE);
SelectionBox.Position = selectionRect.Location;
SelectionBox.Size = selectionRect.Size;