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osu-lazer/osu.Game/Screens/Play/HUD/PlayerAvatar.cs
2023-03-07 17:39:21 +09:00

57 lines
1.7 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Configuration;
using osu.Game.Localisation.SkinComponents;
using osu.Game.Skinning;
using osu.Game.Users.Drawables;
using osuTK;
namespace osu.Game.Screens.Play.HUD
{
public partial class PlayerAvatar : CompositeDrawable, ISerialisableDrawable
{
[SettingSource(typeof(SkinnableComponentStrings), nameof(SkinnableComponentStrings.CornerRadius), nameof(SkinnableComponentStrings.CornerRadiusDescription))]
public new BindableFloat CornerRadius { get; set; } = new BindableFloat(0.25f)
{
MinValue = 0,
MaxValue = 0.5f,
Precision = 0.01f
};
private readonly UpdateableAvatar avatar;
private const float default_size = 80f;
public PlayerAvatar()
{
Size = new Vector2(default_size);
InternalChild = avatar = new UpdateableAvatar(isInteractive: false)
{
RelativeSizeAxes = Axes.Both,
Masking = true
};
}
[BackgroundDependencyLoader]
private void load(GameplayState gameplayState)
{
avatar.User = gameplayState.Score.ScoreInfo.User;
}
protected override void LoadComplete()
{
base.LoadComplete();
CornerRadius.BindValueChanged(e => avatar.CornerRadius = e.NewValue * default_size, true);
}
public bool UsesFixedAnchor { get; set; }
}
}