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refactor: make KCD a CompositeDrawable

This commit is contained in:
tsrk 2023-03-08 00:47:16 +00:00
parent 12af002c4d
commit 44297a7d0a
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GPG Key ID: EBD46BB3049B56D6
7 changed files with 20 additions and 51 deletions

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@ -35,14 +35,14 @@ namespace osu.Game.Tests.Visual.Gameplay
var referenceBeatmap = CreateBeatmap(new OsuRuleset().RulesetInfo);
AddUntilStep("score above zero", () => Player.ScoreProcessor.TotalScore.Value > 0);
AddUntilStep("key counter counted keys", () => Player.HUDOverlay.KeyCounter.Children.Any(kc => kc.CountPresses.Value > 2));
AddUntilStep("key counter counted keys", () => Player.HUDOverlay.KeyCounter.Counters.Any(kc => kc.CountPresses.Value > 2));
seekTo(referenceBeatmap.Breaks[0].StartTime);
AddAssert("keys not counting", () => !Player.HUDOverlay.KeyCounter.IsCounting.Value);
AddAssert("overlay displays 100% accuracy", () => Player.BreakOverlay.ChildrenOfType<BreakInfo>().Single().AccuracyDisplay.Current.Value == 1);
AddStep("rewind", () => Player.GameplayClockContainer.Seek(-80000));
AddUntilStep("key counter reset", () => Player.HUDOverlay.KeyCounter.Children.All(kc => kc.CountPresses.Value == 0));
AddUntilStep("key counter reset", () => Player.HUDOverlay.KeyCounter.Counters.All(kc => kc.CountPresses.Value == 0));
seekTo(referenceBeatmap.HitObjects[^1].GetEndTime());
AddUntilStep("results displayed", () => getResultsScreen()?.IsLoaded == true);

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@ -31,11 +31,11 @@ namespace osu.Game.Tests.Visual.Gameplay
AddUntilStep("wait for track to start running", () => Beatmap.Value.Track.IsRunning);
addSeekStep(3000);
AddAssert("all judged", () => Player.DrawableRuleset.Playfield.AllHitObjects.All(h => h.Judged));
AddUntilStep("key counter counted keys", () => Player.HUDOverlay.KeyCounter.Children.Select(kc => kc.CountPresses.Value).Sum() == 15);
AddUntilStep("key counter counted keys", () => Player.HUDOverlay.KeyCounter.Counters.Select(kc => kc.CountPresses.Value).Sum() == 15);
AddStep("clear results", () => Player.Results.Clear());
addSeekStep(0);
AddAssert("none judged", () => Player.DrawableRuleset.Playfield.AllHitObjects.All(h => !h.Judged));
AddUntilStep("key counters reset", () => Player.HUDOverlay.KeyCounter.Children.All(kc => kc.CountPresses.Value == 0));
AddUntilStep("key counters reset", () => Player.HUDOverlay.KeyCounter.Counters.All(kc => kc.CountPresses.Value == 0));
AddAssert("no results triggered", () => Player.Results.Count == 0);
}

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@ -31,7 +31,7 @@ namespace osu.Game.Tests.Visual.Gameplay
new KeyCounterMouseTrigger(MouseButton.Right),
});
var testCounter = (DefaultKeyCounter)kc.Children.First();
var testCounter = (DefaultKeyCounter)kc.Counters.First();
AddStep("Add random", () =>
{
@ -39,7 +39,7 @@ namespace osu.Game.Tests.Visual.Gameplay
kc.AddTrigger(new KeyCounterKeyboardTrigger(key));
});
Key testKey = ((KeyCounterKeyboardTrigger)kc.Children.First().Trigger).Key;
Key testKey = ((KeyCounterKeyboardTrigger)kc.Counters.First().Trigger).Key;
void addPressKeyStep()
{

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@ -27,7 +27,7 @@ namespace osu.Game.Tests.Visual.Gameplay
protected override void AddCheckSteps()
{
AddUntilStep("score above zero", () => ((ScoreAccessibleReplayPlayer)Player).ScoreProcessor.TotalScore.Value > 0);
AddUntilStep("key counter counted keys", () => ((ScoreAccessibleReplayPlayer)Player).HUDOverlay.KeyCounter.Children.Any(kc => kc.CountPresses.Value > 0));
AddUntilStep("key counter counted keys", () => ((ScoreAccessibleReplayPlayer)Player).HUDOverlay.KeyCounter.Counters.Any(kc => kc.CountPresses.Value > 0));
AddAssert("cannot fail", () => !((ScoreAccessibleReplayPlayer)Player).AllowFail);
}

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@ -176,14 +176,14 @@ namespace osu.Game.Rulesets.UI
{
}
public bool OnPressed(KeyBindingPressEvent<T> e) => Target.Children.Where(c => c.Trigger is KeyCounterActionTrigger<T>)
public bool OnPressed(KeyBindingPressEvent<T> e) => Target.Counters.Where(c => c.Trigger is KeyCounterActionTrigger<T>)
.Select(c => (KeyCounterActionTrigger<T>)c.Trigger)
.Any(c => c.OnPressed(e.Action, Clock.Rate >= 0));
public void OnReleased(KeyBindingReleaseEvent<T> e)
{
foreach (var c
in Target.Children.Where(c => c.Trigger is KeyCounterActionTrigger<T>).Select(c => (KeyCounterActionTrigger<T>)c.Trigger))
in Target.Counters.Where(c => c.Trigger is KeyCounterActionTrigger<T>).Select(c => (KeyCounterActionTrigger<T>)c.Trigger))
c.OnReleased(e.Action, Clock.Rate >= 0);
}
}

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@ -13,18 +13,11 @@ namespace osu.Game.Screens.Play.HUD
private const int duration = 100;
private const double key_fade_time = 80;
private readonly FillFlowContainer<KeyCounter> keyFlow = new FillFlowContainer<KeyCounter>();
private readonly FillFlowContainer<DefaultKeyCounter> keyFlow = new FillFlowContainer<DefaultKeyCounter>();
protected override Container<KeyCounter> Content => keyFlow;
public new IReadOnlyList<DefaultKeyCounter> Children
{
get => (IReadOnlyList<DefaultKeyCounter>)base.Children;
set => base.Children = value;
}
public override IEnumerable<KeyCounter> Counters => keyFlow;
public DefaultKeyCounterDisplay()
: base(typeof(DefaultKeyCounter))
{
keyFlow.Direction = FillDirection.Horizontal;
keyFlow.AutoSizeAxes = Axes.Both;
@ -45,23 +38,12 @@ namespace osu.Game.Screens.Play.HUD
public override void AddTrigger(InputTrigger trigger)
{
DefaultKeyCounter key = new DefaultKeyCounter(trigger);
Add(key);
keyFlow.Add(key);
key.FadeTime = key_fade_time;
key.KeyDownTextColor = KeyDownTextColor;
key.KeyUpTextColor = KeyUpTextColor;
}
public override void Add(KeyCounter key)
{
base.Add(key);
DefaultKeyCounter defaultKey = (DefaultKeyCounter)key;
defaultKey.FadeTime = key_fade_time;
defaultKey.KeyDownTextColor = KeyDownTextColor;
defaultKey.KeyUpTextColor = KeyUpTextColor;
}
protected override void UpdateVisibility() =>
// Isolate changing visibility of the key counters from fading this component.
keyFlow.FadeTo(AlwaysVisible.Value || ConfigVisibility.Value ? 1 : 0, duration);
@ -76,7 +58,7 @@ namespace osu.Game.Screens.Play.HUD
if (value != keyDownTextColor)
{
keyDownTextColor = value;
foreach (var child in Children)
foreach (var child in keyFlow)
child.KeyDownTextColor = value;
}
}
@ -92,7 +74,7 @@ namespace osu.Game.Screens.Play.HUD
if (value != keyUpTextColor)
{
keyUpTextColor = value;
foreach (var child in Children)
foreach (var child in keyFlow)
child.KeyUpTextColor = value;
}
}

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@ -18,7 +18,7 @@ namespace osu.Game.Screens.Play.HUD
/// <summary>
/// A flowing display of all gameplay keys. Individual keys can be added using <see cref="InputTrigger"/> implementations.
/// </summary>
public abstract partial class KeyCounterDisplay : Container<KeyCounter>
public abstract partial class KeyCounterDisplay : CompositeDrawable
{
/// <summary>
/// Whether the key counter should be visible regardless of the configuration value.
@ -26,6 +26,11 @@ namespace osu.Game.Screens.Play.HUD
/// </summary>
public Bindable<bool> AlwaysVisible { get; } = new Bindable<bool>(true);
/// <summary>
/// The <see cref="KeyCounter"/>s contained in this <see cref="KeyCounterDisplay"/>.
/// </summary>
public abstract IEnumerable<KeyCounter> Counters { get; }
public Bindable<bool> IsCounting { get; } = new BindableBool(true);
protected readonly Bindable<bool> ConfigVisibility = new Bindable<bool>();
@ -34,13 +39,6 @@ namespace osu.Game.Screens.Play.HUD
private Receptor? receptor;
private readonly Type[] acceptedTypes;
protected KeyCounterDisplay(params Type[] acceptedTypes)
{
this.acceptedTypes = acceptedTypes;
}
public void SetReceptor(Receptor receptor)
{
if (this.receptor != null)
@ -53,17 +51,6 @@ namespace osu.Game.Screens.Play.HUD
public void AddTriggerRange(IEnumerable<InputTrigger> triggers) => triggers.ForEach(AddTrigger);
public override void Add(KeyCounter counter)
{
if (!checkType(counter))
throw new InvalidOperationException($"{counter.GetType()} is not a supported counter type. (hint: you may want to use {nameof(AddTrigger)} instead.)");
base.Add(counter);
counter.IsCounting.BindTo(IsCounting);
}
private bool checkType(KeyCounter counter) => acceptedTypes.Length == 0 || acceptedTypes.Any(t => t.IsInstanceOfType(counter));
[BackgroundDependencyLoader]
private void load(OsuConfigManager config)
{