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Move KeyCounter components to HUD namespace

This commit is contained in:
Dean Herbert 2023-03-07 16:28:54 +09:00
parent 15d65059b5
commit 28520414aa
15 changed files with 17 additions and 11 deletions

View File

@ -22,6 +22,7 @@ using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Objects.Drawables;
using osu.Game.Rulesets.Osu.UI.Cursor;
using osu.Game.Screens.Play;
using osu.Game.Screens.Play.HUD;
using osu.Game.Tests.Visual;
using osuTK;
using osuTK.Graphics;

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@ -3,10 +3,11 @@
#nullable disable
using System.Linq;
using NUnit.Framework;
using osu.Framework.Graphics;
using osu.Framework.Utils;
using osu.Game.Screens.Play;
using osu.Game.Screens.Play.HUD;
using osuTK.Input;
namespace osu.Game.Tests.Visual.Gameplay

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@ -14,6 +14,7 @@ using osu.Game.Rulesets.Osu;
using osu.Game.Rulesets.Scoring;
using osu.Game.Screens.Edit;
using osu.Game.Screens.Play;
using osu.Game.Screens.Play.HUD;
using osu.Game.Tests.Gameplay;
using osuTK.Input;

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@ -18,6 +18,7 @@ using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Osu;
using osu.Game.Rulesets.Scoring;
using osu.Game.Screens.Play;
using osu.Game.Screens.Play.HUD;
using osu.Game.Tests.Gameplay;
using osuTK.Input;

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@ -14,6 +14,7 @@ using osu.Game.Graphics.UserInterface;
using osu.Game.Input.Bindings;
using osu.Game.Overlays.Settings.Sections.Input;
using osu.Game.Screens.Play;
using osu.Game.Screens.Play.HUD;
using osu.Game.Screens.Select;
using osu.Game.Tests.Beatmaps.IO;
using osuTK.Input;

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@ -30,6 +30,7 @@ using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Scoring;
using osu.Game.Scoring;
using osu.Game.Screens.Play;
using osu.Game.Screens.Play.HUD;
using osu.Game.Screens.Play.HUD.ClicksPerSecond;
using osuTK;

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@ -19,7 +19,7 @@ using osu.Game.Input;
using osu.Game.Input.Bindings;
using osu.Game.Input.Handlers;
using osu.Game.Rulesets.Scoring;
using osu.Game.Screens.Play;
using osu.Game.Screens.Play.HUD;
using osu.Game.Screens.Play.HUD.ClicksPerSecond;
using static osu.Game.Input.Handlers.ReplayInputHandler;

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@ -11,7 +11,7 @@ using osu.Game.Graphics.Sprites;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Screens.Play
namespace osu.Game.Screens.Play.HUD
{
public partial class DefaultKeyCounter : KeyCounter
{

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@ -6,7 +6,7 @@ using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osuTK.Graphics;
namespace osu.Game.Screens.Play
namespace osu.Game.Screens.Play.HUD
{
public partial class DefaultKeyCounterDisplay : KeyCounterDisplay
{

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@ -4,7 +4,7 @@
using System;
using osu.Framework.Graphics;
namespace osu.Game.Screens.Play
namespace osu.Game.Screens.Play.HUD
{
public abstract partial class InputTrigger : Component
{

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@ -5,7 +5,7 @@ using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
namespace osu.Game.Screens.Play
namespace osu.Game.Screens.Play.HUD
{
public abstract partial class KeyCounter : Container
{

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@ -5,7 +5,7 @@
using System.Collections.Generic;
namespace osu.Game.Screens.Play
namespace osu.Game.Screens.Play.HUD
{
public partial class KeyCounterActionTrigger<T> : InputTrigger
where T : struct

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@ -13,7 +13,7 @@ using osu.Framework.Input.Events;
using osu.Game.Configuration;
using osuTK;
namespace osu.Game.Screens.Play
namespace osu.Game.Screens.Play.HUD
{
public abstract partial class KeyCounterDisplay : Container<KeyCounter>
{

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@ -6,7 +6,7 @@
using osu.Framework.Input.Events;
using osuTK.Input;
namespace osu.Game.Screens.Play
namespace osu.Game.Screens.Play.HUD
{
public partial class KeyCounterKeyboardTrigger : InputTrigger
{

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@ -4,10 +4,10 @@
#nullable disable
using osu.Framework.Input.Events;
using osuTK.Input;
using osuTK;
using osuTK.Input;
namespace osu.Game.Screens.Play
namespace osu.Game.Screens.Play.HUD
{
public partial class KeyCounterMouseTrigger : InputTrigger
{