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refactor: make FillFlowContainer read-only
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@@ -17,7 +17,7 @@ namespace osu.Game.Screens.Play
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{
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protected readonly Bindable<bool> ConfigVisibility = new Bindable<bool>();
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protected FillFlowContainer<KeyCounter> KeyFlow = new FillFlowContainer<KeyCounter>();
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protected readonly FillFlowContainer<KeyCounter> KeyFlow = new FillFlowContainer<KeyCounter>();
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protected override Container<KeyCounter> Content => KeyFlow;
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