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style: use normalised CornerRadius values

This commit is contained in:
tsrk 2023-03-06 20:11:52 +00:00
parent 952814604e
commit fc0e27fb15
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@ -16,10 +16,10 @@ namespace osu.Game.Screens.Play.HUD
public partial class PlayerAvatar : CompositeDrawable, ISerialisableDrawable
{
[SettingSource(typeof(SkinnableComponentStrings), nameof(SkinnableComponentStrings.CornerRadius), nameof(SkinnableComponentStrings.CornerRadiusDescription))]
public new BindableFloat CornerRadius { get; set; } = new BindableFloat
public new BindableFloat CornerRadius { get; set; } = new BindableFloat(0.25f)
{
MinValue = 0,
MaxValue = 64,
MaxValue = 0.5f,
Precision = 0.01f
};
@ -43,7 +43,7 @@ namespace osu.Game.Screens.Play.HUD
base.LoadComplete();
avatar.User = gameplayState.Score.ScoreInfo.User;
CornerRadius.BindValueChanged(e => avatar.CornerRadius = e.NewValue, true);
CornerRadius.BindValueChanged(e => avatar.CornerRadius = e.NewValue * 128f, true);
}
public bool UsesFixedAnchor { get; set; }