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refactor(KeyCounter): remove circularity

This commit is contained in:
tsrk 2023-02-16 21:59:39 +00:00
parent e9dcc257b4
commit 6340730427
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GPG Key ID: EBD46BB3049B56D6
5 changed files with 33 additions and 27 deletions

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@ -593,7 +593,7 @@ namespace osu.Game.Rulesets.Osu.Tests
{
if (e.Action == Action)
{
Light();
LightUp();
}
return false;

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@ -1,6 +1,7 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
@ -45,7 +46,9 @@ namespace osu.Game.Screens.Play
Trigger = trigger,
};
Trigger.Target = this;
Trigger.OnLightUp += LightUp;
Trigger.OnUnlight += Unlight;
Name = trigger.Name;
}
@ -67,37 +70,40 @@ namespace osu.Game.Screens.Play
CountPresses--;
}
protected virtual void LightUp(bool increment = true)
{
IsLit.Value = true;
if (increment)
Increment();
}
protected virtual void Unlight(bool preserve = true)
{
IsLit.Value = false;
if (!preserve)
Decrement();
}
protected override void Dispose(bool isDisposing)
{
base.Dispose(isDisposing);
Trigger.OnLightUp -= LightUp;
Trigger.OnUnlight -= Unlight;
}
public abstract partial class InputTrigger : Component
{
private KeyCounter? target;
public KeyCounter Target
{
set => target = value;
}
public event Action<bool>? OnLightUp;
public event Action<bool>? OnUnlight;
protected InputTrigger(string name)
{
Name = name;
}
protected void Light(bool increment = true)
{
if (target == null) return;
protected void LightUp(bool increment = true) => OnLightUp?.Invoke(increment);
target.IsLit.Value = true;
if (increment)
target.Increment();
}
protected void Unlight(bool preserve = true)
{
if (target == null) return;
target.IsLit.Value = false;
if (!preserve)
target.Decrement();
}
protected void Unlight(bool preserve = true) => OnUnlight?.Invoke(preserve);
}
}
}

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@ -23,7 +23,7 @@ namespace osu.Game.Screens.Play
if (!EqualityComparer<T>.Default.Equals(action, Action))
return false;
Light(forwards);
LightUp(forwards);
return false;
}

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@ -22,7 +22,7 @@ namespace osu.Game.Screens.Play
{
if (e.Key == Key)
{
Light();
LightUp();
}
return base.OnKeyDown(e);

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@ -39,7 +39,7 @@ namespace osu.Game.Screens.Play
protected override bool OnMouseDown(MouseDownEvent e)
{
if (e.Button == Button)
Light();
LightUp();
return base.OnMouseDown(e);
}