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mirror of https://github.com/ppy/osu.git synced 2024-09-21 18:07:23 +08:00

naming change from Hitobject to HitObject

This commit is contained in:
Maximilian Kruse 2023-02-19 10:18:22 +01:00
parent f3522c4162
commit 723a043c43
3 changed files with 8 additions and 8 deletions

View File

@ -178,7 +178,7 @@ namespace osu.Game.Configuration
SetDefault(OsuSetting.EditorDim, 0.25f, 0f, 0.75f, 0.25f);
SetDefault(OsuSetting.EditorWaveformOpacity, 0.25f, 0f, 1f, 0.25f);
SetDefault(OsuSetting.EditorShowHitMarkers, true);
SetDefault(OsuSetting.EditorSeekToHitobject, true);
SetDefault(OsuSetting.EditorSeekToHitObject, true);
SetDefault(OsuSetting.LastProcessedMetadataId, -1);
@ -375,7 +375,7 @@ namespace osu.Game.Configuration
SeasonalBackgroundMode,
EditorWaveformOpacity,
EditorShowHitMarkers,
EditorSeekToHitobject,
EditorSeekToHitObject,
DiscordRichPresence,
AutomaticallyDownloadWhenSpectating,
ShowOnlineExplicitContent,

View File

@ -20,9 +20,9 @@ namespace osu.Game.Localisation
public static LocalisableString ShowHitMarkers => new TranslatableString(getKey(@"show_hit_markers"), @"Show hit markers");
/// <summary>
/// "Seek to Object after placement"
/// "Seek to object after placement"
/// </summary>
public static LocalisableString SeekToHitobject => new TranslatableString(getKey(@"seek_to_hitobject"), @"Seek to Object after placement");
public static LocalisableString SeekToHitObject => new TranslatableString(getKey(@"seek_to_hit_object"), @"Seek to object after placement");
/// <summary>
/// "Timing"

View File

@ -185,7 +185,7 @@ namespace osu.Game.Screens.Edit
private Bindable<float> editorBackgroundDim;
private Bindable<bool> editorHitMarkers;
private Bindable<bool> editorSeekToHitobject;
private Bindable<bool> editorSeekToHitObject;
public Editor(EditorLoader loader = null)
{
@ -273,7 +273,7 @@ namespace osu.Game.Screens.Edit
editorBackgroundDim = config.GetBindable<float>(OsuSetting.EditorDim);
editorHitMarkers = config.GetBindable<bool>(OsuSetting.EditorShowHitMarkers);
editorSeekToHitobject = config.GetBindable<bool>(OsuSetting.EditorSeekToHitobject);
editorSeekToHitObject = config.GetBindable<bool>(OsuSetting.EditorSeekToHitObject);
AddInternal(new OsuContextMenuContainer
{
@ -332,9 +332,9 @@ namespace osu.Game.Screens.Edit
{
State = { BindTarget = editorHitMarkers },
},
new ToggleMenuItem(EditorStrings.SeekToHitobject)
new ToggleMenuItem(EditorStrings.SeekToHitObject)
{
State = { BindTarget = editorSeekToHitobject },
State = { BindTarget = editorSeekToHitObject },
}
}
},