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Move avatar user loading to BDL also
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@ -23,9 +23,6 @@ namespace osu.Game.Screens.Play.HUD
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Precision = 0.01f
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};
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[Resolved]
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private GameplayState gameplayState { get; set; } = null!;
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private readonly UpdateableAvatar avatar;
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private const float default_size = 80f;
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@ -41,11 +38,16 @@ namespace osu.Game.Screens.Play.HUD
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};
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}
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[BackgroundDependencyLoader]
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private void load(GameplayState gameplayState)
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{
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avatar.User = gameplayState.Score.ScoreInfo.User;
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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avatar.User = gameplayState.Score.ScoreInfo.User;
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CornerRadius.BindValueChanged(e => avatar.CornerRadius = e.NewValue * default_size, true);
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}
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