mirror of
https://github.com/ppy/osu.git
synced 2025-03-15 15:27:20 +08:00
Merge branch 'ppy:master' into hud/avatar-thing
This commit is contained in:
commit
e75aa9138b
@ -17,7 +17,7 @@
|
||||
<EmbeddedResource Include="Resources\**\*.*" />
|
||||
</ItemGroup>
|
||||
<ItemGroup Label="Code Analysis">
|
||||
<PackageReference Include="Microsoft.CodeAnalysis.BannedApiAnalyzers" Version="3.3.3" PrivateAssets="All" />
|
||||
<PackageReference Include="Microsoft.CodeAnalysis.BannedApiAnalyzers" Version="3.3.4" PrivateAssets="All" />
|
||||
<AdditionalFiles Include="$(MSBuildThisFileDirectory)CodeAnalysis\BannedSymbols.txt" />
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Code Analysis">
|
||||
|
6
Gemfile
6
Gemfile
@ -1,6 +0,0 @@
|
||||
source "https://rubygems.org"
|
||||
|
||||
gem "fastlane"
|
||||
|
||||
plugins_path = File.join(File.dirname(__FILE__), 'fastlane', 'Pluginfile')
|
||||
eval_gemfile(plugins_path) if File.exist?(plugins_path)
|
234
Gemfile.lock
234
Gemfile.lock
@ -1,234 +0,0 @@
|
||||
GEM
|
||||
remote: https://rubygems.org/
|
||||
specs:
|
||||
CFPropertyList (3.0.5)
|
||||
rexml
|
||||
addressable (2.8.1)
|
||||
public_suffix (>= 2.0.2, < 6.0)
|
||||
artifactory (3.0.15)
|
||||
atomos (0.1.3)
|
||||
aws-eventstream (1.2.0)
|
||||
aws-partitions (1.653.0)
|
||||
aws-sdk-core (3.166.0)
|
||||
aws-eventstream (~> 1, >= 1.0.2)
|
||||
aws-partitions (~> 1, >= 1.651.0)
|
||||
aws-sigv4 (~> 1.5)
|
||||
jmespath (~> 1, >= 1.6.1)
|
||||
aws-sdk-kms (1.59.0)
|
||||
aws-sdk-core (~> 3, >= 3.165.0)
|
||||
aws-sigv4 (~> 1.1)
|
||||
aws-sdk-s3 (1.117.1)
|
||||
aws-sdk-core (~> 3, >= 3.165.0)
|
||||
aws-sdk-kms (~> 1)
|
||||
aws-sigv4 (~> 1.4)
|
||||
aws-sigv4 (1.5.2)
|
||||
aws-eventstream (~> 1, >= 1.0.2)
|
||||
babosa (1.0.4)
|
||||
claide (1.1.0)
|
||||
colored (1.2)
|
||||
colored2 (3.1.2)
|
||||
commander (4.6.0)
|
||||
highline (~> 2.0.0)
|
||||
declarative (0.0.20)
|
||||
digest-crc (0.6.4)
|
||||
rake (>= 12.0.0, < 14.0.0)
|
||||
domain_name (0.5.20190701)
|
||||
unf (>= 0.0.5, < 1.0.0)
|
||||
dotenv (2.8.1)
|
||||
emoji_regex (3.2.3)
|
||||
excon (0.93.1)
|
||||
faraday (1.10.2)
|
||||
faraday-em_http (~> 1.0)
|
||||
faraday-em_synchrony (~> 1.0)
|
||||
faraday-excon (~> 1.1)
|
||||
faraday-httpclient (~> 1.0)
|
||||
faraday-multipart (~> 1.0)
|
||||
faraday-net_http (~> 1.0)
|
||||
faraday-net_http_persistent (~> 1.0)
|
||||
faraday-patron (~> 1.0)
|
||||
faraday-rack (~> 1.0)
|
||||
faraday-retry (~> 1.0)
|
||||
ruby2_keywords (>= 0.0.4)
|
||||
faraday-cookie_jar (0.0.7)
|
||||
faraday (>= 0.8.0)
|
||||
http-cookie (~> 1.0.0)
|
||||
faraday-em_http (1.0.0)
|
||||
faraday-em_synchrony (1.0.0)
|
||||
faraday-excon (1.1.0)
|
||||
faraday-httpclient (1.0.1)
|
||||
faraday-multipart (1.0.4)
|
||||
multipart-post (~> 2)
|
||||
faraday-net_http (1.0.1)
|
||||
faraday-net_http_persistent (1.2.0)
|
||||
faraday-patron (1.0.0)
|
||||
faraday-rack (1.0.0)
|
||||
faraday-retry (1.0.3)
|
||||
faraday_middleware (1.2.0)
|
||||
faraday (~> 1.0)
|
||||
fastimage (2.2.6)
|
||||
fastlane (2.210.1)
|
||||
CFPropertyList (>= 2.3, < 4.0.0)
|
||||
addressable (>= 2.8, < 3.0.0)
|
||||
artifactory (~> 3.0)
|
||||
aws-sdk-s3 (~> 1.0)
|
||||
babosa (>= 1.0.3, < 2.0.0)
|
||||
bundler (>= 1.12.0, < 3.0.0)
|
||||
colored
|
||||
commander (~> 4.6)
|
||||
dotenv (>= 2.1.1, < 3.0.0)
|
||||
emoji_regex (>= 0.1, < 4.0)
|
||||
excon (>= 0.71.0, < 1.0.0)
|
||||
faraday (~> 1.0)
|
||||
faraday-cookie_jar (~> 0.0.6)
|
||||
faraday_middleware (~> 1.0)
|
||||
fastimage (>= 2.1.0, < 3.0.0)
|
||||
gh_inspector (>= 1.1.2, < 2.0.0)
|
||||
google-apis-androidpublisher_v3 (~> 0.3)
|
||||
google-apis-playcustomapp_v1 (~> 0.1)
|
||||
google-cloud-storage (~> 1.31)
|
||||
highline (~> 2.0)
|
||||
json (< 3.0.0)
|
||||
jwt (>= 2.1.0, < 3)
|
||||
mini_magick (>= 4.9.4, < 5.0.0)
|
||||
multipart-post (~> 2.0.0)
|
||||
naturally (~> 2.2)
|
||||
optparse (~> 0.1.1)
|
||||
plist (>= 3.1.0, < 4.0.0)
|
||||
rubyzip (>= 2.0.0, < 3.0.0)
|
||||
security (= 0.1.3)
|
||||
simctl (~> 1.6.3)
|
||||
terminal-notifier (>= 2.0.0, < 3.0.0)
|
||||
terminal-table (>= 1.4.5, < 2.0.0)
|
||||
tty-screen (>= 0.6.3, < 1.0.0)
|
||||
tty-spinner (>= 0.8.0, < 1.0.0)
|
||||
word_wrap (~> 1.0.0)
|
||||
xcodeproj (>= 1.13.0, < 2.0.0)
|
||||
xcpretty (~> 0.3.0)
|
||||
xcpretty-travis-formatter (>= 0.0.3)
|
||||
fastlane-plugin-clean_testflight_testers (0.3.0)
|
||||
fastlane-plugin-souyuz (0.11.1)
|
||||
souyuz (= 0.11.1)
|
||||
fastlane-plugin-xamarin (0.6.3)
|
||||
gh_inspector (1.1.3)
|
||||
google-apis-androidpublisher_v3 (0.29.0)
|
||||
google-apis-core (>= 0.9.0, < 2.a)
|
||||
google-apis-core (0.9.1)
|
||||
addressable (~> 2.5, >= 2.5.1)
|
||||
googleauth (>= 0.16.2, < 2.a)
|
||||
httpclient (>= 2.8.1, < 3.a)
|
||||
mini_mime (~> 1.0)
|
||||
representable (~> 3.0)
|
||||
retriable (>= 2.0, < 4.a)
|
||||
rexml
|
||||
webrick
|
||||
google-apis-iamcredentials_v1 (0.15.0)
|
||||
google-apis-core (>= 0.9.0, < 2.a)
|
||||
google-apis-playcustomapp_v1 (0.12.0)
|
||||
google-apis-core (>= 0.9.1, < 2.a)
|
||||
google-apis-storage_v1 (0.19.0)
|
||||
google-apis-core (>= 0.9.0, < 2.a)
|
||||
google-cloud-core (1.6.0)
|
||||
google-cloud-env (~> 1.0)
|
||||
google-cloud-errors (~> 1.0)
|
||||
google-cloud-env (1.6.0)
|
||||
faraday (>= 0.17.3, < 3.0)
|
||||
google-cloud-errors (1.3.0)
|
||||
google-cloud-storage (1.43.0)
|
||||
addressable (~> 2.8)
|
||||
digest-crc (~> 0.4)
|
||||
google-apis-iamcredentials_v1 (~> 0.1)
|
||||
google-apis-storage_v1 (~> 0.19.0)
|
||||
google-cloud-core (~> 1.6)
|
||||
googleauth (>= 0.16.2, < 2.a)
|
||||
mini_mime (~> 1.0)
|
||||
googleauth (1.3.0)
|
||||
faraday (>= 0.17.3, < 3.a)
|
||||
jwt (>= 1.4, < 3.0)
|
||||
memoist (~> 0.16)
|
||||
multi_json (~> 1.11)
|
||||
os (>= 0.9, < 2.0)
|
||||
signet (>= 0.16, < 2.a)
|
||||
highline (2.0.3)
|
||||
http-cookie (1.0.5)
|
||||
domain_name (~> 0.5)
|
||||
httpclient (2.8.3)
|
||||
jmespath (1.6.1)
|
||||
json (2.6.2)
|
||||
jwt (2.5.0)
|
||||
memoist (0.16.2)
|
||||
mini_magick (4.11.0)
|
||||
mini_mime (1.1.2)
|
||||
mini_portile2 (2.8.0)
|
||||
multi_json (1.15.0)
|
||||
multipart-post (2.0.0)
|
||||
nanaimo (0.3.0)
|
||||
naturally (2.2.1)
|
||||
nokogiri (1.13.9)
|
||||
mini_portile2 (~> 2.8.0)
|
||||
racc (~> 1.4)
|
||||
optparse (0.1.1)
|
||||
os (1.1.4)
|
||||
plist (3.6.0)
|
||||
public_suffix (5.0.0)
|
||||
racc (1.6.0)
|
||||
rake (13.0.6)
|
||||
representable (3.2.0)
|
||||
declarative (< 0.1.0)
|
||||
trailblazer-option (>= 0.1.1, < 0.2.0)
|
||||
uber (< 0.2.0)
|
||||
retriable (3.1.2)
|
||||
rexml (3.2.5)
|
||||
rouge (2.0.7)
|
||||
ruby2_keywords (0.0.5)
|
||||
rubyzip (2.3.2)
|
||||
security (0.1.3)
|
||||
signet (0.17.0)
|
||||
addressable (~> 2.8)
|
||||
faraday (>= 0.17.5, < 3.a)
|
||||
jwt (>= 1.5, < 3.0)
|
||||
multi_json (~> 1.10)
|
||||
simctl (1.6.8)
|
||||
CFPropertyList
|
||||
naturally
|
||||
souyuz (0.11.1)
|
||||
fastlane (>= 2.182.0)
|
||||
highline (~> 2.0)
|
||||
nokogiri (~> 1.7)
|
||||
terminal-notifier (2.0.0)
|
||||
terminal-table (1.8.0)
|
||||
unicode-display_width (~> 1.1, >= 1.1.1)
|
||||
trailblazer-option (0.1.2)
|
||||
tty-cursor (0.7.1)
|
||||
tty-screen (0.8.1)
|
||||
tty-spinner (0.9.3)
|
||||
tty-cursor (~> 0.7)
|
||||
uber (0.1.0)
|
||||
unf (0.1.4)
|
||||
unf_ext
|
||||
unf_ext (0.0.8.2)
|
||||
unicode-display_width (1.8.0)
|
||||
webrick (1.7.0)
|
||||
word_wrap (1.0.0)
|
||||
xcodeproj (1.22.0)
|
||||
CFPropertyList (>= 2.3.3, < 4.0)
|
||||
atomos (~> 0.1.3)
|
||||
claide (>= 1.0.2, < 2.0)
|
||||
colored2 (~> 3.1)
|
||||
nanaimo (~> 0.3.0)
|
||||
rexml (~> 3.2.4)
|
||||
xcpretty (0.3.0)
|
||||
rouge (~> 2.0.7)
|
||||
xcpretty-travis-formatter (1.0.1)
|
||||
xcpretty (~> 0.2, >= 0.0.7)
|
||||
|
||||
PLATFORMS
|
||||
ruby
|
||||
|
||||
DEPENDENCIES
|
||||
fastlane
|
||||
fastlane-plugin-clean_testflight_testers
|
||||
fastlane-plugin-souyuz
|
||||
fastlane-plugin-xamarin
|
||||
|
||||
BUNDLED WITH
|
||||
2.0.1
|
@ -9,9 +9,9 @@
|
||||
<GenerateProgramFile>false</GenerateProgramFile>
|
||||
</PropertyGroup>
|
||||
<ItemGroup Label="Package References">
|
||||
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.3.2" />
|
||||
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.4.1" />
|
||||
<PackageReference Include="NUnit" Version="3.13.3" />
|
||||
<PackageReference Include="NUnit3TestAdapter" Version="4.3.0" />
|
||||
<PackageReference Include="NUnit3TestAdapter" Version="4.3.1" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\osu.Game.Rulesets.EmptyFreeform\osu.Game.Rulesets.EmptyFreeform.csproj" />
|
||||
|
@ -9,9 +9,9 @@
|
||||
<GenerateProgramFile>false</GenerateProgramFile>
|
||||
</PropertyGroup>
|
||||
<ItemGroup Label="Package References">
|
||||
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.3.2" />
|
||||
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.4.1" />
|
||||
<PackageReference Include="NUnit" Version="3.13.3" />
|
||||
<PackageReference Include="NUnit3TestAdapter" Version="4.3.0" />
|
||||
<PackageReference Include="NUnit3TestAdapter" Version="4.3.1" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\osu.Game.Rulesets.Pippidon\osu.Game.Rulesets.Pippidon.csproj" />
|
||||
|
@ -9,9 +9,9 @@
|
||||
<GenerateProgramFile>false</GenerateProgramFile>
|
||||
</PropertyGroup>
|
||||
<ItemGroup Label="Package References">
|
||||
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.3.2" />
|
||||
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.4.1" />
|
||||
<PackageReference Include="NUnit" Version="3.13.3" />
|
||||
<PackageReference Include="NUnit3TestAdapter" Version="4.3.0" />
|
||||
<PackageReference Include="NUnit3TestAdapter" Version="4.3.1" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\osu.Game.Rulesets.EmptyScrolling\osu.Game.Rulesets.EmptyScrolling.csproj" />
|
||||
|
@ -9,9 +9,9 @@
|
||||
<GenerateProgramFile>false</GenerateProgramFile>
|
||||
</PropertyGroup>
|
||||
<ItemGroup Label="Package References">
|
||||
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.3.2" />
|
||||
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.4.1" />
|
||||
<PackageReference Include="NUnit" Version="3.13.3" />
|
||||
<PackageReference Include="NUnit3TestAdapter" Version="4.3.0" />
|
||||
<PackageReference Include="NUnit3TestAdapter" Version="4.3.1" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\osu.Game.Rulesets.Pippidon\osu.Game.Rulesets.Pippidon.csproj" />
|
||||
|
@ -1,2 +0,0 @@
|
||||
app_identifier("sh.ppy.osulazer") # The bundle identifier of your app
|
||||
apple_id("apple-dev@ppy.sh") # Your Apple email address
|
@ -1,147 +0,0 @@
|
||||
update_fastlane
|
||||
|
||||
platform :android do
|
||||
desc 'Deploy to play store'
|
||||
lane :beta do |options|
|
||||
|
||||
update_version(
|
||||
version: options[:version],
|
||||
build: options[:build],
|
||||
)
|
||||
|
||||
build(options)
|
||||
|
||||
supply(
|
||||
apk: './osu.Android/bin/Release/sh.ppy.osulazer-Signed.apk',
|
||||
package_name: 'sh.ppy.osulazer',
|
||||
track: 'alpha', # upload to alpha, we can promote it later
|
||||
json_key: options[:json_key],
|
||||
)
|
||||
end
|
||||
|
||||
desc 'Deploy to github release'
|
||||
lane :build_github do |options|
|
||||
|
||||
update_version(
|
||||
version: options[:version],
|
||||
build: options[:build],
|
||||
)
|
||||
|
||||
build(options)
|
||||
|
||||
client = HTTPClient.new
|
||||
changelog = client.get_content 'https://gist.githubusercontent.com/peppy/aaa2ec1a323554b619671cac6dbbb776/raw'
|
||||
changelog.gsub!('$BUILD_ID', options[:build])
|
||||
|
||||
set_github_release(
|
||||
repository_name: "ppy/osu",
|
||||
api_token: ENV["GITHUB_TOKEN"],
|
||||
name: options[:build],
|
||||
tag_name: options[:build],
|
||||
is_draft: true,
|
||||
description: changelog,
|
||||
commitish: "master",
|
||||
upload_assets: ["osu.Android/bin/Release/sh.ppy.osulazer.apk"]
|
||||
)
|
||||
|
||||
end
|
||||
|
||||
desc 'Compile the project'
|
||||
lane :build do |options|
|
||||
nuget_restore(project_path: 'osu.Android/osu.Android.csproj')
|
||||
nuget_restore(project_path: 'osu.Game/osu.Game.csproj')
|
||||
nuget_restore(project_path: 'osu.Game.Rulesets.Osu/osu.Game.Rulesets.Osu.csproj')
|
||||
nuget_restore(project_path: 'osu.Game.Rulesets.Taiko/osu.Game.Rulesets.Taiko.csproj')
|
||||
nuget_restore(project_path: 'osu.Game.Rulesets.Catch/osu.Game.Rulesets.Catch.csproj')
|
||||
nuget_restore(project_path: 'osu.Game.Rulesets.Mania/osu.Game.Rulesets.Mania.csproj')
|
||||
|
||||
souyuz(
|
||||
build_configuration: 'Release',
|
||||
solution_path: 'osu.sln',
|
||||
platform: "android",
|
||||
output_path: "osu.Android/bin/Release/",
|
||||
keystore_path: options[:keystore_path],
|
||||
keystore_alias: options[:keystore_alias],
|
||||
keystore_password: ENV["KEYSTORE_PASSWORD"]
|
||||
)
|
||||
end
|
||||
|
||||
lane :update_version do |options|
|
||||
|
||||
split = options[:build].split('.')
|
||||
split[1] = split[1].to_s.rjust(4, '0')
|
||||
android_build = split.join('')
|
||||
|
||||
app_version(
|
||||
solution_path: 'osu.sln',
|
||||
version: options[:version],
|
||||
build: android_build,
|
||||
)
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
platform :ios do
|
||||
desc 'Deploy to testflight'
|
||||
lane :beta do |options|
|
||||
update_version(options)
|
||||
|
||||
provision(
|
||||
type: 'appstore'
|
||||
)
|
||||
|
||||
build(
|
||||
build_configuration: 'Release',
|
||||
build_platform: 'iPhone'
|
||||
)
|
||||
|
||||
client = HTTPClient.new
|
||||
changelog = client.get_content 'https://gist.githubusercontent.com/peppy/ab89c29dcc0dce95f39eb218e8fad197/raw'
|
||||
changelog.gsub!('$BUILD_ID', options[:build])
|
||||
|
||||
pilot(
|
||||
wait_processing_interval: 900,
|
||||
changelog: changelog,
|
||||
groups: ['osu! supporters', 'public'],
|
||||
distribute_external: true,
|
||||
ipa: './osu.iOS/bin/iPhone/Release/osu.iOS.ipa'
|
||||
)
|
||||
end
|
||||
|
||||
desc 'Compile the project'
|
||||
lane :build do
|
||||
nuget_restore(project_path: 'osu.iOS/osu.iOS.csproj')
|
||||
nuget_restore(project_path: 'osu.Game/osu.Game.csproj')
|
||||
nuget_restore(project_path: 'osu.Game.Rulesets.Osu/osu.Game.Rulesets.Osu.csproj')
|
||||
nuget_restore(project_path: 'osu.Game.Rulesets.Taiko/osu.Game.Rulesets.Taiko.csproj')
|
||||
nuget_restore(project_path: 'osu.Game.Rulesets.Catch/osu.Game.Rulesets.Catch.csproj')
|
||||
nuget_restore(project_path: 'osu.Game.Rulesets.Mania/osu.Game.Rulesets.Mania.csproj')
|
||||
|
||||
souyuz(
|
||||
platform: "ios",
|
||||
plist_path: "osu.iOS/Info.plist"
|
||||
)
|
||||
end
|
||||
|
||||
desc 'Install provisioning profiles using match'
|
||||
lane :provision do |options|
|
||||
if Helper.is_ci?
|
||||
options[:readonly] = true
|
||||
end
|
||||
|
||||
match(options)
|
||||
end
|
||||
|
||||
lane :update_version do |options|
|
||||
options[:plist_path] = 'osu.iOS/Info.plist'
|
||||
app_version(options)
|
||||
end
|
||||
|
||||
lane :testflight_prune_dry do
|
||||
clean_testflight_testers(days_of_inactivity:30, dry_run: true)
|
||||
end
|
||||
|
||||
lane :testflight_prune do
|
||||
clean_testflight_testers(days_of_inactivity: 30)
|
||||
end
|
||||
end
|
@ -1 +0,0 @@
|
||||
git_url('https://github.com/peppy/apple-certificates')
|
@ -1,7 +0,0 @@
|
||||
# Autogenerated by fastlane
|
||||
#
|
||||
# Ensure this file is checked in to source control!
|
||||
|
||||
gem 'fastlane-plugin-clean_testflight_testers'
|
||||
gem 'fastlane-plugin-souyuz'
|
||||
gem 'fastlane-plugin-xamarin'
|
@ -1,109 +0,0 @@
|
||||
fastlane documentation
|
||||
----
|
||||
|
||||
# Installation
|
||||
|
||||
Make sure you have the latest version of the Xcode command line tools installed:
|
||||
|
||||
```sh
|
||||
xcode-select --install
|
||||
```
|
||||
|
||||
For _fastlane_ installation instructions, see [Installing _fastlane_](https://docs.fastlane.tools/#installing-fastlane)
|
||||
|
||||
# Available Actions
|
||||
|
||||
## Android
|
||||
|
||||
### android beta
|
||||
|
||||
```sh
|
||||
[bundle exec] fastlane android beta
|
||||
```
|
||||
|
||||
Deploy to play store
|
||||
|
||||
### android build_github
|
||||
|
||||
```sh
|
||||
[bundle exec] fastlane android build_github
|
||||
```
|
||||
|
||||
Deploy to github release
|
||||
|
||||
### android build
|
||||
|
||||
```sh
|
||||
[bundle exec] fastlane android build
|
||||
```
|
||||
|
||||
Compile the project
|
||||
|
||||
### android update_version
|
||||
|
||||
```sh
|
||||
[bundle exec] fastlane android update_version
|
||||
```
|
||||
|
||||
|
||||
|
||||
----
|
||||
|
||||
|
||||
## iOS
|
||||
|
||||
### ios beta
|
||||
|
||||
```sh
|
||||
[bundle exec] fastlane ios beta
|
||||
```
|
||||
|
||||
Deploy to testflight
|
||||
|
||||
### ios build
|
||||
|
||||
```sh
|
||||
[bundle exec] fastlane ios build
|
||||
```
|
||||
|
||||
Compile the project
|
||||
|
||||
### ios provision
|
||||
|
||||
```sh
|
||||
[bundle exec] fastlane ios provision
|
||||
```
|
||||
|
||||
Install provisioning profiles using match
|
||||
|
||||
### ios update_version
|
||||
|
||||
```sh
|
||||
[bundle exec] fastlane ios update_version
|
||||
```
|
||||
|
||||
|
||||
|
||||
### ios testflight_prune_dry
|
||||
|
||||
```sh
|
||||
[bundle exec] fastlane ios testflight_prune_dry
|
||||
```
|
||||
|
||||
|
||||
|
||||
### ios testflight_prune
|
||||
|
||||
```sh
|
||||
[bundle exec] fastlane ios testflight_prune
|
||||
```
|
||||
|
||||
|
||||
|
||||
----
|
||||
|
||||
This README.md is auto-generated and will be re-generated every time [_fastlane_](https://fastlane.tools) is run.
|
||||
|
||||
More information about _fastlane_ can be found on [fastlane.tools](https://fastlane.tools).
|
||||
|
||||
The documentation of _fastlane_ can be found on [docs.fastlane.tools](https://docs.fastlane.tools).
|
@ -10,7 +10,7 @@
|
||||
<EmbedAssembliesIntoApk>true</EmbedAssembliesIntoApk>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<PackageReference Include="ppy.osu.Framework.Android" Version="2023.120.0" />
|
||||
<PackageReference Include="ppy.osu.Framework.Android" Version="2023.228.0" />
|
||||
</ItemGroup>
|
||||
<PropertyGroup>
|
||||
<!-- Fody does not handle Android build well, and warns when unchanged.
|
||||
|
63
osu.Android/AndroidImportTask.cs
Normal file
63
osu.Android/AndroidImportTask.cs
Normal file
@ -0,0 +1,63 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.IO;
|
||||
using System.Threading.Tasks;
|
||||
using Android.Content;
|
||||
using Android.Net;
|
||||
using Android.Provider;
|
||||
using osu.Game.Database;
|
||||
|
||||
namespace osu.Android
|
||||
{
|
||||
public class AndroidImportTask : ImportTask
|
||||
{
|
||||
private readonly ContentResolver contentResolver;
|
||||
|
||||
private readonly Uri uri;
|
||||
|
||||
private AndroidImportTask(Stream stream, string filename, ContentResolver contentResolver, Uri uri)
|
||||
: base(stream, filename)
|
||||
{
|
||||
this.contentResolver = contentResolver;
|
||||
this.uri = uri;
|
||||
}
|
||||
|
||||
public override void DeleteFile()
|
||||
{
|
||||
contentResolver.Delete(uri, null, null);
|
||||
}
|
||||
|
||||
public static async Task<AndroidImportTask?> Create(ContentResolver contentResolver, Uri uri)
|
||||
{
|
||||
// there are more performant overloads of this method, but this one is the most backwards-compatible
|
||||
// (dates back to API 1).
|
||||
|
||||
var cursor = contentResolver.Query(uri, null, null, null, null);
|
||||
|
||||
if (cursor == null)
|
||||
return null;
|
||||
|
||||
if (!cursor.MoveToFirst())
|
||||
return null;
|
||||
|
||||
int filenameColumn = cursor.GetColumnIndex(IOpenableColumns.DisplayName);
|
||||
string filename = cursor.GetString(filenameColumn) ?? uri.Path ?? string.Empty;
|
||||
|
||||
// SharpCompress requires archive streams to be seekable, which the stream opened by
|
||||
// OpenInputStream() seems to not necessarily be.
|
||||
// copy to an arbitrary-access memory stream to be able to proceed with the import.
|
||||
var copy = new MemoryStream();
|
||||
|
||||
using (var stream = contentResolver.OpenInputStream(uri))
|
||||
{
|
||||
if (stream == null)
|
||||
return null;
|
||||
|
||||
await stream.CopyToAsync(copy).ConfigureAwait(false);
|
||||
}
|
||||
|
||||
return new AndroidImportTask(copy, filename, contentResolver, uri);
|
||||
}
|
||||
}
|
||||
}
|
@ -5,7 +5,6 @@
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
using System.Threading.Tasks;
|
||||
@ -14,7 +13,6 @@ using Android.Content;
|
||||
using Android.Content.PM;
|
||||
using Android.Graphics;
|
||||
using Android.OS;
|
||||
using Android.Provider;
|
||||
using Android.Views;
|
||||
using osu.Framework.Android;
|
||||
using osu.Game.Database;
|
||||
@ -131,28 +129,14 @@ namespace osu.Android
|
||||
|
||||
await Task.WhenAll(uris.Select(async uri =>
|
||||
{
|
||||
// there are more performant overloads of this method, but this one is the most backwards-compatible
|
||||
// (dates back to API 1).
|
||||
var cursor = ContentResolver?.Query(uri, null, null, null, null);
|
||||
var task = await AndroidImportTask.Create(ContentResolver!, uri).ConfigureAwait(false);
|
||||
|
||||
if (cursor == null)
|
||||
return;
|
||||
|
||||
cursor.MoveToFirst();
|
||||
|
||||
int filenameColumn = cursor.GetColumnIndex(IOpenableColumns.DisplayName);
|
||||
string filename = cursor.GetString(filenameColumn);
|
||||
|
||||
// SharpCompress requires archive streams to be seekable, which the stream opened by
|
||||
// OpenInputStream() seems to not necessarily be.
|
||||
// copy to an arbitrary-access memory stream to be able to proceed with the import.
|
||||
var copy = new MemoryStream();
|
||||
using (var stream = ContentResolver.OpenInputStream(uri))
|
||||
await stream.CopyToAsync(copy).ConfigureAwait(false);
|
||||
|
||||
lock (tasks)
|
||||
if (task != null)
|
||||
{
|
||||
tasks.Add(new ImportTask(copy, filename));
|
||||
lock (tasks)
|
||||
{
|
||||
tasks.Add(task);
|
||||
}
|
||||
}
|
||||
})).ConfigureAwait(false);
|
||||
|
||||
|
@ -98,7 +98,7 @@ namespace osu.Desktop
|
||||
|
||||
if (status.Value is UserStatusOnline && activity.Value != null)
|
||||
{
|
||||
presence.State = truncate(activity.Value.Status);
|
||||
presence.State = truncate(activity.Value.GetStatus(privacyMode.Value == DiscordRichPresenceMode.Limited));
|
||||
presence.Details = truncate(getDetails(activity.Value));
|
||||
|
||||
if (getBeatmap(activity.Value) is IBeatmapInfo beatmap && beatmap.OnlineID > 0)
|
||||
@ -169,7 +169,7 @@ namespace osu.Desktop
|
||||
case UserActivity.InGame game:
|
||||
return game.BeatmapInfo;
|
||||
|
||||
case UserActivity.Editing edit:
|
||||
case UserActivity.EditingBeatmap edit:
|
||||
return edit.BeatmapInfo;
|
||||
}
|
||||
|
||||
@ -183,9 +183,12 @@ namespace osu.Desktop
|
||||
case UserActivity.InGame game:
|
||||
return game.BeatmapInfo.ToString() ?? string.Empty;
|
||||
|
||||
case UserActivity.Editing edit:
|
||||
case UserActivity.EditingBeatmap edit:
|
||||
return edit.BeatmapInfo.ToString() ?? string.Empty;
|
||||
|
||||
case UserActivity.WatchingReplay watching:
|
||||
return watching.BeatmapInfo.ToString();
|
||||
|
||||
case UserActivity.InLobby lobby:
|
||||
return privacyMode.Value == DiscordRichPresenceMode.Limited ? string.Empty : lobby.Room.Name.Value;
|
||||
}
|
||||
|
@ -29,6 +29,7 @@ namespace osu.Desktop
|
||||
internal partial class OsuGameDesktop : OsuGame
|
||||
{
|
||||
private OsuSchemeLinkIPCChannel? osuSchemeLinkIPCChannel;
|
||||
private ArchiveImportIPCChannel? archiveImportIPCChannel;
|
||||
|
||||
public OsuGameDesktop(string[]? args = null)
|
||||
: base(args)
|
||||
@ -123,6 +124,7 @@ namespace osu.Desktop
|
||||
LoadComponentAsync(new ElevatedPrivilegesChecker(), Add);
|
||||
|
||||
osuSchemeLinkIPCChannel = new OsuSchemeLinkIPCChannel(Host, this);
|
||||
archiveImportIPCChannel = new ArchiveImportIPCChannel(Host, this);
|
||||
}
|
||||
|
||||
public override void SetHost(GameHost host)
|
||||
@ -181,6 +183,7 @@ namespace osu.Desktop
|
||||
{
|
||||
base.Dispose(isDisposing);
|
||||
osuSchemeLinkIPCChannel?.Dispose();
|
||||
archiveImportIPCChannel?.Dispose();
|
||||
}
|
||||
|
||||
private class SDL2BatteryInfo : BatteryInfo
|
||||
|
@ -26,8 +26,8 @@
|
||||
<ItemGroup Label="Package References">
|
||||
<PackageReference Include="Clowd.Squirrel" Version="2.9.42" />
|
||||
<PackageReference Include="Mono.Posix.NETStandard" Version="1.0.0" />
|
||||
<PackageReference Include="System.IO.Packaging" Version="6.0.0" />
|
||||
<PackageReference Include="DiscordRichPresence" Version="1.1.1.14" />
|
||||
<PackageReference Include="System.IO.Packaging" Version="7.0.0" />
|
||||
<PackageReference Include="DiscordRichPresence" Version="1.1.3.18" />
|
||||
</ItemGroup>
|
||||
<ItemGroup Label="Resources">
|
||||
<EmbeddedResource Include="lazer.ico" />
|
||||
|
@ -7,9 +7,9 @@
|
||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<PackageReference Include="BenchmarkDotNet" Version="0.13.2" />
|
||||
<PackageReference Include="BenchmarkDotNet" Version="0.13.4" />
|
||||
<PackageReference Include="nunit" Version="3.13.3" />
|
||||
<PackageReference Include="NUnit3TestAdapter" Version="4.3.0" />
|
||||
<PackageReference Include="NUnit3TestAdapter" Version="4.3.1" />
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
|
@ -26,7 +26,7 @@ namespace osu.Game.Rulesets.Catch.Tests
|
||||
if (withModifiedSkin)
|
||||
{
|
||||
AddStep("change component scale", () => Player.ChildrenOfType<LegacyScoreCounter>().First().Scale = new Vector2(2f));
|
||||
AddStep("update target", () => Player.ChildrenOfType<SkinnableTargetContainer>().ForEach(LegacySkin.UpdateDrawableTarget));
|
||||
AddStep("update target", () => Player.ChildrenOfType<SkinComponentsContainer>().ForEach(LegacySkin.UpdateDrawableTarget));
|
||||
AddStep("exit player", () => Player.Exit());
|
||||
CreateTest();
|
||||
}
|
||||
|
@ -60,26 +60,24 @@ namespace osu.Game.Rulesets.Catch.Tests
|
||||
[Test]
|
||||
public void TestCatcherHyperStateReverted()
|
||||
{
|
||||
DrawableCatchHitObject drawableObject1 = null;
|
||||
DrawableCatchHitObject drawableObject2 = null;
|
||||
JudgementResult result1 = null;
|
||||
JudgementResult result2 = null;
|
||||
AddStep("catch hyper fruit", () =>
|
||||
{
|
||||
attemptCatch(new Fruit { HyperDashTarget = new Fruit { X = 100 } }, out drawableObject1, out result1);
|
||||
result1 = attemptCatch(new Fruit { HyperDashTarget = new Fruit { X = 100 } });
|
||||
});
|
||||
AddStep("catch normal fruit", () =>
|
||||
{
|
||||
attemptCatch(new Fruit(), out drawableObject2, out result2);
|
||||
result2 = attemptCatch(new Fruit());
|
||||
});
|
||||
AddStep("revert second result", () =>
|
||||
{
|
||||
catcher.OnRevertResult(drawableObject2, result2);
|
||||
catcher.OnRevertResult(result2);
|
||||
});
|
||||
checkHyperDash(true);
|
||||
AddStep("revert first result", () =>
|
||||
{
|
||||
catcher.OnRevertResult(drawableObject1, result1);
|
||||
catcher.OnRevertResult(result1);
|
||||
});
|
||||
checkHyperDash(false);
|
||||
}
|
||||
@ -87,16 +85,15 @@ namespace osu.Game.Rulesets.Catch.Tests
|
||||
[Test]
|
||||
public void TestCatcherAnimationStateReverted()
|
||||
{
|
||||
DrawableCatchHitObject drawableObject = null;
|
||||
JudgementResult result = null;
|
||||
AddStep("catch kiai fruit", () =>
|
||||
{
|
||||
attemptCatch(new TestKiaiFruit(), out drawableObject, out result);
|
||||
result = attemptCatch(new TestKiaiFruit());
|
||||
});
|
||||
checkState(CatcherAnimationState.Kiai);
|
||||
AddStep("revert result", () =>
|
||||
{
|
||||
catcher.OnRevertResult(drawableObject, result);
|
||||
catcher.OnRevertResult(result);
|
||||
});
|
||||
checkState(CatcherAnimationState.Idle);
|
||||
}
|
||||
@ -268,23 +265,19 @@ namespace osu.Game.Rulesets.Catch.Tests
|
||||
|
||||
private void checkHyperDash(bool state) => AddAssert($"catcher is {(state ? "" : "not ")}hyper dashing", () => catcher.HyperDashing == state);
|
||||
|
||||
private void attemptCatch(CatchHitObject hitObject)
|
||||
{
|
||||
attemptCatch(() => hitObject, 1);
|
||||
}
|
||||
|
||||
private void attemptCatch(Func<CatchHitObject> hitObject, int count)
|
||||
{
|
||||
for (int i = 0; i < count; i++)
|
||||
attemptCatch(hitObject(), out _, out _);
|
||||
attemptCatch(hitObject());
|
||||
}
|
||||
|
||||
private void attemptCatch(CatchHitObject hitObject, out DrawableCatchHitObject drawableObject, out JudgementResult result)
|
||||
private JudgementResult attemptCatch(CatchHitObject hitObject)
|
||||
{
|
||||
hitObject.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
|
||||
drawableObject = createDrawableObject(hitObject);
|
||||
result = createResult(hitObject);
|
||||
var drawableObject = createDrawableObject(hitObject);
|
||||
var result = createResult(hitObject);
|
||||
applyResult(drawableObject, result);
|
||||
return result;
|
||||
}
|
||||
|
||||
private void applyResult(DrawableCatchHitObject drawableObject, JudgementResult result)
|
||||
|
@ -1,9 +1,9 @@
|
||||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
<Import Project="..\osu.TestProject.props" />
|
||||
<ItemGroup Label="Package References">
|
||||
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.3.2" />
|
||||
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.4.1" />
|
||||
<PackageReference Include="NUnit" Version="3.13.3" />
|
||||
<PackageReference Include="NUnit3TestAdapter" Version="4.3.0" />
|
||||
<PackageReference Include="NUnit3TestAdapter" Version="4.3.1" />
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Project">
|
||||
<OutputType>WinExe</OutputType>
|
||||
|
@ -4,6 +4,7 @@
|
||||
using System.Linq;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Skinning;
|
||||
using osuTK.Graphics;
|
||||
|
||||
@ -27,12 +28,12 @@ namespace osu.Game.Rulesets.Catch.Skinning.Legacy
|
||||
|
||||
public override Drawable? GetDrawableComponent(ISkinComponentLookup lookup)
|
||||
{
|
||||
if (lookup is GlobalSkinComponentLookup targetComponent)
|
||||
if (lookup is SkinComponentsContainerLookup containerLookup)
|
||||
{
|
||||
switch (targetComponent.Lookup)
|
||||
switch (containerLookup.Target)
|
||||
{
|
||||
case GlobalSkinComponentLookup.LookupType.MainHUDComponents:
|
||||
var components = base.GetDrawableComponent(lookup) as SkinnableTargetComponentsContainer;
|
||||
case SkinComponentsContainerLookup.TargetArea.MainHUDComponents:
|
||||
var components = base.GetDrawableComponent(lookup) as Container;
|
||||
|
||||
if (providesComboCounter && components != null)
|
||||
{
|
||||
|
@ -63,12 +63,12 @@ namespace osu.Game.Rulesets.Catch.UI
|
||||
updateCombo(result.ComboAtJudgement + 1, judgedObject.AccentColour.Value);
|
||||
}
|
||||
|
||||
public void OnRevertResult(DrawableCatchHitObject judgedObject, JudgementResult result)
|
||||
public void OnRevertResult(JudgementResult result)
|
||||
{
|
||||
if (!result.Type.AffectsCombo() || !result.HasResult)
|
||||
return;
|
||||
|
||||
updateCombo(result.ComboAtJudgement, judgedObject.AccentColour.Value);
|
||||
updateCombo(result.ComboAtJudgement, null);
|
||||
}
|
||||
|
||||
private void updateCombo(int newCombo, Color4? hitObjectColour)
|
||||
|
@ -103,7 +103,7 @@ namespace osu.Game.Rulesets.Catch.UI
|
||||
private void onNewResult(DrawableHitObject judgedObject, JudgementResult result)
|
||||
=> CatcherArea.OnNewResult((DrawableCatchHitObject)judgedObject, result);
|
||||
|
||||
private void onRevertResult(DrawableHitObject judgedObject, JudgementResult result)
|
||||
=> CatcherArea.OnRevertResult((DrawableCatchHitObject)judgedObject, result);
|
||||
private void onRevertResult(JudgementResult result)
|
||||
=> CatcherArea.OnRevertResult(result);
|
||||
}
|
||||
}
|
||||
|
@ -254,7 +254,7 @@ namespace osu.Game.Rulesets.Catch.UI
|
||||
}
|
||||
}
|
||||
|
||||
public void OnRevertResult(DrawableCatchHitObject drawableObject, JudgementResult result)
|
||||
public void OnRevertResult(JudgementResult result)
|
||||
{
|
||||
var catchResult = (CatchJudgementResult)result;
|
||||
|
||||
@ -268,8 +268,8 @@ namespace osu.Game.Rulesets.Catch.UI
|
||||
SetHyperDashState();
|
||||
}
|
||||
|
||||
caughtObjectContainer.RemoveAll(d => d.HitObject == drawableObject.HitObject, false);
|
||||
droppedObjectTarget.RemoveAll(d => d.HitObject == drawableObject.HitObject, false);
|
||||
caughtObjectContainer.RemoveAll(d => d.HitObject == result.HitObject, false);
|
||||
droppedObjectTarget.RemoveAll(d => d.HitObject == result.HitObject, false);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -73,10 +73,10 @@ namespace osu.Game.Rulesets.Catch.UI
|
||||
comboDisplay.OnNewResult(hitObject, result);
|
||||
}
|
||||
|
||||
public void OnRevertResult(DrawableCatchHitObject hitObject, JudgementResult result)
|
||||
public void OnRevertResult(JudgementResult result)
|
||||
{
|
||||
comboDisplay.OnRevertResult(hitObject, result);
|
||||
Catcher.OnRevertResult(hitObject, result);
|
||||
comboDisplay.OnRevertResult(result);
|
||||
Catcher.OnRevertResult(result);
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
|
@ -0,0 +1,67 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Rulesets.Mania.UI;
|
||||
using osu.Game.Tests.Visual;
|
||||
using osuTK.Input;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Tests.Editor
|
||||
{
|
||||
public partial class TestSceneObjectPlacement : EditorTestScene
|
||||
{
|
||||
protected override Ruleset CreateEditorRuleset() => new ManiaRuleset();
|
||||
|
||||
[Resolved]
|
||||
private OsuConfigManager config { get; set; } = null!;
|
||||
|
||||
[Test]
|
||||
public void TestPlacementBeforeTrackStart()
|
||||
{
|
||||
AddStep("Seek to 0", () => EditorClock.Seek(0));
|
||||
AddStep("Select note", () => InputManager.Key(Key.Number2));
|
||||
AddStep("Hover negative span", () =>
|
||||
{
|
||||
InputManager.MoveMouseTo(this.ChildrenOfType<Container>().First(x => x.Name == "Icons").Children[0]);
|
||||
});
|
||||
AddStep("Click", () => InputManager.Click(MouseButton.Left));
|
||||
AddAssert("No notes placed", () => EditorBeatmap.HitObjects.All(x => x.StartTime >= 0));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestSeekOnNotePlacement()
|
||||
{
|
||||
double? initialTime = null;
|
||||
|
||||
AddStep("store initial time", () => initialTime = EditorClock.CurrentTime);
|
||||
AddStep("change seek setting to true", () => config.SetValue(OsuSetting.EditorAutoSeekOnPlacement, true));
|
||||
placeObject();
|
||||
AddUntilStep("wait for seek to complete", () => !EditorClock.IsSeeking);
|
||||
AddAssert("seeked forward to object", () => EditorClock.CurrentTime, () => Is.GreaterThan(initialTime));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestNoSeekOnNotePlacement()
|
||||
{
|
||||
double? initialTime = null;
|
||||
|
||||
AddStep("store initial time", () => initialTime = EditorClock.CurrentTime);
|
||||
AddStep("change seek setting to false", () => config.SetValue(OsuSetting.EditorAutoSeekOnPlacement, false));
|
||||
placeObject();
|
||||
AddAssert("not seeking", () => !EditorClock.IsSeeking);
|
||||
AddAssert("time is unchanged", () => EditorClock.CurrentTime, () => Is.EqualTo(initialTime));
|
||||
}
|
||||
|
||||
private void placeObject()
|
||||
{
|
||||
AddStep("select note placement tool", () => InputManager.Key(Key.Number2));
|
||||
AddStep("move mouse to centre of last column", () => InputManager.MoveMouseTo(this.ChildrenOfType<Column>().Last().ScreenSpaceDrawQuad.Centre));
|
||||
AddStep("place note", () => InputManager.Click(MouseButton.Left));
|
||||
}
|
||||
}
|
||||
}
|
@ -1,30 +0,0 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Tests.Visual;
|
||||
using osuTK.Input;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Tests.Editor
|
||||
{
|
||||
public partial class TestScenePlacementBeforeTrackStart : EditorTestScene
|
||||
{
|
||||
protected override Ruleset CreateEditorRuleset() => new ManiaRuleset();
|
||||
|
||||
[Test]
|
||||
public void TestPlacement()
|
||||
{
|
||||
AddStep("Seek to 0", () => EditorClock.Seek(0));
|
||||
AddStep("Select note", () => InputManager.Key(Key.Number2));
|
||||
AddStep("Hover negative span", () =>
|
||||
{
|
||||
InputManager.MoveMouseTo(this.ChildrenOfType<Container>().First(x => x.Name == "Icons").Children[0]);
|
||||
});
|
||||
AddStep("Click", () => InputManager.Click(MouseButton.Left));
|
||||
AddAssert("No notes placed", () => EditorBeatmap.HitObjects.All(x => x.StartTime >= 0));
|
||||
}
|
||||
}
|
||||
}
|
@ -1,9 +1,9 @@
|
||||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
<Import Project="..\osu.TestProject.props" />
|
||||
<ItemGroup Label="Package References">
|
||||
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.3.2" />
|
||||
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.4.1" />
|
||||
<PackageReference Include="NUnit" Version="3.13.3" />
|
||||
<PackageReference Include="NUnit3TestAdapter" Version="4.3.0" />
|
||||
<PackageReference Include="NUnit3TestAdapter" Version="4.3.1" />
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Project">
|
||||
<OutputType>WinExe</OutputType>
|
||||
|
@ -48,7 +48,7 @@ namespace osu.Game.Rulesets.Mania
|
||||
};
|
||||
}
|
||||
|
||||
private partial class ManiaScrollSlider : OsuSliderBar<double>
|
||||
private partial class ManiaScrollSlider : RoundedSliderBar<double>
|
||||
{
|
||||
public override LocalisableString TooltipText => RulesetSettingsStrings.ScrollSpeedTooltip(Current.Value, (int)Math.Round(DrawableManiaRuleset.MAX_TIME_RANGE / Current.Value));
|
||||
}
|
||||
|
@ -69,8 +69,6 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
||||
/// </summary>
|
||||
private double? releaseTime;
|
||||
|
||||
public override double MaximumJudgementOffset => Tail.MaximumJudgementOffset;
|
||||
|
||||
public DrawableHoldNote()
|
||||
: this(null)
|
||||
{
|
||||
@ -376,7 +374,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
||||
|
||||
protected override void OnFree()
|
||||
{
|
||||
slidingSample.Samples = null;
|
||||
slidingSample.ClearSamples();
|
||||
base.OnFree();
|
||||
}
|
||||
}
|
||||
|
@ -15,13 +15,6 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
||||
/// </summary>
|
||||
public partial class DrawableHoldNoteTail : DrawableNote
|
||||
{
|
||||
/// <summary>
|
||||
/// Lenience of release hit windows. This is to make cases where the hold note release
|
||||
/// is timed alongside presses of other hit objects less awkward.
|
||||
/// Todo: This shouldn't exist for non-LegacyBeatmapDecoder beatmaps
|
||||
/// </summary>
|
||||
private const double release_window_lenience = 1.5;
|
||||
|
||||
protected override ManiaSkinComponents Component => ManiaSkinComponents.HoldNoteTail;
|
||||
|
||||
protected DrawableHoldNote HoldNote => (DrawableHoldNote)ParentHitObject;
|
||||
@ -40,14 +33,12 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
||||
|
||||
public void UpdateResult() => base.UpdateResult(true);
|
||||
|
||||
public override double MaximumJudgementOffset => base.MaximumJudgementOffset * release_window_lenience;
|
||||
|
||||
protected override void CheckForResult(bool userTriggered, double timeOffset)
|
||||
{
|
||||
Debug.Assert(HitObject.HitWindows != null);
|
||||
|
||||
// Factor in the release lenience
|
||||
timeOffset /= release_window_lenience;
|
||||
timeOffset /= TailNote.RELEASE_WINDOW_LENIENCE;
|
||||
|
||||
if (!userTriggered)
|
||||
{
|
||||
|
@ -81,6 +81,8 @@ namespace osu.Game.Rulesets.Mania.Objects
|
||||
/// </summary>
|
||||
public TailNote Tail { get; private set; }
|
||||
|
||||
public override double MaximumJudgementOffset => Tail.MaximumJudgementOffset;
|
||||
|
||||
/// <summary>
|
||||
/// The time between ticks of this hold.
|
||||
/// </summary>
|
||||
|
@ -10,6 +10,15 @@ namespace osu.Game.Rulesets.Mania.Objects
|
||||
{
|
||||
public class TailNote : Note
|
||||
{
|
||||
/// <summary>
|
||||
/// Lenience of release hit windows. This is to make cases where the hold note release
|
||||
/// is timed alongside presses of other hit objects less awkward.
|
||||
/// Todo: This shouldn't exist for non-LegacyBeatmapDecoder beatmaps
|
||||
/// </summary>
|
||||
public const double RELEASE_WINDOW_LENIENCE = 1.5;
|
||||
|
||||
public override Judgement CreateJudgement() => new ManiaJudgement();
|
||||
|
||||
public override double MaximumJudgementOffset => base.MaximumJudgementOffset * RELEASE_WINDOW_LENIENCE;
|
||||
}
|
||||
}
|
||||
|
@ -5,11 +5,11 @@ using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Colour;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.UI.Scrolling;
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Skinning.Argon
|
||||
@ -19,8 +19,8 @@ namespace osu.Game.Rulesets.Mania.Skinning.Argon
|
||||
private readonly IBindable<ScrollingDirection> direction = new Bindable<ScrollingDirection>();
|
||||
private readonly IBindable<Color4> accentColour = new Bindable<Color4>();
|
||||
|
||||
private readonly Box colouredBox;
|
||||
private readonly Box shadow;
|
||||
private readonly Box shadeBackground;
|
||||
private readonly Box shadeForeground;
|
||||
|
||||
public ArgonHoldNoteTailPiece()
|
||||
{
|
||||
@ -32,32 +32,25 @@ namespace osu.Game.Rulesets.Mania.Skinning.Argon
|
||||
|
||||
InternalChildren = new Drawable[]
|
||||
{
|
||||
shadow = new Box
|
||||
shadeBackground = new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
},
|
||||
new Container
|
||||
{
|
||||
Anchor = Anchor.BottomLeft,
|
||||
Origin = Anchor.BottomLeft,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Height = 0.82f,
|
||||
Masking = true,
|
||||
Height = ArgonNotePiece.NOTE_ACCENT_RATIO,
|
||||
Anchor = Anchor.BottomCentre,
|
||||
Origin = Anchor.BottomCentre,
|
||||
CornerRadius = ArgonNotePiece.CORNER_RADIUS,
|
||||
Masking = true,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
colouredBox = new Box
|
||||
shadeForeground = new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
}
|
||||
}
|
||||
},
|
||||
new Circle
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Height = ArgonNotePiece.CORNER_RADIUS * 2,
|
||||
Anchor = Anchor.BottomLeft,
|
||||
Origin = Anchor.BottomLeft,
|
||||
},
|
||||
},
|
||||
},
|
||||
};
|
||||
}
|
||||
@ -77,19 +70,13 @@ namespace osu.Game.Rulesets.Mania.Skinning.Argon
|
||||
|
||||
private void onDirectionChanged(ValueChangedEvent<ScrollingDirection> direction)
|
||||
{
|
||||
colouredBox.Anchor = colouredBox.Origin = direction.NewValue == ScrollingDirection.Up
|
||||
? Anchor.TopCentre
|
||||
: Anchor.BottomCentre;
|
||||
Scale = new Vector2(1, direction.NewValue == ScrollingDirection.Up ? -1 : 1);
|
||||
}
|
||||
|
||||
private void onAccentChanged(ValueChangedEvent<Color4> accent)
|
||||
{
|
||||
colouredBox.Colour = ColourInfo.GradientVertical(
|
||||
accent.NewValue,
|
||||
accent.NewValue.Darken(0.1f)
|
||||
);
|
||||
|
||||
shadow.Colour = accent.NewValue.Darken(0.5f);
|
||||
shadeBackground.Colour = accent.NewValue.Darken(1.7f);
|
||||
shadeForeground.Colour = accent.NewValue.Darken(1.1f);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -19,7 +19,7 @@ namespace osu.Game.Rulesets.Mania.Skinning.Argon
|
||||
internal partial class ArgonNotePiece : CompositeDrawable
|
||||
{
|
||||
public const float NOTE_HEIGHT = 42;
|
||||
|
||||
public const float NOTE_ACCENT_RATIO = 0.82f;
|
||||
public const float CORNER_RADIUS = 3.4f;
|
||||
|
||||
private readonly IBindable<ScrollingDirection> direction = new Bindable<ScrollingDirection>();
|
||||
@ -47,7 +47,7 @@ namespace osu.Game.Rulesets.Mania.Skinning.Argon
|
||||
Anchor = Anchor.BottomLeft,
|
||||
Origin = Anchor.BottomLeft,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Height = 0.82f,
|
||||
Height = NOTE_ACCENT_RATIO,
|
||||
Masking = true,
|
||||
CornerRadius = CORNER_RADIUS,
|
||||
Children = new Drawable[]
|
||||
@ -95,6 +95,8 @@ namespace osu.Game.Rulesets.Mania.Skinning.Argon
|
||||
colouredBox.Anchor = colouredBox.Origin = direction.NewValue == ScrollingDirection.Up
|
||||
? Anchor.TopCentre
|
||||
: Anchor.BottomCentre;
|
||||
|
||||
Scale = new Vector2(1, direction.NewValue == ScrollingDirection.Up ? -1 : 1);
|
||||
}
|
||||
|
||||
private void onAccentChanged(ValueChangedEvent<Color4> accent)
|
||||
|
@ -2,12 +2,15 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Linq;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Extensions.ObjectExtensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Animations;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Graphics.Textures;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Rulesets.Mania.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.UI.Scrolling;
|
||||
@ -34,6 +37,7 @@ namespace osu.Game.Rulesets.Mania.Skinning.Legacy
|
||||
private Drawable? lightContainer;
|
||||
|
||||
private Drawable? light;
|
||||
private LegacyNoteBodyStyle? bodyStyle;
|
||||
|
||||
public LegacyBodyPiece()
|
||||
{
|
||||
@ -54,9 +58,6 @@ namespace osu.Game.Rulesets.Mania.Skinning.Legacy
|
||||
float lightScale = GetColumnSkinConfig<float>(skin, LegacyManiaSkinConfigurationLookups.HoldNoteLightScale)?.Value
|
||||
?? 1;
|
||||
|
||||
float minimumColumnWidth = GetColumnSkinConfig<float>(skin, LegacyManiaSkinConfigurationLookups.MinimumColumnWidth)?.Value
|
||||
?? 1;
|
||||
|
||||
// Create a temporary animation to retrieve the number of frames, in an effort to calculate the intended frame length.
|
||||
// This animation is discarded and re-queried with the appropriate frame length afterwards.
|
||||
var tmp = skin.GetAnimation(lightImage, true, false);
|
||||
@ -83,7 +84,14 @@ namespace osu.Game.Rulesets.Mania.Skinning.Legacy
|
||||
};
|
||||
}
|
||||
|
||||
bodySprite = skin.GetAnimation(imageName, WrapMode.ClampToEdge, WrapMode.ClampToEdge, true, true).With(d =>
|
||||
bodyStyle = skin.GetConfig<ManiaSkinConfigurationLookup, LegacyNoteBodyStyle>(new ManiaSkinConfigurationLookup(LegacyManiaSkinConfigurationLookups.NoteBodyStyle))?.Value;
|
||||
|
||||
var wrapMode = bodyStyle == LegacyNoteBodyStyle.Stretch ? WrapMode.ClampToEdge : WrapMode.Repeat;
|
||||
|
||||
direction.BindTo(scrollingInfo.Direction);
|
||||
isHitting.BindTo(holdNote.IsHitting);
|
||||
|
||||
bodySprite = skin.GetAnimation(imageName, wrapMode, wrapMode, true, true).With(d =>
|
||||
{
|
||||
if (d == null)
|
||||
return;
|
||||
@ -94,16 +102,11 @@ namespace osu.Game.Rulesets.Mania.Skinning.Legacy
|
||||
d.Anchor = Anchor.TopCentre;
|
||||
d.RelativeSizeAxes = Axes.Both;
|
||||
d.Size = Vector2.One;
|
||||
d.FillMode = FillMode.Stretch;
|
||||
d.Height = minimumColumnWidth / d.DrawWidth * 1.6f; // constant matching stable.
|
||||
// Todo: Wrap?
|
||||
});
|
||||
|
||||
if (bodySprite != null)
|
||||
InternalChild = bodySprite;
|
||||
|
||||
direction.BindTo(scrollingInfo.Direction);
|
||||
isHitting.BindTo(holdNote.IsHitting);
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
@ -165,7 +168,7 @@ namespace osu.Game.Rulesets.Mania.Skinning.Legacy
|
||||
if (bodySprite != null)
|
||||
{
|
||||
bodySprite.Origin = Anchor.BottomCentre;
|
||||
bodySprite.Scale = new Vector2(1, -1);
|
||||
bodySprite.Scale = new Vector2(bodySprite.Scale.X, Math.Abs(bodySprite.Scale.Y) * -1);
|
||||
}
|
||||
|
||||
if (light != null)
|
||||
@ -176,7 +179,7 @@ namespace osu.Game.Rulesets.Mania.Skinning.Legacy
|
||||
if (bodySprite != null)
|
||||
{
|
||||
bodySprite.Origin = Anchor.TopCentre;
|
||||
bodySprite.Scale = Vector2.One;
|
||||
bodySprite.Scale = new Vector2(bodySprite.Scale.X, Math.Abs(bodySprite.Scale.Y));
|
||||
}
|
||||
|
||||
if (light != null)
|
||||
@ -207,6 +210,29 @@ namespace osu.Game.Rulesets.Mania.Skinning.Legacy
|
||||
{
|
||||
base.Update();
|
||||
missFadeTime.Value ??= holdNote.HoldBrokenTime;
|
||||
|
||||
// here we go...
|
||||
switch (bodyStyle)
|
||||
{
|
||||
case LegacyNoteBodyStyle.Stretch:
|
||||
// this is how lazer works by default. nothing required.
|
||||
break;
|
||||
|
||||
default:
|
||||
// this is where things get fucked up.
|
||||
// honestly there's three modes to handle here but they seem really pointless?
|
||||
// let's wait to see if anyone actually uses them in skins.
|
||||
if (bodySprite != null)
|
||||
{
|
||||
var sprite = bodySprite as Sprite ?? bodySprite.ChildrenOfType<Sprite>().Single();
|
||||
|
||||
bodySprite.FillMode = FillMode.Stretch;
|
||||
// i dunno this looks about right??
|
||||
bodySprite.Scale = new Vector2(1, 32800 / sprite.DrawHeight);
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
protected override void Dispose(bool isDisposing)
|
||||
|
31
osu.Game.Rulesets.Osu.Tests/Mods/TestSceneOsuModAutopilot.cs
Normal file
31
osu.Game.Rulesets.Osu.Tests/Mods/TestSceneOsuModAutopilot.cs
Normal file
@ -0,0 +1,31 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using NUnit.Framework;
|
||||
using osu.Game.Rulesets.Osu.Mods;
|
||||
using osuTK.Input;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Tests.Mods
|
||||
{
|
||||
public partial class TestSceneOsuModAutopilot : OsuModTestScene
|
||||
{
|
||||
[Test]
|
||||
public void TestInstantResume()
|
||||
{
|
||||
CreateModTest(new ModTestData
|
||||
{
|
||||
Mod = new OsuModAutopilot(),
|
||||
PassCondition = () => true,
|
||||
Autoplay = false,
|
||||
});
|
||||
|
||||
AddUntilStep("wait for gameplay start", () => Player.LocalUserPlaying.Value);
|
||||
AddStep("press pause", () => InputManager.PressKey(Key.Escape));
|
||||
AddUntilStep("wait until paused", () => Player.GameplayClockContainer.IsPaused.Value);
|
||||
AddStep("release pause", () => InputManager.ReleaseKey(Key.Escape));
|
||||
AddStep("press resume", () => InputManager.PressKey(Key.Escape));
|
||||
AddUntilStep("wait for resume", () => !Player.IsResuming);
|
||||
AddAssert("resumed", () => !Player.GameplayClockContainer.IsPaused.Value);
|
||||
}
|
||||
}
|
||||
}
|
156
osu.Game.Rulesets.Osu.Tests/TestSceneHitCircleLateFade.cs
Normal file
156
osu.Game.Rulesets.Osu.Tests/TestSceneHitCircleLateFade.cs
Normal file
@ -0,0 +1,156 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Extensions.ObjectExtensions;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using osu.Game.Rulesets.Osu.Mods;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Rulesets.Osu.Objects.Drawables;
|
||||
using osu.Game.Tests.Visual;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Tests
|
||||
{
|
||||
public partial class TestSceneHitCircleLateFade : OsuTestScene
|
||||
{
|
||||
private float? alphaAtMiss;
|
||||
|
||||
[Test]
|
||||
public void TestHitCircleClassicMod()
|
||||
{
|
||||
AddStep("Create hit circle", () =>
|
||||
{
|
||||
SelectedMods.Value = new Mod[] { new OsuModClassic() };
|
||||
createCircle();
|
||||
});
|
||||
|
||||
AddUntilStep("Wait until circle is missed", () => alphaAtMiss.IsNotNull());
|
||||
AddAssert("Transparent when missed", () => alphaAtMiss == 0);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestHitCircleClassicAndFullHiddenMods()
|
||||
{
|
||||
AddStep("Create hit circle", () =>
|
||||
{
|
||||
SelectedMods.Value = new Mod[] { new OsuModHidden(), new OsuModClassic() };
|
||||
createCircle();
|
||||
});
|
||||
|
||||
AddUntilStep("Wait until circle is missed", () => alphaAtMiss.IsNotNull());
|
||||
AddAssert("Transparent when missed", () => alphaAtMiss == 0);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestHitCircleClassicAndApproachCircleOnlyHiddenMods()
|
||||
{
|
||||
AddStep("Create hit circle", () =>
|
||||
{
|
||||
SelectedMods.Value = new Mod[] { new OsuModHidden { OnlyFadeApproachCircles = { Value = true } }, new OsuModClassic() };
|
||||
createCircle();
|
||||
});
|
||||
|
||||
AddUntilStep("Wait until circle is missed", () => alphaAtMiss.IsNotNull());
|
||||
AddAssert("Transparent when missed", () => alphaAtMiss == 0);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestHitCircleNoMod()
|
||||
{
|
||||
AddStep("Create hit circle", () =>
|
||||
{
|
||||
SelectedMods.Value = Array.Empty<Mod>();
|
||||
createCircle();
|
||||
});
|
||||
|
||||
AddUntilStep("Wait until circle is missed", () => alphaAtMiss.IsNotNull());
|
||||
AddAssert("Opaque when missed", () => alphaAtMiss == 1);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestSliderClassicMod()
|
||||
{
|
||||
AddStep("Create slider", () =>
|
||||
{
|
||||
SelectedMods.Value = new Mod[] { new OsuModClassic() };
|
||||
createSlider();
|
||||
});
|
||||
|
||||
AddUntilStep("Wait until head circle is missed", () => alphaAtMiss.IsNotNull());
|
||||
AddAssert("Head circle transparent when missed", () => alphaAtMiss == 0);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestSliderNoMod()
|
||||
{
|
||||
AddStep("Create slider", () =>
|
||||
{
|
||||
SelectedMods.Value = Array.Empty<Mod>();
|
||||
createSlider();
|
||||
});
|
||||
|
||||
AddUntilStep("Wait until head circle is missed", () => alphaAtMiss.IsNotNull());
|
||||
AddAssert("Head circle opaque when missed", () => alphaAtMiss == 1);
|
||||
}
|
||||
|
||||
private void createCircle()
|
||||
{
|
||||
alphaAtMiss = null;
|
||||
|
||||
DrawableHitCircle drawableHitCircle = new DrawableHitCircle(new HitCircle
|
||||
{
|
||||
StartTime = Time.Current + 500,
|
||||
Position = new Vector2(250)
|
||||
});
|
||||
|
||||
foreach (var mod in SelectedMods.Value.OfType<IApplicableToDrawableHitObject>())
|
||||
mod.ApplyToDrawableHitObject(drawableHitCircle);
|
||||
|
||||
drawableHitCircle.HitObject.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
|
||||
|
||||
drawableHitCircle.OnNewResult += (_, _) =>
|
||||
{
|
||||
alphaAtMiss = drawableHitCircle.Alpha;
|
||||
};
|
||||
|
||||
Child = drawableHitCircle;
|
||||
}
|
||||
|
||||
private void createSlider()
|
||||
{
|
||||
alphaAtMiss = null;
|
||||
|
||||
DrawableSlider drawableSlider = new DrawableSlider(new Slider
|
||||
{
|
||||
StartTime = Time.Current + 500,
|
||||
Position = new Vector2(250),
|
||||
Path = new SliderPath(PathType.Linear, new[]
|
||||
{
|
||||
Vector2.Zero,
|
||||
new Vector2(0, 100),
|
||||
})
|
||||
});
|
||||
|
||||
drawableSlider.HitObject.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
|
||||
|
||||
drawableSlider.OnLoadComplete += _ =>
|
||||
{
|
||||
foreach (var mod in SelectedMods.Value.OfType<IApplicableToDrawableHitObject>())
|
||||
mod.ApplyToDrawableHitObject(drawableSlider.HeadCircle);
|
||||
|
||||
drawableSlider.HeadCircle.OnNewResult += (_, _) =>
|
||||
{
|
||||
alphaAtMiss = drawableSlider.HeadCircle.Alpha;
|
||||
};
|
||||
};
|
||||
Child = drawableSlider;
|
||||
}
|
||||
}
|
||||
}
|
@ -1,10 +1,10 @@
|
||||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
<Import Project="..\osu.TestProject.props" />
|
||||
<ItemGroup Label="Package References">
|
||||
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.3.2" />
|
||||
<PackageReference Include="Moq" Version="4.18.2" />
|
||||
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.4.1" />
|
||||
<PackageReference Include="Moq" Version="4.18.4" />
|
||||
<PackageReference Include="NUnit" Version="3.13.3" />
|
||||
<PackageReference Include="NUnit3TestAdapter" Version="4.3.0" />
|
||||
<PackageReference Include="NUnit3TestAdapter" Version="4.3.1" />
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Project">
|
||||
<OutputType>WinExe</OutputType>
|
||||
|
@ -187,28 +187,19 @@ namespace osu.Game.Rulesets.Osu.Edit
|
||||
if (b.IsSelected)
|
||||
continue;
|
||||
|
||||
var hitObject = (OsuHitObject)b.Item;
|
||||
var snapPositions = b.ScreenSpaceSnapPoints;
|
||||
|
||||
Vector2? snap = checkSnap(hitObject.Position);
|
||||
if (snap == null && hitObject.Position != hitObject.EndPosition)
|
||||
snap = checkSnap(hitObject.EndPosition);
|
||||
if (!snapPositions.Any())
|
||||
continue;
|
||||
|
||||
if (snap != null)
|
||||
var closestSnapPosition = snapPositions.MinBy(p => Vector2.Distance(p, screenSpacePosition));
|
||||
|
||||
if (Vector2.Distance(closestSnapPosition, screenSpacePosition) < snapRadius)
|
||||
{
|
||||
// only return distance portion, since time is not really valid
|
||||
snapResult = new SnapResult(snap.Value, null, playfield);
|
||||
snapResult = new SnapResult(closestSnapPosition, null, playfield);
|
||||
return true;
|
||||
}
|
||||
|
||||
Vector2? checkSnap(Vector2 checkPos)
|
||||
{
|
||||
Vector2 checkScreenPos = playfield.GamefieldToScreenSpace(checkPos);
|
||||
|
||||
if (Vector2.Distance(checkScreenPos, screenSpacePosition) < snapRadius)
|
||||
return checkScreenPos;
|
||||
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
snapResult = null;
|
||||
|
@ -11,6 +11,7 @@ using osu.Game.Beatmaps.Timing;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Rulesets.Osu.UI;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Rulesets.UI;
|
||||
using osu.Game.Screens.Play;
|
||||
@ -26,7 +27,7 @@ namespace osu.Game.Rulesets.Osu.Mods
|
||||
|
||||
private const double flash_duration = 1000;
|
||||
|
||||
private DrawableRuleset<OsuHitObject> ruleset = null!;
|
||||
private DrawableOsuRuleset ruleset = null!;
|
||||
|
||||
protected OsuAction? LastAcceptedAction { get; private set; }
|
||||
|
||||
@ -42,8 +43,8 @@ namespace osu.Game.Rulesets.Osu.Mods
|
||||
|
||||
public void ApplyToDrawableRuleset(DrawableRuleset<OsuHitObject> drawableRuleset)
|
||||
{
|
||||
ruleset = drawableRuleset;
|
||||
drawableRuleset.KeyBindingInputManager.Add(new InputInterceptor(this));
|
||||
ruleset = (DrawableOsuRuleset)drawableRuleset;
|
||||
ruleset.KeyBindingInputManager.Add(new InputInterceptor(this));
|
||||
|
||||
var periods = new List<Period>();
|
||||
|
||||
|
@ -11,6 +11,7 @@ using osu.Game.Graphics;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Rulesets.Osu.Replays;
|
||||
using osu.Game.Rulesets.Osu.UI;
|
||||
using osu.Game.Rulesets.UI;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Mods
|
||||
@ -55,11 +56,13 @@ namespace osu.Game.Rulesets.Osu.Mods
|
||||
public void ApplyToDrawableRuleset(DrawableRuleset<OsuHitObject> drawableRuleset)
|
||||
{
|
||||
// Grab the input manager to disable the user's cursor, and for future use
|
||||
inputManager = (OsuInputManager)drawableRuleset.KeyBindingInputManager;
|
||||
inputManager = ((DrawableOsuRuleset)drawableRuleset).KeyBindingInputManager;
|
||||
inputManager.AllowUserCursorMovement = false;
|
||||
|
||||
// Generate the replay frames the cursor should follow
|
||||
replayFrames = new OsuAutoGenerator(drawableRuleset.Beatmap, drawableRuleset.Mods).Generate().Frames.Cast<OsuReplayFrame>().ToList();
|
||||
|
||||
drawableRuleset.UseResumeOverlay = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -4,6 +4,7 @@
|
||||
using System;
|
||||
using System.Linq;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
@ -11,6 +12,7 @@ using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Rulesets.Osu.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Osu.UI;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Rulesets.UI;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Mods
|
||||
@ -31,6 +33,11 @@ namespace osu.Game.Rulesets.Osu.Mods
|
||||
[SettingSource("Always play a slider's tail sample", "Always plays a slider's tail sample regardless of whether it was hit or not.")]
|
||||
public Bindable<bool> AlwaysPlayTailSample { get; } = new BindableBool(true);
|
||||
|
||||
[SettingSource("Fade out hit circles earlier", "Make hit circles fade out into a miss, rather than after it.")]
|
||||
public Bindable<bool> FadeHitCircleEarly { get; } = new Bindable<bool>(true);
|
||||
|
||||
private bool usingHiddenFading;
|
||||
|
||||
public void ApplyToHitObject(HitObject hitObject)
|
||||
{
|
||||
switch (hitObject)
|
||||
@ -51,6 +58,8 @@ namespace osu.Game.Rulesets.Osu.Mods
|
||||
|
||||
if (ClassicNoteLock.Value)
|
||||
osuRuleset.Playfield.HitPolicy = new ObjectOrderedHitPolicy();
|
||||
|
||||
usingHiddenFading = drawableRuleset.Mods.OfType<OsuModHidden>().SingleOrDefault()?.OnlyFadeApproachCircles.Value == false;
|
||||
}
|
||||
|
||||
public void ApplyToDrawableHitObject(DrawableHitObject obj)
|
||||
@ -59,12 +68,32 @@ namespace osu.Game.Rulesets.Osu.Mods
|
||||
{
|
||||
case DrawableSliderHead head:
|
||||
head.TrackFollowCircle = !NoSliderHeadMovement.Value;
|
||||
if (FadeHitCircleEarly.Value && !usingHiddenFading)
|
||||
applyEarlyFading(head);
|
||||
break;
|
||||
|
||||
case DrawableSliderTail tail:
|
||||
tail.SamplePlaysOnlyOnHit = !AlwaysPlayTailSample.Value;
|
||||
break;
|
||||
|
||||
case DrawableHitCircle circle:
|
||||
if (FadeHitCircleEarly.Value && !usingHiddenFading)
|
||||
applyEarlyFading(circle);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
private void applyEarlyFading(DrawableHitCircle circle)
|
||||
{
|
||||
circle.ApplyCustomUpdateState += (o, _) =>
|
||||
{
|
||||
using (o.BeginAbsoluteSequence(o.StateUpdateTime))
|
||||
{
|
||||
double okWindow = o.HitObject.HitWindows.WindowFor(HitResult.Ok);
|
||||
double lateMissFadeTime = o.HitObject.HitWindows.WindowFor(HitResult.Meh) - okWindow;
|
||||
o.Delay(okWindow).FadeOut(lateMissFadeTime);
|
||||
}
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -10,6 +10,7 @@ using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Rulesets.Osu.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Osu.UI;
|
||||
using osu.Game.Rulesets.Replays;
|
||||
using osu.Game.Rulesets.UI;
|
||||
using osu.Game.Screens.Play;
|
||||
@ -42,7 +43,7 @@ namespace osu.Game.Rulesets.Osu.Mods
|
||||
public void ApplyToDrawableRuleset(DrawableRuleset<OsuHitObject> drawableRuleset)
|
||||
{
|
||||
// grab the input manager for future use.
|
||||
osuInputManager = (OsuInputManager)drawableRuleset.KeyBindingInputManager;
|
||||
osuInputManager = ((DrawableOsuRuleset)drawableRuleset).KeyBindingInputManager;
|
||||
}
|
||||
|
||||
public void ApplyToPlayer(Player player)
|
||||
|
@ -14,7 +14,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
{
|
||||
public partial class DrawableOsuJudgement : DrawableJudgement
|
||||
{
|
||||
protected SkinnableLighting Lighting { get; private set; }
|
||||
internal SkinnableLighting Lighting { get; private set; }
|
||||
|
||||
[Resolved]
|
||||
private OsuConfigManager config { get; set; }
|
||||
|
@ -126,7 +126,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
|
||||
PathVersion.UnbindFrom(HitObject.Path.Version);
|
||||
|
||||
slidingSample.Samples = null;
|
||||
slidingSample?.ClearSamples();
|
||||
}
|
||||
|
||||
protected override void LoadSamples()
|
||||
|
@ -119,7 +119,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
{
|
||||
base.OnFree();
|
||||
|
||||
spinningSample.Samples = null;
|
||||
spinningSample.ClearSamples();
|
||||
}
|
||||
|
||||
protected override void LoadSamples()
|
||||
|
@ -25,8 +25,6 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
Origin = Anchor.Centre;
|
||||
}
|
||||
|
||||
public override double MaximumJudgementOffset => DrawableSpinner.HitObject.Duration;
|
||||
|
||||
/// <summary>
|
||||
/// Apply a judgement result.
|
||||
/// </summary>
|
||||
|
@ -10,7 +10,7 @@ using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
{
|
||||
public partial class SkinnableLighting : SkinnableSprite
|
||||
internal partial class SkinnableLighting : SkinnableSprite
|
||||
{
|
||||
private DrawableHitObject targetObject;
|
||||
private JudgementResult targetResult;
|
||||
|
@ -71,8 +71,8 @@ namespace osu.Game.Rulesets.Osu.Objects
|
||||
double startTime = StartTime + (float)(i + 1) / totalSpins * Duration;
|
||||
|
||||
AddNested(i < SpinsRequired
|
||||
? new SpinnerTick { StartTime = startTime }
|
||||
: new SpinnerBonusTick { StartTime = startTime });
|
||||
? new SpinnerTick { StartTime = startTime, SpinnerDuration = Duration }
|
||||
: new SpinnerBonusTick { StartTime = startTime, SpinnerDuration = Duration });
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -11,10 +11,17 @@ namespace osu.Game.Rulesets.Osu.Objects
|
||||
{
|
||||
public class SpinnerTick : OsuHitObject
|
||||
{
|
||||
/// <summary>
|
||||
/// Duration of the <see cref="Spinner"/> containing this spinner tick.
|
||||
/// </summary>
|
||||
public double SpinnerDuration { get; set; }
|
||||
|
||||
public override Judgement CreateJudgement() => new OsuSpinnerTickJudgement();
|
||||
|
||||
protected override HitWindows CreateHitWindows() => HitWindows.Empty;
|
||||
|
||||
public override double MaximumJudgementOffset => SpinnerDuration;
|
||||
|
||||
public class OsuSpinnerTickJudgement : OsuJudgement
|
||||
{
|
||||
public override HitResult MaxResult => HitResult.SmallBonus;
|
||||
|
@ -164,10 +164,6 @@ namespace osu.Game.Rulesets.Osu.Skinning.Argon
|
||||
|
||||
const float shrink_size = 0.8f;
|
||||
|
||||
// When the user has hit lighting disabled, we won't be showing the bright white flash.
|
||||
// To make things look good, the surrounding animations are also slightly adjusted.
|
||||
bool showFlash = configHitLighting.Value;
|
||||
|
||||
// Animating with the number present is distracting.
|
||||
// The number disappearing is hidden by the bright flash.
|
||||
number.FadeOut(flash_in_duration / 2);
|
||||
@ -204,25 +200,28 @@ namespace osu.Game.Rulesets.Osu.Skinning.Argon
|
||||
{
|
||||
outerGradient.ResizeTo(OUTER_GRADIENT_SIZE * shrink_size, resize_duration, Easing.OutElasticHalf);
|
||||
|
||||
if (showFlash)
|
||||
{
|
||||
outerGradient
|
||||
.FadeColour(Color4.White, 80)
|
||||
.Then()
|
||||
.FadeOut(flash_in_duration);
|
||||
}
|
||||
else
|
||||
{
|
||||
outerGradient
|
||||
.FadeColour(Color4.White, flash_in_duration * 8)
|
||||
.FadeOut(flash_in_duration * 2);
|
||||
}
|
||||
outerGradient
|
||||
.FadeColour(Color4.White, 80)
|
||||
.Then()
|
||||
.FadeOut(flash_in_duration);
|
||||
}
|
||||
|
||||
if (showFlash)
|
||||
if (configHitLighting.Value)
|
||||
{
|
||||
flash.HitLighting = true;
|
||||
flash.FadeTo(1, flash_in_duration, Easing.OutQuint);
|
||||
|
||||
this.FadeOut(showFlash ? fade_out_time : fade_out_time / 2, Easing.OutQuad);
|
||||
this.FadeOut(fade_out_time, Easing.OutQuad);
|
||||
}
|
||||
else
|
||||
{
|
||||
flash.HitLighting = false;
|
||||
flash.FadeTo(1, flash_in_duration, Easing.OutQuint)
|
||||
.Then()
|
||||
.FadeOut(flash_in_duration, Easing.OutQuint);
|
||||
|
||||
this.FadeOut(fade_out_time * 0.8f, Easing.OutQuad);
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
@ -254,6 +253,8 @@ namespace osu.Game.Rulesets.Osu.Skinning.Argon
|
||||
Child.AlwaysPresent = true;
|
||||
}
|
||||
|
||||
public bool HitLighting { get; set; }
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
@ -262,7 +263,7 @@ namespace osu.Game.Rulesets.Osu.Skinning.Argon
|
||||
{
|
||||
Type = EdgeEffectType.Glow,
|
||||
Colour = Colour,
|
||||
Radius = OsuHitObject.OBJECT_RADIUS * 1.2f,
|
||||
Radius = OsuHitObject.OBJECT_RADIUS * (HitLighting ? 1.2f : 0.6f),
|
||||
};
|
||||
}
|
||||
}
|
||||
|
@ -26,6 +26,8 @@ namespace osu.Game.Rulesets.Osu.UI
|
||||
{
|
||||
protected new OsuRulesetConfigManager Config => (OsuRulesetConfigManager)base.Config;
|
||||
|
||||
public new OsuInputManager KeyBindingInputManager => (OsuInputManager)base.KeyBindingInputManager;
|
||||
|
||||
public new OsuPlayfield Playfield => (OsuPlayfield)base.Playfield;
|
||||
|
||||
public DrawableOsuRuleset(Ruleset ruleset, IBeatmap beatmap, IReadOnlyList<Mod> mods = null)
|
||||
|
@ -25,6 +25,7 @@ namespace osu.Game.Rulesets.Taiko.Tests
|
||||
[TestCase("slider-conversion-v6")]
|
||||
[TestCase("slider-conversion-v14")]
|
||||
[TestCase("slider-generating-drumroll-2")]
|
||||
[TestCase("file-hitsamples")]
|
||||
public void Test(string name) => base.Test(name);
|
||||
|
||||
protected override IEnumerable<ConvertValue> CreateConvertValue(HitObject hitObject)
|
||||
|
@ -2,8 +2,11 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Extensions.ObjectExtensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Rulesets.Taiko.Configuration;
|
||||
using osu.Game.Rulesets.Taiko.UI;
|
||||
using osu.Game.Tests.Visual;
|
||||
|
||||
@ -14,36 +17,48 @@ namespace osu.Game.Rulesets.Taiko.Tests
|
||||
{
|
||||
private DrumTouchInputArea drumTouchInputArea = null!;
|
||||
|
||||
[SetUpSteps]
|
||||
public void SetUpSteps()
|
||||
private readonly Bindable<TaikoTouchControlScheme> controlScheme = new Bindable<TaikoTouchControlScheme>();
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
AddStep("create drum", () =>
|
||||
var config = (TaikoRulesetConfigManager)RulesetConfigs.GetConfigFor(Ruleset.Value.CreateInstance()).AsNonNull();
|
||||
config.BindWith(TaikoRulesetSetting.TouchControlScheme, controlScheme);
|
||||
}
|
||||
|
||||
private void createDrum()
|
||||
{
|
||||
Child = new TaikoInputManager(new TaikoRuleset().RulesetInfo)
|
||||
{
|
||||
Child = new TaikoInputManager(new TaikoRuleset().RulesetInfo)
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Children = new Drawable[]
|
||||
new InputDrum
|
||||
{
|
||||
new InputDrum
|
||||
{
|
||||
Anchor = Anchor.TopCentre,
|
||||
Origin = Anchor.TopCentre,
|
||||
Height = 0.2f,
|
||||
},
|
||||
drumTouchInputArea = new DrumTouchInputArea
|
||||
{
|
||||
Anchor = Anchor.BottomCentre,
|
||||
Origin = Anchor.BottomCentre,
|
||||
},
|
||||
Anchor = Anchor.TopCentre,
|
||||
Origin = Anchor.TopCentre,
|
||||
Height = 0.2f,
|
||||
},
|
||||
};
|
||||
});
|
||||
drumTouchInputArea = new DrumTouchInputArea
|
||||
{
|
||||
Anchor = Anchor.BottomCentre,
|
||||
Origin = Anchor.BottomCentre,
|
||||
}
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestDrum()
|
||||
{
|
||||
AddStep("create drum", createDrum);
|
||||
AddStep("show drum", () => drumTouchInputArea.Show());
|
||||
|
||||
AddStep("change scheme (kddk)", () => controlScheme.Value = TaikoTouchControlScheme.KDDK);
|
||||
AddStep("change scheme (kkdd)", () => controlScheme.Value = TaikoTouchControlScheme.KKDD);
|
||||
AddStep("change scheme (ddkk)", () => controlScheme.Value = TaikoTouchControlScheme.DDKK);
|
||||
}
|
||||
|
||||
protected override Ruleset CreateRuleset() => new TaikoRuleset();
|
||||
}
|
||||
}
|
||||
|
@ -1,9 +1,9 @@
|
||||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
<Import Project="..\osu.TestProject.props" />
|
||||
<ItemGroup Label="Package References">
|
||||
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.3.2" />
|
||||
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.4.1" />
|
||||
<PackageReference Include="NUnit" Version="3.13.3" />
|
||||
<PackageReference Include="NUnit3TestAdapter" Version="4.3.0" />
|
||||
<PackageReference Include="NUnit3TestAdapter" Version="4.3.1" />
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Project">
|
||||
<OutputType>WinExe</OutputType>
|
||||
|
@ -0,0 +1,28 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Rulesets.Configuration;
|
||||
|
||||
namespace osu.Game.Rulesets.Taiko.Configuration
|
||||
{
|
||||
public class TaikoRulesetConfigManager : RulesetConfigManager<TaikoRulesetSetting>
|
||||
{
|
||||
public TaikoRulesetConfigManager(SettingsStore? settings, RulesetInfo ruleset, int? variant = null)
|
||||
: base(settings, ruleset, variant)
|
||||
{
|
||||
}
|
||||
|
||||
protected override void InitialiseDefaults()
|
||||
{
|
||||
base.InitialiseDefaults();
|
||||
|
||||
SetDefault(TaikoRulesetSetting.TouchControlScheme, TaikoTouchControlScheme.KDDK);
|
||||
}
|
||||
}
|
||||
|
||||
public enum TaikoRulesetSetting
|
||||
{
|
||||
TouchControlScheme
|
||||
}
|
||||
}
|
@ -0,0 +1,12 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
namespace osu.Game.Rulesets.Taiko.Configuration
|
||||
{
|
||||
public enum TaikoTouchControlScheme
|
||||
{
|
||||
KDDK,
|
||||
DDKK,
|
||||
KKDD
|
||||
}
|
||||
}
|
@ -2,13 +2,15 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Taiko.Objects;
|
||||
using osu.Game.Rulesets.Taiko.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Taiko.UI;
|
||||
using osu.Game.Rulesets.UI;
|
||||
|
||||
namespace osu.Game.Rulesets.Taiko.Mods
|
||||
{
|
||||
public class TaikoModClassic : ModClassic, IApplicableToDrawableRuleset<TaikoHitObject>
|
||||
public class TaikoModClassic : ModClassic, IApplicableToDrawableRuleset<TaikoHitObject>, IApplicableToDrawableHitObject
|
||||
{
|
||||
public void ApplyToDrawableRuleset(DrawableRuleset<TaikoHitObject> drawableRuleset)
|
||||
{
|
||||
@ -18,5 +20,11 @@ namespace osu.Game.Rulesets.Taiko.Mods
|
||||
var playfield = (TaikoPlayfield)drawableRuleset.Playfield;
|
||||
playfield.ClassicHitTargetPosition.Value = true;
|
||||
}
|
||||
|
||||
public void ApplyToDrawableHitObject(DrawableHitObject drawable)
|
||||
{
|
||||
if (drawable is DrawableTaikoHitObject hit)
|
||||
hit.SnapJudgementLocation = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -8,6 +8,6 @@ namespace osu.Game.Rulesets.Taiko.Mods
|
||||
{
|
||||
public class TaikoModRelax : ModRelax
|
||||
{
|
||||
public override LocalisableString Description => @"No ninja-like spinners, demanding drumrolls or unexpected katu's.";
|
||||
public override LocalisableString Description => @"No ninja-like spinners, demanding drumrolls or unexpected katus.";
|
||||
}
|
||||
}
|
||||
|
@ -37,8 +37,6 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
||||
|
||||
protected override SkinnableDrawable CreateMainPiece() => new SkinnableDrawable(new TaikoSkinComponentLookup(TaikoSkinComponents.DrumRollTick), _ => new TickPiece());
|
||||
|
||||
public override double MaximumJudgementOffset => HitObject.HitWindow;
|
||||
|
||||
protected override void OnApply()
|
||||
{
|
||||
base.OnApply();
|
||||
|
@ -207,6 +207,9 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
||||
const float gravity_time = 300;
|
||||
const float gravity_travel_height = 200;
|
||||
|
||||
if (SnapJudgementLocation)
|
||||
MainPiece.MoveToX(-X);
|
||||
|
||||
this.ScaleTo(0.8f, gravity_time * 2, Easing.OutQuad);
|
||||
|
||||
this.MoveToY(-gravity_travel_height, gravity_time, Easing.Out)
|
||||
|
@ -25,6 +25,15 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
||||
|
||||
private readonly Container nonProxiedContent;
|
||||
|
||||
/// <summary>
|
||||
/// Whether the location of the hit should be snapped to the hit target before animating.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// This is how osu-stable worked, but notably is not how TnT works.
|
||||
/// Not snapping results in less visual feedback on hit accuracy.
|
||||
/// </remarks>
|
||||
public bool SnapJudgementLocation { get; set; }
|
||||
|
||||
protected DrawableTaikoHitObject([CanBeNull] TaikoHitObject hitObject)
|
||||
: base(hitObject)
|
||||
{
|
||||
|
@ -31,6 +31,8 @@ namespace osu.Game.Rulesets.Taiko.Objects
|
||||
|
||||
protected override HitWindows CreateHitWindows() => HitWindows.Empty;
|
||||
|
||||
public override double MaximumJudgementOffset => HitWindow;
|
||||
|
||||
protected override StrongNestedHitObject CreateStrongNestedHit(double startTime) => new StrongNestedHit { StartTime = startTime };
|
||||
|
||||
public class StrongNestedHit : StrongNestedHitObject
|
||||
|
@ -0,0 +1 @@
|
||||
{"Mappings":[{"StartTime":500.0,"Objects":[{"StartTime":500.0,"EndTime":500.0,"IsRim":false,"IsCentre":true,"IsDrumRoll":false,"IsSwell":false,"IsStrong":false}]},{"StartTime":1000.0,"Objects":[{"StartTime":1000.0,"EndTime":1000.0,"IsRim":true,"IsCentre":false,"IsDrumRoll":false,"IsSwell":false,"IsStrong":false}]},{"StartTime":1500.0,"Objects":[{"StartTime":1500.0,"EndTime":1500.0,"IsRim":true,"IsCentre":false,"IsDrumRoll":false,"IsSwell":false,"IsStrong":false}]},{"StartTime":2000.0,"Objects":[{"StartTime":2000.0,"EndTime":2000.0,"IsRim":true,"IsCentre":false,"IsDrumRoll":false,"IsSwell":false,"IsStrong":false}]},{"StartTime":2500.0,"Objects":[{"StartTime":2500.0,"EndTime":2500.0,"IsRim":false,"IsCentre":true,"IsDrumRoll":false,"IsSwell":false,"IsStrong":true}]},{"StartTime":3000.0,"Objects":[{"StartTime":3000.0,"EndTime":3000.0,"IsRim":true,"IsCentre":false,"IsDrumRoll":false,"IsSwell":false,"IsStrong":true}]},{"StartTime":3500.0,"Objects":[{"StartTime":3500.0,"EndTime":3500.0,"IsRim":true,"IsCentre":false,"IsDrumRoll":false,"IsSwell":false,"IsStrong":true}]},{"StartTime":4000.0,"Objects":[{"StartTime":4000.0,"EndTime":4000.0,"IsRim":true,"IsCentre":false,"IsDrumRoll":false,"IsSwell":false,"IsStrong":true}]}]}
|
@ -0,0 +1,22 @@
|
||||
osu file format v14
|
||||
|
||||
[Difficulty]
|
||||
HPDrainRate:5
|
||||
CircleSize:7
|
||||
OverallDifficulty:6.5
|
||||
ApproachRate:10
|
||||
SliderMultiplier:1.9
|
||||
SliderTickRate:1
|
||||
|
||||
[TimingPoints]
|
||||
500,500,4,2,1,50,1,0
|
||||
|
||||
[HitObjects]
|
||||
256,192,500,1,0,0:0:0:0:sample.ogg
|
||||
256,192,1000,1,8,0:0:0:0:sample.ogg
|
||||
256,192,1500,1,2,0:0:0:0:sample.ogg
|
||||
256,192,2000,1,10,0:0:0:0:sample.ogg
|
||||
256,192,2500,1,4,0:0:0:0:sample.ogg
|
||||
256,192,3000,1,12,0:0:0:0:sample.ogg
|
||||
256,192,3500,1,6,0:0:0:0:sample.ogg
|
||||
256,192,4000,1,14,0:0:0:0:sample.ogg
|
@ -28,9 +28,13 @@ using osu.Game.Rulesets.Taiko.Skinning.Argon;
|
||||
using osu.Game.Rulesets.Taiko.Skinning.Legacy;
|
||||
using osu.Game.Rulesets.Taiko.UI;
|
||||
using osu.Game.Rulesets.UI;
|
||||
using osu.Game.Overlays.Settings;
|
||||
using osu.Game.Scoring;
|
||||
using osu.Game.Screens.Ranking.Statistics;
|
||||
using osu.Game.Skinning;
|
||||
using osu.Game.Rulesets.Configuration;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Rulesets.Taiko.Configuration;
|
||||
|
||||
namespace osu.Game.Rulesets.Taiko
|
||||
{
|
||||
@ -194,6 +198,10 @@ namespace osu.Game.Rulesets.Taiko
|
||||
|
||||
public override IConvertibleReplayFrame CreateConvertibleReplayFrame() => new TaikoReplayFrame();
|
||||
|
||||
public override IRulesetConfigManager CreateConfig(SettingsStore? settings) => new TaikoRulesetConfigManager(settings, RulesetInfo);
|
||||
|
||||
public override RulesetSettingsSubsection CreateSettings() => new TaikoSettingsSubsection(this);
|
||||
|
||||
protected override IEnumerable<HitResult> GetValidHitResults()
|
||||
{
|
||||
return new[]
|
||||
@ -201,9 +209,8 @@ namespace osu.Game.Rulesets.Taiko
|
||||
HitResult.Great,
|
||||
HitResult.Ok,
|
||||
|
||||
HitResult.SmallTickHit,
|
||||
|
||||
HitResult.SmallBonus,
|
||||
HitResult.LargeBonus,
|
||||
};
|
||||
}
|
||||
|
||||
@ -212,6 +219,9 @@ namespace osu.Game.Rulesets.Taiko
|
||||
switch (result)
|
||||
{
|
||||
case HitResult.SmallBonus:
|
||||
return "drum tick";
|
||||
|
||||
case HitResult.LargeBonus:
|
||||
return "bonus";
|
||||
}
|
||||
|
||||
|
36
osu.Game.Rulesets.Taiko/TaikoSettingsSubsection.cs
Normal file
36
osu.Game.Rulesets.Taiko/TaikoSettingsSubsection.cs
Normal file
@ -0,0 +1,36 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Localisation;
|
||||
using osu.Game.Overlays.Settings;
|
||||
using osu.Game.Rulesets.Taiko.Configuration;
|
||||
|
||||
namespace osu.Game.Rulesets.Taiko
|
||||
{
|
||||
public partial class TaikoSettingsSubsection : RulesetSettingsSubsection
|
||||
{
|
||||
protected override LocalisableString Header => "osu!taiko";
|
||||
|
||||
public TaikoSettingsSubsection(TaikoRuleset ruleset)
|
||||
: base(ruleset)
|
||||
{
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
var config = (TaikoRulesetConfigManager)Config;
|
||||
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new SettingsEnumDropdown<TaikoTouchControlScheme>
|
||||
{
|
||||
LabelText = "Touch control scheme",
|
||||
Current = config.GetBindable<TaikoTouchControlScheme>(TaikoRulesetSetting.TouchControlScheme)
|
||||
}
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
@ -1,9 +1,11 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
@ -11,6 +13,7 @@ using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Input.Bindings;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Rulesets.Taiko.Configuration;
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
|
||||
@ -31,15 +34,18 @@ namespace osu.Game.Rulesets.Taiko.UI
|
||||
|
||||
private Container mainContent = null!;
|
||||
|
||||
private QuarterCircle leftCentre = null!;
|
||||
private QuarterCircle rightCentre = null!;
|
||||
private QuarterCircle leftRim = null!;
|
||||
private QuarterCircle rightRim = null!;
|
||||
private DrumSegment leftCentre = null!;
|
||||
private DrumSegment rightCentre = null!;
|
||||
private DrumSegment leftRim = null!;
|
||||
private DrumSegment rightRim = null!;
|
||||
|
||||
private readonly Bindable<TaikoTouchControlScheme> configTouchControlScheme = new Bindable<TaikoTouchControlScheme>();
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(TaikoInputManager taikoInputManager, OsuColour colours)
|
||||
private void load(TaikoInputManager taikoInputManager, TaikoRulesetConfigManager config)
|
||||
{
|
||||
Debug.Assert(taikoInputManager.KeyBindingContainer != null);
|
||||
|
||||
keyBindingContainer = taikoInputManager.KeyBindingContainer;
|
||||
|
||||
// Container should handle input everywhere.
|
||||
@ -65,27 +71,27 @@ namespace osu.Game.Rulesets.Taiko.UI
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
leftRim = new QuarterCircle(TaikoAction.LeftRim, colours.Blue)
|
||||
leftRim = new DrumSegment
|
||||
{
|
||||
Anchor = Anchor.BottomCentre,
|
||||
Origin = Anchor.BottomRight,
|
||||
X = -2,
|
||||
},
|
||||
rightRim = new QuarterCircle(TaikoAction.RightRim, colours.Blue)
|
||||
rightRim = new DrumSegment
|
||||
{
|
||||
Anchor = Anchor.BottomCentre,
|
||||
Origin = Anchor.BottomRight,
|
||||
X = 2,
|
||||
Rotation = 90,
|
||||
},
|
||||
leftCentre = new QuarterCircle(TaikoAction.LeftCentre, colours.Pink)
|
||||
leftCentre = new DrumSegment
|
||||
{
|
||||
Anchor = Anchor.BottomCentre,
|
||||
Origin = Anchor.BottomRight,
|
||||
X = -2,
|
||||
Scale = new Vector2(centre_region),
|
||||
},
|
||||
rightCentre = new QuarterCircle(TaikoAction.RightCentre, colours.Pink)
|
||||
rightCentre = new DrumSegment
|
||||
{
|
||||
Anchor = Anchor.BottomCentre,
|
||||
Origin = Anchor.BottomRight,
|
||||
@ -98,6 +104,17 @@ namespace osu.Game.Rulesets.Taiko.UI
|
||||
}
|
||||
},
|
||||
};
|
||||
|
||||
config.BindWith(TaikoRulesetSetting.TouchControlScheme, configTouchControlScheme);
|
||||
configTouchControlScheme.BindValueChanged(scheme =>
|
||||
{
|
||||
var actions = getOrderedActionsForScheme(scheme.NewValue);
|
||||
|
||||
leftRim.Action = actions[0];
|
||||
leftCentre.Action = actions[1];
|
||||
rightCentre.Action = actions[2];
|
||||
rightRim.Action = actions[3];
|
||||
}, true);
|
||||
}
|
||||
|
||||
protected override bool OnKeyDown(KeyDownEvent e)
|
||||
@ -119,11 +136,47 @@ namespace osu.Game.Rulesets.Taiko.UI
|
||||
base.OnTouchUp(e);
|
||||
}
|
||||
|
||||
private static TaikoAction[] getOrderedActionsForScheme(TaikoTouchControlScheme scheme)
|
||||
{
|
||||
switch (scheme)
|
||||
{
|
||||
case TaikoTouchControlScheme.KDDK:
|
||||
return new[]
|
||||
{
|
||||
TaikoAction.LeftRim,
|
||||
TaikoAction.LeftCentre,
|
||||
TaikoAction.RightCentre,
|
||||
TaikoAction.RightRim
|
||||
};
|
||||
|
||||
case TaikoTouchControlScheme.DDKK:
|
||||
return new[]
|
||||
{
|
||||
TaikoAction.LeftCentre,
|
||||
TaikoAction.RightCentre,
|
||||
TaikoAction.LeftRim,
|
||||
TaikoAction.RightRim
|
||||
};
|
||||
|
||||
case TaikoTouchControlScheme.KKDD:
|
||||
return new[]
|
||||
{
|
||||
TaikoAction.LeftRim,
|
||||
TaikoAction.RightRim,
|
||||
TaikoAction.LeftCentre,
|
||||
TaikoAction.RightCentre
|
||||
};
|
||||
|
||||
default:
|
||||
throw new ArgumentOutOfRangeException(nameof(scheme), scheme, null);
|
||||
}
|
||||
}
|
||||
|
||||
private void handleDown(object source, Vector2 position)
|
||||
{
|
||||
Show();
|
||||
|
||||
TaikoAction taikoAction = getTaikoActionFromInput(position);
|
||||
TaikoAction taikoAction = getTaikoActionFromPosition(position);
|
||||
|
||||
// Not too sure how this can happen, but let's avoid throwing.
|
||||
if (trackedActions.ContainsKey(source))
|
||||
@ -139,18 +192,15 @@ namespace osu.Game.Rulesets.Taiko.UI
|
||||
trackedActions.Remove(source);
|
||||
}
|
||||
|
||||
private bool validMouse(MouseButtonEvent e) =>
|
||||
leftRim.Contains(e.ScreenSpaceMouseDownPosition) || rightRim.Contains(e.ScreenSpaceMouseDownPosition);
|
||||
|
||||
private TaikoAction getTaikoActionFromInput(Vector2 inputPosition)
|
||||
private TaikoAction getTaikoActionFromPosition(Vector2 inputPosition)
|
||||
{
|
||||
bool centreHit = leftCentre.Contains(inputPosition) || rightCentre.Contains(inputPosition);
|
||||
bool leftSide = ToLocalSpace(inputPosition).X < DrawWidth / 2;
|
||||
|
||||
if (leftSide)
|
||||
return centreHit ? TaikoAction.LeftCentre : TaikoAction.LeftRim;
|
||||
return centreHit ? leftCentre.Action : leftRim.Action;
|
||||
|
||||
return centreHit ? TaikoAction.RightCentre : TaikoAction.RightRim;
|
||||
return centreHit ? rightCentre.Action : rightRim.Action;
|
||||
}
|
||||
|
||||
protected override void PopIn()
|
||||
@ -163,23 +213,42 @@ namespace osu.Game.Rulesets.Taiko.UI
|
||||
mainContent.FadeOut(300);
|
||||
}
|
||||
|
||||
private partial class QuarterCircle : CompositeDrawable, IKeyBindingHandler<TaikoAction>
|
||||
private partial class DrumSegment : CompositeDrawable, IKeyBindingHandler<TaikoAction>
|
||||
{
|
||||
private readonly Circle overlay;
|
||||
private TaikoAction action;
|
||||
|
||||
private readonly TaikoAction handledAction;
|
||||
public TaikoAction Action
|
||||
{
|
||||
get => action;
|
||||
set
|
||||
{
|
||||
if (action == value)
|
||||
return;
|
||||
|
||||
private readonly Circle circle;
|
||||
action = value;
|
||||
updateColoursFromAction();
|
||||
}
|
||||
}
|
||||
|
||||
private Circle overlay = null!;
|
||||
|
||||
private Circle circle = null!;
|
||||
|
||||
[Resolved]
|
||||
private OsuColour colours { get; set; } = null!;
|
||||
|
||||
public override bool Contains(Vector2 screenSpacePos) => circle.Contains(screenSpacePos);
|
||||
|
||||
public QuarterCircle(TaikoAction handledAction, Color4 colour)
|
||||
public DrumSegment()
|
||||
{
|
||||
this.handledAction = handledAction;
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
|
||||
FillMode = FillMode.Fit;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
InternalChildren = new Drawable[]
|
||||
{
|
||||
new Container
|
||||
@ -191,7 +260,6 @@ namespace osu.Game.Rulesets.Taiko.UI
|
||||
circle = new Circle
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = colour.Multiply(1.4f).Darken(2.8f),
|
||||
Alpha = 0.8f,
|
||||
Scale = new Vector2(2),
|
||||
},
|
||||
@ -200,7 +268,6 @@ namespace osu.Game.Rulesets.Taiko.UI
|
||||
Alpha = 0,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Blending = BlendingParameters.Additive,
|
||||
Colour = colour,
|
||||
Scale = new Vector2(2),
|
||||
}
|
||||
}
|
||||
@ -208,18 +275,52 @@ namespace osu.Game.Rulesets.Taiko.UI
|
||||
};
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
updateColoursFromAction();
|
||||
}
|
||||
|
||||
public bool OnPressed(KeyBindingPressEvent<TaikoAction> e)
|
||||
{
|
||||
if (e.Action == handledAction)
|
||||
if (e.Action == Action)
|
||||
overlay.FadeTo(1f, 80, Easing.OutQuint);
|
||||
return false;
|
||||
}
|
||||
|
||||
public void OnReleased(KeyBindingReleaseEvent<TaikoAction> e)
|
||||
{
|
||||
if (e.Action == handledAction)
|
||||
if (e.Action == Action)
|
||||
overlay.FadeOut(1000, Easing.OutQuint);
|
||||
}
|
||||
|
||||
private void updateColoursFromAction()
|
||||
{
|
||||
if (!IsLoaded)
|
||||
return;
|
||||
|
||||
var colour = getColourFromTaikoAction(Action);
|
||||
|
||||
circle.Colour = colour.Multiply(1.4f).Darken(2.8f);
|
||||
overlay.Colour = colour;
|
||||
}
|
||||
|
||||
private Color4 getColourFromTaikoAction(TaikoAction handledAction)
|
||||
{
|
||||
switch (handledAction)
|
||||
{
|
||||
case TaikoAction.LeftRim:
|
||||
case TaikoAction.RightRim:
|
||||
return colours.Blue;
|
||||
|
||||
case TaikoAction.LeftCentre:
|
||||
case TaikoAction.RightCentre:
|
||||
return colours.Pink;
|
||||
}
|
||||
|
||||
throw new ArgumentOutOfRangeException();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -214,7 +214,9 @@ namespace osu.Game.Tests.Beatmaps.Formats
|
||||
Assert.That(oneTime.EndTime, Is.EqualTo(4000 + loop_duration));
|
||||
|
||||
StoryboardSprite manyTimes = background.Elements.OfType<StoryboardSprite>().Single(s => s.Path == "many-times.png");
|
||||
Assert.That(manyTimes.EndTime, Is.EqualTo(9000 + 40 * loop_duration));
|
||||
// It is intentional that we don't consider the loop count (40) as part of the end time calculation to match stable's handling.
|
||||
// If we were to include the loop count, storyboards which loop for stupid long loop counts would continue playing the outro forever.
|
||||
Assert.That(manyTimes.EndTime, Is.EqualTo(9000 + loop_duration));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1,8 +1,6 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using NUnit.Framework;
|
||||
using osu.Game.Rulesets.Osu;
|
||||
using osu.Game.Rulesets.Osu.Beatmaps;
|
||||
@ -12,7 +10,7 @@ using osu.Game.Screens.Edit;
|
||||
namespace osu.Game.Tests.Editing
|
||||
{
|
||||
[TestFixture]
|
||||
public class EditorChangeHandlerTest
|
||||
public class BeatmapEditorChangeHandlerTest
|
||||
{
|
||||
private int stateChangedFired;
|
||||
|
||||
@ -23,18 +21,23 @@ namespace osu.Game.Tests.Editing
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestSaveRestoreState()
|
||||
public void TestSaveRestoreStateUsingTransaction()
|
||||
{
|
||||
var (handler, beatmap) = createChangeHandler();
|
||||
|
||||
Assert.That(handler.CanUndo.Value, Is.False);
|
||||
Assert.That(handler.CanRedo.Value, Is.False);
|
||||
|
||||
addArbitraryChange(beatmap);
|
||||
handler.SaveState();
|
||||
handler.BeginChange();
|
||||
|
||||
// Initial state will be saved on BeginChange
|
||||
Assert.That(stateChangedFired, Is.EqualTo(1));
|
||||
|
||||
addArbitraryChange(beatmap);
|
||||
handler.EndChange();
|
||||
|
||||
Assert.That(stateChangedFired, Is.EqualTo(2));
|
||||
|
||||
Assert.That(handler.CanUndo.Value, Is.True);
|
||||
Assert.That(handler.CanRedo.Value, Is.False);
|
||||
|
||||
@ -43,7 +46,35 @@ namespace osu.Game.Tests.Editing
|
||||
Assert.That(handler.CanUndo.Value, Is.False);
|
||||
Assert.That(handler.CanRedo.Value, Is.True);
|
||||
|
||||
Assert.That(stateChangedFired, Is.EqualTo(3));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestSaveRestoreState()
|
||||
{
|
||||
var (handler, beatmap) = createChangeHandler();
|
||||
|
||||
Assert.That(handler.CanUndo.Value, Is.False);
|
||||
Assert.That(handler.CanRedo.Value, Is.False);
|
||||
|
||||
// Save initial state
|
||||
handler.SaveState();
|
||||
Assert.That(stateChangedFired, Is.EqualTo(1));
|
||||
|
||||
addArbitraryChange(beatmap);
|
||||
handler.SaveState();
|
||||
|
||||
Assert.That(stateChangedFired, Is.EqualTo(2));
|
||||
|
||||
Assert.That(handler.CanUndo.Value, Is.True);
|
||||
Assert.That(handler.CanRedo.Value, Is.False);
|
||||
|
||||
handler.RestoreState(-1);
|
||||
|
||||
Assert.That(handler.CanUndo.Value, Is.False);
|
||||
Assert.That(handler.CanRedo.Value, Is.True);
|
||||
|
||||
Assert.That(stateChangedFired, Is.EqualTo(3));
|
||||
}
|
||||
|
||||
[Test]
|
||||
@ -54,6 +85,10 @@ namespace osu.Game.Tests.Editing
|
||||
Assert.That(handler.CanUndo.Value, Is.False);
|
||||
Assert.That(handler.CanRedo.Value, Is.False);
|
||||
|
||||
// Save initial state
|
||||
handler.SaveState();
|
||||
Assert.That(stateChangedFired, Is.EqualTo(1));
|
||||
|
||||
string originalHash = handler.CurrentStateHash;
|
||||
|
||||
addArbitraryChange(beatmap);
|
||||
@ -61,7 +96,7 @@ namespace osu.Game.Tests.Editing
|
||||
|
||||
Assert.That(handler.CanUndo.Value, Is.True);
|
||||
Assert.That(handler.CanRedo.Value, Is.False);
|
||||
Assert.That(stateChangedFired, Is.EqualTo(1));
|
||||
Assert.That(stateChangedFired, Is.EqualTo(2));
|
||||
|
||||
string hash = handler.CurrentStateHash;
|
||||
|
||||
@ -69,7 +104,7 @@ namespace osu.Game.Tests.Editing
|
||||
handler.RestoreState(-1);
|
||||
|
||||
Assert.That(originalHash, Is.EqualTo(handler.CurrentStateHash));
|
||||
Assert.That(stateChangedFired, Is.EqualTo(2));
|
||||
Assert.That(stateChangedFired, Is.EqualTo(3));
|
||||
|
||||
addArbitraryChange(beatmap);
|
||||
handler.SaveState();
|
||||
@ -84,12 +119,16 @@ namespace osu.Game.Tests.Editing
|
||||
Assert.That(handler.CanUndo.Value, Is.False);
|
||||
Assert.That(handler.CanRedo.Value, Is.False);
|
||||
|
||||
// Save initial state
|
||||
handler.SaveState();
|
||||
Assert.That(stateChangedFired, Is.EqualTo(1));
|
||||
|
||||
addArbitraryChange(beatmap);
|
||||
handler.SaveState();
|
||||
|
||||
Assert.That(handler.CanUndo.Value, Is.True);
|
||||
Assert.That(handler.CanRedo.Value, Is.False);
|
||||
Assert.That(stateChangedFired, Is.EqualTo(1));
|
||||
Assert.That(stateChangedFired, Is.EqualTo(2));
|
||||
|
||||
string hash = handler.CurrentStateHash;
|
||||
|
||||
@ -97,7 +136,7 @@ namespace osu.Game.Tests.Editing
|
||||
handler.SaveState();
|
||||
|
||||
Assert.That(hash, Is.EqualTo(handler.CurrentStateHash));
|
||||
Assert.That(stateChangedFired, Is.EqualTo(1));
|
||||
Assert.That(stateChangedFired, Is.EqualTo(2));
|
||||
|
||||
handler.RestoreState(-1);
|
||||
|
||||
@ -106,7 +145,7 @@ namespace osu.Game.Tests.Editing
|
||||
// we should only be able to restore once even though we saved twice.
|
||||
Assert.That(handler.CanUndo.Value, Is.False);
|
||||
Assert.That(handler.CanRedo.Value, Is.True);
|
||||
Assert.That(stateChangedFired, Is.EqualTo(2));
|
||||
Assert.That(stateChangedFired, Is.EqualTo(3));
|
||||
}
|
||||
|
||||
[Test]
|
||||
@ -114,11 +153,15 @@ namespace osu.Game.Tests.Editing
|
||||
{
|
||||
var (handler, beatmap) = createChangeHandler();
|
||||
|
||||
// Save initial state
|
||||
handler.SaveState();
|
||||
Assert.That(stateChangedFired, Is.EqualTo(1));
|
||||
|
||||
Assert.That(handler.CanUndo.Value, Is.False);
|
||||
|
||||
for (int i = 0; i < EditorChangeHandler.MAX_SAVED_STATES; i++)
|
||||
{
|
||||
Assert.That(stateChangedFired, Is.EqualTo(i));
|
||||
Assert.That(stateChangedFired, Is.EqualTo(i + 1));
|
||||
|
||||
addArbitraryChange(beatmap);
|
||||
handler.SaveState();
|
||||
@ -169,7 +212,7 @@ namespace osu.Game.Tests.Editing
|
||||
},
|
||||
});
|
||||
|
||||
var changeHandler = new EditorChangeHandler(beatmap);
|
||||
var changeHandler = new BeatmapEditorChangeHandler(beatmap);
|
||||
|
||||
changeHandler.OnStateChange += () => stateChangedFired++;
|
||||
return (changeHandler, beatmap);
|
88
osu.Game.Tests/Editing/Checks/CheckPreviewTimeTest.cs
Normal file
88
osu.Game.Tests/Editing/Checks/CheckPreviewTimeTest.cs
Normal file
@ -0,0 +1,88 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Edit.Checks;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Tests.Beatmaps;
|
||||
|
||||
namespace osu.Game.Tests.Editing.Checks
|
||||
{
|
||||
public class CheckPreviewTimeTest
|
||||
{
|
||||
private CheckPreviewTime check = null!;
|
||||
|
||||
private IBeatmap beatmap = null!;
|
||||
|
||||
[SetUp]
|
||||
public void Setup()
|
||||
{
|
||||
check = new CheckPreviewTime();
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestPreviewTimeNotSet()
|
||||
{
|
||||
setNoPreviewTimeBeatmap();
|
||||
var content = new BeatmapVerifierContext(beatmap, new TestWorkingBeatmap(beatmap));
|
||||
|
||||
var issues = check.Run(content).ToList();
|
||||
|
||||
Assert.That(issues, Has.Count.EqualTo(1));
|
||||
Assert.That(issues.Single().Template is CheckPreviewTime.IssueTemplateHasNoPreviewTime);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestPreviewTimeconflict()
|
||||
{
|
||||
setPreviewTimeConflictBeatmap();
|
||||
|
||||
var content = new BeatmapVerifierContext(beatmap, new TestWorkingBeatmap(beatmap));
|
||||
|
||||
var issues = check.Run(content).ToList();
|
||||
|
||||
Assert.That(issues, Has.Count.EqualTo(1));
|
||||
Assert.That(issues.Single().Template is CheckPreviewTime.IssueTemplatePreviewTimeConflict);
|
||||
Assert.That(issues.Single().Arguments.FirstOrDefault()?.ToString() == "Test1");
|
||||
}
|
||||
|
||||
private void setNoPreviewTimeBeatmap()
|
||||
{
|
||||
beatmap = new Beatmap<HitObject>
|
||||
{
|
||||
BeatmapInfo = new BeatmapInfo
|
||||
{
|
||||
Metadata = new BeatmapMetadata { PreviewTime = -1 },
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
private void setPreviewTimeConflictBeatmap()
|
||||
{
|
||||
beatmap = new Beatmap<HitObject>
|
||||
{
|
||||
BeatmapInfo = new BeatmapInfo
|
||||
{
|
||||
Metadata = new BeatmapMetadata { PreviewTime = 10 },
|
||||
BeatmapSet = new BeatmapSetInfo(new List<BeatmapInfo>
|
||||
{
|
||||
new BeatmapInfo
|
||||
{
|
||||
DifficultyName = "Test1",
|
||||
Metadata = new BeatmapMetadata { PreviewTime = 5 },
|
||||
},
|
||||
new BeatmapInfo
|
||||
{
|
||||
DifficultyName = "Test2",
|
||||
Metadata = new BeatmapMetadata { PreviewTime = 10 },
|
||||
},
|
||||
})
|
||||
}
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
@ -12,7 +12,7 @@ using osu.Game.Overlays.Settings;
|
||||
namespace osu.Game.Tests.Mods
|
||||
{
|
||||
[TestFixture]
|
||||
public partial class SettingsSourceAttributeTest
|
||||
public partial class SettingSourceAttributeTest
|
||||
{
|
||||
[Test]
|
||||
public void TestOrdering()
|
@ -7,6 +7,7 @@ using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics.CodeAnalysis;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Audio;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Rulesets.Judgements;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
@ -93,6 +94,7 @@ namespace osu.Game.Tests.NonVisual
|
||||
remove => throw new InvalidOperationException($"{nameof(RevertResult)} operations not supported in test context");
|
||||
}
|
||||
|
||||
public override IAdjustableAudioComponent Audio { get; }
|
||||
public override Playfield Playfield { get; }
|
||||
public override Container Overlays { get; }
|
||||
public override Container FrameStableComponents { get; }
|
||||
|
Binary file not shown.
BIN
osu.Game.Tests/Resources/Archives/conflicting-filenames-skin.osk
Normal file
BIN
osu.Game.Tests/Resources/Archives/conflicting-filenames-skin.osk
Normal file
Binary file not shown.
@ -150,6 +150,8 @@ namespace osu.Game.Tests.Rulesets
|
||||
public IBindable<double> AggregateTempo => throw new NotImplementedException();
|
||||
|
||||
public int PlaybackConcurrency { get; set; }
|
||||
|
||||
public void AddExtension(string extension) => throw new NotImplementedException();
|
||||
}
|
||||
|
||||
private class TestShaderManager : ShaderManager
|
||||
|
@ -66,15 +66,15 @@ namespace osu.Game.Tests.Skins
|
||||
{
|
||||
var skin = new TestSkin(new SkinInfo(), null, storage);
|
||||
|
||||
foreach (var target in skin.DrawableComponentInfo)
|
||||
foreach (var target in skin.LayoutInfos)
|
||||
{
|
||||
foreach (var info in target.Value)
|
||||
foreach (var info in target.Value.AllDrawables)
|
||||
instantiatedTypes.Add(info.Type);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
var editableTypes = SkinnableInfo.GetAllAvailableDrawables().Where(t => (Activator.CreateInstance(t) as ISkinnableDrawable)?.IsEditable == true);
|
||||
var editableTypes = SerialisedDrawableInfo.GetAllAvailableDrawables().Where(t => (Activator.CreateInstance(t) as ISerialisableDrawable)?.IsEditable == true);
|
||||
|
||||
Assert.That(instantiatedTypes, Is.EquivalentTo(editableTypes));
|
||||
}
|
||||
@ -87,8 +87,8 @@ namespace osu.Game.Tests.Skins
|
||||
{
|
||||
var skin = new TestSkin(new SkinInfo(), null, storage);
|
||||
|
||||
Assert.That(skin.DrawableComponentInfo, Has.Count.EqualTo(2));
|
||||
Assert.That(skin.DrawableComponentInfo[GlobalSkinComponentLookup.LookupType.MainHUDComponents], Has.Length.EqualTo(9));
|
||||
Assert.That(skin.LayoutInfos, Has.Count.EqualTo(2));
|
||||
Assert.That(skin.LayoutInfos[SkinComponentsContainerLookup.TargetArea.MainHUDComponents].AllDrawables.ToArray(), Has.Length.EqualTo(9));
|
||||
}
|
||||
}
|
||||
|
||||
@ -100,11 +100,11 @@ namespace osu.Game.Tests.Skins
|
||||
{
|
||||
var skin = new TestSkin(new SkinInfo(), null, storage);
|
||||
|
||||
Assert.That(skin.DrawableComponentInfo, Has.Count.EqualTo(2));
|
||||
Assert.That(skin.DrawableComponentInfo[GlobalSkinComponentLookup.LookupType.MainHUDComponents], Has.Length.EqualTo(6));
|
||||
Assert.That(skin.DrawableComponentInfo[GlobalSkinComponentLookup.LookupType.SongSelect], Has.Length.EqualTo(1));
|
||||
Assert.That(skin.LayoutInfos, Has.Count.EqualTo(2));
|
||||
Assert.That(skin.LayoutInfos[SkinComponentsContainerLookup.TargetArea.MainHUDComponents].AllDrawables.ToArray(), Has.Length.EqualTo(6));
|
||||
Assert.That(skin.LayoutInfos[SkinComponentsContainerLookup.TargetArea.SongSelect].AllDrawables.ToArray(), Has.Length.EqualTo(1));
|
||||
|
||||
var skinnableInfo = skin.DrawableComponentInfo[GlobalSkinComponentLookup.LookupType.SongSelect].First();
|
||||
var skinnableInfo = skin.LayoutInfos[SkinComponentsContainerLookup.TargetArea.SongSelect].AllDrawables.First();
|
||||
|
||||
Assert.That(skinnableInfo.Type, Is.EqualTo(typeof(SkinnableSprite)));
|
||||
Assert.That(skinnableInfo.Settings.First().Key, Is.EqualTo("sprite_name"));
|
||||
@ -115,10 +115,10 @@ namespace osu.Game.Tests.Skins
|
||||
using (var storage = new ZipArchiveReader(stream))
|
||||
{
|
||||
var skin = new TestSkin(new SkinInfo(), null, storage);
|
||||
Assert.That(skin.DrawableComponentInfo[GlobalSkinComponentLookup.LookupType.MainHUDComponents], Has.Length.EqualTo(8));
|
||||
Assert.That(skin.DrawableComponentInfo[GlobalSkinComponentLookup.LookupType.MainHUDComponents].Select(i => i.Type), Contains.Item(typeof(UnstableRateCounter)));
|
||||
Assert.That(skin.DrawableComponentInfo[GlobalSkinComponentLookup.LookupType.MainHUDComponents].Select(i => i.Type), Contains.Item(typeof(ColourHitErrorMeter)));
|
||||
Assert.That(skin.DrawableComponentInfo[GlobalSkinComponentLookup.LookupType.MainHUDComponents].Select(i => i.Type), Contains.Item(typeof(LegacySongProgress)));
|
||||
Assert.That(skin.LayoutInfos[SkinComponentsContainerLookup.TargetArea.MainHUDComponents].AllDrawables.ToArray(), Has.Length.EqualTo(8));
|
||||
Assert.That(skin.LayoutInfos[SkinComponentsContainerLookup.TargetArea.MainHUDComponents].AllDrawables.Select(i => i.Type), Contains.Item(typeof(UnstableRateCounter)));
|
||||
Assert.That(skin.LayoutInfos[SkinComponentsContainerLookup.TargetArea.MainHUDComponents].AllDrawables.Select(i => i.Type), Contains.Item(typeof(ColourHitErrorMeter)));
|
||||
Assert.That(skin.LayoutInfos[SkinComponentsContainerLookup.TargetArea.MainHUDComponents].AllDrawables.Select(i => i.Type), Contains.Item(typeof(LegacySongProgress)));
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1,12 +1,11 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Audio.Track;
|
||||
using osu.Framework.Extensions;
|
||||
using osu.Framework.Extensions.ObjectExtensions;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Audio;
|
||||
using osu.Game.Beatmaps;
|
||||
@ -20,29 +19,36 @@ namespace osu.Game.Tests.Skins
|
||||
public partial class TestSceneBeatmapSkinResources : OsuTestScene
|
||||
{
|
||||
[Resolved]
|
||||
private BeatmapManager beatmaps { get; set; }
|
||||
private BeatmapManager beatmaps { get; set; } = null!;
|
||||
|
||||
private IWorkingBeatmap beatmap;
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
[Test]
|
||||
public void TestRetrieveOggAudio()
|
||||
{
|
||||
var imported = beatmaps.Import(new ImportTask(TestResources.OpenResource("Archives/ogg-beatmap.osz"), "ogg-beatmap.osz")).GetResultSafely();
|
||||
IWorkingBeatmap beatmap = null!;
|
||||
|
||||
imported?.PerformRead(s =>
|
||||
AddStep("import beatmap", () => beatmap = importBeatmapFromArchives(@"ogg-beatmap.osz"));
|
||||
AddAssert("sample is non-null", () => beatmap.Skin.GetSample(new SampleInfo(@"sample")) != null);
|
||||
AddAssert("track is non-null", () =>
|
||||
{
|
||||
beatmap = beatmaps.GetWorkingBeatmap(s.Beatmaps[0]);
|
||||
using (var track = beatmap.LoadTrack())
|
||||
return track is not TrackVirtual;
|
||||
});
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestRetrieveOggSample() => AddAssert("sample is non-null", () => beatmap.Skin.GetSample(new SampleInfo("sample")) != null);
|
||||
|
||||
[Test]
|
||||
public void TestRetrieveOggTrack() => AddAssert("track is non-null", () =>
|
||||
public void TestRetrievalWithConflictingFilenames()
|
||||
{
|
||||
using (var track = beatmap.LoadTrack())
|
||||
return track is not TrackVirtual;
|
||||
});
|
||||
IWorkingBeatmap beatmap = null!;
|
||||
|
||||
AddStep("import beatmap", () => beatmap = importBeatmapFromArchives(@"conflicting-filenames-beatmap.osz"));
|
||||
AddAssert("texture is non-null", () => beatmap.Skin.GetTexture(@"spinner-osu") != null);
|
||||
AddAssert("sample is non-null", () => beatmap.Skin.GetSample(new SampleInfo(@"spinner-osu")) != null);
|
||||
}
|
||||
|
||||
private IWorkingBeatmap importBeatmapFromArchives(string filename)
|
||||
{
|
||||
var imported = beatmaps.Import(new ImportTask(TestResources.OpenResource($@"Archives/{filename}"), filename)).GetResultSafely();
|
||||
return imported.AsNonNull().PerformRead(s => beatmaps.GetWorkingBeatmap(s.Beatmaps[0]));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -31,17 +31,24 @@ namespace osu.Game.Tests.Skins
|
||||
[Resolved]
|
||||
private SkinManager skins { get; set; } = null!;
|
||||
|
||||
private ISkin skin = null!;
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
[Test]
|
||||
public void TestRetrieveOggSample()
|
||||
{
|
||||
var imported = skins.Import(new ImportTask(TestResources.OpenResource("Archives/ogg-skin.osk"), "ogg-skin.osk")).GetResultSafely();
|
||||
skin = imported.PerformRead(skinInfo => skins.GetSkin(skinInfo));
|
||||
ISkin skin = null!;
|
||||
|
||||
AddStep("import skin", () => skin = importSkinFromArchives(@"ogg-skin.osk"));
|
||||
AddAssert("sample is non-null", () => skin.GetSample(new SampleInfo(@"sample")) != null);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestRetrieveOggSample() => AddAssert("sample is non-null", () => skin.GetSample(new SampleInfo("sample")) != null);
|
||||
public void TestRetrievalWithConflictingFilenames()
|
||||
{
|
||||
ISkin skin = null!;
|
||||
|
||||
AddStep("import skin", () => skin = importSkinFromArchives(@"conflicting-filenames-skin.osk"));
|
||||
AddAssert("texture is non-null", () => skin.GetTexture(@"spinner-osu") != null);
|
||||
AddAssert("sample is non-null", () => skin.GetSample(new SampleInfo(@"spinner-osu")) != null);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestSampleRetrievalOrder()
|
||||
@ -78,6 +85,12 @@ namespace osu.Game.Tests.Skins
|
||||
});
|
||||
}
|
||||
|
||||
private Skin importSkinFromArchives(string filename)
|
||||
{
|
||||
var imported = skins.Import(new ImportTask(TestResources.OpenResource($@"Archives/{filename}"), filename)).GetResultSafely();
|
||||
return imported.PerformRead(skinInfo => skins.GetSkin(skinInfo));
|
||||
}
|
||||
|
||||
private class TestSkin : Skin
|
||||
{
|
||||
public const string SAMPLE_NAME = "test-sample";
|
||||
|
@ -31,8 +31,8 @@ namespace osu.Game.Tests.Visual.Audio
|
||||
|
||||
private WaveformTestBeatmap beatmap;
|
||||
|
||||
private OsuSliderBar<int> lowPassSlider;
|
||||
private OsuSliderBar<int> highPassSlider;
|
||||
private RoundedSliderBar<int> lowPassSlider;
|
||||
private RoundedSliderBar<int> highPassSlider;
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(AudioManager audio)
|
||||
@ -52,7 +52,7 @@ namespace osu.Game.Tests.Visual.Audio
|
||||
Text = $"Low Pass: {lowPassFilter.Cutoff}hz",
|
||||
Font = new FontUsage(size: 40)
|
||||
},
|
||||
lowPassSlider = new OsuSliderBar<int>
|
||||
lowPassSlider = new RoundedSliderBar<int>
|
||||
{
|
||||
Width = 500,
|
||||
Height = 50,
|
||||
@ -69,7 +69,7 @@ namespace osu.Game.Tests.Visual.Audio
|
||||
Text = $"High Pass: {highPassFilter.Cutoff}hz",
|
||||
Font = new FontUsage(size: 40)
|
||||
},
|
||||
highPassSlider = new OsuSliderBar<int>
|
||||
highPassSlider = new RoundedSliderBar<int>
|
||||
{
|
||||
Width = 500,
|
||||
Height = 50,
|
||||
|
@ -14,7 +14,7 @@ namespace osu.Game.Tests.Visual.Background
|
||||
{
|
||||
public partial class TestSceneTriangleBorderShader : OsuTestScene
|
||||
{
|
||||
private readonly TriangleBorder border;
|
||||
private readonly TestTriangle triangle;
|
||||
|
||||
public TestSceneTriangleBorderShader()
|
||||
{
|
||||
@ -25,11 +25,11 @@ namespace osu.Game.Tests.Visual.Background
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = Color4.DarkGreen
|
||||
},
|
||||
border = new TriangleBorder
|
||||
triangle = new TestTriangle
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Size = new Vector2(100)
|
||||
Size = new Vector2(200)
|
||||
}
|
||||
};
|
||||
}
|
||||
@ -38,12 +38,13 @@ namespace osu.Game.Tests.Visual.Background
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
AddSliderStep("Thickness", 0f, 1f, 0.02f, t => border.Thickness = t);
|
||||
AddSliderStep("Thickness", 0f, 1f, 0.15f, t => triangle.Thickness = t);
|
||||
AddSliderStep("Texel size", 0f, 0.1f, 0f, t => triangle.TexelSize = t);
|
||||
}
|
||||
|
||||
private partial class TriangleBorder : Sprite
|
||||
private partial class TestTriangle : Sprite
|
||||
{
|
||||
private float thickness = 0.02f;
|
||||
private float thickness = 0.15f;
|
||||
|
||||
public float Thickness
|
||||
{
|
||||
@ -55,6 +56,18 @@ namespace osu.Game.Tests.Visual.Background
|
||||
}
|
||||
}
|
||||
|
||||
private float texelSize;
|
||||
|
||||
public float TexelSize
|
||||
{
|
||||
get => texelSize;
|
||||
set
|
||||
{
|
||||
texelSize = value;
|
||||
Invalidate(Invalidation.DrawNode);
|
||||
}
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(ShaderManager shaders, IRenderer renderer)
|
||||
{
|
||||
@ -62,29 +75,32 @@ namespace osu.Game.Tests.Visual.Background
|
||||
Texture = renderer.WhitePixel;
|
||||
}
|
||||
|
||||
protected override DrawNode CreateDrawNode() => new TriangleBorderDrawNode(this);
|
||||
protected override DrawNode CreateDrawNode() => new TriangleDrawNode(this);
|
||||
|
||||
private class TriangleBorderDrawNode : SpriteDrawNode
|
||||
private class TriangleDrawNode : SpriteDrawNode
|
||||
{
|
||||
public new TriangleBorder Source => (TriangleBorder)base.Source;
|
||||
public new TestTriangle Source => (TestTriangle)base.Source;
|
||||
|
||||
public TriangleBorderDrawNode(TriangleBorder source)
|
||||
public TriangleDrawNode(TestTriangle source)
|
||||
: base(source)
|
||||
{
|
||||
}
|
||||
|
||||
private float thickness;
|
||||
private float texelSize;
|
||||
|
||||
public override void ApplyState()
|
||||
{
|
||||
base.ApplyState();
|
||||
|
||||
thickness = Source.thickness;
|
||||
texelSize = Source.texelSize;
|
||||
}
|
||||
|
||||
public override void Draw(IRenderer renderer)
|
||||
{
|
||||
TextureShader.GetUniform<float>("thickness").UpdateValue(ref thickness);
|
||||
TextureShader.GetUniform<float>("texelSize").UpdateValue(ref texelSize);
|
||||
|
||||
base.Draw(renderer);
|
||||
}
|
||||
|
@ -8,12 +8,14 @@ using osuTK;
|
||||
using osuTK.Graphics;
|
||||
using osu.Game.Graphics.Backgrounds;
|
||||
using osu.Framework.Graphics.Colour;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
|
||||
namespace osu.Game.Tests.Visual.Background
|
||||
{
|
||||
public partial class TestSceneTrianglesV2Background : OsuTestScene
|
||||
{
|
||||
private readonly TrianglesV2 triangles;
|
||||
private readonly TrianglesV2 maskedTriangles;
|
||||
private readonly Box box;
|
||||
|
||||
public TestSceneTrianglesV2Background()
|
||||
@ -31,12 +33,20 @@ namespace osu.Game.Tests.Visual.Background
|
||||
Origin = Anchor.Centre,
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Direction = FillDirection.Vertical,
|
||||
Spacing = new Vector2(0, 5),
|
||||
Spacing = new Vector2(0, 10),
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new OsuSpriteText
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Text = "Masked"
|
||||
},
|
||||
new Container
|
||||
{
|
||||
Size = new Vector2(500, 100),
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Masking = true,
|
||||
CornerRadius = 40,
|
||||
Children = new Drawable[]
|
||||
@ -54,9 +64,43 @@ namespace osu.Game.Tests.Visual.Background
|
||||
}
|
||||
}
|
||||
},
|
||||
new OsuSpriteText
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Text = "Non-masked"
|
||||
},
|
||||
new Container
|
||||
{
|
||||
Size = new Vector2(500, 100),
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = Color4.Red
|
||||
},
|
||||
maskedTriangles = new TrianglesV2
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
RelativeSizeAxes = Axes.Both
|
||||
}
|
||||
}
|
||||
},
|
||||
new OsuSpriteText
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Text = "Gradient comparison box"
|
||||
},
|
||||
new Container
|
||||
{
|
||||
Size = new Vector2(500, 100),
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Masking = true,
|
||||
CornerRadius = 40,
|
||||
Child = box = new Box
|
||||
@ -75,14 +119,16 @@ namespace osu.Game.Tests.Visual.Background
|
||||
|
||||
AddSliderStep("Spawn ratio", 0f, 10f, 1f, s =>
|
||||
{
|
||||
triangles.SpawnRatio = s;
|
||||
triangles.SpawnRatio = maskedTriangles.SpawnRatio = s;
|
||||
triangles.Reset(1234);
|
||||
maskedTriangles.Reset(1234);
|
||||
});
|
||||
AddSliderStep("Thickness", 0f, 1f, 0.02f, t => triangles.Thickness = t);
|
||||
AddSliderStep("Thickness", 0f, 1f, 0.02f, t => triangles.Thickness = maskedTriangles.Thickness = t);
|
||||
|
||||
AddStep("White colour", () => box.Colour = triangles.Colour = Color4.White);
|
||||
AddStep("Vertical gradient", () => box.Colour = triangles.Colour = ColourInfo.GradientVertical(Color4.White, Color4.Red));
|
||||
AddStep("Horizontal gradient", () => box.Colour = triangles.Colour = ColourInfo.GradientHorizontal(Color4.White, Color4.Red));
|
||||
AddStep("White colour", () => box.Colour = triangles.Colour = maskedTriangles.Colour = Color4.White);
|
||||
AddStep("Vertical gradient", () => box.Colour = triangles.Colour = maskedTriangles.Colour = ColourInfo.GradientVertical(Color4.White, Color4.Red));
|
||||
AddStep("Horizontal gradient", () => box.Colour = triangles.Colour = maskedTriangles.Colour = ColourInfo.GradientHorizontal(Color4.White, Color4.Red));
|
||||
AddToggleStep("Masking", m => maskedTriangles.Masking = m);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1,26 +1,23 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using System;
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Audio;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Lists;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Framework.Timing;
|
||||
using osu.Framework.Utils;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Database;
|
||||
using osu.Game.Extensions;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Rulesets.Osu;
|
||||
using osu.Game.Rulesets.Osu.Skinning.Legacy;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Screens.Play;
|
||||
using osu.Game.Screens.Play.HUD;
|
||||
using osu.Game.Skinning;
|
||||
using osu.Game.Storyboards;
|
||||
|
||||
@ -28,10 +25,10 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
{
|
||||
public partial class TestSceneBeatmapSkinFallbacks : OsuPlayerTestScene
|
||||
{
|
||||
private ISkin currentBeatmapSkin;
|
||||
private ISkin currentBeatmapSkin = null!;
|
||||
|
||||
[Resolved]
|
||||
private SkinManager skinManager { get; set; }
|
||||
private SkinManager skinManager { get; set; } = null!;
|
||||
|
||||
protected override bool HasCustomSteps => true;
|
||||
|
||||
@ -39,8 +36,8 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
public void TestEmptyLegacyBeatmapSkinFallsBack()
|
||||
{
|
||||
CreateSkinTest(TrianglesSkin.CreateInfo(), () => new LegacyBeatmapSkin(new BeatmapInfo(), null));
|
||||
AddUntilStep("wait for hud load", () => Player.ChildrenOfType<SkinnableTargetContainer>().All(c => c.ComponentsLoaded));
|
||||
AddAssert("hud from default skin", () => AssertComponentsFromExpectedSource(GlobalSkinComponentLookup.LookupType.MainHUDComponents, skinManager.CurrentSkin.Value));
|
||||
AddUntilStep("wait for hud load", () => Player.ChildrenOfType<SkinComponentsContainer>().All(c => c.ComponentsLoaded));
|
||||
AddAssert("hud from default skin", () => AssertComponentsFromExpectedSource(SkinComponentsContainerLookup.TargetArea.MainHUDComponents, skinManager.CurrentSkin.Value));
|
||||
}
|
||||
|
||||
protected void CreateSkinTest(SkinInfo gameCurrentSkin, Func<ISkin> getBeatmapSkin)
|
||||
@ -55,17 +52,17 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
});
|
||||
}
|
||||
|
||||
protected bool AssertComponentsFromExpectedSource(GlobalSkinComponentLookup.LookupType target, ISkin expectedSource)
|
||||
protected bool AssertComponentsFromExpectedSource(SkinComponentsContainerLookup.TargetArea target, ISkin expectedSource)
|
||||
{
|
||||
var actualComponentsContainer = Player.ChildrenOfType<SkinnableTargetContainer>().First(s => s.Target == target)
|
||||
.ChildrenOfType<SkinnableTargetComponentsContainer>().SingleOrDefault();
|
||||
var targetContainer = Player.ChildrenOfType<SkinComponentsContainer>().First(s => s.Lookup.Target == target);
|
||||
var actualComponentsContainer = targetContainer.ChildrenOfType<Container>().SingleOrDefault(c => c.Parent == targetContainer);
|
||||
|
||||
if (actualComponentsContainer == null)
|
||||
return false;
|
||||
|
||||
var actualInfo = actualComponentsContainer.CreateSkinnableInfo();
|
||||
var actualInfo = actualComponentsContainer.CreateSerialisedInfo();
|
||||
|
||||
var expectedComponentsContainer = (SkinnableTargetComponentsContainer)expectedSource.GetDrawableComponent(new GlobalSkinComponentLookup(target));
|
||||
var expectedComponentsContainer = expectedSource.GetDrawableComponent(new SkinComponentsContainerLookup(target)) as Container;
|
||||
if (expectedComponentsContainer == null)
|
||||
return false;
|
||||
|
||||
@ -86,23 +83,23 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
|
||||
Add(expectedComponentsAdjustmentContainer);
|
||||
expectedComponentsAdjustmentContainer.UpdateSubTree();
|
||||
var expectedInfo = expectedComponentsContainer.CreateSkinnableInfo();
|
||||
var expectedInfo = expectedComponentsContainer.CreateSerialisedInfo();
|
||||
Remove(expectedComponentsAdjustmentContainer, true);
|
||||
|
||||
return almostEqual(actualInfo, expectedInfo);
|
||||
}
|
||||
|
||||
private static bool almostEqual(SkinnableInfo info, SkinnableInfo other) =>
|
||||
private static bool almostEqual(SerialisedDrawableInfo drawableInfo, SerialisedDrawableInfo? other) =>
|
||||
other != null
|
||||
&& info.Type == other.Type
|
||||
&& info.Anchor == other.Anchor
|
||||
&& info.Origin == other.Origin
|
||||
&& Precision.AlmostEquals(info.Position, other.Position, 1)
|
||||
&& Precision.AlmostEquals(info.Scale, other.Scale)
|
||||
&& Precision.AlmostEquals(info.Rotation, other.Rotation)
|
||||
&& info.Children.SequenceEqual(other.Children, new FuncEqualityComparer<SkinnableInfo>(almostEqual));
|
||||
&& drawableInfo.Type == other.Type
|
||||
&& drawableInfo.Anchor == other.Anchor
|
||||
&& drawableInfo.Origin == other.Origin
|
||||
&& Precision.AlmostEquals(drawableInfo.Position, other.Position, 1)
|
||||
&& Precision.AlmostEquals(drawableInfo.Scale, other.Scale)
|
||||
&& Precision.AlmostEquals(drawableInfo.Rotation, other.Rotation)
|
||||
&& drawableInfo.Children.SequenceEqual(other.Children, new FuncEqualityComparer<SerialisedDrawableInfo>(almostEqual));
|
||||
|
||||
protected override WorkingBeatmap CreateWorkingBeatmap(IBeatmap beatmap, Storyboard storyboard = null)
|
||||
protected override WorkingBeatmap CreateWorkingBeatmap(IBeatmap beatmap, Storyboard? storyboard = null)
|
||||
=> new CustomSkinWorkingBeatmap(beatmap, storyboard, Clock, Audio, currentBeatmapSkin);
|
||||
|
||||
protected override Ruleset CreatePlayerRuleset() => new TestOsuRuleset();
|
||||
@ -111,7 +108,7 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
{
|
||||
private readonly ISkin beatmapSkin;
|
||||
|
||||
public CustomSkinWorkingBeatmap(IBeatmap beatmap, Storyboard storyboard, IFrameBasedClock referenceClock, AudioManager audio, ISkin beatmapSkin)
|
||||
public CustomSkinWorkingBeatmap(IBeatmap beatmap, Storyboard? storyboard, IFrameBasedClock referenceClock, AudioManager audio, ISkin beatmapSkin)
|
||||
: base(beatmap, storyboard, referenceClock, audio)
|
||||
{
|
||||
this.beatmapSkin = beatmapSkin;
|
||||
|
@ -1,50 +1,67 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using System.Diagnostics;
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Audio;
|
||||
using osu.Framework.Timing;
|
||||
using osu.Framework.Utils;
|
||||
using osu.Game.Audio;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Beatmaps.Legacy;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using osu.Game.Rulesets.Osu;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Rulesets.UI;
|
||||
using osu.Game.Storyboards;
|
||||
using osuTK;
|
||||
using osuTK.Input;
|
||||
|
||||
namespace osu.Game.Tests.Visual.Gameplay
|
||||
{
|
||||
public partial class TestSceneGameplaySampleTriggerSource : PlayerTestScene
|
||||
{
|
||||
private TestGameplaySampleTriggerSource sampleTriggerSource;
|
||||
private TestGameplaySampleTriggerSource sampleTriggerSource = null!;
|
||||
protected override Ruleset CreatePlayerRuleset() => new OsuRuleset();
|
||||
|
||||
private Beatmap beatmap;
|
||||
private Beatmap beatmap = null!;
|
||||
|
||||
[Resolved]
|
||||
private AudioManager audio { get; set; } = null!;
|
||||
|
||||
protected override WorkingBeatmap CreateWorkingBeatmap(IBeatmap beatmap, Storyboard? storyboard = null)
|
||||
=> new ClockBackedTestWorkingBeatmap(beatmap, storyboard, new FramedClock(new ManualClock { Rate = 1 }), audio);
|
||||
|
||||
protected override IBeatmap CreateBeatmap(RulesetInfo ruleset)
|
||||
{
|
||||
ControlPointInfo controlPointInfo = new LegacyControlPointInfo();
|
||||
|
||||
beatmap = new Beatmap
|
||||
{
|
||||
BeatmapInfo = new BeatmapInfo
|
||||
{
|
||||
Difficulty = new BeatmapDifficulty { CircleSize = 6, SliderMultiplier = 3 },
|
||||
Ruleset = ruleset
|
||||
}
|
||||
},
|
||||
ControlPointInfo = controlPointInfo
|
||||
};
|
||||
|
||||
const double start_offset = 8000;
|
||||
const double spacing = 2000;
|
||||
|
||||
// intentionally start objects a bit late so we can test the case of no alive objects.
|
||||
double t = start_offset;
|
||||
beatmap.HitObjects.AddRange(new[]
|
||||
|
||||
beatmap.HitObjects.AddRange(new HitObject[]
|
||||
{
|
||||
new HitCircle
|
||||
{
|
||||
// intentionally start objects a bit late so we can test the case of no alive objects.
|
||||
StartTime = t += spacing,
|
||||
Samples = new[] { new HitSampleInfo(HitSampleInfo.HIT_NORMAL) }
|
||||
},
|
||||
@ -61,12 +78,24 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
},
|
||||
new HitCircle
|
||||
{
|
||||
StartTime = t + spacing,
|
||||
StartTime = t += spacing,
|
||||
},
|
||||
new Slider
|
||||
{
|
||||
StartTime = t += spacing,
|
||||
Path = new SliderPath(PathType.Linear, new[] { Vector2.Zero, Vector2.UnitY * 200 }),
|
||||
Samples = new[] { new HitSampleInfo(HitSampleInfo.HIT_WHISTLE) },
|
||||
SampleControlPoint = new SampleControlPoint { SampleBank = "soft" },
|
||||
},
|
||||
});
|
||||
|
||||
// Add a change in volume halfway through final slider.
|
||||
controlPointInfo.Add(t, new SampleControlPoint
|
||||
{
|
||||
SampleBank = "normal",
|
||||
SampleVolume = 20,
|
||||
});
|
||||
|
||||
return beatmap;
|
||||
}
|
||||
|
||||
@ -80,42 +109,88 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
[Test]
|
||||
public void TestCorrectHitObject()
|
||||
{
|
||||
HitObjectLifetimeEntry nextObjectEntry = null;
|
||||
waitForAliveObjectIndex(null);
|
||||
checkValidObjectIndex(0);
|
||||
|
||||
AddAssert("no alive objects", () => getNextAliveObject() == null);
|
||||
seekBeforeIndex(0);
|
||||
waitForAliveObjectIndex(0);
|
||||
checkValidObjectIndex(0);
|
||||
|
||||
AddAssert("check initially correct object", () => sampleTriggerSource.GetMostValidObject() == beatmap.HitObjects[0]);
|
||||
AddAssert("first object not hit", () => getNextAliveObject()?.Entry?.Result?.HasResult != true);
|
||||
|
||||
AddUntilStep("get next object", () =>
|
||||
AddStep("hit first object", () =>
|
||||
{
|
||||
var nextDrawableObject = getNextAliveObject();
|
||||
var next = getNextAliveObject();
|
||||
|
||||
if (nextDrawableObject != null)
|
||||
if (next != null)
|
||||
{
|
||||
nextObjectEntry = nextDrawableObject.Entry;
|
||||
InputManager.MoveMouseTo(nextDrawableObject.ScreenSpaceDrawQuad.Centre);
|
||||
return true;
|
||||
Debug.Assert(next.Entry?.Result?.HasResult != true);
|
||||
|
||||
InputManager.MoveMouseTo(next.ScreenSpaceDrawQuad.Centre);
|
||||
InputManager.Click(MouseButton.Left);
|
||||
}
|
||||
|
||||
return false;
|
||||
});
|
||||
|
||||
AddUntilStep("hit first hitobject", () =>
|
||||
{
|
||||
InputManager.Click(MouseButton.Left);
|
||||
return nextObjectEntry.Result?.HasResult == true;
|
||||
});
|
||||
AddAssert("first object hit", () => getNextAliveObject()?.Entry?.Result?.HasResult == true);
|
||||
|
||||
AddAssert("check correct object after hit", () => sampleTriggerSource.GetMostValidObject() == beatmap.HitObjects[1]);
|
||||
checkValidObjectIndex(1);
|
||||
|
||||
AddUntilStep("check correct object after miss", () => sampleTriggerSource.GetMostValidObject() == beatmap.HitObjects[2]);
|
||||
AddUntilStep("check correct object after miss", () => sampleTriggerSource.GetMostValidObject() == beatmap.HitObjects[3]);
|
||||
// Still object 1 as it's not hit yet.
|
||||
seekBeforeIndex(1);
|
||||
waitForAliveObjectIndex(1);
|
||||
checkValidObjectIndex(1);
|
||||
|
||||
AddUntilStep("no alive objects", () => getNextAliveObject() == null);
|
||||
AddAssert("check correct object after none alive", () => sampleTriggerSource.GetMostValidObject() == beatmap.HitObjects[3]);
|
||||
seekBeforeIndex(2);
|
||||
waitForAliveObjectIndex(2);
|
||||
checkValidObjectIndex(2);
|
||||
|
||||
seekBeforeIndex(3);
|
||||
waitForAliveObjectIndex(3);
|
||||
checkValidObjectIndex(3);
|
||||
|
||||
seekBeforeIndex(4);
|
||||
waitForAliveObjectIndex(4);
|
||||
|
||||
// Even before the object, we should prefer the first nested object's sample.
|
||||
// This is because the (parent) object will only play its sample at the final EndTime.
|
||||
AddAssert("check valid object is slider's first nested", () => sampleTriggerSource.GetMostValidObject(), () => Is.EqualTo(beatmap.HitObjects[4].NestedHitObjects.First()));
|
||||
|
||||
AddStep("seek to just before slider ends", () => Player.GameplayClockContainer.Seek(beatmap.HitObjects[4].GetEndTime() - 100));
|
||||
waitForCatchUp();
|
||||
AddUntilStep("wait until valid object is slider's last nested", () => sampleTriggerSource.GetMostValidObject(), () => Is.EqualTo(beatmap.HitObjects[4].NestedHitObjects.Last()));
|
||||
|
||||
// After we get far enough away, the samples of the object itself should be used, not any nested object.
|
||||
AddStep("seek to further after slider", () => Player.GameplayClockContainer.Seek(beatmap.HitObjects[4].GetEndTime() + 1000));
|
||||
waitForCatchUp();
|
||||
AddUntilStep("wait until valid object is slider itself", () => sampleTriggerSource.GetMostValidObject(), () => Is.EqualTo(beatmap.HitObjects[4]));
|
||||
|
||||
AddStep("Seek into future", () => Player.GameplayClockContainer.Seek(beatmap.HitObjects.Last().GetEndTime() + 10000));
|
||||
waitForCatchUp();
|
||||
waitForAliveObjectIndex(null);
|
||||
checkValidObjectIndex(4);
|
||||
}
|
||||
|
||||
private DrawableHitObject getNextAliveObject() =>
|
||||
private void seekBeforeIndex(int index)
|
||||
{
|
||||
AddStep($"seek to just before object {index}", () => Player.GameplayClockContainer.Seek(beatmap.HitObjects[index].StartTime - 100));
|
||||
waitForCatchUp();
|
||||
}
|
||||
|
||||
private void waitForCatchUp() =>
|
||||
AddUntilStep("wait for frame stable clock to catch up", () => Precision.AlmostEquals(Player.GameplayClockContainer.CurrentTime, Player.DrawableRuleset.FrameStableClock.CurrentTime));
|
||||
|
||||
private void waitForAliveObjectIndex(int? index)
|
||||
{
|
||||
if (index == null)
|
||||
AddUntilStep("wait for no alive objects", getNextAliveObject, () => Is.Null);
|
||||
else
|
||||
AddUntilStep($"wait for next alive to be {index}", () => getNextAliveObject()?.HitObject, () => Is.EqualTo(beatmap.HitObjects[index.Value]));
|
||||
}
|
||||
|
||||
private void checkValidObjectIndex(int index) =>
|
||||
AddAssert($"check valid object is {index}", () => sampleTriggerSource.GetMostValidObject(), () => Is.EqualTo(beatmap.HitObjects[index]));
|
||||
|
||||
private DrawableHitObject? getNextAliveObject() =>
|
||||
Player.DrawableRuleset.Playfield.HitObjectContainer.AliveObjects.FirstOrDefault();
|
||||
|
||||
[Test]
|
||||
|
@ -235,8 +235,8 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
createNew();
|
||||
|
||||
AddUntilStep("wait for hud load", () => hudOverlay.IsLoaded);
|
||||
AddUntilStep("wait for components to be hidden", () => hudOverlay.ChildrenOfType<SkinnableTargetContainer>().Single().Alpha == 0);
|
||||
AddUntilStep("wait for hud load", () => hudOverlay.ChildrenOfType<SkinnableTargetContainer>().All(c => c.ComponentsLoaded));
|
||||
AddUntilStep("wait for components to be hidden", () => hudOverlay.ChildrenOfType<SkinComponentsContainer>().Single().Alpha == 0);
|
||||
AddUntilStep("wait for hud load", () => hudOverlay.ChildrenOfType<SkinComponentsContainer>().All(c => c.ComponentsLoaded));
|
||||
|
||||
AddStep("bind on update", () =>
|
||||
{
|
||||
@ -254,10 +254,10 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
createNew();
|
||||
|
||||
AddUntilStep("wait for hud load", () => hudOverlay.IsLoaded);
|
||||
AddUntilStep("wait for components to be hidden", () => hudOverlay.ChildrenOfType<SkinnableTargetContainer>().Single().Alpha == 0);
|
||||
AddUntilStep("wait for components to be hidden", () => hudOverlay.ChildrenOfType<SkinComponentsContainer>().Single().Alpha == 0);
|
||||
|
||||
AddStep("reload components", () => hudOverlay.ChildrenOfType<SkinnableTargetContainer>().Single().Reload());
|
||||
AddUntilStep("skinnable components loaded", () => hudOverlay.ChildrenOfType<SkinnableTargetContainer>().Single().ComponentsLoaded);
|
||||
AddStep("reload components", () => hudOverlay.ChildrenOfType<SkinComponentsContainer>().Single().Reload());
|
||||
AddUntilStep("skinnable components loaded", () => hudOverlay.ChildrenOfType<SkinComponentsContainer>().Single().ComponentsLoaded);
|
||||
}
|
||||
|
||||
private void createNew(Action<HUDOverlay>? action = null)
|
||||
|
@ -9,6 +9,7 @@ using System.Diagnostics.CodeAnalysis;
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Audio;
|
||||
using osu.Framework.Extensions.IEnumerableExtensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
@ -281,6 +282,7 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
remove => throw new InvalidOperationException($"{nameof(RevertResult)} operations not supported in test context");
|
||||
}
|
||||
|
||||
public override IAdjustableAudioComponent Audio { get; }
|
||||
public override Playfield Playfield { get; }
|
||||
public override Container Overlays { get; }
|
||||
public override Container FrameStableComponents { get; }
|
||||
|
24
osu.Game.Tests/Visual/Gameplay/TestSceneLetterboxOverlay.cs
Normal file
24
osu.Game.Tests/Visual/Gameplay/TestSceneLetterboxOverlay.cs
Normal file
@ -0,0 +1,24 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Game.Screens.Play.Break;
|
||||
|
||||
namespace osu.Game.Tests.Visual.Gameplay
|
||||
{
|
||||
public partial class TestSceneLetterboxOverlay : OsuTestScene
|
||||
{
|
||||
public TestSceneLetterboxOverlay()
|
||||
{
|
||||
AddRange(new Drawable[]
|
||||
{
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both
|
||||
},
|
||||
new LetterboxOverlay()
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
@ -9,6 +9,7 @@ using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Logging;
|
||||
using osu.Framework.Screens;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Configuration;
|
||||
@ -89,7 +90,13 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
Player.OnUpdate += _ =>
|
||||
{
|
||||
double currentTime = Player.GameplayClockContainer.CurrentTime;
|
||||
alwaysGoingForward &= currentTime >= lastTime - 500;
|
||||
bool goingForward = currentTime >= lastTime - 500;
|
||||
|
||||
alwaysGoingForward &= goingForward;
|
||||
|
||||
if (!goingForward)
|
||||
Logger.Log($"Backwards time occurred ({currentTime:N1} -> {lastTime:N1})");
|
||||
|
||||
lastTime = currentTime;
|
||||
};
|
||||
});
|
||||
|
@ -19,7 +19,6 @@ using osu.Framework.Utils;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Rulesets.Difficulty;
|
||||
using osu.Game.Rulesets.Judgements;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
@ -37,6 +36,8 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
|
||||
private TestDrawablePoolingRuleset drawableRuleset;
|
||||
|
||||
private TestPlayfield playfield => (TestPlayfield)drawableRuleset.Playfield;
|
||||
|
||||
[Test]
|
||||
public void TestReusedWithHitObjectsSpacedFarApart()
|
||||
{
|
||||
@ -133,29 +134,49 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
AddUntilStep("no DHOs shown", () => !this.ChildrenOfType<DrawableTestHitObject>().Any());
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestRevertResult()
|
||||
{
|
||||
ManualClock clock = null;
|
||||
Beatmap beatmap;
|
||||
|
||||
createTest(beatmap = new Beatmap
|
||||
{
|
||||
HitObjects =
|
||||
{
|
||||
new TestHitObject { StartTime = 0 },
|
||||
new TestHitObject { StartTime = 500 },
|
||||
new TestHitObject { StartTime = 1000 },
|
||||
}
|
||||
}, 10, () => new FramedClock(clock = new ManualClock()));
|
||||
|
||||
AddStep("fast forward to end", () => clock.CurrentTime = beatmap.HitObjects[^1].GetEndTime() + 100);
|
||||
AddUntilStep("all judged", () => playfield.JudgedObjects.Count, () => Is.EqualTo(3));
|
||||
|
||||
AddStep("rewind to middle", () => clock.CurrentTime = beatmap.HitObjects[1].StartTime - 100);
|
||||
AddUntilStep("some results reverted", () => playfield.JudgedObjects.Count, () => Is.EqualTo(1));
|
||||
|
||||
AddStep("fast forward to end", () => clock.CurrentTime = beatmap.HitObjects[^1].GetEndTime() + 100);
|
||||
AddUntilStep("all judged", () => playfield.JudgedObjects.Count, () => Is.EqualTo(3));
|
||||
|
||||
AddStep("disable frame stability", () => drawableRuleset.FrameStablePlayback = false);
|
||||
AddStep("instant seek to start", () => clock.CurrentTime = beatmap.HitObjects[0].StartTime - 100);
|
||||
AddAssert("all results reverted", () => playfield.JudgedObjects.Count, () => Is.EqualTo(0));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestApplyHitResultOnKilled()
|
||||
{
|
||||
ManualClock clock = null;
|
||||
bool anyJudged = false;
|
||||
|
||||
void onNewResult(JudgementResult _) => anyJudged = true;
|
||||
|
||||
var beatmap = new Beatmap();
|
||||
beatmap.HitObjects.Add(new TestKilledHitObject { Duration = 20 });
|
||||
|
||||
createTest(beatmap, 10, () => new FramedClock(clock = new ManualClock()));
|
||||
|
||||
AddStep("subscribe to new result", () =>
|
||||
{
|
||||
anyJudged = false;
|
||||
drawableRuleset.NewResult += onNewResult;
|
||||
});
|
||||
AddStep("skip past object", () => clock.CurrentTime = beatmap.HitObjects[0].GetEndTime() + 1000);
|
||||
|
||||
AddAssert("object judged", () => anyJudged);
|
||||
|
||||
AddStep("clean up", () => drawableRuleset.NewResult -= onNewResult);
|
||||
AddAssert("object judged", () => playfield.JudgedObjects.Count == 1);
|
||||
}
|
||||
|
||||
private void createTest(IBeatmap beatmap, int poolSize, Func<IFrameBasedClock> createClock = null)
|
||||
@ -212,12 +233,24 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
|
||||
private partial class TestPlayfield : Playfield
|
||||
{
|
||||
public readonly HashSet<HitObject> JudgedObjects = new HashSet<HitObject>();
|
||||
|
||||
private readonly int poolSize;
|
||||
|
||||
public TestPlayfield(int poolSize)
|
||||
{
|
||||
this.poolSize = poolSize;
|
||||
AddInternal(HitObjectContainer);
|
||||
NewResult += (_, r) =>
|
||||
{
|
||||
Assert.That(JudgedObjects, Has.No.Member(r.HitObject));
|
||||
JudgedObjects.Add(r.HitObject);
|
||||
};
|
||||
RevertResult += r =>
|
||||
{
|
||||
Assert.That(JudgedObjects, Has.Member(r.HitObject));
|
||||
JudgedObjects.Remove(r.HitObject);
|
||||
};
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
|
@ -1,36 +1,98 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Screens;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Rulesets.Osu;
|
||||
using osu.Game.Screens.Play;
|
||||
using osu.Game.Tests.Beatmaps;
|
||||
using osuTK.Input;
|
||||
|
||||
namespace osu.Game.Tests.Visual.Gameplay
|
||||
{
|
||||
public partial class TestSceneReplayPlayer : RateAdjustedBeatmapTestScene
|
||||
{
|
||||
protected TestReplayPlayer Player;
|
||||
|
||||
public override void SetUpSteps()
|
||||
{
|
||||
base.SetUpSteps();
|
||||
|
||||
AddStep("Initialise player", () => Player = CreatePlayer(new OsuRuleset()));
|
||||
AddStep("Load player", () => LoadScreen(Player));
|
||||
AddUntilStep("player loaded", () => Player.IsLoaded);
|
||||
}
|
||||
protected TestReplayPlayer Player = null!;
|
||||
|
||||
[Test]
|
||||
public void TestPause()
|
||||
public void TestPauseViaSpace()
|
||||
{
|
||||
loadPlayerWithBeatmap();
|
||||
|
||||
double? lastTime = null;
|
||||
|
||||
AddUntilStep("wait for first hit", () => Player.ScoreProcessor.TotalScore.Value > 0);
|
||||
|
||||
AddStep("Pause playback", () => InputManager.Key(Key.Space));
|
||||
AddStep("Pause playback with space", () => InputManager.Key(Key.Space));
|
||||
|
||||
AddAssert("player not exited", () => Player.IsCurrentScreen());
|
||||
|
||||
AddUntilStep("Time stopped progressing", () =>
|
||||
{
|
||||
double current = Player.GameplayClockContainer.CurrentTime;
|
||||
bool changed = lastTime != current;
|
||||
lastTime = current;
|
||||
|
||||
return !changed;
|
||||
});
|
||||
|
||||
AddWaitStep("wait some", 10);
|
||||
|
||||
AddAssert("Time still stopped", () => lastTime == Player.GameplayClockContainer.CurrentTime);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestPauseViaSpaceWithSkip()
|
||||
{
|
||||
loadPlayerWithBeatmap(new TestBeatmap(new OsuRuleset().RulesetInfo)
|
||||
{
|
||||
BeatmapInfo = { AudioLeadIn = 60000 }
|
||||
});
|
||||
|
||||
AddUntilStep("wait for skip overlay", () => Player.ChildrenOfType<SkipOverlay>().First().IsButtonVisible);
|
||||
|
||||
AddStep("Skip with space", () => InputManager.Key(Key.Space));
|
||||
|
||||
AddAssert("Player not paused", () => !Player.DrawableRuleset.IsPaused.Value);
|
||||
|
||||
double? lastTime = null;
|
||||
|
||||
AddUntilStep("wait for first hit", () => Player.ScoreProcessor.TotalScore.Value > 0);
|
||||
|
||||
AddStep("Pause playback with space", () => InputManager.Key(Key.Space));
|
||||
|
||||
AddAssert("player not exited", () => Player.IsCurrentScreen());
|
||||
|
||||
AddUntilStep("Time stopped progressing", () =>
|
||||
{
|
||||
double current = Player.GameplayClockContainer.CurrentTime;
|
||||
bool changed = lastTime != current;
|
||||
lastTime = current;
|
||||
|
||||
return !changed;
|
||||
});
|
||||
|
||||
AddWaitStep("wait some", 10);
|
||||
|
||||
AddAssert("Time still stopped", () => lastTime == Player.GameplayClockContainer.CurrentTime);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestPauseViaMiddleMouse()
|
||||
{
|
||||
loadPlayerWithBeatmap();
|
||||
|
||||
double? lastTime = null;
|
||||
|
||||
AddUntilStep("wait for first hit", () => Player.ScoreProcessor.TotalScore.Value > 0);
|
||||
|
||||
AddStep("Pause playback with middle mouse", () => InputManager.Click(MouseButton.Middle));
|
||||
|
||||
AddAssert("player not exited", () => Player.IsCurrentScreen());
|
||||
|
||||
AddUntilStep("Time stopped progressing", () =>
|
||||
{
|
||||
@ -49,6 +111,8 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
[Test]
|
||||
public void TestSeekBackwards()
|
||||
{
|
||||
loadPlayerWithBeatmap();
|
||||
|
||||
double? lastTime = null;
|
||||
|
||||
AddUntilStep("wait for first hit", () => Player.ScoreProcessor.TotalScore.Value > 0);
|
||||
@ -65,6 +129,8 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
[Test]
|
||||
public void TestSeekForwards()
|
||||
{
|
||||
loadPlayerWithBeatmap();
|
||||
|
||||
double? lastTime = null;
|
||||
|
||||
AddUntilStep("wait for first hit", () => Player.ScoreProcessor.TotalScore.Value > 0);
|
||||
@ -78,12 +144,26 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
AddAssert("Jumped forwards", () => Player.GameplayClockContainer.CurrentTime - lastTime > 500);
|
||||
}
|
||||
|
||||
protected TestReplayPlayer CreatePlayer(Ruleset ruleset)
|
||||
private void loadPlayerWithBeatmap(IBeatmap? beatmap = null)
|
||||
{
|
||||
Beatmap.Value = CreateWorkingBeatmap(ruleset.RulesetInfo);
|
||||
AddStep("create player", () =>
|
||||
{
|
||||
CreatePlayer(new OsuRuleset(), beatmap);
|
||||
});
|
||||
|
||||
AddStep("Load player", () => LoadScreen(Player));
|
||||
AddUntilStep("player loaded", () => Player.IsLoaded);
|
||||
}
|
||||
|
||||
protected void CreatePlayer(Ruleset ruleset, IBeatmap? beatmap = null)
|
||||
{
|
||||
Beatmap.Value = beatmap != null
|
||||
? CreateWorkingBeatmap(beatmap)
|
||||
: CreateWorkingBeatmap(ruleset.RulesetInfo);
|
||||
|
||||
SelectedMods.Value = new[] { ruleset.GetAutoplayMod() };
|
||||
|
||||
return new TestReplayPlayer(false);
|
||||
Player = new TestReplayPlayer(false);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1,52 +1,107 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Extensions.ObjectExtensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.UserInterface;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Overlays;
|
||||
using osu.Game.Overlays.Settings;
|
||||
using osu.Game.Overlays.SkinEditor;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Rulesets.Osu;
|
||||
using osu.Game.Screens.Edit;
|
||||
using osu.Game.Screens.Play.HUD.HitErrorMeters;
|
||||
using osu.Game.Skinning;
|
||||
using osu.Game.Skinning.Editor;
|
||||
using osuTK.Input;
|
||||
|
||||
namespace osu.Game.Tests.Visual.Gameplay
|
||||
{
|
||||
public partial class TestSceneSkinEditor : PlayerTestScene
|
||||
{
|
||||
private SkinEditor? skinEditor;
|
||||
private SkinEditor skinEditor = null!;
|
||||
|
||||
protected override bool Autoplay => true;
|
||||
|
||||
[Cached]
|
||||
private readonly OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Blue);
|
||||
|
||||
[Cached]
|
||||
public readonly EditorClipboard Clipboard = new EditorClipboard();
|
||||
|
||||
private SkinComponentsContainer targetContainer => Player.ChildrenOfType<SkinComponentsContainer>().First();
|
||||
|
||||
[SetUpSteps]
|
||||
public override void SetUpSteps()
|
||||
{
|
||||
base.SetUpSteps();
|
||||
|
||||
AddUntilStep("wait for hud load", () => Player.ChildrenOfType<SkinnableTargetContainer>().All(c => c.ComponentsLoaded));
|
||||
AddUntilStep("wait for hud load", () => targetContainer.ComponentsLoaded);
|
||||
|
||||
AddStep("reload skin editor", () =>
|
||||
{
|
||||
skinEditor?.Expire();
|
||||
if (skinEditor.IsNotNull())
|
||||
skinEditor.Expire();
|
||||
Player.ScaleTo(0.4f);
|
||||
LoadComponentAsync(skinEditor = new SkinEditor(Player), Add);
|
||||
});
|
||||
AddUntilStep("wait for loaded", () => skinEditor!.IsLoaded);
|
||||
AddUntilStep("wait for loaded", () => skinEditor.IsLoaded);
|
||||
}
|
||||
|
||||
[TestCase(false)]
|
||||
[TestCase(true)]
|
||||
public void TestBringToFront(bool alterSelectionOrder)
|
||||
{
|
||||
AddAssert("Ensure over three components available", () => targetContainer.Components.Count, () => Is.GreaterThan(3));
|
||||
|
||||
IEnumerable<ISerialisableDrawable> originalOrder = null!;
|
||||
|
||||
AddStep("Save order of components before operation", () => originalOrder = targetContainer.Components.Take(3).ToArray());
|
||||
|
||||
if (alterSelectionOrder)
|
||||
AddStep("Select first three components in reverse order", () => skinEditor.SelectedComponents.AddRange(originalOrder.Reverse()));
|
||||
else
|
||||
AddStep("Select first three components", () => skinEditor.SelectedComponents.AddRange(originalOrder));
|
||||
|
||||
AddAssert("Components are not front-most", () => targetContainer.Components.TakeLast(3).ToArray(), () => Is.Not.EqualTo(skinEditor.SelectedComponents));
|
||||
|
||||
AddStep("Bring to front", () => skinEditor.BringSelectionToFront());
|
||||
AddAssert("Ensure components are now front-most in original order", () => targetContainer.Components.TakeLast(3).ToArray(), () => Is.EqualTo(originalOrder));
|
||||
AddStep("Bring to front again", () => skinEditor.BringSelectionToFront());
|
||||
AddAssert("Ensure components are still front-most in original order", () => targetContainer.Components.TakeLast(3).ToArray(), () => Is.EqualTo(originalOrder));
|
||||
}
|
||||
|
||||
[TestCase(false)]
|
||||
[TestCase(true)]
|
||||
public void TestSendToBack(bool alterSelectionOrder)
|
||||
{
|
||||
AddAssert("Ensure over three components available", () => targetContainer.Components.Count, () => Is.GreaterThan(3));
|
||||
|
||||
IEnumerable<ISerialisableDrawable> originalOrder = null!;
|
||||
|
||||
AddStep("Save order of components before operation", () => originalOrder = targetContainer.Components.TakeLast(3).ToArray());
|
||||
|
||||
if (alterSelectionOrder)
|
||||
AddStep("Select last three components in reverse order", () => skinEditor.SelectedComponents.AddRange(originalOrder.Reverse()));
|
||||
else
|
||||
AddStep("Select last three components", () => skinEditor.SelectedComponents.AddRange(originalOrder));
|
||||
|
||||
AddAssert("Components are not back-most", () => targetContainer.Components.Take(3).ToArray(), () => Is.Not.EqualTo(skinEditor.SelectedComponents));
|
||||
|
||||
AddStep("Send to back", () => skinEditor.SendSelectionToBack());
|
||||
AddAssert("Ensure components are now back-most in original order", () => targetContainer.Components.Take(3).ToArray(), () => Is.EqualTo(originalOrder));
|
||||
AddStep("Send to back again", () => skinEditor.SendSelectionToBack());
|
||||
AddAssert("Ensure components are still back-most in original order", () => targetContainer.Components.Take(3).ToArray(), () => Is.EqualTo(originalOrder));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestToggleEditor()
|
||||
{
|
||||
AddToggleStep("toggle editor visibility", _ => skinEditor!.ToggleVisibility());
|
||||
AddToggleStep("toggle editor visibility", _ => skinEditor.ToggleVisibility());
|
||||
}
|
||||
|
||||
[Test]
|
||||
@ -59,7 +114,7 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
var blueprint = skinEditor.ChildrenOfType<SkinBlueprint>().First(b => b.Item is BarHitErrorMeter);
|
||||
|
||||
hitErrorMeter = (BarHitErrorMeter)blueprint.Item;
|
||||
skinEditor!.SelectedComponents.Clear();
|
||||
skinEditor.SelectedComponents.Clear();
|
||||
skinEditor.SelectedComponents.Add(blueprint.Item);
|
||||
});
|
||||
|
||||
|
@ -7,9 +7,9 @@ using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Overlays;
|
||||
using osu.Game.Overlays.SkinEditor;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Rulesets.Osu;
|
||||
using osu.Game.Skinning.Editor;
|
||||
|
||||
namespace osu.Game.Tests.Visual.Gameplay
|
||||
{
|
||||
|
@ -8,11 +8,12 @@ using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Framework.Timing;
|
||||
using osu.Game.Overlays.SkinEditor;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Rulesets.Osu;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Screens.Edit;
|
||||
using osu.Game.Screens.Play;
|
||||
using osu.Game.Skinning.Editor;
|
||||
using osu.Game.Tests.Gameplay;
|
||||
using osuTK.Input;
|
||||
|
||||
@ -32,6 +33,9 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
[Cached(typeof(IGameplayClock))]
|
||||
private readonly IGameplayClock gameplayClock = new GameplayClockContainer(new FramedClock());
|
||||
|
||||
[Cached]
|
||||
public readonly EditorClipboard Clipboard = new EditorClipboard();
|
||||
|
||||
[SetUpSteps]
|
||||
public void SetUpSteps()
|
||||
{
|
||||
|
@ -22,12 +22,18 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
[Cached(typeof(ScoreProcessor))]
|
||||
private TestScoreProcessor scoreProcessor = new TestScoreProcessor();
|
||||
|
||||
private readonly OsuHitWindows hitWindows = new OsuHitWindows();
|
||||
private readonly OsuHitWindows hitWindows;
|
||||
|
||||
private UnstableRateCounter counter;
|
||||
|
||||
private double prev;
|
||||
|
||||
public TestSceneUnstableRateCounter()
|
||||
{
|
||||
hitWindows = new OsuHitWindows();
|
||||
hitWindows.SetDifficulty(5);
|
||||
}
|
||||
|
||||
[SetUpSteps]
|
||||
public void SetUp()
|
||||
{
|
||||
|
@ -8,8 +8,8 @@ using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Overlays.Settings.Sections;
|
||||
using osu.Game.Overlays.SkinEditor;
|
||||
using osu.Game.Skinning;
|
||||
using osu.Game.Skinning.Editor;
|
||||
|
||||
namespace osu.Game.Tests.Visual.Navigation
|
||||
{
|
||||
|
@ -1,6 +1,7 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework;
|
||||
@ -14,6 +15,8 @@ using osu.Game.Online.API;
|
||||
using osu.Game.Online.API.Requests;
|
||||
using osu.Game.Online.API.Requests.Responses;
|
||||
using osu.Game.Overlays;
|
||||
using osu.Game.Overlays.Notifications;
|
||||
using osu.Game.Tests.Resources;
|
||||
|
||||
namespace osu.Game.Tests.Visual.Navigation
|
||||
{
|
||||
@ -23,11 +26,13 @@ namespace osu.Game.Tests.Visual.Navigation
|
||||
{
|
||||
private HeadlessGameHost ipcSenderHost = null!;
|
||||
|
||||
private OsuSchemeLinkIPCChannel osuSchemeLinkIPCReceiver = null!;
|
||||
private OsuSchemeLinkIPCChannel osuSchemeLinkIPCSender = null!;
|
||||
private ArchiveImportIPCChannel archiveImportIPCSender = null!;
|
||||
|
||||
private const int requested_beatmap_set_id = 1;
|
||||
|
||||
protected override TestOsuGame CreateTestGame() => new IpcGame(LocalStorage, API);
|
||||
|
||||
[Resolved]
|
||||
private GameHost gameHost { get; set; } = null!;
|
||||
|
||||
@ -56,11 +61,11 @@ namespace osu.Game.Tests.Visual.Navigation
|
||||
return false;
|
||||
};
|
||||
});
|
||||
AddStep("create IPC receiver channel", () => osuSchemeLinkIPCReceiver = new OsuSchemeLinkIPCChannel(gameHost, Game));
|
||||
AddStep("create IPC sender channel", () =>
|
||||
AddStep("create IPC sender channels", () =>
|
||||
{
|
||||
ipcSenderHost = new HeadlessGameHost(gameHost.Name, new HostOptions { BindIPC = true });
|
||||
osuSchemeLinkIPCSender = new OsuSchemeLinkIPCChannel(ipcSenderHost);
|
||||
archiveImportIPCSender = new ArchiveImportIPCChannel(ipcSenderHost);
|
||||
});
|
||||
}
|
||||
|
||||
@ -72,15 +77,50 @@ namespace osu.Game.Tests.Visual.Navigation
|
||||
AddUntilStep("beatmap overlay showing content", () => Game.ChildrenOfType<BeatmapSetOverlay>().FirstOrDefault()?.Header.BeatmapSet.Value.OnlineID == requested_beatmap_set_id);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestArchiveImportLinkIPCChannel()
|
||||
{
|
||||
string? beatmapFilepath = null;
|
||||
|
||||
AddStep("import beatmap via IPC", () => archiveImportIPCSender.ImportAsync(beatmapFilepath = TestResources.GetQuickTestBeatmapForImport()).WaitSafely());
|
||||
AddUntilStep("import complete notification was presented", () => Game.Notifications.ChildrenOfType<ProgressCompletionNotification>().Count(), () => Is.EqualTo(1));
|
||||
AddAssert("original file deleted", () => File.Exists(beatmapFilepath), () => Is.False);
|
||||
}
|
||||
|
||||
public override void TearDownSteps()
|
||||
{
|
||||
AddStep("dispose IPC receiver", () => osuSchemeLinkIPCReceiver.Dispose());
|
||||
AddStep("dispose IPC sender", () =>
|
||||
AddStep("dispose IPC senders", () =>
|
||||
{
|
||||
osuSchemeLinkIPCSender.Dispose();
|
||||
archiveImportIPCSender.Dispose();
|
||||
ipcSenderHost.Dispose();
|
||||
});
|
||||
base.TearDownSteps();
|
||||
}
|
||||
|
||||
private partial class IpcGame : TestOsuGame
|
||||
{
|
||||
private OsuSchemeLinkIPCChannel? osuSchemeLinkIPCChannel;
|
||||
private ArchiveImportIPCChannel? archiveImportIPCChannel;
|
||||
|
||||
public IpcGame(Storage storage, IAPIProvider api, string[]? args = null)
|
||||
: base(storage, api, args)
|
||||
{
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
osuSchemeLinkIPCChannel = new OsuSchemeLinkIPCChannel(Host, this);
|
||||
archiveImportIPCChannel = new ArchiveImportIPCChannel(Host, this);
|
||||
}
|
||||
|
||||
protected override void Dispose(bool isDisposing)
|
||||
{
|
||||
base.Dispose(isDisposing);
|
||||
osuSchemeLinkIPCChannel?.Dispose();
|
||||
archiveImportIPCChannel?.Dispose();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -563,6 +563,18 @@ namespace osu.Game.Tests.Visual.Navigation
|
||||
AddUntilStep("featured artist filter is off", () => !getBeatmapListingOverlay().ChildrenOfType<BeatmapSearchGeneralFilterRow>().First().Current.Contains(SearchGeneral.FeaturedArtists));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestBeatmapListingLinkSearchOnInitialOpen()
|
||||
{
|
||||
BeatmapListingOverlay getBeatmapListingOverlay() => Game.ChildrenOfType<BeatmapListingOverlay>().FirstOrDefault();
|
||||
|
||||
AddStep("open beatmap overlay with test query", () => Game.SearchBeatmapSet("test"));
|
||||
|
||||
AddUntilStep("wait for beatmap overlay to load", () => getBeatmapListingOverlay()?.State.Value == Visibility.Visible);
|
||||
|
||||
AddAssert("beatmap overlay sorted by relevance", () => getBeatmapListingOverlay().ChildrenOfType<BeatmapListingSortTabControl>().Single().Current.Value == SortCriteria.Relevance);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestMainOverlaysClosesNotificationOverlay()
|
||||
{
|
||||
|
Some files were not shown because too many files have changed in this diff Show More
Loading…
x
Reference in New Issue
Block a user